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Add list of Pokémon moves in Moves.h alongside a function to convert the enum to string
This commit is contained in:
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261
include/Moves.h
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261
include/Moves.h
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#ifndef _MOVES_H
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#define _MOVES_H
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enum class Move
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{
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POUND = 1,
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KARATE_CHOP,
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DOUBLE_SLAP,
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COMET_PUNCH,
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MEGA_PUNCH,
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PAY_DAY,
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FIRE_PUNCH,
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ICE_PUNCH,
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THUNDER_PUNCH,
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SCRATCH,
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VICE_GRIP,
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GUILLOTINE,
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RAZOR_WIND,
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SWORDS_DANCE,
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CUT,
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GUST,
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WING_ATTACK,
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WHIRLWIND,
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FLY,
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BIND,
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SLAM,
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VINE_WHIP,
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STOMP,
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DOUBLE_KICK,
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MEGA_KICK,
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JUMP_KICK,
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ROLLING_KICK,
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SAND_ATTACK,
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HEADBUTT,
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HORN_ATTACK,
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FURY_ATTACK,
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HORN_DRILL,
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TACKLE,
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BODY_SLAM,
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WRAP,
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TAKE_DOWN,
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THRASH,
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DOUBLE_EDGE,
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TAIL_WHIP,
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POISON_STING,
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TWINEEDLE,
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PIN_MISSILE,
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LEER,
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BITE,
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GROWL,
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ROAR,
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SING,
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SUPERSONIC,
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SONIC_BOOM,
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DISABLE,
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ACID,
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EMBER,
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FLAMETHROWER,
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MIST,
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WATER_GUN,
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HYDRO_PUMP,
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SURF,
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ICE_BEAM,
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BLIZZARD,
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PSYBEAM,
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BUBBLE_BEAM,
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AURORA_BEAM,
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HYPER_BEAM,
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PECK,
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DRILL_PECK,
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SUBMISSION,
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LOW_KICK,
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COUNTER,
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SEISMIC_TOSS,
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STRENGTH,
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ABSORB,
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MEGA_DRAIN,
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LEECH_SEED,
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GROWTH,
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RAZOR_LEAF,
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SOLAR_BEAM,
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POISON_POWDER,
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STUN_SPORE,
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SLEEP_POWDER,
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PETAL_DANCE,
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STRING_SHOT,
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DRAGON_RAGE,
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FIRE_SPIN,
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THUNDER_SHOCK,
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THUNDERBOLT,
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THUNDER_WAVE,
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THUNDER,
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ROCK_THROW,
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EARTHQUAKE,
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FISSURE,
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DIG,
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TOXIC,
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CONFUSION,
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PSYCHIC,
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HYPNOSIS,
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MEDITATE,
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AGILITY,
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QUICK_ATTACK,
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RAGE,
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TELEPORT,
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NIGHT_SHADE,
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MIMIC,
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SCREECH,
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DOUBLE_TEAM,
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RECOVER,
