13 Commits

Author SHA1 Message Date
kuroppoi
3771cac70a Pesky tabs 2023-07-17 23:33:46 +02:00
kuroppoi
2bdb04b88e Display skin preview in popup window instead of blank page 2023-07-17 17:21:28 +02:00
kuroppoi
99240e163a Fix crash that happens on startup after waking up a Pokémon 2023-07-16 22:55:57 +02:00
kuroppoi
72d5a10ffc Limit accepted file types 2023-07-15 23:18:19 +02:00
kuroppoi
6f1853fc50 Check if uploaded file is actually an image 2023-07-15 22:59:58 +02:00
kuroppoi
6999f1f976 Skip invalid tile mapping data 2023-07-15 22:23:51 +02:00
kuroppoi
16d1b99f1f Amend 229cfaf4ca 2023-07-15 21:20:47 +02:00
kuroppoi
229cfaf4ca Fix C-Gear skin preview inaccuracy 2023-07-15 21:11:31 +02:00
kuroppoi
639a487530 Minor tweaks 2023-07-15 18:07:54 +02:00
kuroppoi
08d354e814 Update comment 2023-07-15 17:37:15 +02:00
kuroppoi
adc0c16c68 Overwrite existing files when migrating player data 2023-07-15 17:25:28 +02:00
kuroppoi
7fa718af48 Fix player data migration oopsie 2023-07-15 17:18:38 +02:00
kuroppoi
ff0e541fe8 Add option to upload custom skins 2023-07-15 17:05:25 +02:00
23 changed files with 1173 additions and 393 deletions

View File

@@ -24,7 +24,7 @@ dependencies {
implementation 'org.apache.logging.log4j:log4j-api:2.20.0'
implementation 'com.fasterxml.jackson.core:jackson-databind:2.15.2'
implementation 'com.fasterxml.jackson.datatype:jackson-datatype-jsr310:2.15.2'
implementation 'io.netty:netty-all:4.1.79.Final'
implementation 'io.netty:netty-all:4.1.79.Final'
implementation 'io.javalin:javalin:5.5.0'
implementation 'org.apache.logging.log4j:log4j-slf4j2-impl:2.20.0'
}

View File

@@ -1,14 +1,14 @@
package entralinked;
import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
import com.fasterxml.jackson.annotation.JsonProperty;
@JsonIgnoreProperties(ignoreUnknown = true)
public record Configuration(
@JsonProperty(required = true) String hostName,
@JsonProperty(required = true) boolean clearPlayerDreamInfoOnWake,
@JsonProperty(required = true) boolean allowOverwritingPlayerDreamInfo,
@JsonProperty(required = true) boolean allowWfcRegistrationThroughLogin) {
String hostName,
boolean clearPlayerDreamInfoOnWake,
boolean allowOverwritingPlayerDreamInfo,
boolean allowPlayerGameVersionMismatch,
boolean allowWfcRegistrationThroughLogin) {
public static final Configuration DEFAULT = new Configuration("local", true, false, true);
public static final Configuration DEFAULT = new Configuration("local", true, false, false, true);
}

View File

@@ -143,21 +143,25 @@ public class Entralinked {
private Configuration loadConfigFile() {
logger.info("Loading configuration ...");
Configuration configuration = null;
try {
File configFile = new File("config.json");
if(!configFile.exists()) {
logger.info("No configuration file exists - default configuration will be used");
mapper.writeValue(configFile, Configuration.DEFAULT);
return Configuration.DEFAULT;
configuration = Configuration.DEFAULT;
} else {
return mapper.readValue(configFile, Configuration.class);
configuration = mapper.readValue(configFile, Configuration.class);
}
mapper.writeValue(configFile, configuration);
} catch(IOException e) {
logger.error("Could not load configuration - default configuration will be used", e);
return Configuration.DEFAULT;
configuration = Configuration.DEFAULT;
}
return configuration;
}
public Configuration getConfiguration() {

View File

@@ -79,6 +79,15 @@ public class DlcList {
// DLC Content level
for(File dlcFile : subFile.listFiles()) {
String name = dlcFile.getName();
// Check if DLC name is reserved as an internal identifier
if(name.equals("none") || name.equals("custom")) {
logger.warn("DLC '{}/{}/{}' could not be loaded because it uses a reserved name.",
file.getName(), subFile.getName(), name);
continue;
}
// Load DLC data
Dlc dlc = loadDlcFile(file.getName(), subFile.getName(), index, dlcFile);

View File

@@ -1,5 +1,6 @@
package entralinked.model.player;
import java.io.File;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
@@ -22,6 +23,9 @@ public class Player {
private String cgearSkin;
private String dexSkin;
private String musical;
private String customCGearSkin;
private String customDexSkin;
private File dataDirectory;
public Player(String gameSyncId) {
this.gameSyncId = gameSyncId;
@@ -29,7 +33,6 @@ public class Player {
public void resetDreamInfo() {
status = PlayerStatus.AWAKE;
gameVersion = null;
dreamerInfo = null;
encounters.clear();
items.clear();
@@ -132,4 +135,46 @@ public class Player {
public String getMusical() {
return musical;
}
public void setCustomCGearSkin(String customCGearSkin) {
this.customCGearSkin = customCGearSkin;
}
public String getCustomCGearSkin() {
return customCGearSkin;
}
public void setCustomDexSkin(String customDexSkin) {
this.customDexSkin = customDexSkin;
}
public String getCustomDexSkin() {
return customDexSkin;
}
// IO stuff
public void setDataDirectory(File dataDirectory) {
this.dataDirectory = dataDirectory;
}
public File getDataDirectory() {
return dataDirectory;
}
public File getDataFile() {
return new File(dataDirectory, "data.json");
}
public File getSaveFile() {
return new File(dataDirectory, "save.bin");
}
public File getCGearSkinFile() {
return new File(dataDirectory, "cgear.bin");
}
public File getDexSkinFile() {
return new File(dataDirectory, "zukan.bin");
}
}

View File

@@ -21,6 +21,8 @@ public record PlayerDto(
String cgearSkin,
String dexSkin,
String musical,
String customCGearSkin,
String customDexSkin,
int levelsGained,
@JsonDeserialize(contentAs = DreamEncounter.class) Collection<DreamEncounter> encounters,
@JsonDeserialize(contentAs = DreamItem.class) Collection<DreamItem> items,
@@ -28,8 +30,9 @@ public record PlayerDto(
public PlayerDto(Player player) {
this(player.getGameSyncId(), player.getGameVersion(), player.getStatus(), player.getDreamerInfo(),
player.getCGearSkin(), player.getDexSkin(), player.getMusical(), player.getLevelsGained(),
player.getEncounters(), player.getItems(),player.getAvenueVisitors());
player.getCGearSkin(), player.getDexSkin(), player.getMusical(), player.getCustomCGearSkin(),
player.getCustomDexSkin(), player.getLevelsGained(), player.getEncounters(), player.getItems(),
player.getAvenueVisitors());
}
/**
@@ -43,6 +46,8 @@ public record PlayerDto(
player.setCGearSkin(cgearSkin);
player.setDexSkin(dexSkin);
player.setMusical(musical);
player.setCustomCGearSkin(customCGearSkin);
player.setCustomDexSkin(customDexSkin);
player.setLevelsGained(levelsGained);
player.setEncounters(encounters == null ? Collections.emptyList() : encounters);
player.setItems(items == null ? Collections.emptyList() : items);

View File

@@ -5,6 +5,7 @@ import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.util.Collection;
import java.util.Collections;
import java.util.Map;
@@ -25,7 +26,6 @@ public class PlayerManager {
private final ObjectMapper mapper = new ObjectMapper().enable(SerializationFeature.INDENT_OUTPUT);
private final Map<String, Player> playerMap = new ConcurrentHashMap<>();
private final File dataDirectory = new File("players");
private final File gameSaveDirectory = new File(dataDirectory, "savedata");
public PlayerManager() {
logger.info("Loading player data ...");
@@ -35,16 +35,76 @@ public class PlayerManager {
return;
}
// Migrate player data if necessary
migrateLegacyData();
// Load player data
for(File file : dataDirectory.listFiles()) {
if(!file.isDirectory()) {
loadPlayer(file);
if(file.isDirectory()) {
loadPlayer(new File(file, "data.json"));
}
}
logger.info("Loaded {} player(s)", playerMap.size());
}
/**
* Migrates player data from the old storage format.
*/
private void migrateLegacyData() {
// Migrate player configuration files
for(File file : dataDirectory.listFiles()) {
if(!file.isDirectory()) {
try {
PlayerDto player = mapper.readValue(file, PlayerDto.class);
File outputDirectory = new File(dataDirectory, player.gameSyncId());
outputDirectory.mkdirs();
Files.copy(file.toPath(), new File(outputDirectory, "data.json").toPath(), StandardCopyOption.REPLACE_EXISTING);
file.delete();
} catch(IOException e) {
logger.error("Could not migrate player data {}", file.getName());
}
}
}
// Migrate game save data files
File gameSaveDirectory = new File(dataDirectory, "savedata");
if(gameSaveDirectory.exists()) {
for(File file : gameSaveDirectory.listFiles()) {
if(!file.isDirectory()) {
String name = file.getName();
try {
// Skip if game save data file has an invalid name
if(!name.matches("^SAV-[A-HJ-NP-Z2-9]{10}.bin$")) {
logger.warn("Game save data {} will not be migrated because the file name is invalid", name);
file.delete();
continue;
}
String gameSyncId = name.split("-")[1].replace(".bin", "");
File outputDirectory = new File(dataDirectory, gameSyncId);
// Skip if game save data does not belong to any existing Game Sync data
if(!outputDirectory.isDirectory()) {
logger.warn("Game save data {} will not be migrated because no Game Sync data exists for it", name);
file.delete();
continue;
}
Files.copy(file.toPath(), new File(outputDirectory, "save.bin").toPath(), StandardCopyOption.REPLACE_EXISTING);
file.delete();
} catch(IOException e) {
logger.error("Could not migrate game save data {}", name, e);
}
}
}
gameSaveDirectory.delete();
}
}
/**
* Loads a {@link Player} from the specified input file.
* The loaded player instance is automatically mapped, unless it has an already-mapped Game Sync ID.
@@ -60,6 +120,7 @@ public class PlayerManager {
throw new IOException("Duplicate Game Sync ID %s".formatted(gameSyncId));
}
player.setDataDirectory(inputFile.getParentFile());
playerMap.put(gameSyncId, player);
} catch(IOException e) {
logger.error("Could not load player data at {}", inputFile.getAbsolutePath(), e);
@@ -75,12 +136,9 @@ public class PlayerManager {
/**
* Saves the data of the specified player to disk, and returns {@code true} if it succeeds.
* The output file is generated as follows:
*
* {@code new File(dataDirectory, "PGL-%s".formatted(gameSyncId))}
*/
public boolean savePlayer(Player player) {
return savePlayer(player, new File(dataDirectory, "PGL-%s.json".formatted(player.getGameSyncId())));
return savePlayer(player, player.getDataFile());
}
/**
@@ -124,9 +182,18 @@ public class PlayerManager {
return null;
}
// Create data directory
File playerDataDirectory = new File(dataDirectory, gameSyncId);
if(playerDataDirectory.exists()) {
logger.warn("Can't register player {} because the data directory already exists!", gameSyncId);
return null;
}
// Construct player object
Player player = new Player(gameSyncId);
player.setStatus(PlayerStatus.AWAKE);
player.setDataDirectory(playerDataDirectory);
// Try to save player data
if(!savePlayer(player)) {
@@ -140,20 +207,11 @@ public class PlayerManager {
/**
* Stores a game save file read from the specified input stream to a file.
* The output file is generated as follows:
*
* {@code new File(gameSaveDirectory, "SAV-%s.bin".formatted(gameSyncId))}
*
* @return {@code true} if the game save file was written successfully, otherwise {@code false}.
*/
public boolean storePlayerGameSaveFile(Player player, InputStream inputStream) {
// Try create directories
if(!gameSaveDirectory.exists() && !gameSaveDirectory.mkdirs()) {
return false;
}
// Write the save data
try(FileOutputStream outputStream = new FileOutputStream(getPlayerGameSaveFile(player))) {
try(FileOutputStream outputStream = new FileOutputStream(player.getSaveFile())) {
inputStream.transferTo(outputStream);
return true;
} catch(IOException e) {
@@ -162,13 +220,6 @@ public class PlayerManager {
}
}
/**
* @return The game save data {@link File} object associated with this player.
*/
public File getPlayerGameSaveFile(Player player) {
return new File(gameSaveDirectory, "SAV-%s.bin".formatted(player.getGameSyncId()));
}
/**
* @return {@code true} if a player with the specified Game Sync ID exists, {@code false} otherwise.
*/

