Add EXP Boosting modification

allows for easier games. just make the % > 100.
This commit is contained in:
Kaphotics
2016-06-22 18:16:48 -07:00
parent 2e6aa4e5f0
commit 7ca88667af
2 changed files with 9 additions and 4 deletions

View File

@@ -1000,9 +1000,9 @@ private void InitializeComponent()
this.CHK_EXP.AutoSize = true;
this.CHK_EXP.Location = new System.Drawing.Point(6, 66);
this.CHK_EXP.Name = "CHK_EXP";
this.CHK_EXP.Size = new System.Drawing.Size(114, 17);
this.CHK_EXP.Size = new System.Drawing.Size(107, 17);
this.CHK_EXP.TabIndex = 7;
this.CHK_EXP.Text = "Reduce EXP Yield";
this.CHK_EXP.Text = "Modify EXP Yield";
this.CHK_EXP.UseVisualStyleBackColor = true;
//
// CHK_Growth
@@ -1039,6 +1039,11 @@ private void InitializeComponent()
// NUD_EXP
//
this.NUD_EXP.Location = new System.Drawing.Point(69, 84);
this.NUD_EXP.Maximum = new decimal(new int[] {
300,
0,
0,
0});
this.NUD_EXP.Name = "NUD_EXP";
this.NUD_EXP.Size = new System.Drawing.Size(46, 20);
this.NUD_EXP.TabIndex = 5;
@@ -1409,7 +1414,7 @@ private void InitializeComponent()
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(469, 417);
this.ClientSize = new System.Drawing.Size(469, 416);
this.Controls.Add(this.B_Dump);
this.Controls.Add(this.PB_MonSprite);
this.Controls.Add(this.TC_Pokemon);

View File

@@ -455,7 +455,7 @@ private void B_ModifyAll(object sender, EventArgs e)
if (CHK_Growth.Checked)
CB_EXPGroup.SelectedIndex = 5;
if (CHK_EXP.Checked)
TB_BaseExp.Text = (Convert.ToUInt16(TB_BaseExp.Text) / (100 / NUD_EXP.Value)).ToString("000");
TB_BaseExp.Text = ((float)NUD_EXP.Value*(Convert.ToUInt16(TB_BaseExp.Text)/100f)).ToString("000");
if (CHK_QuickHatch.Checked)
TB_HatchCycles.Text = 1.ToString();