Kurt
a2f507193b
Internal facelift using Script class
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All script handling and attributes are now accessible within the object,
easier for rewriting when done.
2015-11-08 18:16:01 -08:00
Kurt
477d36c990
Link to attribution
2015-11-08 18:15:05 -08:00
Kurt
499d89f5e9
Added separate dev script decompressor
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Allows user entry of bytes to run through the decompressor.
2015-11-08 16:07:42 -08:00
Kurt
ddb35bee5c
Temporary compile time fixes
2015-11-08 13:52:07 -08:00
Kurt
5b34a5c04b
Add attributes for all entities
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Dumped all entities and analyzed what each one was (and compared to past
gens). Still rough.
Pushing changes for now so I can work on handling Scripts better.
2015-11-08 13:32:17 -08:00
Kurt
fb35721e3b
Add force reload for OWSE
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For switching games and folders already exist.
Silly ModifierKeys usage.
2015-11-08 13:26:14 -08:00
Kurt
86488cc4b7
Add synthetic warping via doubleclick
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So many hidden features, will be visualized later by a button when
things become more clear.
2015-11-08 00:25:29 -08:00
Kurt
d168d96625
Add dumping for overworld entities
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Byte arrays / bytes as string for handling outside the program
(research!)
2015-11-07 23:50:56 -08:00
Kurt
83692dd508
Overworld Understanding++
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Add Unknown entity class (maybe this is really trigger?)
Fixed
2015-11-07 17:10:53 -08:00
Kurt
c87658c8bc
Big update for overworld research
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Restructured pretty much everything to allow easier modification down
the road.
Scripts still need more research.
2015-11-07 14:34:06 -08:00
Kurt
0ce28575ec
Fix lack of ZD write method.
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Oops.
2015-11-06 21:37:42 -08:00
Kurt
ba2b692029
Simplify ZoneData unknowns & writing bugfix
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Switched to a get/set class instead.
Fixed a bug indirectly when writing ZoneData; writing flags had two left
shifts in error (first should have been ||).
2015-11-06 21:35:34 -08:00
Kurt
62d7e48cb5
Improve filters for auto HANS export naming
2015-11-06 19:56:13 -08:00
Kurt
296298a210
Minor tweaks
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Clean up when done...
2015-11-06 19:34:29 -08:00
Kurt
41ff0aa522
Add packed ExeFS handling on load
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Now prompts the user if they want to unpack the file, and will proceed
accordingly.
2015-11-05 23:50:06 -08:00
Kurt
7865cf1e04
Realize ZO first file function
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with previous output fix, it's now obvious that this is just a copy of
the zonedata in the master table. Pretty much just like the personal
table having a huge concatenated list of every one.
2015-11-04 23:22:25 -08:00
Kurt
c9040fa6a8
Fix getHexLines bug
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Now skips the proper amount of bytes, yields the intended result.
2015-11-04 23:15:11 -08:00
Kurt
2d906abcf4
Misc tweaks
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Cleanliness of code, no functionality has changed
2015-11-04 21:17:23 -08:00
Kurt
2715e99cb3
Add progressbar to Tools UI for garc rw
2015-11-04 20:35:58 -08:00
Kaphotics
ccfa9a41a1
Fix count/length defining
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Darn enumerable.
2015-11-04 14:27:42 -08:00
Kaphotics
2a02c124b6
Set the count of moves
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Isn't needed but is relevant; earlier commit da47ee2f3c fixes the issue directly but this also fixes (and properly modifies all relevant aspects of the object).
2015-11-04 13:31:07 -08:00
Kaphotics
da47ee2f3c
Fix saving Learnsets with new Count
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Ignore whatever count is, the move/level arrays are the only things that are referenced & saved.
2015-11-04 13:29:12 -08:00
Kaphotics
45b91c03b9
Add comment for LevelUp relearn cap
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Thanks Drayano; old news but good to have documented.
2015-11-04 13:23:03 -08:00
Kurt
18a9f8f338
Change TitleScreen method name
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Was originally intended to edit Wallpapers; felt like editing the
hardest but most lucrative thing instead :)
Maybe Wallpapers will be an editor in the future!
