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https://github.com/dolphin-emu/dolphin.git
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HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements.
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parent
e20f52ce7c
commit
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@ -145,7 +145,6 @@ enum class BooleanSetting(
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"EnablePlayTimeTracking",
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true
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),
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MAIN_GBA_THREADS(Settings.FILE_DOLPHIN, Settings.SECTION_INI_GBA, "Threads", true),
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MAIN_EXPAND_TO_CUTOUT_AREA(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_INTERFACE,
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@ -704,14 +704,6 @@ class SettingsFragmentPresenter(
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)
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sl.add(HeaderSetting(context, R.string.gba_settings, 0))
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.MAIN_GBA_THREADS,
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R.string.gba_threads,
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0,
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)
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)
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sl.add(
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FilePicker(
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context,
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@ -86,7 +86,6 @@
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<string name="slot_b_device">GameCube Slot B Device</string>
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<string name="serial_port_1_device">GameCube Serial Port 1 Device</string>
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<string name="gba_settings">GBA Settings</string>
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<string name="gba_threads">Run GBA Cores in Dedicated Threads</string>
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<string name="gba_bios_path">BIOS</string>
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<string name="gb_player_rom">Game Boy Player ROM</string>
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<string name="gba_saves_path">Saves</string>
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@ -407,7 +407,6 @@ const std::array<Info<std::string>, 5> MAIN_GBA_ROM_PATHS{
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};
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const Info<std::string> MAIN_GBA_SAVES_PATH{{System::Main, "GBA", "SavesPath"}, ""};
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const Info<bool> MAIN_GBA_SAVES_IN_ROM_PATH{{System::Main, "GBA", "SavesInRomPath"}, false};
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const Info<bool> MAIN_GBA_THREADS{{System::Main, "GBA", "Threads"}, true};
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#endif
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// Main.Network
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@ -227,7 +227,6 @@ extern const Info<std::string> MAIN_GBA_BIOS_PATH;
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extern const std::array<Info<std::string>, 5> MAIN_GBA_ROM_PATHS;
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extern const Info<std::string> MAIN_GBA_SAVES_PATH;
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extern const Info<bool> MAIN_GBA_SAVES_IN_ROM_PATH;
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extern const Info<bool> MAIN_GBA_THREADS;
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static constexpr std::size_t GBPLAYER_GBA_INDEX = 4;
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#endif
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@ -264,12 +264,8 @@ bool Core::Start(u64 gc_ticks)
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// Notify the host and handle a dimension change if that happened after reset()
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SetVideoBuffer();
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if (Config::Get(Config::MAIN_GBA_THREADS))
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{
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m_event_thread.Reset(fmt::format("GBA{}", m_device_number + 1),
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std::bind_front(&Core::HandleEvent, this));
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}
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m_event_thread.Reset(fmt::format("GBA{}", m_device_number + 1),
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std::bind_front(&Core::HandleEvent, this));
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return true;
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}
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@ -550,10 +546,7 @@ void Core::Flush()
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void Core::PushEvent(SyncEvent event)
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{
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if (m_event_thread.IsRunning())
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m_event_thread.Push(event);
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else
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HandleEvent(event);
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m_event_thread.Push(event);
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}
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void Core::HandleEvent(SyncEvent event)
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@ -204,11 +204,6 @@ void GameCubePane::CreateWidgets()
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gba_box->setLayout(gba_layout);
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int gba_row = 0;
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m_gba_threads =
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new ConfigBool(tr("Run GBA Cores in Dedicated Threads"), Config::MAIN_GBA_THREADS);
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gba_layout->addWidget(m_gba_threads, gba_row, 0, 1, -1);
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gba_row++;
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m_gba_bios_edit = new ConfigUserPath(F_GBABIOS_IDX, Config::MAIN_GBA_BIOS_PATH);
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m_gba_browse_bios = new NonDefaultQPushButton(QStringLiteral("..."));
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gba_layout->addWidget(new QLabel(tr("BIOS:")), gba_row, 0);
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@ -307,7 +302,6 @@ void GameCubePane::OnEmulationStateChanged()
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{
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#ifdef HAS_LIBMGBA
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bool gba_enabled = !NetPlay::IsNetPlayRunning();
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m_gba_threads->setEnabled(gba_enabled);
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m_gba_bios_edit->setEnabled(gba_enabled);
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m_gba_browse_bios->setEnabled(gba_enabled);
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m_gba_save_rom_path->setEnabled(gba_enabled);
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@ -81,7 +81,6 @@ private:
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Common::EnumMap<QLabel*, ExpansionInterface::MAX_MEMCARD_SLOT> m_gci_override_labels;
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Common::EnumMap<QLineEdit*, ExpansionInterface::MAX_MEMCARD_SLOT> m_gci_paths;
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ConfigBool* m_gba_threads;
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ConfigBool* m_gba_save_rom_path;
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QPushButton* m_gba_browse_bios;
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ConfigUserPath* m_gba_bios_edit;
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