Change trainer name/class to show index

closes #242
This commit is contained in:
Kurt
2017-11-30 19:14:38 -08:00
parent e0ec1dac38
commit abb9bfb41d

View File

@@ -39,7 +39,8 @@ public MaisonEditor7(byte[][] trd, byte[][] trp, bool royal)
private bool dumping;
private void Setup()
{
foreach (string s in trClass) CB_Class.Items.Add(s);
for (int i = 0; i < trClass.Length; i++)
CB_Class.Items.Add($"{trClass[i]} - {i:000}");
foreach (string s in specieslist) CB_Species.Items.Add(s);
foreach (string s in movelist) CB_Move1.Items.Add(s);
foreach (string s in movelist) CB_Move2.Items.Add(s);
@@ -47,7 +48,8 @@ private void Setup()
foreach (string s in movelist) CB_Move4.Items.Add(s);
foreach (string s in natures) CB_Nature.Items.Add(s);
foreach (string s in itemlist) CB_Item.Items.Add(s);
foreach (string s in trNames) CB_Trainer.Items.Add(s ?? "UNKNOWN");
for (int i = 0; i < trNames.Length; i++)
CB_Trainer.Items.Add($"{trNames[i] ?? "UNKNOWN"} - {i:000}");
for (int i = 0; i < pkFiles.Length; i++) CB_Pokemon.Items.Add(i.ToString());
CB_Trainer.SelectedIndex = 1;