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Our usage of glFinish() can cause driver crashes and/or lockups. Please note that this disables the background shader compilation (i.e. all shaders will be compiled on boot). There is no way around this. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| UICommon | ||
| Updater | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||