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Update friends data after 10 minutes if the requested user isn't friends with the authenticated user
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@ -15,7 +15,7 @@ import { getBulletToken, SavedBulletToken } from '../common/auth/splatnet3.js';
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import SplatNet3Api from '../api/splatnet3.js';
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import { ErrorResponse } from '../api/util.js';
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import { EventStreamResponse, HttpServer, ResponseError } from './util/http-server.js';
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import { getTitleIdFromEcUrl } from '../index.js';
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import { getTitleIdFromEcUrl } from '../util/misc.js';
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const debug = createDebug('cli:presence-server');
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@ -200,6 +200,8 @@ export class SplatNet3User {
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class Server extends HttpServer {
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allow_all_users = false;
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update_interval = 30 * 1000;
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/** Interval coral friends data should be updated if the requested user isn't friends with the authenticated user */
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update_interval_unknown_friends = 10 * 60 * 1000; // 10 minutes
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app: express.Express;
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@ -346,7 +348,9 @@ class Server extends HttpServer {
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user.update_interval = this.update_interval;
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const has_friend = user.friends.result.friends.find(f => f.nsaId === presence_user_nsaid);
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if (!has_friend) continue;
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const skip_update_unknown_friends =
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(user.updated.friends + this.update_interval_unknown_friends) > Date.now();
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if (!has_friend && skip_update_unknown_friends) continue;
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const friends = await user.getFriends();
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const friend = friends.find(f => f.nsaId === presence_user_nsaid);
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