2015-11-03 22:49:16 -08:00
Kurt
0aa1b026f9
Change DLL backup path to include underscore
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More user friendly (even though this is already so cryptic to begin
with), to help users differentiate between the purpose of the folder and
the unique count it contains (to separate a given game from another
backup).
2015-11-03 22:23:54 -08:00
Kurt
026a04a433
Add CRO/CRS/CRR Backup for romfs
2015-11-03 22:03:16 -08:00
Kurt
bbf1a00897
Don't open a large file
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Do a filestream instead to get the first four bytes.
2015-11-03 20:50:42 -08:00
Kurt
838deb2c2e
Allow SkipDecompression via Control key held
2015-11-03 20:43:23 -08:00
Kurt
e9d0c566cf
Fix insert not adjusting overall file size
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Indirectly fixes pk3DS's TitleScreen loading bug where not enough data
is returned.
2015-11-03 19:55:40 -08:00
Kurt
f16148dac0
Add tracked download counts
2015-11-02 23:38:06 -08:00
Kurt
307527a28c
Populate changelog
2015-11-01 23:29:26 -08:00
Kurt
0bb0bd5276
Switch about to new window
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Flexibility update window.
2015-11-01 23:26:28 -08:00
Kurt
d3be2c4bf1
Add changelog dependencies
2015-10-31 23:24:19 -07:00
Kurt
33a49211de
Add changelog ui
2015-10-30 23:21:28 -07:00
Kurt
716feb05a2
add early abort for file ct
2015-10-29 03:23:37 -07:00
Kurt
35bf024476
Fix evolution randomization hangs
2015-10-28 16:38:20 -07:00
Kurt
075f5efbe2
Fix load file count arguments
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Never bothered to update as romfs\a was counted by loading 'a' in
directly; now we load in the romfs folder!
2015-10-26 22:04:08 -07:00
Kurt
9de36d038f
Fix saving altered trainers
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Saving with no Pokemon will default to 1.
A different amount of Pokemon will require a new skeleton to be filled
in with the entered data, instead of not having anything allocated to
hold the data.
2015-10-20 07:39:30 -07:00
Kurt
90fd35c4c1
Disable SMDH picture importing
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Reported to be glitchy, just use one of the many other tools that can
edit. They're less clumsy than pk3DS.
2015-10-17 09:24:03 -07:00
Kurt
d58d1220eb
Fix ModifyAll catchrate reference
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Now uses the correct checkbox in the logic.
2015-10-17 09:17:46 -07:00
Kurt
2b7a09042c
Reconfigure RSTE species randomization
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Fixes the hang bug that was reported, and includes new improvements:
Assigning a new species is done within the same line as assigning the
pkm info for visual ease.
Enabled BST (smart) randomization for type themed trainers, and
implemented an expanding window if the initial search stat range is
insufficient.
Could probably speed up things by just defining a full personal array
instead of fetching every time, but whatever.
2015-10-16 19:07:11 -07:00
Kurt
da74d15523
Fix personal stat writing
2015-09-30 07:35:10 -07:00
Kurt
8f093e6b7d
Fix bitflag operations
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Yikes.
2015-09-27 12:48:39 -07:00
Kurt
f30019847e
Fix X/Y & ORAS interaction
2015-09-21 17:58:02 -07:00
Kurt
a46dc40b7d
Added S/MAX Disclaimer
2015-09-16 22:15:54 -07:00
Kurt
a199c695d8
Fix LevelUp/EggMove randomization (STAB)
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Thanks ShaKage for pointing this out.
2015-09-07 11:34:47 -07:00
Kurt
567707f191
Move Gift class to structs
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Gotta keep em in one place.
2015-09-02 19:42:54 -07:00
Kurt
cbf29375ee
Actual fix for Personal struct EVs
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Restore backup (original) files via ctrl/shift clicking the editor
button.
2015-09-01 20:36:18 -07:00
Kurt
1928ca09ba
Fix EV saving
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Oops, please restore the default personal.dat via control or shift
clicking the editor button.
2015-09-01 20:33:47 -07:00
Kurt
42f93755ec
Add Starter update check.
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Will alert the user if they've modified the starters.
2015-08-27 20:18:55 -07:00