Commit Graph

45569 Commits

Author SHA1 Message Date
Jordan Woyak
cc5601d7db
Merge pull request #14588 from jordan-woyak/resources-icon-assert
DolphinQt/Resources: ERROR_LOG instead of ASSERT when LoadNamedIcon fails.
2026-04-17 12:25:54 -05:00
JosJuice
6d43b55b27
Merge pull request #9952 from Dentomologist/wiimotereal_remove_unused_isready_functions
WiimoteReal: Remove unused IsReady and IsScannerReady functions
2026-04-17 19:10:09 +02:00
OatmealDome
0cdb855434
Merge pull request #14567 from Simonx22/android/convert-wiimoteadapter-to-kotlin
Android: Convert WiimoteAdapter to Kotlin
2026-04-16 20:25:19 -04:00
OatmealDome
995b5b2833
Merge pull request #14568 from Simonx22/android/convert-gcadapter-to-kotlin
Android: Convert GCAdapter to Kotlin
2026-04-16 20:25:09 -04:00
Jordan Woyak
51f0ad0531
Merge pull request #14153 from cristian64/fusion_qgroupbox_style
DolphinQt: Custom style for `QGroupBox` in Fusion.
2026-04-16 15:32:24 -05:00
JMC47
8f638bfee5
Merge pull request #14585 from jordan-woyak/gamesettings-shrek-lines
GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing".
2026-04-16 13:13:26 -04:00
JMC47
fba5d5ef67
Merge pull request #14584 from jordan-woyak/gamesettings-millionaire
GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire".
2026-04-16 13:11:32 -04:00
JMC47
5c7e361505
Merge pull request #14586 from jordan-woyak/gamesettings-hide-sneak
GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak".
2026-04-16 13:10:11 -04:00
JMC47
48ff7d3d10
Merge pull request #14593 from jordan-woyak/gamesettings-nfl-street
GameSettings: EFBAccessEnable for "NFL Street 2" to fix broken custom character portraits.
2026-04-16 13:08:03 -04:00
Dentomologist
7d207f7248 WiimoteReal: Remove unused IsReady and IsScannerReady functions
The only call of `IsScannerReady` was removed by
81be0001a9, and most of the `IsReady`
functions were only called by `IsScannerReady`.

The one exception was in `WiimoteScannerLinux`, which is now a private
function instead of inheriting from the one in `WiimoteScannerBackend`.
2026-04-15 14:25:50 -07:00
Jordan Woyak
c299144f1e
Merge pull request #14595 from jordan-woyak/supported-bt-label
DolphinQt: Remove the "supported Bluetooth device could not be found" label from ControllersPane.
2026-04-15 10:43:32 -05:00
Jordan Woyak
81be0001a9 DolphinQt: Remove the "supported Bluetooth device could not be found" label from ControllersPane.
It just confuses DolphinBar users and isn't relevant these days now that Windows users do not use alternative Bluetooth stacks.
2026-04-14 13:25:44 -05:00
Jordan Woyak
939b6d95f2 GameSettings: EFBAccessEnable for "NFL Street 2" to fix broken custom character portraits.
Also added comments for ImmediateXFBEnable in NFL Street 1 and 2.
2026-04-14 12:35:45 -05:00
Jordan Woyak
46866f6fa2 DolphinQt/Resources: ERROR_LOG instead of ASSERT when LoadNamedIcon fails. 2026-04-13 20:22:31 -05:00
JMC47
6871428a81
Merge pull request #14587 from SuperSamus/arbitrary-mipmap-gpu-decoding-checkbox-fix
VideoCommon: Fixup #14336
2026-04-13 17:56:39 -04:00
Martino Fontana
8971b3b67a VideoCommon: Fixup #14336
whoops

