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This allows us to use the genx_prepareDistributionPokemon() functions followed by GenXGameReader::addPokemon() instead of GenXGameReader::addDistributionPokemon() in order to actually show the resulting GenXTrainerPokemon in a stats screen in PokeMe64. After all: the genx_prepareDistributionPokemon() function does things like generate IV, decide the trainer OT name and ID and apply shinyness chances. So when showing the resulting pokemon in a stats screen, we need the actual resulting pokemon in order to show the right stats, OT and shinyness |
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| .. | ||
| gen1 | ||
| gen2 | ||
| common.h | ||
| Moves.h | ||
| RomReader.h | ||
| SaveManager.h | ||
| SpriteRenderer.h | ||
| utils.h | ||