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https://github.com/barronwaffles/dwc_network_server_emulator.git
synced 2026-07-18 16:21:34 -05:00
Added simple stats server
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internal_stats_server.py
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85
internal_stats_server.py
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@ -0,0 +1,85 @@
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from twisted.web import server, resource
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from twisted.internet import reactor
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from twisted.internet.error import ReactorAlreadyRunning
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from multiprocessing.managers import BaseManager
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import time
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import datetime
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class GameSpyServerDatabase(BaseManager):
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pass
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GameSpyServerDatabase.register("get_server_list")
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class StatsPage(resource.Resource):
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isLeaf = True
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def __init__(self, stats):
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self.stats = stats
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def render_GET(self, request):
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# TODO: Make this easier to modify later
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server_list = stats.get_server_list()
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output = "<html>"
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output += "<table border='1'>"
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output += "<tr>"
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output += "<td>Game ID</td><td># Players</td>"
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output += "</tr>"
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if server_list != None:
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for game in server_list:
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if len(server_list[game]) == 0:
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continue
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output += "<tr>"
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output += "<td>" + game + "</td>"
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output += "<td><center>%d</center></td>" % (len(server_list[game]))
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output += "</tr>"
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output += "</table>"
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output += "<br>"
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output += "<i>Last updated: %s</i><br>" % (stats.get_last_update_time())
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output += "</html>"
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return output
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class InternalStatsServer(object):
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def __init__(self):
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self.last_update = 0
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self.next_update = 0
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self.server_list = None
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self.seconds_per_update = 60 # The number of seconds to wait before updating the server list
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def start(self):
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manager_address = ("127.0.0.1", 27500)
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manager_password = ""
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self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
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self.server_manager.connect()
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site = server.Site(StatsPage(self))
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reactor.listenTCP(9001, site)
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try:
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if reactor.running == False:
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reactor.run(installSignalHandlers=0)
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except ReactorAlreadyRunning:
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pass
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def get_server_list(self):
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if self.next_update == 0 or self.next_update - time.time() <= 0:
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self.last_update = time.time()
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self.next_update = time.time() + self.seconds_per_update
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self.server_list = self.server_manager.get_server_list()._getvalue()
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print self.server_list
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return self.server_list
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def get_last_update_time(self):
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return str(datetime.datetime.fromtimestamp(self.last_update))
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if __name__ == "__main__":
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stats = InternalStatsServer()
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stats.start()
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@ -6,6 +6,7 @@ from gamespy_qr_server import GameSpyQRServer
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from gamespy_server_browser_server import GameSpyServerBrowserServer
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from gamespy_gamestats_server import GameSpyGamestatsServer
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from nintendo_nas_server import NintendoNasServer
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from internal_stats_server import InternalStatsServer
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import gamespy.gs_database as gs_database
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@ -43,6 +44,10 @@ def start_nas_server():
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nas_server = NintendoNasServer()
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nas_server.start()
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def start_stats_server():
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stats_server = InternalStatsServer()
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stats_server.start()
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if __name__ == "__main__":
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# Let database initialize before starting any servers.
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# This fixes any conflicts where two servers find an uninitialized database at the same time and both try to
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@ -72,3 +77,6 @@ if __name__ == "__main__":
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nas_server_thread = threading.Thread(target=start_nas_server)
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nas_server_thread.start()
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# stats_server_thread = threading.Thread(target=start_stats_server)
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# stats_server_thread.start()
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