View File

@@ -5,11 +5,14 @@ import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import entralinked.model.dlc.Dlc;
public class User {
private final String id;
private final String password; // I debated hashing it, but.. it's a 3-digit password...
private final Map<String, GameProfile> profiles = new HashMap<>();
private final Map<String, Dlc> dlcOverrides = new HashMap<>();
public User(String id, String password) {
this.id = id;
@@ -47,4 +50,24 @@ public class User {
protected Map<String, GameProfile> getProfileMap() {
return Collections.unmodifiableMap(profiles);
}
public void setDlcOverride(String type, Dlc target) {
if(target == null) {
dlcOverrides.remove(type);
} else {
dlcOverrides.put(type, target);
}
}
public void removeDlcOverride(String type) {
dlcOverrides.remove(type);
}
public boolean hasDlcOverride(String type) {
return dlcOverrides.containsKey(type);
}
public Dlc getDlcOverride(String type) {
return dlcOverrides.get(type);
}
}

View File

@@ -1,7 +1,11 @@
package entralinked.network.http.dashboard;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.Collections;
import java.util.HashMap;
@@ -15,6 +19,7 @@ import javax.imageio.ImageIO;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.bouncycastle.util.Arrays;
import com.fasterxml.jackson.databind.ObjectMapper;
@@ -30,8 +35,11 @@ import entralinked.model.player.Player;
import entralinked.model.player.PlayerManager;
import entralinked.model.player.PlayerStatus;
import entralinked.network.http.HttpHandler;
import entralinked.utility.ColorUtility;
import entralinked.utility.Crc16;
import entralinked.utility.GsidUtility;
import entralinked.utility.TiledImageReader;
import entralinked.utility.LEOutputStream;
import entralinked.utility.TiledImageUtility;
import io.javalin.Javalin;
import io.javalin.config.JavalinConfig;
import io.javalin.http.Context;
@@ -45,7 +53,7 @@ import io.javalin.json.JavalinJackson;
public class DashboardHandler implements HttpHandler {
private static final Logger logger = LogManager.getLogger();
private final Map<Dlc, BufferedImage> skinPreviewCache = new HashMap<>();
private final Map<Object, BufferedImage> skinPreviewCache = new HashMap<>();
private final DlcList dlcList;
private final PlayerManager playerManager;
@@ -57,18 +65,52 @@ public class DashboardHandler implements HttpHandler {
logger.info("Loading C-Gear and Pokédex skin previews ...");
List<Dlc> skins = dlcList.getDlcList(dlc -> dlc.type().startsWith("CGEAR") || dlc.type().equals("ZUKAN"));
// Cache default skins
for(Dlc skin : skins) {
try(FileInputStream inputStream = new FileInputStream(skin.path())) {
BufferedImage image =
skin.type().equals("ZUKAN") ? TiledImageReader.readDexSkin(inputStream) :
skin.type().equals("CGEAR") ? TiledImageReader.readCGearSkin(inputStream, true) :
TiledImageReader.readCGearSkin(inputStream, false); // CGEAR2
BufferedImage image = skin.type().equals("ZUKAN") ? TiledImageUtility.readDexSkin(inputStream, true)
: skin.type().equals("CGEAR") ? TiledImageUtility.readCGearSkin(inputStream, true)
: TiledImageUtility.readCGearSkin(inputStream, false); // CGEAR2
skinPreviewCache.put(skin, image);
} catch(IOException | IndexOutOfBoundsException e) {
logger.error("Could not load image for skin {} of type {}", skin.name(), skin.type(), e);
}
}
// Cache custom skins for each player
for(Player player : playerManager.getPlayers()) {
File cgearSkinFile = player.getCGearSkinFile();
File dexSkinFile = player.getDexSkinFile();
// Cache custom C-Gear skin preview if it exists
if(cgearSkinFile.exists()) {
try(FileInputStream inputStream = new FileInputStream(cgearSkinFile)) {
boolean version2 = player.getGameVersion().isVersion2();
// Read the C-Gear skin image
BufferedImage image = TiledImageUtility.readCGearSkin(inputStream, !version2);
// Cache the result
skinPreviewCache.put("%s/%s".formatted(player.getGameSyncId(), version2 ? "CGEAR2" : "CGEAR"), image);
} catch(IOException | IndexOutOfBoundsException | NullPointerException e) {
logger.error("Could not load custom C-Gear skin preview for player {}", player.getGameSyncId(), e);
}
}
// Cache custom Pokédex skin preview if it exists
if(dexSkinFile.exists()) {
try(FileInputStream inputStream = new FileInputStream(dexSkinFile)) {
// Read the Pokédex skin image
BufferedImage image = TiledImageUtility.readDexSkin(inputStream, true);
// Cache the result
skinPreviewCache.put("%s/ZUKAN".formatted(player.getGameSyncId()), image);
} catch(IOException | IndexOutOfBoundsException e) {
logger.error("Could not load custom Pokédex skin preview for player {}", player.getGameSyncId(), e);
}
}
}
logger.info("Cached {} skin previews", skinPreviewCache.size());
}
@@ -77,6 +119,7 @@ public class DashboardHandler implements HttpHandler {
javalin.get("/dashboard/previewskin", this::handlePreviewSkin);
javalin.get("/dashboard/dlc", this::handleRetrieveDlcList);
javalin.get("/dashboard/profile", this::handleRetrieveProfile);
javalin.post("/dashboard/uploadskin", this::handleUploadSkin);
javalin.post("/dashboard/profile", this::handleUpdateProfile);
javalin.post("/dashboard/login", this::handleLogin);
javalin.post("/dashboard/logout", this::handleLogout);
@@ -111,15 +154,38 @@ public class DashboardHandler implements HttpHandler {
// Make sure query parameters are present
if(type == null || name == null) {
ctx.status(404);
ctx.status(HttpStatus.NOT_FOUND);
return;
}
// Handle custom skin preview
if(name.equals("custom")) {
Player player = ctx.sessionAttribute("player");
// Check if player exists
if(player == null) {
ctx.status(HttpStatus.NOT_FOUND);
return;
}
BufferedImage previewImage = skinPreviewCache.get("%s/%s".formatted(player.getGameSyncId(), type));
// Check if preview image exists
if(previewImage == null) {
ctx.status(HttpStatus.NOT_FOUND);
return;
}
ImageIO.write(previewImage, "png", ctx.outputStream());
return;
}
// Handle DLC skin preview
Dlc dlc = dlcList.getDlc("IRAO", type, name);
// Check if DLC exists
if(dlc == null) {
ctx.status(404);
ctx.status(HttpStatus.NOT_FOUND);
return;
}
@@ -188,7 +254,124 @@ public class DashboardHandler implements HttpHandler {
// Store session attribute and send response
ctx.sessionAttribute("player", player);
ctx.json(new DashboardStatusMessage("ok")); // heh
ctx.json(Collections.EMPTY_MAP);
}
/**
* POST request handler for {@code /dashboard/uploadskin}
*/
private void handleUploadSkin(Context ctx) throws IOException {
Player player = ctx.sessionAttribute("player");
// Check if player exists
if(player == null) {
ctx.json(new DashboardStatusMessage("Unauthorized", true));
ctx.status(HttpStatus.UNAUTHORIZED);
return;
}
String type = ctx.queryParam("type");
String fileName = ctx.queryParam("filename");
// Check if type & file name are present and are valid
if(type == null || fileName == null ||
(!type.equals("CGEAR") && !type.equals("CGEAR2") && !type.equals("ZUKAN"))) {
ctx.status(HttpStatus.BAD_REQUEST);
return;
}
try {
BufferedImage image = ImageIO.read(ctx.bodyInputStream());
BufferedImage previewImage = null;
// Make sure file is a valid image
if(image == null) {
ctx.json(new DashboardStatusMessage("File is either not an image or uses an unsupported format.", true));
return;
}
// Make sure image has the correct dimensions
if(image.getWidth() != 256 || image.getHeight() != 192) {
ctx.json(new DashboardStatusMessage("Image must be 256 x 192 pixels.", true));
return;
}
File outputFile = type.equals("ZUKAN") ? player.getDexSkinFile() : player.getCGearSkinFile();
ByteArrayOutputStream byteOutputStream = new ByteArrayOutputStream();
byte[] skinBytes = null;
// Write skin data to buffer and generate a preview image
switch(type) {
case "CGEAR":
case "CGEAR2":
boolean offsetIndices = type.equals("CGEAR");
TiledImageUtility.writeCGearSkin(byteOutputStream, image, offsetIndices);
skinBytes = byteOutputStream.toByteArray();
previewImage = TiledImageUtility.readCGearSkin(new ByteArrayInputStream(skinBytes), offsetIndices);
break;
case "ZUKAN":
// Generate some background colors based roughly on what's in the image
int[] backgroundColors = Arrays.copyOf(TiledImageUtility.DEFAULT_DEX_BACKGROUND_COLORS, 64);
int backgroundColor = image.getRGB(0, 0);
int dexColor = image.getRGB(0, 134);
int buttonColor = image.getRGB(128, 134);
// Background colors (58, 59, 60)
for(int i = 0; i < 3; i++) {
backgroundColors[i + 58] = ColorUtility.multiplyColor(backgroundColor, 0.7 + i * 0.15);
}
// Pokédex colors (48, 49, 50, 51, 52)
for(int i = 0; i < 5; i++) {
backgroundColors[i + 48] = ColorUtility.multiplyColor(dexColor, 1.15 - i * 0.15);
}
// Pokédex button colors (53, 54, 55, 56)
for(int i = 0; i < 4; i++) {
backgroundColors[i + 53] = ColorUtility.multiplyColor(buttonColor, 0.55 + i * 0.15);
}
// Process skin data
TiledImageUtility.writeDexSkin(byteOutputStream, image, backgroundColors);
skinBytes = byteOutputStream.toByteArray();
previewImage = TiledImageUtility.readDexSkin(new ByteArrayInputStream(skinBytes), true);
break;
}
// Write custom skin to output file
try(LEOutputStream outputStream = new LEOutputStream(new FileOutputStream(outputFile))) {
outputStream.write(skinBytes);
outputStream.writeShort(Crc16.calc(skinBytes));
}
// Cache preview image
skinPreviewCache.put("%s/%s".formatted(player.getGameSyncId(), type), previewImage);
} catch(IOException e) {
logger.error("An error occured while processing custom skin data", e);
ctx.status(HttpStatus.INTERNAL_SERVER_ERROR);
return;
} catch(IllegalArgumentException e) {
// Silently discard exception, only send feedback to the client
ctx.json(new DashboardStatusMessage(e.getMessage(), true));
return;
}
// Update player information
if(type.equals("ZUKAN")) {
player.setDexSkin("custom");
player.setCustomDexSkin(fileName);
} else {
player.setCGearSkin("custom");
player.setCustomCGearSkin(fileName);
}
// Try to save player data
if(!playerManager.savePlayer(player)) {
ctx.json(new DashboardStatusMessage("Profile data could not be saved due to an error.", true));
return;
}
ctx.json(Collections.EMPTY_MAP);
}
/**

