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- Add SpriteRenderer::OutputFormat::RGBA32 and SpriteRenderer::OutputFormat::RGBA16 - Move the removeBackground functionality out of the decodeSprite example application and into SpriteRenderer. It's RGBA32 only though |
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| .. | ||
| gen1 | ||
| gen2 | ||
| common.h | ||
| Moves.h | ||
| RomReader.h | ||
| SaveManager.h | ||
| SpriteRenderer.h | ||
| utils.h | ||