gba-link-connection/examples/_lib/libgba-sprite-engine/scene.cpp

15 lines
371 B
C++

#include "scene.h"
#include <libgba-sprite-engine/gba_engine.h>
int DEBULOG_LINE = 2;
void DEBULOG(std::string string) {
TextStream::instance().setText(string, DEBULOG_LINE, -3);
DEBULOG_LINE++;
for (u32 i = DEBULOG_LINE; i < 20; i++)
TextStream::instance().setText(" ", i, -3);
if (DEBULOG_LINE >= 20)
DEBULOG_LINE = 2;
}