mirror of
https://github.com/afska/gba-link-connection.git
synced 2026-03-21 17:44:21 -05:00
126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
#include "C_LinkUniversal.h"
|
|
#include "../LinkUniversal.hpp"
|
|
|
|
extern "C" {
|
|
|
|
C_LinkUniversalHandle C_LinkUniversal_create(
|
|
C_LinkUniversal_Protocol protocol,
|
|
const char* gameName,
|
|
C_LinkUniversal_CableOptions cableOptions,
|
|
C_LinkUniversal_WirelessOptions wirelessOptions,
|
|
int randomSeed) {
|
|
return new LinkUniversal(
|
|
static_cast<LinkUniversal::Protocol>(protocol), gameName,
|
|
{static_cast<LinkCable::BaudRate>(cableOptions.baudRate),
|
|
cableOptions.timeout, cableOptions.interval, cableOptions.sendTimerId},
|
|
{wirelessOptions.retransmission, wirelessOptions.maxPlayers,
|
|
wirelessOptions.timeout, wirelessOptions.interval,
|
|
wirelessOptions.sendTimerId, wirelessOptions.asyncACKTimerId},
|
|
randomSeed);
|
|
}
|
|
|
|
void C_LinkUniversal_destroy(C_LinkUniversalHandle handle) {
|
|
delete static_cast<LinkUniversal*>(handle);
|
|
}
|
|
|
|
bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->isActive();
|
|
}
|
|
|
|
void C_LinkUniversal_activate(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->activate();
|
|
}
|
|
|
|
void C_LinkUniversal_deactivate(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->deactivate();
|
|
}
|
|
|
|
bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->isConnected();
|
|
}
|
|
|
|
uint8_t C_LinkUniversal_playerCount(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->playerCount();
|
|
}
|
|
|
|
uint8_t C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->currentPlayerId();
|
|
}
|
|
|
|
void C_LinkUniversal_sync(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->sync();
|
|
}
|
|
|
|
bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, uint8_t playerId) {
|
|
return static_cast<LinkUniversal*>(handle)->waitFor(playerId);
|
|
}
|
|
|
|
bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle,
|
|
uint8_t playerId,
|
|
bool (*cancel)()) {
|
|
return static_cast<LinkUniversal*>(handle)->waitFor(playerId, cancel);
|
|
}
|
|
|
|
bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, uint8_t playerId) {
|
|
return static_cast<LinkUniversal*>(handle)->canRead(playerId);
|
|
}
|
|
|
|
uint16_t C_LinkUniversal_read(C_LinkUniversalHandle handle, uint8_t playerId) {
|
|
return static_cast<LinkUniversal*>(handle)->read(playerId);
|
|
}
|
|
|
|
uint16_t C_LinkUniversal_peek(C_LinkUniversalHandle handle, uint8_t playerId) {
|
|
return static_cast<LinkUniversal*>(handle)->peek(playerId);
|
|
}
|
|
|
|
bool C_LinkUniversal_send(C_LinkUniversalHandle handle, uint16_t data) {
|
|
return static_cast<LinkUniversal*>(handle)->send(data);
|
|
}
|
|
|
|
C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle) {
|
|
return static_cast<C_LinkUniversal_State>(
|
|
static_cast<LinkUniversal*>(handle)->getState());
|
|
}
|
|
|
|
C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle) {
|
|
return static_cast<C_LinkUniversal_Mode>(
|
|
static_cast<LinkUniversal*>(handle)->getMode());
|
|
}
|
|
|
|
C_LinkUniversal_Protocol C_LinkUniversal_getProtocol(
|
|
C_LinkUniversalHandle handle) {
|
|
return static_cast<C_LinkUniversal_Protocol>(
|
|
static_cast<LinkUniversal*>(handle)->getProtocol());
|
|
}
|
|
|
|
void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle,
|
|
C_LinkUniversal_Protocol protocol) {
|
|
static_cast<LinkUniversal*>(handle)->setProtocol(
|
|
static_cast<LinkUniversal::Protocol>(protocol));
|
|
}
|
|
|
|
uint32_t C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->_getWaitCount();
|
|
}
|
|
|
|
uint32_t C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle) {
|
|
return static_cast<LinkUniversal*>(handle)->_getSubWaitCount();
|
|
}
|
|
|
|
void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->_onVBlank();
|
|
}
|
|
|
|
void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->_onSerial();
|
|
}
|
|
|
|
void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->_onTimer();
|
|
}
|
|
|
|
void C_LinkUniversal_onACKTimer(C_LinkUniversalHandle handle) {
|
|
static_cast<LinkUniversal*>(handle)->_onACKTimer();
|
|
}
|
|
}
|