Commit Graph

30311 Commits

Author SHA1 Message Date
Dentomologist
7ff7c9e84f Common: Convert FromWhichRoot to enum class 2023-06-13 13:25:22 -07:00
Lioncash
708c986693 PPCCache: Remove redundant reinterpret_casts
The pointer is being passed to functions that take arguments as void*,
so we don't need to cast here.
2023-06-13 08:25:26 -04:00
Admiral H. Curtiss
6d16a09707
Merge pull request #11941 from Dentomologist/convert_blockingloop_stopmode_to_enum_class
Common: Convert BlockingLoop::StopMode to enum class
2023-06-13 11:47:20 +02:00
Admiral H. Curtiss
74c0519c54
Merge pull request #11930 from iwubcode/game_texture_validation
VideoCommon: don't reject game textures which have the wrong size
2023-06-13 11:43:35 +02:00
iwubcode
3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
Dentomologist
527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
Dentomologist
3c80f821c0 Common: Convert BlockingLoop::StopMode to enum class 2023-06-12 17:12:25 -07:00
Admiral H. Curtiss
63090d411d
Merge pull request #11940 from lioncash/debugiface
Common: Move DebugInterface.h into Core
2023-06-13 01:59:33 +02:00
JosJuice
f11175d117 Revert "Android: Temporarily disable host thread check"
This reverts commit 361171fce0.
2023-06-12 23:39:42 +02:00
Dentomologist
4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
JMC47
c8559a7933
Merge pull request #11863 from Minty-Meeo/nkit-extract
Remove NKit data when extracting a GCN/Wii disc volume
2023-06-12 15:37:02 -04:00
Admiral H. Curtiss
635bce2e7b
Merge pull request #11939 from lioncash/condition
BreakpointDialog: Mark breakpoint help text as translatable
2023-06-12 20:13:07 +02:00
Admiral H. Curtiss
b4d161ff29
Merge pull request #11938 from lioncash/inits
ParallelProgressDialog: Initialize all data members
2023-06-12 20:07:57 +02:00
Admiral H. Curtiss
b3f4006bb7
Merge pull request #11937 from lioncash/sky
SkylanderPortalWindow: Detranslate unnecessary strings
2023-06-12 20:07:37 +02:00
Lioncash
41df38cb7c Common: Move DebugInterface.h into Core
The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Lioncash
6e9afd9a73 BreakpointDialog: Mark breakpoint help text as translatable
We already mark the title of the dialog box as translatable, so it
would be a bit odd to not mark the containing text as translatable too.
2023-06-12 09:50:17 -04:00
Lioncash
9c0cd5c81a ParallelProgressDialog: Mark WasCanceled() as const
This doesn't alter any class state.
2023-06-12 09:38:10 -04:00
Lioncash
b70894b950 ParallelProgressDialog: Initialize all data members
Ensures we always have a deterministic state.
2023-06-12 09:36:51 -04:00
Lioncash
001fe6ff61 SkylanderPortalWindow: Detranslate unnecessary strings
This doesn't need to be handled by translators, since they're not
user-displayed text or just don't need to be translated.

While we're at it, we don't need to copy each entry of the resulting
list.
2023-06-12 09:26:16 -04:00
Lioncash
cbd2a720bb InfinityBaseWindow: Remove unnecessary system instance accessor
GetFigureList() is a static member function, so we can just call it
directly instead of going through the system instance.
2023-06-12 09:02:20 -04:00
OatmealDome
1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
TellowKrinkle
fc53dca7bd Qt: Send SizeChanged on DPI changes 2023-06-11 20:05:27 -05:00
TellowKrinkle
d3110b9521 VideoCommon: Update imgui scale when dpi changes 2023-06-11 20:05:27 -05:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
TellowKrinkle
28ed1f8be1 Common:AGL: Support making temporary contexts from the main thread
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
OatmealDome
7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Filoppi
03ec86f248
Qt: Add float config tooltip slider 2023-06-09 22:07:12 +02:00
JosJuice
061ec365a8 PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
We can utilize the fact that if swapping two instructions causes another
swap to become possible, that swap involves one of the two instructions
we just swapped. There's need to search for new swap opportunities as
far back as the beginning of the block; we can just go one step back.
2023-06-09 19:45:51 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22
ac48b2eea4 EnhancementsWidget: Handle gaps in AA mode list
Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.

This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501.
2023-06-08 22:07:41 -07:00
Pokechu22
b246a634d4 OpenGL: Check the list of supported AA modes instead of hardcoding 2023-06-08 22:07:41 -07:00
Pokechu22
c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
iwubcode
afa498fa2f VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists 2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
TellowKrinkle
e7f4b7679b VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available 2023-06-08 18:57:41 -05:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice
f561bd4285
Merge pull request #11910 from lioncash/construct
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss
0d07ebab25
Merge pull request #11908 from lioncash/strcopy
Debugger: Remove some trivial string copies
2023-06-08 20:54:21 +02:00
Admiral H. Curtiss
e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
static const std::regex
2023-06-08 20:52:11 +02:00
Admiral H. Curtiss
e3cae72c18
Merge pull request #11909 from lioncash/spans
GCMemcardUtils: Make use of std::span where applicable
2023-06-08 20:46:08 +02:00
Lioncash
09271f365a PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.

e.g. We get something like so on GCC without constexpr:

_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
        movdqa  xmm0, XMMWORD PTR .LC0[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
        movdqa  xmm0, XMMWORD PTR .LC1[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
        movdqa  xmm0, XMMWORD PTR .LC2[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
        movdqa  xmm0, XMMWORD PTR .LC3[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
        movdqa  xmm0, XMMWORD PTR .LC4[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
        movdqa  xmm0, XMMWORD PTR .LC5[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
        movdqa  xmm0, XMMWORD PTR .LC6[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
        movdqa  xmm0, XMMWORD PTR .LC7[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
        ret
PowerPC::ConditionRegister::s_crTable:
        .zero   128
.LC0:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
.LC1:
        .quad   -9223372032559808512
        .quad   -8646911280256385024
.LC2:
        .quad   4294967297
        .quad   576460756598390785
.LC3:
        .quad   4294967296
        .quad   576460756598390784
.LC4:
        .quad   -4611686014132420607
        .quad   -4035225261828997119
.LC5:
        .quad   -4611686014132420608
        .quad   -4035225261828997120
.LC6:
        .quad   4611686022722355201
        .quad   5188146775025778689
.LC7:
        .quad   4611686022722355200
        .quad   5188146775025778688

and with constexpr, this all get collapsed into:

PowerPC::ConditionRegister::s_crTable:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
        .quad   -9223372032559808512
        .quad   -8646911280256385024
        .quad   4294967297
        .quad   576460756598390785
        .quad   4294967296
        .quad   576460756598390784
        .quad   -4611686014132420607
        .quad   -4035225261828997119
        .quad   -4611686014132420608
        .quad   -4035225261828997120
        .quad   4611686022722355201
        .quad   5188146775025778689
        .quad   4611686022722355200
        .quad   5188146775025778688

completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash
349add0f81 GCMemcardManager: Shorten-up EnumMap definitions
We can make a small alias that gets rid of the need to repeat the long
constant.
2023-06-08 13:05:13 -04:00
Lioncash
1044bc40ca GCMemcardUtils: Make use of std::span where applicable
Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
Lioncash
fae5ca39ad InfinityBaseWindow: Move core headers into cpp file
Restricts the headers to the cpp file where they're needed and prevents
the headers from "leaking" into other translation units.
2023-06-08 12:39:10 -04:00
Lioncash
2b0a9477d0 MemoryViewWidget: Use QStringView with ConvertTextToBytes
Allows for avoiding string copies. While we're at it, we can also mark
ConvertTextToBytes as const.
2023-06-08 12:01:59 -04:00
Lioncash
cfd25f1d7c CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.

While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
2023-06-08 11:55:57 -04:00
Lioncash
496aea54c0 CodeDiffDialog: Pass QString by const reference to create_item
Avoids churning string copies when updating
2023-06-08 11:48:09 -04:00
Lioncash
c99b0f2eb8 BreakpointWidget: Pass QString by const reference to create_item
Avoids churning string copies when performing updates.
2023-06-08 11:46:16 -04:00
Lioncash
867e7d259d BreakpointDialog: Pass QString by const reference to invalid_input
Gets rid of redundant copying.
2023-06-08 11:45:14 -04:00
Lioncash
d092381d25 InfinityBaseWindow: Collapse lambda into direct member pointer
The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash
1f874be36e InfinityBaseWindow: Remove redundant string copies
tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash
d35be7ce40 InfinityBaseWindow: Add missing header guard
Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
get
1df482d51f Prefer static const std::regex
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss
e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss
65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Filoppi
cdc53c046b Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini
80d12e3e88
Video: Fix crash when getting the AA modes
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode
e831d7b6bb InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! 2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6 VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded 2023-06-07 18:30:10 -05:00
Minty-Meeo
e92f8fcbb4 Remove old GCC version workarounds
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai
bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice
71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
Admiral H. Curtiss
afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice
361171fce0 Android: Temporarily disable host thread check
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
Admiral H. Curtiss
e1a986b270
Merge pull request #11893 from JosJuice/dual-core-exit-assert
Core: Declare emu thread as CPU thread while shutting down
2023-06-06 18:36:51 +02:00
Admiral H. Curtiss
38b033a476
Merge pull request #11762 from jbosboom/xinput2-raw-event-query
Xinput2: use raw events and queries
2023-06-06 18:14:51 +02:00
JosJuice
6bd5473d56 Core: Declare emu thread as CPU thread while shutting down
Fixes https://bugs.dolphin-emu.org/issues/13274.
2023-06-06 18:04:21 +02:00
JosJuice
2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
Admiral H. Curtiss
3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode
f1f1ecc9d1 Core / VideoCommon: update HiresTexture to use CustomAssetLoader 2023-06-05 16:33:19 -05:00
iwubcode
5738646e3e Core: add CustomAssetLoader to System 2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
jnaidu360
66f4902a1e Improved Skylanders Portal Window Navigation
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman
c1580ebf30 msvc: workaround optimizer bug 2023-06-04 10:57:22 -07:00
Filippo Tarpini
adf4089276
Fix video output having small black borders all the times
To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode
8c3dc5b0d6 VideoCommon: update pipeline version for RenderState change 2023-06-03 14:52:31 -05:00
iwubcode
834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
iwubcode
9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
LillyJadeKatrin
e2d0ff718c Fixed Missing DoFrame Call
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
32f7873ee6 Added missing Leaderboard Canceled event 2023-06-03 09:15:41 -04:00
LillyJadeKatrin
60350635b6 Fixed Rich Presence bugs
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
Admiral H. Curtiss
d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss
4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode
c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode
07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
Admiral H. Curtiss
45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss
ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss
10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value. 2023-06-02 20:06:07 +02:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
get
ee19ff66b4 Remove NKit data when extracting a GCN/Wii disc volume 2023-06-02 01:11:50 -05:00
OatmealDome
7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode
b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00
Admiral H. Curtiss
6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin
df38573ff6
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin
e1e662b86a Added AchievementsWindow QDialog
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss
fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon
db712772b7 Add compression option for texture dumps.
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini
3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
Hibyehello
8324a85339 Add MacOS Platform
Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00
JosJuice
6743ca8e09
Merge pull request #11861 from shuffle2/qt
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
iwubcode
0afb8c247f VideoCommon: check whether action was successfully created before adding targets for a graphics mod 2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target 2023-05-29 23:08:35 -05:00
Shawn Hoffman
ca49f49037 Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
This reverts commit 20e14aab06.
2023-05-29 11:47:29 -07:00
Admiral H. Curtiss
da77084d2f
Merge pull request #11819 from JosJuice/android-input-device-null
ControllerInterface/Android: Use InputEvent.getDeviceId
2023-05-29 19:27:30 +02:00
LillyJadeKatrin
82ff6fb0b7 Fix RetroAchievements Login Crash
Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
TellowKrinkle
0ee12b6164 VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
Admiral H. Curtiss
4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo
55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss
afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper
2c98efaa5c Infinity Base: Figure Name Fix 2023-05-28 19:01:21 +12:00
Admiral H. Curtiss
6d9529a68d
Merge pull request #11844 from shuffle2/qt6.5.1
windows: update to qt 6.5.1
2023-05-27 22:33:01 +02:00
Shawn Hoffman
1a8634fafc windows: update to qt 6.5.1 2023-05-26 15:37:55 -07:00
jnaidu360
5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi
aeff66d373 Qt: Fix some Post Process Configuration Widget issues:
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin
57290a45e8 Added Notification Popups for Game Mastery
Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin
1841089054 Added Notification Popups for Game Start
Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
aa0224a8ab Added TallyScore method to AchievementManager
Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
22af13f9e0 Added Notification Popups for No Achievement Data
Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
b0eb4ccb80 Added Notification Popup for Leaderboard Canceled
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
a4b7f43f21 Added Notification Popup for Leaderboard Started
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
c20d0ae9e1 Added Notification Popup for Leaderboard Scored
Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin
a7b09413f9 Added Notification Popup for Achievement Unlocked
Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Franz-Josef Haider
8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider
68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss
60cb88d379
Merge pull request #11838 from brad0/discordpresence_warning_fix
Fix s_using_custom_client warning with DiscordPresence
2023-05-23 20:59:21 +02:00
Admiral H. Curtiss
df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith
cf06da8fea Fix s_using_custom_client warning with DiscordPresence
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/UICommon/DiscordPresence.cpp:27:13: warning: unused variable 's_using_custom_client' [-Wunused-variable]
static bool s_using_custom_client = false;
            ^
2023-05-23 00:07:06 -04:00
Brad Smith
49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith
7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss
68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
Admiral H. Curtiss
8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss
ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
OatmealDome
b7389bc7bc DolphinQt: Adjust variable name for Qt root directory in steamrt builds 2023-05-20 20:32:43 -04:00
Floogle
5c1c22bab9 Traversal: Notify user of TTL to be used 2023-05-20 17:15:10 +02:00
Floogle
4f11b0d4c9 Traversal: Autoconfigure TTL to use for probe packet 2023-05-20 17:15:07 +02:00
Franz-Josef Haider
859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Jeffrey Bosboom
620955d397 XInput2: Listen to master devices only
A comment removed by this commit gives two reasons for listening to
slave devices, both of which no longer apply:

- "Only slaves emit raw motion events": perhaps this was true when the
comment was written, but now master devices provide raw motion events
along with the other raw events.