View File

@@ -15,6 +15,8 @@ public record DashboardProfileMessage(
String cgearSkin,
String dexSkin,
String musical,
String customCGearSkin,
String customDexSkin,
int levelsGained,
Collection<DreamEncounter> encounters,
Collection<DreamItem> items,
@@ -22,7 +24,8 @@ public record DashboardProfileMessage(
public DashboardProfileMessage(String dreamerSprite, Player player) {
this(player.getGameVersion().getDisplayName(), dreamerSprite, player.getDreamerInfo(),
player.getCGearSkin(), player.getDexSkin(), player.getMusical(), player.getLevelsGained(),
player.getEncounters(), player.getItems(), player.getAvenueVisitors());
player.getCGearSkin(), player.getDexSkin(), player.getMusical(), player.getCustomCGearSkin(),
player.getCustomDexSkin(), player.getLevelsGained(), player.getEncounters(), player.getItems(),
player.getAvenueVisitors());
}
}

View File

@@ -2,6 +2,7 @@ package entralinked.network.http.dls;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.List;
import com.fasterxml.jackson.databind.ObjectMapper;
@@ -9,6 +10,7 @@ import entralinked.Entralinked;
import entralinked.model.dlc.Dlc;
import entralinked.model.dlc.DlcList;
import entralinked.model.user.ServiceSession;
import entralinked.model.user.User;
import entralinked.model.user.UserManager;
import entralinked.network.http.HttpHandler;
import entralinked.network.http.HttpRequestHandler;
@@ -59,6 +61,9 @@ public class DlsHandler implements HttpHandler {
default -> throw new IllegalArgumentException("Invalid POST request action: " + request.action());
};
// Store user attribute for subsequent handlers
ctx.attribute("user", session.user());
// Handle the request
handler.process(request, ctx);
}
@@ -67,9 +72,16 @@ public class DlsHandler implements HttpHandler {
* POST handler for {@code /download action=list}
*/
private void handleRetrieveDlcList(DlsRequest request, Context ctx) throws IOException {
User user = ctx.attribute("user");
String gameCode = getDlcGameCode(request.dlcGameCode());
String type = getRegionlessDlcType(request.dlcType());
// If an overriding DLC is present, send the data for that instead.
if(user.hasDlcOverride(type)) {
ctx.result(dlcList.getDlcListString(List.of(user.getDlcOverride(type))));
return;
}
// TODO NOTE: I assume that in a conventional implementation, certain DLC attributes may be omitted from the request.
ctx.result(dlcList.getDlcListString(dlcList.getDlcList(gameCode, type, request.dlcIndex())));
}
@@ -78,9 +90,10 @@ public class DlsHandler implements HttpHandler {
* POST handler for {@code /download action=contents}
*/
private void handleRetrieveDlcContent(DlsRequest request, Context ctx) throws IOException {
User user = ctx.attribute("user");
String gameCode = getDlcGameCode(request.dlcGameCode());
String type = getRegionlessDlcType(request.dlcType());
Dlc dlc = dlcList.getDlc(gameCode, type, request.dlcName());
Dlc dlc = user.hasDlcOverride(type) ? user.getDlcOverride(type) : dlcList.getDlc(gameCode, type, request.dlcName());
// Check if the requested DLC exists
if(dlc == null) {

View File

@@ -117,6 +117,14 @@ public class NasHandler implements HttpHandler {
* POST handler for {@code /ac action=SVCLOC}
*/
private void handleRetrieveServiceLocation(NasRequest request, Context ctx) throws IOException {
// Authenticate user
User user = userManager.authenticateUser(request.userId(), request.password());
if(user == null) {
result(ctx, NasReturnCode.USER_NOT_FOUND);
return;
}
// Determine service location from type
String service = switch(request.serviceType()) {
case "0000" -> "external"; // External game-specific service
@@ -125,7 +133,7 @@ public class NasHandler implements HttpHandler {
};
// Prepare user credentials
ServiceCredentials credentials = userManager.createServiceSession(null, service, null);
ServiceCredentials credentials = userManager.createServiceSession(user, service, null);
result(ctx, new NasServiceLocationResponse(true, service, credentials.authToken()));
}

View File

@@ -16,6 +16,7 @@ import com.fasterxml.jackson.databind.ObjectMapper;
import entralinked.Configuration;
import entralinked.Entralinked;
import entralinked.model.avenue.AvenueVisitor;
import entralinked.model.dlc.Dlc;
import entralinked.model.dlc.DlcList;
import entralinked.model.pkmn.PkmnInfo;
import entralinked.model.pkmn.PkmnInfoReader;
@@ -26,6 +27,7 @@ import entralinked.model.player.Player;
import entralinked.model.player.PlayerManager;
import entralinked.model.player.PlayerStatus;
import entralinked.model.user.ServiceSession;
import entralinked.model.user.User;
import entralinked.model.user.UserManager;
import entralinked.network.http.HttpHandler;
import entralinked.network.http.HttpRequestHandler;
@@ -108,8 +110,9 @@ public class PglHandler implements HttpHandler {
return;
}
// Store request object for subsequent handlers
// Store attributes for subsequent handlers
ctx.attribute("request", request);
ctx.attribute("user", session.user());
}
/**
@@ -142,7 +145,7 @@ public class PglHandler implements HttpHandler {
writeStatusCode(outputStream, 1); // Unauthorized
return;
}
// Create bitlist
byte[] bitlist = new byte[128]; // TODO pool? maybe just cache
@@ -187,6 +190,7 @@ public class PglHandler implements HttpHandler {
private void handleDownloadSaveData(PglRequest request, Context ctx) throws IOException {
LEOutputStream outputStream = new LEOutputStream(ctx.outputStream());
Player player = playerManager.getPlayer(request.gameSyncId());
User user = ctx.attribute("user");
// Check if player exists
if(player == null) {
@@ -207,6 +211,33 @@ public class PglHandler implements HttpHandler {
List<DreamEncounter> encounters = player.getEncounters();
List<DreamItem> items = player.getItems();
// Prepare DLC information
String cgearType = player.getGameVersion().isVersion2() ? "CGEAR2" : "CGEAR";
String cgearSkin = player.getCGearSkin();
String dexSkin = player.getDexSkin();
int cgearSkinIndex = 0;
int dexSkinIndex = 0;
// Create or remove custom C-Gear skin DLC override
if("custom".equals(cgearSkin)) {
cgearSkinIndex = 1;
user.setDlcOverride(cgearType, new Dlc(player.getCGearSkinFile().getAbsolutePath(),
"custom", "IRAO", cgearType, cgearSkinIndex, 9730, 0, true));
} else {
cgearSkinIndex = dlcList.getDlcIndex("IRAO", cgearType, cgearSkin);
user.removeDlcOverride(cgearType);
}
// Create or remove custom Pokédex skin DLC override
if("custom".equals(dexSkin)) {
dexSkinIndex = 1;
user.setDlcOverride("ZUKAN", new Dlc(player.getDexSkinFile().getAbsolutePath(),
"custom", "IRAO", "ZUKAN", dexSkinIndex, 25090, 0, true));
} else {
dexSkinIndex = dlcList.getDlcIndex("IRAO", "ZUKAN", dexSkin);
user.removeDlcOverride("ZUKAN");
}
// When waking up a Pokémon, these 4 bytes are written to 0x1D304 in the save file.
// If the bytes in the game's save file match the new bytes, they will be set to 0x00000000
// and no content will be downloaded.
@@ -229,8 +260,8 @@ public class PglHandler implements HttpHandler {
outputStream.writeShort(player.getLevelsGained());
outputStream.write(0); // Unknown
outputStream.write(dlcList.getDlcIndex("IRAO", "MUSICAL", player.getMusical()));
outputStream.write(dlcList.getDlcIndex("IRAO", player.getGameVersion().isVersion2() ? "CGEAR2" : "CGEAR", player.getCGearSkin()));
outputStream.write(dlcList.getDlcIndex("IRAO", "ZUKAN", player.getDexSkin()));
outputStream.write(cgearSkinIndex);
outputStream.write(dexSkinIndex);
outputStream.write(decorList.isEmpty() ? 0 : 1); // Seems to be a flag for indicating whether or not decor data is present
outputStream.write(0); // Must be zero?
@@ -326,7 +357,7 @@ public class PglHandler implements HttpHandler {
}
// Check if the game save data exists
File file = playerManager.getPlayerGameSaveFile(player);
File file = player.getSaveFile();
if(!file.exists()) {
writeStatusCode(outputStream, 5); // No game save data exists for this Game Sync ID
@@ -394,10 +425,13 @@ public class PglHandler implements HttpHandler {
// Prepare response
LEOutputStream outputStream = new LEOutputStream(ctx.outputStream());
// Check if the player exists and does not already have a Pokémon tucked in
// Check if the player exists, has no Pokémon tucked in already and uses the same game version
Player player = playerManager.getPlayer(request.gameSyncId());
if(player == null || (player.getStatus() != PlayerStatus.AWAKE && !configuration.allowOverwritingPlayerDreamInfo())) {
if(player == null
|| (!configuration.allowOverwritingPlayerDreamInfo() && player.getStatus() != PlayerStatus.AWAKE)
|| (!configuration.allowPlayerGameVersionMismatch() && player.getGameVersion() != null
&& request.gameVersion() != player.getGameVersion())) {
// Skip everything
ServletInputStream inputStream = ctx.req().getInputStream();
@@ -419,7 +453,7 @@ public class PglHandler implements HttpHandler {
// Read save data
PkmnInfo dreamerInfo = null;
try(FileInputStream inputStream = new FileInputStream(playerManager.getPlayerGameSaveFile(player))) {
try(FileInputStream inputStream = new FileInputStream(player.getSaveFile())) {
inputStream.skip(0x1D300); // Skip to dream world data
inputStream.skip(8); // Skip to Pokémon data
dreamerInfo = PkmnInfoReader.readPokeInfo(inputStream);