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HARDEN,
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MINIMIZE,
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SMOKESCREEN,
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CONFUSE_RAY,
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WITHDRAW,
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DEFENSE_CURL,
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BARRIER,
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LIGHT_SCREEN,
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HAZE,
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REFLECT,
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FOCUS_ENERGY,
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BIDE,
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METRONOME,
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MIRROR_MOVE,
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SELF_DESTRUCT,
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EGG_BOMB,
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LICK,
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SMOG,
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SLUDGE,
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BONE_CLUB,
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FIRE_BLAST,
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WATERFALL,
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CLAMP,
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SWIFT,
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SKULL_BASH,
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SPIKE_CANNON,
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CONSTRICT,
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AMNESIA,
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KINESIS,
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SOFT_BOILED,
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HI_JUMP_KICK,
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GLARE,
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DREAM_EATER,
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POISON_GASS,
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BARRAGE,
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LEECH_LIFE,
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LOVELY_KISS,
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SKY_ATTACK,
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TRANSFORM,
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BUBBLE,
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DIZZY_PUNCH,
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SPORE,
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FLASH,
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PSYWAVE,
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SPLASH,
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ACID_ARMOR,
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CRABHAMMER,
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EXPLOSION,
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FURY_SWIPES,
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BONEMERANG,
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REST,
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ROCK_SLIDE,
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HYPER_FANG,
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SHARPEN,
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CONVERSION,
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TRI_ATTACK,
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SUPER_FANG,
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SLASH,
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SUBSTITUTE,
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STRUGGLE,
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SKETCH,
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TRIPLE_KICK,
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THIEF,
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SPIDER_WEB,
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MIND_READER,
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NIGHTMARE,
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FLAME_WHEEL,
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SNORE,
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CURSE,
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FLAIL,
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CONVERSION_2,
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AEROBLAST,
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COTTON_SPORE,
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REVERSAL,
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SPITE,
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POWDER_SNOW,
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PROTECT,
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MACH_PUNCH,
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SCARY_FACE,
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FEINT_ATTACK,
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SWEET_KISS,
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BELLY_DRUM,
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SLUDGE_BOMB,
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MUD_SLAP,
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OCTAZOOKA,
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SPIKES,
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ZAP_CANNON,
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FORESIGHT,
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DESTINY_BOND,
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PERISH_SONG,
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ICY_WIND,
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DETECT,
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BONE_RUSH,
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LOCK_ON,
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OUTRAGE,
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SANDSTORM,
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GIGA_DRAIN,
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ENDURE,
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CHARM,
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ROLLOUT,
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FALSE_SWIPE,
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SWAGGER,
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MILK_DRINK,
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SPARK,
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FURY_CUTTER,
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STEEL_WING,
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MEAN_LOOK,
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ATTRACT,
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SLEEP_TALK,
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HEAL_BELL,
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RETURN,
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PRESENT,
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FRUSTRATION,
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SAFEGUARD,
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PAIN_SPLIT,
