Mat M
28a6575244
Merge pull request #4900 from lioncash/netkd
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IOS: Separate net/kd code out from Net.cpp
2017-02-15 11:21:01 -05:00
Mat M
30ee4dfcdf
Merge pull request #4908 from leoetlino/apostrophe
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Remove C++14 optional digit separator
2017-02-14 11:06:08 -05:00
Markus Wick
032b6252a0
Merge pull request #4875 from degasus/ABI
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JitArm64: Optimize GPR register push/pop and fix the FPR one.
2017-02-14 17:02:17 +01:00
Léo Lam
089f45212e
IOS: Add constants for some missing IOSes
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This adds memory values for IOS11, 20, 30, 50, 51, 52, 60 and 70.
Unfortunately, IOS40 (in its working version) is not present on NUS, so
constants for that one are still missing.
2017-02-14 12:18:58 +01:00
Anthony
f966354044
Merge pull request #4898 from RisingFog/stop_recording_dtm
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Add Stop Play/Recording Input Menu
2017-02-13 14:10:23 -08:00
Mat M
f68955502a
Merge pull request #4905 from JosJuice/rename-copy-wii-save
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Rename "Copy Wii Save" to "Load Wii Save"
2017-02-13 09:55:54 -05:00
Léo Lam
1aae7fb9c8
Remove C++14 optional digit separator
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It confuses GitHub and localization tools. And some people as well.
2017-02-13 14:25:14 +01:00
Matthew Parlane
d1ade5de22
Merge pull request #4904 from JosJuice/oh0-usb-state-warning
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Don't show savestate USB warning when not using USB passthrough
2017-02-13 14:36:26 +13:00
JosJuice
fc798ca410
Rename "Copy Wii Save" to "Load Wii Save"
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That netplay uses a separate NAND isn't obvious,
so what "copy" means might not be clear.
2017-02-12 18:40:54 +01:00
JosJuice
8a6b8f7b53
Don't show savestate USB warning when not using USB passthrough
2017-02-12 18:16:26 +01:00
Pierre Bourdon
047394c099
Merge pull request #4903 from leoetlino/usb-kbd-stub
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IOS/USB_KBD: Re-add the Write stub handler
2017-02-12 16:33:02 +01:00
Léo Lam
5add8c23ee
IOS/USB_KBD: Re-add the Write stub handler
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This is something I removed by mistake. It didn't break anything in
most titles, but the Mii Channel *requires* write requests to
/dev/usb/kbd to succeed before exiting, so this commit readds the stub.
2017-02-12 16:00:50 +01:00
Mat M
da5683cf27
Merge pull request #4880 from ligfx/windowsmanifest
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Use .manifest file for apps on Windows
2017-02-12 08:44:38 -05:00
JosJuice
5e799fd469
Merge pull request #4902 from lioncash/unused
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Boot: Remove unused game ID string
2017-02-12 14:20:05 +01:00
Lioncash
921ab22cb7
Boot: Remove unused game ID string
2017-02-12 07:55:49 -05:00
Léo Lam
b8dd3e690f
Externals: Update mbedtls to 2.4.1
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The latest version has tons of security fixes (which is expected for a
library such as mbedtls).
Updating also allows getting rid of a few deprecation warnings.
2017-02-12 10:29:02 +01:00
JosJuice
49ec22bc42
DVDInterface: Translate Wii partition offsets for timing purposes
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Until now, Dolphin has been using the wrong values
for calculating DVD timing for decrypted Wii reads
(which Wii games essentially always use).
2017-02-12 09:37:39 +01:00
Lioncash
40cea773bc
IOS: Separate net/kd code out from Net.cpp
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Net.cpp is just a huge glob of network related things, this separates the
KD portion out to make things a little more manageable.
2017-02-11 23:09:08 -05:00
Lioncash
1a99e70ed7
Force: Use std::array for m_swing
2017-02-11 20:22:50 -05:00
Lioncash
df3a4580ea
Tilt: Use std::array for m_tilt
2017-02-11 20:22:42 -05:00
Mat M
0e961776e6
Merge pull request #4879 from orbea/llvm
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CMake: Fix LLVM error
2017-02-11 20:07:34 -05:00
Mat M
3e016ecc1d
Merge pull request #4888 from leoetlino/good-bye-singleton
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Get rid of a singleton for NAND shared contents
2017-02-11 20:02:52 -05:00
Mat M
9cdb07b2ef
Merge pull request #4886 from leoetlino/no-prefix
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FileIO: Minor cleanup
2017-02-11 20:00:58 -05:00
Mat M
295600c86e
Merge pull request #4884 from leoetlino/wii-connect-on-boot
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Fix connecting Wii remotes on boot
2017-02-11 19:59:50 -05:00
Chris Burgener
28c9f2a44d
Add Stop Play/Recording Input Menu
2017-02-11 19:59:19 -05:00
Anthony
bb82586a3d
Merge pull request #4897 from JosJuice/correct-es-comment
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Correct the comment about the number of ES devices
2017-02-11 10:27:35 -08:00
JosJuice
aaa8ad330a
Correct the comment about the number of ES devices
2017-02-11 17:13:42 +01:00
JosJuice
c96bcace2f
VolumeWiiCrypted: Use constant naming style for constants
2017-02-11 12:56:48 +01:00
JosJuice
d19aabb55b
Merge pull request #4895 from lioncash/const
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ControllerEmu: Add const to UpdateReferences() first reference parameter
2017-02-11 09:27:37 +01:00
JosJuice
e568d57022
Merge pull request #4894 from lioncash/private
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Cursor: Make m_z private
2017-02-11 09:26:30 +01:00
Léo Lam
81b1425b52
Remove useless Wiimote reconnect code on ES_Launch
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Turns out it is completely unneeded and it actually works better
*without* it.
Just try launching the system menu from the HBC; in current master, it
will disconnect the remote and not connect it automatically again. With
this change, it will.
2017-02-11 09:02:32 +01:00
Léo Lam
c14becd575
Fix connecting Wii remotes on boot
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The recent IOS initialization changes caused the Bluetooth device to
no longer exist before "starting" IOS (as it should be…), which meant
that Core could not activate Wii remotes during the boot process
anymore.
But that is actually completely useless, because we can just have the
emulated Bluetooth code itself activate Wii remotes as appropriate,
at the right moment.
2017-02-11 08:58:47 +01:00
Lioncash
98145d2160
ControllerEmu: Add const to UpdateReferences() first reference parameter
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None of these parameters are modified.
2017-02-11 00:31:49 -05:00
Lioncash
e4bdc88494
Cursor: Make m_z private
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This isn't used directly anywhere (and really shouldn't be public
anyways).
2017-02-10 23:57:50 -05:00
orbea
6913e8c3ac
Fix LLVM error
2017-02-10 19:07:30 -08:00
Lioncash
3c071cefa0
Boot_WiiWAD: Simplify state_checksum
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Simplifies the interface and gets rid of pointer casts.
2017-02-10 21:14:39 -05:00
Lioncash
fda235b6e3
Buttons: Use a delegating constructor
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Basic code deduplication
2017-02-10 19:52:15 -05:00
Lioncash
d07d9f3110
Control: Convert raw pointer parameter into unique_ptr
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Raw pointers shouldn't be used as boundaries in scenarios where ownership
is being taken.
2017-02-10 19:35:02 -05:00
Michael Maltese
2b65e41d97
NetWindow: explicitly tell wxWidgets to clean up Windows macros
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wxWidgets headers don't play well with some of the macros defined in
Windows headers and perform their own magic to fix things, as long as
they're included entirely either before or after any Windows headers.
This file can cause a conflict in other DolphinWX files because NetPlay
headers directly include ENet headers, which leak Windows header macros.
To fix this, explicitly tell wxWidgets here that it needs to re-clean
macros.
2017-02-10 16:14:25 -08:00
degasus
8829af62cb
JitArm64: Fix for stack push/pop ABI.
2017-02-11 00:59:12 +01:00
degasus
6aa54a029e
JitArm64: Optimize GPR register push/pop.
2017-02-11 00:59:12 +01:00
Michael Maltese
715170759c
Use .manifest file for apps on Windows
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Works with CMake, and also adds DPI awareness to DolphinQt2 (which
wasn't enabled before).
2017-02-10 14:18:45 -08:00
Léo Lam
850802ea88
Get rid of a singleton for NAND shared contents
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This also allows shared contents to be installed to the configured root
when installing a WAD.
2017-02-10 22:46:38 +01:00
Léo Lam
f96d71ce81
FileIO: Simplify Seek()
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We can return early from invalid conditions, which allows getting rid
of quite a few levels of indentation.
And let's not duplicate the new_position > file_size check.
2017-02-10 21:06:23 +01:00
Léo Lam
ca4d2969a0
Remove the HLE_IPC prefix from some functions
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Those were left over during the namespacing.
2017-02-10 20:58:41 +01:00
Lioncash
68dcb0f195
ControlReference: Add missing virtual destructor
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ControllerEmu::Control instances have a unique_ptr<ControlReference>
member, which is passed either an InputReference or OutputReference.
Without this virtual destructor, deleting a derived class through a
pointer to the base class is undefined behavior.
2017-02-10 13:58:44 -05:00
Mat M
f6d364e37b
Merge pull request #4873 from lioncash/controller-emu
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ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-10 13:50:33 -05:00
Anthony
8f81051df3
Merge pull request #4882 from leoetlino/elf-fix
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Fix booting Wii DOLs
2017-02-10 10:21:08 -08:00
Léo Lam
328359118c
Fix booting Wii DOLs
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We did not set up any kind of constants in memory for Wii DOLs or even
initialize IOS, so a lot of homebrew would just crash when opening ES.
2017-02-10 19:14:34 +01:00
Léo Lam
7a1f676ef4
Always use configured root when installing WAD
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This prevents Dolphin from writing to /sys/uid.sys (on the host; root
partition) when installing a WAD before starting emulation, because
the session root is not initialized at that moment.
Incidentally, this also gets rid of a singleton.
2017-02-10 19:12:08 +01:00
Lioncash
1ce1304d0f
CPU Backends: Make each CPU backend responsible for initializing its own
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instruction tables
Previously, all of the internals that handled how the instruction tables
are initialized were exposed externally. However, this can all be made
private to each CPU backend.
If each backend has an Init() function, then this is where the instruction
tables should be initialized, it shouldn't be the responsibility of
external code to ensure internal validity.
This allows for getting rid of all the table initialization shenanigans
within JitInterface and PPCTables.
2017-02-10 13:08:14 -05:00
Lioncash
5da7d700ca
JIT: Make compilation functions a part of the JIT classes
2017-02-10 13:05:44 -05:00
Anthony
96e83b5d54
Merge pull request #4764 from aldelaro5/crash-fix-inputconfig
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InputConfigDialog pass the device_cbox to the wiimote extension dialogs
2017-02-09 21:50:44 -08:00
degasus
4d3883a756
JitArm64: Handle stack faults.
2017-02-10 00:32:21 +01:00
degasus
40b7cc9252
JitArm64: Use a custom stack with proper guard pages.
2017-02-10 00:32:17 +01:00
Lioncash
6a75ea5653
ControllerEmu: Separate ControlGroup from ControllerEmu
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ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.
This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.
Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.
It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Michael Maltese
31e3424367
Movie: replace magic number 8 with sizeof(ControllerState)
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(Bonus points for rhyming commit message)
2017-02-09 15:07:47 -08:00
JosJuice
657639899f
Merge pull request #4872 from lioncash/scan
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GameListCtrl: Separate some scanning code into functions
2017-02-09 20:56:29 +01:00
Lioncash
ea6e75d45f
GameListCtrl: Separate some scanning code into functions
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Several of the things done while performing a scan are logically their own
behavior (e.g. loading a titles file, checking if an entry should be added, etc).
2017-02-09 14:50:20 -05:00
Lioncash
56531a0b7f
ControllerEmu: Fix incorrect default radius being set in AnalogStick
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The three parameter AnalogStick constructor takes an internal name, a
display name, and a default radius argument. The delegated constructor is
the one that calls the ControlGroup constructor, setting the group type,
so passing the group type here is a logic bug.
The only reason this appeared to work despite this bug is because
GROUP_TYPE_STICK has a value of 1, and the default radius value used for
attachment sticks is 1.0.
2017-02-08 23:08:13 -05:00
Mat M
73382852b7
Merge pull request #4502 from ligfx/extractcontrolreference
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InputCommon: Extract ControlReference from ControllerInterface
2017-02-08 20:01:18 -05:00
Pierre Bourdon
17e4b450fb
Merge pull request #4784 from leoetlino/mios
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IOS: Implement MIOS functionality
2017-02-09 01:57:16 +01:00
JosJuice
01073946b4
Fix default audio backend on Android being "No audio output"
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People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00
Lioncash
90273191da
Boot: Add missing includes
2017-02-08 10:57:24 -05:00
Lioncash
3b41d4806c
Boot_BS2Emu: Get rid of unnecessary headers
2017-02-08 10:57:16 -05:00
Lioncash
57d543b10a
ElfReader: Get rid of unnecessary includes
2017-02-08 10:57:10 -05:00
Lioncash
95a918b9f8
Boot_WiiWAD: Get rid of unnecessary includes
2017-02-08 10:43:50 -05:00
Léo Lam
a085cd431d
Adjust event times after a PPC clock change
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This likely doesn't change much, but it makes events trigger at the
correct time after a clock change.
2017-02-08 16:22:27 +01:00
Lioncash
e6ffce3ac9
ElfReader: Make constructor explicit
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Allowing implicit conversions here is definitely not desirable.
2017-02-08 10:20:06 -05:00
Léo Lam
fdfe57a49b
IOS: Implement MIOS functionality
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This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.
Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.
Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:
* The System Menu detects a GameCube disc and launches BC (1-100)
instead of the game. [Dolphin does this too.]
* BC, which is reportedly very similar to boot1, lowers the Hollywood
clock speed to the Flipper's and then launches boot2.
* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
of the System Menu.
MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.
Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Léo Lam
4662e25cbb
DolphinWX: Fix overclock slider clock display
2017-02-08 15:07:34 +01:00
Léo Lam
fd49a1b2d5
Get rid of GetUsbPointer for emulated Bluetooth
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It held a raw pointer to a IOS::HLE::Device::BluetoothEmu that is not
guaranteed to exist (and of course, nothing checked that it wasn't
nullptr), but what is more, it's totally unnecessary because we have
IOS::HLE::GetDeviceByName().
Since we cannot always inform the host that Wii remotes are
disconnected from ES, that is now done in BluetoothEmu's destructor.
2017-02-08 15:07:33 +01:00
Léo Lam
5fd5eeb82a
IOS/ES: Don't write anything to the request after ES_Launch
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Unless IOS failed at ES_Launch, it doesn't appear to write anything
back to the request after a launch, because the request is never
actually replied to in the normal way.
So let's just drop the writes to make things less confusing.
2017-02-08 15:07:33 +01:00
Léo Lam
9e6f5b203e
IOS/ES: Implement ioctlv 0x25 (ES_LaunchBC)
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This ioctlv is used to launch BC. Not sure if that's useful,
since only the system menu is known to launch BC and it does that
through a regular ES_LAUNCH; but let's implement it anyway.
(Implementation based on IOS59.)
2017-02-08 15:07:32 +01:00
Léo Lam
ab38be1ee2
IOS: Clarify Init, Reinit, Reset, Shutdown
...
Some minor changes to make things slightly less confusing:
* Reinit doesn't actually init anything. It just adds static devices to
the map, so let's give it an actually descriptive name. And let's not
expose it in the header when it should not be.
* Reset's parameter name was changed from "force" -- which totally does
not describe what it does -- to "clear_devices".
* Add a reload function which handles the reload process properly
(reset all devices, set up memory values, re-add devices) and
without publicly exposing implementation details.
2017-02-08 15:07:29 +01:00
JosJuice
14bb81716c
WiiRoot: Only call InitializeDeterministicWiiSaves on temporary NAND
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Shouldn't make any difference in practice because
both IsRecordingInput and IsNetPlayRunning should
be false if a temporary NAND isn't being set up,
but doing it this way is cleaner regardless.
2017-02-08 14:26:25 +01:00
Matt Mastracci
961f84b767
DVD read chunking
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Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
2017-02-08 14:18:55 +01:00
JosJuice
99492c22a6
Merge pull request #4839 from leoetlino/better-warnings
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Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Markus Wick
027719d8e2
Merge pull request #4711 from lioncash/tables
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JIT Instruction Tables: Eliminate JIT global usages
2017-02-08 09:39:50 +01:00
Michael Maltese
2d51bf579f
ControlReference: put parsed_expression in a unique_ptr
2017-02-07 22:59:29 -08:00
Michael Maltese
492d5b6ac7
ControlReference: hide parse_error behind GetParseStatus()
2017-02-07 22:59:26 -08:00
Michael Maltese
9a632ea7b9
ControlReference: hide is_input behind function
2017-02-07 22:59:21 -08:00
Michael Maltese
813a725f68
ControlReference: move function bodies out of header
2017-02-07 22:59:14 -08:00
Michael Maltese
a509f56116
InputCommon: Extract ControlReference from ControllerInterface
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Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Matthew Parlane
e2706b4381
Merge pull request #4860 from lioncash/lock
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FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
2017-02-08 18:59:28 +13:00
Matthew Parlane
f838d16b0c
Merge pull request #4546 from RisingFog/tas_wii_nand
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Copy Wii save for current game for Netplay and TAS
2017-02-08 18:58:28 +13:00
Lioncash
399757a771
FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
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Same thing, but less error prone.
2017-02-08 00:26:32 -05:00
Matthew Parlane
4b7dd1f638
Merge pull request #4846 from aldelaro5/fix-symbols-newline
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Fix symbols name from maps taking 2 lines instead of one
2017-02-08 18:18:56 +13:00
Matthew Parlane
7b3b8f26a3
Merge pull request #4789 from lioncash/input
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InputCommon: Move ControllerEmu to its own directory
2017-02-08 18:16:14 +13:00
Matthew Parlane
dac6a66252
Merge pull request #4769 from lioncash/settingshandler
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SettingsHandler: Minor cleanup
2017-02-08 18:15:37 +13:00
Matthew Parlane
f456fcec48
Merge pull request #4840 from lioncash/net
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NetWindow: Eliminate usages of the main_window global
2017-02-08 18:12:56 +13:00
Matthew Parlane
691abc223b
Merge pull request #4859 from lioncash/opcodedecoder
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OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Matthew Parlane
5b7c0d86cd
Merge pull request #4850 from lioncash/redundant
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Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
2017-02-08 18:11:30 +13:00
Matthew Parlane
f91290d702
Merge pull request #4857 from lioncash/global
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DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
2017-02-08 18:10:59 +13:00
Matthew Parlane
b41921935c
Merge pull request #4854 from lioncash/constant
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PowerPC: Convert #defines into typed constants
2017-02-08 18:10:11 +13:00
Matthew Parlane
a027aadb24
Merge pull request #4851 from leoetlino/fix-wifi-scanning
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IOS: Fix Wi-Fi scanning in system menu
2017-02-08 18:09:12 +13:00
Lioncash
d9d069e024
OpcodeDecoding: Convert #defines into enum constants
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Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli
2bc3ffe07d
DolphinWX: Add missing include for no-PCH builds
2017-02-08 05:24:46 +01:00
Lioncash
31f037b187
InputCommon CMakeLists: Normalize whitespace
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Tabs -> Spaces
2017-02-07 22:15:53 -05:00
Lioncash
3a66f2c008
ControllerEmu: Move into its own directory
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ControllerEmu is a massive class with a lot of nested public classes.
The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.
Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.
This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Lioncash
4260afc848
DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
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Gets rid of a global within the DSP core.
2017-02-07 21:56:57 -05:00
Florent Castelli
9ca4037ed9
UICommon: Rename HAS_LLVM to HAVE_LLVM
2017-02-08 03:30:38 +01:00
Florent Castelli
f649e26655
cmake: Move LLVM import to UICommon
...
To use it, with a modern LLVM (3.9+), set your CMAKE_PREFIX_PATH
to point to the LLVM install folder or to a LLVM build folder.
We're linking ALL of LLVM libs since I don't really know which ones we need.
LTO will take care of sliming the binary size...
2017-02-08 03:30:38 +01:00
Florent Castelli
8c82607c95
cmake: Don't use unqualified target_link_libraries
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You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Lioncash
13f70d4597
PowerPC: Convert #defines into typed constants
2017-02-07 20:17:15 -05:00
Florent Castelli
428d1624fa
cmake: Move BlueZ detection to Core
2017-02-08 01:08:33 +01:00
Léo Lam
e7b6b87ffe
IOS: Fix Wi-Fi scanning in system menu
...
The second output vector should not be written to for
IOCTLV_NCD_READCONFIG. If it is, the system menu will never attempt
to open /dev/net/wd/command and request a Wi-Fi scan.
2017-02-08 00:43:38 +01:00
Lioncash
06f6ca8d81
Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
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There's no need to explicitly return at the end of a void function.
