Cleaned: gamespy_profile_server.py

This commit is contained in:
payet_s
2015-08-04 22:24:54 +02:00
committed by Sepalani
parent 0cf2d6d6b0
commit d903c0a62e

View File

@@ -41,41 +41,57 @@ logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyProfileServer"
logger_filename = "gamespy_profile_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
logger = utils.create_logger(logger_name, logger_filename, -1,
logger_output_to_console, logger_output_to_file)
address = ("0.0.0.0", 29900)
class GameSpyProfileServer(object):
def __init__(self):
pass
def start(self):
endpoint = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
endpoint = serverFromString(
reactor,
"tcp:%d:interface=%s" % (address[1], address[0])
)
conn = endpoint.listen(PlayerFactory())
try:
if reactor.running is False:
if not reactor.running:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class PlayerFactory(Factory):
def __init__(self):
# Instead of storing the sessions in the database, it might make more sense to store them in the PlayerFactory.
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
"""Player Factory.
Instead of storing the sessions in the database, it might make more
sense to store them in the PlayerFactory.
"""
logger.log(logging.INFO,
"Now listening for connections on %s:%d...",
address[0], address[1])
self.sessions = {}
def buildProtocol(self, address):
return PlayerSession(self.sessions, address)
class PlayerSession(LineReceiver):
def __init__(self, sessions, address):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.setRawMode() # We're dealing with binary data so set to raw mode
self.db = gs_database.GamespyDatabase()
self.sessions = sessions
self.address = address
self.remaining_message = "" # Stores any unparsable/incomplete commands until the next rawDataReceived
# Stores any unparsable/incomplete commands until the next
# rawDataReceived
self.remaining_message = ""
self.profileid = 0
self.gameid = ""
@@ -92,17 +108,25 @@ class PlayerSession(LineReceiver):
self.sdkrevision = "0"
def log(self, level, message):
if self.profileid == 0:
if self.gameid == "":
logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
def log(self, level, msg, *args, **kwargs):
if not self.profileid:
if not self.gameid:
logger.log(level, "[%s:%d] " + msg,
self.address.host, self.address.port,
*args, **kwargs)
else:
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.gameid, message)
logger.log(level, "[%s:%d | %s] " + msg,
self.address.host, self.address.port, self.gameid,
*args, **kwargs)
else:
if self.gameid == "":
logger.log(level, "[%s:%d | %d] %s", self.address.host, self.address.port, self.profileid, message)
if not self.gameid:
logger.log(level, "[%s:%d | %d] " + msg,
self.address.host, self.address.port,
self.profileid, *args, **kwargs)
else:
logger.log(level, "[%s:%d | %d | %s] %s", self.address.host, self.address.port, self.profileid, self.gameid, message)
logger.log(level, "[%s:%d | %d | %s] " + msg,
self.address.host, self.address.port,
self.profileid, self.gameid, *args, **kwargs)
def get_ip_as_int(self, address):
ipaddress = 0
@@ -117,15 +141,20 @@ class PlayerSession(LineReceiver):
try:
self.transport.setTcpKeepAlive(1)
self.log(logging.INFO, "Received connection from %s:%d" % (self.address.host, self.address.port))
self.log(logging.INFO,
"Received connection from %s:%d",
self.address.host, self.address.port)
# Create new session id
self.session = ""
# Generate a random challenge string
self.challenge = utils.generate_random_str(10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")
self.challenge = utils.generate_random_str(
10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
)
# The first command sent to the client is always a login challenge containing the server challenge key.
# The first command sent to the client is always a login challenge
# containing the server challenge key.
msg = gs_query.create_gamespy_message([
('__cmd__', "lc"),
('__cmd_val__', "1"),
@@ -133,14 +162,16 @@ class PlayerSession(LineReceiver):
('id', "1"),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
self.transport.write(bytes(msg))
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def connectionLost(self, reason):
try:
self.log(logging.INFO, "Client disconnected")
self.log(logging.INFO, "%s", "Client disconnected")
self.status = "0"
self.statstring = "Offline"
@@ -151,28 +182,35 @@ class PlayerSession(LineReceiver):
del self.sessions[self.profileid]
self.db.delete_session(self.sesskey)
self.log(logging.INFO, "Deleted session " + self.session)
self.log(logging.INFO, "Deleted session %s", self.session)
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def rawDataReceived(self, data):
try:
self.log(logging.DEBUG, "RESPONSE: '%s'..." % data)
self.log(logging.DEBUG, "RESPONSE: '%s'...", data)
