#include "C_LinkUniversal.h" #include "../LinkUniversal.hpp" extern "C" { C_LinkUniversalHandle C_LinkUniversal_create( C_LinkUniversal_Protocol protocol, const char* gameName, C_LinkUniversal_CableOptions cableOptions, C_LinkUniversal_WirelessOptions wirelessOptions, int randomSeed) { return new LinkUniversal( static_cast(protocol), gameName, {static_cast(cableOptions.baudRate), cableOptions.timeout, cableOptions.interval, cableOptions.sendTimerId}, {wirelessOptions.retransmission, wirelessOptions.maxPlayers, wirelessOptions.timeout, wirelessOptions.interval, wirelessOptions.sendTimerId, wirelessOptions.asyncACKTimerId}, randomSeed); } void C_LinkUniversal_destroy(C_LinkUniversalHandle handle) { delete static_cast(handle); } bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle) { return static_cast(handle)->isActive(); } void C_LinkUniversal_activate(C_LinkUniversalHandle handle) { static_cast(handle)->activate(); } void C_LinkUniversal_deactivate(C_LinkUniversalHandle handle) { static_cast(handle)->deactivate(); } bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle) { return static_cast(handle)->isConnected(); } uint8_t C_LinkUniversal_playerCount(C_LinkUniversalHandle handle) { return static_cast(handle)->playerCount(); } uint8_t C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle) { return static_cast(handle)->currentPlayerId(); } void C_LinkUniversal_sync(C_LinkUniversalHandle handle) { static_cast(handle)->sync(); } bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, uint8_t playerId) { return static_cast(handle)->waitFor(playerId); } bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle, uint8_t playerId, bool (*cancel)()) { return static_cast(handle)->waitFor(playerId, cancel); } bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, uint8_t playerId) { return static_cast(handle)->canRead(playerId); } uint16_t C_LinkUniversal_read(C_LinkUniversalHandle handle, uint8_t playerId) { return static_cast(handle)->read(playerId); } uint16_t C_LinkUniversal_peek(C_LinkUniversalHandle handle, uint8_t playerId) { return static_cast(handle)->peek(playerId); } bool C_LinkUniversal_send(C_LinkUniversalHandle handle, uint16_t data) { return static_cast(handle)->send(data); } C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle) { return static_cast( static_cast(handle)->getState()); } C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle) { return static_cast( static_cast(handle)->getMode()); } C_LinkUniversal_Protocol C_LinkUniversal_getProtocol( C_LinkUniversalHandle handle) { return static_cast( static_cast(handle)->getProtocol()); } void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle, C_LinkUniversal_Protocol protocol) { static_cast(handle)->setProtocol( static_cast(protocol)); } uint32_t C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle) { return static_cast(handle)->_getWaitCount(); } uint32_t C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle) { return static_cast(handle)->_getSubWaitCount(); } void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle) { static_cast(handle)->_onVBlank(); } void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle) { static_cast(handle)->_onSerial(); } void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle) { static_cast(handle)->_onTimer(); } void C_LinkUniversal_onACKTimer(C_LinkUniversalHandle handle) { static_cast(handle)->_onACKTimer(); } }