- "Selecting slave keyboards avoids dealing with key focus": we get raw
key events regardless of the focus.

Listening to both master and slave devices results in duplicate raw
events.  For button and key events, that's a tiny waste of time setting
the update flag a second time, but for raw mouse events the raw motion
will be processed twice.  That makes this commit a user-facing change.
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom
b2a98c41ee XInput2: Use raw events and queries for buttons and keys
In X, the ButtonPress events generated when a mouse button is pressed
have a special property: if they don't activate an existing passive
grab, the X server automatically activates the "implicit passive grab"
on behalf of the client the event is delivered to.  This ensures the
ButtonRelease event is delivered to the same client even if the pointer
moves between windows, but it also causes all events from that pointer
to be delivered exclusively to that client.  As a consequence of the
implicit passive grab, for each window, only one client can listen for
ButtonPress events; any further listeners would never receive the event.

XInput 1 made the implicit grab optional and explicit by allowing
clients to listen for DeviceButtonPress events without
DeviceButtonPressGrab events.  XInput 2 does not have a separate grab
event class, but multiple clients can listen for XI_ButtonPress on the
same window.  When a button is pressed, the X server first tries to
deliver an XI_ButtonPress event; if no clients want it, then the server
tries to deliver a DeviceButtonPress event; if no clients want it, then
the server tries to deliver a ButtonPress event.  Once an event has been
delivered, event processing stops and earlier protocol levels are not
considered.  The reason for this rule is not obviously documented, but
it is probably because of the implicit passive grab; a client receiving
a ButtonPress event assumes it is the only client receiving that event,
and later protocols maintain that property for backward compatibility.

Before this commit, Dolphin listened for XI_ButtonPress events on the
root window.  This interferes with window managers that expect to
receive ButtonPress events on the root window, such as awesome and
Openbox.  In Openbox, applications are often launched from a menu
activated by clicking on the root window, and desktops are switched by
scroll wheel input on the root window.  This makes normal use of other
applications difficult when Dolphin is open (though Openbox keyboard
shortcuts still work).  Conversely, Dolphin only receives XI_ButtonPress
events for clicks on the root window or window decorations (title bars),
not on Dolphin's windows' content or the render window.  In window
managers that use a "virtual root window" covering the actual root
window, such as Mutter running in X, Dolphin and the window manager do
not conflict, but clicks delivered to other applications using XInput2
(for testing, try xinput --test-xi2) are not seen by Dolphin, which is
relevant when background input is enabled.

This commit changes Dolphin to listen for XI_RawButtonPress (and the raw
versions of other events); Dolphin was already listening to XI_RawMotion
for raw mouse movement.  Raw events are always and exclusively delivered
to the root window and are delivered to every client listening for them,
so Dolphin will not interfere with (or be interfered with by) other
applications listening for events.

As part of being raw, button numbers and keycodes in raw events have not
had mapping applied.  If a left-handed user swapped the left and right
buttons on their mouse, raw events do not reflect that.  It is possible
to query the mappings for each device and apply them manually, but that
would require a fair amount of code, including listening for mapping
changes.

Instead, Dolphin now uses the events only to set a "changed" flag, then
queries the current button and key state after processing all events.
Dolphin was already querying the pointer to get its absolute position
and querying the keyboard to filter the key bitmap it created from
events; now Dolphin also uses the button state from the pointer query
and uses the keyboard query directly.

Queries have a performance cost because they are synchronous requests to
the X server (Dolphin waits for the result).  Commit 2b640a4f made the
pointer query conditional on receiving a motion event to "cut down on
round trips", but commit bbb12a75 added an unconditional keyboard query,
and there have apparently been no performance complaints.  This commit
queries the pointer slightly more often (on button events in addition to
motion), but only queries the keyboard after key events, so the total
rate of queries should be substantially reduced.

Fixes: https://bugs.dolphin-emu.org/issues/10668
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom
46540ea42b XInput2: Request XInput 2.1
We need XInput 2.1 to get raw events on the root window even while
another client has a grab.  We currently use raw events for relative
mouse input, and upcoming commits will use raw events for buttons and
keys.
2023-05-19 14:20:09 -07:00
Jeffrey Bosboom
a902480cb0 XInput2: Make button state a u32
Because we care how many bits it has, not its arithmetic range.  No
functional change on all supported platforms.
2023-05-19 14:20:09 -07:00
Admiral H. Curtiss
4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss
50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss
279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss
86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss
8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Admiral H. Curtiss
ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB. 2023-05-19 18:44:32 +02:00
Admiral H. Curtiss
b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice
11768e3dd3
Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Shawn Hoffman
ac7003a1ac Revert "windows: temporarily hardcode VCToolsVersion to 14.34.31931.0"
This reverts commit 3961afdbb9.
2023-05-16 20:24:45 -07:00
Shawn Hoffman
519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Mai
fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash
1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash
954afd81ec StringUtil: Move CommandLineToUtf8Argv() into Common namespace 2023-05-16 14:23:21 -04:00
Lioncash
d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Lioncash
21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Lioncash
a9f1edeb61 StringUtil: Move IsAlpha() into Common namespace 2023-05-16 14:11:02 -04:00
JosJuice
192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Admiral H. Curtiss
28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss
b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss
3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Admiral H. Curtiss
27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
JosJuice
f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
LillyJadeKatrin
c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
Sketch
a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin
69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin
9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss
ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped. 2023-05-11 03:01:05 +02:00
R
c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
Admiral H. Curtiss
8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss
c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
JosJuice
82f70cdf94 ControllerInterface/Android: Add some missing DeleteLocalRef calls 2023-05-07 18:44:43 +02:00
JosJuice
24a697514e ControllerInterface/Android: Use InputEvent.getDeviceId
Instead of InputEvent.getDevice followed by InputDevice.getId.
Should hopefully fix https://bugs.dolphin-emu.org/issues/13237,
while also being simpler.
2023-05-07 18:40:28 +02:00
Pokechu22
810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash
2561028b91 PPCTables: Remove unnecessary includes
Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice
2319210d85
Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
Lioncash
15d1ae3a8a SymbolDB: Add constructors to Symbol
Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash
a14d8003f4 PPCSymbolDB: Use emplace() where applicable
Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash
56775e4901 JitInterface: Remove global system accessor
We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Mai
0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
Sepalani
2635595737 ARCode: Add sort by enabled state 2023-05-02 22:24:21 +04:00
Sepalani
81ec90be9c GeckoCode: Add sort by enabled state 2023-05-02 22:23:43 +04:00
JosJuice
20e14aab06 Revert "DolphinQt: use default dpi rounding mode (passthrough)"
This reverts commit cfe3683668.

On Windows systems with 125% DPI scaling, this was causing both icons
and the OSD to be upscaled by 25% using nearest neighbor scaling, which
looks really bad. shuffle2 has said that this will be improved later,
but we should revert it for now for the sake of the upcoming beta build.
2023-05-02 20:18:56 +02:00
Lioncash
4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
sowens99
9b1d657614 Qt: Prevent savestate load/save on empty filename 2023-05-01 19:57:58 -04:00
Léo Lam
0eeeac2487
Merge pull request #11736 from noahpistilli/get-scheduler-stat
IOS/Network/KD: Implement GetSchedulerStat
2023-05-01 01:19:11 +01:00
Léo Lam
2e39c79984
Merge pull request #11805 from Dentomologist/remove_graphicswidget
Qt: Remove GraphicsWidget class
2023-04-30 02:15:30 +01:00
Léo Lam
3c9162f35e
Merge pull request #11807 from brad0/openbsd_thread_cpp_build_fix
Fix building on OpenBSD
2023-04-30 02:14:41 +01:00
Léo Lam
f36e05ad3e
Merge pull request #11546 from deReeperJosh/disneyinfinitybase
Feature: Emulate Infinity Base
2023-04-30 02:13:39 +01:00
Brad Smith
29a8226ac5 Fix building on OpenBSD
86c1f6e1e7 introduced code that had not
been build tested on OpenBSD.

https://bugs.dolphin-emu.org/issues/13241
2023-04-29 19:21:48 -04:00
TellowKrinkle
f92dde26a3 CMake: Fix storyboard copying 2023-04-29 16:10:38 -05:00
Dentomologist
5ca0430cb2 Qt: Remove GraphicsWidget class
The old tooltip description box used GraphicsWidget to provide shared
code to the Graphics config panes for adding descriptions to their
settings.

The description box has been replaced by BalloonTips and serves no
further purpose, so remove it and have the Graphics panes derive from
QWidget instead.
2023-04-29 14:10:37 -07:00
Mai
d95a85212f
Merge pull request #11793 from brad0/openbsd_iconv_build_fix
Fix build of iconv code on OpenBSD
2023-04-29 17:08:36 -04:00
Dentomologist
57a1339cfb Qt: Rename GraphicsInteger to ConfigInteger
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
2023-04-29 11:09:59 -07:00
Admiral H. Curtiss
6e6865a63a
Merge pull request #11785 from shuffle2/qtnext3
DolphinQt: cache icons instead of single pixmaps
2023-04-29 17:32:29 +02:00
Admiral H. Curtiss
79607a060c
Merge pull request #11802 from Dentomologist/rename_graphicsslider_to_configslider
Qt: Rename GraphicsSlider to ConfigSlider
2023-04-29 16:47:56 +02:00
Admiral H. Curtiss
aaf11e626a
Merge pull request #11803 from LillyJadeKatrin/retroachievements-bugfix
Added Invalid Request Drop to AchievementManager Request
2023-04-29 16:46:59 +02:00
OatmealDome
28f1a4cec1
Merge pull request #11757 from TellowKrinkle/BCniOS
Enable BCn texture support on iOS where available
2023-04-29 08:54:18 +02:00
LillyJadeKatrin
9778640a84 Added Invalid Request Drop to AchievementManager Request
This fixes a crash I found in the Request function of AchievementManager where under certain conditions init_request would return an api_request with null post data, and Post would crash if it attempted to access it. Now the function aborts before the Post and returns an INVALID_REQUEST response type.
2023-04-29 00:05:32 -04:00
Dentomologist
1a2a99c9b3 Qt: Rename GraphicsSlider to ConfigSlider
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
2023-04-28 20:14:11 -07:00
TellowKrinkle
9cc3ba6fc6 VideoBackends:Metal: Enable BCn support on iOS 2023-04-28 20:35:54 -05:00
Joshua de Reeper
529d0a1c63 Infinity Base: Code tidyups and de-duplication 2023-04-28 16:51:43 +12:00
Dentomologist
a7abd7dba0 Qt: Rename GraphicsRadioInt to ConfigRadioInt
GraphicsRadioInt is used by the panes in the Graphics config window to
create radio buttons that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigRadioInt better reflects its
purpose. This should also make it less confusing when ConfigRadioInts
are added to other config panes.
2023-04-27 20:01:04 -07:00
Joshua de Reeper
f632f94645 Feature: Emulate Disney Infinity Base
Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Dentomologist
b59ca9682e Qt/GeneralWidget and GraphicsWidget: Remove unused member variable
m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.