# In the case where command string is too big to fit into one read, any parts that could not be successfully
# parsed are stored in the variable remaining_message. On the next rawDataReceived command, the remaining
# message and the data are combined to create a full command.
# In the case where command string is too big to fit into one
# read, any parts that could not be successfully parsed are
# stored in the variable remaining_message. On the next
# rawDataReceived command, the remaining message and the data
# are combined to create a full command.
data = self.remaining_message + data
# Check to make sure the data buffer starts with a valid command.
if len(data) > 0 and data[0] != '\\':
# There is data in the buffer but it doesn't start with a \ so there's no chance of it being valid.
# Look for the first instance of \final\ and remove everything before it.
# If \final\ is not in the command string then ignore it.
# There is data in the buffer but it doesn't start with a \ so
# there's no chance of it being valid. Look for the first
# instance of \final\ and remove everything before it. If
# \final\ is not in the command string then ignore it.
final = "\\final\\"
data = data[data.index(final) + len(final):] if final in data else ""
data = data[data.index(final) + len(final):] \
if final in data else ""
commands, self.remaining_message = gs_query.parse_gamespy_message(data)
commands, self.remaining_message = \
gs_query.parse_gamespy_message(data)
cmds = {
"login": self.perform_login,
@@ -186,28 +224,36 @@ class PlayerSession(LineReceiver):
"delbuddy": self.perform_delbuddy,
"authadd": self.perform_authadd,
}
def cmd_err(data_parsed):
# Maybe write unknown commands to a separate file later so new data can be collected more easily?
self.log(logging.ERROR, "Found unknown command, don't know how to handle '%s'." % data_parsed['__cmd__'])
# Maybe write unknown commands to a separate file later so
# new data can be collected more easily?
self.log(logging.ERROR,
"Found unknown command, don't know how to handle"
" '%s'.", data_parsed['__cmd__'])
for data_parsed in commands:
#self.log(-1, data_parsed)
self.log(logging.DEBUG, data_parsed)
# self.log(-1, data_parsed)
self.log(logging.DEBUG, "%s", data_parsed)
cmds.get(data_parsed['__cmd__'], cmd_err)(data_parsed)
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def perform_login(self, data_parsed):
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'], self.db)
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'],
self.db)
if authtoken_parsed is None:
self.log(logging.WARNING, "Invalid Authtoken.")
self.log(logging.WARNING, "%s", "Invalid Authtoken.")
msg = gs_query.create_gamespy_message([
('__cmd__', "error"),
('__cmd_val__', ""),
('err', '266'),
('fatal', ''),
('errmsg', 'There was an error validating the pre-authentication.'),
('errmsg', 'There was an error validating the'
' pre-authentication.'),
('id', data_parsed['id']),
])
self.transport.write(bytes(msg))
@@ -217,17 +263,35 @@ class PlayerSession(LineReceiver):
self.sdkrevision = data_parsed['sdkrevision']
# Verify the client's response
valid_response = gs_utils.generate_response(self.challenge, authtoken_parsed['challenge'], data_parsed['challenge'], data_parsed['authtoken'])
valid_response = gs_utils.generate_response(
self.challenge,
authtoken_parsed['challenge'],
data_parsed['challenge'],
data_parsed['authtoken']
)
if data_parsed['response'] != valid_response:
self.log(logging.ERROR, "ERROR: Got invalid response. Got %s, expected %s" % (data_parsed['response'], valid_response))
self.log(logging.ERROR,
"ERROR: Got invalid response."
