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If the Game Boy Player boots a Game Boy or Game Boy Color game we try to load a boot ROM now. The mGBA core configuration has also been updated to reflect that the Game Boy Player is based on a Game Boy Advance SoC and not a Game Boy Color. This means that (C)GB games can detect that they are running on a Game Boy Advance now. |
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| .. | ||
| ResourcePack | ||
| AutoUpdate.cpp | ||
| AutoUpdate.h | ||
| CMakeLists.txt | ||
| CommandLineParse.cpp | ||
| CommandLineParse.h | ||
| DBusUtils.cpp | ||
| DBusUtils.h | ||
| DiscordPresence.cpp | ||
| DiscordPresence.h | ||
| GameFile.cpp | ||
| GameFile.h | ||
| GameFileCache.cpp | ||
| GameFileCache.h | ||
| NetPlayIndex.cpp | ||
| NetPlayIndex.h | ||
| UICommon.cpp | ||
| UICommon.h | ||
| X11Utils.cpp | ||
| X11Utils.h | ||