Merge pull request #14416 from JosJuice/game-id-ascii

DiscIO: Only allow alphanumeric ASCII in game IDs
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Dentomologist 2026-02-26 14:07:27 -08:00 committed by GitHub
commit 65f0dc9b2e
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GPG Key ID: B5690EEEBB952194
6 changed files with 34 additions and 22 deletions

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@ -298,7 +298,7 @@ std::string TMDReader::GetGameID() const
std::memcpy(game_id, m_bytes.data() + offsetof(TMDHeader, title_id) + 4, 4);
std::memcpy(game_id + 4, m_bytes.data() + offsetof(TMDHeader, group_id), 2);
if (std::ranges::all_of(game_id, Common::IsPrintableCharacter))
if (std::ranges::all_of(game_id, Common::IsAlnum))
return std::string(game_id, sizeof(game_id));
return fmt::format("{:016x}", GetTitleId());
@ -309,7 +309,7 @@ std::string TMDReader::GetGameTDBID() const
const u8* begin = m_bytes.data() + offsetof(TMDHeader, title_id) + 4;
const u8* end = begin + 4;
if (std::all_of(begin, end, Common::IsPrintableCharacter))
if (std::all_of(begin, end, Common::IsAlnum))
return std::string(begin, end);
return fmt::format("{:016x}", GetTitleId());

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@ -217,12 +217,12 @@ public:
bool IsvWii() const;
// Constructs a 6-character game ID in the format typically used by Dolphin.
// If the 6-character game ID would contain unprintable characters,
// If the 6-character game ID would contain non-alphanumeric characters,
// the title ID converted to 16 hexadecimal digits is returned instead.
std::string GetGameID() const;
// Constructs a 4-character game ID in the format typically used by GameTDB.
// If the 4-character game ID would contain unprintable characters,
// If the 4-character game ID would contain non-alphanumeric characters,
// the title ID converted to 16 hexadecimal digits is returned instead
// (a format which GameTDB does not actually use).
std::string GetGameTDBID() const;

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@ -3,10 +3,13 @@
#include "DiscIO/Volume.h"
#include <cstring>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <ranges>
#include <span>
#include <string>
#include <type_traits>
#include <utility>
@ -34,6 +37,25 @@ const IOS::ES::TicketReader Volume::INVALID_TICKET{};
const IOS::ES::TMDReader Volume::INVALID_TMD{};
const std::vector<u8> Volume::INVALID_CERT_CHAIN{};
std::string Volume::DecodeString(std::span<const char> data) const
{
// strnlen to trim null bytes
std::string string(data.data(), strnlen(data.data(), data.size()));
return GetRegion() == Region::NTSC_J ? SHIFTJISToUTF8(string) : CP1252ToUTF8(string);
}
std::string Volume::FilterGameID(std::span<const char> data)
{
std::string string(data.data(), data.size());
// We don't want game IDs to contain characters that are unprintable or might cause path
// traversal. Game IDs normally only contain ASCII uppercase letters and numbers,
// but GNHE5d contains a lowercase letter, so let's allow all ASCII letters and numbers.
std::ranges::replace_if(string, std::not_fn(Common::IsAlnum), '-');
return string;
}
template <typename T>
static void AddToSyncHash(Common::SHA1::Context* context, const T& data)
{

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@ -3,7 +3,6 @@
#pragma once
#include <cstring>
#include <limits>
#include <map>
#include <memory>
@ -14,7 +13,6 @@
#include "Common/CommonTypes.h"
#include "Common/Crypto/SHA1.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
@ -144,16 +142,8 @@ public:
virtual std::array<u8, 20> GetSyncHash() const = 0;
protected:
std::string DecodeString(std::span<const char> data) const
{
// strnlen to trim NULLs
std::string string(data.data(), strnlen(data.data(), data.size()));
if (GetRegion() == Region::NTSC_J)
return SHIFTJISToUTF8(string);
return CP1252ToUTF8(string);
}
std::string DecodeString(std::span<const char> data) const;
static std::string FilterGameID(std::span<const char> data);
void ReadAndAddToSyncHash(Common::SHA1::Context* context, u64 offset, u64 length,
const Partition& partition) const;

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@ -50,13 +50,13 @@ std::string VolumeDisc::GetGameID(const Partition& partition) const
const std::string maker_id{GetMakerID()};
memcpy(id + 4, maker_id.c_str(), std::min<std::size_t>(maker_id.size(), 2));
return DecodeString(id);
return FilterGameID(id);
}
if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
return std::string();
return DecodeString(id);
return FilterGameID(id);
}
Country VolumeDisc::GetCountry(const Partition& partition) const
@ -126,9 +126,9 @@ std::string VolumeDisc::GetMakerID(const Partition& partition) const
{
case 'S': // SEGA CORPORATION
case 'H': // Hitmaker co,ltd
return DecodeString("6E");
return "6E";
case 'N': // NAMCO CORPORATION
return DecodeString("82");
return "82";
default:
break;
}
@ -138,7 +138,7 @@ std::string VolumeDisc::GetMakerID(const Partition& partition) const
if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
return std::string();
return DecodeString(maker_id);
return FilterGameID(maker_id);
}
std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const

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@ -247,7 +247,7 @@ std::string VolumeWAD::GetMakerID(const Partition& partition) const
if (!Common::IsPrintableCharacter(temp[0]) || !Common::IsPrintableCharacter(temp[1]))
return "00";
return DecodeString(temp);
return FilterGameID(temp);
}
std::optional<u64> VolumeWAD::GetTitleID(const Partition& partition) const