mirror of
https://github.com/kwsch/pk3DS.git
synced 2026-08-23 10:16:45 -05:00
Early Implementation of Moves
This commit is contained in:
@@ -249,7 +249,23 @@ private void B_Item_Click(object sender, EventArgs e)
|
||||
}
|
||||
private void B_Move_Click(object sender, EventArgs e)
|
||||
{
|
||||
Util.Alert("Not implemented yet.");
|
||||
if (threads > 0) { Util.Alert("Please wait for all operations to finish first."); return; }
|
||||
new Thread(() =>
|
||||
{
|
||||
string toEdit = "move";
|
||||
string GARC = getGARCFileName(toEdit);
|
||||
threadGet(TB_Path.Text + GARC, toEdit, true, true);
|
||||
while (threads > 0) // Let threads complete
|
||||
Thread.Sleep(100);
|
||||
|
||||
Invoke((Action)(() => { new Moves(oras).ShowDialog(); }));
|
||||
|
||||
//// When closed, create a new thread to set the GARC back.
|
||||
//threadSet(TB_Path.Text + GARC, toEdit);
|
||||
//while (threads > 0) // Let threads complete
|
||||
// Thread.Sleep(100);
|
||||
//if (Directory.Exists(toEdit)) Directory.Delete(toEdit, true);
|
||||
}).Start();
|
||||
}
|
||||
private void B_LevelUp_Click(object sender, EventArgs e)
|
||||
{
|
||||
@@ -425,8 +441,6 @@ private void L_About_Click(object sender, EventArgs e)
|
||||
"Mega Evolution Editor (MEE): Huntereb & SciresM" + Environment.NewLine +
|
||||
"Evolutions, Moves, and Items and more have yet to be implemented.",
|
||||
"Big thanks to the ProjectPokemon community!");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
631
pk3DS/Subforms/Moves.Designer.cs
generated
Normal file
631
pk3DS/Subforms/Moves.Designer.cs
generated
Normal file
@@ -0,0 +1,631 @@
|
||||
namespace pk3DS
|
||||
{
|
||||
partial class Moves
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.L_Type = new System.Windows.Forms.Label();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.L_Move = new System.Windows.Forms.Label();
|
||||
this.CB_Type = new System.Windows.Forms.ComboBox();
|
||||
this.CB_Category = new System.Windows.Forms.ComboBox();
|
||||
this.L_Category = new System.Windows.Forms.Label();
|
||||
this.L_BP = new System.Windows.Forms.Label();
|
||||
this.L_PP = new System.Windows.Forms.Label();
|
||||
this.L_Min = new System.Windows.Forms.Label();
|
||||
this.L_Max = new System.Windows.Forms.Label();
|
||||
this.L_Priority = new System.Windows.Forms.Label();
|
||||
this.NUD_HitMax = new System.Windows.Forms.NumericUpDown();
|
||||
this.NUD_HitMin = new System.Windows.Forms.NumericUpDown();
|
||||
this.NUD_Priority = new System.Windows.Forms.NumericUpDown();
|
||||
this.NUD_PP = new System.Windows.Forms.NumericUpDown();
|
||||
this.NUD_Power = new System.Windows.Forms.NumericUpDown();
|
||||
this.NUD_TrapMin = new System.Windows.Forms.NumericUpDown();
|
||||
this.L_TrapMin = new System.Windows.Forms.Label();
|
||||
this.NUD_TrapMax = new System.Windows.Forms.NumericUpDown();
|
||||
this.L_TrapMax = new System.Windows.Forms.Label();
|
||||
this.NUD_Recoil = new System.Windows.Forms.NumericUpDown();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.NUD_Heal = new System.Windows.Forms.NumericUpDown();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.NUD_CritStage = new System.Windows.Forms.NumericUpDown();
|
||||
this.L_CritStage = new System.Windows.Forms.Label();
|
||||
this.NUD_Flinch = new System.Windows.Forms.NumericUpDown();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown3 = new System.Windows.Forms.NumericUpDown();
|
||||
this.comboBox4 = new System.Windows.Forms.ComboBox();
|
||||
this.comboBox3 = new System.Windows.Forms.ComboBox();
|
||||
this.comboBox2 = new System.Windows.Forms.ComboBox();
|
||||
this.L_Stage3 = new System.Windows.Forms.Label();
|
||||
this.L_Stage2 = new System.Windows.Forms.Label();
|
||||
