Tom Pratt
b72f3c1afc
Add mostly empty Netplay screen, equivalent of NetPlayDialog in QT.
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All it can do at this point is quit the current netplay session when backing out of this screen.
2026-05-19 12:02:55 +02:00
Tom Pratt
5527e8138e
Move NetplaySetupScreen to its own file
2026-05-19 12:02:55 +02:00
Tom Pratt
f52ca02ca2
Show client connection errors and handle connection result
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If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
2026-05-19 12:02:54 +02:00
Tom Pratt
3ed9174208
Store netplay BootSessionData and use it to run the netplay game
2026-05-19 12:02:54 +02:00
Tom Pratt
766374434c
Pass game list to NetPlayUICallbacks and implement OnMsgChangeGame, OnMsgStartGame, FindGameFile
2026-05-19 12:02:54 +02:00
Tom Pratt
1464fdfc28
Add NetPlayClient join and stub NetPlayUICallbacks
2026-05-19 12:02:54 +02:00
Tom Pratt
a1983e5fa2
Add Netplay settings JNI layer and wire up NetplaySetupViewModel
2026-05-19 12:02:54 +02:00
Tom Pratt
f10022f2dc
Netplay setup UI
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Only for connecting, no hosting yet.
2026-05-19 12:02:53 +02:00
Tom Pratt
c716c32ce8
Add compose dependencies for Android and empty NetplaySetupActivity
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Derive compose colour theming from the existing XML styles already set at the activity level.
2026-05-19 12:02:53 +02:00
JosJuice
4470534dc5
Android: Move alert message log from Kotlin to C++
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For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.
There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
Simonx22
a7e98c776d
Android: Convert TvUtil to Kotlin
2026-04-30 16:23:32 -04:00
OatmealDome
af15769d57
Merge pull request #14569 from Simonx22/android/convert-gamefilecachemanager-to-kotlin
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Android: Convert GameFileCacheManager to Kotlin
2026-04-26 12:03:57 -04:00
Dentomologist
a94854309b
Merge pull request #14608 from JosJuice/gcadapter-auto-start
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GCAdapter: Automatically start and stop thread
2026-04-24 19:51:51 -07:00
JosJuice
cc01a60347
GCAdapter: Automatically start and stop thread
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This keeps the logic encapsulated inside GCAdapter.cpp so callers don't
have to think about it.
2026-04-18 19:40:25 +02:00
JosJuice
4aaecbb148
Android: Add page table fastmem to Debug settings
2026-04-18 08:42:34 +02:00
OatmealDome
0cdb855434
Merge pull request #14567 from Simonx22/android/convert-wiimoteadapter-to-kotlin
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Android: Convert WiimoteAdapter to Kotlin
2026-04-16 20:25:19 -04:00
Simonx22
301ca5fcb8
Android: Convert GameFileCacheManager to Kotlin
2026-04-16 16:46:24 -04:00
Simonx22
e982aeacad
Android: Convert GCAdapter to Kotlin
2026-04-06 19:56:27 -04:00
Simonx22
662b1d74a8
Android: Convert WiimoteAdapter to Kotlin
2026-04-06 18:21:07 -04:00
Jordan Woyak
d3275b9ffe
Merge pull request #14490 from Simonx22/android/convert-gamepropertiesdialog-to-kotlin
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Android: Convert GamePropertiesDialog to Kotlin
2026-04-05 18:41:12 -05:00
Jordan Woyak
3bc6815c8b
Merge pull request #14503 from Simonx22/android/convert-syncprogramsjobservice-to-kotlin
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Android: Convert SyncProgramsJobService to Kotlin
2026-04-05 18:37:57 -05:00
Jordan Woyak
26583fd026
HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements.
2026-04-02 18:11:29 -05:00
JosJuice
5167adc8df
Android: Add GBA settings
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The following settings were excluded:
* Port 1-4 ROM: We're only supporting Game Boy Player for now
* Save in Same Directory as the ROM: Implementation nightmare due to SAF
2026-03-31 23:40:54 -05:00
Simonx22
dbeca0d134
Android: Refactor SyncProgramsJobService
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Changes:
- Convert SyncProgramsJobService from Java to Kotlin.
- Replace AsyncTask/executor lifecycle handling with coroutine-based job execution and cancellation.
- Stop using restricted androidx.tvprovider builder APIs.
2026-03-24 23:05:00 -04:00
Simonx22
9085d649dc
Android: Add Keep annotation to JNI-exposed PermissionsHandler methods
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This fixes an oversight from https://github.com/dolphin-emu/dolphin/pull/14488 where I forgot to add `@Keep` to JNI-exposed methods. R8 tried to optimize it and thought those methods were unused.