View File

@@ -0,0 +1,48 @@
package entralinked.utility;
/**
* Utility class for various color-related shenanigans.
*/
public class ColorUtility {
/**
* Multiplies the red, green and blue components of the specified RGB888 color value by the given factor.
*
* @param color The color to multiply.
* @param factor The factor to use.
* @return The multiplied color.
*/
public static int multiplyColor(int color, double factor) {
int red = color >> 16 & 0xFF;
int green = color >> 8 & 0xFF;
int blue = color & 0xFF;
red = Math.max(0, Math.min(255, (int)(red * factor)));
green = Math.max(0, Math.min(255, (int)(green * factor)));
blue = Math.max(0, Math.min(255, (int)(blue * factor)));
return (red << 16) | (green << 8) | blue;
}
/**
* Converts the input BGR555 color value to an RGB888 color value.
*
* @return The RGB888 color value.
*/
public static int convertBGR555ToRGB888(int color) {
int red = (color & 0x1F) << 3;
int green = ((color & 0x3E0) >> 5) << 3;
int blue = ((color & 0x7C00) >> 10) << 3;
return (red << 16) | (green << 8) | blue;
}
/**
* Converts the input RGB888 color value to a BGR555 color value.
*
* @return The BGR555 color value.
*/
public static int convertRGB888ToBGR555(int color) {
int red = color >> 16 & 0xFF;
int green = color >> 8 & 0xFF;
int blue = color & 0xFF;
return (red >> 3) | (green >> 3 << 5) | (blue >> 3 << 10);
}
}

View File

@@ -0,0 +1,51 @@
package entralinked.utility;
import java.io.FilterInputStream;
import java.io.IOException;
import java.io.InputStream;
/**
* Like {@link LEOutputStream}, but {@link InputStream}.
*/
public class LEInputStream extends FilterInputStream {
protected final byte[] buffer = new byte[8];
public LEInputStream(InputStream inputStream) {
super(inputStream);
}
public short readShort() throws IOException {
in.read(buffer, 0, 2);
return (short)(buffer[0] & 0xFF
| ((buffer[1] & 0xFF) << 8));
}
public int readInt() throws IOException {
in.read(buffer, 0, 4);
return buffer[0] & 0xFF
| ((buffer[1] & 0xFF) << 8)
| ((buffer[2] & 0xFF) << 16)
| ((buffer[3] & 0xFF) << 24);
}
public double readFloat() throws IOException {
return Float.intBitsToFloat(readInt());
}
public long readLong() throws IOException {
in.read(buffer, 0, 8);
return buffer[0] & 0xFF
| ((buffer[1] & 0xFF) << 8)
| ((buffer[2] & 0xFF) << 16)
| ((long)(buffer[3] & 0xFF) << 24)
| ((long)(buffer[4] & 0xFF) << 32)
| ((long)(buffer[5] & 0xFF) << 40)
| ((long)(buffer[6] & 0xFF) << 48)
| ((long)(buffer[7] & 0xFF) << 56);
}
public double readDouble() throws IOException {
return Double.longBitsToDouble(readLong());
}
}

View File

@@ -1,187 +0,0 @@
package entralinked.utility;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Utility class for reading tiled images (C-Gear & Pokédex skin data) into a usable {@link BufferedImage}.
*/
public class TiledImageReader {
public static final int TILE_WIDTH = 8;
public static final int TILE_HEIGHT = 8;
public static final int TILE_SIZE = TILE_WIDTH * TILE_HEIGHT;
public static final int COLOR_PALETTE_SIZE = 16;
public static final int SCREEN_WIDTH = 256;
public static final int SCREEN_HEIGHT = 192;
public static final int SCREEN_SIZE = SCREEN_WIDTH * SCREEN_HEIGHT;
public static final int SCREEN_TILE_COUNT = SCREEN_SIZE / TILE_SIZE;
private static final byte[] dexBackgroundColorIndices = new byte[SCREEN_SIZE];
private static final Logger logger = LogManager.getLogger();
static {
// Load Pokédex skin background color indices
try(InputStream inputStream = TiledImageReader.class.getResourceAsStream("/zukan.bin")) {
int currentIndex = 0;
int valueAmount = -1;
int value = -1;
// Read until end of stream
while((valueAmount = inputStream.read()) != -1 && (value = inputStream.read()) != -1) {
for(int i = 0; i < valueAmount; i++) {
dexBackgroundColorIndices[currentIndex++] = (byte)(value & 63);
}
}
} catch(IOException e) {
logger.error("Could not load Pokédex background data", e);
}
}
/**
* Reads a C-Gear skin from the specified {@link InputStream}.
*
* @param normalizeIndices Should be {@code true} if the provided C-Gear skin data is from the original Black & White.
* @return A {@link BufferedImage} representing the read C-Gear skin data.
*/
public static BufferedImage readCGearSkin(InputStream inputStream, boolean normalizeIndices) throws IOException {
return readTiledImage(inputStream, 255, 0, null, normalizeIndices);
}
/**
* Reads a Pokédex skin from the specified {@link InputStream}.
* If the skin in question is an overlay, the Pokédex background will be applied to the resulting image automatically.
*
* @return A {@link BufferedImage} representing the read Pokédex skin data.
*/
public static BufferedImage readDexSkin(InputStream inputStream) throws IOException {
return readTiledImage(inputStream, 768, 64, dexBackgroundColorIndices, false);
}
/**
* Reads tiled image data from the provided {@link InputStream} and returns a {@link BufferedImage} representing the read image data.
*
* @param tileCount The number of tiles to be read. This should be equal to the maximum number of tiles for this image.
* @param backgroundColorCount The number of background colors this image has.
* @param backgroundColorIndices The background color indices of the background image. If {@code null}, no background will be used.
* @param normalizedIndices Indicates that tile indices are not linear (Black & White C-Gear skins) and should be normalized.
* @return A {@link BufferedImage} representing the read image data.
*/
public static BufferedImage readTiledImage(InputStream inputStream, int tileCount, int backgroundColorCount,
byte[] backgroundColorIndices, boolean normalizeIndices) throws IOException {
BufferedImage image = new BufferedImage(SCREEN_WIDTH, SCREEN_HEIGHT, BufferedImage.TYPE_INT_RGB); // Result image
int[] tileData = new int[tileCount * TILE_SIZE];
int[] tileIndices = new int[tileCount]; // Tile index lookup table
int[] colorPalette = new int[COLOR_PALETTE_SIZE];
int[] backgroundColorPalette = new int[backgroundColorCount];
// Read tile data.
for(int i = 0; i < tileCount; i++) {
byte[] rawTileData = inputStream.readNBytes(TILE_SIZE / 2);
for(int j = 0; j < rawTileData.length; j++) {
int paletteIndices = rawTileData[j]; // Contains color palette indices for 2 adjacent pixels.
tileData[i * TILE_SIZE + j * 2] = paletteIndices & (COLOR_PALETTE_SIZE - 1);
tileData[i * TILE_SIZE + j * 2 + 1] = (paletteIndices >> 4) & (COLOR_PALETTE_SIZE - 1);
}
// Store the index of the tile as it would be in memory so we can look it up later when we're mapping the tiles.
tileIndices[i] = normalizeIndices ? i + i / 17 * 15 + 0xA0A0 : i;
}
// Read foreground color data.
// In cases where background colors are present, pixels that use the *first* foreground color
// will be replaced by the background color at that pixel's location.
for(int i = 0; i < COLOR_PALETTE_SIZE; i++) {
colorPalette[i] = convertColor(inputStream.read() | inputStream.read() << 8);
}
// Read background color data.
// Pokédex skins contain room for 240 extra colors, 64 of which are defined and appear to be used as the
// 'background' colors in cases where the skin is only an overlay that is displayed on top of the 'true' Pokédex.
for(int i = 0; i < backgroundColorCount; i++) {
backgroundColorPalette[i] = convertColor(inputStream.read() | inputStream.read() << 8);
}
// Map tiles to the resulting image.
// In cases where the tile count is 768 or greater, which is exactly enough tiles to fill the entire screen,
// the tiles will be applied in the order they are provided and no additional mapping data will be read.
// This is always the case for Pokédex skins, and never the case for C-Gear skins.
if(tileCount < SCREEN_TILE_COUNT) {
// Not enough tiles -- read additional mapping data to figure out their placement.
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_HEIGHT;
int leftBits = inputStream.read();
int rightBits = inputStream.read();
int memoryIndex = leftBits | (rightBits & ~12) << 8;
int flipBits = rightBits & 12;
// The normalized tile index is the index of the in-memory tile index in the lookup table.
int tileIndex = 0;
for(int k = 0; k < tileIndices.length; k++) {
if(memoryIndex == tileIndices[k]) {
tileIndex = k;
break;
}
}
// Apply the pixels of this tile to the resulting image.
for(int j = 0; j < TILE_SIZE; j++) {
// Get the color index for this pixel based on how the tile is flipped.
int tilePixelIndex = switch(flipBits) {
case 4 -> (TILE_WIDTH * (j / TILE_WIDTH) + TILE_WIDTH) - j % TILE_WIDTH - 1; // Flip horizontally
case 8 -> TILE_SIZE - (TILE_WIDTH * (j / TILE_WIDTH) + TILE_WIDTH) + j % TILE_WIDTH; // Flip vertically
case 12 -> TILE_SIZE - j - 1; // Flip horizontally & vertically
default -> j; // Don't flip
};
int pixelX = x + j % TILE_WIDTH;
int pixelY = y + j / TILE_WIDTH;
int paletteIndex = tileData[tileIndex * TILE_SIZE + tilePixelIndex];
// If a background is present and the foreground color index of this pixel is 0, use the background color instead.
// The background color index is determined by the pixel location.
int color = backgroundColorIndices == null || paletteIndex > 0 ? colorPalette[paletteIndex]
: backgroundColorPalette[backgroundColorIndices[pixelY * SCREEN_WIDTH + pixelX]];
// Finally, set the pixel!
image.setRGB(pixelX, pixelY, color);
}
}
} else {
// There are enough tiles to fill up the entire screen, so let's just place them in order.
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_WIDTH;
for(int j = 0; j < TILE_SIZE; j++) {
int pixelX = x + j % TILE_WIDTH;
int pixelY = y + j / TILE_WIDTH;
int paletteIndex = tileData[i * TILE_SIZE + j];
int color = backgroundColorIndices == null || paletteIndex > 0 ? colorPalette[paletteIndex]
: backgroundColorPalette[backgroundColorIndices[pixelY * SCREEN_WIDTH + pixelX]];
image.setRGB(pixelX, pixelY, color);
}
}
}
return image;
}
/**
* Converts the input BGR555 color value to an RGB888 color value.
*
* @return The RGB888 color value.
*/
private static int convertColor(int color) {
int red = (color & 0x1F) << 3;
int green = ((color & 0x3E0) >> 5) << 3;
int blue = ((color & 0x7C00) >> 10) << 3;
return (red << 16) | (green << 8) | blue;
}
}

