Add GARC shuffler

Currently inaccessible; haven't done any tests on it.
This commit is contained in:
Kurt
2015-12-31 21:17:31 -08:00
parent 2e4d03e6bd
commit d4805cf357
3 changed files with 386 additions and 0 deletions

152
pk3DS/Subforms/Shuffler.Designer.cs generated Normal file
View File

@@ -0,0 +1,152 @@
namespace pk3DS
{
partial class Shuffler
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.CB_a = new System.Windows.Forms.ComboBox();
this.CB_b = new System.Windows.Forms.ComboBox();
this.CB_c = new System.Windows.Forms.ComboBox();
this.L_a = new System.Windows.Forms.Label();
this.L_File = new System.Windows.Forms.Label();
this.B_Shuffle = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// CB_a
//
this.CB_a.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CB_a.FormattingEnabled = true;
this.CB_a.Items.AddRange(new object[] {
"0",
"1",
"2",
"3"});
this.CB_a.Location = new System.Drawing.Point(36, 11);
this.CB_a.Name = "CB_a";
this.CB_a.Size = new System.Drawing.Size(34, 21);
this.CB_a.TabIndex = 0;
this.CB_a.TextChanged += new System.EventHandler(this.updateLabel);
//
// CB_b
//
this.CB_b.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CB_b.FormattingEnabled = true;
this.CB_b.Items.AddRange(new object[] {
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9"});
this.CB_b.Location = new System.Drawing.Point(76, 11);
this.CB_b.Name = "CB_b";
this.CB_b.Size = new System.Drawing.Size(34, 21);
this.CB_b.TabIndex = 1;
this.CB_b.TextChanged += new System.EventHandler(this.updateLabel);
//
// CB_c
//
this.CB_c.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CB_c.FormattingEnabled = true;
this.CB_c.Items.AddRange(new object[] {
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9"});
this.CB_c.Location = new System.Drawing.Point(116, 11);
this.CB_c.Name = "CB_c";
this.CB_c.Size = new System.Drawing.Size(34, 21);
this.CB_c.TabIndex = 2;
this.CB_c.TextChanged += new System.EventHandler(this.updateLabel);
//
// L_a
//
this.L_a.Location = new System.Drawing.Point(12, 9);
this.L_a.Name = "L_a";
this.L_a.Size = new System.Drawing.Size(18, 23);
this.L_a.TabIndex = 3;
this.L_a.Text = "a";
this.L_a.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// L_File
//
this.L_File.Location = new System.Drawing.Point(109, 35);
this.L_File.Name = "L_File";
this.L_File.Size = new System.Drawing.Size(41, 23);
this.L_File.TabIndex = 4;
this.L_File.Text = "FILENAME HERE";
this.L_File.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// B_Shuffle
//
this.B_Shuffle.Location = new System.Drawing.Point(76, 67);
this.B_Shuffle.Name = "B_Shuffle";
this.B_Shuffle.Size = new System.Drawing.Size(75, 23);
this.B_Shuffle.TabIndex = 5;
this.B_Shuffle.Text = "Shuffle!";
this.B_Shuffle.UseVisualStyleBackColor = true;
this.B_Shuffle.Click += new System.EventHandler(this.B_Shuffle_Click);
//
// Shuffler
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(164, 102);
this.Controls.Add(this.B_Shuffle);
this.Controls.Add(this.L_File);
this.Controls.Add(this.L_a);
this.Controls.Add(this.CB_c);
this.Controls.Add(this.CB_b);
this.Controls.Add(this.CB_a);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Shuffler";
this.Text = "Shuffler";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ComboBox CB_a;
private System.Windows.Forms.ComboBox CB_b;
private System.Windows.Forms.ComboBox CB_c;
private System.Windows.Forms.Label L_a;
private System.Windows.Forms.Label L_File;
private System.Windows.Forms.Button B_Shuffle;
}
}