" Got %s, expected %s",
data_parsed['response'], valid_response)
proof = gs_utils.generate_proof(self.challenge, authtoken_parsed['challenge'], data_parsed['challenge'], data_parsed['authtoken'])
proof = gs_utils.generate_proof(
self.challenge,
authtoken_parsed['challenge'],
data_parsed['challenge'],
data_parsed['authtoken']
)
userid, profileid, gsbrcd, uniquenick = gs_utils.login_profile_via_parsed_authtoken(authtoken_parsed, self.db)
userid, profileid, gsbrcd, uniquenick = \
gs_utils.login_profile_via_parsed_authtoken(authtoken_parsed,
self.db)
if profileid is not None:
# Successfully logged in or created account, continue creating session.
loginticket = gs_utils.base64_encode(utils.generate_random_str(16))
# Successfully logged in or created account, continue
# creating session.
loginticket = gs_utils.base64_encode(
utils.generate_random_str(16)
)
self.sesskey = self.db.create_session(profileid, loginticket)
self.sessions[profileid] = self
@@ -235,13 +299,11 @@ class PlayerSession(LineReceiver):
self.buddies = self.db.get_buddy_list(self.profileid)
self.blocked = self.db.get_blocked_list(self.profileid)
if self.sdkrevision == "11": # Used in Tatsunoko vs Capcom
if self.sdkrevision == "11": # Used in Tatsunoko vs Capcom
def make_list(data):
list = []
for d in data:
if d['status'] == 1:
list.append(str(d['buddyProfileId']))
return list
return [str(d['buddyProfileId'])
for d in data
if d['status'] == 1]
block_list = make_list(self.blocked)
msg = gs_query.create_gamespy_message([
@@ -250,7 +312,7 @@ class PlayerSession(LineReceiver):
('list', ','.join(block_list)),
])
self.log(logging.DEBUG, "SENDING: %s" % msg)
self.log(logging.DEBUG, "SENDING: %s", msg)
self.transport.write(bytes(msg))
buddy_list = make_list(self.buddies)
@@ -260,10 +322,9 @@ class PlayerSession(LineReceiver):
('list', ','.join(buddy_list)),
])
self.log(logging.DEBUG, "SENDING: %s" % msg)
self.log(logging.DEBUG, "SENDING: %s", msg)
self.transport.write(bytes(msg))
msg = gs_query.create_gamespy_message([
('__cmd__', "lc"),
('__cmd_val__', "2"),
@@ -272,29 +333,35 @@ class PlayerSession(LineReceiver):
('userid', userid),
('profileid', profileid),
('uniquenick', uniquenick),
# Some kind of token... don't know it gets used or generated, but it doesn't seem to have any negative effects if it's not properly generated.
# Some kind of token... don't know it gets used or generated,
# but it doesn't seem to have any negative effects if it's
# not properly generated.
('lt', loginticket),
('id', data_parsed['id']),
])
# Take the first 4 letters of gsbrcd instead of gamecd because they should be consistent across game
# regions. For example, the US version of Metroid Prime Hunters has the gamecd "AMHE" and the first 4 letters
# of gsbrcd are "AMHE". However, the Japanese version of Metroid Prime Hunters has the gamecd "AMHJ" with
# the first 4 letters of bsbrcd as "AMHE". Tetris DS is the other way, with the first 4 letters as the
# Japanese version (ATRJ) while the gamecd is region specific (ATRE for US and ATRJ for JP).
# gameid is used to send all people on the player's friends list a status updates, so don't make it region
# specific.
# Take the first 4 letters of gsbrcd instead of gamecd because
# they should be consistent across game regions. For example, the
# US version of Metroid Prime Hunters has the gamecd "AMHE" and
# the first 4 letters of gsbrcd are "AMHE". However, the Japanese
# version of Metroid Prime Hunters has the gamecd "AMHJ" with the
# first 4 letters of bsbrcd as "AMHE". Tetris DS is the other way,
# with the first 4 letters as the Japanese version (ATRJ) while
# the gamecd is region specific (ATRE for US and ATRJ for JP).
# gameid is used to send all people on the player's friends list a
# status updates, so don't make it region specific.
self.gameid = gsbrcd[:4]
self.profileid = int(profileid)
self.log(logging.DEBUG, "SENDING: %s" % msg)
self.log(logging.DEBUG, "SENDING: %s", msg)
self.transport.write(bytes(msg))
# Get pending messages.
self.get_pending_messages()
