mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-06 13:26:58 -05:00
In the PWM audio we output, instead of each group of 512 bits consisting of a run of ones followed by a run of zeroes, now each group of 32 bits consists of a run of ones followed by a run of zeroes. This gets rid of noise that was previously present. Doing this for every group of 8 bits instead makes the Game Boy Player Start-Up Disc not start correctly for some reason. Game Boy Interface works fine, though. I also made us not discard the bottom 7 bits of each PCM sample. According to Extrems, a real GBA doesn't actually output that many bits, but doing it in this way makes the code simpler anyway. |
||
|---|---|---|
| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||