114
pk3DS/Subforms/Shuffler.cs Normal file
View File

@@ -0,0 +1,114 @@
using System;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace pk3DS
{
/* GARC File Shuffler
* Shuffles the FATB table references around (Start/End/Length)
* Only shuffles nonfoldered files around.
* Backs up the original file incase the user shuffles a file with ill-effect.
*/
public partial class Shuffler : Form
{
public Shuffler()
{
InitializeComponent();
CB_a.SelectedIndex = CB_b.SelectedIndex = CB_c.SelectedIndex = 0;
}
private string garc;
private void updateLabel(object sender, EventArgs e)
{
garc = Path.Combine(Main.RomFSPath, "a",
CB_a.SelectedIndex.ToString(), CB_a.SelectedIndex.ToString(), CB_a.SelectedIndex.ToString());
if (File.Exists(garc))
{
L_File.Text = String.Format("File: a\\{0}\\{1}\\{2}",
CB_a.SelectedIndex, CB_b.SelectedIndex, CB_c.SelectedIndex);
B_Shuffle.Enabled = true;
}
else
{
L_File.Text = "File does not exist!";
B_Shuffle.Enabled = false;
garc = null;
}
}
private void B_Shuffle_Click(object sender, EventArgs e)
{
if (garc == null)
return;
var g = CTR.GARC.unpackGARC(garc);
// Build a list of all the files we can relocate.
int[] randFiles = new int[g.fatb.FileCount];
int ctr = 0;
for (int i = 0; i < randFiles.Length; i++)
if (!g.fatb.Entries[i].IsFolder)
randFiles[ctr++] = i;
Array.Resize(ref randFiles, ctr);
if (ctr == 0) { Util.Alert("No files to shuffle...?"); return; }
// Create backup
string dest = "backup" + Path.DirectorySeparatorChar + String.Format("PreShuffle {0}", L_File.Text.Split(':')[1].Replace("\\", ""));
if (!File.Exists(dest))
File.Copy(garc, dest);
var g2 = CTR.GARC.unpackGARC(garc);
int[] newFileOffset = (int[])randFiles.Clone();
Util.Shuffle(newFileOffset);
for (int i = 0; i < randFiles.Length; i++)
g.fatb.Entries[randFiles[i]] = g2.fatb.Entries[newFileOffset[i]];
#region Re-write GARC Header information!
using (var newGARC = File.OpenWrite(garc))
using (BinaryWriter gw = new BinaryWriter(newGARC))
{
gw.Seek(7*4, SeekOrigin.Begin); // Skip GARC Header
// Write GARC
// gw.Write((uint)0x47415243); // GARC
// gw.Write((uint)0x0000001C); // Header Length
// gw.Write((ushort)0xFEFF); // Endianness BOM
// gw.Write((ushort)0x0400); // Const (4)
// gw.Write((uint)0x00000004); // Section Count (4)
// gw.Write((uint)0x00000000); // Data Offset (temp)
// gw.Write((uint)0x00000000); // File Length (temp)
// gw.Write((uint)0x00000000); // Largest File Size (temp)
// Write FATO
gw.Write((uint)0x4641544F); // FATO
gw.Write(g.fato.HeaderSize); // Header Size
gw.Write(g.fato.EntryCount); // Entry Count
gw.Write(g.fato.Padding); // Padding
for (int i = 0; i < g.fato.Entries.Length; i++)
gw.Write((uint)g.fato.Entries[i].Offset);
// Write FATB
gw.Write((uint)0x46415442); // FATB
gw.Write(g.fatb.HeaderSize); // Header Size
gw.Write(g.fatb.FileCount); // File Count
foreach (var fe in g.fatb.Entries)
{
gw.Write(fe.Vector);
foreach (var s in fe.SubEntries.Where(s => s.Exists))
{
gw.Write((uint)s.Start);
gw.Write((uint)s.End);
gw.Write((uint)s.Length);
}
}
}
#endregion
Util.Alert("GARC Shuffled!");
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>