2017-02-07 17:59:03 -05:00
Florent Castelli
c1dcd06043
cmake: Move PulseAudio detection to AudioCommon
2017-02-07 23:35:44 +01:00
Matthew Parlane
22fbcc67fc
Merge pull request #4773 from lioncash/ucode
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UCodes: Eliminate unnecessary includes in header
2017-02-08 10:54:12 +13:00
Matthew Parlane
47ccf52c5e
Merge pull request #4845 from ligfx/addbraces
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JitIL/IR.cpp: add braces around std::array initalizers
2017-02-08 09:42:48 +13:00
Matthew Parlane
2112acf500
Merge pull request #4847 from lioncash/exi
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EXI_DeviceAD16: Minor changes
2017-02-08 09:40:59 +13:00
Lioncash
31dc2b9cc1
GCPadEmu: Make constructor explicit
2017-02-07 15:12:15 -05:00
Lioncash
a2a188533a
GCKeyboardEmu: Make constructor explicit
2017-02-07 15:11:49 -05:00
Lioncash
9f8177c9ac
UCodes: Eliminate unnecessary includes in header
2017-02-07 15:08:57 -05:00
Michael Maltese
64405f26a8
lint JitILCommon/IR.cpp
2017-02-07 12:08:25 -08:00
Lioncash
1f14b7f907
EXI_DeviceAD16: Amend variable naming
...
Drops Hungarian Notation type prefixing and prefixed underscores.
2017-02-07 14:58:23 -05:00
Lioncash
2f74a6f552
EXI_DeviceAD16: In-class initialize member variables
...
Same thing, less code.
2017-02-07 14:54:54 -05:00
Mat M
3cda4e1d9c
Merge pull request #4822 from ligfx/copysys
...
CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
2017-02-07 10:41:25 -05:00
Mat M
db9720d038
Merge pull request #4842 from ligfx/fix_prix64_es
...
ES: use PRIx64 to print m_addtitle_tmd.GetTitleId()
2017-02-07 10:39:29 -05:00
aldelaro5
9dc9033b76
Fix symbols name from maps taking 2 lines instead of one
...
Symbols map may not only end with a \n, but they may also end with \r\n and only the \n would get removed. This is the case with the Super Mario Sunshine map file which resulted in a weird looking symbols list and thus made it harder to scroll through it. This removes the \r after the \n has been removed if it's present.
2017-02-07 09:56:19 -05:00
Michael Maltese
8048716efb
JitIL/IR.cpp: add braces around std::array initalizers
...
Fixes the following warnings on macOS Clang:
```
Building CXX object Source/Core/Core/CMakeFiles/core.dir/PowerPC/JitILCommon/IR.cpp.o
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1374:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
LoadCR, LoadLink, LoadMSR, LoadGReg, LoadCTR, InterpreterBranch,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1378:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
StoreLink,
^~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1419:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
BranchCond,
^~~~~~~~~~~
3 warnings generated.
```
2017-02-07 01:10:43 -08:00
Michael Maltese
fc0d88817f
CMake: make option ENABLE_SDL work again
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Broken in PR #4755 / commit f978765
2017-02-06 20:59:58 -08:00
Michael Maltese
58f01e60d6
ES: use PRIx64 to print m_addtitle_tmd.GetTitleId()
...
Fixes a warning on macOS with Clang.
2017-02-06 20:31:28 -08:00
Michael Maltese
04158dfe15
AVIDump: use a separate AVCodecContext
...
Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.
1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
Michael Maltese
867d6134c5
AVIDump: open codec before stream
...
Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
Michael Maltese
dd3d8c7a4e
AVIDump: use avformat_free_context
...
This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
Michael Maltese
ac214190fd
AVIDump: Replace deprecated avcodec_encode_video2
2017-02-06 20:23:37 -08:00
Florent Castelli
d1eaa59a8e
cmake: Move detection of OpenAL to AudioCommon
2017-02-07 03:42:43 +01:00
Florent Castelli
cbb7e4072a
cmake: Move AO detection to AudioCommon
2017-02-07 03:42:43 +01:00
Léo Lam
b6d526ba2e
IOS: Do not init libusb unless passthrough is enabled
2017-02-07 00:47:21 +01:00
Léo Lam
6a0bf24e0b
Move libusb context initialization to on first use
...
This prevents libusb warnings from showing up even when the user is
not using Bluetooth or USB passthrough, or the Wii U GC adapter.
2017-02-07 00:47:21 +01:00
Léo Lam
db7ee668ff
Notify user that USB won't work if libusb init fails
2017-02-07 00:47:21 +01:00
Lioncash
c41f587c29
Frame: Hide functions that don't need to be exposed
...
Any functions left exposed are used elsewhere through the main_window
global. May as well prevent any more functions from being used in that
manner where possible.
2017-02-06 18:29:26 -05:00
Lioncash
ead076d335
NetWindow: Get rid of direct use of the main_window global
...
Utilizes the event system (which is what should have been done here
initially), in order to prevent coupling between two different window frames.
This also makes booting games more versatile using the UI event system,
as the event can just act as a carrier for the filename, making directly
calling boot functions unnecessary. All that's needed is for the event to
propagate to the frame.
2017-02-06 18:29:20 -05:00
Michael Maltese
1fd1620e4e
CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
...
Since files from Data/Sys are collected and added to a built macOS .app
bundle using GLOB, any new files won't get picked up until the next time
CMake is run. Tell CMake it should re-run itself every time the directory
is touched.
2017-02-06 13:55:35 -08:00
Léo Lam
f5a3aac8e1
IOS: Check if libusb can be used instead of asserting
...
This prevents panic alerts from showing up three times when starting
Wii emulation whenever libusb could not be initialized. The user has
already seen a warning at startup -- no need to warn them 3 more times.
2017-02-06 22:09:43 +01:00
Markus Wick
eb3c172b95
Merge pull request #4618 from Helios747/bounding_box_check
...
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Matthew Parlane
d244597b42
Merge pull request #4408 from leoetlino/usb
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IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Matthew Parlane
2835cfde52
Merge pull request #4836 from lioncash/enum
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DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-07 09:14:22 +13:00
Anthony
0c7d9bbb73
Merge pull request #4837 from lioncash/npd
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NetWindow: Make chat messages queue private
2017-02-06 10:20:29 -08:00
Lioncash
2597d2b69b
NetWindow: Make chat messages queue private
...
This doesn't need to be publicly accessable.
2017-02-06 13:03:35 -05:00
Mat M
f978765bf0
Merge pull request #4755 from Orphis/cmake_sdl
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cmake: Modernize SDL discovery
2017-02-06 11:55:03 -05:00
Lioncash
063e4df5a1
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-06 11:47:19 -05:00
Mat M
e4c17f126c
Merge pull request #4835 from ligfx/configurefilescmrev
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CMake: use configure_file to generate scmrev.h
2017-02-06 11:14:08 -05:00
Michael Maltese
acc8dae2b3
CMake: use configure_file to generate scmrev.h
...
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
2017-02-05 22:26:49 -08:00
Lioncash
259f827e34
Core: Actually make the State enum an enum class
...
It helps if I actually make it a strongly typed enum.
2017-02-06 01:13:07 -05:00
Matthew Parlane
b9fc79020d
Merge pull request #4817 from sepalani/debug_print_case
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Handle another case with HLE_GeneralDebugPrint
2017-02-06 17:40:44 +13:00
Matthew Parlane
abe7081337
Merge pull request #4818 from ligfx/bundleutilities
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CMake: use BundleUtilities to fix up Dolphin.app
2017-02-06 17:39:46 +13:00
Matthew Parlane
d022913fb3
Merge pull request #4828 from lioncash/state
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Core: Convert State enum into an enum class
2017-02-06 17:38:46 +13:00
Matthew Parlane
516ddc1d0c
Merge pull request #4820 from JosJuice/translate-swedish
...
Translate Swedish in example strings to English
2017-02-06 17:36:41 +13:00
Florent Castelli
a7c4fd9bf0
cmake: Move discovery of SDL to InputCommon
2017-02-06 05:02:45 +01:00
Chris Burgener
5224771dac
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
Mat M
1f1a232546
Merge pull request #4629 from JosJuice/es-movie-title-id
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Don't call Movie::SetTitleId from ES
2017-02-05 09:26:08 -05:00
Mat M
af33c9714e
Merge pull request #4825 from Orphis/cmake_alsa
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CMake: Updates to AudioCommon & ALSA discovery
2017-02-05 08:50:34 -05:00
Lioncash
e07383a783
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
Matthew Parlane
c4d470cbf2
Merge pull request #4827 from Kurausukun/master
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Support Setting CPU Overclock via GameINIs
2017-02-06 01:36:05 +13:00
Matthew Parlane
4df22e03ca
Merge pull request #4823 from lioncash/tlb
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PowerPC: Rename tlb_entry struct to TLBEntry
2017-02-06 00:59:39 +13:00
Kurausukun
2479fe6e53
Support Setting CPU Overclock via GameINIs
2017-02-05 06:16:32 -05:00
Léo Lam
b63b6111b3
IOS: Implement USB_VEN (/dev/usb/ven)
2017-02-05 11:36:49 +01:00
Léo Lam
c9f4889437
IOS: Re-implement USB_HIDv4 (/dev/usb/hid)
...
This reimplements the USB HID v4 IOS device using the new common
USB code (to reuse more code and allow emulated HIDs to be added
more easily in the future).
The main difference is that HIDs now have to be whitelisted, like
every other USB device for OH0 and VEN.
2017-02-05 11:36:49 +01:00
Léo Lam
ee188a1d5a
IOS: Implement OH0 (/dev/usb/oh0)
2017-02-05 11:36:48 +01:00
Léo Lam
c8a6dc6c23
Use a single libusb context
...
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.
libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
2017-02-05 11:36:48 +01:00
Léo Lam
73e55ccf44
IOS: Add base Host and USB::Device classes
...
The Host class will be used by the OH0, VEN and HID implementations
as the base class for the IOS HLE device. It handles scanning devices,
detecting device changes and everything that will be needed for OH0,
VEN and HID to be implemented, while mostly abstracting libusb away.
The Device class is for actual USB devices. This commit adds a
LibusbDevice which interacts with a real USB device and enables
USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
b8c651eac4
IOS: Store the active IOS title ID
...
This allows us to get back the current active IOS version and expose
only devices which exist/can be used in that version.
2017-02-05 11:36:47 +01:00
Léo Lam
e246afb049
IOS: Add UpdateWantDeterminism to devices
...
This will be useful for the USB devices to disconnect and hide any real
devices when Core::g_want_determinism is true.
2017-02-05 11:36:47 +01:00
Léo Lam
b7cc25535f
DolphinWX: Add USB passthrough settings
...
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
...
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
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PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Florent Castelli
2fceb016b4
cmake: Move ALSA detection to AudioCommon
2017-02-05 02:55:05 +01:00
Florent Castelli
d615c0f868
cmake: Add imported target to FindALSA
2017-02-05 02:55:05 +01:00
Florent Castelli
9ebfaa9324
AudioCommon: Move logic for default sound backend there from ConfigManager
...
This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli
31dfaafe0b
AudioCommon: Remove checks against NullSound::isValid()
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The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00
Florent Castelli
ee8a21f1d0
cmake: In AudioCommon, append sources and dependencies to a real target
2017-02-05 02:55:04 +01:00
Florent Castelli
f1ba7832a5
cmake: Reindent AudioCommon
2017-02-05 02:55:04 +01:00
Lioncash
f7b9db9846
PowerPC: Convert CoreMode enum into an enum class
...
Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash
4b091f5872
MMU: Use references to TLBEntry instances instead of pointers
...
Same behavior, less verbosity.
2017-02-04 19:03:22 -05:00
Lioncash
52b45a3933
PowerPC: Rename tlb_entry struct to TLBEntry
...
Makes it consistent with our naming style.
2017-02-04 18:58:45 -05:00
JosJuice
bc2b9f4c3c
Translate Swedish in example strings to English
2017-02-04 22:51:01 +01:00
Helios747
4c22e6387d
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-04 10:08:52 -08:00
Markus Wick
3be364073d
Merge pull request #4713 from JosJuice/core-init-gameini
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Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick
2ad62bf5df
Merge pull request #4777 from lioncash/dspstack
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DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick
72d887cb20
Merge pull request #4816 from lioncash/pair
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FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Michael Maltese
38816bf51d
CMake: use BundleUtilities to fix up Dolphin.app
2017-02-03 22:27:19 -08:00
Florent Castelli
fb02a321b6
cmake: Move OpenSLES detection to AudioCommon through find_package()
2017-02-04 03:38:11 +01:00
Sepalani
e280f5615a
Handle another case with HLE_GeneralDebugPrint
2017-02-03 23:30:37 +00:00
Matthew Parlane
529dc6aa53
Merge pull request #4811 from lioncash/memcardmanager
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MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane
e2b0197ff6
Merge pull request #4807 from leoetlino/ios-version-for-wads
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Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
JosJuice
edcf6819e2
Don't load game INIs in Core::Init
...
The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice
c847a5258f
BootManager: Use local SConfig reference when possible
2017-02-03 21:55:02 +01:00
Matthew Parlane
87c73cbeb3
Merge pull request #4812 from lioncash/define
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PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
...
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
JosJuice
e572fb102f
Move ES_DIVerify's Movie-related code to a more logical place
2017-02-03 19:53:35 +01:00
JosJuice
6aa41ebc55
Movie: Put Wii s_bClearSave handling in a more logical place
2017-02-03 19:53:23 +01:00
JosJuice
88e0a5e418
Don't call Movie::SetTitleId from ES
...
Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.
Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
2017-02-03 19:52:25 +01:00
Michael Maltese
fa9881f0d2
CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 09:22:30 -08:00
Lioncash
a30c653f3d
D3D: Add CommonTypes include to D3DTexture.h
...
Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash
c67d095787
PowerPC: Move page #define constants to MMU.cpp
...
These are only ever used here.
This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash
5ce82583f8
MemcardManager: Get rid of prefixed double-underscores from an identifier
...
Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash
9d523f52f2
MemcardManager: Convert C arrays to std::array
2017-02-03 11:15:46 -05:00
Florent Castelli
ca42f08e7d
cmake: Copy resources next to the DolphinWX binary on Windows
2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e
cmake: Add RC file on Windows to DolphinWX
2017-02-03 04:54:54 +01:00
Florent Castelli
3842a9b71c
OpenAL: Move Windows binaries to lib folder and fix CMake detection
...
The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Mat M
1b9b1a356b
Merge pull request #4805 from Orphis/cmake_macos
...
CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane
7f2753362f
Merge pull request #4802 from lioncash/header
...
ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane
8b1fc5b753
Merge pull request #4806 from lioncash/memcard-dlg
...
MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam
767cbcafb1
Remove unneeded write to 0x3140/0x3188 for WADs
...
This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Lioncash
d72cf81dea
MemcardManager: Use unique_ptr over raw pointers
2017-02-02 14:33:01 -05:00
degasus
384efb0cb2
JitArm64: Initial implementation of the BLR optimization.
2017-02-02 09:06:34 +01:00
Florent Castelli
e9aac53cec
macOS: Update how resources are copied in the bundle
...
Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli
0f9a6697fb
DolphinWX: Update how localization files are installed
...
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
Florent Castelli
62c439814f
cmake: Move Qt5 search to DolphinQt build script
2017-02-01 21:49:26 +01:00
Lioncash
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Mat M
c5d4ae6163
Merge pull request #4801 from JosJuice/wii-remote-rumble
...
"Wii Remote Motor" -> "Wii Remote Rumble"
2017-02-01 10:41:33 -05:00
JosJuice
91fe332036
"Wii Remote Motor" -> "Wii Remote Rumble"
...
I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
JosJuice
045de7dd26
Remove special condition for auto dual core determinism
2017-02-01 15:43:47 +01:00
Markus Wick
543120c88e
Merge pull request #4799 from lioncash/light-headered
...
LightingShaderGen: Remove unnecessary includes
2017-02-01 15:23:18 +01:00
Markus Wick
f558ae4dd1
Merge pull request #4790 from lioncash/sram
...
Sram: Make SRAM dumps const
2017-02-01 13:27:03 +01:00
Markus Wick
094a75f3cb
Merge pull request #4791 from degasus/temp
...
DSPLLE: Only enable the DSP JIT on x64.
2017-02-01 13:04:18 +01:00
Lioncash
273ace7bb7
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
Matthew Parlane
a9627ac881
Merge pull request #4797 from lioncash/cast
...
RenderBase: Get rid of unnecessary casts
2017-02-01 17:18:12 +13:00
Mat M
6fd0e96ea3
Merge pull request #4785 from lioncash/ios-fs
...
IOS FS: Move behavior to separate functions
2017-01-31 22:28:42 -05:00
Mat M
84d81a4b7a
Merge pull request #4792 from sepalani/fix_isctype_assert
...
Fixes std::isprint undefined behavior
2017-01-31 21:53:12 -05:00
Sepalani
44196f6a55
Fixes std::isprint undefined behavior
2017-02-01 02:30:29 +00:00
Mat M
5b782b9f2d
Merge pull request #4795 from sepalani/fix_sock
...
Fixes a crash when closing a socket
2017-01-31 20:30:26 -05:00
Lioncash
1f24cf2a2d
RenderBase: Get rid of unnecessary casts
2017-01-31 20:25:50 -05:00
Sepalani
3fd08b6cee
Fixes a crash when closing a socket
2017-02-01 00:11:19 +00:00
Markus Wick
24951fde2b
Merge pull request #4793 from lioncash/asm-disasm
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DSPAssembler/DSPDisassembler: Make constructors explicit
2017-01-31 00:25:27 +01:00
Lioncash
a9db9fd217
DSPDisassembler: Make constructor explicit
2017-01-30 18:17:48 -05:00
Lioncash
546cd5d4be
DSPAssembler: Make constructor explicit
2017-01-30 18:16:59 -05:00
degasus
2c69e976d0
DSPLLE: Only enable the DSP JIT on x64.
...
The x64 JIT is hardcoded right now, and it seems unlikely that we'll support another arch here soon.
So let's just disable the DSP JIT.
2017-01-30 23:53:58 +01:00
Lioncash
093b61139b
Sram: Make SRAM dumps const
...
This is only used internally, and isn't written to.
2017-01-30 17:44:03 -05:00
Matthew Parlane
1603191145
Merge pull request #4786 from lioncash/fwd
...
IOS STM: Get rid of forward declarations in the cpp file
2017-01-30 22:20:58 +13:00
Markus Wick
2020928fd8
Merge pull request #4783 from degasus/temp
...
JitArm64: Fix immediate versions of cmpl.
2017-01-30 09:22:56 +01:00
Markus Wick
4f6dd2631d
Merge pull request #4787 from booto/dcbz_arm64
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Add LowDCBZHack and DCBZOFF to JitArm64
2017-01-30 08:54:27 +01:00
Lioncash
b7e59f4e55
AVIDump: Rename CloseFile to CloseVideoFile
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Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
booto
9c4621d2b5
Forgot to add to JitArm64.
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Also adds DCBZOFF to JitArm64.
2017-01-29 22:05:07 -05:00
Mat M
548e2d6353
Merge pull request #4709 from lioncash/exi-device
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EXI_Device: Minor cleanup
2017-01-29 19:50:42 -05:00
Lioncash
1801180a30
IOS STM: Get rid of forward declarations in the cpp file
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Forward declaring functions from a completely different header inside a cpp
file can lead to linker errors. Forward declaring also doesn't really
provide any benefit within cpp files unless it's to bring an internally
linked function within the same file into scope.
2017-01-29 19:30:56 -05:00
Lioncash
d2da1897e7
IOS FS: Move behavior to separate functions
2017-01-29 18:32:59 -05:00
degasus
89cefe3103
JitArm64: Fix immediate versions of cmpl.
2017-01-29 18:38:43 +01:00
Stenzek
3b218c64b1
Vulkan: Refactor initialization to only use a single instance
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Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances.
2017-01-29 22:18:53 +10:00
Matthew Parlane
e823a9d80c
Merge pull request #4779 from lioncash/fileio
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IOS FileIO: Move GetFileStats code to its own function
2017-01-29 21:53:11 +13:00
Matthew Parlane
a8c51d99f1
Merge pull request #4780 from booto/dcbz_hack
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Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-29 21:51:15 +13:00
Lioncash
5fd41716ae
ec_wii: Make default data constexpr
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None of these are modified anywhere.
2017-01-28 18:46:15 -05:00
Lioncash
926c9f995a
ec_wii: Amend function casing
2017-01-28 18:46:14 -05:00
Lioncash
650071c3e4
ec_wii: Make getter functions const member functions
2017-01-28 18:45:56 -05:00
Lioncash
5b998ee9b0
ec_wii: Move implementation details into cpp file
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Gets rid of the need for an include in the header file.
