// Copyright 2003 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "jni/NetPlay/NetPlayUICallbacks.h" namespace NetPlay { NetPlayUICallbacks::NetPlayUICallbacks() = default; NetPlayUICallbacks::~NetPlayUICallbacks() = default; void NetPlayUICallbacks::BootGame(const std::string&, std::unique_ptr) {} void NetPlayUICallbacks::StopGame() {} bool NetPlayUICallbacks::IsHosting() const { return false; } void NetPlayUICallbacks::Update() {} void NetPlayUICallbacks::AppendChat(const std::string&) {} void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier&, const std::string&) {} void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {} void NetPlayUICallbacks::OnMsgStartGame() {} void NetPlayUICallbacks::OnMsgStopGame() {} void NetPlayUICallbacks::OnMsgPowerButton() {} void NetPlayUICallbacks::OnPlayerConnect(const std::string&) {} void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {} void NetPlayUICallbacks::OnPadBufferChanged(u32) {} void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool) {} void NetPlayUICallbacks::OnDesync(u32, const std::string&) {} void NetPlayUICallbacks::OnConnectionLost() {} void NetPlayUICallbacks::OnConnectionError(const std::string&) {} void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {} void NetPlayUICallbacks::OnTraversalStateChanged(Common::TraversalClient::State) {} void NetPlayUICallbacks::OnGameStartAborted() {} void NetPlayUICallbacks::OnGolferChanged(bool, const std::string&) {} void NetPlayUICallbacks::OnTtlDetermined(u8) {} void NetPlayUICallbacks::OnIndexAdded(bool, std::string) {} void NetPlayUICallbacks::OnIndexRefreshFailed(std::string) {} bool NetPlayUICallbacks::IsRecording() { return false; } std::shared_ptr NetPlayUICallbacks::FindGameFile(const NetPlay::SyncIdentifier&, NetPlay::SyncIdentifierComparison*) { return nullptr; } std::string NetPlayUICallbacks::FindGBARomPath(const std::array&, std::string_view, int) { return {}; } void NetPlayUICallbacks::ShowGameDigestDialog(const std::string&) {} void NetPlayUICallbacks::SetGameDigestProgress(int, int) {} void NetPlayUICallbacks::SetGameDigestResult(int, const std::string&) {} void NetPlayUICallbacks::AbortGameDigest() {} void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string&, u64, std::span) {} void NetPlayUICallbacks::HideChunkedProgressDialog() {} void NetPlayUICallbacks::SetChunkedProgress(int, u64) {} void NetPlayUICallbacks::SetHostWiiSyncData(std::vector, std::string) {} } // namespace NetPlay