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SACRED_FIRE,
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MAGNITUTE,
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DYNAMIC_PUNCH,
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MEGAHORN,
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DRAGON_BREATH,
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BATON_PASS,
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ENCORE,
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PURSUIT,
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RAPID_SPIN,
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SWEET_SCENT,
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IRON_TAIL,
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METAL_CLAW,
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VITAL_THROW,
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MORNING_SUN,
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SYNTHESIS,
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MOONLIGHT,
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HIDDEN_POWER,
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CROSS_CHOP,
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TWISTER,
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RAIN_DANCE,
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SUNNY_DAY,
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CRUNCH,
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MIRROR_COAT,
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PSYCH_UP,
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EXTREME_SPEED,
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ANCIENT_POWER,
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SHADOW_BALL,
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FUTURE_SIGHT,
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ROCK_SMASH,
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WHIRLPOOL,
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BEAT_UP
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};
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const char* getMoveString(Move move);
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#endif
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512
src/Moves.cpp
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512
src/Moves.cpp
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@ -0,0 +1,512 @@
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#include "Moves.h"
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const char *moveToString(Move move)
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{
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switch (move)
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{
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case Move::POUND:
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return "Pound";
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case Move::KARATE_CHOP:
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return "Karate chop";
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case Move::DOUBLE_SLAP:
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return "Double slap";
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case Move::COMET_PUNCH:
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return "Comet punch";
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case Move::MEGA_PUNCH:
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return "Mega punch";
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case Move::PAY_DAY:
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return "Pay day";
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case Move::FIRE_PUNCH:
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return "Fire punch";
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case Move::ICE_PUNCH:
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return "Ice punch";
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case Move::THUNDER_PUNCH:
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return "Thunder punch";
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case Move::SCRATCH:
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return "Scratch";
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case Move::VICE_GRIP:
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return "Vice grip";
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case Move::GUILLOTINE:
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return "Guillotine";
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case Move::RAZOR_WIND:
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return "Razor wind";
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case Move::SWORDS_DANCE:
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return "Swords dance";
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case Move::CUT:
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return "Cut";
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case Move::GUST:
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return "Gust";
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case Move::WING_ATTACK:
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return "Wing attack";
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case Move::WHIRLWIND:
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return "Whirlwind";
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case Move::FLY:
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return "Fly";
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case Move::BIND:
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return "Bind";
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case Move::SLAM:
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return "Slam";
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case Move::VINE_WHIP:
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return "Vine whip";
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case Move::STOMP:
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return "Stomp";
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case Move::DOUBLE_KICK:
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return "Double kick";
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case Move::MEGA_KICK:
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return "Mega kick";
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case Move::JUMP_KICK:
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return "Jump kick";
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case Move::ROLLING_KICK:
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return "Rolling kick";
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case Move::SAND_ATTACK:
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return "Sand attack";
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case Move::HEADBUTT:
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return "Headbutt";
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case Move::HORN_ATTACK:
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return "Horn attack";
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case Move::FURY_ATTACK:
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return "Fury attack";
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case Move::HORN_DRILL:
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return "Horn drill";
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case Move::TACKLE:
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return "Tackle";
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case Move::BODY_SLAM:
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return "Body slam";
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case Move::WRAP:
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return "Wrap";
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case Move::TAKE_DOWN:
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return "Take down";
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case Move::THRASH:
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return "Thrash";
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case Move::DOUBLE_EDGE:
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return "Double edge";
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case Move::TAIL_WHIP:
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return "Tail whip";
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case Move::POISON_STING:
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return "Poison sting";
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case Move::TWINEEDLE:
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return "Twineedle";
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case Move::PIN_MISSILE:
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return "Pin missile";
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case Move::LEER:
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return "Leer";
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case Move::BITE:
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return "Bite";
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case Move::GROWL:
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return "Growl";
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case Move::ROAR:
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return "Roar";
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case Move::SING:
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return "Sing";
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case Move::SUPERSONIC:
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return "Supersonic";
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case Move::SONIC_BOOM:
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return "Sonic boom";
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case Move::DISABLE:
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return "Disable";
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case Move::ACID:
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return "Acid";
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case Move::EMBER:
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return "Ember";
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case Move::FLAMETHROWER:
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return "Flamethrower";
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case Move::MIST:
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return "Mist";
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case Move::WATER_GUN:
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return "Water gun";
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case Move::HYDRO_PUMP:
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return "Hydro pump";
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case Move::SURF:
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return "Surf";
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case Move::ICE_BEAM:
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return "Ice beam";
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case Move::BLIZZARD:
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return "Blizzard";
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case Move::PSYBEAM:
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return "Psybeam";
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case Move::BUBBLE_BEAM:
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return "Bubble beam";
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case Move::AURORA_BEAM:
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return "Aurora beam";
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case Move::HYPER_BEAM:
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return "Hyper beam";
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case Move::PECK:
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return "Peck";
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case Move::DRILL_PECK:
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return "Drill peck";
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case Move::SUBMISSION:
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return "Submission";
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case Move::LOW_KICK:
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return "Low kick";
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case Move::COUNTER:
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return "Counter";
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case Move::SEISMIC_TOSS:
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return "Seismic toss";
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case Move::STRENGTH:
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return "Strength";
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case Move::ABSORB:
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return "Absorb";
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case Move::MEGA_DRAIN:
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return "Mega drain";
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case Move::LEECH_SEED:
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return "Leech seed";
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case Move::GROWTH:
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return "Growth";
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case Move::RAZOR_LEAF:
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return "Razor leaf";
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case Move::SOLAR_BEAM:
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return "Solar beam";
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case Move::POISON_POWDER:
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return "Poison powder";
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case Move::STUN_SPORE:
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return "Stun spore";
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case Move::SLEEP_POWDER:
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return "Sleep powder";
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case Move::PETAL_DANCE:
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return "Petal dance";