View File

@@ -0,0 +1,378 @@
package entralinked.utility;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Utility class for reading/writing tiled images to/from {@link BufferedImage} objects.
*/
public class TiledImageUtility {
public static final int[] DEFAULT_DEX_BACKGROUND_COLORS = {
0xE8E8E8, 0xE0E0E0, 0xD8D8D8, 0xD0D0D0, 0xD0C8C8, 0xC8C8C8, 0xC0C0C0, 0xB8B8B8, 0xB0B0B0, 0xA8A8A8, 0xA0A0A0,
0xA0A098, 0x989898, 0x909090, 0x888888, 0x808080, 0x787878, 0x707070, 0x686868, 0x606060, 0x585858, 0x505050,
0x484850, 0x484848, 0x484840, 0x404040, 0xF800F8, 0xF800F8, 0xF800F8, 0xF800F8, 0xF800F8, 0xF800F8, 0x282828,
0x202020, 0x181818, 0x101010, 0xF800F8, 0x303030, 0x404040, 0x505050, 0xF800F8, 0xF800F8, 0xF800F8, 0xF800F8,
0xF800F8, 0xF800F8, 0xF800F8, 0xF800F8, 0xF870A0, 0xF84878, 0xC03860, 0x802848, 0x482030, 0x505858, 0x909090,
0xC8C8C8, 0xE0E8E8, 0xF800F8, 0x404848, 0x707878, 0xA8B0B0, 0xF800F8, 0xF800F8, 0xF800F8}; // Unsafe
public static final int TILE_WIDTH = 8;
public static final int TILE_HEIGHT = 8;
public static final int TILE_SIZE = TILE_WIDTH * TILE_HEIGHT;
public static final int COLOR_PALETTE_SIZE = 16;
public static final int SCREEN_WIDTH = 256;
public static final int SCREEN_HEIGHT = 192;
public static final int SCREEN_SIZE = SCREEN_WIDTH * SCREEN_HEIGHT;
public static final int SCREEN_TILE_COUNT = SCREEN_SIZE / TILE_SIZE;
private static final byte[] dexBackgroundColorIndices = new byte[SCREEN_SIZE];
private static final boolean[] dexBackgroundOverrides = new boolean[SCREEN_SIZE];
private static final Logger logger = LogManager.getLogger();
static {
// Load Pokédex skin background data
try(LEInputStream inputStream = new LEInputStream(TiledImageUtility.class.getResourceAsStream("/zukan.bin"))) {
int index = 0;
int pairs = inputStream.readShort();
// Read background color indices
for(int i = 0; i < pairs; i++) {
int amount = inputStream.read();
int value = inputStream.read();
for(int j = 0; j < amount; j++) {
dexBackgroundColorIndices[index++] = (byte)(value & 63);
}
}
index = 0;
pairs = inputStream.readShort();
// Read background override bits
for(int i = 0; i < pairs; i++) {
int amount = inputStream.readShort();
int value = inputStream.read();
for(int j = 0; j < amount; j++) {
for(int k = 0; k < 8; k++) {
dexBackgroundOverrides[index++] = (value & 1 << k) != 0;
}
}
}
} catch(IOException e) {
logger.error("Could not load Pokédex background data", e);
}
}
/**
* Reads a C-Gear skin from the specified {@link InputStream}.
*
* @param inputStream The input stream to read from.
* @param normalizeIndices Should be {@code true} if the provided C-Gear skin data is from the original Black & White.
* @return A {@link BufferedImage} representing the read C-Gear skin data.
*/
public static BufferedImage readCGearSkin(InputStream inputStream, boolean normalizeIndices) throws IOException {
return readTiledImage(new LEInputStream(inputStream), 255, 0, null, null, normalizeIndices);
}
/**
* Reads a Pokédex skin from the specified {@link InputStream}.
* If the skin in question is an overlay, the Pokédex background will be applied to the resulting image automatically.
*
* @param inputStream The input stream to read from.
* @param applyBackground Whether to apply the Pokédex background to the result image, or read the data as-is.
* @return A {@link BufferedImage} representing the read Pokédex skin data.
*/
public static BufferedImage readDexSkin(InputStream inputStream, boolean applyBackground) throws IOException {
return readTiledImage(new LEInputStream(inputStream), 768, 64,
applyBackground ? dexBackgroundColorIndices : null, applyBackground ? dexBackgroundOverrides : null, false);
}
/**
* Reads tiled image data from the provided {@link InputStream} and returns a {@link BufferedImage} representing the read image data.
*
* @param inputStream The input stream to read from.
* @param tileCount The number of tiles to be read. This should be equal to the maximum number of tiles for this image.
* @param backgroundColorCount The number of background colors this image has.
* @param backgroundColorIndices The background color indices of the background image. If {@code null}, no background will be used.
* @param backgroundOverrides An array of booleans representing pixels that forcibly use the background color. Can be {@code null}.
* @param normalizedIndices Indicates that tile indices are not linear (Black & White C-Gear skins) and should be normalized.
* @return A {@link BufferedImage} representing the read image data.
*/
private static BufferedImage readTiledImage(LEInputStream inputStream, int tileCount, int backgroundColorCount,
byte[] backgroundColorIndices, boolean[] backgroundOverrides, boolean normalizeIndices) throws IOException {
BufferedImage image = new BufferedImage(SCREEN_WIDTH, SCREEN_HEIGHT, BufferedImage.TYPE_INT_RGB); // Result image
int[] tileData = new int[tileCount * TILE_SIZE];
int[] tileIndices = new int[tileCount]; // Tile index lookup table
int[] colorPalette = new int[COLOR_PALETTE_SIZE];
int[] backgroundColorPalette = new int[backgroundColorCount];
// Read tile data.
for(int i = 0; i < tileCount; i++) {
byte[] rawTileData = inputStream.readNBytes(TILE_SIZE / 2);
for(int j = 0; j < rawTileData.length; j++) {
int paletteIndices = rawTileData[j]; // Contains color palette indices for 2 adjacent pixels.
tileData[i * TILE_SIZE + j * 2] = paletteIndices & (COLOR_PALETTE_SIZE - 1);
tileData[i * TILE_SIZE + j * 2 + 1] = (paletteIndices >> 4) & (COLOR_PALETTE_SIZE - 1);
}
// Store the index of the tile as it would be in memory so we can look it up later when we're mapping the tiles.
tileIndices[i] = normalizeIndices ? i + i / 17 * 15 + 0xA0A0 : i;
}
// Read foreground color data.
// In cases where background colors are present, pixels that use the *first* foreground color
// will be replaced by the background color at that pixel's location.
for(int i = 0; i < COLOR_PALETTE_SIZE; i++) {
int color = inputStream.readShort();
// The game seems to always replace the first color of the foreground with the background,
// so let's just set it to black so that C-Gear skin previews are more accurate.
// This won't do anything for Pokédex skins, as they use a special background color palette.
colorPalette[i] = i == 0 ? 0 : ColorUtility.convertBGR555ToRGB888(color);
}
// Read background color data.
// Pokédex skins contain room for 240 extra colors, 64 of which are defined and appear to be used as the
// 'background' colors in cases where the skin is only an overlay that is displayed on top of the 'true' Pokédex.
for(int i = 0; i < backgroundColorCount; i++) {
backgroundColorPalette[i] = ColorUtility.convertBGR555ToRGB888(inputStream.readShort());
}
// Map tiles to the resulting image.
// In cases where the tile count is 768 or greater, which is exactly enough tiles to fill the entire screen,
// the tiles will be applied in the order they are provided and no additional mapping data will be read.
// This is always the case for Pokédex skins, and never the case for C-Gear skins.
if(tileCount < SCREEN_TILE_COUNT) {
// Not enough tiles -- read additional mapping data to figure out their placement.
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_HEIGHT;
int leftBits = inputStream.read();
int rightBits = inputStream.read();
int memoryIndex = leftBits | (rightBits & ~12) << 8;
int flipBits = rightBits & 12;
// The normalized tile index is the index of the in-memory tile index in the lookup table.
int tileIndex = -1;
for(int k = 0; k < tileIndices.length; k++) {
if(memoryIndex == tileIndices[k]) {
tileIndex = k;
break;
}
}
// If no tile could be found, then just skip it.
// TODO It is possible that it uses background colors in this case, but just leaving the tile black should be good enough.
