Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
These two games have some strange rendering behaviors and therefore can't use the generic bloom actions.
These games have several bloom EFB copies and they draw that on top of an already rendered game. After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it. This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'. This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy!
Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws. The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings.
Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material. The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet).
The original shader logic was done by TryTwo. This shader was reworked for graphics mods and cleaned up slightly.
Co-authored-by: TryTwo <taolas@gmail.com>
This is fixed by setting Texture Cache Accuracy to Safe.
Affected titles:
- R2F Freddi Fish: Kelp Seed Mystery
- RDL Spy Fox in Dry Cereal
- RJQ Pajama Sam: Don't Fear the Dark
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.
Fixes https://bugs.dolphin-emu.org/issues/14000.
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
Apply suggestion from @jordan-woyak
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
This PR provides formatting updates to Sonic Mega Collection.
All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data