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Set the default value of `Config::MAIN_WASAPI_DEVICE` to `default` instead of `Default`. This fixes an issue where `AudioPane`'s `Output Device` combo would be blank if `WASAPI` was selected and the user had never changed the value of `Output Device`. We don't have to worry about backward compatibility with users who have `Default` in their config because config values aren't written unless they've been changed at some point from the default, and the combo has always saved `default` instead of `Default`. Audio still worked during emulation in this situation because the fallback for an unrecognized device name is the default device. To help prevent similar situations in the future references to `MAIN_WASAPI_DEVICE`'s default value now call `GetDefaultValue` instead of hardcoding the expected default, or use the new helper function `Config::IsDefaultValue`. |
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| .. | ||
| AdvancedPane.cpp | ||
| AdvancedPane.h | ||
| AudioPane.cpp | ||
| AudioPane.h | ||
| BroadbandAdapterSettingsDialog.cpp | ||
| BroadbandAdapterSettingsDialog.h | ||
| GameCubePane.cpp | ||
| GameCubePane.h | ||
| GeneralPane.cpp | ||
| GeneralPane.h | ||
| InterfacePane.cpp | ||
| InterfacePane.h | ||
| OnScreenDisplayPane.cpp | ||
| OnScreenDisplayPane.h | ||
| PathPane.cpp | ||
| PathPane.h | ||
| TriforcePane.cpp | ||
| TriforcePane.h | ||
| USBDevicePicker.cpp | ||
| USBDevicePicker.h | ||
| WiiPane.cpp | ||
| WiiPane.h | ||