this.L_Stage1 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.L_Influcts = new System.Windows.Forms.Label();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_HitMax)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_HitMin)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Priority)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_PP)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Power)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_TrapMin)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_TrapMax)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Recoil)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Heal)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_CritStage)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Flinch)).BeginInit();
|
||||
this.groupBox1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown3)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// L_Type
|
||||
//
|
||||
this.L_Type.AutoSize = true;
|
||||
this.L_Type.Location = new System.Drawing.Point(24, 49);
|
||||
this.L_Type.Name = "L_Type";
|
||||
this.L_Type.Size = new System.Drawing.Size(34, 13);
|
||||
this.L_Type.TabIndex = 0;
|
||||
this.L_Type.Text = "Type:";
|
||||
this.L_Type.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Location = new System.Drawing.Point(61, 16);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBox1.TabIndex = 1;
|
||||
//
|
||||
// L_Move
|
||||
//
|
||||
this.L_Move.AutoSize = true;
|
||||
this.L_Move.Location = new System.Drawing.Point(18, 19);
|
||||
this.L_Move.Name = "L_Move";
|
||||
this.L_Move.Size = new System.Drawing.Size(37, 13);
|
||||
this.L_Move.TabIndex = 2;
|
||||
this.L_Move.Text = "Move:";
|
||||
this.L_Move.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// CB_Type
|
||||
//
|
||||
this.CB_Type.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.CB_Type.FormattingEnabled = true;
|
||||
this.CB_Type.Location = new System.Drawing.Point(71, 46);
|
||||
this.CB_Type.Name = "CB_Type";
|
||||
this.CB_Type.Size = new System.Drawing.Size(99, 21);
|
||||
this.CB_Type.TabIndex = 3;
|
||||
//
|
||||
// CB_Category
|
||||
//
|
||||
this.CB_Category.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.CB_Category.FormattingEnabled = true;
|
||||
this.CB_Category.Location = new System.Drawing.Point(71, 73);
|
||||
this.CB_Category.Name = "CB_Category";
|
||||
this.CB_Category.Size = new System.Drawing.Size(99, 21);
|
||||
this.CB_Category.TabIndex = 4;
|
||||
//
|
||||
// L_Category
|
||||
//
|
||||
this.L_Category.AutoSize = true;
|
||||
this.L_Category.Location = new System.Drawing.Point(6, 76);
|
||||
this.L_Category.Name = "L_Category";
|
||||
this.L_Category.Size = new System.Drawing.Size(52, 13);
|
||||
this.L_Category.TabIndex = 5;
|
||||
this.L_Category.Text = "Category:";
|
||||
this.L_Category.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_BP
|
||||
//
|
||||
this.L_BP.AutoSize = true;
|
||||
this.L_BP.Location = new System.Drawing.Point(18, 111);
|
||||
this.L_BP.Name = "L_BP";
|
||||
this.L_BP.Size = new System.Drawing.Size(40, 13);
|
||||
this.L_BP.TabIndex = 7;
|
||||
this.L_BP.Text = "Power:";
|
||||
this.L_BP.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_PP
|
||||
//
|
||||
this.L_PP.AutoSize = true;
|
||||
this.L_PP.Location = new System.Drawing.Point(7, 143);
|
||||
this.L_PP.Name = "L_PP";
|
||||
this.L_PP.Size = new System.Drawing.Size(51, 13);
|
||||
this.L_PP.TabIndex = 8;
|
||||
this.L_PP.Text = "Base PP:";
|
||||
this.L_PP.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_Min
|
||||
//
|
||||
this.L_Min.AutoSize = true;
|
||||
this.L_Min.Location = new System.Drawing.Point(228, 111);
|
||||
this.L_Min.Name = "L_Min";
|
||||
this.L_Min.Size = new System.Drawing.Size(48, 13);
|
||||
this.L_Min.TabIndex = 10;
|
||||
this.L_Min.Text = "Min Hits:";
|
||||
this.L_Min.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_Max
|
||||
//
|
||||
this.L_Max.AutoSize = true;
|
||||
this.L_Max.Location = new System.Drawing.Point(225, 132);
|
||||
this.L_Max.Name = "L_Max";
|
||||
this.L_Max.Size = new System.Drawing.Size(51, 13);
|
||||
this.L_Max.TabIndex = 12;
|
||||
this.L_Max.Text = "Max Hits:";
|
||||
this.L_Max.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_Priority
|
||||
//
|
||||
this.L_Priority.AutoSize = true;
|
||||
this.L_Priority.Location = new System.Drawing.Point(17, 174);
|
||||
this.L_Priority.Name = "L_Priority";