if(tileIndex == -1) {
continue;
}
// Apply the pixels of this tile to the resulting image.
for(int j = 0; j < TILE_SIZE; j++) {
// Get the color index for this pixel based on how the tile is flipped.
int tilePixelIndex = switch(flipBits) {
case 4 -> (TILE_WIDTH * (j / TILE_WIDTH) + TILE_WIDTH) - j % TILE_WIDTH - 1; // Flip horizontally
case 8 -> TILE_SIZE - (TILE_WIDTH * (j / TILE_WIDTH) + TILE_WIDTH) + j % TILE_WIDTH; // Flip vertically
case 12 -> TILE_SIZE - j - 1; // Flip horizontally & vertically
default -> j; // Don't flip
};
int pixelX = x + j % TILE_WIDTH;
int pixelY = y + j / TILE_WIDTH;
int pixelIndex = pixelY * SCREEN_WIDTH + pixelX;
int paletteIndex = tileData[tileIndex * TILE_SIZE + tilePixelIndex];
// Determine whether the foreground or background color should be used.
int color = backgroundColorIndices == null ||
(paletteIndex > 0 && (backgroundOverrides == null || !backgroundOverrides[pixelIndex]))
? colorPalette[paletteIndex] : backgroundColorPalette[backgroundColorIndices[pixelIndex]];
// Finally, set the pixel!
image.setRGB(pixelX, pixelY, color);
}
}
} else {
// There are enough tiles to fill up the entire screen, so let's just place them in order.
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_WIDTH;
for(int j = 0; j < TILE_SIZE; j++) {
int pixelX = x + j % TILE_WIDTH;
int pixelY = y + j / TILE_WIDTH;
int pixelIndex = pixelY * SCREEN_WIDTH + pixelX;
int paletteIndex = tileData[i * TILE_SIZE + j];
int color = backgroundColorIndices == null ||
(paletteIndex > 0 && (backgroundOverrides == null || !backgroundOverrides[pixelIndex]))
? colorPalette[paletteIndex] : backgroundColorPalette[backgroundColorIndices[pixelIndex]];
image.setRGB(pixelX, pixelY, color);
}
}
}
return image;
}
/**
* Writes a {@link BufferedImage} to the specified {@link OutputStream} as a C-Gear skin.
*
* @param outputStream The output stream to write to.
* @param image The image to write.
* @param offsetIndices Should be {@code true} if the C-Gear skin is intended for use with the original Black & White games.
*/
public static void writeCGearSkin(OutputStream outputStream, BufferedImage image, boolean offsetIndices) throws IOException {
writeTiledImage(new LEOutputStream(outputStream), image, 255, null, offsetIndices);
}
/**
* Writes a {@link BufferedImage} to the specified {@link OutputStream} as a Pokédex skin.
*
* @param outputStream The output stream to write to.
* @param image The image to write.
* @param backgroundColors The background colors this skin will use in-game. Should contain 64 RGB888 color values.
*/
public static void writeDexSkin(OutputStream outputStream, BufferedImage image, int[] backgroundColors) throws IOException {
if(backgroundColors == null || backgroundColors.length != 64) {
throw new IllegalArgumentException("Background color array must contain 64 colors");
}
writeTiledImage(new LEOutputStream(outputStream), image, 768, backgroundColors, false);
outputStream.write(new byte[352]); // Extra data that writeTiledImage doesn't write
}
/**
* Writes a {@link BufferedImage} to the specified {@link OutputStream} as a tiled image.
*
* @param outputStream The output stream to write to.
* @param image The image to write.
* @param tileCount The maximum number of unique tiles that can be used.
* @param backgroundColors Additional background colors that the game might use. Can be {@code null}.
* @param offsetIndices Indicates that tile indices are not linear (Black & White C-Gear skins) and should be offset.
*/
private static void writeTiledImage(LEOutputStream outputStream, BufferedImage image,
int tileCount, int[] backgroundColors, boolean offsetTileIndices) throws IOException {
int[] tileData = new int[TILE_SIZE * tileCount]; // Stores colors, NOT indices!
int[] tileMappingData = new int[SCREEN_TILE_COUNT];
int[] colorPalette = new int[COLOR_PALETTE_SIZE];
int currentTileCount = 0;
int currentColorCount = 0;
// Create tile data
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
// If tile count is limited, check if we can replicate this tile by flipping an existing tile.
if(tileCount < SCREEN_TILE_COUNT) {
boolean duplicateTile = false;
for(int j = 0; j < currentTileCount; j++) {
boolean equal = true;
boolean flipX = true;
boolean flipY = true;
boolean flipXY = true;
for(int k = 0; k < TILE_SIZE; k++) {
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_WIDTH;
int color = image.getRGB(x + k % TILE_WIDTH, y + k / TILE_WIDTH);
equal &= color == tileData[j * TILE_SIZE + k];
flipX &= color == tileData[j * TILE_SIZE + ((TILE_WIDTH * (k / TILE_WIDTH) + TILE_WIDTH) - k % TILE_WIDTH - 1)];
flipY &= color == tileData[j * TILE_SIZE + (TILE_SIZE - (TILE_WIDTH * (k / TILE_WIDTH) + TILE_WIDTH) + k % TILE_WIDTH)];
flipXY &= color == tileData[j * TILE_SIZE + (TILE_SIZE - k - 1)];
}
int flipBits = equal ? 0 : flipX ? 4 : flipY ? 8 : flipXY ? 12 : -1;
// If this tile is equal to an existing tile or can be replicated by flipping another tile,
// create mapping data for it and skip to the next tile.
if(flipBits != -1) {
tileMappingData[i] = (offsetTileIndices ? (j + (15 * (j / 17)) + 0xA0A0) : j) | flipBits << 8;
duplicateTile = true;
break;
}
}
// Skip to next tile if it is duplicate.
if(duplicateTile) {
continue;
}
}
// Throw exception if a new tile needs to be added but we have reached the limit.
if(currentTileCount >= tileCount) {
throw new IllegalArgumentException(
"Image is too complex. Only %s unique tiles (8x8 pixel sections) are permitted.".formatted(tileCount));
}
int x = i * TILE_WIDTH % SCREEN_WIDTH;
int y = i * TILE_WIDTH / SCREEN_WIDTH * TILE_WIDTH;
for(int j = 0; j < TILE_SIZE; j++) {
int pixelX = x + j % TILE_WIDTH;
int pixelY = y + j / TILE_WIDTH;
int color = image.getRGB(pixelX, pixelY);
int paletteIndex = indexOf(colorPalette, color);
// Add color to the palette if it hasn't been already.
if(paletteIndex == -1) {
// Throw exception if we have already reached the maximum amount of colors.
if(currentColorCount >= COLOR_PALETTE_SIZE) {
throw new IllegalArgumentException(
"Too many unique colors. Only %s unique colors are permitted.".formatted(COLOR_PALETTE_SIZE));
}
paletteIndex = currentColorCount++;
colorPalette[paletteIndex] = color;
}
tileData[currentTileCount * TILE_SIZE + j] = color;
}
// Create mapping data for this tile.
tileMappingData[i] = offsetTileIndices ? (currentTileCount + currentTileCount / 17 * 15 + 0xA0A0) : currentTileCount;
currentTileCount++;
}
// Write tile data.
for(int i = 0; i < tileData.length; i += 2) {
int paletteIndices = indexOf(colorPalette, tileData[i]) | (indexOf(colorPalette, tileData[i + 1]) << 4);
outputStream.write(paletteIndices);
}
// Write foreground color data.
for(int color : colorPalette) {
outputStream.writeShort(ColorUtility.convertRGB888ToBGR555(color));
}
// Write background color data if it is present.
if(backgroundColors != null) {
for(int color : backgroundColors) {
outputStream.writeShort(ColorUtility.convertRGB888ToBGR555(color));
}
}
// Write tile mapping data.
if(tileCount < SCREEN_TILE_COUNT) {
for(int i = 0; i < SCREEN_TILE_COUNT; i++) {
outputStream.writeShort(tileMappingData[i]);
}
}
}
/**
* @return The index of the element in the array, or {@code -1} if no such element exists.
*/
private static int indexOf(int[] array, int element) {
for(int i = 0; i < array.length; i++) {
if(element == array[i]) {
return i;
}
}
return -1;
}
}

View File

@@ -6,11 +6,11 @@
<body>
<div class="root-container">
<div>
<label for="gsid">Game Sync ID</label><br>
<label for="gsid">Game Sync ID</label><br>
<input type='text' id="gsid" name='gsid' placeholder='XXXXXXXXXX'>
<button id="login" onclick="postLogin()">Login</button>
</div>
</div>
</div>
</body>
<script src="scripts/utility.js"></script>
<script src="scripts/login.js"></script>

