pk3DS/pk3DS.Core/Randomizers/MoveRandomizer.cs
Kurt 74d39499b1 Simplify personalinfo randomization
shifting away from gui driven, more towards randomization managing
object-classes

can do if (x is PersonalInfo7 p7)... for type specific rands, way faster
than doing rand in by the GUI anyway.

p7 & p6 rand is actually the same, no SM specific additions were made.

eventually the other editor-randomizers will be treated like this, and
maybe GameConfig will be expanded to store more persistent string / etc
data.
2017-09-08 23:27:40 -07:00

13 lines
212 B
C#

using System;
namespace pk3DS.Core.Randomizers
{
public class MoveRandomizer : IRandomizer
{
public void Execute()
{
throw new NotImplementedException();
}
}
}