2017-01-28 18:45:04 -05:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
Lioncash
4c31bfef76
FileIO: Correct printf specifier in GetFileStats
2017-01-28 17:43:19 -05:00
Lioncash
6f0cabb1c5
FileIO: Move GetFileStats code to its own function
2017-01-28 17:41:40 -05:00
Mat M
66160c2781
Merge pull request #4743 from lioncash/es
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ES: Separate IOCtlV code out into constituent functions
2017-01-28 15:33:34 -05:00
Markus Wick
69c4e6de41
Merge pull request #4767 from lioncash/mmio
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MMIO: Get rid of a TODO regarding tuples
2017-01-28 15:38:49 +01:00
Lioncash
10d73988e7
DSPCore: Convert DSP stack register enum into an enum class
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Makes it more self-documenting which stack is being loaded or stored to,
as C, D, and magic numbers are extremely vague. It also enforces a
strongly-typed API instead of accepting arbitrary integral values.
It also adds the two other missing stack register names -- loop address
and loop counter.
2017-01-28 09:17:27 -05:00
Lioncash
4846f26916
DSPEmitter: Convert a C array to a std::array
2017-01-28 07:39:22 -05:00
Markus Wick
3405f0ba01
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
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Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Markus Wick
b96b592c76
Merge pull request #4775 from lioncash/unused
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DSPEmitter: Remove unused class member variable
2017-01-28 12:44:07 +01:00
Mat M
ede9c6255a
Merge pull request #4770 from degasus/fifo
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Lioncash
7959f900ed
DSPEmitter: Remove unused class member variable
2017-01-28 06:36:54 -05:00
degasus
c2822ef7d3
PatchEngine: Apply speedhack per PC, not only per block entry.
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This makes speedhacks indepdent of block assembly / inlining / conditional continue.
2017-01-28 12:36:13 +01:00
Markus Wick
04c3db8bfa
Merge pull request #4771 from lioncash/dspemitter
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DSPCore: Move emitter cycle code into DSPEmitter itself
2017-01-28 12:25:34 +01:00
Lioncash
be3f9f7431
DSPEmitter: Fix -Wreorder warnings
2017-01-28 06:07:25 -05:00
Admiral H. Curtiss
b2c40bf4c4
RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size.
2017-01-28 11:40:53 +01:00
Admiral H. Curtiss
e1fa6c374f
RenderBase: Extract the framebuffer size to display size code into function.
2017-01-28 11:40:53 +01:00
Lioncash
f5fe387a20
DSPEmitter: Make emitter dispatcher pointers private
2017-01-28 03:55:56 -05:00
Lioncash
0d42cbc923
DSPCore: Move JIT cycle code to DSPEmitter
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Moves x86-specific emitter code out of DSPCore.
2017-01-28 03:55:40 -05:00
degasus
ca10cf5afe
PPCAnalyst: Update comments
2017-01-28 03:03:04 +01:00
degasus
4855764345
JitArm64: Implement leaf inlining.
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There is no BLR stack, so this is quite trivial.
2017-01-28 02:48:56 +01:00
degasus
f31b25fe39
Jit64: Enable branch following.
2017-01-28 02:48:56 +01:00
degasus
3787af9ee9
CommandProcessor: Limit scope of ugly SCPFifoStruct.
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It's only used as an interface between two classes. So no need to declare
it in the backend export header.
2017-01-27 19:04:56 +01:00
Lioncash
c748158182
SettingsHandler: Make GenerateSerialNumber static
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This doesn't depend on class internals.
2017-01-27 10:29:57 -05:00
Lioncash
98291cd843
SettingsHandler: Add Open and Save member functions
2017-01-27 10:29:49 -05:00
Lioncash
d680d1f81e
MMIO: Get rid of a TODO regarding tuples
2017-01-27 02:54:07 -05:00
Markus Wick
f37c5f1f1c
Merge pull request #4766 from lioncash/dspemitter
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DSPCore: Move CompileCurrent to the DSPEmitter
2017-01-27 08:09:52 +01:00
degasus
ba1decf7bc
PixelEngine: Use a DirectRead for the token.
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No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Lioncash
4003360bcb
DSPCore: Move CompileCurrent to the DSPEmitter
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This is only ever used here.
2017-01-27 01:36:29 -05:00
aldelaro5
334e33d4fa
InputConfigDialog pass the device_cbox to the wiimote extension dialogs
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This fixes a crash when trying to open the advanced input config dialog on the wiimote extensions. The device_cbox wasn't initialised and it should have been with the wiimote one.
2017-01-27 01:06:38 -05:00
Matthew Parlane
017e8050b6
Merge pull request #4746 from JosJuice/volumedirectory-sort-case-insensitive
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VolumeDirectory: Use case-insensitive comparison when sorting
2017-01-27 18:23:14 +13:00
Matthew Parlane
3d5821a9a7
Merge pull request #4745 from JosJuice/always-valid-region
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ConfigManager: Always set a valid m_region
2017-01-27 18:18:37 +13:00
Matthew Parlane
06728ad687
Merge pull request #4757 from lioncash/dsptables
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DSPTables: Hide remaining opcode tables
2017-01-27 18:17:36 +13:00
Matthew Parlane
a0e598be10
Merge pull request #4763 from lioncash/dspemitter
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DSPEmitter: Make most public variables private
2017-01-27 18:10:02 +13:00
Matthew Parlane
64b0773fc0
Merge pull request #4651 from leoetlino/bt-pass-savestates
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Fix savestates in Bluetooth passthrough mode
2017-01-27 18:07:33 +13:00
Lioncash
be52fcf651
DSPEmitter: Make most public variables private
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Dispatchers and m_unresolved_jumps is utilized in code outside of the
emitter, so these are left as is for the time being.
2017-01-26 20:32:57 -05:00
Lioncash
970d969f63
DSPEmitter: Make conditional JIT functions in DSPJitBranch part of the emitter
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These quite clearly have a dependency on the emitter itself, so these
should be a part of the emitter itself.
The template function can be modified to just simply take functions as a
parameter.
2017-01-26 20:32:34 -05:00
Lioncash
16aac00b8a
DSPEmitter: Move private variables below function declarations
2017-01-26 19:25:49 -05:00
Lioncash
ef52451954
DSPJitRegCache: Convert DSPJitSignExtend into an enum class
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Prevents general names like SIGN, ZERO, and NONE from polluting the
surrounding namespace.
2017-01-26 18:33:50 -05:00
Lioncash
bdd7034fcb
DSPJitRegCache: Move allocation order array to the cpp file
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As it's a private static implementation detail that doesn't rely on any
other internals of DSPJitRegCache, it can be hidden.
2017-01-26 17:12:55 -05:00
Lioncash
8f5ce50a25
DSPAssembler: Migrate VerifyParams over to an OpcodeType param instead of bool
2017-01-26 05:17:05 -05:00
Lioncash
6cb6707a4e
DSPTables: Hide remaining exposed opcode tables
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All opcode tables are now internal.
2017-01-26 05:17:01 -05:00
Markus Wick
0a07df13d2
Merge pull request #4753 from lioncash/dspjit
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DSPEmitter: Amend member variable naming
2017-01-26 10:33:03 +01:00
Lioncash
ac973e61bb
ES: Separate behavior of IOCtlV into separate functions
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This function is exceptionally large. Everything within a switch like this
also makes it quite error prone. Separating the functions out makes it
easier to change a certain request implementation as well as improving
code locality.
2017-01-25 19:39:22 -05:00
Lioncash
3c88c248dd
ES: Convert typedef into a using alias
2017-01-25 19:31:13 -05:00
Lioncash
3cf3b50ab0
ES: Minor header reorganization
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Places elements in the order:
- Structs/Enums definitions
- Functions
- Member variables
2017-01-25 19:31:13 -05:00
Lioncash
f4415dd99c
DSPEmitter: Amend member variable naming
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Amends the variable names to follow our coding style.
2017-01-25 19:26:57 -05:00
Lioncash
c2e3bd8d2f
DSPAssembler: Amend printf specifiers in ShowError
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code_line is a u32.
2017-01-25 17:20:25 -05:00
Lioncash
992b7f7ac0
DSPAssembler: Replace char buffer + sprintf with StringFromFormat
2017-01-25 17:20:21 -05:00
booto
c889c81d8f
58 is 0x3a in hex, not 0x31
2017-01-26 01:52:10 +08:00
Léo Lam
0df2ca702b
IOS: Get rid of static state in BT passthrough
2017-01-25 15:31:28 +01:00
Léo Lam
18957bdb0a
IOS: Fix savestates for Bluetooth passthrough
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This fixes savestates when using Bluetooth passthrough by keeping track
of pending transfer commands and discarding them on state load, so that
the emulated software receives a reply to IOS requests as expected.
With this change, savestates in BT passthrough should work as long as
no Wiimote is connected when creating the savestate and when
restoring it. Yes, I know this is an important limitation -- but
that is probably the best we can do, and it's still better than
completely broken savestates.
2017-01-25 15:31:28 +01:00
Florent Castelli
103361c846
cmake: Change endforeach(.*) to endforeach()
2017-01-25 15:07:32 +01:00
Florent Castelli
87380c1c2c
cmake: Change endif(.*) to endif()
2017-01-25 15:07:32 +01:00
JosJuice
104faa9fb3
VolumeDirectory: Use case-insensitive comparison when sorting
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This fixes a regression from 5.0-1556, but I don't know why
the regression occurred or why this fixes it. (Many games
failed to fully boot - I tried Metroid Prime and Twilight
Princess (both GC), and they never got to the title screen.)
2017-01-25 15:07:07 +01:00
Markus Wick
3c184dcf8d
Merge pull request #4742 from lioncash/dspasm
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DSPAssembler: Replace malloced output buffer with std::vector
2017-01-25 14:49:36 +01:00
JosJuice
188d36ff26
ConfigManager: Refactor setting the region into a new function
2017-01-25 14:42:11 +01:00
Pierre Bourdon
18968abbd7
Merge pull request #4723 from booto/ios-init
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Set up IOS RAM information area with real values.
2017-01-25 11:41:26 +01:00
Matthew Parlane
54e7d4a3dd
Merge pull request #4748 from lioncash/dspregcache
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DSPJitRegCache: Make GetReg return by value
2017-01-25 22:49:16 +13:00
booto
d16ca2e5c8
Load IOS from TMD when launching non-IOS title.
2017-01-25 01:11:48 -05:00
Lioncash
3734d6f16c
DSPJitRegCache: Make GetReg return by value
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Using out-references for this sort of thing is a C++03-ism.
2017-01-24 23:10:34 -05:00
degasus
d3aee2de08
JitCache: Split off JIT call from dispatcher.
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This avoid flushing the BLR optimization stack on fast_block_cache misses.
2017-01-25 01:51:19 +01:00
JosJuice
8475b03bd8
ConfigManager: Always set a valid m_region
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Fixes a regression from f85266d that made WADs
with no detectable region not boot correctly.
The non-WAD code was already handling this correctly.
2017-01-24 16:34:08 +01:00
booto
3ba388138d
Set up IOS RAM information area with real values.
2017-01-24 09:48:21 -05:00
Markus Wick
eed64bb0fe
Merge pull request #4744 from ligfx/cleanup-osx-cmake
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CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Markus Wick
63f56ccd02
Merge pull request #4741 from Orphis/cmake_cleanup
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CMake cleanup
2017-01-24 14:35:05 +01:00
Stenzek
214aea1aea
DSPHWInterface: Use SSSE3 function targeting
2017-01-24 20:04:55 +10:00
Stenzek
d315052552
AudioCommon: Remove unused _M_SSE test
2017-01-24 20:04:55 +10:00
Stenzek
0f978227f5
Common: Use function-level targeting for CRC32 (SSE4.2)
2017-01-24 20:04:55 +10:00
Stenzek
b74029ec57
TextureDecoder: Use target attributes on SSSE3 decoders
2017-01-24 20:04:55 +10:00
Stenzek
0f1b5a05ea
Common: Support for function-specific instruction set target on x64
2017-01-24 20:04:55 +10:00
Michael Maltese
0ab3b1a3ff
CMake: use CMAKE_OSX_DEPLOYMENT_TARGET
2017-01-24 01:27:41 -08:00
Matthew Parlane
221be63cb4
Merge pull request #4734 from leoetlino/info-ios-version
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DolphinWX: Show the required IOS version in info panel
2017-01-24 18:47:14 +13:00
Florent Castelli
a917d247ed
DolphinWX: Remove HAVE_WX preprocessor define
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I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Lioncash
ed627a8cff
DSPAssembler: Replace malloced output buffer with std::vector
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Same thing, less manual memory management.
2017-01-23 22:03:40 -05:00
Florent Castelli
0baf1c78c0
vs: Move defines out of Common.h to the build system
2017-01-24 03:55:46 +01:00
Florent Castelli
a7bf9271b5
Fix missing includes
2017-01-24 03:31:51 +01:00
Florent Castelli
c649bf104b
cmake: Prevent HAVE_OPENAL and HAVE_PORTAUDIO to be redefined
2017-01-24 03:22:03 +01:00
Florent Castelli
cac53603c5
DolphinWX: Put wx related headers before including anything else
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Including Windows.h before them creates compilation errors.
2017-01-24 03:22:03 +01:00
Matthew Parlane
f70a1a27fa
Merge pull request #4726 from ligfx/addingwindowsheaders
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Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Michael Maltese
0bc40cacda
No longer need to //clang-format off for Windows headers
2017-01-23 16:23:37 -08:00
Matthew Parlane
00c993143f
Merge pull request #4738 from EmptyChaos/pe-stackcheck-fix
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PatchEngine: Fix potential crashing during stack probe
2017-01-24 11:27:44 +13:00
Matthew Parlane
98c4ceb3d1
Merge pull request #4737 from lioncash/bpmem
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BPMemory: Minor changes
2017-01-24 11:00:25 +13:00
Lioncash
7a58a82a37
BPMemory: Add const specifier to member functions where applicable
2017-01-23 16:07:03 -05:00
Lioncash
1f596a23af
BPMemory: Eliminate union type punning
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This is undefined behavior in C++.
2017-01-23 16:05:32 -05:00
EmptyChaos
49873b1287
MMU/PatchEngine: Fix potential crash during stack probe
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TryReadInstruction doesn't validate the address it resolves, that
can result in Memory::GetPointer failing and returning nullptr
which then leads to a nullptr dereference and a crash.
Created PowerPC::HostIsInstructionRAMAddress which works the same
way as PowerPC::HostIsRAMAddress for the IBAT.
2017-01-24 08:05:11 +11:00
Léo Lam
3d21280ab4
DiscIO: Fix out-of-bounds access in NANDContentDataBuffer
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Accessing buffer[start + size] triggers an error (and a crash) in debug
builds. Using std::copy_n fixes this.
2017-01-23 21:49:26 +01:00
Matthew Parlane
86b758d7ca
Merge pull request #4733 from leoetlino/expose-wad-tmd
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VolumeWad: Implement GetTMD()
2017-01-24 09:20:14 +13:00
Léo Lam
b892d78872
VolumeWad: Implement GetTMD()
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This allows getting useful info like the required IOS version for WADs
(for showing it in the UI, for example).
2017-01-23 20:59:02 +01:00
Léo Lam
ceb1797977
DolphinWX: Show the required IOS version in info panel
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This is useful to know which IOS version is required by a title without
having to look at the TMD manually.
The IOS version row will only appear if there is a TMD, of course.
2017-01-23 20:42:36 +01:00
Léo Lam
1cb87a9e43
DolphinWX: Simplify item creation in InfoPanel
2017-01-23 20:42:36 +01:00
degasus
7f6b8e3555
JitCache: Extract ErasePhysicalRange as function.
2017-01-23 20:33:44 +01:00
degasus
70caf447b9
JitCache: Get physical addresses from PPCAnalyst.
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So we support all kind of degenerated blocks now, not just range+length based ones.
2017-01-23 20:33:44 +01:00
degasus
3529af61c4
JitAnalyzer: Remove jit block cache workaround.
2017-01-23 20:33:44 +01:00
degasus
f3ed993747
JitCache: Use a map with macro blocks for the occupied memory regions.
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This also allow fast invalidation, without any restritions on the blocks itself.
So we can now implement inlining.
2017-01-23 20:33:44 +01:00
degasus
dc0fbc15f0
JitCache: Drop block_map.
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It is only used for invalidation, and in a bad way. Just scan over all elements,
as it is still in O(n), this shouldn't matter much.
2017-01-23 20:33:44 +01:00
Matthew Parlane
98311cd9f4
Merge pull request #4728 from lioncash/virtual-dtor
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ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-24 08:19:23 +13:00
Matthew Parlane
ee065181d7
Merge pull request #4730 from leoetlino/tmdreader
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TMDReader: Add a way to get the required IOS version
2017-01-24 08:19:07 +13:00
Matthew Parlane
d97a2aba8d
Merge pull request #4731 from leoetlino/volumewad
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Minor cleanup to VolumeWad
2017-01-24 08:18:02 +13:00
Lioncash
70cf774a5c
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
Léo Lam
f89aaee91a
VolumeWad: Remove useless else after return
2017-01-23 18:17:34 +01:00
Léo Lam
2cd287baf7
VolumeWad: Add missing forward declaration
2017-01-23 18:17:34 +01:00
Léo Lam
6128679396
VolumeWad: Clean up variable naming
2017-01-23 18:07:23 +01:00
Léo Lam
6d909b3e30
VolumeWad: In-class initialise member variables
2017-01-23 18:07:21 +01:00
Léo Lam
0d8ddfb7d9
TMDReader: Add a way to get the required IOS version
2017-01-23 17:44:24 +01:00
Markus Wick
1c854f2daa
Merge pull request #4727 from lioncash/enum-class
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VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
JosJuice
6d879f7f3a
Merge pull request #4729 from lioncash/table
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ES: Move the key table into the cpp file
2017-01-23 15:51:42 +01:00
Mat M
93faf26217
Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
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Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener
dd9709509c
Remove dead audio dumping code
2017-01-23 09:11:48 -05:00
Lioncash
fd772f6726
ES: Move the key table into the cpp file
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This is a static implementation detail, so there's no need to bind it to the class directly.
This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick
c0e8280240
Merge pull request #4706 from lioncash/dspasm
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DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Lioncash
a9da2d9e20
ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-23 05:08:19 -05:00
Markus Wick
4436011c50
Merge pull request #4725 from lioncash/attachments
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Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash
34768617d2
Attachment: Make constructors explicit where applicable
2017-01-23 04:42:27 -05:00
Lioncash
34262ee3d8
Attachment: Move implementation details into the cpp file
2017-01-23 04:42:26 -05:00
Lioncash
c87ee2a00e
Attachment: Use std::array over C arrays
2017-01-23 04:42:21 -05:00
Michael Maltese
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
Lioncash
940aa6f32d
VideoBackendBase: Convert FieldType into an enum class
2017-01-23 03:54:01 -05:00
Lioncash
5b461f50af
VideoBackendBase: Convert EFBAccessType into an enum class
2017-01-23 03:53:38 -05:00
Michael Maltese
c3a1547d9a
AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h)
2017-01-23 00:35:18 -08:00
Matthew Parlane
836f43038a
Merge pull request #4722 from lioncash/si-device
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SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
degasus
819ebfb213
JitCache: Freeing hotfix.
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Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick
9cd34c7985
Merge pull request #4717 from degasus/arm
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JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash
4b2f40a634
Attachment: Make class members non-public
2017-01-22 23:53:13 -05:00
Lioncash
fbcf86870d
SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
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These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash
0adb0dfeef
SI_Device: Move implementation details into the cpp file
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Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash
fb8f19f553
SI_Device: Amend variable naming
2017-01-22 22:20:16 -05:00
Lioncash
f41e5eac2e
SI_Device: Move protected interface below public interface
2017-01-22 22:10:43 -05:00
Lioncash
7f4ef74542
SI_Device: Move the null device implementation to its own source files
2017-01-22 21:18:51 -05:00
degasus
a19993c2a0
JitArm64: Fix dcbz.
...
This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane
ba5c3f4c46
Merge pull request #4582 from iwubcode/per_game_wii_lang
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Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane
ef7a809fad
Merge pull request #4678 from degasus/jitcache
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JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
Matthew Parlane
5cee3f99ce
Merge pull request #4710 from leoetlino/save-stm-hook
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IOS: STM: Save event hook to savestates
2017-01-23 11:11:08 +13:00
iwubcode
a7a8e35823
Add support for specifying the GC/Wii system language per-game
2017-01-22 12:00:45 -06:00
Markus Wick
90ee85f4e8
Merge pull request #4714 from JosJuice/wbfs-file-entry
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Fix -Wshadow warning for file_entry
2017-01-22 17:56:51 +01:00
Léo Lam
6291cd0bce
IOS: STM: Save event hook to savestates
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This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00
JosJuice
79f3b5c5ff
Fix -Wshadow warning for file_entry
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This struct didn't follow our naming convention,
so let's rename the struct itself instead of
the variable that triggered the warning.
2017-01-22 17:27:37 +01:00
degasus
8e00c411a3
JitCache::Rename iCache to fast_block_map.
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iCache sounds too much like emulation.