m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
2023-04-27 16:50:56 -07:00
Léo Lam
a75d22d901
Merge pull request #11797 from Dentomologist/remove_unused_videoutils_function
VideoUtils: Remove unused function GetAvailableResolutions
2023-04-28 00:37:43 +01:00
Léo Lam
c19be2a3cf
Merge pull request #11799 from Dentomologist/graphicswindow_remove_member_variables
Qt/GraphicsWindow: Remove unnecessary member variables
2023-04-28 00:36:56 +01:00
Léo Lam
89154c858b
Merge pull request #11787 from AdmiralCurtiss/ios-emulationkernel
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices.
2023-04-28 00:36:03 +01:00
Dentomologist
f4751b1547 Qt/GraphicsWindow: Remove unnecessary member variables
These variables are only used in CreateMainLayout and can thus be local
instead.
2023-04-26 16:46:45 -07:00
Dentomologist
1f74653501 VideoUtils: Remove unused function GetAvailableResolutions
The ability to change the fullscreen resolution througnh the UI was
removed in aa4088a, leaving this function unused.
2023-04-26 15:22:54 -07:00
Mai
adbee91dca
Merge pull request #11794 from shuffle2/color-scheme-changed
DolphinQt: reset stylesheets on colorSchemeChanged
2023-04-26 04:12:03 -04:00
Mai
e483b5693f
Merge pull request #11795 from Dentomologist/rename_graphicschoice_to_configchoice
Qt: Rename GraphicsChoice to ConfigChoice
2023-04-26 04:10:58 -04:00
Shawn Hoffman
bb227ad7bb DolphinQt: reset stylesheets on colorSchemeChanged
This is required for switching system color scheme
(dark/light) dynamically at runtime.
2023-04-25 12:34:34 -07:00
Shawn Hoffman
51e528e45f DolphinQt: cache icons instead of single pixmaps
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
2023-04-25 12:34:27 -07:00
Mai
8c2e924255
Merge pull request #11774 from shuffle2/qtnext
DolphinQt: fix some usability issues
2023-04-25 15:24:44 -04:00
Dentomologist
2237a4a7aa Qt: Rename GraphicsChoice to ConfigChoice
GraphicsChoice is used by the panes in the Graphics config window to
create combo boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigChoice better reflects its
purpose. This should also make it less confusing when ConfigChoices are
eventually added to the other config windows.
2023-04-25 11:39:24 -07:00
Shawn Hoffman
b00e898aff DolphinQt: fix handling of Qt-specific cmdline args
QApplication should parse and remove and args it recognizes
before dolphin starts inspecting the args.
This allows using e.g. -style <style> on the commandline.
2023-04-25 10:50:49 -07:00
Shawn Hoffman
b20cc6b67e DolphinQt: dont set dpi awareness in manifest
Qt already does this itself programmatically.
Setting in the manifest interferes with Qt's
internal handling of dpi awareness.
2023-04-25 10:49:46 -07:00
Shawn Hoffman
258cf0ff28 DolphinQt: assume QT_VERSION_CHECK >= 6.0.0 2023-04-25 10:39:05 -07:00
Shawn Hoffman
ce9413e549 cmake: drop qt5 2023-04-25 10:37:26 -07:00
Shawn Hoffman
97157eaf5c DolphinQt: use new style of addAction API 2023-04-25 10:37:26 -07:00
Mai
b9a7f577a5
Merge pull request #11765 from Minty-Meeo/ppc-cache-savestate
Fix PPCCache savestate behavior
2023-04-25 05:40:15 -04:00
Mai
6bdfcc606f
Merge pull request #11788 from shuffle2/qtdpiround
DolphinQt: use default dpi rounding mode (passthrough)
2023-04-25 04:05:41 -04:00
Brad Smith
c9bbb12c2e Fix build of iconv code on OpenBSD 2023-04-25 01:22:05 -04:00
Admiral H. Curtiss
15a0860f15
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices. 2023-04-25 02:22:34 +02:00
Léo Lam
ba150a6824
Merge pull request #11790 from AdmiralCurtiss/network-widget-workaround
Qt/NetworkWidget: Don't update if not paused.
2023-04-25 01:07:42 +01:00
Léo Lam
77b334b47b
Merge pull request #11791 from lioncash/traverse
Common/Traversal: Move interface into Common namespace
2023-04-25 01:05:41 +01:00
Léo Lam
e5f7522711
Merge pull request #11792 from lioncash/trace
Common: Move CodeTrace.cpp/.h into Core
2023-04-25 01:04:36 +01:00
Léo Lam
1379a33102
Merge pull request #11780 from Dentomologist/rename_graphicsbool_to_configbool
Qt: Rename GraphicsBool to ConfigBool
2023-04-25 01:03:22 +01:00
Lioncash
d991cbaf3c Common: Move CodeTrace.cpp/.h into Core
This interface relies on Core details and shouldn't be in Common to
begin with, since it's not a general utility.
2023-04-24 09:10:43 -04:00
Lioncash
30e7ab94fa Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash
27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Pokechu22
2f4a3d6f60 PPCCache: Always invalidate on icbi, even if icache is disabled
This is more accurate, although it should not make a difference in practice.
2023-04-23 15:37:24 -07:00
Admiral H. Curtiss
8a6118bec6
Qt/NetworkWidget: Don't update if not paused.
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
2023-04-23 21:48:23 +02:00
Shawn Hoffman
cfe3683668 DolphinQt: use default dpi rounding mode (passthrough) 2023-04-23 11:56:39 -07:00
Admiral H. Curtiss
4d49902b34
IOS: Only construct DolphinDevice on EmulationKernel IOS instances.
Doesn't make much sense to have this active without a game.
2023-04-23 20:09:32 +02:00
Admiral H. Curtiss
ffbbd72741
Merge pull request #11767 from AdmiralCurtiss/wii-sock-man
IOS/WiiSockMan: Move instance to IOS Kernel.
2023-04-23 20:07:34 +02:00
Admiral H. Curtiss
5df7c8833a
Merge pull request #11784 from Minty-Meeo/mgba-screen-api
GBACore.cpp: Update to revised screen size/info API
2023-04-23 16:10:51 +02:00
Admiral H. Curtiss
653be9e45d
Merge pull request #11628 from Pokechu22/gles-32-only-multisample
OGL: Only specify precision for sampler2DMSArray when it is defined
2023-04-23 16:02:15 +02:00
Admiral H. Curtiss
00e4fc4b70
Netplay: Check if save is readable before marking it for sync. 2023-04-23 15:52:38 +02:00
get
c9b26e3db2 Update mGBA submodule to 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51 2023-04-23 05:26:40 -05:00
get
0948f0ef69 Fix PPCCache savestate behavior
PR #11183 regressed the lookup table reconstruction and, for some reason, added an else clause that clobbered the dCache whenever dCache emulation is turned on.
2023-04-23 00:53:01 -05:00
Pokechu22
8fbfee03ab
Merge pull request #11764 from Minty-Meeo/ppc-cache-extendo-ram
Do not use magic numbers for RAM sizes/masks in PPCCache
2023-04-22 12:44:34 -07:00
Dentomologist
5fa27704c8 Qt: Rename GraphicsBool to ConfigBool
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
2023-04-21 14:24:37 -07:00
get
9ba26670b8 Do not use magic numbers for RAM sizes/masks in PPCCache
Memory Override + Write-Back Cache emulation = game crash
2023-04-20 19:32:35 -05:00
Admiral H. Curtiss
be1f2a6852
Merge pull request #11773 from lioncash/delete
Common/TraversalClient: Use correct deleter with g_MainNetHost
2023-04-20 22:17:19 +02:00
Mai
c3cc1de54e
Merge pull request #11777 from Dentomologist/move_balloontip_files
Qt/Config: Move BalloonTip files from Graphics to ToolTipControls
2023-04-20 10:45:03 -04:00
Dentomologist
4174f0063e Qt: Remove unused class GraphicsBoolEx
In older versions of Dolphin GraphicsBoolEx was used to create a pair of
radio buttons selecting one of Virtual XFB and Real XFB, but this was
removed with the introduction of Hybrid XFB in 65cd085f.

In the meantime GraphicsRadioInt was introduced to allow for Graphics
radio buttons with multiple options, so GraphicsBoolEx is now redundant.
2023-04-19 16:58:42 -07:00
Dentomologist
7a78ace608 Qt/Config: Move BalloonTip.h/cpp from Graphics to ToolTipControls
BalloonTip.h/cpp are only used from the ToolTipControls folder, so move
them there.
2023-04-19 16:46:46 -07:00
Lioncash
b4cc1ade02 Common/TraversalClient: Use correct deleter with g_MainNetHost
Previously this was using the default deleter (which just calls delete
on the pointer), which is incorrect, since the ENetHost instance is
allocated through ENet's C API, so we need to use its functions to
deallocate the host instead.
2023-04-19 12:38:16 -04:00
Lioncash
07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Admiral H. Curtiss
2a0b90807d
Merge pull request #11770 from lioncash/err
Common/CommonFuncs: Move interface into Common namespace
2023-04-19 10:38:22 +02:00
Lioncash
f1ad43afaf Common/CommonFuncs: Move interface into Common namespace
Gets these functions out of the global namespace.
2023-04-18 19:23:04 -04:00
OatmealDome
8aae296d4e
Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes
VideoBackends:Metal: Fix perf queries
2023-04-18 22:15:50 +02:00
Admiral H. Curtiss
2e7f0d002e
Merge pull request #11760 from Minty-Meeo/embracing-nullptr
Embrace nullptr over NULL and 0
2023-04-18 22:14:11 +02:00
OatmealDome
8a355dbbd7
Merge pull request #11708 from TellowKrinkle/MetalMaxPixSamplers
VideoBackends:Metal: Use max pixel samplers constant
2023-04-18 22:11:06 +02:00
Admiral H. Curtiss
a239af162d
Merge pull request #11768 from Pokechu22/temporary-debug-command-line
Treat --debugger command line as a temporary setting
2023-04-18 22:05:08 +02:00
Admiral H. Curtiss
361ffd5917
Merge pull request #11752 from LillyJadeKatrin/retroachievements-activate
Retroachievements activate
2023-04-18 18:38:53 +02:00
Admiral H. Curtiss
1c1b0fee25
Merge pull request #11769 from AdmiralCurtiss/ra-no-volume
AchievementManager: Fix crash when launching non-disc game.
2023-04-18 18:38:16 +02:00
Admiral H. Curtiss
9600bf1af9
Qt/WiiPane: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss
d861b8caca
Config: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss
a4e1e23c34
AchievementManager: Fix crash when launching non-disc game. 2023-04-18 11:01:11 +02:00
Pokechu22
801fa8e905 Only force-show the code widget when first enabling the debugger
Before, any call of Settings::SetDebugModeEnabled(true) would show it. This means that if the debugging UI is enabled, but the user manually closed the code widget, then toggling any option on the interface pane (such as "Pause on Focus Loss") would cause the code widget to reappear. Additionally, closing and reopening dolphin did not call SetDebugModeEnabled, so the code widget did not reappear in that case (it only appeared after touching the interface pane). This is a bit silly, so now only enabling the debugger does it.

This also somewhat resolves an inconsistency introduced by the previous commit: prior to it, --debugger would call SetDebugModeEnabled(true) and thus show the code pane; after these commits, it does not, as it acts like a config change. This is a behavior difference, but not a particularly important one.
2023-04-17 23:23:36 -07:00
Pokechu22
c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss
b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Sketch
467b961e9c IOS/Network/KD: Implement GetSchedulerStat 2023-04-17 11:38:42 -04:00
Admiral H. Curtiss
37a30a5e50
IOS/WiiSockMan: Remove declaration to nonexistent DecodeError(). 2023-04-17 03:43:29 +02:00
get
a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Lioncash
784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Lioncash
5e0c20f8a5 Common/MathUtil: Remove MathFloatVectorSum()
This isn't used anywhere and not really a generic utility, so we can get
rid of it.

This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
LillyJadeKatrin
31c3288fd5 Added ActivateDeactivateRichPresence to AchievementManager
RetroAchievements Rich Presence is a script that is run periodically on a game's memory to provide a detailed text description of what the player is doing. Existing Discord presence on Dolphin would update a player's Discord status to say not just that they are using Dolphin but that they are playing, for example, Sonic Adventure 2 Battle; Rich Presence would detail that the player is in City Escape with 5 lives and 142 rings.