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case Move::STRING_SHOT:
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return "String shot";
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case Move::DRAGON_RAGE:
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return "Dragon rage";
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case Move::FIRE_SPIN:
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return "Fire spin";
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case Move::THUNDER_SHOCK:
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return "Thunder shock";
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case Move::THUNDERBOLT:
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return "Thunderbolt";
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case Move::THUNDER_WAVE:
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return "Thunder wave";
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case Move::THUNDER:
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return "Thunder";
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case Move::ROCK_THROW:
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return "Rock throw";
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case Move::EARTHQUAKE:
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return "Earthquake";
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case Move::FISSURE:
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return "Fissure";
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case Move::DIG:
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return "Dig";
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case Move::TOXIC:
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return "Toxic";
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case Move::CONFUSION:
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return "Confusion";
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case Move::PSYCHIC:
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return "Psychic";
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case Move::HYPNOSIS:
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return "Hypnosis";
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case Move::MEDITATE:
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return "Meditate";
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case Move::AGILITY:
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return "Agility";
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case Move::QUICK_ATTACK:
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return "Quick attack";
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case Move::RAGE:
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return "Rage";
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case Move::TELEPORT:
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return "Teleport";
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case Move::NIGHT_SHADE:
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return "Night shade";
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case Move::MIMIC:
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return "Mimic";
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case Move::SCREECH:
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return "Screech";
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case Move::DOUBLE_TEAM:
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return "Double team";
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case Move::RECOVER:
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return "Recover";
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case Move::HARDEN:
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return "Harden";
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case Move::MINIMIZE:
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return "Minimize";
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case Move::SMOKESCREEN:
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return "Smokescreen";
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case Move::CONFUSE_RAY:
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return "Confuse ray";
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case Move::WITHDRAW:
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return "Withdraw";
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case Move::DEFENSE_CURL:
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return "Defense curl";
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case Move::BARRIER:
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return "Barrier";
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case Move::LIGHT_SCREEN:
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return "Light screen";
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case Move::HAZE:
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return "Haze";
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case Move::REFLECT:
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return "Reflect";
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case Move::FOCUS_ENERGY:
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return "Focus energy";
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case Move::BIDE:
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return "Bide";
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case Move::METRONOME:
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return "Metronome";
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case Move::MIRROR_MOVE:
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return "Mirror move";
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case Move::SELF_DESTRUCT:
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return "Self destruct";
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case Move::EGG_BOMB:
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return "Egg bomb";
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case Move::LICK:
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return "Lick";
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case Move::SMOG:
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return "Smog";
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case Move::SLUDGE:
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return "Sludge";
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case Move::BONE_CLUB:
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return "Bone club";
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case Move::FIRE_BLAST:
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return "Fire blast";
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case Move::WATERFALL:
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return "Waterfall";
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case Move::CLAMP:
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return "Clamp";
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case Move::SWIFT:
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return "Swift";
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case Move::SKULL_BASH:
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return "Skull bash";
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case Move::SPIKE_CANNON:
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return "Spike cannon";
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case Move::CONSTRICT:
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return "Constrict";
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case Move::AMNESIA:
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return "Amnesia";
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case Move::KINESIS:
|
||||
return "Kinesis";
|
||||
case Move::SOFT_BOILED:
|
||||
return "Soft boiled";
|
||||
case Move::HI_JUMP_KICK:
|
||||
return "Hi jump kick";
|
||||
case Move::GLARE:
|
||||
return "Glare";
|
||||
case Move::DREAM_EATER:
|
||||
return "Dream eater";
|
||||
case Move::POISON_GASS:
|
||||
return "Poison gass";
|
||||
case Move::BARRAGE:
|
||||
return "Barrage";
|
||||
case Move::LEECH_LIFE:
|
||||
return "Leech life";
|
||||
case Move::LOVELY_KISS:
|
||||
return "Lovely kiss";
|
||||
case Move::SKY_ATTACK:
|
||||
return "Sky attack";
|
||||
case Move::TRANSFORM:
|
||||
return "Transform";
|
||||
case Move::BUBBLE:
|
||||
return "Bubble";
|
||||
case Move::DIZZY_PUNCH:
|
||||
return "Dizzy punch";
|
||||
case Move::SPORE:
|
||||
return "Spore";
|
||||
case Move::FLASH:
|
||||
return "Flash";
|
||||
case Move::PSYWAVE:
|
||||
return "Psywave";
|
||||
case Move::SPLASH:
|
||||
return "Splash";
|
||||
case Move::ACID_ARMOR:
|
||||
return "Acid armor";
|
||||
case Move::CRABHAMMER:
|
||||
return "Crabhammer";
|
||||
case Move::EXPLOSION:
|
||||
return "Explosion";
|
||||
case Move::FURY_SWIPES:
|
||||
return "Fury swipes";
|
||||
case Move::BONEMERANG:
|
||||
return "Bonemerang";
|
||||
case Move::REST:
|
||||
return "Rest";
|
||||
case Move::ROCK_SLIDE:
|
||||
return "Rock slide";
|
||||
case Move::HYPER_FANG:
|
||||
return "Hyper fang";
|
||||
case Move::SHARPEN:
|
||||
return "Sharpen";
|
||||
case Move::CONVERSION:
|
||||
return "Conversion";
|
||||
case Move::TRI_ATTACK:
|
||||
return "Tri attack";
|
||||
case Move::SUPER_FANG:
|
||||
return "Super fang";
|
||||
case Move::SLASH:
|
||||
return "Slash";
|
||||
case Move::SUBSTITUTE:
|
||||
return "Substitute";
|
||||
case Move::STRUGGLE:
|
||||
return "Struggle";
|
||||
case Move::SKETCH:
|
||||
return "Sketch";
|
||||
case Move::TRIPLE_KICK:
|
||||
return "Triple kick";
|
||||
case Move::THIEF:
|
||||
return "Thief";
|
||||
case Move::SPIDER_WEB:
|
||||
return "Spider web";
|
||||
case Move::MIND_READER:
|
||||
return "Mind reader";
|
||||
case Move::NIGHTMARE:
|
||||
return "Nightmare";
|
||||
case Move::FLAME_WHEEL:
|
||||
return "Flame wheel";
|
||||
case Move::SNORE:
|
||||
return "Snore";
|
||||
case Move::CURSE:
|
||||
return "Curse";
|
||||
case Move::FLAIL:
|
||||
return "Flail";
|
||||
case Move::CONVERSION_2:
|
||||
return "Conversion 2";
|
||||
case Move::AEROBLAST:
|
||||
return "Aeroblast";
|
||||
case Move::COTTON_SPORE:
|
||||
return "Cotton spore";
|
||||
case Move::REVERSAL:
|
||||
return "Reversal";
|
||||
case Move::SPITE:
|
||||
return "Spite";
|
||||
case Move::POWDER_SNOW:
|
||||
return "Powder snow";
|
||||
case Move::PROTECT:
|
||||
return "Protect";
|
||||
case Move::MACH_PUNCH:
|
||||
return "Mach punch";
|
||||
case Move::SCARY_FACE:
|
||||
return "Scary face";
|
||||
case Move::FEINT_ATTACK:
|
||||
return "Feint attack";
|
||||
case Move::SWEET_KISS:
|
||||
return "Sweet kiss";
|
||||
case Move::BELLY_DRUM:
|
||||
return "Belly drum";
|
||||
case Move::SLUDGE_BOMB:
|
||||
return "Sludge bomb";
|
||||
case Move::MUD_SLAP:
|
||||
return "Mud slap";
|
||||
case Move::OCTAZOOKA:
|
||||
return "Octazooka";
|
||||
case Move::SPIKES:
|
||||
return "Spikes";
|
||||
case Move::ZAP_CANNON:
|
||||
return "Zap cannon";
|
||||
case Move::FORESIGHT:
|
||||
return "Foresight";
|
||||
case Move::DESTINY_BOND:
|
||||
return "Destiny bond";
|
||||
case Move::PERISH_SONG:
|
||||
return "Perish song";
|
||||
case Move::ICY_WIND:
|
||||
return "Icy wind";
|
||||
case Move::DETECT:
|
||||
return "Detect";
|
||||
case Move::BONE_RUSH:
|
||||
return "Bone rush";
|
||||
case Move::LOCK_ON:
|
||||
return "Lock on";
|
||||
case Move::OUTRAGE:
|
||||
return "Outrage";
|
||||
case Move::SANDSTORM:
|
||||
return "Sandstorm";
|
||||
case Move::GIGA_DRAIN:
|
||||
return "Giga drain";
|
||||
case Move::ENDURE:
|
||||
return "Endure";
|
||||
case Move::CHARM:
|
||||
return "Charm";
|
||||
case Move::ROLLOUT:
|
||||
return "Rollout";
|
||||
case Move::FALSE_SWIPE:
|
||||
return "False swipe";
|
||||
case Move::SWAGGER:
|
||||
return "Swagger";
|
||||
case Move::MILK_DRINK:
|
||||
return "Milk drink";
|
||||
case Move::SPARK:
|
||||
return "Spark";
|
||||
case Move::FURY_CUTTER:
|
||||
return "Fury cutter";
|
||||
case Move::STEEL_WING:
|
||||
return "Steel wing";
|
||||
case Move::MEAN_LOOK:
|
||||
return "Mean look";
|
||||
case Move::ATTRACT:
|
||||
return "Attract";
|
||||
case Move::SLEEP_TALK:
|
||||
return "Sleep talk";
|
||||
case Move::HEAL_BELL:
|
||||
return "Heal bell";
|
||||
case Move::RETURN:
|
||||
return "Return";
|
||||
case Move::PRESENT:
|
||||
return "Present";
|
||||
case Move::FRUSTRATION:
|
||||
return "Frustration";
|
||||
case Move::SAFEGUARD:
|
||||
return "Safeguard";
|
||||
case Move::PAIN_SPLIT:
|
||||
return "Pain split";
|
||||
case Move::SACRED_FIRE:
|
||||
return "Sacred fire";
|
||||
case Move::MAGNITUTE:
|
||||
return "Magnitute";
|
||||
case Move::DYNAMIC_PUNCH:
|
||||
return "Dynamic punch";
|
||||
case Move::MEGAHORN:
|
||||
return "Megahorn";
|
||||
case Move::DRAGON_BREATH:
|
||||
return "Dragon breath";
|
||||
case Move::BATON_PASS:
|
||||
return "Baton pass";
|
||||
case Move::ENCORE:
|
||||
return "Encore";
|
||||
case Move::PURSUIT:
|
||||
return "Pursuit";
|
||||
case Move::RAPID_SPIN:
|
||||
return "Rapid spin";
|
||||
case Move::SWEET_SCENT:
|
||||
return "Sweet scent";
|
||||
case Move::IRON_TAIL:
|
||||
return "Iron tail";
|
||||
case Move::METAL_CLAW:
|
||||
return "Metal claw";
|
||||
case Move::VITAL_THROW:
|
||||
return "Vital throw";
|
||||
case Move::MORNING_SUN:
|
||||
return "Morning sun";
|
||||
case Move::SYNTHESIS:
|
||||
return "Synthesis";
|
||||
case Move::MOONLIGHT:
|
||||
return "Moonlight";
|
||||
case Move::HIDDEN_POWER:
|
||||
return "Hidden power";
|
||||
case Move::CROSS_CHOP:
|
||||
return "Cross chop";
|
||||
case Move::TWISTER:
|
||||
return "Twister";
|
||||
case Move::RAIN_DANCE:
|
||||
return "Rain dance";
|
||||
case Move::SUNNY_DAY:
|
||||
return "Sunny day";
|
||||
case Move::CRUNCH:
|
||||
return "Crunch";
|
||||
case Move::MIRROR_COAT:
|
||||
return "Mirror coat";
|
||||
case Move::PSYCH_UP:
|
||||
return "Psych up";
|
||||
case Move::EXTREME_SPEED:
|
||||
return "Extreme speed";
|
||||
case Move::ANCIENT_POWER:
|
||||
return "Ancient power";
|
||||
case Move::SHADOW_BALL:
|
||||
return "Shadow ball";
|
||||
case Move::FUTURE_SIGHT:
|
||||
return "Future sight";
|
||||
case Move::ROCK_SMASH:
|
||||
return "Rock smash";
|
||||
case Move::WHIRLPOOL:
|
||||
return "Whirlpool";
|
||||
case Move::BEAT_UP:
|
||||
return "Beat up";
|
||||
default:
|
||||
return "Unknown move";
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user