2017-01-22 17:10:28 +01:00
degasus
830ae6a2c1
JitCache: Store the JitBlock in the std::map.
2017-01-22 16:50:46 +01:00
degasus
43cdbab515
Jit64: Add a switch for easier fallback to the C++ dispatcher.
2017-01-22 16:50:46 +01:00
degasus
9b77a39767
JitCache: Only call DestroyBlock on valid blocks.
2017-01-22 16:50:46 +01:00
degasus
113d6b3b84
JitCache: Use a multimap for block_map and start_block_map.
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We may have duplicated entries here because of MSR mismatch. Just
store both and validate the matching one on cache access.
2017-01-22 16:50:46 +01:00
degasus
9d58127dec
JitCache: Move JitBlock config variable.
2017-01-22 16:50:46 +01:00
degasus
352909fc4c
JitCache: Track the ICache entry of jit blocks.
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This guarantees that no invalidated jit block is still in the icache.
2017-01-22 16:50:14 +01:00
Lioncash
a97aef2e94
Jit: Eliminate JIT global usages
2017-01-22 06:01:30 -05:00
Lioncash
a18ab5e154
JitArm64_LoadStore: Eliminate JIT global usages
2017-01-22 05:59:38 -05:00
Lioncash
4601499179
JitArm64_LoadStoreFloating: Eliminate JIT global usages
2017-01-22 05:57:44 -05:00
Lioncash
b4e00115c5
JitArm64_Tables: Eliminate usages of the JIT global
2017-01-22 05:54:33 -05:00
Lioncash
b0605c24d3
JitIL_Tables: Eliminate usages of the JIT global
2017-01-22 05:43:40 -05:00
Lioncash
3ee31890d3
Jit64_Tables: Eliminate usages of the JIT global
2017-01-22 05:43:34 -05:00
degasus
c9c5437cb8
JitCache: Fix links_to updates on destroying blocks.
2017-01-22 11:37:22 +01:00
Lioncash
6cddc1be95
EXI_Device: Get rid of an unnecesary cast
2017-01-22 04:28:49 -05:00
Lioncash
2e85ddef60
EXI_Device: Remove unnecessary const on EXIDevice_Create declaration parameters
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These are only relevant on its definition.
2017-01-22 04:28:48 -05:00
Lioncash
07a61b0d15
EXI_Device: Move implementation details into the cpp file
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Any change to the default behavior of any device methods now won't require
the recompilation of all EXI devices.
2017-01-22 04:28:44 -05:00
Lioncash
e41a6ac9a3
EXI_Device: Amend variable naming
2017-01-22 04:08:49 -05:00
Lioncash
4115d93c71
EXI_Device: Move destructor to beginning of public section
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Constructors and destructors should be the first thing shown in a public
interface.
2017-01-22 02:35:20 -05:00
Lioncash
a5c0409050
EXI_Device: Move private details below the public interface
2017-01-22 02:30:10 -05:00
Lioncash
7c0b96f638
EXI_Device: Move the dummy implementation to its own source files
2017-01-22 02:15:36 -05:00
Lioncash
d6bdbfe90e
DSPAssembler: Use std::string instead of malloced char buffers in AssembleFile
2017-01-22 01:15:36 -05:00
Lioncash
cbe1ec51df
DSPAssembler: Make AssembleFile take a std::string
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File paths passed to it would have been implicitly converted to std::strings
prior to this function being reached, so it gets rid of some string churn.
It also makes it safer since nullptr can't be passed in.
2017-01-22 01:15:31 -05:00
Matthew Parlane
d9c873bc8b
Merge pull request #4704 from lioncash/exi-channel
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EXI_Channel: Minor cleanup
2017-01-22 16:53:09 +13:00
Lioncash
d2ff34e510
EXI_Channel: Remove const qualifiers from member function declaration parameters
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Const used on value types only really has a use when used within the
definition.
2017-01-21 22:36:09 -05:00
Lioncash
387769b4e2
EXI_Channel: Move SetEXIINT implementation into the cpp file
2017-01-21 22:36:09 -05:00
Lioncash
edf8a79005
EXI_Channel: Make constructor explicit
2017-01-21 22:36:09 -05:00
Lioncash
5a85001d30
EXI_Channel: Amend variable casing
2017-01-21 22:36:04 -05:00
Matthew Parlane
2252b7a355
Merge pull request #4705 from lioncash/mmu
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MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-22 16:24:49 +13:00
Lioncash
0dee9bc4f0
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-21 21:16:41 -05:00
Matthew Parlane
507715f316
Merge pull request #4700 from degasus/videoconfig
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VideoConfig: Fix boolean default values.
2017-01-22 14:52:37 +13:00
Lioncash
688225616e
EXI_Channel: In-class initialize variables
2017-01-21 18:44:54 -05:00
Lioncash
489e4c49bc
EXI_Channel: Move private interface below public interface
2017-01-21 18:42:18 -05:00
BhaaL
07d1f18f53
CompressFileToBlob: add an explicit seek to make sure we're at the start
2017-01-21 21:42:58 +01:00
BhaaL
30e0f3d9ca
DecompressFileToBlob: don't assume success if decompression failed
2017-01-21 21:42:58 +01:00
BhaaL
24be8c0814
IsGCZBlob: try to leave the file position where it was before
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callers that don't seek afterwards might be missing a few bytes that way.
2017-01-21 21:42:57 +01:00
Léo Lam
3eb81ad219
Netplay: Fix wrong mapping info being used in dialog
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Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
degasus
65e3aa796e
VideoConfig: Fix boolean default values.
2017-01-21 11:31:44 +01:00
Matthew Parlane
7ebfd357b5
Merge pull request #4699 from Orphis/cmake_cleanup
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CMake cleanup (but wait, there's more!)
2017-01-21 16:38:09 +13:00
Florent Castelli
59fb8042d1
cmake: Add XInput file to the InputCommon target
2017-01-21 02:44:18 +01:00
Florent Castelli
6c197a8f6a
cmake: Rename variable for libxi to X11_INPUT
2017-01-21 02:44:18 +01:00
Lioncash
794d0a9d7c
Core: Move SI source files to their own directory
2017-01-20 19:33:24 -05:00
Matthew Parlane
71ea457874
Merge pull request #4696 from Orphis/cmake_cleanup
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CMake cleanup for Windows (moar!)
2017-01-21 13:09:52 +13:00
Matthew Parlane
a945b4ea9b
Merge pull request #4691 from lioncash/dsptables
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DSPTables: Hide/Eliminate some extern variables
2017-01-21 12:39:47 +13:00
Florent Castelli
b6a7216b07
cmake: Mark DolphinWX target as a Windows application (instead of console)
2017-01-21 00:35:55 +01:00
Florent Castelli
2ff10ad021
cmake: Add missing Windows file to common
2017-01-21 00:35:55 +01:00
Florent Castelli
5540cda820
cmake: Don't build traversal_server on Windows, it requires posix platform
2017-01-21 00:35:55 +01:00
Florent Castelli
e55ec1ed35
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
Florent Castelli
1516361d1d
cmake: Add missing dependencies on libs on Windows
2017-01-21 00:35:55 +01:00
Florent Castelli
b5b9c0cfc3
cmake: Build XAudio 2.7 backend on Windows
2017-01-21 00:34:02 +01:00
Matthew Parlane
83dc03416e
Merge pull request #4690 from leoetlino/common-usb
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IOS: Move out common USB structures
2017-01-21 12:33:06 +13:00
Matthew Parlane
2f9bf297f1
Merge pull request #4693 from lioncash/interp-naming
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Interpreter: Amend parameter naming
2017-01-21 12:31:51 +13:00
Lioncash
8078c18a80
Core: Move EXI source files to their own directory
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Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Lioncash
4d92ffb949
Interpreter: Amend parameter naming
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Drops prefixed underscores from parameters
The C++14 standard states in section 2.10 subsection 3.2:
"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."
It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
2017-01-20 14:51:00 -05:00
Léo Lam
954c41d6e9
IOS: Move out common USB structures
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Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.
I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Matthew Parlane
25c779943b
Merge pull request #4687 from lioncash/ppc-state
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PowerPC: Explicitly savestate PowerPCState members
2017-01-20 17:51:42 +13:00
Lioncash
c73f4bd226
DSPTables: Hide main opcode tables
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Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.
This does not, however, hide the read-only tables that the assembler and
disassembler use.
2017-01-19 17:46:07 -05:00
Lioncash
2b5b21f2a4
DSPAssembler: Rename FindOpcode parameters
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Having opcod and opcode as parameter names is kind of silly.
2017-01-19 17:46:01 -05:00
Lioncash
14f0e66809
DSPTables: Use std::array instead of C arrays
2017-01-19 17:07:31 -05:00
Matthew Parlane
2acb3ef3f5
Merge pull request #4688 from leoetlino/ios-prefix
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IOS: Remove IOS prefix on a few structs/enums
2017-01-20 11:04:10 +13:00
Léo Lam
a000a3c23f
Only allow reset/power when core is running
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If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.
2017-01-19 22:08:13 +01:00
Léo Lam
e33d943459
IOS: Remove IOS prefix on a few structs/enums
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Now that IOS code is namespaced, we don't need the prefix anymore.
2017-01-19 19:10:31 +01:00
Matthew Parlane
629fcb437a
Merge pull request #4683 from leoetlino/rename-ipc-hle
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Reorganise the IOS HLE source files (and drop WII_IPC_HLE)
2017-01-19 20:54:35 +13:00
Lioncash
d266be5b56
PowerPC: Explicitly savestate PowerPCState members
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Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.
It also gets rid of any potential padding data being put into the save
state.
2017-01-18 23:44:46 -05:00
Lioncash
c761f98ede
PowerPC: Simplify TLB resetting
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Member initializers and std::array make this trivial for fixed value initialization.
2017-01-18 19:31:04 -05:00
Lioncash
b2351ddb29
PowerPC: Move CPU core initialization to its own function
2017-01-18 19:13:52 -05:00
Lioncash
e86def732a
PowerPC: Move zeroing of segment registers into ResetRegisters
2017-01-18 16:03:31 -05:00
Léo Lam
ef5a855b8e
Update log types names from IPC_HLE to IOS
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For consistency with the other changes.
WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
Léo Lam
49b9c723e2
Put IOS devices in a namespace and drop WII_IPC_HLE prefix
2017-01-18 21:42:33 +01:00
Matthew Parlane
f94bd7d865
Merge pull request #4684 from lioncash/dsp-emu
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DSPEmulator: Amend variable casing
2017-01-19 09:10:58 +13:00
Léo Lam
24199293d3
IOS: Reorganise the source files and IPC_HLE→IOS
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IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)
This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.
We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
cf1c194b88
DSPLLE: Amend variable casing
2017-01-18 12:50:58 -05:00
Lioncash
0f70650e93
DSPHLE: Amend variable casing
2017-01-18 12:44:27 -05:00
Lioncash
a57b378116
DSPEmulator: Amend variable casing
2017-01-18 12:20:13 -05:00
Lioncash
bba6a31eb6
Interpreter_Tables: Amend leftover comment
2017-01-18 03:03:44 -05:00
Lioncash
06488477a9
Interpreter_Tables: Ensure all instructions fit within m_allInstruction at compile-time
2017-01-18 03:03:42 -05:00
Lioncash
6c61021eb1
PPCTables: Use std::array instead of raw C arrays
2017-01-18 03:03:00 -05:00
Lioncash
1a1ce42889
Interpreter_Tables: Use std::array for instruction tables
2017-01-18 03:02:55 -05:00
Matthew Parlane
01b322d45f
Merge pull request #4679 from lioncash/ipc
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IPC_HLE: Namespace IPC HLE
2017-01-18 17:33:08 +13:00
Matthew Parlane
41f7995916
Merge pull request #4680 from lioncash/ir
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IR: Minor changes
2017-01-18 17:31:40 +13:00
Lioncash
e4ea9f7ace
Interpreter: Use std::array for instruction tables
2017-01-17 22:06:52 -05:00
Lioncash
f0abdbdeb5
Interpreter: Correct member variable casing
2017-01-17 21:50:01 -05:00
Lioncash
e9b506638f
Interpreter: Make m_EndBlock private
2017-01-17 21:16:14 -05:00
Lioncash
722162b54a
IPC_HLE: Namespace IOS HLE
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Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Lioncash
f1542c8e5a
Common: Namespace Network.h/.cpp
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Necessary to avoid namespace clashes with IOS HLE's namespace name.
2017-01-17 20:46:48 -05:00
Lioncash
bb49012445
IR: Deduplicate code in Reset and FoldFallbackToInterpreter
2017-01-17 20:35:02 -05:00
Lioncash
89473d5996
IR: Clean up getNumberOfOperands
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- Use std::array
- Make arrays constexpr where their contents aren't modified.
2017-01-17 20:22:38 -05:00
Lioncash
d3aed03563
IR: Make trivial helper functions constexpr
2017-01-17 19:42:36 -05:00
Lioncash
d1f39185dd
IR: Convert typedefs to using aliases
2017-01-17 19:40:56 -05:00
Matthew Parlane
f785d7f869
Merge pull request #4675 from lioncash/jitil
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JitILBase: Make the IRBuilder protected
2017-01-18 13:10:31 +13:00
Florent Castelli
875563787f
cmake: include(Find…)->find_package(…)
2017-01-17 21:50:44 +01:00
Lioncash
1516c22a22
JitILBase: Make the IRBuilder instance protected
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There's no need to make it public.
2017-01-17 14:55:45 -05:00
Lioncash
e924814d62
JitILBase: Move protected members below public
2017-01-17 14:45:40 -05:00
Matthew Parlane
63011f1402
Merge pull request #4661 from leoetlino/ios-request
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IOS HLE: Deduplicate the request parsing code
2017-01-18 08:38:37 +13:00
Matthew Parlane
753455b379
Merge pull request #4671 from endrift/fix-libusb
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InputCommon: Fix FreeBSD 11 libusb incompatibilities
2017-01-17 21:43:08 +13:00
Jeffrey Pfau
c5b3b52d55
InputCommon: Fix FreeBSD 11 libusb incompatibilities
2017-01-17 00:30:08 -08:00
Lioncash
8346f86ee4
IR: Remove unnecessary semicolon on namespace brace
2017-01-16 19:54:42 -05:00
Lioncash
67fc73e82c
IR: Make getNumInsts return type size_t
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There's no need to cast here.
2017-01-16 19:38:30 -05:00
Lioncash
459a6e73c3
IR: Remove unused function
2017-01-16 19:32:13 -05:00
Lioncash
cd12b2c55f
IR: Make IRBuilder uncopyable
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Hiding and not implementing the copy constructor is a pre-C++11 thing.
It should also be noted that a copy constructor, as defined by the
language, contains a const qualifier on its parameter, so this wouldn't
have prevented copies from being performed.
2017-01-16 18:59:17 -05:00
Lioncash
a8b2dd7fc3
IR: Use std::array instead of raw C arrays
2017-01-16 18:54:30 -05:00
Lioncash
ef3e6de875
IR: Move implementation of the constructor and Reset into the cpp file
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Neither of these are intended to be called extremely frequently to warrant
this.
2017-01-16 18:36:11 -05:00
Léo Lam
25f89ccae8
IOS HLE: Specify the return code when replying
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This makes more sense than setting the return code on the request
struct first before replying.
Ref: https://github.com/dolphin-emu/dolphin/pull/4661#discussion_r96273253
2017-01-17 00:28:22 +01:00
Lioncash
47fc72f0a8
IR: Get rid of an unimplemented member function prototype
2017-01-16 18:11:54 -05:00
Lioncash
4f75590fdb
IR: Move private details below public details
2017-01-16 18:08:11 -05:00
Léo Lam
c6b1cfb222
IOS HLE: Remove old structs and methods
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Now that everything has been changed to use the new structs, the old
methods and structs can be removed.
And while I was changing the base device class, I also moved the
"unsupported command" code to a separate function. It was pretty silly
to copy the same 3 lines for ~5 commands.
2017-01-16 23:55:57 +01:00
Léo Lam
8629a1f11c
IOS HLE: Deduplicate request code in WFS
2017-01-16 23:55:57 +01:00
Léo Lam
4af67abb55
IOS HLE: Deduplicate request code in ES
2017-01-16 23:55:56 +01:00
Léo Lam
6bf0b487d1
IOS HLE: Deduplicate request code in USB_HID
2017-01-16 23:55:56 +01:00
Léo Lam
0e979ec75f
IOS HLE: Deduplicate request code in FileIO and FS
2017-01-16 23:55:56 +01:00
Léo Lam
5a5985f674
IOS HLE: Deduplicate request code in DI
2017-01-16 23:55:55 +01:00
Léo Lam
469a31db32
IOS HLE: Deduplicate request code in sdio_slot0
2017-01-16 23:55:55 +01:00
Léo Lam
a04902086a
IOS HLE: Deduplicate request code in net/net_ssl
2017-01-16 23:55:55 +01:00
Léo Lam
84c8d0b66d
IOS HLE: Deduplicate request code in stub
2017-01-16 23:55:54 +01:00
Léo Lam
f9e806fd71
IOS HLE: Deduplicate request code in OH1
2017-01-16 23:55:54 +01:00
Léo Lam
d4de87a973
IOS HLE: Deduplicate request code in USB_KBD
2017-01-16 23:55:53 +01:00
Léo Lam
d536082e42
IOS HLE: Deduplicate request code in USB_VEN
2017-01-16 23:55:53 +01:00
Léo Lam
d7b4e6ead5
IOS HLE: Deduplicate request code in STM
2017-01-16 23:55:52 +01:00
Léo Lam
e2d072250f
IOS HLE: Deduplicate request code in WII_IPC_HLE
2017-01-16 23:55:52 +01:00
Léo Lam
d8b9b3825c
IOS HLE: Add resource request structs
...
This adds well-defined structs that are responsible for parsing
resource requests, instead of duplicating the logic and offsets all
over IOS HLE. Command handler functions are now passed parsed requests
instead of a command address.
This may not seem like a very important change, but it removes the
need to remember all of the struct offsets or copy/paste existing
struct request variables. It also prevents nasty bugs which have
occurred in the past, such as parsing an ioctl as if it were an ioctlv
(that's way too easy to do if you pass command addresses directly);
or writing something to 0x0, which can easily happen by mistake with
a close handler that can be called with invalid command addresses.
Bonus changes:
- The return code is not an obscure Memory::Write_U32 anymore, but an
explicit, more obvious SetReturnValue() call. (Which correctly takes
a s32 instead of a u32, since return codes are signed.)
- Open handlers are now only responsible for returning an IOS ret code,
and Close handlers don't return anything and don't have to worry
about checking whether the request is a real one anymore.
- DumpAsync was moved to the ioctlv request struct, because it did
not really make sense to make it part of the IOS device and it only
works for ioctlvs.
All current usages have been removed; they will be readded in a
later commit.
As of this commit, nothing uses the structs yet. Usages will be
migrated progressively.
2017-01-16 23:55:52 +01:00
Matthew Parlane
53bfab057c
Merge pull request #4666 from lioncash/jitil-ir
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IR_X86: Minor changes to RegInfo
2017-01-17 11:52:44 +13:00
Matthew Parlane
8153772bfe
Merge pull request #4662 from lioncash/memview
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MemoryView: Separate memory string composition from OnPaint
2017-01-17 11:31:16 +13:00
Lioncash
43910e474b
IR_X86: Use member initializers where applicable for RegInfo
2017-01-16 17:29:09 -05:00
Lioncash
bc7374a5e1
IR_X86: Use std::array instead of raw C arrays in RegInfo
2017-01-16 17:29:09 -05:00
Lioncash
45f7883ed8
IR_X86: Make RegInfo uncopyable
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Hiding and not implementing the copy constructor is a pre-C++11 thing.
It should also be noted that a copy constructor, as defined by the language,
contains a const qualifier on its parameter, so this wouldn't have
prevented copies from being performed.
It also follows that if the copy constructor is deleted, then copy
assignment should also be forbidden.
2017-01-16 17:27:03 -05:00
Matthew Parlane
3415a1ca18
Merge pull request #4614 from jackoalan/gba-hle-cleanup
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DSP: Clean up GBA crypto HLE implementation
2017-01-17 11:10:50 +13:00
Matthew Parlane
ed7589cb0f
Merge pull request #4656 from hthh/cmpr-fixes
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TextureDecoder: Fix off-by-one errors in CMPR
2017-01-17 11:05:42 +13:00
Lioncash
6788cb7266
HW/DSP: Correct prefixes of translation-unit-local variables
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These aren't globals.
2017-01-16 14:53:37 -05:00
Lioncash
8cc4815fe2
HW/DSP: Hide the DSP state global
2017-01-16 14:14:03 -05:00
Markus Wick
1a01aee66e
Merge pull request #4663 from lioncash/dsp-init
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HW/DSP: Use member initializers with structs/unions where applicable
2017-01-15 23:51:13 +01:00
Markus Wick
23104b6939
Merge pull request #4655 from Armada651/vertex-depth-no-uid
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VertexShaderGen: Remove the need for an extra UID.
