Commit Graph

2587 Commits

Author SHA1 Message Date
Tom Pratt
acbf9e155f Game digest progress dialog
We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
2026-05-19 12:02:58 +02:00
Tom Pratt
117d1d71ac Handle desync messages
Show them in the chat window and also in a toast during game play.
2026-05-19 12:02:58 +02:00
Tom Pratt
abd324e98d Make NetplaySession not a singleton
Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
2026-05-19 12:02:58 +02:00
Tom Pratt
183d6d778c Use existing settings API instead of custom jni calls 2026-05-19 12:02:58 +02:00
Tom Pratt
8141a74671 Show save transfer progress
When transferring saves from the host. Equivalent of ChunkedProgressDialog in QT.
2026-05-19 12:02:57 +02:00
Tom Pratt
480968f05e Dont try to load temporary save states when launching netplay
An orientation change can trigger this code path immediately when a game starts. e.g. dolphin is portrait when launching the game but settings force gameplay to landscape. We want to avoid this and continue to the netplay launch code below.

If the user backgrounds dolphin during netplay and then resumes after the process has died it will actually resume from the save state in single player mode, not sure if thats good or bad but fine for now.

Netplay doesnt handle rotation very well, seems to go more and more out of sync the more rotations.
2026-05-19 12:02:57 +02:00
Tom Pratt
b52ffa3e8b Release boot session data during Netplay cleanup
Boot session data is already handled when the game is booted so this is just fallback in case the game launch fails in some weird way.

Add missing @Keep annotations to functions called from C++
2026-05-19 12:02:57 +02:00
Tom Pratt
b1b133b036 Implement OnConnectionLost, show a dialog on the main netplay screen forcing the user to exit 2026-05-19 12:02:56 +02:00
Tom Pratt
38b5c7370c Implement StopGame callback and use it to finish the emulation activity 2026-05-19 12:02:56 +02:00
Tom Pratt
86956b21be Settings refactor
Remove the big saveSetup function and set individual settings immediately after being changed in the UI. Group them all under Netplay.Settings
2026-05-19 12:02:56 +02:00
Tom Pratt
65e4c60158 Max buffer 2026-05-19 12:02:56 +02:00
Tom Pratt
e49451b28e Put players table in an OutlinedBox, makes the UI look more consistent. 2026-05-19 12:02:56 +02:00
Tom Pratt
c32732714e Implement more NetPlayUICallbacks
Includes chat, game changes, pad buffer changes and host input authority. Merges them all into the chat window.
2026-05-19 12:02:55 +02:00
Tom Pratt
dfa3384281 Netplay chat UI 2026-05-19 12:02:55 +02:00
Tom Pratt
d9e2725e85 Implement player list 2026-05-19 12:02:55 +02:00
Tom Pratt
af2fda5649 Reorder netplay class
Put all the boring settings at the bottom to reduce scrolling!
2026-05-19 12:02:55 +02:00
Tom Pratt
b72f3c1afc Add mostly empty Netplay screen, equivalent of NetPlayDialog in QT.
All it can do at this point is quit the current netplay session when backing out of this screen.
2026-05-19 12:02:55 +02:00
Tom Pratt
5527e8138e Move NetplaySetupScreen to its own file 2026-05-19 12:02:55 +02:00
Tom Pratt
f52ca02ca2 Show client connection errors and handle connection result
If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
2026-05-19 12:02:54 +02:00
Tom Pratt
3ed9174208 Store netplay BootSessionData and use it to run the netplay game 2026-05-19 12:02:54 +02:00
Tom Pratt
766374434c Pass game list to NetPlayUICallbacks and implement OnMsgChangeGame, OnMsgStartGame, FindGameFile 2026-05-19 12:02:54 +02:00
Tom Pratt
1464fdfc28 Add NetPlayClient join and stub NetPlayUICallbacks 2026-05-19 12:02:54 +02:00
Tom Pratt
a1983e5fa2 Add Netplay settings JNI layer and wire up NetplaySetupViewModel 2026-05-19 12:02:54 +02:00
Tom Pratt
f10022f2dc Netplay setup UI
Only for connecting, no hosting yet.
2026-05-19 12:02:53 +02:00
Tom Pratt
c716c32ce8 Add compose dependencies for Android and empty NetplaySetupActivity
Derive compose colour theming from the existing XML styles already set at the activity level.
2026-05-19 12:02:53 +02:00
JosJuice
4470534dc5 Android: Move alert message log from Kotlin to C++
For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.