# Send any friend statuses when the user logs in.
# This will allow the user to see if their friends are hosting a game as soon as they log in.
# This will allow the user to see if their friends are hosting a
# game as soon as they log in.
self.get_status_from_friends()
self.send_status_to_friends()
@@ -303,7 +370,7 @@ class PlayerSession(LineReceiver):
# self.statstring = profile['stat']
# self.locstring = profile['loc']
else:
self.log(logging.INFO, "Invalid password or banned user")
self.log(logging.INFO, "%s", "Invalid password or banned user")
msg = gs_query.create_gamespy_message([
('__cmd__', "error"),
('__cmd_val__', ""),
@@ -312,11 +379,13 @@ class PlayerSession(LineReceiver):
('errmsg', 'Login failed.'),
('id', data_parsed['id']),
])
self.log(logging.DEBUG, "SENDING: %s" % msg)
self.log(logging.DEBUG, "SENDING: %s", msg)
self.transport.write(bytes(msg))
def perform_logout(self, data_parsed):
self.log(logging.INFO, "Session %s has logged off" % (data_parsed['sesskey']))
self.log(logging.INFO,
"Session %s has logged off",
data_parsed['sesskey'])
self.db.delete_session(data_parsed['sesskey'])
if self.profileid in self.sessions:
@@ -325,10 +394,16 @@ class PlayerSession(LineReceiver):
self.transport.loseConnection()
def perform_getprofile(self, data_parsed):
#profile = self.db.get_profile_from_session_key(data_parsed['sesskey'])
# profile = self.db.get_profile_from_session_key(
# data_parsed['sesskey']
# )
profile = self.db.get_profile_from_profileid(data_parsed['profileid'])
# Wii example: \pi\\profileid\474888031\nick\5pde5vhn1WR9E2g1t533\userid\442778352\email\5pde5vhn1WR9E2g1t533@nds\sig\b126556e5ee62d4da9629dfad0f6b2a8\uniquenick\5pde5vhn1WR9E2g1t533\pid\11\lon\0.000000\lat\0.000000\loc\\id\2\final\
# Wii example:
# \pi\\profileid\474888031\nick\5pde5vhn1WR9E2g1t533\userid\442778352
# \email\5pde5vhn1WR9E2g1t533@nds\sig\b126556e5ee62d4da9629dfad0f6b2a8
# \uniquenick\5pde5vhn1WR9E2g1t533\pid\11\lon\0.000000\lat\0.000000
# \loc\\id\2\final\
sig = utils.generate_random_hex_str(32)
msg_d = [
@@ -343,10 +418,11 @@ class PlayerSession(LineReceiver):
('pid', profile['pid']),
]
if profile['firstname'] != "":
msg_d.append(('firstname', profile['firstname'])) # Wii gets a firstname
if profile['firstname']:
# Wii gets a firstname
msg_d.append(('firstname', profile['firstname']))
if profile['lastname'] != "":
if profile['lastname']:
msg_d.append(('lastname', profile['lastname']))
msg_d.extend([
@@ -357,14 +433,18 @@ class PlayerSession(LineReceiver):
])
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: %s" % msg)
self.log(logging.DEBUG, "SENDING: %s", msg)
self.transport.write(bytes(msg))
def perform_updatepro(self, data_parsed):
# Wii example: \updatepro\\sesskey\199714190\firstname\Wii:2555151656076614@WR9E\partnerid\11\final\
"""Wii example:
\updatepro\\sesskey\199714190\firstname\Wii:2555151656076614@WR9E
\partnerid\11\final\
# Remove any fields not related to what we should be updating.
# To avoid any crashes, make sure the key is actually in the dictionary before removing it.
Remove any fields not related to what we should be updating.
To avoid any crashes, make sure the key is actually in the dictionary
before removing it.
"""
if "__cmd__" in data_parsed:
data_parsed.pop('__cmd__')
if "__cmd_val__" in data_parsed:
@@ -380,7 +460,6 @@ class PlayerSession(LineReceiver):
for f in data_parsed:
self.db.update_profile(self.profileid, (f, data_parsed[f]))
def perform_ka(self, data_parsed):
self.keepalive = int(time.time())
@@ -390,7 +469,6 @@ class PlayerSession(LineReceiver):
])
self.transport.write(msg)
def perform_status(self, data_parsed):
self.sesskey = data_parsed['sesskey']
self.status = data_parsed['__cmd_val__']
@@ -405,9 +483,9 @@ class PlayerSession(LineReceiver):
self.send_status_to_friends()
def perform_bm(self, data_parsed):
if data_parsed['__cmd_val__'] in ("1", "5", "102", "103"): # Message to/from clients?