2026-03-24 18:42:19 -04:00
OatmealDome
9ba08f70bc
Merge pull request #14489 from Simonx22/android/convert-applinkhelper-to-kotlin
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Android: Convert AppLinkHelper to Kotlin
2026-03-22 12:12:50 -04:00
OatmealDome
125bc173bb
Merge pull request #14491 from Simonx22/android/convert-syncchanneljobservice-to-kotlin
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Android: Convert SyncChannelJobService to Kotlin
2026-03-22 12:12:41 -04:00
OatmealDome
4a813a019b
Merge pull request #14495 from Simonx22/android/convert-startuphandler-to-kotlin
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Android: Convert StartupHandler to Kotlin
2026-03-22 12:12:30 -04:00
OatmealDome
0e92a14703
Merge pull request #14488 from Simonx22/android/convert-permissionshandler-to-kotlin
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Android: Convert PermissionsHandler to Kotlin
2026-03-21 12:14:53 -04:00
Simonx22
71f40469be
Android: Convert SyncChannelJobService to Kotlin
2026-03-21 11:29:09 -04:00
Simonx22
936a828cb7
Android: Convert AppLinkHelper to Kotlin
2026-03-21 11:25:42 -04:00
Simonx22
8ced69e95d
Android: Convert GamePropertiesDialog to Kotlin
2026-03-20 15:15:17 -04:00
Simonx22
b5b5b6fb7d
Android: Convert StartupHandler to Kotlin
2026-03-20 13:14:06 -04:00
Simonx22
385ac49109
Android: Convert PermissionsHandler to Kotlin
2026-03-20 13:01:54 -04:00
Simonx22
b4933d3799
Android: Convert InsetsHelper to Kotlin
2026-03-20 12:59:27 -04:00
Simonx22
fd20322f5f
Android: Remove version guards for API levels below 23 (Marshmallow)
2026-03-15 14:25:04 -04:00
JMC47
ff84a4b07a
Merge pull request #14426 from Simonx22/android/convert-afterdirectoryinitializationrunner-to-kotlin
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Android: Convert AfterDirectoryInitializationRunner to Kotlin
2026-03-12 15:25:15 -04:00
JMC47
6257823caf
Merge pull request #14424 from Simonx22/android/wii-update-callback-kotlin
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Android: Convert WiiUpdateCallback to Kotlin
2026-03-12 15:25:05 -04:00
JMC47
94c1891187
Merge pull request #14423 from Simonx22/android/convert-alertdialogitemsbuilder-to-kotlin
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Android: Convert AlertDialogItemsBuilder to Kotlin
2026-03-12 15:24:49 -04:00
JMC47
e0ab156afd
Merge pull request #14422 from Simonx22/android/convert-tvsettingsviewholder-to-kotlin
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Android: Convert TvSettingsViewHolder to Kotlin
2026-03-12 15:24:38 -04:00
Simonx22
79f0c814e4
Android: Convert AfterDirectoryInitializationRunner to Kotlin
2026-02-28 10:44:05 -05:00
Simonx22
2660412b29
Android: Convert WiiUpdateCallback to Kotlin
2026-02-27 21:30:46 -05:00
Simonx22
a7bb03b6f0
Android: Convert AlertDialogItemsBuilder to Kotlin
2026-02-27 15:06:12 -05:00
Simonx22
46c410e30b
Android: Convert TvSettingsViewHolder to Kotlin
2026-02-27 14:41:25 -05:00
Simonx22
58f85aa65c
Android: Convert USBPermService to Kotlin
2026-02-27 14:11:48 -05:00
JosJuice
99d82829c8
Android: Fix defaults for RetroAchievements settings
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Default values for settings need to be the same in Kotlin and C++,
otherwise settings that haven't been changed by the user will be shown
as having one value in the Android GUI but treated as having a different
value in the core.
2026-02-23 19:24:58 +01:00
JosJuice
051133787e
Android: Add Triforce Baseboard
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This lets users select Triforce Baseboard for SI and SP1. Limitations:
* The test, service and coin buttons can be bound to gamepads and other
physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
a table like in DolphinQt.
2026-02-15 23:13:18 -06:00
JMC47
e387fa3732
Merge pull request #14385 from dreamsyntax/cpu-clock-max
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Qt/Android: CPU Clock Override max to 500%
2026-02-15 03:38:23 -05:00
dreamsyntax
e1e1485582
Qt/Android: CPU Clock Override max to 500%
2026-02-12 18:39:05 -07:00
JosJuice
bd92388d2f
Android: Rework input device hotplug
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Previously, when an input device was connected or disconnected, we would
recreate all devices. This commit makes it so we only touch the relevant
device instead. This matters because recreating a device causes us to
drop all held buttons for that device. Due to Android only delivering
inputs as events, we're unable to poll for currently held buttons when
recreating a device.
This recently became a problem for users of Ayn devices due to a
firmware update. Every now and then, something about the display
viewports changes, triggering an update to an input device that I assume
is a touch input device. This input device isn't something users
normally map in Dolphin's controller settings, but it changing was
causing Dolphin to drop all held buttons for the device's built-in
gamepad as well as any other connected gamepads.
2026-02-08 10:38:43 +01:00