|
||||
this.L_Priority.Size = new System.Drawing.Size(41, 13);
|
||||
this.L_Priority.TabIndex = 17;
|
||||
this.L_Priority.Text = "Priority:";
|
||||
//
|
||||
// NUD_HitMax
|
||||
//
|
||||
this.NUD_HitMax.Location = new System.Drawing.Point(282, 130);
|
||||
this.NUD_HitMax.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_HitMax.Name = "NUD_HitMax";
|
||||
this.NUD_HitMax.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_HitMax.TabIndex = 18;
|
||||
//
|
||||
// NUD_HitMin
|
||||
//
|
||||
this.NUD_HitMin.Location = new System.Drawing.Point(282, 109);
|
||||
this.NUD_HitMin.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_HitMin.Name = "NUD_HitMin";
|
||||
this.NUD_HitMin.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_HitMin.TabIndex = 19;
|
||||
//
|
||||
// NUD_Priority
|
||||
//
|
||||
this.NUD_Priority.Location = new System.Drawing.Point(64, 172);
|
||||
this.NUD_Priority.Maximum = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_Priority.Minimum = new decimal(new int[] {
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
-2147483648});
|
||||
this.NUD_Priority.Name = "NUD_Priority";
|
||||
this.NUD_Priority.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_Priority.TabIndex = 20;
|
||||
//
|
||||
// NUD_PP
|
||||
//
|
||||
this.NUD_PP.Location = new System.Drawing.Point(64, 141);
|
||||
this.NUD_PP.Maximum = new decimal(new int[] {
|
||||
40,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_PP.Minimum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_PP.Name = "NUD_PP";
|
||||
this.NUD_PP.Size = new System.Drawing.Size(35, 20);
|
||||
this.NUD_PP.TabIndex = 21;
|
||||
this.NUD_PP.Value = new decimal(new int[] {
|
||||
40,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// NUD_Power
|
||||
//
|
||||
this.NUD_Power.Location = new System.Drawing.Point(64, 109);
|
||||
this.NUD_Power.Maximum = new decimal(new int[] {
|
||||
255,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_Power.Name = "NUD_Power";
|
||||
this.NUD_Power.Size = new System.Drawing.Size(45, 20);
|
||||
this.NUD_Power.TabIndex = 22;
|
||||
//
|
||||
// NUD_TrapMin
|
||||
//
|
||||
this.NUD_TrapMin.Location = new System.Drawing.Point(282, 151);
|
||||
this.NUD_TrapMin.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_TrapMin.Name = "NUD_TrapMin";
|
||||
this.NUD_TrapMin.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_TrapMin.TabIndex = 26;
|
||||
//
|
||||
// L_TrapMin
|
||||
//
|
||||
this.L_TrapMin.AutoSize = true;
|
||||
this.L_TrapMin.Location = new System.Drawing.Point(224, 153);
|
||||
this.L_TrapMin.Name = "L_TrapMin";
|
||||
this.L_TrapMin.Size = new System.Drawing.Size(52, 13);
|
||||
this.L_TrapMin.TabIndex = 23;
|
||||
this.L_TrapMin.Text = "Min Trap:";
|
||||
this.L_TrapMin.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// NUD_TrapMax
|
||||
//
|
||||
this.NUD_TrapMax.Location = new System.Drawing.Point(282, 172);
|
||||
this.NUD_TrapMax.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_TrapMax.Name = "NUD_TrapMax";
|
||||
this.NUD_TrapMax.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_TrapMax.TabIndex = 25;
|
||||
//
|
||||
// L_TrapMax
|
||||
//
|
||||
this.L_TrapMax.AutoSize = true;
|
||||
this.L_TrapMax.Location = new System.Drawing.Point(221, 174);
|
||||
this.L_TrapMax.Name = "L_TrapMax";
|
||||
this.L_TrapMax.Size = new System.Drawing.Size(55, 13);
|
||||
this.L_TrapMax.TabIndex = 24;
|
||||
this.L_TrapMax.Text = "Max Trap:";
|
||||
this.L_TrapMax.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// NUD_Recoil
|
||||
//
|
||||
this.NUD_Recoil.Location = new System.Drawing.Point(177, 151);
|
||||
this.NUD_Recoil.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_Recoil.Name = "NUD_Recoil";
|
||||
this.NUD_Recoil.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_Recoil.TabIndex = 34;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(120, 153);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(51, 13);
|
||||
this.label1.TabIndex = 31;
|
||||
this.label1.Text = "Recoil %:";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// NUD_Heal
