Fix capitalization

This commit is contained in:
risingPhil 2024-07-23 22:54:53 +02:00
parent d5f5648c36
commit 8e569b9141

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@ -7,37 +7,37 @@ const char *moveToString(Move move)
case Move::POUND:
return "Pound";
case Move::KARATE_CHOP:
return "Karate chop";
return "Karate Chop";
case Move::DOUBLE_SLAP:
return "Double slap";
return "Double Slap";
case Move::COMET_PUNCH:
return "Comet punch";
return "Comet Punch";
case Move::MEGA_PUNCH:
return "Mega punch";
return "Mega Punch";
case Move::PAY_DAY:
return "Pay day";
return "Pay Day";
case Move::FIRE_PUNCH:
return "Fire punch";
return "Fire Punch";
case Move::ICE_PUNCH:
return "Ice punch";
return "Ice Punch";
case Move::THUNDER_PUNCH:
return "Thunder punch";
return "Thunder Punch";
case Move::SCRATCH:
return "Scratch";
case Move::VICE_GRIP:
return "Vice grip";
return "Vice Grip";
case Move::GUILLOTINE:
return "Guillotine";
case Move::RAZOR_WIND:
return "Razor wind";
return "Razor Wind";
case Move::SWORDS_DANCE:
return "Swords dance";
return "Swords Dance";
case Move::CUT:
return "Cut";
case Move::GUST:
return "Gust";
case Move::WING_ATTACK:
return "Wing attack";
return "Wing Attack";
case Move::WHIRLWIND:
return "Whirlwind";
case Move::FLY:
@ -47,47 +47,47 @@ const char *moveToString(Move move)
case Move::SLAM:
return "Slam";
case Move::VINE_WHIP:
return "Vine whip";
return "Vine Whip";
case Move::STOMP:
return "Stomp";
case Move::DOUBLE_KICK:
return "Double kick";
return "Double Kick";
case Move::MEGA_KICK:
return "Mega kick";
return "Mega Kick";
case Move::JUMP_KICK:
return "Jump kick";
return "Jump Kick";
case Move::ROLLING_KICK:
return "Rolling kick";
return "Rolling Kick";
case Move::SAND_ATTACK:
return "Sand attack";
return "Sand Attack";
case Move::HEADBUTT:
return "Headbutt";
case Move::HORN_ATTACK:
return "Horn attack";
return "Horn Attack";
case Move::FURY_ATTACK:
return "Fury attack";
return "Fury Attack";
case Move::HORN_DRILL:
return "Horn drill";
return "Horn Drill";
case Move::TACKLE:
return "Tackle";
case Move::BODY_SLAM:
return "Body slam";
return "Body Slam";
case Move::WRAP:
return "Wrap";
case Move::TAKE_DOWN:
return "Take down";
return "Take Down";
case Move::THRASH:
return "Thrash";
case Move::DOUBLE_EDGE:
return "Double edge";
return "Double Edge";
case Move::TAIL_WHIP:
return "Tail whip";
return "Tail Whip";
case Move::POISON_STING:
return "Poison sting";
return "Poison Sting";
case Move::TWINEEDLE:
return "Twineedle";
case Move::PIN_MISSILE:
return "Pin missile";
return "Pin Missile";
case Move::LEER:
return "Leer";
case Move::BITE:
@ -101,7 +101,7 @@ const char *moveToString(Move move)
case Move::SUPERSONIC:
return "Supersonic";
case Move::SONIC_BOOM:
return "Sonic boom";
return "Sonic Boom";
case Move::DISABLE:
return "Disable";
case Move::ACID:
@ -113,73 +113,73 @@ const char *moveToString(Move move)
case Move::MIST:
return "Mist";
case Move::WATER_GUN:
return "Water gun";
return "Water Gun";
case Move::HYDRO_PUMP:
return "Hydro pump";
return "Hydro Pump";
case Move::SURF:
return "Surf";
case Move::ICE_BEAM:
return "Ice beam";
return "Ice Beam";
case Move::BLIZZARD:
return "Blizzard";
case Move::PSYBEAM:
return "Psybeam";
case Move::BUBBLE_BEAM:
return "Bubble beam";
return "Bubble Beam";
case Move::AURORA_BEAM:
return "Aurora beam";
