Cleaned: gamespy_gamestats_server.py

This commit is contained in:
payet_s
2015-08-06 14:55:40 +02:00
committed by Sepalani
parent 35b478e5cf
commit b2c3694ed6

View File

@@ -41,20 +41,25 @@ logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyGamestatsServer"
logger_filename = "gamespy_gamestats_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
logger = utils.create_logger(logger_name, logger_filename, -1,
logger_output_to_console, logger_output_to_file)
address = ("0.0.0.0", 29920)
class GameSpyGamestatsServer(object):
def __init__(self):
pass
def start(self):
endpoint_search = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
endpoint_search = serverFromString(
reactor,
"tcp:%d:interface=%s" % (address[1], address[0])
)
conn_search = endpoint_search.listen(GamestatsFactory())
try:
if reactor.running is False:
if not reactor.running:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
@@ -62,7 +67,9 @@ class GameSpyGamestatsServer(object):
class GamestatsFactory(Factory):
def __init__(self):
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
logger.log(logging.INFO,
"Now listening for connections on %s:%d...",
address[0], address[1])
self.sessions = {}
def buildProtocol(self, address):
@@ -71,13 +78,15 @@ class GamestatsFactory(Factory):
class Gamestats(LineReceiver):
def __init__(self, sessions, address):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.setRawMode() # We're dealing with binary data so set to raw mode
self.db = gs_database.GamespyDatabase()
self.sessions = sessions
self.address = address
self.remaining_message = "" # Stores any unparsable/incomplete commands until the next rawDataReceived
# Stores any unparsable/incomplete commands until the next
# rawDataReceived
self.remaining_message = ""
self.session = ""
self.gameid = ""
@@ -86,26 +95,39 @@ class Gamestats(LineReceiver):
self.data = ""
def log(self, level, message):
if self.session == "":
if self.gameid == "":
logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
def log(self, level, msg, *args, **kwargs):
if not self.session:
if not self.gameid:
logger.log(level, "[%s:%d] " + msg,
self.address.host, self.address.port,
*args, **kwargs)
else:
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.gameid, message)
logger.log(level, "[%s:%d | %s] " + msg,
self.address.host, self.address.port, self.gameid,
*args, **kwargs)
else:
if self.gameid == "":
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.session, message)
if not self.gameid:
logger.log(level, "[%s:%d | %s] " + msg,
self.address.host, self.address.port, self.session,
*args, **kwargs)
else:
logger.log(level, "[%s:%d | %s | %s] %s", self.address.host, self.address.port, self.session, self.gameid, message)
logger.log(level, "[%s:%d | %s | %s] " + msg,
self.address.host, self.address.port, self.session,
self.gameid, *args, **kwargs)
def connectionMade(self):
try:
self.log(logging.INFO, "Received connection from %s:%d" % (self.address.host, self.address.port))
self.log(logging.INFO,
"Received connection from %s:%d",
self.address.host, self.address.port)
# Generate a random challenge string
self.challenge = utils.generate_random_str(10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")
self.challenge = utils.generate_random_str(
10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
)
# The first command sent to the client is always a login challenge containing the server challenge key.
# The first command sent to the client is always a login challenge
# containing the server challenge key.
msg = gs_query.create_gamespy_message([
('__cmd__', "lc"),
('__cmd_val__', "1"),
@@ -113,12 +135,14 @@ class Gamestats(LineReceiver):
('id', "1"),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def connectionLost(self, reason):
return
@@ -135,31 +159,36 @@ class Gamestats(LineReceiver):
self.data = msg
self.remaining_message = ""
commands, self.remaining_message = gs_query.parse_gamespy_message(msg)
logger.log(logging.DEBUG, "STATS RESPONSE: %s" % msg)
commands, self.remaining_message = \
gs_query.parse_gamespy_message(msg)
logger.log(logging.DEBUG, "STATS RESPONSE: %s", msg)
cmds = {
"auth": self.perform_auth,
"authp": self.perform_authp,
"ka": self.perform_ka,
"setpd": self.perform_setpd,
"getpd": self.perform_getpd,
"newgame": self.perform_newgame,
"updgame": self.perform_updgame,
"auth": self.perform_auth,
"authp": self.perform_authp,
"ka": self.perform_ka,
"setpd": self.perform_setpd,
"getpd": self.perform_getpd,
"newgame": self.perform_newgame,
"updgame": self.perform_updgame,
}
def cmd_err(data_parsed):
logger.log(logging.DEBUG, "Found unknown command, don't know how to handle '%s'.", data_parsed['__cmd__'])
logger.log(logging.DEBUG,
"Found unknown command, don't know how to"
" handle '%s'.", data_parsed['__cmd__'])
for data_parsed in commands:
print(data_parsed)
cmds.get(data_parsed['__cmd__'], cmd_err)(data_parsed)
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def perform_auth(self, data_parsed):
self.log(logging.DEBUG, "Parsing 'auth'...")