# Message to/from clients?
if data_parsed['__cmd_val__'] in ("1", "5", "102", "103"):
if "t" in data_parsed:
# Send message to the profile id in "t"
dest_profileid = int(data_parsed['t'])
@@ -416,7 +494,8 @@ class PlayerSession(LineReceiver):
not_buddies = False
# Check if the user is buddies with the target user before sending message.
# Check if the user is buddies with the target user before
# sending message.
if not_buddies:
for buddy in self.buddies:
if buddy['userProfileId'] == dest_profileid:
@@ -429,16 +508,21 @@ class PlayerSession(LineReceiver):
not_buddies = True
break
# Send error to user if they tried to send a message to someone who isn't a buddy.
# Send error to user if they tried to send a message to
# someone who isn't a buddy.
if not_buddies:
msg = gs_query.create_gamespy_message([
('__cmd__', "error"),
('__cmd_val__', ""),
('err', 2305),
('errmsg', "The profile the message was to be sent to is not a buddy."),
('errmsg',
"The profile the message was to be sent to is not"
" a buddy."),
('id', 1),
])
logger.log(logging.DEBUG, "Trying to send message to someone who isn't a buddy: %s" % msg)
logger.log(logging.DEBUG,
"Trying to send message to someone who isn't"
" a buddy: %s", msg)
self.transport.write(msg)
return
@@ -450,33 +534,44 @@ class PlayerSession(LineReceiver):
])
if dest_profileid in self.sessions:
self.log(logging.DEBUG, "SENDING TO %s:%s: %s" % (self.sessions[dest_profileid].address.host, self.sessions[dest_profileid].address.port, msg))
self.log(logging.DEBUG,
"SENDING TO %s:%s: %s",
self.sessions[dest_profileid].address.host,
self.sessions[dest_profileid].address.port, msg)
self.sessions[dest_profileid].transport.write(bytes(msg))
self.send_status_to_friends(dest_profileid)
self.get_status_from_friends(dest_profileid)
else:
if data_parsed['__cmd_val__'] == "1":
self.log(logging.DEBUG, "Saving message to %d: %s" % (dest_profileid, msg))
self.db.save_pending_message(self.profileid, dest_profileid, msg)
self.log(logging.DEBUG,
"Saving message to %d: %s",
dest_profileid, msg)
self.db.save_pending_message(self.profileid,
dest_profileid, msg)
else:
msg = gs_query.create_gamespy_message([
('__cmd__', "error"),
('__cmd_val__', ""),
('err', 2307),
('errmsg', "The buddy to send a message to is offline."),
('errmsg', "The buddy to send a message to"
" is offline."),
('id', 1),
])
logger.log(logging.DEBUG, "Trying to send message to someone who isn't online: %s" % msg)
logger.log(logging.DEBUG,
"Trying to send message to someone who"
" isn't online: %s", msg)
self.transport.write(msg)
def perform_addbuddy(self, data_parsed):
newprofileid = int(data_parsed['newprofileid'])
if newprofileid == self.profileid:
logger.log(logging.DEBUG, "Can't add self as friend: %d == %d", newprofileid, self.profileid)
logger.log(logging.DEBUG,
"Can't add self as friend: %d == %d",
newprofileid, self.profileid)
return
# Sample: \addbuddy\\sesskey\231601763\newprofileid\476756820\reason\\final\
# Sample:
# \addbuddy\\sesskey\231601763\newprofileid\476756820\reason\\final\
self.buddies = self.db.get_buddy_list(self.profileid)
buddy_exists = False
@@ -485,27 +580,37 @@ class PlayerSession(LineReceiver):
buddy_exists = True
break
if buddy_exists is False:
if not buddy_exists:
self.db.add_buddy(self.profileid, newprofileid)
if newprofileid in self.sessions:
logger.log(logging.DEBUG, "User is online, sending direct request from profile id %d to profile id %d..." % (self.profileid, newprofileid))
logger.log(logging.DEBUG,
"User is online, sending direct request from"
" profile id %d to profile id %d...",
self.profileid, newprofileid)
# TODO: Add a way to check if a profile id is already a buddy using SQL
# TODO: Add a way to check if a profile id is already a buddy
# using SQL
other_player_authorized = False
target_buddy_list = self.db.get_buddy_list(newprofileid)
logger.log(logging.DEBUG, target_buddy_list)
logger.log(logging.DEBUG, "%s", target_buddy_list)
for buddy in target_buddy_list:
if buddy['buddyProfileId'] == self.profileid and buddy['blocked'] == 0:
if buddy['buddyProfileId'] == self.profileid and \
not buddy['blocked']:
other_player_authorized = True
break
if other_player_authorized == True:
logger.log(logging.DEBUG, "Automatic authorization: %d (target) already has %d (source) as a friend." % (newprofileid, self.profileid))
if other_player_authorized:
logger.log(logging.DEBUG,
"Automatic authorization: %d (target) already"
" has %d (source) as a friend.",
newprofileid, self.profileid)
# Force them both to add each other
self.send_buddy_request(self.sessions[newprofileid], self.profileid)
self.send_buddy_request(self.sessions[self.profileid], newprofileid)
self.send_buddy_request(self.sessions[newprofileid],
self.profileid)
self.send_buddy_request(self.sessions[self.profileid],
newprofileid)
self.send_bm4(newprofileid)
@@ -516,9 +621,11 @@ class PlayerSession(LineReceiver):
self.get_status_from_friends(newprofileid)
else:
self.send_buddy_request(self.sessions[newprofileid], self.profileid)
self.send_buddy_request(self.sessions[newprofileid],
self.profileid)
else:
# Trying to add someone who is already a friend. Just send status updates
# Trying to add someone who is already a friend.
# Just send status updates.
self.send_status_to_friends(newprofileid)
self.get_status_from_friends(newprofileid)
@@ -537,32 +644,42 @@ class PlayerSession(LineReceiver):
self.transport.write(bytes(msg))
def perform_delbuddy(self, data_parsed):
# Sample: \delbuddy\\sesskey\61913621\delprofileid\1\final\
"""Sample:
\delbuddy\\sesskey\61913621\delprofileid\1\final\
"""
self.db.delete_buddy(self.profileid, int(data_parsed['delprofileid']))
self.buddies = self.db.get_buddy_list(self.profileid)
def perform_authadd(self, data_parsed):
# Sample: \authadd\\sesskey\231587549\fromprofileid\217936895\sig\f259f26d3273f8bda23c7c5e4bd8c5aa\final\
# Authorize the other person's friend request.
"""Authorize the other person's friend request.
Sample:
\authadd\\sesskey\231587549\fromprofileid\217936895
\sig\f259f26d3273f8bda23c7c5e4bd8c5aa\final\
"""
target_profile = int(data_parsed['fromprofileid'])
self.db.auth_buddy(target_profile, self.profileid)
self.get_buddy_authorized()
self.buddies = self.db.get_buddy_list(self.profileid)
self.send_bm4(target_profile)
self.send_status_to_friends(target_profile)
self.get_status_from_friends(target_profile)
def send_status_to_friends(self, buddy_profileid = None):
# TODO: Cache buddy list so we don't have to query the database every time
def send_status_to_friends(self, buddy_profileid=None):
"""TODO: Cache buddy list so we don't have to query the
database every time."""
self.buddies = self.db.get_buddy_list(self.profileid)
if self.status == "0" and self.statstring == "Offline":