Closes https://bugs.dolphin-emu.org/issues/14024
2026-04-13 22:47:52 +02:00
JMC47
c51d285264
Merge pull request #14560 from jordan-woyak/gbplayer-improvements
HW/GBPlayer: Improvements.
2026-04-13 14:45:16 -04:00
Jordan Woyak
408fdb0a3e GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak". 2026-04-13 13:36:19 -05:00
Jordan Woyak
5364106ca1 GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing" to eliminate vertical lines in game. 2026-04-13 12:58:58 -05:00
Jordan Woyak
955775e7dd GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire". 2026-04-13 12:12:22 -05:00
Jordan Woyak
b62bfe4b30
Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12 20:55:22 -05:00
Jordan Woyak
bfb121ef72 HW/GBACore: Remove RunFrame function. 2026-04-12 15:06:50 -05:00
Jordan Woyak
571d166c7c HW/GBPlayer: Improvements.
Wait for Control command to power up.
Removed audio resampling.
Better scanline IRQ timing.
Run mGBA based on clock cycles rather than frame times.
2026-04-12 15:06:50 -05:00
Jordan Woyak
cba86c42f5 HW/GBACore: Add GetCore getter. 2026-04-12 15:06:30 -05:00
Dentomologist
6ed8dec7ac
Merge pull request #14579 from Sintendo/dsp-rm-init-hax
DSPCore: Remove m_init_hax member
2026-04-12 11:15:28 -07:00
Sintendo
219eab74f2 DSPCore: Remove m_init_hax member 2026-04-12 19:21:51 +02:00
Jordan Woyak
33f62b0f9f
Merge pull request #14500 from Sintendo/span2
Replace `const std::vector&` arguments with `std::span`
2026-04-11 14:55:41 -05:00
JMC47
27e09633de
Merge pull request #14571 from jordan-woyak/dont-need-imm-xfb
GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-11 13:52:34 -04:00
Jordan Woyak
5653a86c0a
Merge pull request #14574 from JosJuice/gbp-texture-cache-0
GameSettings: Set safe texture cache accuracy for Game Boy Player
2026-04-11 11:42:52 -05:00
JosJuice
dd9c44b48c GameSettings: Set safe texture cache accuracy for Game Boy Player
For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
2026-04-11 18:38:35 +02:00
JosJuice
cae765b5cb
Merge pull request #14573 from jordan-woyak/CheckExternalExceptions-cleanup
Core/PowerPC: Minor code cleanup to CheckExternalExceptions function.
2026-04-11 13:10:26 +02:00
Jordan Woyak
23e8a3c569 Core/PowerPC: Minor code cleanup to CheckExternalExceptions function. 2026-04-10 14:57:52 -05:00
Jordan Woyak
23a1c7bd94 GameSettings: Remove disabled Immediate XFB for many games that no longer need it. 2026-04-10 13:04:58 -05:00
JosJuice
c0e0b685f3
Merge pull request #14493 from LillyJadeKatrin/retroachievements-resident-evil-fix
Remove AchievementManager ChangeDisc call from Eject
2026-04-09 17:22:52 +02:00
Simonx22
e982aeacad Android: Convert GCAdapter to Kotlin 2026-04-06 19:56:27 -04:00
Simonx22
662b1d74a8 Android: Convert WiimoteAdapter to Kotlin 2026-04-06 18:21:07 -04:00
Jordan Woyak
5abf0e3556
Merge pull request #14566 from jordan-woyak/mixer-wav-dump-fix
Mixer: Fix WAV file dumping.
2026-04-06 15:57:17 -05:00
Jordan Woyak
f8fead401c Mixer: Fix WAV file dumping. 2026-04-06 15:05:48 -05:00
Jordan Woyak
edcc46c123
Merge pull request #14559 from JosJuice/remove-presets
DolphinQt: Remove Presets from GameConfigEdit
2026-04-06 12:13:26 -05:00
JosJuice
5fcdb6f8f9 DolphinQt: Hide buttons for read-only game config
The Open in External Editor button makes editing a game INI file easy,
and the Refresh button is only useful if you edit the game INI. You're
not supposed to edit read-only game INIs, so let's not show these two
buttons for read-only game INIs.

I implemented this by hiding the buttons instead of not creating them in
the first place so we don't have to branch on whether the buttons exist
in GameConfigEdit::ConnectWidgets.
2026-04-06 18:02:24 +02:00
JosJuice
7e98245ca4 DolphinQt: Remove Presets from GameConfigEdit
Back in 2018, a Presets system was added to DolphinQt's GameConfigEdit.
Presets was a dropdown menu where you could select a particular setting
to add to your custom game INI. Only a small number of settings were
made available, with the intent that more would be added over time.

8 years later, the set of available settings hasn't been expanded at
all, and I don't know of anyone who uses these presets. On top of this,
we have now made good progress in exposing per-game settings
graphically. I think the Presets system is best off removed.

In place of the Presets menu, we now have "Refresh" and "Open in
External Editor" buttons. These more useful actions were previously
hidden away in the Presets menu.
2026-04-06 17:23:40 +02:00
JosJuice
85e2149907
Merge pull request #14551 from Dentomologist/breakpointwidget_fix_globally_disabled_icon
BreakpointWidget: Fix drawing of icon when breakpoints are disabled
2026-04-06 12:27:00 +02:00
Jordan Woyak
d3275b9ffe
Merge pull request #14490 from Simonx22/android/convert-gamepropertiesdialog-to-kotlin
Android: Convert GamePropertiesDialog to Kotlin
2026-04-05 18:41:12 -05:00
Jordan Woyak
3bc6815c8b
Merge pull request #14503 from Simonx22/android/convert-syncprogramsjobservice-to-kotlin
Android: Convert SyncProgramsJobService to Kotlin
2026-04-05 18:37:57 -05:00
Jordan Woyak
50fd4cca56
Merge pull request #14562 from JosJuice/gbplayer-pwm-u32
HW/GBPlayer: Use u32 in SampleToPWM
2026-04-05 18:36:44 -05:00
JMC47
28edd2fbb1
Merge pull request #14563 from jordan-woyak/gbplayer-trigger-bits
HW/GBPlayer: Fix swapped L/R triggers.
2026-04-05 19:28:16 -04:00
Jordan Woyak
798fff86fe HW/GBPlayer: Fix swapped L/R triggers. 2026-04-05 16:45:31 -05:00
JosJuice
b083ce5912 HW/GBPlayer: Use u32 in SampleToPWM
`value` contains 16 bits of data and `remainder` contains 11 bits of
data. When they're added together, we may end up with 17 bits of data,
so the result should be stored as u32 rather than u16.

This fixes `y` being set to 0 (minimum amplitude) when it should be set
to 32 (maximum amplitude).
2026-04-05 22:07:47 +02:00
Jordan Woyak
45358509a5
Merge pull request #14542 from jordan-woyak/gbacore-things
HW/GBACore: Improvements.
2026-04-05 12:28:47 -05:00
Jordan Woyak
cfc1609624
Merge pull request #14557 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.4.4.
2026-04-05 10:24:22 -05:00