mirror of
https://github.com/barronwaffles/dwc_network_server_emulator.git
synced 2026-08-24 19:45:38 -05:00
Just use a for loop instead of creating tons of wrapper functions
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@@ -13,78 +13,24 @@ import gamespy.gs_database as gs_database
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import threading
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def start_backend_server():
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backend_server = GameSpyBackendServer()
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backend_server.start()
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def start_qr_server():
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qr_server = GameSpyQRServer()
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qr_server.start()
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def start_profile_server():
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profile_server = GameSpyProfileServer()
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profile_server.start()
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def start_player_search_server():
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player_search_server = GameSpyPlayerSearchServer()
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player_search_server.start()
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def start_gamestats_server():
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gamestats_server = GameSpyGamestatsServer()
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gamestats_server.start()
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def start_server_browser_server():
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server_browser_server = GameSpyServerBrowserServer()
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server_browser_server.start()
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def start_natneg_server():
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natneg_server = GameSpyNatNegServer()
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natneg_server.start()
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def start_nas_server():
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nas_server = NasServer()
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nas_server.start()
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def start_stats_server():
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stats_server = InternalStatsServer()
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stats_server.start()
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def start_storage_server():
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storage_server = StorageServer()
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storage_server.start()
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if __name__ == "__main__":
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# Let database initialize before starting any servers.
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# This fixes any conflicts where two servers find an uninitialized database at the same time and both try to
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# initialize it.
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database = gs_database.GamespyDatabase()
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backend_server_thread = threading.Thread(target=start_backend_server)
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backend_server_thread.start()
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qr_server_thread = threading.Thread(target=start_qr_server)
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qr_server_thread.start()
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profile_server_thread = threading.Thread(target=start_profile_server)
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profile_server_thread.start()
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player_search_server_thread = threading.Thread(target=start_player_search_server)
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player_search_server_thread.start()
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player_gamestats_thread = threading.Thread(target=start_gamestats_server)
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player_gamestats_thread.start()
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#server_browser_server_thread = threading.Thread(target=start_server_browser_server)
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#server_browser_server_thread.start()
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natneg_server_thread = threading.Thread(target=start_natneg_server)
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natneg_server_thread.start()
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nas_server_thread = threading.Thread(target=start_nas_server)
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nas_server_thread.start()
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# stats_server_thread = threading.Thread(target=start_stats_server)
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# stats_server_thread.start()
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storage_server_thread = threading.Thread(target=start_storage_server)
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storage_server_thread.start()
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servers = [
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GameSpyBackendServer,
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GameSpyQRServer,
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GameSpyProfileServer,
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GameSpyPlayerSearchServer,
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GameSpyGamestatsServer,
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#GameSpyServerBrowserServer,
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GameSpyNatNegServer,
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NasServer,
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#InternalStatsServer,
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StorageServer,
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]
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for server in servers:
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threading.Thread(target=lambda:server().start()).start()
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