# Going offline, don't need to send the other information.
status_msg = "|s|%s|ss|%s" % (self.status, self.statstring)
else:
status_msg = "|s|%s|ss|%s|ls|%s|ip|%d|p|0|qm|0" % (self.status, self.statstring, self.locstring, self.get_ip_as_int(self.address.host))
status_msg = "|s|%s|ss|%s|ls|%s|ip|%d|p|0|qm|0" % (
self.status, self.statstring, self.locstring,
self.get_ip_as_int(self.address.host)
)
msg = gs_query.create_gamespy_message([
('__cmd__', "bm"),
@@ -573,28 +690,48 @@ class PlayerSession(LineReceiver):
buddy_list = self.buddies
if buddy_profileid is not None:
buddy_list = [{"buddyProfileId":buddy_profileid}]
buddy_list = [{"buddyProfileId": buddy_profileid}]
for buddy in buddy_list:
if buddy['buddyProfileId'] in self.sessions:
#self.log(logging.DEBUG, "Sending status to buddy id %s (%s:%d): %s" % (str(buddy['buddyProfileId']), self.sessions[buddy['buddyProfileId']].address.host, self.sessions[buddy['buddyProfileId']].address.port, msg))
self.sessions[buddy['buddyProfileId']].transport.write(bytes(msg))
# self.log(logging.DEBUG,
# "Sending status to buddy id %s (%s:%d): %s",
# str(buddy['buddyProfileId']),
# self.sessions[
# buddy['buddyProfileId']
# ].address.host,
# self.sessions[
# buddy['buddyProfileId']
# ].address.port, msg)
self.sessions[buddy['buddyProfileId']].transport \
.write(bytes(msg))
def get_status_from_friends(self, buddy_profileid = None):
# This will be called when the player logs in. Grab the player's buddy list and check the current sessions to
# see if anyone is online. If they are online, make them send an update to the calling client.
def get_status_from_friends(self, buddy_profileid=None):
"""This will be called when the player logs in.
Grab the player's buddy list and check the current sessions to
see if anyone is online. If they are online, make them send an update
to the calling client.
"""
self.buddies = self.db.get_buddy_list(self.profileid)
buddy_list = self.buddies
if buddy_profileid is not None:
buddy_list = [{"buddyProfileId":buddy_profileid}]
buddy_list = [{"buddyProfileId": buddy_profileid}]
for buddy in self.buddies:
if buddy['status'] != 1:
continue
if buddy['buddyProfileId'] in self.sessions and self.sessions[buddy['buddyProfileId']].gameid == self.gameid:
status_msg = "|s|%s|ss|%s|ls|%s|ip|%d|p|0|qm|0" % (self.sessions[buddy['buddyProfileId']].status, self.sessions[buddy['buddyProfileId']].statstring, self.sessions[buddy['buddyProfileId']].locstring, self.get_ip_as_int(self.sessions[buddy['buddyProfileId']].address.host))
if buddy['buddyProfileId'] in self.sessions and \
self.sessions[buddy['buddyProfileId']].gameid == self.gameid:
status_msg = "|s|%s|ss|%s|ls|%s|ip|%d|p|0|qm|0" % (
self.sessions[buddy['buddyProfileId']].status,
self.sessions[buddy['buddyProfileId']].statstring,
self.sessions[buddy['buddyProfileId']].locstring,
self.get_ip_as_int(self.sessions[
buddy['buddyProfileId']
].address.host))
else:
status_msg = "|s|0|ss|Offline"
@@ -615,20 +752,25 @@ class PlayerSession(LineReceiver):
('__cmd__', "bm"),
('__cmd_val__', "1"),
('f', buddy['userProfileId']),
('msg', "I have authorized your request to add me to your list"),
('msg', "I have authorized your request to add me to"
" your list"),
])
self.transport.write(bytes(msg))
self.db.buddy_sent_auth_message(buddy['userProfileId'], buddy['buddyProfileId'])
self.db.buddy_sent_auth_message(buddy['userProfileId'],
buddy['buddyProfileId'])
def get_buddy_requests(self):
# Get list people who have added the user but haven't been accepted yet.
"""Get list people who have added the user but haven't been accepted
yet."""
buddies = self.db.get_pending_buddy_requests(self.profileid)
for buddy in buddies:
self.send_buddy_request(self, buddy['userProfileId'], buddy['time'])
self.send_buddy_request(self,
buddy['userProfileId'],
buddy['time'])
def send_buddy_request(self, session, profileid, senttime = None):
def send_buddy_request(self, session, profileid, senttime=None):
sig = utils.generate_random_hex_str(32)
msg = "\r\n\r\n"
msg += "|signed|" + sig
@@ -656,6 +798,7 @@ class PlayerSession(LineReceiver):
except:
self.transport.write(bytearray(message['msg'], "utf-8"))
if __name__ == "__main__":
gsps = GameSpyProfileServer()
gsps.start()