Activating this in the runtime simply entails loading that text script, as returned by the FetchGameData API call, into the runtime, here only determined by whether rich presence is enabled in the achievement settings. Deactivating this is done via the same rcheevos method by setting the rich presence to an empty string.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
64e3a64c87 Added ActivateDeactivateLeaderboards to AchievementManager
This activates or deactivates leaderboards in the rcheevos runtime similarly to achievements. The logic is much more straightforward - all leaderboards are active together; there is nothing requiring some leaderboards to be active while others are unactive, and even a leaderboard that has been submitted to in this session is still active to be submitted to again. The only criteria are that leaderboards must be enabled in the settings, and hardcore mode must be on, the latter of which is false until a future PR.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
db44e10057 Added FetchUnlockData to AchievementManager
FetchUnlockData is an API call to RetroAchievements that downloads a list of achievement IDs for a game that the user has already unlocked and published to the site. It accepts a parameter for whether or not hardcore or softcore achievements are being requested, so that must be provided as well. Once it has the requested list on hand, it updates each achievement's status in the unlock map and will activate or deactivate achievements as necessary.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
505f40cf9d Added ActivateDeactivateAchievement to AchievementManager
ActivateDeactivateAchievement is passed an Achievement ID as returned from the FetchGameData API call and determines whether to activate it, deactivate it, or leave it where it is based on its current known state and what settings are enabled.

Activating or deactivating an achievement entails calling a method provided by rcheevos that performs this on the rcheevos runtime. Activating an achievement loads its memory signature into the runtime; now the runtime will process the achievement each time the rc_runtime_do_frame function is called (this will be in a future PR) to determine when the achievement's requirements are met. Deactivating an achievement unloads it from the runtime.

The specific logic to determine whether an achievement is active operates over many fields but is documented in detail inside the function. There are multiple settings flags for which achievements are enabled (one flag for all achievements, an "unofficial" flag for enabling achievements marked as unofficial i.e. those that have logic on the site but have not yet been officially approved, and an "encore" flag that enables achievements the player has already unlocked) and this function also evaluates whether the achievement has been unlocked in hardcore mode or softcore mode (though currently every reference to the current hardcore mode state is hardcoded as false).
2023-04-14 17:15:45 -04:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
TellowKrinkle
09c80513cd VideoBackends:Metal: Fix perf queries
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Jeffrey Bosboom
c6f9e61d38 XInput2: Accept input from keyboards other than the first master
XInput2 was created to support multiple pointer/keyboard pairs (often
called MPX for multi-pointer X).  Dolphin's XInput2 implementation has
always supported MPX by creating a KeyboardMouse object per master
pointer.  Since commit bbb12a7, Dolphin's keyboard state is filtered by
the output of XQueryKeymap.  As a core X function, XQueryKeymap queries
"the" keyboard, which by default is the first master keyboard.  As a
result, Dolphin will ignore keys pressed on other master keyboards
unless the first master is simultaneously pressing the same keys.

XInput2 doesn't provide a function to query the keyboard state.  There
is no XIQueryKeymap and the current state is not a member of the
XIKeyClassInfo returned by XIQueryDevice.  Instead, XInput2 allows a
master pointer to be nominated as "the" pointer on a per-client basis,
with "the" keyboard automatically becoming the associated master
keyboard.  The "documentation" [1] says passing None for the window is
only for debugging purposes, but it is documented in the
XISetClientPointer man page and seems to be the only way to query
keyboards beyond the first.

With this commit, Dolphin correctly reads keys from keyboards other than
the first master keyboard.  To test, use the xinput command-line utility
to create a master pointer and reattach a keyboard to the associated
master keyboard.

[1]: https://who-t.blogspot.com/2009/07/xi2-recipes-part-6.html
     (the XInput2 developer's blog)
2023-04-13 20:10:00 -07:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash
f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Minty-Meeo
f29019180f Pragma diagnostic ignore [-Wregister] is no longer needed 2023-04-12 03:59:57 -05:00
Minty-Meeo
65edfb0eed Resolve [-Wunused-const-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
244918acb8 Resolve [-Wdeprecated-declarations] 2023-04-12 03:59:57 -05:00
Minty-Meeo
528f7c90e9 Resolve [-Wtautological-constant-out-of-range-compare] 2023-04-12 03:59:57 -05:00
Minty-Meeo
efd06a85d2 Resolve [-Wunused-but-set-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
LillyJadeKatrin
8b57c4b239 Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
7e8a770b30 Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
67ab4d2473 Added ResolveHash to AchievementManager
Added the ResolveHash method to AchievementManager. This is a blocking function to send a hash string to the RetroAchievements server to verify it and get a game ID back.
2023-04-12 03:08:47 -04:00
Admiral H. Curtiss
31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash
09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash
81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash
64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Léo Lam
e225ca87a9
Merge pull request #11722 from noahpistilli/write-dl-entry
IOS/Network/KD: Reload DLList on call to DownloadNowEx
2023-04-11 02:08:51 +01:00
Admiral H. Curtiss
948a548fb2
Merge pull request #11720 from Pokechu22/hookable-event-recursive-mutex
HookableEvent: Use std::recursive_mutex instead of std::mutex
2023-04-10 22:50:44 +02:00
Minty-Meeo
2bb619a508 Resolve [-Wstringop-overflow=] 2023-04-10 14:21:15 -05:00
Minty-Meeo
3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo
d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00
Minty-Meeo
1cf30055b2 Resolve [-Wsign-compare] 2023-04-10 14:21:15 -05:00
Admiral H. Curtiss
5373fcc1e7
IOS/FS: Filter files exposed to the emulated system in ReadDirectory() and GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
5c05155828
IOS/FS: Implement GetNandStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
8295d6d415
IOS/FS: More accurate cluster calculation in GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
69d6be09f7
IOS/FS: GetDirectoryStats() should return an error if the given path is not a directory. 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
JosJuice
6b73a4772b
Merge pull request #11744 from AdmiralCurtiss/ios-di-registers
IOS/DI: Remove RegisterWrapper.
2023-04-09 08:55:07 +02:00
TellowKrinkle
b9595a2230 CMake: Use find_package and imported targets for Iconv
Fixes us forgetting to add its include directories, which could result in linking to a dylib from MacPorts while using the system's header, and failing to link because they use different function names
2023-04-08 21:43:03 -05:00
Admiral H. Curtiss
fe4aadc575
IOS/DI: Remove RegisterWrapper. 2023-04-09 04:20:46 +02:00
Sketch
d11c8075e7 Reload DLList on call to KDDownload 2023-04-08 19:47:11 -04:00
Pokechu22
8b0bd31e72 OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
3f143d1bc9 OGL: Only specify precision for sampler2DMSArray when it is defined
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
53beda526b OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198 and Dolphin always uses array textures now.
2023-04-08 15:32:27 -07:00
Pokechu22
c68d484a65 OGL: Convert SupportedESPointSize to an enum class 2023-04-08 15:32:27 -07:00
Admiral H. Curtiss
79b8e136b7
Merge pull request #11740 from Pokechu22/interface-pane-mouse-lock-visibility
DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
2023-04-08 22:59:31 +02:00
Admiral H. Curtiss
d5b811dd7f
Merge pull request #11738 from malleoz/malleo/tas_input_latency
DolphinQt: Prevent MemoryViewWidget updates when hidden
2023-04-08 13:46:56 +02:00
iwubcode
e101f7f6ae VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path 2023-04-08 02:54:00 -05:00
Pokechu22
02cd8b6363 DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
See https://bugs.dolphin-emu.org/issues/13232; this was introduced in 7dde0c3c31. Apparently, providing a parent for a widget that is not visible makes your new widget visible when the parent is later made visible, in addition to managing the deletion of the widget; the documentation does not specify this (only that if the parent is visible you need to explicitly show it).
2023-04-07 22:33:40 -07:00
TellowKrinkle
ed177bdbd7 VideoBackends:Metal: Use max pixel samplers constant 2023-04-08 02:12:31 +02:00
OatmealDome
72d08f6c80 InputCommon: Remove OSX (IOKit) input backend 2023-04-07 15:40:14 -04:00
sowens99
44e3993f2f DolphinQt: Prevent MemoryViewWidget updates when hidden 2023-04-07 11:21:19 -04:00
Mai
aaedc2827d
Merge pull request #11735 from Pokechu22/cmake-no-spirv-cross-on-linux
CMake: Don't include SPIRV-Cross except on Windows and macOS
2023-04-06 23:11:14 -04:00
Mai
5686c614ec
Merge pull request #11717 from AdmiralCurtiss/ppcstate-rest
Replace most remaining global ppcState references.
2023-04-06 22:35:32 -04:00
Mai
74da38916e
Merge pull request #11729 from AdmiralCurtiss/redundant-mov
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR().
2023-04-06 21:42:28 -04:00
Mai
8b9c1bff0b
Merge pull request #11731 from Pokechu22/typeutils-cc0
Common: Relicense TypeUtils to CC0
2023-04-06 21:41:56 -04:00
Pokechu22
56fcc97f6d CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows 2023-04-06 18:37:45 -07:00
Minty-Meeo
1312624e05 Resolve [-Wshadow] 2023-04-06 19:25:26 -05:00
sowens99
cd79207853 DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change 2023-04-06 01:54:20 -04:00
Pokechu22
b08d259d5c Common: Relicense TypeUtils to CC0
I am the sole contributor (apart from e149ad4f0a which only changed the license header).
2023-04-05 19:01:11 -07:00
Admiral H. Curtiss
2d1f661118
DolphinQt: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
e5941428d1
PowerPC/PPCTables: Pass instruction address to GetOpInfo(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
6018daa3fa
PowerPC/PPCCache: Access PowerPCState through System. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
aec3a882d7
PowerPC/JitInterface: Access PowerPCState through System. 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss
18f8ae37ab
PowerPC/Expression: Pass System to EvaluateCondition(). 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss
0a88c2329a
Merge pull request #11715 from JosJuice/dcbx-order
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-05 20:06:26 +02:00
Admiral H. Curtiss
2ac7b5a523
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR(). 2023-04-05 20:00:37 +02:00
Mai
25fba7247e
Merge pull request #11726 from mackal/dolphinqt-memory-leaks
DolphinQt: Fix memory leaks
2023-04-05 04:18:32 -04:00
Pokechu22
c55e08ff73 Jit64: Attempt to fix updating stores with an immediate value
See https://bugs.dolphin-emu.org/issues/13144
2023-04-04 23:30:40 -07:00
Pokechu22
497e938c8c Jit_LoadStoreFloating: Minor tidying
The inst.SIMM_16 change is for readability (though it also fixes a warning about potentially unintended uses of `||`).

The fallback change is because `b` is only meaningful for indexed instructions; this could theoretically lead to unintended fallbacks (but it seems unlikely).
2023-04-04 23:04:41 -07:00
OatmealDome
2995b5e061
Merge pull request #11667 from TellowKrinkle/DontSucceedOnLinkFail
CMake: Use generator expressions for codesign targets
2023-04-05 05:35:58 +02:00
Michael Cook (mackal)
f424e7815a DolphinQt: Fix memory leaks in MemoryWidget
QMenuBar::addMenu does not take ownership of the QMenu, setting their
parent allows them to be cleaned up
2023-04-04 16:10:31 -04:00
Michael Cook (mackal)
7dde0c3c31 DolphinQt: non-Windows builds leak in InterfacePane
The m_checkbox_lock_mouse QCheckBox was only conditionally being added
to the layout, leaving it unmanaged and leaking

Setting the parent will allow it to be managed.
2023-04-04 16:07:06 -04:00
Michael Cook (mackal)
e511718fbc DolphinQt: Fix leak in LogConfigWidget
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.

Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues
2023-04-04 16:05:23 -04:00
Pierre Bourdon
d8fabd37fb
Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
2023-04-04 22:02:39 +02:00
Pierre Bourdon
c71a4c2751
Merge pull request #11719 from AdmiralCurtiss/enet-update
Update ENet to 8ae0e85298fafdb20777b4eb4241218f52f775b0
2023-04-04 22:00:45 +02:00
Michael Cook (mackal)
2dca24229b DolphinQt: Fix memory lkea in FilesystemWidget
QTreeView::setModel doesn't transfer ownership of the object.

Setting the parent resolves this
2023-04-04 15:59:45 -04:00
Pierre Bourdon
b63b574a3f
Merge pull request #11669 from LillyJadeKatrin/retroachievements-rcheevos-integration
Retroachievements rcheevos integration
2023-04-04 12:34:20 +02:00
LillyJadeKatrin
84b3df0af2 Added Achievement Manager with Login
Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.

Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
2023-04-03 21:17:44 -04:00
LillyJadeKatrin
07d2f3d305 Added Initial Achievement Settings
Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
2023-04-03 21:17:44 -04:00
Michael Cook (mackal)
241a739dc2 DolphinQt: RenderWidget fix heap-use-after-free
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.

