We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.
Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
This makes JitBaseBlockCache::ErasePhysicalRange around 50% faster and
PPCAnalyzer::Analyze around 40% faster. Rogue Squadron 2's notoriously
laggy action of switching to and from cockpit view is made something
like 20-30% faster by this, though this is a very rough measurement.
This is a very small libary, and as I understand it, it was more or less
developed for Dolphin.
This moves the two relevant files from Externals to Common, changes the
namespace to Common, reformats the code, and adds Dolphin copyright
notices. The change in copyright notice and license was approved by
AdmiralCurtiss.
Default values for settings need to be the same in Kotlin and C++,
otherwise settings that haven't been changed by the user will be shown
as having one value in the Android GUI but treated as having a different
value in the core.
The logic in the code was deliberately avoiding index `2` (**Selected
Font**; the debug font) by using `std::min(index, 1)`. Presumably, the
reason was that there was no debugger in Qt version of Dolphin at the
time.
Test plan:
- Select a debug font via the **Options > Font...** action.
- Show the **Log** tab via the **View > Log** action.
- In the **Log** tab, choose the **Selected Font** item in the combobox.
- Restart Dolphin.
**Without** the patch, the **Monospaced Font** item is wrongly selected
in the combobox.
**With** the patch, the **Selected Font** item is now properly restored
from the saved settings, and the selected debug font is correctly used
in the log messages.
This lets users select Triforce Baseboard for SI and SP1. Limitations:
* The test, service and coin buttons can be bound to gamepads and other
physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
a table like in DolphinQt.
Overrides now also apply in reverse for accepted connections.
IP Override UI now includes a description.
Mario Kart Arcade GP 4x Multicabinet now works on one PC without any tricky IP configurations.
Added AMMBCommandBind, NetDIMMBind, and some helper functions.
Removed redundant settings.