There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
Dentomologist
30a20d75d2
Merge pull request #14629 from Simonx22/android/convert-tvutil-to-kotlin
Android: Convert TvUtil to Kotlin
2026-05-07 13:23:48 -07:00
Simonx22
a7e98c776d Android: Convert TvUtil to Kotlin 2026-04-30 16:23:32 -04:00
JosJuice
c73dde2193 Android: Remove HostThreadLock
Follow-up to 068947e. HostThreadLock no longer serves a purpose.
2026-04-29 18:55:18 +02:00
OatmealDome
af15769d57
Merge pull request #14569 from Simonx22/android/convert-gamefilecachemanager-to-kotlin
Android: Convert GameFileCacheManager to Kotlin
2026-04-26 12:03:57 -04:00
Dentomologist
a94854309b
Merge pull request #14608 from JosJuice/gcadapter-auto-start
GCAdapter: Automatically start and stop thread
2026-04-24 19:51:51 -07:00
JosJuice
cc01a60347 GCAdapter: Automatically start and stop thread
This keeps the logic encapsulated inside GCAdapter.cpp so callers don't
have to think about it.
2026-04-18 19:40:25 +02:00
JosJuice
4aaecbb148 Android: Add page table fastmem to Debug settings 2026-04-18 08:42:34 +02:00
OatmealDome
0cdb855434
Merge pull request #14567 from Simonx22/android/convert-wiimoteadapter-to-kotlin
Android: Convert WiimoteAdapter to Kotlin
2026-04-16 20:25:19 -04:00
Simonx22
301ca5fcb8 Android: Convert GameFileCacheManager to Kotlin 2026-04-16 16:46:24 -04:00
Simonx22
e982aeacad Android: Convert GCAdapter to Kotlin 2026-04-06 19:56:27 -04:00
Simonx22
662b1d74a8 Android: Convert WiimoteAdapter to Kotlin 2026-04-06 18:21:07 -04:00
Jordan Woyak
d3275b9ffe
Merge pull request #14490 from Simonx22/android/convert-gamepropertiesdialog-to-kotlin
Android: Convert GamePropertiesDialog to Kotlin
2026-04-05 18:41:12 -05:00
Jordan Woyak
3bc6815c8b
Merge pull request #14503 from Simonx22/android/convert-syncprogramsjobservice-to-kotlin
Android: Convert SyncProgramsJobService to Kotlin
2026-04-05 18:37:57 -05:00
Tillmann Karras
f06aef4f83 Improve NAND import progress dialog
Now with cancel button and an actual progress bar. For simplicity, we do
two passes on the progress bar, one for loading the NAND into memory and
one for extracting it. The user directory is likely on an SSD, making
the extraction pass invisibly fast.
2026-04-04 22:02:45 +01:00
Jordan Woyak
26583fd026 HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements. 2026-04-02 18:11:29 -05:00
JosJuice
5167adc8df Android: Add GBA settings
The following settings were excluded:

* Port 1-4 ROM: We're only supporting Game Boy Player for now
* Save in Same Directory as the ROM: Implementation nightmare due to SAF
2026-03-31 23:40:54 -05:00
Simonx22
dbeca0d134 Android: Refactor SyncProgramsJobService
Changes:
- Convert SyncProgramsJobService from Java to Kotlin.
- Replace AsyncTask/executor lifecycle handling with coroutine-based job execution and cancellation.
- Stop using restricted androidx.tvprovider builder APIs.
2026-03-24 23:05:00 -04:00
Simonx22
9085d649dc Android: Add Keep annotation to JNI-exposed PermissionsHandler methods
This fixes an oversight from https://github.com/dolphin-emu/dolphin/pull/14488 where I forgot to add `@Keep` to JNI-exposed methods. R8 tried to optimize it and thought those methods were unused.
2026-03-24 18:42:19 -04:00
Simonx22
336f604b3a Android: Pin R8 9.1.34 to fix release minify crash
Override AGP-bundled R8 in settings.gradle.kts:
- classpath("com.android.tools:r8:9.1.34") from r8-releases/raw

This resolves :app:minifyReleaseWithR8 failing with:
java.lang.IndexOutOfBoundsException: Index -1 out of bounds for length 0

Bug report: https://issuetracker.google.com/issues/495458806

Co-Authored-By: OatmealDome <julian@oatmealdome.me>
2026-03-24 07:50:45 -04:00
OatmealDome
6608bca694
Merge pull request #14476 from Simonx22/android/version-catalog-latest-deps
Android: Use version catalog and update dependencies
2026-03-22 12:13:10 -04:00
OatmealDome
9ba08f70bc
Merge pull request #14489 from Simonx22/android/convert-applinkhelper-to-kotlin
Android: Convert AppLinkHelper to Kotlin
2026-03-22 12:12:50 -04:00
OatmealDome
125bc173bb
Merge pull request #14491 from Simonx22/android/convert-syncchanneljobservice-to-kotlin
Android: Convert SyncChannelJobService to Kotlin
2026-03-22 12:12:41 -04:00
OatmealDome
4a813a019b
Merge pull request #14495 from Simonx22/android/convert-startuphandler-to-kotlin
Android: Convert StartupHandler to Kotlin
2026-03-22 12:12:30 -04:00
OatmealDome
0e92a14703
Merge pull request #14488 from Simonx22/android/convert-permissionshandler-to-kotlin
Android: Convert PermissionsHandler to Kotlin
2026-03-21 12:14:53 -04:00