Found via ASan, didn't notice any issues during normal runtime.

This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
Mai
655fca3efe
Merge pull request #11712 from AdmiralCurtiss/nand-import-bounds
NANDImporter: Check data bounds.
2023-04-03 08:29:57 -04:00
Pokechu22
9e0755a598 HookableEvent: Use std::recursive_mutex instead of std::mutex
This fixes a crash when recording fifologs, as the mutex is acquired when BPWritten calls AfterFrameEvent::Trigger, but then acquired again when FifoRecorder::EndFrame calls m_end_of_frame_event.reset(). std::mutex does not allow calling lock() if the thread already owns the mutex, while std::recursive_mutex does allow this.

This is a regression from #11522 (which introduced the HookableEvent system).
2023-04-02 15:51:21 -07:00
Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132 2023-04-02 17:23:10 +02:00
LillyJadeKatrin
f3114b59f4 Added USE_RETRO_ACHIEVEMENTS compiler flag
Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71 Added rcheevos to Externals
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80 Add Finnish translation
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
c97c80d1cb
NANDImporter: Check data bounds. 2023-04-02 03:45:34 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice
450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss
e24e52af3c Jit64: Use utility function for function calls in dcbx.
We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a Jit: Change argument order for InvalidateICacheLine(s)FromJIT 2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3 GameList: Check Wii save path
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops. 2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start. 2023-03-30 00:02:30 +02:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments. 2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a Remove GCI Folder Path from the Wrote to OSD Message
Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState. 2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState. 2023-03-24 21:58:41 +01:00
degasus
196c684ac1 Vulkan: Enable subgroupShuffle.
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
Admiral H. Curtiss
2edb69f89f
Merge pull request #11682 from lioncash/queue
Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Pierre Bourdon
eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
Shawn Hoffman
fdc1626308 test-updater.py: include space and unicode in paths to test 2023-03-22 11:08:58 -07:00
Shawn Hoffman
3961afdbb9 windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
Lioncash
0f326c6067 Common: Move FixedSizeQueue into Common namespace
Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Lioncash
0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Admiral H. Curtiss
8f16fd60dd
JitArm64: Use 64-bit register for pointer when falling back to interpreter. 2023-03-21 02:46:29 +01:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset 2023-03-20 20:59:38 +01:00
Robin Kertels
c1be9628fc
VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Robin Kertels
9d422d14d5
WorkQueueThread: Fix WaitForCompletion 2023-03-20 16:31:40 +01:00
Robin Kertels
9186050daa
VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage 2023-03-20 16:23:35 +01:00
Robin Kertels
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary. 2023-03-20 00:41:16 +01:00
Admiral H. Curtiss
454d2fd9ab
Interpreter: Avoid ppcState global (Interpreter_SystemRegisters.cpp). 2023-03-19 03:11:22 +01:00
Admiral H. Curtiss
c582aad0c7
Interpreter: Avoid ppcState global (Interpreter_Paired.cpp). 2023-03-19 03:11:18 +01:00
Admiral H. Curtiss
514a7af473
Interpreter: Avoid ppcState global (Interpreter_LoadStorePaired.cpp). 2023-03-19 03:11:13 +01:00
Admiral H. Curtiss
9af8410e4c
Interpreter: Avoid ppcState global (Interpreter_LoadStore.cpp). 2023-03-19 03:11:09 +01:00
Admiral H. Curtiss
8b13349886
Interpreter: Avoid ppcState global (Interpreter_Integer.cpp). 2023-03-19 03:11:05 +01:00
Admiral H. Curtiss
2ce86a890a
Interpreter: Avoid ppcState global (Interpreter_FloatingPoint.cpp). 2023-03-19 03:11:01 +01:00
Admiral H. Curtiss
d4ca591e02
Interpreter: Avoid ppcState global (Interpreter_Branch.cpp). 2023-03-19 03:10:56 +01:00
Admiral H. Curtiss
68ab623764
Interpreter: Avoid ppcState global (Interpreter.cpp). 2023-03-19 03:10:42 +01:00
Admiral H. Curtiss
3d67c11b91
Interpreter: Move global state into class, move instance to System. 2023-03-19 03:05:20 +01:00
Admiral H. Curtiss
919182eda2
Interpreter: Pass Interpreter to CPU instruction functions. 2023-03-19 03:05:11 +01:00
Admiral H. Curtiss
a4d3342419
Merge pull request #11665 from JosJuice/fix-movie-wii-save
Core: Fix starting movie recording with existing Wii save
2023-03-19 01:46:21 +01:00
Admiral H. Curtiss
fb7a371ac0
Merge pull request #11666 from AdmiralCurtiss/updater-spaces
WinUpdater: Quote path for args when relaunching Dolphin.
2023-03-18 18:32:35 +01:00
Admiral H. Curtiss
33d0ec97e9
WinUpdater: Quote path for args when relaunching Dolphin. 2023-03-17 12:48:39 +01:00
TellowKrinkle
d037c60caf CMake: Use proper dependency tracking command for storyboard compiling 2023-03-17 01:28:33 -05:00
TellowKrinkle
66936f2087 CMake: Use generator expressions to get codesigning targets
Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
2023-03-17 01:28:16 -05:00
Pokechu22
4dd658f4da Remove PPCTables::UsesFPU
We don't have getters for other flags, so it's not useful to have that.
2023-03-16 18:39:41 -07:00
Pokechu22
164ea57790 Split PPCTables from Interpreter_Tables
This also allows use of constexpr in both places. Some additional work was needed in PPCTables due to mutable data associated with each opcode.
2023-03-16 18:36:25 -07:00
Pokechu22
cd627d1232 PPCTables: Fix OPLOG system
Since OPLOG is defined in PPCTables.cpp only, it isn't visible elsewhere. This broke in 3ede866c37.
2023-03-16 18:36:25 -07:00
Pokechu22
34f39ee22e JitArm64_Tables: Use C++20 features 2023-03-16 18:36:25 -07:00
Pokechu22
ec7432ef36 Jit64_Tables: Use C++20 features 2023-03-16 18:36:25 -07:00
Pokechu22
14a93d24e1 Common: Add constexpr Fill function 2023-03-16 18:36:25 -07:00
JosJuice
d179acef38 Core: Refactor InitializeDeterministicWiiSaves
Some simple deduplication.
2023-03-16 22:49:46 +01:00
JosJuice
9e7409e71e Core: Fix starting movie recording with existing Wii save
A change made in 0d095b4 didn't take into account that the movie system
doesn't set sync_titles.
2023-03-16 22:45:40 +01:00
Pierre Bourdon
d623871f3e
Merge pull request #11664 from OatmealDome/macos-updater-test-mode
MacUI: Add stub implementation of UI::IsTestMode()
2023-03-16 15:24:49 +01:00
OatmealDome
bbe2bd5fec MacUI: Add stub implementation of UI::IsTestMode() 2023-03-16 02:44:36 -04:00
Pierre Bourdon
91fca0783e
Merge pull request #11647 from AdmiralCurtiss/perfquery-inconsistency
Fix PerfQuery inconsistencies across backends.
2023-03-15 15:20:11 +01:00
Mai
4281606838
Merge pull request #11641 from JosJuice/android-remove-old-config
Android: Remove support for the old config system
2023-03-14 15:48:04 -04:00
Pierre Bourdon
e83b6e19ab
Merge pull request #11655 from AdmiralCurtiss/dtk-heap
HW/DVDInterface: Avoid heap allocation in DTK callback.
2023-03-14 13:45:41 +01:00
Admiral H. Curtiss
4c21cdd0e6
HW/DVDInterface: Do DTK math in blocks instead of in samples. 2023-03-14 13:19:44 +01:00
Admiral H. Curtiss
66b6a60afe
HW/DVDInterface: Avoid heap allocation in DTK callback. 2023-03-14 10:58:03 +01:00
Pierre Bourdon
3783bedc25
Merge pull request #11635 from Dentomologist/wiimote_fix_disconnection_deadlock
ControllerInterface: Fix deadlock when Wii Remote disconnects
2023-03-14 02:41:36 +01:00
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
Admiral H. Curtiss
ddd2b598da
Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
Admiral H. Curtiss
43a5d506c8
Merge pull request #11644 from deReeperJosh/trapteamaudio
Skylander Portal: Play Trap Team Audio
2023-03-14 01:29:20 +01:00
Admiral H. Curtiss
26605c0184
Merge pull request #11649 from Pokechu22/tas-controller-input-update-widgets
DolphinQt: Fix TAS widgets not updating with enable controller input
2023-03-14 01:21:17 +01:00
Admiral H. Curtiss
3006c23c85
Core/CPUThreadGuard: Fetch System from Guard. 2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
31d33d0efd
HW/ProcessorInterface: Store reference to System in class. 2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
ba852a7812
HW/Memmap: Store reference to System in MemoryManager. 2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
026b6a3e0f
HW: Pass System to functions. 2023-03-13 18:13:20 +01:00
Mai
137b9d1da1
Merge pull request #11646 from AdmiralCurtiss/si-class
HW/SerialInterface: Refactor to class.
2023-03-13 13:09:51 -04:00
Pierre Bourdon
a6b2655631
Merge pull request #11636 from shuffle2/updater-test
Add test for Updater
2023-03-13 15:47:37 +01:00
Pokechu22
3f6b931150 DolphinQt: Fix TAS widgets not updating with enable controller input
This regressed in 0300b44d23. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
2023-03-12 17:58:48 -07:00
Joshua de Reeper
f27e8216a5 Skylander Portal: Play Trap Team Audio
Asserts and length handling
2023-03-13 13:01:48 +13:00
Admiral H. Curtiss
bf2f901a99
HW/SerialInterface: Refactor to class. 2023-03-12 16:08:56 +01:00
Admiral H. Curtiss
d371b17f37
HW/SerialInterface: Pass System to ISIDevice. 2023-03-12 14:19:38 +01:00
Mai
ab05dfc263
Merge pull request #11642 from shuffle2/winupdater-fail
winupdater: improve wording of UI::Error
2023-03-12 04:11:16 -04:00
Shawn Hoffman
ab3da5e4ce winupdater: improve wording of UI::Error 2023-03-11 13:25:38 -08:00
Shawn Hoffman
06cb4ffa64 winupdater: fix CR getting into parsed VCToolsUpdateURL 2023-03-11 12:58:33 -08:00
Shawn Hoffman
0a8725e4a9 updater: add test for update flow
currently windows-only
2023-03-11 12:58:33 -08:00
Shawn Hoffman
de0bc06856 updater: flush log after each write 2023-03-11 12:58:33 -08:00
JosJuice
53e7090f55 Migrate game INI profile setting to new config system 2023-03-11 17:51:58 +01:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Admiral H. Curtiss
2102e64299
HW/VideoInterface: Savestate members individually. 2023-03-11 12:48:02 +01:00
JosJuice
62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss
84542d915d
HW/MemoryInterface: Refactor to class. 2023-03-11 00:57:16 +01:00
Admiral H. Curtiss
bf95d4012f
HW/EXI: Refactor ExpansionInterface to class. 2023-03-11 00:56:37 +01:00
Mai
e4df388128
Merge pull request #11638 from JosJuice/tas-input-motionplus
DolphinQt: Add MotionPlus support to TAS input
2023-03-10 16:54:35 -05:00
Admiral H. Curtiss
d31733ce64
HW/DVD: Rename DVDThreadManager to DVDThread. 2023-03-10 20:22:29 +01:00
Admiral H. Curtiss
25e883280a
HW/DVD: Merge DVDThread namespace into DVD. 2023-03-10 20:20:19 +01:00
JosJuice
4d34f86121 DolphinQt: Add MotionPlus support to TAS input
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
2023-03-10 19:36:17 +01:00
Admiral H. Curtiss
d26a540253
HW/DVD: Rename DVDInterfaceManager to DVDInterface. 2023-03-10 18:37:46 +01:00
Admiral H. Curtiss
ee35103ed9
HW/DVD: Rename DVDInterface namespace to DVD. 2023-03-10 18:37:18 +01:00
Admiral H. Curtiss
dca8e9dc1e
HW/DVDThread: Refactor to class. 2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
929222ffbd
HW/DSP: Refactor to class. 2023-03-09 22:35:29 +01:00
Mai
40ff9b25b7
Merge pull request #11633 from AdmiralCurtiss/ai-class
HW/AudioInterface: Refactor to class.
2023-03-09 11:59:47 -05:00
Admiral H. Curtiss
1023e5dd4f
Merge pull request #11441 from JosJuice/jit64-lea-fixup
Jit64: Fix the offsetAddedToAddress correction
2023-03-09 16:13:25 +01:00
Admiral H. Curtiss
9ed388fc8a
Merge pull request #11557 from AdmiralCurtiss/split-file-reader
DiscIO: Add support for CleanRip-style split ISOs.
2023-03-09 16:13:15 +01:00
Admiral H. Curtiss
8c7997d6ca
Merge pull request #11601 from Dentomologist/bluetooth_adapter_missing_message
Config: Restore Bluetooth adapter missing message in Controller Settings
2023-03-09 16:10:14 +01:00
Admiral H. Curtiss
234c5dd90e
Merge pull request #11622 from JosJuice/tas-input-nonblocking
DolphinQt: Rework TAS input threading
2023-03-09 16:08:30 +01:00
Admiral H. Curtiss
d638d2dcb7
HW/AudioInterface: Refactor to class. 2023-03-09 02:40:29 +01:00
Dentomologist
d6a8e6caaf ControllerInterface: Fix deadlock when Wii Remote disconnects
In UpdateInput, lock m_devices_population_mutex before m_devices_mutex
to be consistent with other ControllerInterface functions. Normally the
former lock isn't needed in UpdateInput, but when a Wii Remote
disconnects it calls RemoveDevice which results in the mutexes being
locked in the wrong order.
2023-03-08 17:22:27 -08:00
Admiral H. Curtiss
a1c2651fee
HW/EXI: Pass System to IEXIDevice. 2023-03-08 22:51:17 +01:00
Admiral H. Curtiss
7044cff011
Core/Boot: Pass around System. 2023-03-08 22:41:43 +01:00
Admiral H. Curtiss
912cd456fb
Core: Add System parameter to CPUThreadGuard. 2023-03-08 22:41:42 +01:00
JosJuice
0300b44d23 DolphinQt: Rework TAS input threading, part 2 (analog inputs) 2023-03-08 17:49:03 +01:00
JosJuice
11e4d46927 DolphinQt: Remove unneeded out parameters in TASInputWindow
IIRC we needed this before the input override system was added.
2023-03-08 17:49:03 +01:00
JosJuice
3eac1fc284 DolphinQt: Rework TAS input threading, part 1 (buttons)
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
2023-03-08 17:49:02 +01:00
Admiral H. Curtiss
3b364c5c16
HW/CPU: Refactor to class, move to System. 2023-03-08 12:23:37 +01:00
Admiral H. Curtiss
0b9002ec2a
Merge pull request #11568 from SMarioMan/socket-broadcast
Network/Socket: Enable broadcast permissions in socket requests
2023-03-08 00:11:44 +01:00
Mai
16023ece6d
Merge pull request #11621 from deReeperJosh/skylandersfilefix
Skylander Portal: Clearing and Reloading fix
2023-03-07 15:24:46 -05:00
Admiral H. Curtiss
6d38dd9821
Qt/WatchWidget: Don't update if not paused. 2023-03-07 20:31:15 +01:00
JosJuice
1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice
4c326f2030 Android: Remove the in-emulation IR sensitivity options
This too can be set in the normal controller settings now.
2023-03-07 17:39:34 +01:00
JosJuice
9b9b6d97bc Config: Simplify IsSettingSaveable's handling of Android section
The Android-specific controller mapping system is now gone,
so IsSettingSaveable can be greatly simplified.
2023-03-07 17:39:34 +01:00
JosJuice
c2779aef06 Android: Add the advanced input mapping dialog
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.

Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-07 17:39:30 +01:00
Admiral H. Curtiss
f389da2a33
HW/HSP: Refactor to class, move to System. 2023-03-07 02:11:39 +01:00
Admiral H. Curtiss
655cc7f75c
DiscIO: Add support for CleanRip-style split ISOs. 2023-03-05 19:23:55 +01:00
Scott Mansell
4acdbc0e84
Merge pull request #11625 from phire/eventhook_nodiscard
Fix KillRenderer config changed regression
2023-03-06 03:09:12 +13:00
Scott Mansell
901f12c935 HookableEvents: Add [[nodiscard]] to Register 2023-03-06 00:12:26 +13:00
Scott Mansell
b7db2510ef Don't discard ConfigChanged callback handle 2023-03-06 00:12:26 +13:00
Scott Mansell
70cfb46f8e Fix duplicated FPS
This is a small regression from KillRenderer, which caused duplicated
frames to be counted on the FPS counter when the "Skip Presenting
Duplicated Frames" option was disabled.
2023-03-05 23:31:12 +13:00
Joshua de Reeper
2585ae9b2c Skylander Portal: Clearing and Reloading fix 2023-03-04 20:13:54 +13:00
JosJuice
2b1dd52750 Android: Add input device selection 2023-03-03 22:28:24 +01:00
JosJuice
9a8a395560 GCPadEmu/WiimoteEmu: Reorder control groups
This way, Android (which will show groups in the order they're defined)
will show groups in a more logical order similar to DolphinQt.

The main thing that was annoying me was how early Rumble was for
Wii Remotes. Some of the other changes I'm making in this commit,
like the order of Shake/Tilt/Swing, are more arbitrary and were
made for consistency with DolphinQt. But there are also places
where I didn't go all the way with matching DolphinQt. Most notably,
DolphinQt puts sticks before buttons, but I don't see any reason
to do that for Android.
2023-03-03 22:28:24 +01:00
JosJuice
e0562abb7d ControllerEmu: Add default mappings for Android
Unlike PCs, Android doesn't really have any input method (not counting
touch) that can reasonably be expected to exist on most devices.
Because of this, I don't think shipping with a default mapping for the
buttons and sticks of GameCube controllers and Wii Remotes makes sense.
I would however like to ship default mappings for a few things:

1. Mapping the Wii Remote's accelerometer and gyroscope to the device's
   accelerometer and gyroscope. This functionality is useful mainly
   for people who use the touchscreen, but can also be useful when
   using a clip-on controller. The disadvantage of having this mapped
   by default is that games disable pointer input if the accelerometer
   reports that the Wii Remote is pointed at the ceiling.

2. Mapping GC keyboards for use with a physical keyboard, like on PC.
   After all, there's no other way of mapping them that makes sense.

3. Mapping rumble to the device's vibrator.

Aside from the GC keyboards, this approach is effectively the same as
what we were doing before the input overhaul.
2023-03-03 22:28:23 +01:00
JosJuice
8e33458f48 ControllerInterface/Android: Implement rumble 2023-03-03 22:28:23 +01:00
JosJuice
065481d989 ControllerInterface/Android: Automatically suspend sensors
This is a battery-saving measure. Whether a sensor should be suspended
is determined in the same way as whether key events and motion events
should be handled by the OS rather than consumed by Dolphin.
2023-03-03 22:28:23 +01:00
JosJuice
36acb17700 ControllerInterface/Android: Implement sensor input for InputDevices
This functionality was added in Android 12 to let apps get motion data
for gamepads.
2023-03-03 22:28:23 +01:00
JosJuice
5e51b56d72 ControllerInterface/Android: Implement sensor input 2023-03-03 22:28:23 +01:00
JosJuice
104ea09892 ControllerInterface/Android: Implement hotplug 2023-03-03 22:28:23 +01:00
JosJuice
d6af294a23 ControllerInterface/Android: Return whether input was handled
When Android presents an input event to an app, it wants the app to
return true or false depending on whether the app handled the event or
not. If the event wasn't handled by the app, it will be passed on to
the system, which may decide to take an action depending on what kind
of input event it is. For instance, if a B button press is passed on to
the system, it will be turned into a Back press. But if an R1 press is
passed on to the system, nothing in particular happens.

It's important that we get this return value right in Dolphin. For
instance, the user generally wouldn't want a B button press to open
the EmulationActivity menu, so B button presses usually shouldn't be
passed on to the system - but volume button presses usually should be
passed on to the system, since it would be hard to adjust the volume
otherwise. What ButtonManager did was to pass on input events that are
for a button which the user has not mapped, which I think makes sense.
But exactly how to implement that is more complicated in the new input
backend than in ButtonManager, because now we have a separation between
the input backend and the code that keeps track of the user's mappings.

What I'm going with in this commit is to treat an input as mapped if
it has been polled recently. In part I chose this because it seemed
like a simple way of implementing it that wouldn't cause too many
layering violations, but it also has two useful side effects:

1. If a controller is not being polled (e.g. GameCube controllers in
   Wii games that don't use them), its mappings will not be considered.
2. Once sensor input is implemented in the Android input backend,
   we will be able to use this "polled recently" tracking to power down
   the sensors at times when the game is using a Wii Remote reporting
   mode that doesn't include motion data. (Assuming that the sensor
   inputs only are mapped to Wii Remote motion controls, that is.)
2023-03-03 22:28:23 +01:00
JosJuice
ca508e4503 ControllerInterface/Android: Handle input events
Android doesn't let us poll inputs whenever we want. Instead, we
listen to input events (activities will have to forward them to the
input backend), and store the received values in atomic variables
in the Input classes. This is similar in concept to how ButtonManager
worked, but without its homegrown second input mapping system.
2023-03-03 22:28:23 +01:00
JosJuice
792cb62195 ControllerInterface/Android: Implement device population 2023-03-03 22:28:23 +01:00
JosJuice
0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice
95ce41ac56
Merge pull request #11399 from JosJuice/jit-one-stack
Jit: Don't use a second stack
2023-03-03 22:27:16 +01:00
Minty-Meeo
bf079d6d3a [[unlikely]] ASSERT
and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Mai
6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
Mai
ab2f8d3475
Merge pull request #11607 from AdmiralCurtiss/sd-progress
Qt/WiiPane: Add progress window for SD card conversion.
2023-03-02 15:08:18 -05:00
Pokechu22
9cdc0aca9b Software: Fix "Auto-Adjust Window Size"
This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
Pokechu22
78428dd8db Software: Fix crash on startup when using "Compile Shaders Before Starting"
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.

Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
Pokechu22
4a2d3c83c7 Software: Implement GetSurfaceInfo()
Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.

Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.

Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
SMarioMan
078730c873
Avoid altering TCP sockets
Co-authored-by: sepalani <sepalani@hotmail.fr>
2023-03-01 20:52:43 -05:00
iwubcode
42cb3f3904 VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data 2023-03-01 12:11:04 -06:00
iwubcode
3e35255983 VideoCommon: add class to load custom texture data 2023-03-01 11:58:37 -06:00
Admiral H. Curtiss
e2bd7d1d95
Common/FatFsUtil: Close temp file before deleting it on conversion failure. 2023-02-28 20:31:56 +01:00
Admiral H. Curtiss
fe26b54efd
Qt/WiiPane: Add progress window for SD card conversion. 2023-02-28 20:31:55 +01:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion. 2023-02-28 20:31:51 +01:00
JosJuice
b6256a57ef Jit: Move stack handling code to JitBase
Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00
JosJuice
86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
JosJuice
0cdae98181 Jit: Fix GUARD_OFFSET calculation
Seems like this was broken all along. The safe zone is at the lower
addresses of the stack, not the higher addresses.
2023-02-28 19:11:35 +01:00
Admiral H. Curtiss
a0974c18cd
RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
Fixes https://bugs.dolphin-emu.org/issues/13138
2023-02-28 00:56:34 +01:00
Admiral H. Curtiss
bdb19085c4
Common: Add utility function for case-insensitive string comparison. 2023-02-28 00:56:33 +01:00
JosJuice
7586fc8134
Merge pull request #11608 from Dentomologist/fix_dynamicinputtextures_directory_error_logs
UICommon: Create Load/DynamicInputTextures directory on startup
2023-02-27 18:07:57 +01:00
Admiral H. Curtiss
251fb92b80
Merge pull request #11606 from JosJuice/control-group-save-enabled
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
2023-02-27 12:02:25 +01:00
Admiral H. Curtiss
c730ee2de2
Merge pull request #11596 from AdmiralCurtiss/copyany
Common/FileUtil: Migrate CopyDir() to a more clear interface.
2023-02-27 12:02:00 +01:00
Admiral H. Curtiss
a11b9d585f
Common/FileUtil: Remove obsolete CopyDir() function. 2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
4f462b4ef6
Migrate destructive calls of File::CopyDir() to File::Move(). 2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
5367bf394c
Common/FileUtil: Add Move() function. 2023-02-26 23:17:09 +01:00
Dentomologist
e62162e486 UICommon: Create Load/DynamicInputTextures directory on startup
Fix console error spam on Dolphin and game startup if the directory
doesn't exist.
2023-02-26 13:10:15 -08:00
Daniel Garza
02f7c0213f
Qt/GameList: Also filter by filename when searching. 2023-02-26 19:13:45 +01:00
JosJuice
9b3816c993 InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
Admiral H. Curtiss
26adf78e45
Merge pull request #11602 from JosJuice/cpu-guard-expression
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
2023-02-26 11:55:47 +01:00
Shawn Hoffman
28956cc6c2 workaround msvc optimizer bug 2023-02-25 23:26:27 -08:00
Dentomologist
ad6e95afb4 D3D: Restore workaround for erroneous NaN optimization
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice
ae5311d6e6 PowerPC: Rework CPUThreadGuard handling in Expression.cpp
See https://github.com/dolphin-emu/dolphin/pull/11554#discussion_r1113949572.
2023-02-25 16:13:34 +01:00
Dentomologist
d18735e82e Qt/WiimoteControllersWidget: Add bluetooth unavailable message 2023-02-24 14:30:43 -08:00
Admiral H. Curtiss
1ed0e014cd
Migrate non-destructive calls of File::CopyDir() to File::Copy(). 2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
884917a6d5
Common/FileUtil: Use non-throwing overload of is_directory() in CreateDir() and CreateFullPath(). 2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
e479f92418
Common/FileUtil: Add CreateDirs() function as a wrapper around std::filesystem::create_directories(). 2023-02-24 20:32:18 +01:00
Admiral H. Curtiss
616d57e7fc
Common/FileUtil: Add Copy() function as a wrapper around std::filesystem::copy(). 2023-02-24 20:32:18 +01:00
iwubcode
5d571b068f VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value 2023-02-24 11:32:48 -06:00
Shawn Hoffman
2c2fb869a2 use std-provided randomness for JitArm64 unittests
decreases runtime significantly and lessens dependency on mbedtls
2023-02-22 12:55:12 -08:00
Admiral H. Curtiss
e52aa52a66
Common/FileUtil: Rename Copy() to CopyRegularFile().
This is to clarify that it can only copy files, not folders.
2023-02-22 11:43:58 +01:00
Léo Lam
3c4a21315d
Merge pull request #11592 from Pokechu22/fix-delete-ticket
IOS/ES: Fix crash when deleting tickets
2023-02-21 10:53:37 +01:00
Pokechu22
f2ac3aec94 IOS/ES: Fix crash when deleting tickets
This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176. After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.