View File

@@ -4,7 +4,7 @@
<link rel="stylesheet" href="styles/profile.css">
</head>
<body>
<div id="main-container" class="root-container" style="display:none;">
<div id="main-container" class="centered-container" style="display:none;">
<div>
<div>
<label id="game-summary" class="header-text"></label>
@@ -131,6 +131,8 @@
<option value="none">Do not change</option>
<option disabled>──────────────────────</option>
</select>
<button onclick="openFileChooser('cgear-file-input')">Upload Custom</button>
<input id="cgear-file-input" type="file" accept=".png, .bmp, .jpg, .jpeg" onchange="uploadSkin('CGEAR', this.files[0])" onclick="this.value = null;" hidden/>
</div>
<div>
<label>Pokédex Skin | </label><a href="#" onclick="return previewSkin('dex-skin', 'ZUKAN')">Preview</a>
@@ -138,6 +140,8 @@
<option value="none">Do not change</option>
<option disabled>──────────────────────</option>
</select>
<button onclick="openFileChooser('dex-file-input')">Upload Custom</button>
<input id="dex-file-input" type="file" accept=".png, .bmp, .jpg, .jpeg" onchange="uploadSkin('ZUKAN', this.files[0])" onclick="this.value = null;" hidden/>
</div>
<div>
<label>Musical Show</label>
@@ -160,122 +164,144 @@
</div>
<!-- Entree Forest Encounter Configuration Form -->
<div id="encounter-config" class="popup">
<div class="content">
<button class="close-button" onclick="closeEncounterForm()">X</button>
<form id="encounter-form">
<label for="encounter-form-species">Species</label>
<select id="encounter-form-species" name="species" value="1">
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-move">Special Move</label>
<select id="encounter-form-move" name="move" value="0">
<option value="0">None</option>
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-form">Form</label>
<select id="encounter-form-form" name="form" value="0">
<option value="0">N/A</option>
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-gender">Gender</label>
<select id="encounter-form-gender" name="gender" value="GENDERLESS">
<option value="MALE">Male</option>
<option value="FEMALE">Female</option>
<option value="GENDERLESS">Random</option>
</select>
<label for="encounter-form-animation">Animation</label>
<select id="encounter-form-animation" name="animation">
<option value="LOOK_AROUND">Look Around</option>
<option value="WALK_AROUND">Walk Around</option>
<option value="WALK_LOOK_AROUND">Walk and Look Around</option>
<option value="WALK_VERTICALLY">Walk Vertically</option>
<option value="WALK_HORIZONTALLY">Walk Horizontally</option>
<option value="WALK_HORIZONTALLY_LOOK_AROUND">Walk Horizontally and Look Around</option>
<option value="SPIN_RIGHT">Spin Right</option>
<option value="SPIN_LEFT">Spin Left</option>
</select>
</form>
<button class="big-button" onclick="saveEncounter()">Confirm</button>
<button class="big-button" onclick="removeEncounter()">Remove</button>
<div class="centered-container">
<div class="content">
<button class="close-button" onclick="closeEncounterForm()">X</button>
<form id="encounter-form">
<label for="encounter-form-species">Species</label>
<select id="encounter-form-species" name="species" value="1">
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-move">Special Move</label>
<select id="encounter-form-move" name="move" value="0">
<option value="0">None</option>
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-form">Form</label>
<select id="encounter-form-form" name="form" value="0">
<option value="0">N/A</option>
<!-- Filled by profile.js -->
</select>
<label for="encounter-form-gender">Gender</label>
<select id="encounter-form-gender" name="gender" value="GENDERLESS">
<option value="MALE">Male</option>
<option value="FEMALE">Female</option>
<option value="GENDERLESS">Random</option>
</select>
<label for="encounter-form-animation">Animation</label>
<select id="encounter-form-animation" name="animation">
<option value="LOOK_AROUND">Look Around</option>
<option value="WALK_AROUND">Walk Around</option>
<option value="WALK_LOOK_AROUND">Walk and Look Around</option>
<option value="WALK_VERTICALLY">Walk Vertically</option>
<option value="WALK_HORIZONTALLY">Walk Horizontally</option>
<option value="WALK_HORIZONTALLY_LOOK_AROUND">Walk Horizontally and Look Around</option>
<option value="SPIN_RIGHT">Spin Right</option>
<option value="SPIN_LEFT">Spin Left</option>
</select>
</form>
<button class="big-button" onclick="saveEncounter()">Confirm</button>
<button class="big-button" onclick="removeEncounter()">Remove</button>
</div>
</div>
</div>
<!-- Item Configuration Form -->
<div id="item-config" class="popup">
<div class="content">
<button class="close-button" onclick="closeItemForm()">X</button>
<form id="item-form">
<label for="item-form-id">Item</label>
<select id="item-form-id" name="id" value="1">
<!-- Filled by profile.js -->
</select>
<label for="item-form-quantity">Quantity</label>
<input id="item-form-quantity" name="quantity" type="number" value="1" min="1" max="20"/>
</form>
<button class="big-button" onclick="saveItem()">Confirm</button>
<button class="big-button" onclick="removeItem()">Remove</button>
<div class="centered-container">
<div class="content">
<button class="close-button" onclick="closeItemForm()">X</button>
<form id="item-form">
<label for="item-form-id">Item</label>
<select id="item-form-id" name="id" value="1">
<!-- Filled by profile.js -->
</select>
<label for="item-form-quantity">Quantity</label>
<input id="item-form-quantity" name="quantity" type="number" value="1" min="1" max="20"/>
</form>
<button class="big-button" onclick="saveItem()">Confirm</button>
<button class="big-button" onclick="removeItem()">Remove</button>
</div>
</div>
</div>
<!-- Join Avenue Visitor Configuration Form -->
<div id="visitor-config" class="popup">
<div class="content">
<button class="close-button" onclick="closeVisitorForm()">X</button>
<form id="visitor-form">
<label for="visitor-form-name">Name (Max. 7 characters)</label>
<input id="visitor-form-name" name="name" placeholder="Trainer" maxlength="7"/>
<label for="visitor-form-type">Trainer Class</label>
<select id="visitor-form-type" name="type" value="ACE_TRAINER_MALE">
<option value="YOUNGSTER">Youngster</option>
<option value="LASS">Lass</option>
<option value="ACE_TRAINER_MALE">Ace Trainer (Male)</option>
<option value="ACE_TRAINER_FEMALE">Ace Trainer (Female)</option>
<option value="RANGER_MALE">Pokémon Ranger (Male)</option>
<option value="RANGER_FEMALE">Pokémon Ranger (Female)</option>
<option value="BREEDER_MALE">Pokémon Breeder (Male)</option>
<option value="BREEDER_FEMALE">Pokémon Breeder (Female)</option>
<option value="SCIENTIST_MALE">Scientist (Male)</option>
<option value="SCIENTIST_FEMALE">Scientist (Female)</option>
<option value="HIKER">Hiker</option>
<option value="PARASOL_LADY">Parasol Lady</option>
<option value="ROUGHNECK">Roughneck</option>
<option value="NURSE">Nurse</option>
<option value="PRESCHOOLER_MALE">Preschooler (Male)</option>
<option value="PRESCHOOLER_FEMALE">Preschooler (Female)</option>
</select>
<label for="visitor-form-shop-type">Shop Type</label>
<select id="visitor-form-shop-type" name="shopType" value="RAFFLE">
<option value="RAFFLE">Raffle Shop</option>
<option value="FLORIST">Flower Shop</option>
<option value="SALON">Beauty Salon</option>
<option value="ANTIQUE">Antique Shop</option>
<option value="DOJO">Training Dojo</option>
<option value="CAFE">Café</option>
<option value="MARKET">Market</option>
</select>
<label for="visitor-form-game">Game of Origin (Affects which goods/services are sold)</label>
<select id="visitor-form-game" name="gameVersion" value="BLACK_ENGLISH">
<option value="BLACK_ENGLISH">Black Version</option>
<option value="WHITE_ENGLISH">White Version</option>
<option value="BLACK_2_ENGLISH">Black Version 2</option>
<option value="WHITE_2_ENGLISH">White Version 2</option>
</select>
<label for="visitor-form-region">Country</label>
<select id="visitor-form-region" name="region" value="1">
<!-- Filled by profile.js -->
</select>
<label for="visitor-form-subregion">State/Province</label>
<select id="visitor-form-subregion" name="subregion" value="0">
<option value="0">N/A</option>
<!-- Filled by profile.js -->
</select>
<label for="visitor-form-personality">Personality (Affects phrases used)</label>
<input id="visitor-form-personality" name="personality" type="number" value="0" min="0" max="7"/>
<label for="visitor-form-dreamer">Tucked-in Pokémon Species</label>
<select id="visitor-form-dreamer" name="dreamerSpecies" value="1">
<!-- Filled by profile.js -->
</select>
</form>
<button class="big-button" onclick="saveVisitor()">Confirm</button>
<button class="big-button" onclick="removeVisitor()">Remove</button>
<div class="centered-container">
<div class="content">
<button class="close-button" onclick="closeVisitorForm()">X</button>
<form id="visitor-form">
<label for="visitor-form-name">Name (Max. 7 characters)</label>
<input id="visitor-form-name" type="text" name="name" placeholder="Trainer" maxlength="7"/>
<label for="visitor-form-type">Trainer Class</label>
<select id="visitor-form-type" name="type" value="ACE_TRAINER_MALE">
<option value="YOUNGSTER">Youngster</option>
<option value="LASS">Lass</option>
<option value="ACE_TRAINER_MALE">Ace Trainer (Male)</option>
<option value="ACE_TRAINER_FEMALE">Ace Trainer (Female)</option>
<option value="RANGER_MALE">Pokémon Ranger (Male)</option>
<option value="RANGER_FEMALE">Pokémon Ranger (Female)</option>
<option value="BREEDER_MALE">Pokémon Breeder (Male)</option>
<option value="BREEDER_FEMALE">Pokémon Breeder (Female)</option>
<option value="SCIENTIST_MALE">Scientist (Male)</option>
<option value="SCIENTIST_FEMALE">Scientist (Female)</option>
<option value="HIKER">Hiker</option>
<option value="PARASOL_LADY">Parasol Lady</option>
<option value="ROUGHNECK">Roughneck</option>
<option value="NURSE">Nurse</option>
<option value="PRESCHOOLER_MALE">Preschooler (Male)</option>
<option value="PRESCHOOLER_FEMALE">Preschooler (Female)</option>
</select>
<label for="visitor-form-shop-type">Shop Type</label>
<select id="visitor-form-shop-type" name="shopType" value="RAFFLE">
<option value="RAFFLE">Raffle Shop</option>
<option value="FLORIST">Flower Shop</option>
<option value="SALON">Beauty Salon</option>
<option value="ANTIQUE">Antique Shop</option>
<option value="DOJO">Training Dojo</option>
<option value="CAFE">Café</option>
<option value="MARKET">Market</option>
</select>
<label for="visitor-form-game">Game of Origin (Affects which goods/services are sold)</label>
<select id="visitor-form-game" name="gameVersion" value="BLACK_ENGLISH">
<option value="BLACK_ENGLISH">Black Version</option>
<option value="WHITE_ENGLISH">White Version</option>
<option value="BLACK_2_ENGLISH">Black Version 2</option>
<option value="WHITE_2_ENGLISH">White Version 2</option>
</select>
<label for="visitor-form-region">Country</label>
<select id="visitor-form-region" name="region" value="1">
<!-- Filled by profile.js -->
</select>
<label for="visitor-form-subregion">State/Province</label>
<select id="visitor-form-subregion" name="subregion" value="0">
<option value="0">N/A</option>
<!-- Filled by profile.js -->
</select>
<label for="visitor-form-personality">Personality (Affects phrases used)</label>
<input id="visitor-form-personality" name="personality" type="number" value="0" min="0" max="7"/>
<label for="visitor-form-dreamer">Tucked-in Pokémon Species</label>
<select id="visitor-form-dreamer" name="dreamerSpecies" value="1">
<!-- Filled by profile.js -->
</select>
</form>
<button class="big-button" onclick="saveVisitor()">Confirm</button>
<button class="big-button" onclick="removeVisitor()">Remove</button>
</div>
</div>
</div>
<div id="skin-preview" class="popup">
<div class="centered-container">
<div id="skin-preview-content" class="content">
<button class="close-button" onclick="closeSkinPreview()">X</button>
<label>Skin Preview</label><br>
<img id="skin-preview-image" width=256 height=192/>
<div>
<label>Resolution</label><br>
<input id="resolution-x1" type="radio" name="resolution" onclick="setSkinPreviewResolution(256, 192);" checked/>
<label for="resolution-x1">x1</label>
<input id="resolution-x2" type="radio" name="resolution" onclick="setSkinPreviewResolution(512, 384);"/>
<label for="resolution-x2">x2</label>
</div>
</div>
</div>
</div>
</body>

