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shifting away from gui driven, more towards randomization managing object-classes can do if (x is PersonalInfo7 p7)... for type specific rands, way faster than doing rand in by the GUI anyway. p7 & p6 rand is actually the same, no SM specific additions were made. eventually the other editor-randomizers will be treated like this, and maybe GameConfig will be expanded to store more persistent string / etc data.
13 lines
212 B
C#
13 lines
212 B
C#
using System;
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namespace pk3DS.Core.Randomizers
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{
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public class MoveRandomizer : IRandomizer
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{
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public void Execute()
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{
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throw new NotImplementedException();
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}
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}
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}
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