This was introduced in 2fd9852ca8, although it didn't actually cause a crash until 929fba08e7.
2023-02-20 18:33:34 -08:00
Mai
6f21ce7d95
Merge pull request #11555 from CookiePLMonster/wil-todos
Address WIL todos in UICommon.cpp
2023-02-20 10:14:49 -05:00
Admiral H. Curtiss
4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard. 2023-02-20 03:10:12 +01:00
Admiral H. Curtiss
ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint. 2023-02-20 02:56:04 +01:00
Seeky
4e6e510003
Debugger: Add string comparison to conditional breakpoints. 2023-02-20 01:40:33 +01:00
JosJuice
f2be35c7cd VideoCommon: Reword the unknown opcode error message
When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?

To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
2023-02-19 16:35:28 +01:00
JosJuice
78c53bfec8 Jit64: Fix the offsetAddedToAddress correction
The LEA that the signal handler is trying to undo the effects of is a
32-bit instruction, and the value in the register prior to the LEA is
also 32-bit, so the signal handler should use a 32-bit write.

(Actually, in the end this doesn't really matter, because the first
instruction that reads this value after backpatching is also a 32-bit
instruction...)
2023-02-18 21:14:31 +01:00
Admiral H. Curtiss
8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22
c94aacc968 AudioPane: Fix inconsistent initial state of audio stretching labels
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22
f1f3fd5d9d InputCommon: Fix memory leak in ExpressionParser
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22
b6d476241a CodeViewWidget: Fix memory leak
Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html. The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22
1c5e223532 MemoryViewWidget: Fix memory leaks
bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss
74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick
b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice
90b676d368 Android: Fix armeabi-v7a build
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne
49e897422f
Use a success count instead of files count 2023-02-17 15:49:31 +01:00
Yann Hodiesne
cb42a03299
Check the input and destination paths before converting a game file onto itself
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell
28331c5905
Merge pull request #11574 from K0bin/val-fix
VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Admiral H. Curtiss
0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels
2695666e6d
VideoBackends:Vulkan: Fix printing validation errors 2023-02-16 17:53:15 +01:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
74a14c7d1f ControllerInterface: Fix uninitialized variables in DualShockUDPClient
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22
67381cdb8b VideoCommon: Remove unused ShutdownImGui function declaration
This was moved to the ~OnScreenUI() destructor in 0d4537d60f.
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL 2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS 2023-02-15 12:05:54 -06:00
SMarioMan
301e97f7f7
Remove WinAPI-specific type from socket request 2023-02-15 09:29:21 -05:00
SMarioMan
a45f6d9438
Enable broadcast permissions in socket requests 2023-02-15 07:59:38 -05:00
Admiral H. Curtiss
0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
This was accidentally changed in 7e6436db34.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss
661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss
e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice
0049a76775 JitArm64: Fix special cases of cmp
This fixes a regression from 592ba31. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.

Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.

I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss
22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice
5b6784432c Follow-up fixes for "Properly lock CPU before accessing emulated memory" 2023-02-14 18:44:16 +01:00
TellowKrinkle
f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Pokechu22
4f6ce51d69 VideoCommon: Clear blend configuration if color/alpha update disabled
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
This got broken in 7cecb28bdf.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88 HookableEvent: Switch to construct on first use
A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41 VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion 2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6 PPCCache: Update PLRU on any cache access
The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.

This regressed in 9d39647f9e (part of #11183, but it was fine in e97d380437), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).

I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f Rename Fast Disc Speed to Emulate Disc Speed and invert option 2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned. 2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d Jit64: Properly handle backpatching overflowed address calculations
Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.

I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp 2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de DolphinQt: Only update call stack if paused
This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.

Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f Rename VI Skip to VBI Skip
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5 VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary 2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket(). 2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419 VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146 Suppress memcpy writing to an object with no trivial copy-assignment warnings
We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e BreakPoints: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch] 2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2 CodeWidget: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts] 2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10 State: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae CommandProcessor: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013 IOS: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb Boot: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03 VertexLoaderBase: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9 GraphicsModManager: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561 InputCommon/XInput2: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578 AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303 DSP: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22
24df509447 DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22
9c52c600c4 EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point] 2023-02-09 16:23:01 -08:00
Pokechu22
1465620721 GCMemcardDirectory: Fix variable shadowing warning 2023-02-09 16:23:01 -08:00
Pokechu22
c555a4f0c6 SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:01 -08:00
Pokechu22
72b4675c8f VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:01 -08:00
Pokechu22
49a84cbc4c Resolve various "no previous declaration" warnings 2023-02-09 16:23:01 -08:00
Pokechu22
2288ba28ae Software/Tev: Fix member shadowing warnings 2023-02-09 16:23:01 -08:00
Pokechu22
8b98dd9be3 Move s_using_custom_client to DiscordPresence.cpp
Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22
b316ce6fdd Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 2023-02-09 16:23:01 -08:00
Pokechu22
af5013b60f Suppress -Winvalid-offsetof for PowerPC::PowerPCState
This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22
5283a85205 TextureCacheBase: Remove unused bitset include
It was used for valid_bind_points, which was removed in 88bd10cd30 (and the declaration was more recently removed in 606c18210d).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
a38e365931
Merge pull request #11547 from JosJuice/fix-gles
OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice
6dfd582de6 OGL: Fix GLES crashing on initialization
Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6 VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d Hook up Presenter's ConfigChanged function
Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9 Insert a more solid abstraction between Qt and Imgui 2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4 Presenter: Handle blanked frames correctly 2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265 Fix XFB duplicate detection
Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee Make sure m_prev_efb_format is initilized 2023-02-09 18:36:20 +13:00
Scott Mansell
59a4b026f6 Better documentation for HookableEvent. 2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac Rename to HookableEvent. Because naming conflict 2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659 Add comment about "end of frame" 2023-02-09 18:36:20 +13:00
Scott Mansell
43b6a49012 Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
05fad53fa0 Update STATE_VERSION
Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897 Make sure pixel shaders pick up Initial EFB Scale 2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477 Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736 fix fbdev 2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564 Fix builds with FFMPEG disabled 2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb Move UseVertexDepthRange() out of Renderer
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116 Move m_prev_efb_format into FramebufferManager 2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Joshua de Reeper
e0b3dd0dcf Remove Imaginators Skylanders from list
Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742 Optimise cond_var predicate order
m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d Prevent WaitForCompletion shutdown deadlock.
Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3 Address review feedback 2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b DSPTool: Fix missing error when redefining labels
The logging was broken in 958cbf38a4 (DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce).

AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell
7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10 WorkQueueThread: rework Cancel/Shutdown workflow
- Cancel doesn't shut down anymore.
   Allowing it to be used multiple times thoughout the life of
   the WorkQueue
 - Remove Clear, so we only have Cancel semantics
 - Add IsCancelling so work items can abort early if cancelling
 - Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
 - Rename Flush to WaitForCompletion (As it's ambiguous if a function
   called flush should be blocking or not)
 - Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8 WorkQueueThread: Rework without Flags/Events 2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683 WorkQueueThread: Implement proper Flush
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8 WorkQueueThread: Add Push 2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507 WorkQueueThread: Add flush capability 2023-02-04 14:31:16 +13:00
Sam Belliveau
4a97dc7c81 Let VI Skip work if variance > fallback 2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe Set VI Skip Activation to Half The Audio Buffer 2023-02-02 20:55:13 -05:00
Joshua de Reeper
680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon
c92de420ef
lint: update to clang-format-13 2023-02-02 04:56:08 +01:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
OatmealDome
234de8af09 UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam 2023-01-31 17:57:09 -05:00
OatmealDome
7240290382 CommonPaths: Add Steam-specific user directory 2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50 CommonPaths: Split platform-specific definitions for user directories into two blocks 2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS 2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146 UICommon: Use NORMAL_USER_DIR for Windows 2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR 2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05 CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR 2023-01-31 17:57:08 -05:00
Pierre Bourdon
2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell
c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell
12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell
854a73dee0 CMake/MSVC: Fix PCH disabled build 2023-01-31 23:21:07 +13:00
Scott Mansell
1956ce151f Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4 Add some descriptions to new classes 2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c Expose Renderer's Framecount
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7 Renderer still needs to track swaps for savestates 2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73 Wire up frame before/after events 2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7 Delete unused EFBHasAlphaChannel function 2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13 Move GraphicsMod out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e Move utiltily drawing out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea Move BoundingBox out of RenderBase
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
35a69cb1bb Fix missing include 2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda Implement AbstractGfx for Dx11 2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6 Add virtual Initialize() to PerfQueryBase
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe Fix dead code. 2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45 Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84 Fix warning 2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104 Replace BeginUI/EndUI 2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6 Present: Set surface info before initializing ImGui
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b Fix misnamed local variable 2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4 Fix warning about using & with bools 2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a Fix warning about compare sign mismatch 2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019 Minimise include polution from RenderState 2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09 Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2 Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb Implement AbstractGfx for Software & Null 2023-01-31 19:41:23 +13:00
Scott Mansell
f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3 Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec TextureCache: Add content locking
Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.

Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d TextureCache: Refactor with smart pointers
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013 Move TCacheEntry out of TextureCacheBase
Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon
2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
TellowKrinkle
600ad5f498 VideoCommon: Better logic op invert approximation 2023-01-30 14:04:37 -06:00
Lioncash
cdd3e636e1 Common/Network: Resolve -Wexpansion-to-defined warning
Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
Lioncash
f20790370a Core/ActionReplay: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash
adb4c0492d Core/GeckoCode: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church
81388eedaa
Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
Mandar1jn
c8a91abadc Improve the data in the first data block of the skylanders figures
* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
TellowKrinkle
e4e425b930 VideoBackends:Metal: Assert on pipelines with no render targets
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32 VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5 Tie Speed to CPU Speed and not VPS 2023-01-29 13:33:48 -05:00
Scott Mansell
6ad182edd9 Ignore nullability-completeness warnings in VMA
These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pokechu22
3b4e17292d Revert "DSPLLE: Add assertion for bad DMA alignment"
This reverts commit e140516130. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?