return "Aurora Beam";
case Move::HYPER_BEAM:
return "Hyper beam";
return "Hyper Beam";
case Move::PECK:
return "Peck";
case Move::DRILL_PECK:
return "Drill peck";
return "Drill Peck";
case Move::SUBMISSION:
return "Submission";
case Move::LOW_KICK:
return "Low kick";
return "Low Kick";
case Move::COUNTER:
return "Counter";
case Move::SEISMIC_TOSS:
return "Seismic toss";
return "Seismic Toss";
case Move::STRENGTH:
return "Strength";
case Move::ABSORB:
return "Absorb";
case Move::MEGA_DRAIN:
return "Mega drain";
return "Mega Drain";
case Move::LEECH_SEED:
return "Leech seed";
return "Leech Seed";
case Move::GROWTH:
return "Growth";
case Move::RAZOR_LEAF:
return "Razor leaf";
return "Razor Leaf";
case Move::SOLAR_BEAM:
return "Solar beam";
return "Solar Beam";
case Move::POISON_POWDER:
return "Poison powder";
return "Poison Powder";
case Move::STUN_SPORE:
return "Stun spore";
return "Stun Spore";
case Move::SLEEP_POWDER:
return "Sleep powder";
return "Sleep Powder";
case Move::PETAL_DANCE:
return "Petal dance";
return "Petal Dance";
case Move::STRING_SHOT:
return "String shot";
return "String Shot";
case Move::DRAGON_RAGE:
return "Dragon rage";
return "Dragon Rage";
case Move::FIRE_SPIN:
return "Fire spin";
return "Fire Spin";
case Move::THUNDER_SHOCK:
return "Thunder shock";
return "Thunder Shock";
case Move::THUNDERBOLT:
return "Thunderbolt";
case Move::THUNDER_WAVE:
return "Thunder wave";
return "Thunder Wave";
case Move::THUNDER:
return "Thunder";
case Move::ROCK_THROW:
return "Rock throw";
return "Rock Throw";
case Move::EARTHQUAKE:
return "Earthquake";
case Move::FISSURE:
@ -199,19 +199,19 @@ const char *moveToString(Move move)
case Move::AGILITY:
return "Agility";
case Move::QUICK_ATTACK:
return "Quick attack";
return "Quick Attack";
case Move::RAGE:
return "Rage";
case Move::TELEPORT:
return "Teleport";
case Move::NIGHT_SHADE:
return "Night shade";
return "Night Shade";
case Move::MIMIC:
return "Mimic";
case Move::SCREECH:
return "Screech";
case Move::DOUBLE_TEAM:
return "Double team";
return "Double Team";
case Move::RECOVER:
return "Recover";
case Move::HARDEN:
@ -221,31 +221,31 @@ const char *moveToString(Move move)
case Move::SMOKESCREEN:
return "Smokescreen";
case Move::CONFUSE_RAY:
return "Confuse ray";
return "Confuse Ray";
case Move::WITHDRAW:
return "Withdraw";
case Move::DEFENSE_CURL:
return "Defense curl";
return "Defense Curl";
case Move::BARRIER:
return "Barrier";
case Move::LIGHT_SCREEN:
return "Light screen";
return "Light Screen";
case Move::HAZE:
return "Haze";
case Move::REFLECT:
return "Reflect";
case Move::FOCUS_ENERGY:
return "Focus energy";
return "Focus Energy";
case Move::BIDE:
return "Bide";
case Move::METRONOME:
return "Metronome";
case Move::MIRROR_MOVE:
return "Mirror move";
return "Mirror Move";
case Move::SELF_DESTRUCT:
return "Self destruct";
return "Self Destruct";
case Move::EGG_BOMB:
return "Egg bomb";
return "Egg Bomb";
case Move::LICK:
return "Lick";
case Move::SMOG:
@ -253,9 +253,9 @@ const char *moveToString(Move move)
case Move::SLUDGE:
return "Sludge";
case Move::BONE_CLUB:
return "Bone club";
return "Bone Club";
case Move::FIRE_BLAST:
return "Fire blast";
return "Fire Blast";
case Move::WATERFALL:
return "Waterfall";
case Move::CLAMP:
@ -263,9 +263,9 @@ const char *moveToString(Move move)
case Move::SWIFT:
return "Swift";
case Move::SKULL_BASH:
return "Skull bash";
return "Skull Bash";
case Move::SPIKE_CANNON:
return "Spike cannon";
return "Spike Cannon";
case Move::CONSTRICT:
return "Constrict";
case Move::AMNESIA:
@ -273,29 +273,29 @@ const char *moveToString(Move move)
case Move::KINESIS:
return "Kinesis";
case Move::SOFT_BOILED:
return "Soft boiled";
return "Soft Boiled";
case Move::HI_JUMP_KICK:
return "Hi jump kick";
return "Hi Jump Kick";
case Move::GLARE:
return "Glare";
case Move::DREAM_EATER:
return "Dream eater";
return "Dream Eater";
case Move::POISON_GASS:
return "Poison gass";
return "Poison Gass";
case Move::BARRAGE:
return "Barrage";
case Move::LEECH_LIFE:
return "Leech life";
return "Leech Life";
case Move::LOVELY_KISS:
return "Lovely kiss";
return "Lovely Kiss";
case Move::SKY_ATTACK:
return "Sky attack";
return "Sky Attack";
case Move::TRANSFORM:
return "Transform";
case Move::BUBBLE:
return "Bubble";
case Move::DIZZY_PUNCH:
return "Dizzy punch";
return "Dizzy Punch";
case Move::SPORE:
return "Spore";
case Move::FLASH:
@ -305,29 +305,29 @@ const char *moveToString(Move move)
case Move::SPLASH:
return "Splash";
case Move::ACID_ARMOR:
return "Acid armor";
return "Acid Armor";
case Move::CRABHAMMER:
return "Crabhammer";
case Move::EXPLOSION:
return "Explosion";
case Move::FURY_SWIPES:
return "Fury swipes";
return "Fury Swipes";
case Move::BONEMERANG:
return "Bonemerang";
case Move::REST:
return "Rest";
case Move::ROCK_SLIDE:
return "Rock slide";
return "Rock Slide";
case Move::HYPER_FANG:
return "Hyper fang";
return "Hyper Fang";
case Move::SHARPEN:
return "Sharpen";
case Move::CONVERSION:
return "Conversion";
case Move::TRI_ATTACK:
return "Tri attack";
return "Tri Attack";
case Move::SUPER_FANG:
return "Super fang";
return "Super Fang";
case Move::SLASH:
return "Slash";
case Move::SUBSTITUTE:
@ -337,17 +337,17 @@ const char *moveToString(Move move)
case Move::SKETCH:
return "Sketch";
case Move::TRIPLE_KICK:
return "Triple kick";
return "Triple Kick";
case Move::THIEF:
return "Thief";
case Move::SPIDER_WEB:
return "Spider web";
return "Spider Web";
case Move::MIND_READER:
return "Mind reader";
return "Mind Reader";
case Move::NIGHTMARE:
return "Nightmare";
case Move::FLAME_WHEEL:
return "Flame wheel";
return "Flame Wheel";
case Move::SNORE:
return "Snore";
case Move::CURSE:
@ -359,55 +359,55 @@ const char *moveToString(Move move)
case Move::AEROBLAST:
return "Aeroblast";
case Move::COTTON_SPORE:
return "Cotton spore";
return "Cotton Spore";
case Move::REVERSAL:
return "Reversal";
case Move::SPITE:
return "Spite";
case Move::POWDER_SNOW:
return "Powder snow";
return "Powder Snow";
case Move::PROTECT:
return "Protect";
case Move::MACH_PUNCH:
return "Mach punch";
return "Mach Punch";
case Move::SCARY_FACE:
return "Scary face";
return "Scary Face";
case Move::FEINT_ATTACK:
return "Feint attack";
return "Feint Attack";
case Move::SWEET_KISS:
return "Sweet kiss";
return "Sweet Kiss";
case Move::BELLY_DRUM:
return "Belly drum";
return "Belly Drum";
case Move::SLUDGE_BOMB:
return "Sludge bomb";
return "Sludge Bomb";
case Move::MUD_SLAP:
return "Mud slap";
return "Mud Slap";
case Move::OCTAZOOKA:
return "Octazooka";
case Move::SPIKES:
return "Spikes";
case Move::ZAP_CANNON:
return "Zap cannon";
return "Zap Cannon";
case Move::FORESIGHT:
return "Foresight";
case Move::DESTINY_BOND:
return "Destiny bond";
return "Destiny Bond";
case Move::PERISH_SONG:
return "Perish song";
return "Perish Song";
case Move::ICY_WIND:
return "Icy wind";
return "Icy Wind";
case Move::DETECT:
return "Detect";
case Move::BONE_RUSH:
return "Bone rush";
return "Bone Rush";
case Move::LOCK_ON:
return "Lock on";
return "Lock On";
case Move::OUTRAGE:
return "Outrage";
case Move::SANDSTORM:
return "Sandstorm";
case Move::GIGA_DRAIN:
return "Giga drain";
return "Giga Drain";
case Move::ENDURE:
return "Endure";
case Move::CHARM:
@ -415,25 +415,25 @@ const char *moveToString(Move move)
case Move::ROLLOUT:
return "Rollout";
case Move::FALSE_SWIPE:
return "False swipe";
return "False Swipe";
case Move::SWAGGER:
return "Swagger";
case Move::MILK_DRINK:
return "Milk drink";
return "Milk Drink";
case Move::SPARK:
return "Spark";
case Move::FURY_CUTTER:
return "Fury cutter";
return "Fury Cutter";
case Move::STEEL_WING:
return "Steel wing";
return "Steel Wing";
case Move::MEAN_LOOK:
return "Mean look";
return "Mean Look";
case Move::ATTRACT:
return "Attract";
case Move::SLEEP_TALK:
return "Sleep talk";
return "Sleep Talk";
case Move::HEAL_BELL:
return "Heal bell";
return "Heal Bell";
case Move::RETURN:
return "Return";
case Move::PRESENT:
@ -443,69 +443,69 @@ const char *moveToString(Move move)
case Move::SAFEGUARD:
return "Safeguard";
case Move::PAIN_SPLIT:
return "Pain split";
return "Pain Split";
case Move::SACRED_FIRE:
return "Sacred fire";
return "Sacred Fire";
case Move::MAGNITUTE:
return "Magnitute";
case Move::DYNAMIC_PUNCH:
return "Dynamic punch";
return "Dynamic Punch";
case Move::MEGAHORN:
return "Megahorn";
case Move::DRAGON_BREATH:
return "Dragon breath";
return "Dragon Breath";
case Move::BATON_PASS:
return "Baton pass";
return "Baton Pass";
case Move::ENCORE:
return "Encore";
case Move::PURSUIT:
return "Pursuit";
case Move::RAPID_SPIN:
return "Rapid spin";
return "Rapid Spin";
case Move::SWEET_SCENT:
return "Sweet scent";
return "Sweet Scent";
case Move::IRON_TAIL:
return "Iron tail";
return "Iron Tail";
case Move::METAL_CLAW:
return "Metal claw";
return "Metal Claw";
case Move::VITAL_THROW:
return "Vital throw";
return "Vital Throw";
case Move::MORNING_SUN:
return "Morning sun";
return "Morning Sun";
case Move::SYNTHESIS:
return "Synthesis";
case Move::MOONLIGHT:
return "Moonlight";
case Move::HIDDEN_POWER:
return "Hidden power";
return "Hidden Power";
case Move::CROSS_CHOP:
return "Cross chop";
return "Cross Chop";
case Move::TWISTER:
return "Twister";
case Move::RAIN_DANCE:
return "Rain dance";
return "Rain Dance";
case Move::SUNNY_DAY:
return "Sunny day";
return "Sunny Day";
case Move::CRUNCH:
return "Crunch";
case Move::MIRROR_COAT:
return "Mirror coat";
return "Mirror Coat";
case Move::PSYCH_UP:
return "Psych up";
return "Psych Up";
case Move::EXTREME_SPEED:
return "Extreme speed";
return "Extreme Speed";
case Move::ANCIENT_POWER:
return "Ancient power";
return "Ancient Power";
case Move::SHADOW_BALL:
return "Shadow ball";
return "Shadow Ball";
case Move::FUTURE_SIGHT:
return "Future sight";
return "Future Sight";
case Move::ROCK_SMASH:
return "Rock smash";
return "Rock Smash";
case Move::WHIRLPOOL:
return "Whirlpool";
case Move::BEAT_UP:
return "Beat up";
return "Beat Up";
default:
return "Unknown move";
}