2017-01-15 23:02:13 +01:00
Lioncash
c6ec5de659
HW/DSP: Use member initializers with structs/unions where applicable
2017-01-15 16:03:12 -05:00
Lioncash
3848c2a018
MemoryView: Get rid of a type-punning cast from u32 to float
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This is undefined behavior. The bits should be memcpyed.
2017-01-15 12:16:41 -05:00
Lioncash
2108bf1be6
MemoryView: Separate memory string composition from OnPaint
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OnPaint should only care about drawing data, not directly creating
said data.
2017-01-15 12:13:08 -05:00
Pierre Bourdon
28f0d8e8a7
Merge pull request #4658 from lioncash/bits
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Common: Add bit utility header
2017-01-15 17:23:30 +01:00
Markus Wick
5297309dfa
Merge pull request #4650 from degasus/jitcache
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JitCache: Use pointers in the ICache and dispatchers.
2017-01-15 15:59:10 +01:00
hthh
88d52b4d69
TextureDecoder: Deduplicate some utility code
2017-01-15 20:23:26 +11:00
Matthew Parlane
e727e91be6
Merge pull request #4660 from JosJuice/gfx-debug-strings
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Remove seemingly unused debug UI strings
2017-01-15 11:53:25 +13:00
JosJuice
2052bb8bea
Remove seemingly unused debug UI strings
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wxChoice controls don't display any titles.
By the way, why is the file called DebuggerPanel.cpp
even though it implements the Video debug panel specifically?
2017-01-14 22:34:49 +01:00
Pierre Bourdon
dd9e6760c4
Merge pull request #4659 from leoetlino/chunkfile-set
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Fix ChunkFile for std::set
2017-01-14 20:11:00 +01:00
Pierre Bourdon
45a1232920
IOS: Add partial wfsi/wfssrv implementations.
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The current implementations do many things wrong but work well enough to
run the Dragon Quest X installer until the very end. The game itself
crashes when being launched from its System Menu channel unfortunately
so it is hard to verify whether the install properly worked or not.
There are plenty of "TODO(wfs)" sprinkled around this codebase with
things that are knowingly done wrong. The most important one right now
is that content extraction is done by buffering everything into memory
instead of properly streaming the data to disk (and processing
asynchronously), which causes freezes. It is likely to not cause any
practical issues since only the installer and the updater should use
this anyway.
2017-01-14 19:56:43 +01:00
Léo Lam
ea0335f7c1
Fix ChunkFile for std::set
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Without this, attempts to savestate std::set will fail with an error
about dropping the const qualifier.
<Lioncash> leoetlino: I'll try to break it down: So, when you do a
ranged-for on a container, it's essentially syntactic sugar over begin
and end iterators. std::set is an associative container where the key
type is the same as the value type, and so it's required that all
iterator functions return constant iterators. If this wasn't a
requirement, it would allow changing the ordering of elements from
outside of the set's API (this is bad).
2017-01-14 19:00:19 +01:00
Lioncash
0a6f0dfb74
Common: Add bit utility header
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This attempts to make some bit arithmetic more self-documenting and also
make it easier during review to identify potential off-by-one errors by
making it possible to just specify which bits are being extracted.
Functions both support the case where bits being extracted can vary and
fixed bit extraction. In the case the bits are fixed, compile-time asserts
are present to prevent accidental API usage at compile-time.
e.g. Instead of shifting and masking to get bits 10 to 15,
Common::ExtractBits<10, 15>(value) can just be done instead.
2017-01-14 11:16:02 -05:00
Pierre Bourdon
45d27f7fc7
CommonPaths: Add D_WFSROOT_IDX.
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Defaults to $USERDIR/WFS. Used to store the contents normally stored on
WFS mass storage devices.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
a8f7012cf7
IOS/ES: Implement basic title installation.
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There are several things wrong with this implementation. The first being
that since we still don't have a proper ticket/tmd handling library, we
hardcode offsets once again to fetch TMD fields. The second being that
we don't stream data to the disk and we buffer everything in memory. The
third being that we don't properly fetch the content index for
decryption, which is prone to breaking.
But hey, it works well enough to install the DQX channel!
2017-01-14 17:06:40 +01:00
Pierre Bourdon
0a5cfd8946
IOS: Add ESFormats.{cpp,h}.
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This library implements basic parsing support for some of the IOS ES
formats we need to extract data from. Currently only implements TMD
functions, but some ticket handling functions from DiscIO should likely
be moved here in the future.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
334ddf754e
DiscIO: Export GetKeyFromTicket
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This function has more uses than just in DiscIO (e.g. WFS).
2017-01-14 17:06:40 +01:00
Pierre Bourdon
650a1fdb1f
DiscIO: Implement functions to lookup tickets
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These two functions load either a signed ticket or a raw ticket from the
emulated NAND.
The ticket signature skip is refactored out of the ticket writing in
order to be usable by the raw ticket reading function.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
2ed352698f
IOS/ES: Implement ES_AddTicket.
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Refactor the existing DiscIO::AddTicket to not require the caller to
pass the requested title ID. We do not have the title ID in the ES case,
and it needs to be extracted from the ticket. Since this is always a
safe operation to do (title ID is always in the ticket), the
implementation is made default.
2017-01-14 15:23:16 +01:00
Pierre Bourdon
c30635c70a
IOS/ES: Factor out the ES_Decrypt implementation.
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WFSI calls into ES to perform this operation, so expose a way for us to
do the same thing.
2017-01-14 15:23:16 +01:00
hthh
5d4e4aa561
TextureDecoder: Fix off-by-one errors in CMPR
2017-01-14 10:52:35 +11:00
Lioncash
45415e1057
ColorUtil: Make decodeCI8image's pal parameter const
2017-01-13 17:07:26 -05:00
Matthew Parlane
30e57cecf7
Merge pull request #4653 from lioncash/dsp-define
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DSPInterpreter: Get rid of a #define constant
2017-01-14 10:54:48 +13:00
Jules Blok
271a9fe7a9
VertexShaderManager: Break up the conditions to make it readable.
2017-01-13 14:01:17 +01:00
Jules Blok
f866748006
VertexShaderGen: Remove the need for an extra UID.
2017-01-13 14:01:17 +01:00
Matthew Parlane
ad84b904e4
Merge pull request #4496 from Mystro256/master
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Fix GCC build issue with Fedora (linux)
2017-01-13 23:13:08 +13:00
Matthew Parlane
0d43b0e0e4
Merge pull request #4652 from lioncash/memcard
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GCMemcard: Const-correctness changes
2017-01-13 23:09:08 +13:00
Lioncash
35cc4a4202
DSPInterpreter: Get rid of a #define constant
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This constant isn't particularly helpful, mainly because it's not
applicable to all DSP instructions. Some instructions don't have encoding
space for registers, and not all instructions that do encode registers
have one at the first five bits.
This change also has the benefit of removing all includes to the
interpreter within the JIT code, which keeps them fully separate from one
another. Changes to the interpreter header won't require some of the JIT
code to be rebuilt.
2017-01-12 20:36:52 -05:00
Lioncash
0035a4ef3d
GCMemcard: Const-correctness changes
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A few function reference and pointer parameters are only read from.
2017-01-12 20:01:19 -05:00
Léo Lam
5fd486014b
DolphinWX: Always keep panic alerts on top
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This should prevent silly things like panic alerts opening *behind* the
render window and thus being impossible to see.
2017-01-12 23:40:58 +01:00
Matthew Parlane
5790f15be8
Merge pull request #4299 from sepalani/hle_symbols
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SymbolDB: Multiple symbols detection allowed
2017-01-13 10:05:32 +13:00
Matthew Parlane
9838afea41
Merge pull request #4479 from GerbilSoft/feature/RVT-R.dev-key
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Support for RVT-R disc images
2017-01-13 09:56:50 +13:00
Matthew Parlane
22546aef37
Merge pull request #4499 from ligfx/msgalertmainthread
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DolphinWX: pass wxMsgAlert to main thread on non-GTK too
2017-01-13 09:52:09 +13:00
Matthew Parlane
24f7ebc890
Merge pull request #4420 from JosJuice/memcard-header-time
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Don't use GetEmulatedTime in GCMemcard
2017-01-13 09:49:35 +13:00
degasus
fe41ed7fa1
JitCache: Use pointers in the ICache and dispatchers.
2017-01-12 21:43:28 +01:00
Léo Lam
64101137cd
Remove pre-generated SYSCONF
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Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.
Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.
(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Matthew Parlane
d346d4ced1
Merge pull request #4544 from JosJuice/region-enum
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DiscIO: Add GetRegion function and Region enum
2017-01-13 09:19:27 +13:00
Matthew Parlane
34c6672b97
Merge pull request #4446 from leoetlino/countries
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ConfigManager: Don't overwrite the SYSCONF country
2017-01-13 09:09:56 +13:00
Matthew Parlane
356619642b
Merge pull request #4647 from degasus/jitcache
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JitCache: Clean up block id handling.
2017-01-13 09:00:46 +13:00
degasus
d4a529614a
Jit64: Use PPCSTATE reg if possible.
2017-01-12 20:55:17 +01:00
degasus
a8b26937f3
JitCache: Clean up GetBlockFromStartAddress.
2017-01-12 20:24:43 +01:00
degasus
214f37ecef
JitCache: Rename variables.
2017-01-12 20:23:14 +01:00
degasus
3ee178abe7
JitCache: Drop unused functions.
2017-01-12 20:23:14 +01:00
degasus
7e850361fb
JitCache: Add a helper function to iterate over all blocks.
2017-01-12 20:23:14 +01:00
degasus
ca026b58ab
JitCache: Use a pointer in links_to.
2017-01-12 20:23:14 +01:00
degasus
928ccbef53
JitCache: Use a pointer in block_map.
2017-01-12 20:23:14 +01:00
degasus
74a27d9742
JitCache: Use a pointer in start_block_map.
2017-01-12 20:23:14 +01:00
degasus
2d5288dc10
JitCache: Return a pointer in AllocateBlock.
2017-01-12 20:23:14 +01:00
degasus
f14cebf079
JitCache: Use a pointer in FinalizeBlock.
2017-01-12 20:23:14 +01:00
degasus
d3aa8c8080
JitCache: Return a pointer in GetBlockFromStartAddress.
2017-01-12 20:23:14 +01:00
degasus
f6ec96efbd
JitCache: Use a pointer in DestroyBlock.
2017-01-12 20:23:14 +01:00
degasus
68c85d32f7
JitCache: Use a pointer in UnlinkBlock.
2017-01-12 20:23:14 +01:00
degasus
eb390f3020
JitCache: Use a pointer in LinkBlock.
2017-01-12 20:23:14 +01:00
degasus
ccb8c44a5a
JitCache: Use a pointer in LinkBlockExits.
2017-01-12 20:23:14 +01:00
Matthew Parlane
119dfbb436
Merge pull request #4648 from lioncash/iofile
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IOFile: Get rid of IOFile's ReleaseHandle function
2017-01-13 08:15:23 +13:00
Lioncash
6f08ef9a25
IOFile: Get rid of IOFile's ReleaseHandle function
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Transfer of handles should be done via std::move.
2017-01-12 12:34:06 -05:00
Matthew Parlane
0b6e5765dd
Merge pull request #4610 from ligfx/fixgamelist
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DolphinWX: Fix position of GameListCtrl tooltips on macOS
2017-01-12 14:18:05 +13:00
Michael Maltese
fdcf5aeb75
DolphinWX: Fix position of GameListCtrl tooltips on macOS
2017-01-11 16:59:15 -08:00
Matthew Parlane
04a86e1cee
Merge pull request #4646 from leoetlino/minor-simplifications
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IOS HLE: Minor simplifications
2017-01-12 12:32:05 +13:00
Matthew Parlane
ed6e346664
Merge pull request #4617 from lioncash/hotkey
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HotkeyInputConfigDialog: Move UI creation into named functions
2017-01-12 11:02:10 +13:00
Matthew Parlane
c765087548
Merge pull request #4645 from lioncash/breakpoints
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BreakPoints: Minor changes
2017-01-12 11:01:11 +13:00
Lioncash
b760479f77
BreakPoints: Use std::any_of where applicable
2017-01-11 16:37:31 -05:00
Léo Lam
13c374b118
IOS HLE: Replace some loops with range-based loops
2017-01-11 21:20:15 +01:00
Léo Lam
36c4dda4ed
IOS HLE: Simplify Reset() and SetDefaultContentFile()
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Reset():
We only need to close IOS devices which were opened, and we can do that
simply by iterating over s_fdmap and closing any opened device.
With this change, s_device_map can be cleared at once.
SetDefaultContentFile():
We can just use s_es_handles which is guaranteed to contain three valid
ES devices. Gets rid of a downcast.
2017-01-11 17:52:28 +01:00
Lioncash
e97953130d
BreakPoints: Use character literals for finding single characters
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The single character find overload is better suited over the one for
finding character sequences.
2017-01-11 10:08:14 -05:00
Lioncash
4e649c60c0
BreakPoints: Make getters const member functions
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Just const-correctness stuff. The returned collection can't be modified,
so this makes sense.
2017-01-11 10:08:14 -05:00
Lioncash
0f8bcf412d
BreakPoints: Rename variables
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Drops Hungarian notation where applicable.Drops Hungarian notation where
applicable.
2017-01-11 10:08:11 -05:00
Lioncash
274ab8a262
BreakPoints: Make the memchecks class member private
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There's no need to make this public.
2017-01-11 10:07:34 -05:00
Markus Wick
f82d6c6fe1
Merge pull request #4644 from leoetlino/no-return-value
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IOS HLE: Make Device::Update() return void
2017-01-11 15:09:41 +01:00
Mat M
55b82e323c
Merge pull request #4537 from JosJuice/blob-open-less-files
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Open less files when detecting/opening blobs
2017-01-11 08:30:16 -05:00
Léo Lam
15567ef2bf
IOS HLE: Remove useless overrides in bt_stub
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Since the Open command won't ever return with the stub, there's no way
we will get a Close/IOCtl/IOCtlV for it, so we don't have to
implement it at all.
2017-01-11 14:06:01 +01:00
Léo Lam
f66aab6381
IOS HLE: Make Device::Update() return void
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The return value is not used at all, so it's useless to keep it.
And the semantics of the return value were not even well defined.
2017-01-11 14:06:01 +01:00
Lioncash
93c5c0213f
BreakPoints: Convert typedefs into using aliases
2017-01-11 07:59:43 -05:00
Lioncash
50ee01754e
BreakPoints: Add initializers for TBreakPoint and TWatch
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Ensures all members are consistently initialized.
2017-01-11 07:55:43 -05:00
Lioncash
588374349f
BreakPoints: In-class initialize TMemCheck members
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Same thing, less code.
2017-01-11 07:53:49 -05:00
JosJuice
b1873264d7
WbfsBlob: Don't wrap file_entry in std::unique_ptr
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There doesn't seem to be any reason for doing it.
2017-01-11 13:39:46 +01:00
JosJuice
0363be4320
WbfsBlob: Remove m_total_files
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std::vector already keeps track of this for us.
2017-01-11 13:39:38 +01:00
JosJuice
5c02795af0
WbfsBlob: Only open each file once
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The first file used to be opened once by
CreateBlobReader and once inside WbfsFileReader.
2017-01-11 13:33:27 +01:00
JosJuice
8d54bbc528
Don't create new IOFiles when creating a blob
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...except for WBFS, which is special because
it has the ability to open multiple files.
2017-01-11 13:23:23 +01:00
JosJuice
d1ea00ed88
Only open file once when detecting blob type
2017-01-11 13:23:19 +01:00
Markus Wick
d9a37d38b4
Merge pull request #4571 from degasus/DSPHLE
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Attempt re-adding the missing AXWii DSP_SYNC
2017-01-10 22:23:35 +01:00
Jack Andersen
3869eec53a
DSP: Clean up GBA crypto HLE implementation
2017-01-10 10:34:34 -10:00
Markus Wick
52ec186f0a
Merge pull request #4642 from stenzek/split-x64-texture-decoders
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TextureDecoder: Seperate each format into its own function
2017-01-10 12:06:47 +01:00
Stenzek
2f223e24dc
TextureDecoder: Seperate each format into its own function
2017-01-10 20:41:00 +10:00
Lioncash
ea8fc594a5
Common: Move BreakPoints into Core
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BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00
Matthew Parlane
ab2542ea41
Merge pull request #4630 from PEmu1/refresh-game-list
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Change "Refresh List" to "Refresh Game List" in Menu
2017-01-10 14:06:23 +13:00
Markus Wick
440a2f832c
Merge pull request #4637 from lioncash/jitcache
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JitCache: Get rid of reliance on the JIT global variable
2017-01-10 00:07:17 +01:00
Léo Lam
a68aea1ace
IOS HLE: Replace is_hardware with a proper device type
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is_hardware is an obscure name (what does hardware mean?) and it forces
us to assume that anything that !is_hardware is a FileIO device. This
assumption prevents properly restoring OH0 child devices (which will be
implemented in the USB PR), so this commit replaces the is_hardware
bool with a device type.
2017-01-09 12:27:45 +01:00
Lioncash
37d10064b8
JitCache: Get rid of reliance on the JIT global variable
2017-01-09 04:43:06 -05:00
Lioncash
f75aab1a85
CachedInterpreter: Separate the block cache from CachedInterpreter
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An interpreter is not a block cache. It may utilize a block cache, it may
contain a block cache but it *is not* A block cache.
2017-01-09 04:43:05 -05:00
Lioncash
eddccb3891
CachedInterpreter: Move to its own directory
2017-01-09 04:43:05 -05:00
Lioncash
2b8ede8dc6
JitCache: Move implementation details into the cpp file
2017-01-09 04:43:04 -05:00
Lioncash
cf18aeb1eb
JitCache: Move private class details below public details
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Also organizes cpp file organization to match the function layout.
2017-01-09 04:42:59 -05:00
Lioncash
1dab2c8816
IOFile: Correct explicit operator bool semantics
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The operator void* variant was m_good ? m_file : nullptr;
so this was leaving out the file handle check.
2017-01-08 22:52:44 -05:00
Matthew Parlane
0869c63048
Merge pull request #4634 from leoetlino/probably-pointless-ios-fixes
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IOS HLE: Minor changes to match IOS behaviour
2017-01-09 13:49:32 +13:00
Lioncash
00baf193ac
CodeBlock: Const correctness for IsInSpace
2017-01-08 18:40:09 -05:00
Léo Lam
c761ac4f08
IOS HLE: Set return value to EINVAL for unknown commands
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This matches IOS behaviour and allows getting rid of command handlers
which merely set the return value to EINVAL.
2017-01-08 21:18:08 +01:00
Léo Lam
45b59f01b8
IOS HLE: Allow up to 3 ES handles
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Confirmed by a hardware test and a quick diassembly of /dev/es.
I'm not aware of anything that opens several ES handles, but
technically, this fixes a small inaccuracy in IOS HLE.
2017-01-08 21:16:10 +01:00
Léo Lam
23162ac722
IOS HLE: STM: Check if there is already an event hook
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For IOCTL_STM_EVENTHOOK, IOS checks if there is already an event hook
to prevent overriding an existing event hook message with a new one,
without first releasing it.
2017-01-08 21:16:10 +01:00
Matthew Parlane
5135445298
Merge pull request #4627 from leoetlino/naming-cleanup
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IOS HLE: Naming cleanup
2017-01-09 09:08:50 +13:00
Chris Burgener
47b3a9c68e
Add Silent Audio Dumping INI Option
2017-01-08 13:53:44 -05:00
PEmu1
b25ed121d1
Change "Refresh List" to "Refresh Game List" in Menu
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Make refresh list option more clear as to what it does and more consistent with other usage in the UI.
2017-01-08 09:24:17 -08:00
flacs
c30216003e
Merge pull request #4622 from degasus/videosw
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VideoSW: Fix GL ES shader.
2017-01-08 17:03:57 +00:00
Lioncash
27350dbf1c
Jit64Base: Use size_t to represent size in LogGeneratedX86
2017-01-07 21:57:19 -05:00
Lioncash
77756b44d5
Jit64Base: Const correctness for LogGeneratedX86
2017-01-07 21:53:06 -05:00
Matthew Parlane
7a4464c3e0
Merge pull request #4599 from stenzek/point-uvs
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GeometryShaderGen: Use lower-left origin for point texture coordinates
2017-01-08 13:40:55 +13:00
Léo Lam
1f9269d0ea
ConfigManager: Don't overwrite the SYSCONF country
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Currently, the country is always overridden depending on the Wii
language setting. This makes it impossible to change the country
independently from the language, unlike on a Wii, since a language
will always be associated to an unique country (which is hardcoded
in Dolphin's codebase).
This behaviour was added in c881262 and changed in PR 4319 to happen
every time emulation is started. It doesn't seem to be needed anymore,
as a quick testing shows that a Japanese system menu is able to load
in Japanese even with the region set to France, or anything other than
Japan in fact. So what this commit changes is drop this code.
Fixes issue 9884.