|
||||
//
|
||||
this.NUD_Heal.Location = new System.Drawing.Point(177, 172);
|
||||
this.NUD_Heal.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_Heal.Name = "NUD_Heal";
|
||||
this.NUD_Heal.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_Heal.TabIndex = 33;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(128, 174);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(43, 13);
|
||||
this.label2.TabIndex = 32;
|
||||
this.label2.Text = "Heal %:";
|
||||
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// NUD_CritStage
|
||||
//
|
||||
this.NUD_CritStage.Location = new System.Drawing.Point(177, 109);
|
||||
this.NUD_CritStage.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_CritStage.Name = "NUD_CritStage";
|
||||
this.NUD_CritStage.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_CritStage.TabIndex = 30;
|
||||
//
|
||||
// L_CritStage
|
||||
//
|
||||
this.L_CritStage.AutoSize = true;
|
||||
this.L_CritStage.Location = new System.Drawing.Point(115, 111);
|
||||
this.L_CritStage.Name = "L_CritStage";
|
||||
this.L_CritStage.Size = new System.Drawing.Size(56, 13);
|
||||
this.L_CritStage.TabIndex = 27;
|
||||
this.L_CritStage.Text = "Crit Stage:";
|
||||
this.L_CritStage.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// NUD_Flinch
|
||||
//
|
||||
this.NUD_Flinch.Location = new System.Drawing.Point(177, 130);
|
||||
this.NUD_Flinch.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.NUD_Flinch.Name = "NUD_Flinch";
|
||||
this.NUD_Flinch.Size = new System.Drawing.Size(30, 20);
|
||||
this.NUD_Flinch.TabIndex = 29;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(122, 132);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(49, 13);
|
||||
this.label4.TabIndex = 28;
|
||||
this.label4.Text = "Flinch %:";
|
||||
this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.numericUpDown1);
|
||||
this.groupBox1.Controls.Add(this.numericUpDown2);
|
||||
this.groupBox1.Controls.Add(this.numericUpDown3);
|
||||
this.groupBox1.Controls.Add(this.comboBox4);
|
||||
this.groupBox1.Controls.Add(this.comboBox3);
|
||||
this.groupBox1.Controls.Add(this.comboBox2);
|
||||
this.groupBox1.Controls.Add(this.L_Stage3);
|
||||
this.groupBox1.Controls.Add(this.L_Stage2);
|
||||
this.groupBox1.Controls.Add(this.L_Stage1);
|
||||
this.groupBox1.Location = new System.Drawing.Point(16, 216);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(179, 100);
|
||||
this.groupBox1.TabIndex = 35;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Stat Stage Changes";
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
this.numericUpDown1.Location = new System.Drawing.Point(130, 46);
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Size = new System.Drawing.Size(35, 20);
|
||||
this.numericUpDown1.TabIndex = 41;
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
this.numericUpDown2.Location = new System.Drawing.Point(130, 68);
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Size = new System.Drawing.Size(35, 20);
|
||||
this.numericUpDown2.TabIndex = 40;
|
||||
//
|
||||
// numericUpDown3
|
||||
//
|
||||
this.numericUpDown3.Location = new System.Drawing.Point(130, 24);
|
||||
this.numericUpDown3.Maximum = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown3.Name = "numericUpDown3";
|
||||
this.numericUpDown3.Size = new System.Drawing.Size(35, 20);
|
||||
this.numericUpDown3.TabIndex = 39;
|
||||
//
|
||||
// comboBox4
|
||||
//
|
||||
this.comboBox4.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox4.FormattingEnabled = true;
|
||||
this.comboBox4.Location = new System.Drawing.Point(30, 67);
|
||||
this.comboBox4.Name = "comboBox4";
|
||||
this.comboBox4.Size = new System.Drawing.Size(99, 21);
|
||||
this.comboBox4.TabIndex = 38;
|
||||
//
|
||||
// comboBox3
|
||||
//
|
||||
this.comboBox3.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox3.FormattingEnabled = true;
|
||||
this.comboBox3.Location = new System.Drawing.Point(30, 45);
|
||||
this.comboBox3.Name = "comboBox3";
|
||||
this.comboBox3.Size = new System.Drawing.Size(99, 21);