View File

@@ -32,6 +32,9 @@ const ELEMENT_VISITOR_SUBREGION = document.getElementById("visitor-form-subregio
const ELEMENT_VISITOR_PERSONALITY = document.getElementById("visitor-form-personality");
const ELEMENT_VISITOR_DREAMER = document.getElementById("visitor-form-dreamer");
const ELEMENT_SKIN_PREVIEW = document.getElementById("skin-preview");
const ELEMENT_SKIN_PREVIEW_IMAGE = document.getElementById("skin-preview-image");
const ELEMENT_CGEAR_SKIN_INPUT = document.getElementById("cgear-skin");
const ELEMENT_DEX_SKIN_INPUT = document.getElementById("dex-skin");
const ELEMENT_MUSICAL_INPUT = document.getElementById("musical");
@@ -95,6 +98,17 @@ var profile = {
profile.cgearSkin = response.cgearSkin ? response.cgearSkin : "none";
profile.dexSkin = response.dexSkin ? response.dexSkin : "none";
profile.musical = response.musical ? response.musical : "none";
if(response.customCGearSkin) {
profile.customCGearSkin = response.customCGearSkin;
ELEMENT_CGEAR_SKIN_INPUT.add(new Option(response.customCGearSkin, "custom"), 1);
}
if(response.customDexSkin) {
profile.customDexSkin = response.customDexSkin;
ELEMENT_DEX_SKIN_INPUT.add(new Option(response.customDexSkin, "custom"), 1);
}
fetchDlcData();
ELEMENT_LEVEL_GAIN_INPUT.value = response.levelsGained;
@@ -473,6 +487,42 @@ function closeItemForm() {
* Miscellaneous stuff
*/
function openFileChooser(inputDocumentId) {
document.getElementById(inputDocumentId).click();
}
function uploadSkin(type, file) {
fetchData("POST", "/dashboard/uploadskin?type=" + (type == "CGEAR" && isVersion2() ? "CGEAR2" : type)
+ "&filename=" + file.name, file).then((response) => {
if(!response) {
return;
}
// Display message if there is one
if(response.message) {
window.alert(response.message);
}
// Return if error
if(response.error) {
return;
}
// Update selector option
let selectElement = type == "CGEAR" ? ELEMENT_CGEAR_SKIN_INPUT : ELEMENT_DEX_SKIN_INPUT;
// Add option for custom skin if one does not already exist
// Otherwise, update the existing one
if(selectElement.options[1].value == "custom") {
selectElement.options[1].innerHTML = file.name;
} else{
selectElement.add(new Option(file.name, "custom"), 1);
}
selectElement.value = "custom";
});
}
function previewSkin(inputElementId, type) {
let value = document.getElementById(inputElementId).value;
@@ -485,27 +535,46 @@ function previewSkin(inputElementId, type) {
type = "CGEAR2";
}
window.open("/dashboard/previewskin?type=" + type + "&name=" + value);
let revisionParam = value == "custom" ? "&revision=" + new Date().getTime() : ""; // Hack to work around the browser cache
ELEMENT_SKIN_PREVIEW_IMAGE.src = "/dashboard/previewskin?type=" + type + "&name=" + value + revisionParam;
ELEMENT_SKIN_PREVIEW.style.display = "block";
return false;
}
function setSkinPreviewResolution(width, height) {
ELEMENT_SKIN_PREVIEW_IMAGE.width = width;
ELEMENT_SKIN_PREVIEW_IMAGE.height = height;
}
function closeSkinPreview() {
ELEMENT_SKIN_PREVIEW.style.display = "none";
}
function fetchDlcData() {
// Fetch C-Gear skins
fetchData("GET", "/dashboard/dlc?type=" + (isVersion2() ? "CGEAR2" : "CGEAR")).then((response) => {
addDlcNames(ELEMENT_CGEAR_SKIN_INPUT, response);
ELEMENT_CGEAR_SKIN_INPUT.value = response.includes(profile.cgearSkin) ? profile.cgearSkin : "none";
if(response) {
addDlcNames(ELEMENT_CGEAR_SKIN_INPUT, response);
ELEMENT_CGEAR_SKIN_INPUT.value = profile.cgearSkin == "custom" && profile.customCGearSkin ? "custom"
: response.includes(profile.cgearSkin) ? profile.cgearSkin : "none";
}
});
// Fetch Dex skins
fetchData("GET", "/dashboard/dlc?type=ZUKAN").then((response) => {
addDlcNames(ELEMENT_DEX_SKIN_INPUT, response);
ELEMENT_DEX_SKIN_INPUT.value = response.includes(profile.dexSkin) ? profile.dexSkin : "none";
if(response) {
addDlcNames(ELEMENT_DEX_SKIN_INPUT, response);
ELEMENT_DEX_SKIN_INPUT.value = profile.dexSkin == "custom" && profile.customDexSkin ? "custom"
: response.includes(profile.dexSkin) ? profile.dexSkin : "none";
}
});
// Fetch musicals
fetchData("GET", "/dashboard/dlc?type=MUSICAL").then((response) => {
addDlcNames(ELEMENT_MUSICAL_INPUT, response);
ELEMENT_MUSICAL_INPUT.value = response.includes(profile.musical) ? profile.musical : "none";
if(response) {
addDlcNames(ELEMENT_MUSICAL_INPUT, response);
ELEMENT_MUSICAL_INPUT.value = response.includes(profile.musical) ? profile.musical : "none";
}
});
}
@@ -526,7 +595,9 @@ function postProfileData() {
musical: ELEMENT_MUSICAL_INPUT.value,
gainedLevels: ELEMENT_LEVEL_GAIN_INPUT.value
})).then((response) => {
alert(response.message);
if(response) {
alert(response.message);
}
});
}

View File

@@ -42,11 +42,11 @@ async function fetchData(method, path, body) {
if(response.status != 200) {
if(response.status == 401) {
window.location.href = "/dashboard/login.html"; // TODO not epic idea to put this here
return {};
return false;
}
window.alert("Server returned status code " + response.status + " while fetching " + path);
return {};
return false;
}
try {
@@ -55,5 +55,5 @@ async function fetchData(method, path, body) {
window.alert("Could not deserialize JSON response: " + error);
}
return {};
return false;
}

View File

@@ -12,12 +12,15 @@ img {
image-rendering: pixelated;
}
input, select {
color: white;
background-color: #262626;
input[type=text], input[type=number], select {
border: 0px;
border-radius: 10px;
width: 100%;
}
input, select {
color: white;
background-color: #262626;
margin-top: 4px;
margin-bottom: 16px;
padding: 4px 4px;
@@ -39,14 +42,14 @@ a:link, a:visited {
color: white;
}
.root-container {
.centered-container {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
}
.root-container div:first-child {
.centered-container div:first-child {
max-width: 532px;
margin: auto;
}
@@ -57,7 +60,8 @@ a:link, a:visited {
gap: 5px 10px;
}
.grid-container input {
.grid-container input,
.grid-container button {
width: 100%;
margin-top: 4px;
margin-bottom: 16px;
@@ -86,12 +90,6 @@ a:link, a:visited {
padding-left: 5px;
}
.dreamer-summary td#dreamer-sprite {
width: 96px;
text-align: center;
padding-left: 0px;
}
.header-text {
text-align: center;
font-weight: bold;
@@ -109,21 +107,18 @@ a:link, a:visited {
background: rgba(0, 0, 0, 0.6);
}
.popup .close-button {
position: absolute;
background-color: #3D3D3D;
top: 10px;
right: 10px;
.content {
position: relative;
background-color: #191919;
width: 500px;
padding: 20px 20px 0px 20px;
}
.popup .content {
background-color: #191919;
.close-button {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
padding: 20px;
width: 500px;
top: 8px;
right: 8px;
background-color: #3D3D3D;
}
.encounter-image-table {
@@ -186,5 +181,25 @@ a:link, a:visited {
.big-button {
font-size: 16px;
padding: 16px 32px;
margin-bottom: 8px;
margin-bottom: 16px;
}
#cgear-skin, #dex-skin {
margin-bottom: 0px;
}
#dreamer-sprite {
width: 96px;
text-align: center;
padding-left: 0px;
}
#skin-preview-content {
width: auto;
}
#skin-preview-image {
box-shadow: 0px 0px 10px 3px #0A0A0A;
margin-top: 4px;
margin-bottom: 12px;
}

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