2017-01-08 01:28:43 +01:00
Léo Lam
c28b148783
IOS HLE: Clean up naming and remove unused defines
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Removes #defines which have been unused for years and cleans up
naming.
This also changes IPC_REP_ASYNC to simply IPC_REPLY because it turns
out it's actually not specific to async replies, but used for all
command replies.
2017-01-08 01:20:40 +01:00
Léo Lam
7dcb3c5d55
IOS HLE: Clean up return codes
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- Use an enum instead of defines.
- Only use the FS_ prefix for return codes which are actually related
to FS stuff, not for everything.
- Remove duplicated error codes and clean up the names.
2017-01-08 01:20:35 +01:00
Matthew Parlane
7a5fe4b7ed
Merge pull request #4624 from leoetlino/jit-warning-fixes
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Add the g_ prefix to the jit global
2017-01-08 13:19:16 +13:00
Matthew Parlane
c89aa79380
Merge pull request #4626 from lioncash/size
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CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace
2017-01-08 13:14:02 +13:00
Lioncash
9d8e8652fb
CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace
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Size is internally stored as a size_t, so having an int parameter
would cause implicit sign-conversion from a signed value to an
unsigned value to occur.
2017-01-07 19:05:06 -05:00
Léo Lam
22fcb735ed
IOS HLE: HID: Remove left-over align function
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Also remove unneeded AlignUp usages.
2017-01-08 00:36:04 +01:00
Léo Lam
3c50c61606
IOS HLE: Remove copy and pasted Open()/Close()
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This removes Open() and Close() functions from devices whenever they
did nothing more than the base class (setting m_Active, returning a
default reply).
Also, since IOS close commands practically always return FS_SUCCESS,
writing the return code is moved to HandleCommand() in WII_IPC_HLE,
which has two benefits: it's not duplicated all over the place
(so people will not forget it) and it gets rid of having to check
the force parameter, since HandleCommand() is always called for
real IOS commands, so command_address is guaranteed to be valid.
2017-01-07 23:31:04 +01:00
Léo Lam
27e6363214
IOS HLE: Remove unneeded GetDeviceID() writes
...
It looks like at some point Dolphin device IDs coincided with IOS file
descriptors, but this is not the case anymore, so keeping those
WriteReturnCode(GetDeviceID()) in every single IOS HLE device,
as if the device ID was used as IOS fd, is both unnecessary
and confusing.
2017-01-07 23:30:59 +01:00
Matthew Parlane
7847ca41e2
Merge pull request #4607 from leoetlino/execute
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IOS HLE: Refactor ExecuteCommand
2017-01-08 11:20:49 +13:00
Léo Lam
8bef7259e3
Add the g_ prefix to the jit global
...
Jan 04 22:55:01 <leoetlino> fwiw, it looks like there are new warnings in the RegCache code
Jan 04 22:55:04 <leoetlino> Source/Core/Core/PowerPC/Jit64/FPURegCache.cpp:13:33: warning: declaration shadows a variable in the global namespace [-Wshadow]
Jan 04 22:56:19 <@Lioncash> yeah, the jit global should have a g_ prefix.
This fixes shadowing warnings and adds the g_ prefix to a global.
2017-01-07 23:19:49 +01:00
degasus
f12460d1f4
VideoSW: Fix GL ES shader.
2017-01-07 12:32:15 +01:00
Matthew Parlane
82e003ebb6
Merge pull request #4620 from JosJuice/android-byteswap
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Don't use generic byteswapping on Android
2017-01-07 14:01:33 +13:00
degasus
f6c7a258ed
BlendState: Use masking as a fastpath for the logic op NO_OP.
2017-01-06 14:01:39 +01:00
degasus
23b0faeba5
OGL: Use VideoCommon blend state for framebuffer configuration.
2017-01-06 14:01:39 +01:00
degasus
3df828463d
VideoCommon: Assembly blending state in a shared state object.
2017-01-06 14:01:36 +01:00
JosJuice
5e2b2f059f
Don't use generic byteswapping on Android
...
This seems to work fine nowadays.
2017-01-06 13:56:53 +01:00
Markus Wick
c33c9532a7
Merge pull request #4594 from lioncash/regcache
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DSPJitRegCache: Make single argument constructor explicit
2017-01-06 13:01:40 +01:00
Markus Wick
878058ce68
Merge pull request #4613 from lioncash/scrubber
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DiscScrubber: Minor changes
2017-01-06 13:00:51 +01:00
Markus Wick
82d45435fd
Merge pull request #4616 from lioncash/hle
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HLE: Align table formatting
2017-01-06 12:57:16 +01:00
Markus Wick
c633eeb383
Merge pull request #4619 from PEmu1/configuration
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Change "Configure" to "Configuration" in Menu
2017-01-06 12:54:17 +01:00
PEmu1
398d544ebf
Change "Configure" to "Configuration" in Menu
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Other settings options are nouns rather than verbs so this change makes the configuration option consistent with others. Also makes the menu option label the same as the windows title.
2017-01-05 14:33:24 -08:00
Lioncash
89da37b1c6
HotkeyInputConfigDialog: Move UI creation into named functions
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The constructor shouldn't be used as a dumping ground for all UI-related
initialization. Doing so makes it somewhat more difficult to reason about
how certain UI elements get created. It also puts unrelated identifiers in
the same scope.
This separates the UI creation out so code relevant to each component
is self-contained.
2017-01-05 16:26:42 -05:00
Mat M
e7359f247b
Merge pull request #4595 from aldelaro5/add-debugger-hotkeys
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Add debugger hotkeys
2017-01-05 14:33:10 -05:00
Mat M
6fe621f203
Merge pull request #4589 from ligfx/cleaninputconfigdiag
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InputConfigDiag: move function bodies out of header
2017-01-05 14:29:35 -05:00
Mat M
0de4ad334f
Merge pull request #4605 from PEmu1/tas-gamecube-contro
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Clarify GameCube Controller in TAS Input
2017-01-05 14:28:54 -05:00
Mat M
495580637f
Merge pull request #4606 from BhaaLseN/clang-format-union
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specify custom brace style to fix unions
2017-01-05 14:27:27 -05:00
Mat M
9da6982ac3
Merge pull request #4608 from RisingFog/input_display_newlines
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Add missing new lines for OSD
2017-01-05 14:25:24 -05:00
Mat M
189e5f87fb
Merge pull request #4612 from PEmu1/memcard-menu
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Don't Use Abbreviation for "Memory Card"
2017-01-05 14:22:54 -05:00
Lioncash
a10bb15f17
HLE: Add explicit initializers for OSBreakPoints' stub entry
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No behavior change, this just makes implicit values explicit.
2017-01-05 14:15:45 -05:00
Lioncash
2941468857
HLE: Align table formatting
2017-01-05 14:13:30 -05:00
PEmu1
6d195f3d65
Don't Use Abbreviation for "Memory Card"
2017-01-05 10:06:46 -08:00
BhaaL
23d99f2f2c
specify custom brace style to fix unions
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BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
JosJuice
41101be545
Merge pull request #4611 from lioncash/fileutil
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IOFile: Minor changes
2017-01-05 09:17:03 +01:00
Lioncash
a93861ab49
DiscScrubber: Don't take SFileInfo instances by value
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Avoids unnecessary copies.
2017-01-04 20:12:49 -05:00
Lioncash
c52d1e735a
DiscScrubber: Use an unsigned loop index in ParseDisc
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Prevents an implicit signed to unsigned conversion when assigning a
partition's group number.
2017-01-04 20:03:12 -05:00
Lioncash
6ff21c48cb
DiscScrubber: Correct printf specifiers
2017-01-04 19:56:39 -05:00
Lioncash
b1a2dec78a
DiscScrubber: Convert a #define into a typed constant
2017-01-04 19:53:31 -05:00
Léo Lam
a15be890e1
WII_IPC_HLE: Update the "IOS basics" comment
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The codebase has changed since it was written, so it needed
a small update.
2017-01-05 01:11:52 +01:00
Léo Lam
00268443ca
WII_IPC_HLE: Replace #defines with constexpr
2017-01-05 01:04:20 +01:00
Léo Lam
9abfa54c9d
IOS HLE: Remove s_es_inuse
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We don't really have to keep track of device opens/closes manually,
since we can already check that by calling IsOpened() on the device.
This also replaces some loops with for range loops.
2017-01-05 01:04:19 +01:00
Lioncash
045a8400e6
IOFile: Make the move constructor and move assignment operator noexcept
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Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
2017-01-04 18:37:48 -05:00
Lioncash
9b8f5bce22
IOFile: Change 'operator void*' into 'explicit operator bool'
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'operator void*' is basically a pre-C++11-ism that was used, as C++03
only had the notion of implicit type-conversion operators, but not explicit type
conversion operators (allowing implicit conversion of a file handle to
bool can go downhill pretty quickly).
2017-01-04 18:10:21 -05:00
Lioncash
c541e1099e
IOFile: Make class variables private
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Internals shouldn't be directly exposed.
2017-01-04 17:48:46 -05:00
Lioncash
c21dad9e83
IOFile: Get rid of unnecessary unimplemented copy constructor/assignment operator.
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IOFile already inherits NonCopyable.
2017-01-04 17:47:40 -05:00
Michael Maltese
443815df16
DolphinWX: pass wxMsgAlert to main thread on non-GTK too
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Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
2017-01-04 14:06:31 -08:00
Lioncash
5b1aae0cbf
DiscScrubber: Make struct and variable names conformant to the coding style
2017-01-04 17:04:41 -05:00
Lioncash
4a9bc2340b
DiscScrubber: Convert into a class
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Allows potential multiple scrubbers to run at once. Also gets rid of the
need to explicitly clean up resources.
2017-01-04 16:06:21 -05:00
degasus
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
degasus
b7d8bd13a6
OGL/Vulkan: Drop dual pass alpha.
2017-01-04 19:59:41 +01:00
Léo Lam
b65ad538ba
IOS HLE: Refactor ExecuteCommand
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ExecuteCommand was becoming pretty confusing with unused variables
for some commands, confusing names (device ID != IOS file descriptor),
duplicated checks, not keeping the indentation level low, and having
tons of things into a single function.
This commit gives more correct names to variables, deduplicates the
device checking code, and splits ExecuteCommand so that it's
easier to read.
It's worth noting that some device checks have been forgotten in the
past, which has caused a bug (which was recently fixed in 288e75f6 ).
2017-01-04 19:33:50 +01:00
JosJuice
c5e731644c
Don't use GetEmulatedTime in GCMemcard
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GCMemcard is only used outside of the core and has
no real reason to use the core's RTC. GetEmulatedTime
isn't designed to be called when the core isn't running.
Should fix https://bugs.dolphin-emu.org/issues/9871
2017-01-04 19:17:51 +01:00
Lioncash
2cfc0dc8b6
DSPDisassembler: directly initialize AssemblerSettings struct members
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Same thing, less code.
2017-01-04 12:53:22 -05:00
Chris Burgener
afdcddc0c5
Add missing new lines for OSD
2017-01-04 10:49:52 -05:00
Markus Wick
9f164d7c33
Merge pull request #4593 from lioncash/enum
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JitRegCache: Move FlushMode enum into RegCache
2017-01-04 16:21:21 +01:00
Stenzek
176177af49
GeometryShaderGen: Use lower-left origin for point texture coordinates
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From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.
Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
PEmu1
2dae72f817
Clarify GameCube Controller in TAS Input
2017-01-03 18:03:17 -08:00
Lioncash
5518c6625b
PatchEngine: Get rid of a global variable
2017-01-03 18:59:33 -05:00
Stenzek
18792b2328
FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load
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Since in this case we're setting it based on the state at record start
time, not when a register is loaded, UseMemory would not be called, so
this could potentially wipe out texture memory that was valid.
2017-01-03 21:16:05 +10:00
Stenzek
5f3c878ba2
FifoPlayer: Save/restore texture memory state for fifo logs
2017-01-03 21:16:05 +10:00
Stenzek
438989668e
FifoDataFile: Add support for storing texture memory state
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This bumps the file version to 4.
2017-01-03 21:16:04 +10:00
Stenzek
5b315b7bb4
FifoPlayer: Reload initial state when looping back to first frame
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This should ensure that when playing with loop enabled, the first frame is
in the same state each time. There is potentially still issues when the
start frame is set to something other than zero, but I'm not sure how we
could work around this without capturing the entire state on each frame.
2017-01-03 17:32:45 +10:00
aldelaro5
cc7c410cf1
Add debugging hotkeys
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They are separated into 3 groups and will only be shown in the input config dialog if the emulator was in debug mode.
2017-01-02 18:16:52 -05:00
aldelaro5
00e03f1436
Update the breakpoint list after an add from the parent
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Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
2017-01-02 15:39:21 -05:00
JosJuice
ec969da6bd
EXI_DeviceIPL: Remove m_bNTSC
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It's only used in the constructor.
2017-01-02 21:08:24 +01:00
Lioncash
342b76a594
DSPJitRegCache: Make single argument constructor explicit
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Prevents implicit conversions.
2017-01-02 15:03:31 -05:00
JosJuice
f85266df20
SConfig: Replace bNTSC with m_region
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This lets us get rid of VideoInterface::SetRegionReg,
a huge hack in CEXIMemoryCard, and some minor things.
2017-01-02 20:57:48 +01:00
JosJuice
66ea9f5cc1
DiscIO: Add GetRegion function and Region enum
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Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Lioncash
f8c6b3b5f1
JitRegCache: Move FlushMode enum into RegCache
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This also makes it a strongly-typed enum.
Considering that the flushing mode is a trait/behavior for the register
cache, it doesn't really make sense to have the enum separate from it.
This also has the benefit of removing constants from global scope.
2017-01-02 13:43:37 -05:00
Lioncash
3b4290b5b7
DSPJitRegCache: Make class variables conform to the coding style
2017-01-02 12:16:29 -05:00
Markus Wick
6aef0630f7
Merge pull request #4588 from JosJuice/isoproperties-title-encoding
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ISOProperties: Fix encoding errors in window title
2017-01-02 12:33:58 +01:00
Markus Wick
96314a0ec1
Merge pull request #4574 from stenzek/vulkan-alpha-clear
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Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2017-01-02 12:29:36 +01:00
Anthony
b46dcc7768
Merge pull request #4495 from slashiee/dump-textures-hotkey
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Add a hotkey for toggling texture dumps
2017-01-01 17:28:56 -08:00
Mat M
3f5f7fc564
Merge pull request #4590 from hthh/macos-no-pch-fix
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macOS: Add missing includes to fix no-PCH build
2017-01-01 20:27:30 -05:00
Anthony
a7f7ccc9d2
Merge pull request #4523 from RisingFog/overwrite_audio_warning
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Display warning when dumping audio if file exists
2017-01-01 17:20:39 -08:00
hthh
387164a999
macOS: Add missing includes to fix no-PCH build
2017-01-02 11:45:24 +11:00
Mat M
b10a0de769
Merge pull request #4535 from lioncash/regcache
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Jit64: Make register caches not rely on the global jit variable
2017-01-01 18:01:29 -05:00
Mat M
6c5063c76b
Merge pull request #4585 from lioncash/dspnamespace
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DSP: Namespace remaining un-namespaced DSP code
2017-01-01 17:54:39 -05:00
Anthony
4c90ad7514
Merge pull request #4490 from leoetlino/wii-dsy
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Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
Anthony
e8052fbf78
Merge pull request #4587 from aldelaro5/fix-hidpi-mic
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Add an empty spacer in the Mic Input config dialog
2016-12-31 16:24:46 -08:00
Michael Maltese
35fe8f762a
InputConfigDiag: move function bodies out of header
2016-12-31 15:47:56 -08:00
JosJuice
65d88776db
ISOProperties: Fix encoding errors in window title
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It seems to be a regression, but I haven't bisected it.
2017-01-01 00:34:29 +01:00
aldelaro5
d6674223db
Fix some margin discrepancies
2016-12-31 17:58:39 -05:00
Lioncash
3eb25cea6f
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
aldelaro5
42e4dde960
Add an empty spacer in the Mic Input config dialog
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This is done to not have the device combo box be too small in width when making the main sizer fit into the window. Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
2016-12-31 16:17:47 -05:00
JosJuice
15de7d507f
Merge pull request #4519 from sepalani/fix_import_save
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Fixes WiiSave import
2016-12-31 12:33:45 +01:00
aldelaro5
a447213420
Remove the menu hotkeys of the debug menu bar
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I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
2016-12-30 14:18:10 -05:00
Jules Blok
a2e191649d
Merge pull request #4471 from Armada651/hybrid-depth
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VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Lioncash
efbf261e97
DSPAnalyzer: Fix two clang warnings about sign mismatched types
2016-12-29 10:10:38 -05:00
Lioncash
2aefa29941
DSP: Add the interpreter to the DSP namespace
2016-12-29 07:05:17 -05:00
Lioncash
c79cc3f470
DSP: Namespace the JIT
2016-12-28 20:38:41 -05:00
Lioncash
407f3af8c3
JitRegCache: Get rid of reliance on the jit global variable
2016-12-28 17:52:58 -05:00
Lioncash
8ece485a2f
JitRegCache: Make member variables conform to our coding style
2016-12-28 17:47:26 -05:00
Lioncash
e291e8f1a7
JitRegCache: Convert #define macro into a typed constant
2016-12-28 17:47:26 -05:00
Lioncash
4ae23fc45c
JitRegCache: Remove unused typedefs
2016-12-28 17:47:26 -05:00
Lioncash
b629eb300a
JitRegCache: Remove unused Flush function
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This was kind of a pointless function, considering the parameter wasn't
used at all, so the other Flush() function could have been just directly
used instead.
2016-12-28 17:47:26 -05:00
Lioncash
41d47dda93
JitRegCache: Move implementation details into the cpp file where applicable
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Any future changes to these register cache functions won't require everything that includes the register cache header to also be recompiled.
2016-12-28 17:47:26 -05:00
Lioncash
d1fc694c02
JitRegCache: Move protected interface below public interface
2016-12-28 17:47:26 -05:00
Lioncash
1a34376f3a
JitRegCache: Separate FPURegCache and GPRRegCache into their own files
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Keeps them separated from one another and makes it less annoying to find
member functions (which were previously spread out all over the place).
2016-12-28 17:47:25 -05:00
Markus Wick
10b4f6a250
Merge pull request #4568 from degasus/texcache
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TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-28 16:38:16 +01:00
Michael Maltese
905750553f
ControllerEmu: Fix LoadDefaults to use ciface argument
2016-12-27 17:46:40 -08:00
Lioncash
5c938ed41f
DSPTables: Move function type aliases into DSPOPCTemplate
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Gets two typedefs out of global scope
2016-12-27 18:31:42 -05:00
Jules Blok
ee7a2edf35
Update comments
2016-12-27 21:32:52 +01:00
Jules Blok
65b5765858
VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
2016-12-27 20:25:40 +01:00
degasus
d0a73c1d90
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-27 17:26:04 +01:00
Jules Blok
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
Jules Blok
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Markus Wick
8e506cb974
Merge pull request #4572 from lioncash/flags
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DSPAnalyzer: Hide implementation details
2016-12-27 10:36:12 +01:00
Stenzek
e6249619a0
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
2016-12-27 13:06:08 +10:00
Techjar
dd00f9ea34
Should fix being unable to change memory card slot A
2016-12-26 22:03:14 -05:00
Stenzek
d1dd910f17
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2016-12-27 12:59:52 +10:00
Lioncash
12e335025d
DSPEmitter: Make FlagsNeeded() a const member function
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This doesn't modify any class data.
2016-12-26 21:18:24 -05:00
Lioncash
a8459fc189
DSPAnalyzer: Hide implementation details
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Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick
cd29d565c4
Merge pull request #4570 from lioncash/dspemit
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DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Pierre Bourdon
6b65344ccf
axwii: re-add the missing sync -- might work better with the new MailHandler implementation
2016-12-27 02:03:58 +01:00
Pierre Bourdon
7c4bbcf22f
ax: switch to new style interrupt triggering
2016-12-27 02:03:55 +01:00
Markus Wick
fd54d4f767
Merge pull request #4569 from degasus/texcache2
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TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash
50b1fcb1ed
DSPEmitter: Initialize compileSR in the initializer list
2016-12-26 19:42:09 -05:00
Lioncash
f3d353a85d
DSPEmitter: Move typedefs into DSPEmitter
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Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash
646d96a216
DSPEmitter: Convert defines into typed constants
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Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash
c37889efcb
DSPEmitter: Use std::vector instead of raw allocation
2016-12-26 19:03:35 -05:00
Lioncash
400d5f6940
DSPEmitter: In-class initialize variables
2016-12-26 18:07:15 -05:00
degasus
abf9bb170b
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
degasus
04f319066d
TextureCache: Extract BP enum check to VideoCommon.
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We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M
1af9f68240
Merge pull request #4566 from JosJuice/charset-terminology
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Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice
0f1ce0e1f4
Remove incorrect usage of "ASCII" and "ANSI"
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Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).
The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
degasus
8f9f2b1f76
DSPHLE: Seperate HLE construction and initialization.