|
||||
this.comboBox3.TabIndex = 37;
|
||||
//
|
||||
// comboBox2
|
||||
//
|
||||
this.comboBox2.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox2.FormattingEnabled = true;
|
||||
this.comboBox2.Location = new System.Drawing.Point(30, 23);
|
||||
this.comboBox2.Name = "comboBox2";
|
||||
this.comboBox2.Size = new System.Drawing.Size(99, 21);
|
||||
this.comboBox2.TabIndex = 36;
|
||||
//
|
||||
// L_Stage3
|
||||
//
|
||||
this.L_Stage3.AutoSize = true;
|
||||
this.L_Stage3.Location = new System.Drawing.Point(8, 70);
|
||||
this.L_Stage3.Name = "L_Stage3";
|
||||
this.L_Stage3.Size = new System.Drawing.Size(16, 13);
|
||||
this.L_Stage3.TabIndex = 2;
|
||||
this.L_Stage3.Text = "3:";
|
||||
//
|
||||
// L_Stage2
|
||||
//
|
||||
this.L_Stage2.AutoSize = true;
|
||||
this.L_Stage2.Location = new System.Drawing.Point(8, 48);
|
||||
this.L_Stage2.Name = "L_Stage2";
|
||||
this.L_Stage2.Size = new System.Drawing.Size(16, 13);
|
||||
this.L_Stage2.TabIndex = 1;
|
||||
this.L_Stage2.Text = "2:";
|
||||
//
|
||||
// L_Stage1
|
||||
//
|
||||
this.L_Stage1.AutoSize = true;
|
||||
this.L_Stage1.Location = new System.Drawing.Point(8, 26);
|
||||
this.L_Stage1.Name = "L_Stage1";
|
||||
this.L_Stage1.Size = new System.Drawing.Size(16, 13);
|
||||
this.L_Stage1.TabIndex = 0;
|
||||
this.L_Stage1.Text = "1:";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(176, 49);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(55, 13);
|
||||
this.label3.TabIndex = 36;
|
||||
this.label3.Text = "Targeting:";
|
||||
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// L_Influcts
|
||||
//
|
||||
this.L_Influcts.AutoSize = true;
|
||||
this.L_Influcts.Location = new System.Drawing.Point(191, 76);
|
||||
this.L_Influcts.Name = "L_Influcts";
|
||||
this.L_Influcts.Size = new System.Drawing.Size(40, 13);
|
||||
this.L_Influcts.TabIndex = 37;
|
||||
this.L_Influcts.Text = "Inflicts:";
|
||||
this.L_Influcts.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// Moves
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(472, 537);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.L_Influcts);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.NUD_Recoil);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.NUD_Heal);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.NUD_CritStage);
|
||||
this.Controls.Add(this.L_CritStage);
|
||||
this.Controls.Add(this.NUD_Flinch);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.NUD_TrapMin);
|
||||
this.Controls.Add(this.L_TrapMin);
|
||||
this.Controls.Add(this.NUD_TrapMax);
|
||||
this.Controls.Add(this.L_TrapMax);
|
||||
this.Controls.Add(this.L_Type);
|
||||
this.Controls.Add(this.L_BP);
|
||||
this.Controls.Add(this.CB_Type);
|
||||
this.Controls.Add(this.NUD_Power);
|
||||
this.Controls.Add(this.CB_Category);
|
||||
this.Controls.Add(this.L_Category);
|
||||
this.Controls.Add(this.NUD_PP);
|
||||
this.Controls.Add(this.NUD_Priority);
|
||||
this.Controls.Add(this.NUD_HitMin);
|
||||
this.Controls.Add(this.L_PP);
|
||||
this.Controls.Add(this.L_Min);
|
||||
this.Controls.Add(this.L_Priority);
|
||||
this.Controls.Add(this.NUD_HitMax);
|
||||
this.Controls.Add(this.L_Max);
|
||||
this.Controls.Add(this.L_Move);
|
||||
this.Controls.Add(this.comboBox1);
|
||||
this.Name = "Moves";
|
||||
this.Text = "Moves";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.formClosing);
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_HitMax)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_HitMin)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Priority)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_PP)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Power)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_TrapMin)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_TrapMax)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Recoil)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Heal)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_CritStage)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.NUD_Flinch)).EndInit();
