Use "normal" utils.get functions instead of _be variants

This commit is contained in:
Matt Soucy 2014-07-27 16:28:43 -04:00
parent 05cd86adc3
commit 6da8ea929f

View File

@ -56,9 +56,7 @@ class GameSpyNatNegServer(object):
self.natneg_preinit_session = {}
self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
manager_address = ("127.0.0.1", 27500)
manager_password = ""
self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
self.server_manager = GameSpyServerDatabase(address=("127.0.0.1", 27500), authkey="")
self.server_manager.connect()
def start(self):
@ -74,7 +72,7 @@ class GameSpyNatNegServer(object):
logger.log(logging.INFO, "Server is now listening on %s:%s..." % (address[0], address[1]))
threading.Thread(target=self.write_queue_worker).start()
while 1:
while True:
recv_data, addr = self.socket.recvfrom(2048)
self.handle_packet(recv_data, addr)
@ -86,7 +84,7 @@ class GameSpyNatNegServer(object):
self.socket.sendto(data, address)
def write_queue_worker(self):
while 1:
while True:
data, address = self.write_queue.get()
threading.Thread(target=self.write_queue_send, args=(data, address)).start()
self.write_queue.task_done()
@ -117,16 +115,19 @@ class GameSpyNatNegServer(object):
localip_raw = recv_data[15:19]
localip_int_le = utils.get_int(recv_data, 15)
localip_int_be = utils.get_int_be(recv_data, 15)
localip_int_be = utils.get_int(recv_data, 15, True)
localip = '.'.join(["%d" % ord(x) for x in localip_raw])
localport_raw = recv_data[19:21]
localport = utils.get_short_be(localport_raw, 0)
localport = utils.get_short(localport_raw, 0, True)
localaddr = (localip, localport, localip_int_le, localip_int_be)
if session_id not in self.session_list:
self.session_list[session_id] = {}
if client_id not in self.session_list[session_id]:
self.session_list[session_id][client_id] = { 'connected': False, 'addr': '', 'localaddr': None, 'serveraddr': None, 'gameid': None }
self.session_list.setdefault(session_id, {}).setdefault(client_id, {
'connected': False,
'addr': '',
'localaddr': None,
'serveraddr': None,
'gameid': None
})
self.session_list[session_id][client_id]['gameid'] = gameid
self.session_list[session_id][client_id]['addr'] = addr
@ -156,7 +157,7 @@ class GameSpyNatNegServer(object):
# Send to requesting client
output = bytearray(recv_data[0:12])
output += bytearray([int(x) for x in self.session_list[session_id][client]['addr'][0].split('.')])
output += utils.get_bytes_from_short_be(publicport)
output += utils.get_bytes_from_short(publicport, True)
output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
output[7] = 0x05
@ -184,7 +185,7 @@ class GameSpyNatNegServer(object):
output = bytearray(recv_data[0:12])
output += bytearray([int(x) for x in self.session_list[session_id][client_id]['addr'][0].split('.')])
output += utils.get_bytes_from_short_be(publicport)
output += utils.get_bytes_from_short(publicport, True)
output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
output[7] = 0x05
@ -198,12 +199,8 @@ class GameSpyNatNegServer(object):
client_id = "%02x" % ord(recv_data[13])
logger.log(logging.DEBUG, "Received connected command from %s:%s..." % (addr[0], addr[1]))
if session_id not in self.session_list:
return
if client_id not in self.session_list[session_id]:
return
self.session_list[session_id][client_id]['connected'] = True
if session_id in self.session_list and client_id in self.session_list[session_id]:
self.session_list[session_id][client_id]['connected'] = True
elif recv_data[7] == '\x0a': # Address check. Note: UNTESTED!
client_id = "%02x" % ord(recv_data[13])
@ -211,7 +208,7 @@ class GameSpyNatNegServer(object):
output = bytearray(recv_data[0:15])
output += bytearray([int(x) for x in addr[0].split('.')])
output += utils.get_bytes_from_short_be(addr[1])
output += utils.get_bytes_from_short(addr[1], True)
output += bytearray(recv_data[len(output):])
output[7] = 0x0b
@ -247,7 +244,7 @@ class GameSpyNatNegServer(object):
logger.log(logging.DEBUG, "Received pre-init command from %s:%s..." % (addr[0], addr[1]))
logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))
session = utils.get_int(recv_data[-4:],0)
session = utils.get_int(recv_data[-4:], 0)
# Report response
output = bytearray(recv_data[:-4]) + bytearray([0, 0, 0, 0])
@ -281,59 +278,39 @@ class GameSpyNatNegServer(object):
if servers == None:
return None
console = 0
console = False
ipstr = self.session_list[session_id][client_id]['addr'][0]
if console != 0:
ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
console = 0
else:
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
console = 1
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0, console)).value)
console = not console
for server in servers:
if server['publicip'] == ip:
server_info = server
break
server_info = next((s for s in servers if s['publicip'] == ip), None)
if server_info == None:
if console != 0:
ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
else:
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0, console)).value)
for server in servers:
if server['publicip'] == ip:
server_info = server
break
server_info = next((s for s in servers if s['publicip'] == ip), None)
return server_info
def get_server_info_alt(self, gameid, session_id, client_id):
console = 0
console = False
ipstr = self.session_list[session_id][client_id]['addr'][0]
if console != 0:
ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
console = 0
else:
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
console = 1
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0, console)).value)
console = not console
serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'], self.session_list[session_id][client_id]['gameid'])._getvalue()
if serveraddr == None:
if console != 0:
ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
console = 0
else:
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
console = 1
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0, console)).value)
console = 1
serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'], self.session_list[session_id][client_id]['gameid'])._getvalue()
serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'],
self.session_list[session_id][client_id]['gameid'])._getvalue()
return serveraddr
if __name__ == "__main__":
natneg_server = GameSpyNatNegServer()
natneg_server.start()
natneg_server.start()