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A Nintendo DS and Wii server emulator.
This code needs to be cleaned up later. Figured out the proper response to handle not finding a server. Still buggy: - Mario Kart DS can get in-game but lags out during the peer-to-peer game phase. Doesn't seem to be an issue with the server because at that point the games are directly communicating? - Phantasy Star Zero can't find any hits in matchmaking, even if server info is returned. |
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|---|---|---|
| gamespy | ||
| other | ||
| tools | ||
| www | ||
| .gitattributes | ||
| .gitignore | ||
| gamespy_server.py | ||
| gs_server_database.py | ||
| gslist.cfg | ||
| natneg_server.py | ||
| qr_server.py | ||
| README.md | ||
| server_browser.py | ||
nintendo_dwc_emulator
A Nintendo DS (and possibly Wii) server emulator.
Requirements:
Python 2.7
Twisted
zope.interface (Twisted dependency)
pywin32 (Twisted dependency)
Open source projects referenced during the creation of this project:
OpenSpy Core - https://github.com/sfcspanky/Openspy-Core/
Luigi Auriemma's Gslist and enctypex_decoder - http://aluigi.altervista.org/papers.htm
Please see the wiki for a list of games that have been tested: https://github.com/polaris-/nintendo_dwc_emulator/wiki/Compatibility