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown3)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label L_Type;
|
||||
private System.Windows.Forms.ComboBox comboBox1;
|
||||
private System.Windows.Forms.Label L_Move;
|
||||
private System.Windows.Forms.ComboBox CB_Type;
|
||||
private System.Windows.Forms.ComboBox CB_Category;
|
||||
private System.Windows.Forms.Label L_Category;
|
||||
private System.Windows.Forms.Label L_BP;
|
||||
private System.Windows.Forms.Label L_PP;
|
||||
private System.Windows.Forms.Label L_Min;
|
||||
private System.Windows.Forms.Label L_Max;
|
||||
private System.Windows.Forms.Label L_Priority;
|
||||
private System.Windows.Forms.NumericUpDown NUD_HitMax;
|
||||
private System.Windows.Forms.NumericUpDown NUD_HitMin;
|
||||
private System.Windows.Forms.NumericUpDown NUD_Priority;
|
||||
private System.Windows.Forms.NumericUpDown NUD_PP;
|
||||
private System.Windows.Forms.NumericUpDown NUD_Power;
|
||||
private System.Windows.Forms.NumericUpDown NUD_TrapMin;
|
||||
private System.Windows.Forms.Label L_TrapMin;
|
||||
private System.Windows.Forms.NumericUpDown NUD_TrapMax;
|
||||
private System.Windows.Forms.Label L_TrapMax;
|
||||
private System.Windows.Forms.NumericUpDown NUD_Recoil;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.NumericUpDown NUD_Heal;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.NumericUpDown NUD_CritStage;
|
||||
private System.Windows.Forms.Label L_CritStage;
|
||||
private System.Windows.Forms.NumericUpDown NUD_Flinch;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown3;
|
||||
private System.Windows.Forms.ComboBox comboBox4;
|
||||
private System.Windows.Forms.ComboBox comboBox3;
|
||||
private System.Windows.Forms.ComboBox comboBox2;
|
||||
private System.Windows.Forms.Label L_Stage3;
|
||||
private System.Windows.Forms.Label L_Stage2;
|
||||
private System.Windows.Forms.Label L_Stage1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label L_Influcts;
|
||||
}
|
||||
}
|
||||
36
pk3DS/Subforms/Moves.cs
Normal file
36
pk3DS/Subforms/Moves.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace pk3DS
|
||||
{
|
||||
public partial class Moves : Form
|
||||
{
|
||||
public Moves(bool rom_oras)
|
||||
{
|
||||
Util.unpackMini(Directory.GetFiles("move")[0], "WD");
|
||||
files = Directory.GetFiles("move");
|
||||
InitializeComponent();
|
||||
}
|
||||
string[] files;
|
||||
string[] StatCategories = new string[] { "None", "Attack", "Defense", "Special Attack", "Special Defense", "Speed", "Accuracy", "Evasion", "All", };
|
||||
string[] TypeCategories = new string[] { "Status", "Physical", "Special", };
|
||||
string[] TargetingTypes = new string[] { "Single Adjacent Ally/Foe",
|
||||
"Any Ally", "Any Adjacent Ally", "Single Adjacent Foe", "Everyone but User", "All Foes",
|
||||
"All Allies", "Self", "All Pokemon on Field", "Single Adjacent Foe (2)", "Entire Field",
|
||||
"Opponent's Field", "User's Field", "Self", "14", "15",
|
||||
};
|
||||
|
||||
private void formClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
// setEntry();
|
||||
Util.packMini("move", "WD", "0", ".bin", "move");
|
||||
}
|
||||
}
|
||||
}
|
||||
120
pk3DS/Subforms/Moves.resx
Normal file
120
pk3DS/Subforms/Moves.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -600,5 +600,97 @@ internal static string getExeFSFolder(string a)
|
||||
return check;
|
||||
return null;
|
||||
}
|
||||
|
||||
internal static void packMini(string path, string ident, string fileName, string outExt = null, string outFolder = null)
|
||||
{
|
||||
if (outFolder == null) outFolder = path;
|
||||
if (outExt == null) outExt = ".bin";
|
||||
// Create new Binary with the relevant header bytes
|
||||
byte[] data = new byte[4];
|
||||
data[0] = (byte)ident[0];
|
||||
data[1] = (byte)ident[1];
|
||||
string[] files = Directory.GetFiles(path);
|
||||
Array.Copy(BitConverter.GetBytes((ushort)files.Length), 0, data, 2, 2);
|
||||
|
||||
int count = files.Length;
|
||||
int dataOffset = 4 + 4 + count * 4;
|
||||
|
||||
// Start the data filling.
