mirror of
https://github.com/mon/ifs_layeredfs.git
synced 2026-08-25 10:04:21 -05:00
Modernize: get rid of c-style void function args
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@@ -209,7 +209,7 @@ FOREACH_AVS_FUNC_OPTIONAL(AVS_FUNC_PTR)
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#define AVS_FUNC_LOAD(ret_type, name, ...) LOAD_FUNC(name);
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#define AVS_FUNC_LOAD_OPTIONAL(ret_type, name, ...) name = (decltype(name))GetProcAddress(mod_handle, exports.name);
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bool init_avs(void) {
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bool init_avs() {
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bool success = false;
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#ifdef _DEBUG
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@@ -226,7 +226,7 @@ bool rapidxml_from_avs_file(
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);
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char* avs_file_to_string(AVS_FILE f, rapidxml::xml_document<>& allocator);
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std::vector<uint8_t> avs_file_to_vec(AVS_FILE f);
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bool init_avs(void);
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bool init_avs();
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unsigned char* lz_compress(unsigned char* input, size_t length, size_t *compressed_length);
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unsigned char* lz_decompress(unsigned char* input, size_t length, size_t *decompressed_length);
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@@ -75,7 +75,7 @@ bool boot(bool _print_logs) {
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return true;
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}
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void shutdown(void) {
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void shutdown() {
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avs_shutdown();
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}
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@@ -86,7 +86,7 @@ void shutdown(void) {
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return false; \
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}
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bool load_dll(void)
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bool load_dll()
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{
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auto avs = LoadLibraryA("avs2-core.dll");
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if (!avs)
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@@ -2,6 +2,6 @@ namespace avs_standalone
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{
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bool boot(bool print_logs);
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void shutdown(void);
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bool load_dll(void);
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void shutdown();
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bool load_dll();
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}
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@@ -24,7 +24,7 @@ static void parse_list(std::string_view arg, std::set<std::string, CaseInsensiti
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dest.emplace(std::string_view(el));
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}
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void load_config(void) {
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void load_config() {
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config.disable = false;
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config.allowlist.clear();
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config.blocklist.clear();
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@@ -96,7 +96,7 @@ void load_config(void) {
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}
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}
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void print_config(void) {
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void print_config() {
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log_info("Options: {}={} {}={} {}={} {}{} {}{} {}{} {}{}",
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VERBOSE_FLAG, config.verbose_logs,
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DEVMODE_FLAG, config.developer_mode,
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@@ -47,5 +47,5 @@ struct config_t {
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extern config_t config;
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void load_config(void);
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void print_config(void);
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void load_config();
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void print_config();
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@@ -636,7 +636,7 @@ static void dump_loaded_dll_info() {
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}
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extern "C" {
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__declspec(dllexport) int init(void) {
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__declspec(dllexport) int init() {
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// all logs up until init_avs succeeds will go to a file for debugging purposes
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// find out where we're logging to
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@@ -18,7 +18,7 @@ size_t hook_avs_fs_read(AVS_FILE context, void* bytes, size_t nbytes);
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string_set list_pngs(std::string const&folder);
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extern "C" {
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__declspec(dllexport) int init(void);
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__declspec(dllexport) int init();
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}
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// Used to simplify file opens - pkfs/avs_fs have different signatures, but
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@@ -99,7 +99,7 @@ void stdout_log_body_misc(const char *module, const char *fmt, ...) {
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va_end(args);
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}
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void log_to_stdout(void) {
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void log_to_stdout() {
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imp_log_body_fatal = stdout_log_body_fatal;
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imp_log_body_warning = stdout_log_body_warning;
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imp_log_body_info = stdout_log_body_info;
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@@ -34,4 +34,4 @@ extern log_formatter_t imp_log_body_misc;
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#define log_verbose(...) if(config.verbose_logs) {log_misc(__VA_ARGS__);}
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// for the playpen
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void log_to_stdout(void);
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void log_to_stdout();
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@@ -54,7 +54,7 @@ std::set<std::string, CaseInsensitiveCompare> walk_dir(const std::string &path,
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return result;
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}
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void cache_mods(void) {
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void cache_mods() {
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// this is a bit hacky
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bool devmode = config.developer_mode;
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config.developer_mode = true;
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@@ -77,7 +77,7 @@ void cache_mods(void) {
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// data is "flat", all others must have their own special subfolders
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static std::vector<std::string> game_folders;
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void init_modpath_handler(void) {
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void init_modpath_handler() {
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log_verbose("Top level folders:");
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for (auto folder : folders_in_folder(".")) {
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log_verbose(" {}", folder);
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@@ -4,9 +4,9 @@
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#include <vector>
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#include <optional>
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void init_modpath_handler(void);
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void init_modpath_handler();
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void modpath_debug_add_folder(const std::string &folder);
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void cache_mods(void);
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void cache_mods();
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std::vector<std::string> available_mods();
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// mutates source std::string to be all lowercase
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std::optional<std::string> normalise_path(const std::string &path, bool demangle = true);
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