The change to DSPTool (e391a28102) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice
e27339039c PPCAnalyst: Actually check if instructions want CR 2023-01-28 20:16:17 +01:00
JosJuice
9d2c4aa325 PPCAnalyst: Use bitsets for CR analysis
Currently we're only performing CR analysis for CR0 and CR1, but I
would like to do it for all CRs. Bitsets are appropriate for this.
2023-01-28 20:16:16 +01:00
JosJuice
3b57fb1d21 PPCTables: Add new instruction flags for CR 2023-01-28 20:16:16 +01:00
MayImilae
37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
iwubcode
7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
iwubcode
271c60781b VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer 2023-01-27 18:41:52 -06:00
Admiral H. Curtiss
be2d394b8c
GDBStub: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
dd9907ed93
PatchEngine: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
4c349caabd
MIOS: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
ed633476e6
IOS: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
0a0b4d325f
HW/SystemTimers: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
884130f95c
HW/Memmap: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
2bf72de43d
HW/GPFifo: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
e2f7855b0e
HW/DSP: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
18d9ec75f1
HW/CPU: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
078a460446
HW/AudioInterface: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
b52e8fd295
HLE_OS: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
30de91d843
GeckoCode: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
1a826b27a6
FifoPlayer: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
8adabb86cf
Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bfc951311f
CheatSearch: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bbdfb4bc14
CodeTrace: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
41ad0490f0
CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
94455ee9e1
Boot: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
51e7980d95
Core: Add PowerPCState reference to System. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor(). 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
61ba516570
PowerPC: Move a few functions to PowerPCState. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
0dcf228aaf
PowerPC: Parametrize TU macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
a7d3315b4f
PowerPC: Parametrize TL macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
814c01162a
PowerPC: Remove SPRG0/1/2/3 macros. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
2f8b3ac1b7
PowerPC: Parametrize SRR1 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
652113e6ba
PowerPC: Parametrize SRR0 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
10dabd9975
PowerPC: Remove rDEC macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
c13ca271d8
PowerPC: Parametrize CTR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0a343007cb
PowerPC: Parametrize LR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0f301829d2
PowerPC: Remove rPS macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
0cd4a226d2
PowerPC: Remove rSPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
27ce432012
PowerPC: Remove rGPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
8fccefa3aa
PowerPC: Remove GPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
ba1b624e1b
PowerPC: Remove MSR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
4b6b8fa1ae
PowerPC: Remove FPSCR macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
2f3187eba9
PowerPC: Remove NPC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
82f3170876
PowerPC: Parametrize THRM1/2/3 macros. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
8bab3ac755
PowerPC: Parametrize MMCR1 macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
126590c4cd
PowerPC: Parametrize MMCR0 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
38529a2d8d
PowerPC: Parametrize DMAL macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
2374365274
PowerPC: Parametrize DMAU macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
31483e492e
PowerPC: Parametrize HID4 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
6f0ab1b33e
PowerPC: Parametrize HID2 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
49eeb986c6
PowerPC: Parametrize HID0 macro. 2023-01-27 15:22:40 +01:00
Pierre Bourdon
f056cec859
Merge pull request #11480 from Pokechu22/dsp-code-alignment
DSPLLE: Add assertion for bad DMA alignment
2023-01-26 23:17:09 +01:00
Pierre Bourdon
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
Pierre Bourdon
c6a7465529
Merge pull request #11485 from MayImilae/remove-filepath-from-states-messaging
Remove Filepath from State Save/Load OSD Messages
2023-01-26 05:29:21 +01:00
Lioncash
0d93a31a38 Common/BitSet: Zero initialize data member
Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash
6446fa7e48 Common/Bitset: Make initializer_list constructor constexpr
This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
TellowKrinkle
7413be1487 VideoCommon: Add configuration option for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle
a0e6d7c173 VideoCommon: Explicitly disable fp_contract for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle
1be0149146 VideoCommon: Cull vertices on the CPU 2023-01-25 02:21:56 -06:00
TellowKrinkle
b170ef9651 VideoCommon: Add class for quickly transforming and culling vertices on the CPU 2023-01-25 02:21:56 -06:00
Admiral H. Curtiss
6db2171fd0
Merge pull request #11488 from lioncash/point
StringUtil: Make StringUTF8CodePointCount take string_view
2023-01-25 02:33:22 +01:00
Admiral H. Curtiss
9fc959cab0
Merge pull request #11489 from lioncash/init
CoreTiming: Zero initialize all CoreTimingManager throttle members
2023-01-25 02:29:32 +01:00
Lioncash
3607c1dc7d CoreTiming: Zero initialize all CoreTimingManager throttle members
Gives two members without explicit initialization default values to be
consistent with the rest of the class and also ensuring deterministic
values on construction.
2023-01-24 17:20:08 -05:00
Pierre Bourdon
6fad8ac389
Merge pull request #11467 from Simonx22/remove-titlebar-fps-counter
Core: Remove FPS, VPS and speed percentage from window title
2023-01-24 23:04:29 +01:00
Lioncash
1d03835c5d StringUtil: Make StringUTF8CodePointCount take string_view
There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash
e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
MayImilae
ed121ee679 Removed filepath from State Save/Load OSD messages
Though less important compared to #11470, save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
Shawn Hoffman
a184d70193 convert File::ScanDirectoryTree to std::filesystem 2023-01-24 05:15:11 -08:00
Shawn Hoffman
7e6436db34 fileutil: use std::filesystem 2023-01-24 04:51:24 -08:00
Pierre Bourdon
caca662dbf
Merge pull request #10994 from shuffle2/fs
get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Admiral H. Curtiss
d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss
7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper
c76d2c16eb Valid block/num checks, rename variables, remove translatable strings
Capitalize Skylander in tr strings

Lint and validation method fixes

Proper Attach and Change Interface method

Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
Pokechu22
e140516130 DSPLLE: Add assertion for bad DMA alignment
I haven't tested this extensively on real hardware, but I do know that bad things happen if the address isn't properly aligned, and libogc says it should be 32-byte aligned.
2023-01-23 15:20:49 -08:00
Simonx22
df6f070a55 Core: Remove FPS, VPS and speed percentage from window title 2023-01-23 21:32:50 +01:00
JosJuice
d0da689eeb DolphinQt: Add i18n comments for strings containing the word "watches"
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Pierre Bourdon
8d477c65c9
Merge pull request #11458 from shuffle2/winuver
windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Pierre Bourdon
a8a4b9c6d0
Merge pull request #11475 from shuffle2/comdef
windows: replace comdef dependency with winrt
2023-01-23 15:52:51 +01:00
Shawn Hoffman
e5f3a0a9bc buildfix if discord isn't enabled 2023-01-23 06:39:41 -08:00
Shawn Hoffman
c338f9e2a1 windows: replace comdef dependency with winrt 2023-01-23 06:09:01 -08:00
Admiral H. Curtiss
8032a71c4c
Merge pull request #11471 from MayImilae/dont-update-titlebar-with-osd-messages
Don't Write OSD Messages to the Titlebar
2023-01-23 06:46:32 +01:00
MayImilae
9df1f0276d Don't Write OSD Messages to the titlebar
Turns out all OSD messages, every single one, are written to the titlebar. We've just never seen them because the FPS is in the title bar and it replaces it in a fraction of a second. This was only visible when saving savestates because it halts emulation for a moment while writing.

This is dumb, let's not do that anymore.
2023-01-22 00:19:51 -08:00
Pierre Bourdon
0eb984f030
Merge pull request #11470 from MayImilae/remove-memory-card-path-from-osd-message
Remove Memory Card Path from the Wrote to OSD Message
2023-01-22 08:13:51 +01:00
MayImilae
ef0d386954 Remove Memory Card Path from the Wrote OSD Message
A few weeks ago, a vtuber tweeted that they had to remove a vod of their stream because Dolphin Emulator showed some personal information during the steam, and left a warning to everyone else that Dolphin shows the account name of the computer. And yea, we do, we show the full directory of the memory card every time a memory card is written, and due to mandatory Microsoft account nonsense, that is very likely to contain someone’s real name.

Fortunately this is very easy for us to solve. This change simply removes the filename from wrote memory card contents string. That’s it. All functionality of the wrote memory card OSD message remains the same, it just doesn’t say where the memory card is anymore.

There are lots of other potential solutions to this but after talking on IRC it seems the simplest one is the best.
2023-01-21 21:19:51 -08:00
Joshua de Reeper
18fd0d7dcd Use Core timing instead of thread
Skylander code tidy ups

Convert c array to std::array and fix comments

Formatting fixes/review changes

Variable comment

Migrate portal to System Impl and code tidy ups

Use struct

Restore review changes

Minor fix to schedule transfer method

Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper
f76a6789a0 Emulate Skylanders within Dolphin
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn

Missing new line chars

Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon
9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
OatmealDome
d40dbe4670 DolphinQt: Add workaround for Qt 6.3+ bug on Linux
See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
shockdude
a32b85691b Fix Turntable extension's table range 2023-01-18 19:17:09 -08:00
Pierre Bourdon
8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Pierre Bourdon
1cd11b8f3a
Merge pull request #11381 from skyfloogle/traversal-fix-1
Netplay: Fix traversal connections occasionally not working
2023-01-17 23:40:24 +01:00
Pierre Bourdon
a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
Pierre Bourdon
686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
John Papetti
e2db9cd142
NetKDTime: Use UTC timestamp 2023-01-17 13:59:01 -05:00
Shawn Hoffman
dff7f20f9d windows: prefer os version from registry
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon
3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.

(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
MayImilae
dcc10cff11 Remove Boot from DVD Backup
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.

Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.

Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.

Also no one has DVD drives anymore. That’s kind of an important detail.

But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.

Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!

So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
JosJuice
8f88297122 Revert "MenuBar: Tweak string for open user folder option"
This reverts commit 6788bda6c9.

The user folder can be either global or local. If it is local,
we shouldn't call it global.

See also da0be24b2f.
2023-01-16 18:31:16 +01:00
Pierre Bourdon
aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon
bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome
6788bda6c9 MenuBar: Tweak string for open user folder option 2023-01-16 04:31:12 -05:00
OatmealDome
869aa9eb55 MenuBar: Add action which opens the user folder 2023-01-16 04:08:19 -05:00
OatmealDome
cc68d5321f UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility 2023-01-16 01:37:14 -05:00
OatmealDome
3896934d5e UICommon: Use the old User directory in Documents if it exists 2023-01-16 01:37:14 -05:00
OatmealDome
75d87ff90e UICommon: Change default User directory location to AppData 2023-01-16 01:37:14 -05:00
Scott Mansell
7c202ab411 Reset throttle on savestate load 2023-01-16 14:18:42 +13:00
JMC47
30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
JosJuice
4fa9fa997e Core: Allocate 2 GiB of guard pages below fastmem area
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?

Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice
9c90b31e6a Memmap: Remove some remnants from the 32-bit JITs 2023-01-14 11:46:37 +01:00
Sam Belliveau
23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
JMC47
8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22
3910bdd68b VertexLoader: Don't write position_cache if vertex is skipped
This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22
16c0593a52 VertexLoader: Fix loading tangent/binormal caches with NormalIndex3 2023-01-13 15:38:00 -08:00
Pokechu22
2d53b73643 VertexLoaderTester: Add assertions for position/binormal/tangent caches 2023-01-13 15:38:00 -08:00
Pokechu22
c681d96d46 VertexLoaderTester: Use asserts instead of logs
Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Sam Belliveau
e849172dc9 Limit Throttling to 1200hz 2023-01-13 18:17:24 -05:00
Sam Belliveau
e95c1d55e8 Limit Sleep Calls to 8192hz at most 2023-01-13 11:59:32 -05:00
Momo Cao
05ed25d482 DolphinQt: Add button to open graphics mod folder on settings 2023-01-12 21:47:18 -05:00
Pokechu22
7abee1a97b DolphinQt: Fix typo in GBA TAS input window
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome
5c80a9fd87 CMakeLists: Copy LICENSE files when building for Steam Runtime 2023-01-10 23:21:24 -05:00
OatmealDome
fff13c385f CMakeLists: Copy entire plugins folder on Steam Runtime build 2023-01-10 23:21:24 -05:00
Shawn Hoffman
d51e4e5236 get rid of HAS_STD_FILESYSTEM
just use std::filesystem
2023-01-10 05:17:43 -08:00
UltraHDR
18454906cf
Set LSApplicationCategoryType to games
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Admiral H. Curtiss
653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss
993d2ab173
PatchEngine: Use std::span in ApplyMemoryPatches(). 2023-01-09 17:24:41 +01:00
Admiral H. Curtiss
21c29bad6b
Merge pull request #11407 from AdmiralCurtiss/globals-gpfifo
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-09 17:09:48 +01:00
Admiral H. Curtiss
eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Sam Belliveau
901e4c7697 Reset Throttle Variables In Init 2023-01-09 11:06:12 -05:00
Sam Belliveau
f7de0e4147 Fix issue that would disable Throttling 2023-01-08 01:20:19 -05:00
TheLordScruffy
d85f6c8298 DolphinAnalytics: Remove ICACHE_MATTERS 2023-01-08 00:17:46 -05:00
TheLordScruffy
825bacde43 PPCCache: Change u32 to u8 for plru, valid, modified 2023-01-07 20:18:59 -05:00
TheLordScruffy
811d942222 Improve PPCCache lookup table 2023-01-07 07:30:42 -05:00