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54 lines
2.6 KiB
C++
54 lines
2.6 KiB
C++
// Copyright 2003 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "jni/NetPlay/NetPlayUICallbacks.h"
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namespace NetPlay {
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NetPlayUICallbacks::NetPlayUICallbacks() = default;
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NetPlayUICallbacks::~NetPlayUICallbacks() = default;
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void NetPlayUICallbacks::BootGame(const std::string&, std::unique_ptr<BootSessionData>) {}
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void NetPlayUICallbacks::StopGame() {}
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bool NetPlayUICallbacks::IsHosting() const { return false; }
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void NetPlayUICallbacks::Update() {}
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void NetPlayUICallbacks::AppendChat(const std::string&) {}
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void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier&, const std::string&) {}
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void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
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void NetPlayUICallbacks::OnMsgStartGame() {}
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void NetPlayUICallbacks::OnMsgStopGame() {}
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void NetPlayUICallbacks::OnMsgPowerButton() {}
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void NetPlayUICallbacks::OnPlayerConnect(const std::string&) {}
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void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
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void NetPlayUICallbacks::OnPadBufferChanged(u32) {}
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void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool) {}
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void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
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void NetPlayUICallbacks::OnConnectionLost() {}
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void NetPlayUICallbacks::OnConnectionError(const std::string&) {}
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void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
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void NetPlayUICallbacks::OnTraversalStateChanged(Common::TraversalClient::State) {}
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void NetPlayUICallbacks::OnGameStartAborted() {}
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void NetPlayUICallbacks::OnGolferChanged(bool, const std::string&) {}
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void NetPlayUICallbacks::OnTtlDetermined(u8) {}
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void NetPlayUICallbacks::OnIndexAdded(bool, std::string) {}
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void NetPlayUICallbacks::OnIndexRefreshFailed(std::string) {}
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bool NetPlayUICallbacks::IsRecording() { return false; }
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std::shared_ptr<const UICommon::GameFile>
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NetPlayUICallbacks::FindGameFile(const NetPlay::SyncIdentifier&, NetPlay::SyncIdentifierComparison*)
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{
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return nullptr;
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}
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std::string NetPlayUICallbacks::FindGBARomPath(const std::array<u8, 20>&, std::string_view, int) { return {}; }
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void NetPlayUICallbacks::ShowGameDigestDialog(const std::string&) {}
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void NetPlayUICallbacks::SetGameDigestProgress(int, int) {}
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void NetPlayUICallbacks::SetGameDigestResult(int, const std::string&) {}
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void NetPlayUICallbacks::AbortGameDigest() {}
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void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string&, u64, std::span<const int>) {}
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void NetPlayUICallbacks::HideChunkedProgressDialog() {}
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void NetPlayUICallbacks::SetChunkedProgress(int, u64) {}
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void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
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} // namespace NetPlay
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