Commit Graph

10 Commits

Author SHA1 Message Date
Kurt
6c0f30e7e3 File scoped namespaces 2024-06-02 18:26:00 -05:00
Kurt
02f39324b6 Use more modern c# syntax 2024-06-02 17:13:17 -05:00
Kurt
55c75f3540 Facelift 2020, no functional change
Update to net46
Update to c#9
Handle the majority of compiler messages/warnings
2020-12-26 18:32:23 -08:00
Kurt
e40d3ce554 Style updates
makes it easier to look at
still looks yuck ;)
2018-08-08 20:56:32 -07:00
Kurt
da0f1f6eca reorder learnset by base power when randomizing 2018-06-19 21:28:39 -07:00
Kurt
30018fd9ed reconfigure move learn banned fixing
5c452b8b6b (commitcomment-25007984)

should have referenced move instead; move all update logic to
moverandomizer.
2017-10-16 09:22:01 -07:00
Kurt
699155906a Add no-fixed damage moves option
closes #177
2017-10-07 22:37:30 -07:00
Kurt
d3519e8961 Sync missing changes 2017-09-23 06:51:14 -07:00
Kurt
ddc7b8558d Rewrite evo/learnset/eggmove randomizers
sew fast oi
2017-09-09 21:34:43 -07:00
Kurt
74d39499b1 Simplify personalinfo randomization
shifting away from gui driven, more towards randomization managing
object-classes

can do if (x is PersonalInfo7 p7)... for type specific rands, way faster
than doing rand in by the GUI anyway.

p7 & p6 rand is actually the same, no SM specific additions were made.

eventually the other editor-randomizers will be treated like this, and
maybe GameConfig will be expanded to store more persistent string / etc
data.
2017-09-08 23:27:40 -07:00