self.log(logging.DEBUG, "%s", "Parsing 'auth'...")
if "gamename" in data_parsed:
self.gameid = data_parsed['gamename']
@@ -174,22 +203,26 @@ class Gamestats(LineReceiver):
('id', "1"),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_authp(self, data_parsed):
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'], self.db)
#print authtoken_parsed
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'],
self.db)
# print authtoken_parsed
if "lid" in data_parsed:
self.lid = data_parsed['lid']
userid, profileid, gsbrcd, uniquenick = gs_utils.login_profile_via_parsed_authtoken(authtoken_parsed, self.db)
userid, profileid, gsbrcd, uniquenick = \
gs_utils.login_profile_via_parsed_authtoken(authtoken_parsed,
self.db)
if profileid is not None:
# Successfully logged in or created account, continue creating session.
# Successfully logged in or created account, continue
# creating session.
sesskey = self.db.create_session(profileid, '')
self.sessions[profileid] = self
self.profileid = int(profileid)
@@ -209,7 +242,7 @@ class Gamestats(LineReceiver):
('errmsg', 'Invalid Validation'),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
@@ -220,7 +253,7 @@ class Gamestats(LineReceiver):
('__cmd_val__', ""),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
@@ -237,80 +270,106 @@ class Gamestats(LineReceiver):
('mod', int(time.time())),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
# TODO: Return error message.
if int(data_parsed['pid']) != self.profileid:
logger.log(logging.WARNING, "ERROR: %d tried to update %d's profile" % (int(data_parsed['pid']), self.profileid))
logger.log(logging.WARNING,
"ERROR: %d tried to update %d's profile",
int(data_parsed['pid']), self.profileid)
return
data_str = "\\data\\"
length = int(data_parsed['length'])
if len(data) < length:
# The packet isn't complete yet, keep loop until we get the entire packet.
# The length entire packet SHOULD always be greater than the data field, so this check should be fine.
# The packet isn't complete yet, keep loop until we get the
# entire packet. The length entire packet SHOULD always be
# greater than the data field, so this check should be fine.
return
if data_str in data:
idx = data.index(data_str) + len(data_str)
data = data[idx:idx+length].rstrip("\\")
data = data[idx:idx + length].rstrip("\\")
else:
logger.log(logging.ERROR, "ERROR: Could not find \data\ in setpd command: %s", data)
logger.log(logging.ERROR,
"ERROR: Could not find \data\ in setpd command: %s",
data)
data = ""
current_data = self.db.pd_get(self.profileid, data_parsed['dindex'], data_parsed['ptype'])
current_data = self.db.pd_get(self.profileid,
data_parsed['dindex'],
data_parsed['ptype'])
if current_data and data and 'data' in current_data:
current_data = current_data['data'].lstrip('\\').split('\\')
new_data = data.lstrip('\\').split('\\')
current_data = dict(zip(current_data[0::2],current_data[1::2]))
new_data = dict(zip(new_data[0::2],new_data[1::2]))
current_data = dict(zip(current_data[0::2],
current_data[1::2]))
new_data = dict(zip(new_data[0::2], new_data[1::2]))
for k in new_data.keys():
current_data[k] = new_data[k]
# TODO: use str.join()
data = "\\"
for k in current_data.keys():
data += k+"\\"+current_data[k]+"\\"
data = data.rstrip("\\") # Don't put trailing \ into db
data += k + "\\" + current_data[k] + "\\"
data = data.rstrip("\\") # Don't put trailing \ into db
self.db.pd_insert(self.profileid, data_parsed['dindex'], data_parsed['ptype'], data)
self.db.pd_insert(self.profileid,
data_parsed['dindex'],
data_parsed['ptype'],
data)
def perform_getpd(self, data_parsed):
pid = int(data_parsed['pid'])
profile = self.db.pd_get(pid, data_parsed['dindex'], data_parsed['ptype'])
profile = self.db.pd_get(pid,
data_parsed['dindex'],
data_parsed['ptype'])
if profile is None:
self.log(logging.WARNING, "Could not find profile for %d %s %s" % (pid, data_parsed['dindex'], data_parsed['ptype']))
self.log(logging.WARNING,
"Could not find profile for %d %s %s",
pid, data_parsed['dindex'], data_parsed['ptype'])
keys = data_parsed['keys'].split('\x01')
profile_data = None
data = ""
# Someone figure out if this is actually a good way to handle this when no profile is found
# Someone figure out if this is actually a good way to handle this
# when no profile is found
if profile is not None and 'data' in profile:
profile_data = profile['data']
if profile_data.endswith("\\"):
profile_data = profile_data[:-1]
profile_data = gs_query.parse_gamespy_message("\\prof\\" + profile_data + "\\final\\")
profile_data = \
gs_query.parse_gamespy_message("\\prof\\" + profile_data +
"\\final\\")
if profile_data is not None:
profile_data = profile_data[0][0]
else:
self.log(logging.WARNING, "Could not get data section from profile for %d" % pid)
self.log(logging.WARNING,
"Could not get data section from profile for %d",
pid)
if len(keys):
for key in (key for key in keys if key not in ("__cmd__", "__cmd_val__", "")):
# TODO: more clean/pythonic way to do (join?)
for key in keys:
if key in ("__cmd__", "__cmd_val__", ""):
continue
data += "\\" + key + "\\"
if profile_data is not None and key in profile_data:
data += profile_data[key]
else:
self.log(logging.WARNING, "No keys requested, defaulting to all keys: %s" % (profile['data']))
self.log(logging.WARNING,
"No keys requested, defaulting to all keys: %s",
profile['data'])
data = profile['data']
modified = int(time.time())
@@ -325,30 +384,31 @@ class Gamestats(LineReceiver):
('data', data),
])
msg = msg.replace("\\data\\","\\data\\\\") # data needs to be preceded by an extra slash
# data needs to be preceded by an extra slash
msg = msg.replace("\\data\\", "\\data\\\\")
datastring = ""
try:
datastring = re.findall('.*data\\\\(.*)',msg)[0].replace("\\final\\","")
datastring = re.findall('.*data\\\\(.*)', msg)[0] \
.replace("\\final\\", "")
except:
pass
# This works because the data string is a key-value pair, splitting the
# string by \ should yield a list with an even number of elements. But,
# because of the extra \ prepended to the datastring, it'll be odd.
# So ultimately I expect the list to have an odd number of elements.
# If it's even, len(list)%2 will be zero... and that means the last
# field in the datastring is empty and doesn't have a closing \.
# This works because the data string is a key-value pair, splitting
# the string by \ should yield a list with an even number of elements.
# But, because of the extra \ prepended to the datastring, it'll be
# odd. So ultimately I expect the list to have an odd number of
# elements. If it's even, len(list)%2 will be zero... and that means
# the last field in the datastring is empty and doesn't have a
# closing \.
if datastring and not len(datastring.split('\\')) % 2:
msg = msg.replace("\\final\\","\\\\final\\") # An empty field must be terminated by \ before \final\
# An empty field must be terminated by \ before \final\
msg = msg.replace("\\final\\", "\\\\final\\")
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
self.log(logging.DEBUG, "SENDING: '%s'...", msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_newgame(self, data_parsed):
# No op
return
@@ -358,7 +418,8 @@ class Gamestats(LineReceiver):
return
def crypt(self, data):
key = "GameSpy3D"
key = bytearray(b"GameSpy3D")
key_len = len(key)
output = bytearray(data.encode("ascii"))
if "\\final\\" in output:
@@ -367,11 +428,11 @@ class Gamestats(LineReceiver):
end = len(output)
for i in range(end):
output[i] ^= ord(key[i % len(key)])
output[i] ^= key[i % key_len]
return output
if __name__ == "__main__":
gsss = GameSpyGamestatsServer()
gsss.start()