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Fix Evolution Randomizer Crash (i->j)
Heh, silly.
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@@ -143,7 +143,8 @@ private void B_RandAll_Click(object sender, EventArgs e)
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{
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CB_Species.SelectedIndex = i; // Get new Species
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for (int j = 0; j < mb.Length; j++)
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if (mb[j].SelectedIndex > 0) rb[i].SelectedIndex = rnd.Next(1, 722);
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if (mb[j].SelectedIndex > 0)
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rb[j].SelectedIndex = rnd.Next(1, 722);
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}
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setList();
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Util.Alert("All Pokemon's Evolutions have been randomized!");
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