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Merge pull request #14416 from JosJuice/game-id-ascii
DiscIO: Only allow alphanumeric ASCII in game IDs
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commit
65f0dc9b2e
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@ -298,7 +298,7 @@ std::string TMDReader::GetGameID() const
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std::memcpy(game_id, m_bytes.data() + offsetof(TMDHeader, title_id) + 4, 4);
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std::memcpy(game_id + 4, m_bytes.data() + offsetof(TMDHeader, group_id), 2);
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if (std::ranges::all_of(game_id, Common::IsPrintableCharacter))
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if (std::ranges::all_of(game_id, Common::IsAlnum))
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return std::string(game_id, sizeof(game_id));
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return fmt::format("{:016x}", GetTitleId());
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@ -309,7 +309,7 @@ std::string TMDReader::GetGameTDBID() const
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const u8* begin = m_bytes.data() + offsetof(TMDHeader, title_id) + 4;
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const u8* end = begin + 4;
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if (std::all_of(begin, end, Common::IsPrintableCharacter))
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if (std::all_of(begin, end, Common::IsAlnum))
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return std::string(begin, end);
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return fmt::format("{:016x}", GetTitleId());
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@ -217,12 +217,12 @@ public:
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bool IsvWii() const;
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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// If the 6-character game ID would contain unprintable characters,
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// If the 6-character game ID would contain non-alphanumeric characters,
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// the title ID converted to 16 hexadecimal digits is returned instead.
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std::string GetGameID() const;
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// Constructs a 4-character game ID in the format typically used by GameTDB.
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// If the 4-character game ID would contain unprintable characters,
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// If the 4-character game ID would contain non-alphanumeric characters,
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// the title ID converted to 16 hexadecimal digits is returned instead
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// (a format which GameTDB does not actually use).
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std::string GetGameTDBID() const;
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@ -3,10 +3,13 @@
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#include "DiscIO/Volume.h"
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#include <cstring>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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#include <ranges>
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#include <span>
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#include <string>
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#include <type_traits>
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#include <utility>
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@ -34,6 +37,25 @@ const IOS::ES::TicketReader Volume::INVALID_TICKET{};
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const IOS::ES::TMDReader Volume::INVALID_TMD{};
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const std::vector<u8> Volume::INVALID_CERT_CHAIN{};
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std::string Volume::DecodeString(std::span<const char> data) const
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{
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// strnlen to trim null bytes
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std::string string(data.data(), strnlen(data.data(), data.size()));
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return GetRegion() == Region::NTSC_J ? SHIFTJISToUTF8(string) : CP1252ToUTF8(string);
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}
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std::string Volume::FilterGameID(std::span<const char> data)
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{
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std::string string(data.data(), data.size());
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// We don't want game IDs to contain characters that are unprintable or might cause path
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// traversal. Game IDs normally only contain ASCII uppercase letters and numbers,
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// but GNHE5d contains a lowercase letter, so let's allow all ASCII letters and numbers.
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std::ranges::replace_if(string, std::not_fn(Common::IsAlnum), '-');
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return string;
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}
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template <typename T>
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static void AddToSyncHash(Common::SHA1::Context* context, const T& data)
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{
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@ -3,7 +3,6 @@
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#pragma once
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#include <cstring>
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#include <limits>
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#include <map>
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#include <memory>
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@ -14,7 +13,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/Crypto/SHA1.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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@ -144,16 +142,8 @@ public:
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virtual std::array<u8, 20> GetSyncHash() const = 0;
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protected:
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std::string DecodeString(std::span<const char> data) const
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{
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// strnlen to trim NULLs
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std::string string(data.data(), strnlen(data.data(), data.size()));
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if (GetRegion() == Region::NTSC_J)
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return SHIFTJISToUTF8(string);
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return CP1252ToUTF8(string);
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}
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std::string DecodeString(std::span<const char> data) const;
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static std::string FilterGameID(std::span<const char> data);
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void ReadAndAddToSyncHash(Common::SHA1::Context* context, u64 offset, u64 length,
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const Partition& partition) const;
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@ -50,13 +50,13 @@ std::string VolumeDisc::GetGameID(const Partition& partition) const
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const std::string maker_id{GetMakerID()};
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memcpy(id + 4, maker_id.c_str(), std::min<std::size_t>(maker_id.size(), 2));
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return DecodeString(id);
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return FilterGameID(id);
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}
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if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
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return std::string();
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return DecodeString(id);
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return FilterGameID(id);
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}
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Country VolumeDisc::GetCountry(const Partition& partition) const
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@ -126,9 +126,9 @@ std::string VolumeDisc::GetMakerID(const Partition& partition) const
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{
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case 'S': // SEGA CORPORATION
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case 'H': // Hitmaker co,ltd
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return DecodeString("6E");
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return "6E";
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case 'N': // NAMCO CORPORATION
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return DecodeString("82");
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return "82";
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default:
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break;
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}
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@ -138,7 +138,7 @@ std::string VolumeDisc::GetMakerID(const Partition& partition) const
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if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
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return std::string();
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return DecodeString(maker_id);
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return FilterGameID(maker_id);
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}
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std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
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@ -247,7 +247,7 @@ std::string VolumeWAD::GetMakerID(const Partition& partition) const
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if (!Common::IsPrintableCharacter(temp[0]) || !Common::IsPrintableCharacter(temp[1]))
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return "00";
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return DecodeString(temp);
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return FilterGameID(temp);
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}
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std::optional<u64> VolumeWAD::GetTitleID(const Partition& partition) const
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