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Don't have using for generic bclim write
Line 243: using calls Close() in the dispose implementation, which then closes the underlying MemoryStream. Fixes #486 Ideally, this should be rewritten, but it's old code and works for what it needs to do. Removed the useless `ref` inputs, as the reference is never replaced.
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@@ -78,14 +78,14 @@ public static byte[] IMGToBCLIM(Image img, char fc)
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if (fc == 'X')
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{
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Write16BitColorPalette(mBitmap, ref ms);
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Write16BitColorPalette(mBitmap, ms);
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}
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else
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{
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bclimformat = Convert.ToInt16(fc.ToString(), 16);
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try
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{
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WriteGeneric(bclimformat, mBitmap, ref ms);
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WriteGeneric(bclimformat, mBitmap, ms);
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}
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catch (Exception e)
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{
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@@ -154,7 +154,7 @@ public static Image MakeBMP(string path, bool autosave = false, bool crop = true
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}
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// BCLIM Data Writing
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public static int Write16BitColorPalette(Bitmap img, ref MemoryStream ms)
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public static int Write16BitColorPalette(Bitmap img, MemoryStream ms)
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{
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using Stream pixelcolors = new MemoryStream();
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using BinaryWriter bz = new BinaryWriter(pixelcolors);
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@@ -238,9 +238,9 @@ public static int Write16BitColorPalette(Bitmap img, ref MemoryStream ms)
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return 7;
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}
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public static void WriteGeneric(int format, Bitmap img, ref MemoryStream ms, bool rectangle = true)
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public static void WriteGeneric(int format, Bitmap img, MemoryStream ms, bool rectangle = true)
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{
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using var bz = new BinaryWriter(ms);
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var bz = new BinaryWriter(ms); // no using, as we need to reuse ms later.
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bz.Write(GetPixelData(img, format, rectangle));
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bz.Flush();
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}
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