Replace update_preference with update_preferences

This commit is contained in:
light 2023-02-23 23:01:17 -05:00
parent 8403c4bdc5
commit 0547153ecc
3 changed files with 14 additions and 43 deletions

View File

@ -1,13 +1,24 @@
package friends_3ds
import (
database_3ds "github.com/PretendoNetwork/friends-secure/database/3ds"
"github.com/PretendoNetwork/friends-secure/globals"
nex "github.com/PretendoNetwork/nex-go"
nexproto "github.com/PretendoNetwork/nex-protocols-go"
)
func UpdatePreference(err error, client *nex.Client, callID uint32, unknown1 bool, unknown2 bool, unknown3 bool) {
// TODO: Do something with this
func UpdatePreference(err error, client *nex.Client, callID uint32, showOnline bool, showCurrentGame bool, showPlayedGame bool) {
if !showCurrentGame {
emptyPresence := nexproto.NewNintendoPresence()
emptyPresence.GameKey = nexproto.NewGameKey()
emptyPresence.ChangedFlags = 4294967295 // FF FF FF FF, All flags
sendPresenceUpdateNotification(client, emptyPresence)
}
if !showOnline {
SendUserWentOfflineNotificationsGlobally(client)
}
database_3ds.UpdateUserPreferences(client.PID(), showOnline, showCurrentGame)
rmcResponse := nex.NewRMCResponse(nexproto.Friends3DSProtocolID, callID)
rmcResponse.SetSuccess(nexproto.Friends3DSMethodUpdatePreference, nil)

View File

@ -1,40 +0,0 @@
package friends_3ds
import (
database_3ds "github.com/PretendoNetwork/friends-secure/database/3ds"
"github.com/PretendoNetwork/friends-secure/globals"
nex "github.com/PretendoNetwork/nex-go"
nexproto "github.com/PretendoNetwork/nex-protocols-go"
)
func UpdatePreferences(err error, client *nex.Client, callID uint32, showOnline bool, showCurrentGame bool, showPlayedGame bool) {
if !showCurrentGame {
emptyPresence := nexproto.NewNintendoPresence()
emptyPresence.GameKey = nexproto.NewGameKey()
emptyPresence.ChangedFlags = 4294967295 // FF FF FF FF, All flags
sendPresenceUpdateNotification(client, emptyPresence)
}
if !showOnline {
SendUserWentOfflineNotificationsGlobally(client)
}
database_3ds.UpdateUserPreferences(client.PID(), showOnline, showCurrentGame)
rmcResponse := nex.NewRMCResponse(nexproto.Friends3DSProtocolID, callID)
rmcResponse.SetSuccess(nexproto.Friends3DSMethodUpdatePreference, nil)
rmcResponseBytes := rmcResponse.Bytes()
responsePacket, _ := nex.NewPacketV0(client, nil)
responsePacket.SetVersion(0)
responsePacket.SetSource(0xA1)
responsePacket.SetDestination(0xAF)
responsePacket.SetType(nex.DataPacket)
responsePacket.SetPayload(rmcResponseBytes)
responsePacket.AddFlag(nex.FlagNeedsAck)
responsePacket.AddFlag(nex.FlagReliable)
globals.NEXServer.Send(responsePacket)
}

View File

@ -36,7 +36,7 @@ func assignNEXProtocols() {
// Friends (3DS) protocol handles
friends3DSServer.UpdateProfile(friends_3ds.UpdateProfile)
friends3DSServer.UpdateMii(friends_3ds.UpdateMii)
friends3DSServer.UpdatePreference(friends_3ds.UpdatePreferences)
friends3DSServer.UpdatePreference(friends_3ds.UpdatePreference)
friends3DSServer.SyncFriend(friends_3ds.SyncFriend)
friends3DSServer.UpdatePresence(friends_3ds.UpdatePresence)
friends3DSServer.UpdateFavoriteGameKey(friends_3ds.UpdateFavoriteGameKey)