|
||||
using (MemoryStream dataout = new MemoryStream())
|
||||
using (MemoryStream offsetMap = new MemoryStream())
|
||||
using (BinaryWriter bd = new BinaryWriter(dataout))
|
||||
using (BinaryWriter bo = new BinaryWriter(offsetMap))
|
||||
{
|
||||
// For each file...
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// Write File Offset
|
||||
uint fileOffset = (uint)(dataout.Position + dataOffset);
|
||||
bo.Write((uint)fileOffset);
|
||||
|
||||
// Write File to Stream
|
||||
bd.Write(File.ReadAllBytes(files[i]));
|
||||
|
||||
// Pad the Data MemoryStream with Zeroes until len%4=0;
|
||||
while (dataout.Length % 4 != 0)
|
||||
bd.Write((byte)0);
|
||||
// File Offset will be updated as the offset is based off of the Data length.
|
||||
|
||||
// Delete the File
|
||||
File.Delete(files[i]);
|
||||
}
|
||||
// Cap the File
|
||||
bo.Write((uint)(dataout.Position + dataOffset));
|
||||
|
||||
using (var newPack = File.Create(Path.Combine(outFolder, fileName + outExt)))
|
||||
using (var header = new MemoryStream(data))
|
||||
{
|
||||
header.WriteTo(newPack);
|
||||
offsetMap.WriteTo(newPack);
|
||||
dataout.WriteTo(newPack);
|
||||
}
|
||||
}
|
||||
}
|
||||
internal static void unpackMini(string path, string ident, string outFolder = null)
|
||||
{
|
||||
if (outFolder == null) outFolder = Path.GetDirectoryName(path);
|
||||
|
||||
using (var s = new FileStream(path, FileMode.Open))
|
||||
using (var br = new BinaryReader(s))
|
||||
{
|
||||
string fx = new string(br.ReadChars(2));
|
||||
|
||||
if (fx != ident) return;
|
||||
|
||||
ushort count = br.ReadUInt16();
|
||||
string namePad = "D" + Math.Ceiling(Math.Log10(count));
|
||||
uint[] offsets = new uint[count + 1];
|
||||
for (int i = 0; i < count; i++)
|
||||
offsets[i] = br.ReadUInt32();
|
||||
|
||||
uint length = br.ReadUInt32();
|
||||
offsets[offsets.Length - 1] = length;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
br.BaseStream.Seek(offsets[i], SeekOrigin.Begin);
|
||||
using (MemoryStream dataout = new MemoryStream())
|
||||
{
|
||||
byte[] data = new byte[0];
|
||||
s.CopyTo(dataout, (int)offsets[i]);
|
||||
int len = (int)offsets[i + 1] - (int)offsets[i];
|
||||
|
||||
if (len != 0)
|
||||
{
|
||||
data = dataout.ToArray();
|
||||
Array.Resize(ref data, len);
|
||||
}
|
||||
string newFile = Path.Combine(outFolder, i.ToString(namePad) + ".bin");
|
||||
File.WriteAllBytes(newFile, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
File.Delete(path); // File is unpacked.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,12 +50,18 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MEE.cs">
|
||||
<Compile Include="Subforms\MEE.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MEE.Designer.cs">
|
||||
<Compile Include="Subforms\MEE.Designer.cs">
|
||||
<DependentUpon>MEE.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\Moves.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\Moves.Designer.cs">
|
||||
<DependentUpon>Moves.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\Evolution.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -124,9 +130,12 @@
|
||||
<EmbeddedResource Include="Main.resx">
|
||||
<DependentUpon>Main.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MEE.resx">
|
||||
<EmbeddedResource Include="Subforms\MEE.resx">
|
||||
<DependentUpon>MEE.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Subforms\Moves.resx">
|
||||
<DependentUpon>Moves.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Subforms\Evolution.resx">
|
||||
<DependentUpon>Evolution.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
||||
Reference in New Issue
Block a user