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Our usage of glFinish() can cause driver crashes and/or lockups. Please note that this disables the background shader compilation (i.e. all shaders will be compiled on boot). There is no way around this. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||