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We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick
4ebd369218
Merge pull request #4564 from JosJuice/volumedirectory-references
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VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice
8e4a781974
VolumeDirectory: Modernize variable names
2016-12-26 11:45:22 +01:00
JosJuice
00aa2d37e9
VolumeDirectory: Don't use references inappropriately
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Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs
2d1bdae1f0
Merge pull request #4563 from lioncash/dspemit
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DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash
042045012b
DSPEmitter: Get rid of an unused member variable
2016-12-25 21:31:17 -05:00
Tillmann Karras
57a005ff3e
evdev: reduce startup time
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GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M
9c8e27e3bb
Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
...
VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M
81d452ecda
Merge pull request #4551 from JosJuice/movie-controller-comment
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Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M
40e36ebd1e
Merge pull request #4550 from linkmauve/no-readdir_r
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Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M
8ad6c3e911
Merge pull request #4555 from JosJuice/right-click-host-name
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Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M
8da0396fc4
Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
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VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M
29ec069ac6
Merge pull request #4552 from JosJuice/pr-4461-translations
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Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice
3196f697bb
VolumeDirectory: Use a range-based for loop in ComputeNameSize
2016-12-25 23:01:42 +01:00
JosJuice
f3987d13ea
VolumeDirectory: Make m_totalNameSize a local variable
...
After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M
d1defd71df
Merge pull request #4557 from JosJuice/scandirectorytree-comments
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Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice
a502f069e8
VolumeDirectory: Sort the FST
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We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice
e56bec9c87
Fix outdated comments in ScanDirectoryTree
2016-12-25 21:57:33 +01:00
Markus Wick
190c6218ab
Merge pull request #4493 from Tilka/evdev
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Fix evdev threading
2016-12-25 20:55:50 +01:00
Tillmann Karras
44acd9fdb9
VideoCommon: use u32 for texture addresses
2016-12-25 18:48:19 +01:00
JosJuice
70d9440d10
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 16:36:19 +01:00
JosJuice
c0710d3593
Mark strings added by PR #4461 for translation
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Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice
55fe77e986
Movie: Replace incorrect name and comment for numControllers
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Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Mystro256
1963996dd0
Change RasterFont static const names
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Fixes build issue with GCC/CPP 6.2.1 build issues on Fedora 26
2016-12-24 11:58:07 -05:00
Emmanuel Gil Peyrot
495dfdb16c
Common: Replace deprecated readdir_r with readdir
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Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
Mat M
abfa297166
Merge pull request #4545 from leoetlino/stop-recording
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Stop Movie/Netplay before triggering STM shutdown
2016-12-24 06:14:51 -05:00
Lioncash
c5243d6d12
CommandProcessor: Remove unimplemented prototypes
2016-12-24 01:15:50 -05:00
Léo Lam
ec729e2ee3
Stop Movie/Netplay before triggering STM shutdown
...
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.
This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Markus Wick
01c2c50f6a
Merge pull request #4540 from lioncash/dspemit
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DSP: Move DSPEmitter into the Jit subdirectory
2016-12-23 12:13:47 +01:00
Mat M
9160be50db
Merge pull request #4224 from lioncash/tcache
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TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Dan Beste
a309449a7f
Silences an error during compilation due to an unused (but set) variable
2016-12-22 19:44:47 -06:00
Lioncash
5852e3961d
DSPMemoryMap: Move function implementations into the cpp file
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This allows removing DSPCore and DSPTables includes from the header file.
Doing allows resolving quite a bit of indirect includes that were present
throughout the DSP source files.
Another plus with this is that changes to the DSPEmitter don't require an
almost total rebuild of all DSP source files. The underlying reason for
most of the files being rebuilt it because DSPMemoryMap is used quite
extensively, however its header includes DSPTables.h. DSPTables.h includes
DSPEmitter.h as it uses the DSPEmitter type in a typedef. So any change to
the emitter would propagate through the DSPMemoryMap header. This will no
longer happen.
2016-12-22 20:09:52 -05:00
Lioncash
af28ce7ecb
DSP: Move DSPEmitter into the Jit directory
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This is actually used as the DSP JIT, so this should be with the other JIT
source files.
This commit also makes it so changes to the JIT emitter don't require
recompiling all of the DSP core (i.e. changing the JIT won't require the
interpreter to be rebuilt).
2016-12-22 19:50:03 -05:00
Lioncash
a4cd11ec87
DSP: Move interpreter source files to their own directory
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Keeps code organized similar to the DSP JIT.
2016-12-22 18:18:48 -05:00
Lioncash
9131b994bb
DSPTables: Move interpreter specifics to DSPInterpreter
2016-12-21 15:40:45 -05:00
Lioncash
a5e555e609
DSPInterpreter: Alphabetically sort opcode function definitions
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Makes browsing slightly nicer.
2016-12-21 14:43:38 -05:00
Lioncash
7ecf3d6955
DSPTables: Amend table formatting
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Restores them to what they were before the codebase-wide reformatting and
adds annotations to specifically not format them.
2016-12-21 03:51:53 -05:00
Mat M
8192af9b3d
Merge pull request #4533 from lioncash/jits
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Jit64/JitIL: Get rid of trivial global jit variable usages
2016-12-20 21:09:50 -05:00
Anthony
ca91b6df52
Merge pull request #4521 from JosJuice/tgc
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Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
Lioncash
a98fd57da7
JitArm64: Add missing override specifiers
2016-12-20 17:30:13 -05:00
Mat M
cd4449f881
Merge pull request #4501 from flibitijibibo/disabletooltips
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DolphinWX: Add 'DisableTooltips' config option (R2)
2016-12-20 17:20:24 -05:00
Neui
6da062eb6a
UICommon: Use $DOLPHIN_EMU_PATH for the user directory, if set
2016-12-20 21:21:31 +01:00
Lioncash
513ace1c0c
JitIL: Get rid of trivial global jit variable usages
2016-12-20 12:56:06 -05:00
Lioncash
66034de20b
Jit64: Get rid of trivial global jit variable usages
...
Jit64 inherits from Jitx86Base which inherits from JitBase. JitBase
contains jo and js, which are instances of the JitOptions and JitState
structs. Because of the inheritance, there's no actual need to access the
jit global in order to get to these instances. They're already accessible
via the class hierarchy.
2016-12-20 12:55:58 -05:00
Markus Wick
b5fe0b5b83
Merge pull request #4528 from stenzek/vulkan-descriptor-crash
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Vulkan: Fix crash where a potentially deleted buffer is referenced
2016-12-20 11:11:54 +01:00
Lioncash
05af5b292f
EmuCodeBlock: Amend member variable names to conform to coding style
2016-12-19 17:55:44 -05:00
Lioncash
e373a48a51
EmuCodeBlock: Make farcode and nearcode protected
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This is the only context they're used in.
2016-12-19 17:36:29 -05:00
Mat M
2c8cc0f648
Merge pull request #4527 from leoetlino/fix-dvd-backup
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DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
Sepalani
8d812db9ad
SymbolDB: Use set to map hash with symbols
2016-12-19 21:03:29 +00:00
Sepalani
7e974f1064
SymbolDB: GetSymbolsFromHash added
2016-12-19 21:03:28 +00:00
Sepalani
d778b8a820
SymbolDB: GetSymbolsFromName added
2016-12-19 21:02:23 +00:00
Lioncash
0b12c6986a
SignatureDB: Add missing license headers
2016-12-19 15:57:21 -05:00
Mat M
10862cd0e8
Merge pull request #4522 from lioncash/jitutil
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Jit64Common: Split Jit64Util contents into separate files
2016-12-19 15:49:49 -05:00
Mat M
4e405010a3
Merge pull request #4497 from sepalani/totaldb.csv
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Import/Export signature files as CSV
2016-12-19 15:45:21 -05:00
Mat M
b9dc73d9cd
Merge pull request #4529 from RisingFog/remove_dead_code
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Remove leftover SkipIdle function
2016-12-19 15:32:43 -05:00
Chris Burgener
2e2ba37bc1
Remove leftover SkipIdle function
2016-12-19 15:20:56 -05:00
Stenzek
01047319f8
Merge pull request #4517 from stenzek/mp3-blotches
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TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek
9290bf5844
Vulkan: Fix crash where a potentially deleted buffer is referenced
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This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set.
2016-12-19 22:00:42 +10:00
Stenzek
344f2e57f6
VideoCommon: Use avg(color1, color2) for color3 in CMPR textures
2016-12-19 20:17:44 +10:00
Léo Lam
adcfefecde
DolphinWX: Fix booting from DVD
...
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363 , this vector is not populated anymore, so we were
accessing it out of bounds.
Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
Markus Wick
989cdc0929
Merge pull request #4505 from hthh/macos-likes-pbos
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OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
Sepalani
b4bc1c9339
WiiSave: Fixes vector assertions
2016-12-18 19:44:00 +00:00
Sepalani
9774b3f640
WiiSave: Fixes directory issues
2016-12-18 19:43:55 +00:00
JosJuice
9bd514ed1c
Add TGC disc image compatibility
2016-12-18 18:57:36 +01:00
Lioncash
94237b694b
Jit64Common: Split Jit64Util contents into separate files
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Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.
This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
2016-12-18 02:27:58 -05:00
Chris Burgener
debc40e85b
Display warning when dumping audio if file exists
2016-12-17 22:45:01 -05:00
Sepalani
a6114bad34
Import/Export signature files as CSV
2016-12-18 00:27:10 +00:00
Anthony
f431b18675
Merge pull request #4491 from leoetlino/debugger-symbol-filter
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DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Stenzek
accce4294a
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-15 02:20:46 +10:00
Stenzek
d6cdf49769
VideoSoftware: Don't drop least significant bit of 5-bit blue channels
2016-12-14 23:56:06 +10:00
Lioncash
8b6f8892d6
TrampolineCache: Make constant constexpr
2016-12-14 04:43:32 -05:00
Lioncash
d0c54fe15e
Jit64Util: Make constants constexpr
2016-12-14 04:43:31 -05:00
Lioncash
9c1ad3dde6
Jit64Base: Replace #defines with concrete constants
2016-12-14 04:43:31 -05:00
Lioncash
d010246af2
Jit64Base: Clean up casting
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Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
Lioncash
1aff8c4eb1
BlockCache: Use const_cast
2016-12-14 04:43:30 -05:00
Lioncash
36c99df9f5
Jit: Move most x86-64-specific code out of JitCommon
2016-12-14 04:43:25 -05:00
Stenzek
5aaa5141ed
PixelShaderGen: Fix incorrect indexing of tevLerpBias
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Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick
d64c9dd5c9
Merge pull request #4419 from degasus/master
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Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
hthh
801d1d1876
OpenGL: Always use a PBO in EncodeToRamUsingShader
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This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
Stenzek
607ce40f0b
OGL: Fix black screen when MSAA is enabled
2016-12-12 17:51:19 +10:00
Markus Wick
863aeb383a
Merge pull request #4509 from lioncash/assign
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ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
Markus Wick
6ed462a059
Merge pull request #4511 from lioncash/ac
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AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
Lioncash
87f2a74c08
AudioCommon: Remove unnecessary headers
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Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Lioncash
8dcb05802b
ShaderManagers: Use aggregate initialization for some variables.
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These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Stenzek
993e029f75
Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
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Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
Mat M
a0920afd5b
Merge pull request #4500 from leoetlino/fileio-fix
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IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
Léo Lam
09fdab7fb4
HLE: Add a hook for JUTWarningConsole_f
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JUTWarningConsole_f calls vprintf, but in a way we currently don't
handle (which messes up the printed message). However, it is a standard
debug print function, so we can directly hook it instead of waiting for
the vprintf call.
This is necessary to fix debug output in a few games now that vprintf
is properly detected in more games.
2016-12-09 23:40:06 +01:00
Lioncash
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
Anthony
7a5bb46016
Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
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Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony
1fa61af413
Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
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Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Mat M
b042377393
Merge pull request #4494 from lioncash/isoproperties
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ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
Stenzek
af706efaef
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-09 22:45:10 +10:00
Ethan Lee
7cfead6429
DolphinWX: Add 'DisableTooltips' config option
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(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
Léo Lam
10c7e56689
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
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We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
Léo Lam
31ccfffd38
Common: Add alignment header
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Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
aldelaro5
9ff95c58fa
Add a special input configuration dialog for the GameCube Mic
...
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5
431929fa1d
Moved the Mic button of the GCPad to its own group.
...
This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
Michael
e31aa70ff8
Add a hotkey for dumping textures
2016-12-05 08:20:45 -08:00
Markus Wick
7192789c11
Merge pull request #4486 from stenzek/gl-minimize-assert
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OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
Lioncash
ddeccf2622
ISOProperties: Separate the filesystem tab out into its own class
2016-12-04 22:35:01 -05:00
Stenzek
bff394ec8a
Merge pull request #4489 from stenzek/vulkan-minor-fixes
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Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Tillmann Karras
f575902cf3
evdev: set flag in a thread-safe way
2016-12-05 00:47:26 +00:00
Tillmann Karras
3c090a37d4
evdev: fix shutdown hang
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Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Tillmann Karras
0043bd3547
Remove two unused variables
2016-12-05 00:47:26 +00:00
Léo Lam
59abfee11d
DolphinWX: Add ability to filter symbols (by name)
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This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
degasus
5082a664c8
VertexLoaderX64: Avoid unchecked pointer cast.
2016-12-04 13:09:16 +01:00
degasus
21f3e97435
Jit64: Avoid pointer casts if possible.
2016-12-04 13:09:16 +01:00
degasus
f325d41def
DSPJit: Use tmp register for pointer immediate.
...
PIE.
2016-12-04 13:09:16 +01:00
degasus
d26709f713
Jit64: Use ImmPtr for mtcrf.
...
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
8189ef432b
Jit64: Use ImmPtr for mcrxr.
...
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
23c284c081
Jit64: Use ImmPtr for inst.OE handling.
...
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek
8f97a24904
Vulkan: Enable GS instancing
2016-12-04 20:53:49 +10:00
Stenzek
9736198c3b
Vulkan: Use explicit barriers instead of dependancies
...
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek
a475792163
Vulkan: Fix incorrect logic in readback preemption
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This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
Stenzek
58978c1440
Vulkan: Faster path for decoding XFB data
...
Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
Stenzek
804cd0ff03
Vulkan: Move XFB encoding/decoding to TextureConverter
2016-12-04 20:10:13 +10:00
Stenzek
d67463e0a7
Vulkan: Simplify palette texture conversion
2016-12-04 20:10:13 +10:00
Stenzek
add638538b
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
2016-12-04 20:10:13 +10:00
Stenzek
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
Stenzek
e241ec6666
Vulkan: Implement StagingTexture2D on top of StagingBuffer
...
Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
Stenzek
4bc0e14995
Vulkan: Use an enumeration to index pipeline layouts
2016-12-04 20:10:13 +10:00
Stenzek
cd3481fbc7
Vulkan: Differentiate between descriptor set layouts and bind points
...
This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
Stenzek
4e9018049d
Vulkan: Support logging debug reports without enabling validation layers
...
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
Stenzek
1cfb0a1185
Vulkan: Fix deadlock in some resize scenarios
...
Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Mat M
d1c89db8c8
Merge pull request #4448 from lioncash/isoproperties
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DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Stenzek
2ef884893a
Vulkan: Fix map error when texture dumping is enabled
2016-12-04 00:23:34 +10:00
Stenzek
4c860ddb70
Vulkan: Fix typo in PopulateBackendInfoMultisampleModes
2016-12-04 00:23:30 +10:00
Stenzek
730ec3809a
Vulkan: Remove unused variable
2016-12-04 00:23:25 +10:00
Stenzek
107e8c8ee7
OGL: Fix assertion when minimizing window
...
Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
Michael Maltese
f798bcd5c0
DolphinQt2: InfoWidget: explicit type for std::min
...
Avoids errors on macOS:
```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
u64 read_size = std::min(file_data.size(), game_size - read_offset);
^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)
```
2016-12-02 21:26:18 -08:00
Stenzek
7b1966a680
Vulkan: Fix assertion triggering when geometry shaders are unsupported
...
Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
Lioncash
20fcfd0ed8
DolphinWX: Separate the information panel from ISOProperties
...
Makes the information panel self-contained.
This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M
2e7c90eeb5
Merge pull request #4450 from PEmu1/fifo-player-capitalization
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Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony
0705c53681
Merge pull request #4340 from sepalani/step_timeout
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CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
David Korth
25fe999a79
Added support for Wii RVT-R disc images.
...
These disc images are encrypted and signed using a different set of keys.
We only care about the master key, so we check the signature issuer. If
it matches the debug issuer, then we'll use the RVT-R key. Otherwise,
the previous set of common and Korean keys are used.
2016-12-01 07:51:29 -05:00
Anthony
ffe20705dd
Merge pull request #4362 from ligfx/osxhotplug
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ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese
7ed8fb95c5
ControllerInterface: enable hotplugging on macOS
2016-11-30 22:27:46 -08:00
Anthony
a95e3c875e
Merge pull request #4343 from ligfx/fixsdlcrash
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ControllerInterface: Fix crashes when using SDL controllers
2016-11-30 20:47:38 -06:00
Stenzek
e2018f2208
Merge pull request #4480 from stenzek/vulkan-streambuffer-reuse
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Vulkan: Fix stream buffer re-use problems
2016-12-01 12:38:31 +10:00
Michael Maltese
3e69d066f5
ControllerInterface: replace Reinitialize with RefreshDevices
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese
cebb4d84f2
ControllerInterface: clear devices before shutting down backends
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The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
Hector Martin
90c2dec02d
Wii IPC HLE: do not clobber memory when launching a new title
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It's questionable whether ES_LAUNCH should write *anything* to the
command structure at all, ever, given that it never actually returns
it back through the mailbox. But it *definitely* shouldn't write
anything to it if it has just launched a DOL, because otherwise it might
clobber code/data from the just-loaded application.
2016-12-01 06:55:15 +09:00
Hector Martin
288e75f672
Wii IPC HLE: Fix IPC missing reply fail
2016-12-01 06:38:51 +09:00
Hector Martin
2b906e3fc4
DOL/ELF loaders: enable HID4.SBE in Wii mode
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When booting "cooked" executables, BATs should already be set up and
enabled. They should only really be disabled when booting NAND contents
in real mode.
2016-12-01 06:36:53 +09:00
Hector Martin
a6742d9cf7
ELF boot: scan segments for Wii mode detection, not sections
2016-12-01 06:36:53 +09:00
Hector Martin
3f11879640
ES HLE / WAD boot: hardcode the entrypoint
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NAND titles are always started at address 0x3400 with translation off.
The entrypoint in the DOL is ignored.
2016-12-01 06:36:53 +09:00
Stenzek
ca691a9d95
Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
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This is safe now because we invalidate the pointers after submitting a
command buffer.
2016-11-30 23:34:46 +10:00
Stenzek
6a4eba1153
Vulkan: Replace explicit command buffer submits with wrapper function
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Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers.
2016-11-30 23:14:36 +10:00
Stenzek
3adeacb78d
Vulkan: Fix case where uniforms could be overwritten
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If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer.
2016-11-30 23:14:35 +10:00
Stenzek
4c11735bd5
Vulkan: Fix case where a draw's vertices could be overwritten
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This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
Stenzek
37550501cc
Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer
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This was happening when a fence wait happened mid-frame. The data written
between the fence being queued and the allocation occuring was incorrectly
assumed to be consumed by the GPU.
2016-11-30 22:44:52 +10:00
JosJuice
3cfc49a613
Merge pull request #4472 from JosJuice/revert-absolute-path
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IOS HLE: Replace broken path traversal prevention
2016-11-29 18:34:22 +01:00
aldelaro5
f705d8378e
Fix the order of the name of the hotkeys
2016-11-29 11:51:55 -05:00
Stenzek
aadc77c493
Merge pull request #3649 from stenzek/wgl-core-shared
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GLInterface: Implement core and shared context creation for WGL
2016-11-29 22:59:31 +10:00
Mat M
eebe4ef1fd
Merge pull request #4461 from aldelaro5/hotkey-config-redo
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Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
Stenzek
7353cae707
GLInterface: Implement core and shared context creation for WGL
2016-11-29 20:04:32 +10:00
aldelaro5
32a0dae257
Completely redo All configuration dialog
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Hotkeys
Make a new class that inherits from InputConfigDialog with a specialised constructor. The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.
Redo the GCPad configuration dialog
The layout is similar, but it now allows flexibility to change it more easily.
Redo the GC Keyboard configuration dialog
Same layout.
Redo completely the Wiimote configuration dialog
Separated the controls into 2 tabs to make them less imposing overall.
Redo the Nunchuk configuration dialog
Similar layout, except for 2 control group sizers.
Redo the Classic controller configuration dialog
Same layout.
Redo the Guitar input configuration dialog
Stacked 2 sets of group together.
Redo the Turntable configuration dialog
More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5
03e0cae9b7
Prepare for having different extensions dialogs
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Just setting up a switch on the type so that different dialogs can be instantiated. This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer. This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5
00f680b830
Add flexibility to InputConfigDialog
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Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one. It breaks every inputconfigDialog, but this will get fixed in the next commits.
Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek
0212741574
Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
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VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek
49e807b71f
Merge pull request #4459 from stenzek/nogui-resize-notify
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DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek
b81dee8b9a
OGL: Support full-resolution frame dumping
2016-11-28 21:54:56 +10:00
Stenzek
93221e7f48
OGL: Move frame rendering procedures to seperate methods
2016-11-28 21:54:56 +10:00
Stenzek
1c1a686f63
Vulkan: Support full resolution frame dumping
2016-11-28 21:54:55 +10:00
Stenzek
adc22a5e20
VideoCommon: Add method for calculating full-scale framedump rectangles
2016-11-28 21:54:54 +10:00
Stenzek
8d48319414
Vulkan: Validate the pipeline cache before using it
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This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver.
2016-11-28 21:21:55 +10:00
Stenzek
9604b336c8
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
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The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
2016-11-28 21:21:54 +10:00
Stenzek
aac66a1b61
Vulkan: Implement a pipeline UID cache
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This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
Stenzek
6db0ee9561
VideoCommon: Remove backbuffer size parameters from methods
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We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek
a83ca587c6
VideoCommon: Make FramebufferManagerBase::GetTargetSize public
2016-11-28 20:14:59 +10:00
Stenzek
a0a62c0f46
VideoConfig: Add option for full-resolution frame dumping
2016-11-28 20:14:59 +10:00
Stenzek
681294586b
Merge pull request #4455 from stenzek/png-frame-dumping
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VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Stenzek
e66373b7ff
Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
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Vulkan: Fix black borders in frame dumps
2016-11-28 20:03:08 +10:00
Léo Lam
72e3f1ecec
Remove unnecessary ConfigManager includes
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Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
JosJuice
7a4f19ed98
IOS HLE: Correct handling of paths that don't start with /
2016-11-27 22:10:41 +01:00
JosJuice
c74c317ab5
IOS HLE: More robust escaping of NAND paths
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Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).
This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00
JosJuice
de355a8521
Revert "IOS HLE: Prevent accessing host file system"
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This reverts commit 141f3bfb3a .
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
2016-11-26 15:50:28 +01:00
Anthony
c84ab13e81
Merge pull request #4375 from leoetlino/ipc-hle-small-cleanup
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IPC_HLE: Small cleanup
2016-11-25 17:50:14 -06:00
Anthony
6473a485d0
Merge pull request #4460 from linkmauve/no-miniupnpc
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NetPlay: Fix build when miniupnpc is disabled
2016-11-25 16:28:27 -06:00
aldelaro5
7e99d03b7f
Add the ability to get partial input group
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For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.
Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.
Add the ability to get GCPad control groups
Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.
Add the ability to get groups of Keyboard input
Same reasons as the previous ones.
Add ability to get groups of Wiimote input
Add the ability to get extensions group
This needed to pass to 3 classes. Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Anthony
11243ac358
Merge pull request #4470 from aldelaro5/fix-slowdown-logs
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Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
Léo Lam
5b44b37902
IPC_HLE: USB_KBD: Use the correct log type
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Fixes logging to use the correct log type; it was originally STM
(likely an oversight).
2016-11-24 20:23:52 +01:00
Léo Lam
20f2955ad9
IPC_HLE: Remove dead code (Wiimote and emulated BT)
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Neither needed or used in the emulated Bluetooth code.
2016-11-24 20:23:52 +01:00
Léo Lam
f82051a365
IPC_HLE: In-class initialise member variables
2016-11-24 20:23:52 +01:00
Léo Lam
3263831928
IPC_HLE: Clean up includes (IWYU)
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Apply automated fixes by include-what-you-use (IWYU) (with some minor
changes).
IPC_HLE should now be essentially free of indirect includes.
2016-11-24 20:23:51 +01:00
Léo Lam
1e94fdba3c
IPC_HLE: Device: Separate implementation from declaration
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I know there is already #3521 , but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)
Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
2016-11-24 20:19:19 +01:00
Léo Lam
741a638f3e
IPC_HLE: USB_VEN: Clean up (includes and naming)
2016-11-24 20:19:18 +01:00
Léo Lam
b0377f02f0
IPC_HLE: Deduplicate syscall reply enqueue function
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This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
2016-11-24 20:19:18 +01:00
JosJuice
9bfea4a0f2
Merge pull request #4447 from JosJuice/hthh-hle-issues
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Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5
c6b3c67ea1
Change the patch engine log to be debug level log
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It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Stenzek
6d0b9b816f
VideoCommon: Support dumping frames to images
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This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Ryan Meredith
6d55aebcf7
Typo_Fix
2016-11-21 23:23:48 -05:00
Emmanuel Gil Peyrot
c4cd0d444a
NetPlay: Fix build when miniupnpc is disabled.
2016-11-19 15:36:26 +00:00
Stenzek
1aecf90765
DolphinNoGUI: Receive resize events and notify backend when this occurs
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Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
Stenzek
d6d3341183
D3D: Fix strided XFB copies
2016-11-19 20:29:51 +10:00
Stenzek
6b88a854a7
Vulkan: Handle strided XFB copies
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Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00
Léo Lam
165e3a9936
IPC_HLE: Fix emulated BT crash (uninitialised memory)
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When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.
This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
2016-11-19 00:11:41 +01:00
Stenzek
725ef4c5dc
Vulkan: Pass target_rect to framebuffer draw methods
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Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
hthh
4d2f058fe8
DolphinWX: Fix toolbar creation on macOS
2016-11-18 21:32:12 +11:00
Markus Wick
6c16f1be8a
Merge pull request #4416 from stenzek/vulkan-cmdpool
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Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
Stenzek
3c92b35422
Vulkan: Use multiple command pools, one per frame
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Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek
e83bf5705a
JitArm64: Don't emit normal block exit for branch-to-self instructions
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The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
Stenzek
c657134c86
Jit64: Treat branch-to-self instruction as an idle loop
2016-11-15 00:26:59 +10:00
Stenzek
bd67adb362
Vulkan: Use correct sample count for EFB pokes with MSAA enabled
2016-11-14 20:24:16 +10:00
Stenzek
89176fe2ab
Vulkan: Fix crash on EFB poke
2016-11-14 20:19:59 +10:00
Pringo
f848418efa
Update FIFO Player Window Capitalization
2016-11-13 20:44:18 -08:00
Jules Blok
99de9fbe33
Merge pull request #4443 from Armada651/exclusive-ui
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D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
Markus Wick
bc98ec77be
Merge pull request #4441 from stenzek/vulkan-max-image-count
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Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick
c723532f0d
Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
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Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice
141f3bfb3a
IOS HLE: Prevent accessing host file system
2016-11-13 10:03:23 +01:00
JosJuice
a79c449493
Avoid buffer over-reads in /dev/net/ip/top
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Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice
b47e607105
HLE_OS: More bounds checking in GetStringVA
2016-11-12 19:17:15 +01:00
JosJuice
3d80d454ce
HLE_OS: Implement %n in GetStringVA
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%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice
656999d4c2
Correct bounds checking for /dev/sdio/slot0
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The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.
This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok
aa0e4472c0
Frame: Move exclusive mode switching to helper function.
2016-11-11 21:24:08 +01:00
Lioncash
f207c01586
NetPlayLauncher: Add missing #pragma once
2016-11-11 14:58:20 -05:00
Jules Blok
d8201a7e8b
Frame: Remove exclusive mode OSD messages.
2016-11-11 20:36:11 +01:00
Jules Blok
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
Jules Blok
0028ee96b3
Host: Remove the Host_RequestFullscreen() method.
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No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
0a194f8a3e
VideoConfig: Remove fullscreen flags.
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These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
f0ce3275af
Merge pull request #4439 from Armada651/yield-ui
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CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash
cd9520f458
CodeWindow: In-class initialize variables where applicable
2016-11-11 13:31:36 -05:00
Lioncash
492b82042d
CodeWindow: Remove unused parameter from constructor
2016-11-11 13:20:47 -05:00
Stenzek
160fee6791
Vulkan: Handle maxImageCount of zero when creating swap chain
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anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok
20d49ba97f
DolphinQt2: Implement Host_YieldToUI().
2016-11-11 13:42:18 +01:00
Jules Blok
05a3f927ee
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 13:37:03 +01:00
Jules Blok
8203ea929b
BlockingLoop: Yield to UI message pump while waiting.
2016-11-11 13:37:02 +01:00
Lioncash
2d9ef3412a
GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused.
2016-11-10 20:19:53 -05:00
Lioncash
1ae9027a6b
GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
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Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash
c5c7ff9fd6
GCAdapterConfigDiag: Make functions private where applicable
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These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M
c77d4a765d
Merge pull request #4425 from lioncash/ipc
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IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok
03878a44e1
Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
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FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash
97bd77c928
Frame: Remove unused menu variable
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This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M
0b9562b0d5
Merge pull request #4434 from lioncash/path
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PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus
193dd97759
VideoCommon: Drop FlipImageData.
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This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
3816207d7b
OGL: Fix frame dump on emulation close.
2016-11-10 12:59:22 +01:00
degasus
21774bdc81
OGL: Only flush the frame dumping thread on dumping.
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This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5
VideoCommon/Render: Inplace frame dump encoding.
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This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
Stenzek
38c3ca5cd4
Vulkan: Implement asynchronous frame dumping
2016-11-10 01:07:46 +10:00
Lioncash
be04215857
FrameTools: Clean up variable naming in UpdateLoadWiiMenuItem
2016-11-08 21:22:17 -05:00
Lioncash
2acf3570e0
PathConfigPane: Eliminate main frame global usage
2016-11-08 21:19:24 -05:00
Jules Blok
de50fead5c
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-09 01:45:30 +01:00
Mat M
e05553acfc
Merge pull request #4428 from lioncash/event
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DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-08 17:11:16 -05:00
Markus Wick
5378b6ab85
Merge pull request #4345 from degasus/framedump_threaded
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Renderer: Threaded frame dumping.
2016-11-08 11:01:40 +01:00
degasus
741debe229
OGL: Avoid reallocation of frame dumping PBO.
2016-11-07 22:32:54 +01:00
degasus
f6a6cc9c67
OGL: Use PBO for framedump, with async readback.
2016-11-07 22:17:32 +01:00
degasus
a47332bf8a
VideoCommon/Render: Use a flag for screenshot.
2016-11-07 22:16:34 +01:00
degasus
d79840078f
Renderer: Threaded frame dumping.
2016-11-07 22:11:13 +01:00
Stenzek
c09ce029df
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-07 19:22:27 +10:00
Sepalani
744b993dcd
CodeWindow: Fix step out issues
2016-11-06 20:30:24 +00:00
Lioncash
5022c0dfb5
DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-06 09:02:59 -05:00
Mat M
136a10482f
Merge pull request #4427 from lioncash/config-update
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DolphinWX: Enable/disable config UI options based on core state
2016-11-06 08:21:02 -05:00
Lioncash
c2d00d25fe
DolphinWX: Make the main config dialog modeless
2016-11-06 08:04:54 -05:00
Markus Wick
3924a99942
Merge pull request #4423 from degasus/framedump
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Framedump: Use an object for the framedumping state.
2016-11-06 02:07:08 +01:00
Lioncash
bfa9cc2736
DolphinWX: Enable/disable config UI options based on core state
2016-11-05 11:14:37 -04:00
Mat M
0ad4e70fc5
Merge pull request #4422 from lioncash/codewindow-menu
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CodeWindow: Migrate more menubar handling code to CFrame
2016-11-05 08:19:28 -04:00
Lioncash
b19842eec3
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
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Makes for a cleaner separation of functionality, as well as removing
multiple includes from the main header file. It also gets a bunch of
structs and enums out of the global namespace.
Coincidentally, this also gets rid of an indirect include cycle that
could have broken compilation of Core.cpp in the future, since it was
relying on IPC network includes to resolve functions in Common/NandPaths.h.
This makes it easier to separate out the individual net classes in a
follow-up. Separating these out would also make it less of a pain to
figure out what's going on, since you wouldn't need to sift through 1000+
lines of code.i
2016-11-05 03:12:07 -04:00
Lioncash
9543b9d20d
CodeWindow: Rename GetMenuBar() to GetParentMenuBar()
2016-11-04 22:02:36 -04:00
Lioncash
07e3835a49
GeneralConfigPane: rename cpu_cores to m_cpu_cores
2016-11-04 21:57:46 -04:00
degasus
3c65c5f2c5
AVIDump: Drop frames which are delayed over a savestate.
2016-11-04 18:39:50 +01:00
degasus
be29090aae
AVIDump: Add a struct for the state.
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So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737
AVIDump: Inline OSD error handling.
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This fixes a review feedback in PR #4345 .
2016-11-04 18:03:14 +01:00
degasus
03d8efc270
AVIDump: Merge redundant variables.
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They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1
AVIDump: Drop stored frame.
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This used an invalid pointer, which was only valid within AddFrame.
This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
JosJuice
d88295d5a1
Merge pull request #4421 from Pringo/wiimote-log
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Change "Wiimote" to "Wii Remote" in Logs
2016-11-04 17:03:11 +01:00
Markus Wick
234691abf7
Merge pull request #4385 from leoetlino/disable-bt-check
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Disable descriptor check for BT passthrough in some cases
2016-11-04 14:38:19 +01:00
Stenzek
ac2971b30e
Merge pull request #4374 from stenzek/vulkan-xfb
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Vulkan: Cleanup and implement XFB support
2016-11-04 23:11:10 +10:00
Markus Wick
d2fdafa155
Merge pull request #4415 from degasus/arm
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JitArm64: Also push/pop gpr.R(addr).
2016-11-04 09:33:53 +01:00
Lioncash
5d4c714662
CodeWindow: Hide GetMenuBar()
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This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.
GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Lioncash
5ae6c21c2e
CodeWindow: Eliminate explicit menu item updating from CodeWindow
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Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.
This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Pringo
93bdab64fa
Change "Wiimote" to "Wii Remote" in Logs
2016-11-03 17:58:28 -07:00
Stenzek
c880c37244
Vulkan: Rename screenshot buffer to frame dump buffer.
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Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
Stenzek
9aed27cdcf
Vulkan: Combine frame dumping and present into one command buffer.
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Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
Stenzek
690a6deeb3
Vulkan: Fix swapped top/bottom images in TAB stereo mode
2016-11-03 22:33:24 +10:00
Stenzek
70eb904536
Vulkan: Fix incorrect geometry shader input/output usage
2016-11-03 22:33:24 +10:00
Stenzek
5250f3c6a4
Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
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This was causing issues when the stereo mode was changed at runtime.
2016-11-03 22:33:24 +10:00
Stenzek
d67877d27e
Vulkan: Fix fast clear path not being used in all cases
2016-11-03 22:33:24 +10:00
Stenzek
5182e6b549
Vulkan: Implement virtual/real XFB support
2016-11-03 22:33:24 +10:00
Stenzek
3593fa27ab
Vulkan: Move CopyRectangleFromTexture to TextureCache
2016-11-03 22:01:55 +10:00
Stenzek
01b3c0f036
Vulkan: Make TextureCache::TCacheEntry public
2016-11-03 22:01:54 +10:00
Stenzek
b066d51dfa
Vulkan: Remove parameters/members of single-instance classes
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There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
shuffle2
ab9f539233
Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
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Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
degasus
abe9c30d3d
JitArm64: Also push/pop gpr.R(addr).
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This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
JosJuice
25070d149e
Merge pull request #4412 from JosJuice/more-debug-text
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More debug text fixes
2016-11-02 17:58:59 +01:00
JosJuice
3c6742f66f
More debug text fixes
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Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick
342c053bf5
Merge pull request #4368 from JosJuice/updatewantdeterminism-loadinput
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Movie: Add missing calls to UpdateWantDeterminism
2016-11-02 16:26:48 +01:00
Markus Wick
9ce1cdde98
Merge pull request #4414 from linkmauve/single-newline
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Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5
2f5d00450a
Add precision about the names of r1, r2 and r13 for the register view
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In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively. In the register view, all it says is the register number. This is an inconvenience considering it might not be obvious which register belongs to which of these terms.
Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot
c9e6b05ce9
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
Markus Wick
24fa4c9e57
Merge pull request #4400 from degasus/master
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JitArm64: Store the carry flag within the host flag.
2016-11-01 23:29:50 +01:00
Jules Blok
49ac577ac0
Merge pull request #4388 from ligfx/portaudio_static
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CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
degasus
5a8c52ce3a
JitArm64: Fix srawx.
2016-11-01 11:55:06 +01:00
degasus
0a3e5a0fe8
JitArm64: srawix cleanups.
2016-10-31 23:40:09 +01:00
degasus
c69903eb42
JitArm64: CR field cleanup.
2016-10-31 23:40:09 +01:00
degasus
3405f5ac1a
JitArm64: Optimize carry behavior of srawix.
2016-10-31 23:40:09 +01:00
degasus
0d78f5926f
JitArm64: Keep carry in the host flag for all integer instructions.
2016-10-31 23:40:08 +01:00
degasus
f449541e65
JitArm64: Implement derefered carry usage.
2016-10-31 23:40:08 +01:00
degasus
4d88f5410e
JitArm64: Store carry within the host carry flag.
2016-10-31 23:40:08 +01:00
shuffle2
41477c9ef5
Merge pull request #3080 from LAGonauta/openal-32bit-fixed-point-support
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OpenAL 32-bit fixed point support
2016-10-31 13:07:35 -07:00
Jules Blok
2058a49465
PixelShaderGen: Remove unused global variable.
2016-10-31 15:02:08 +01:00
Jules Blok
086f839435
DriverDetails: Make the bug identifiers humanly readable.
2016-10-31 15:02:08 +01:00
JosJuice
479b909935
Merge pull request #4381 from JosJuice/small-debug-text
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DolphinWX: Small debug text fixes
2016-10-31 13:13:51 +01:00
Markus Wick
b9e4f67d3a
Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
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Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick
2afa877119
Merge pull request #4376 from leoetlino/warning-fix
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Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick
b9e4370023
Merge pull request #4383 from Sintendo/minor-text-fixes
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Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
4f5d0cd450
Merge pull request #4391 from Pringo/wii-remote
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Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick
4eb5892e1a
Merge pull request #4399 from JosJuice/unify-getgctime
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EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-31 12:47:06 +01:00
Markus Wick
d5ca153c26
Merge pull request #4401 from JosJuice/rename-getuniqueid
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick
22779473bc
Merge pull request #4402 from Armada651/dualsrc-bug
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OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
JosJuice
d80086adf5
Add debug i18n comments and revise existing i18n comments
2016-10-30 16:37:29 +01:00
Chris Pritchard
9da9ba616b
Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
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Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok
d0e60492cf
PixelShaderGen: Don't use a global variable.
2016-10-30 00:48:02 +02:00
Jules Blok
d778400133
DriverDetails: Add OS X to the dual-source blending bug.
2016-10-30 00:47:02 +02:00
JosJuice
9950209bbf
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-29 18:30:00 +02:00
Jules Blok
ce9f717045
OGL: Fall back to the old dual-source blending behaviour.
2016-10-29 18:00:22 +02:00
JosJuice
1081497cad
DiscIO/SConfig: Rename GetUniqueID to GetGameID
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We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M
146ee6de91
Merge pull request #4398 from JosJuice/remove-volumecreator-logs
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Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick
e7635a0089
Merge pull request #4395 from degasus/master
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JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00
Mat M
1eed48974d
Merge pull request #4380 from lioncash/wx-toolbar
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DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
degasus
041129fb34
JitArm64: Implement mcrxr.
2016-10-29 13:36:41 +02:00
degasus
293553f317
JitArm64: Implement subfzex.
2016-10-29 13:36:39 +02:00
degasus
f1a67bb1a2
JitArm64: Implement divwx
2016-10-29 13:35:23 +02:00
degasus
a8b1347ea9
JitArm64: Implement srawx.
2016-10-29 13:34:28 +02:00
JosJuice
8155a253c6
EXI_DeviceIPL: Remove old unused code
2016-10-29 13:14:18 +02:00
JosJuice
d6731d34ef
Remove VolumeCreator logs
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These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Anthony
41563c55cd
Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
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Fix window focus detection on Linux (rebase from #3843 )
2016-10-29 00:35:18 -05:00
Anthony
26902d89e8
Merge pull request #4377 from aldelaro5/fix-centerPc-on-toggleBreakpoint
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Fix unnecessary Center PC calls in the CodeWindow
2016-10-29 00:16:09 -05:00
aldelaro5
63546b4f2e
Fix unnecessary Center PC calls in the CodeWindow
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This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
aldelaro5
ee201455a8
Move UiHasFocus into DolphinApp
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Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
RenaKunisaki
2005b4430f
Fix window focus detection on Linux
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On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it. This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
2016-10-28 18:47:08 -04:00
Léo Lam
e89ca79059
Disable Bluetooth descriptor check if adapter is forced
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Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.
This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.
This allows such adapters to be used.
2016-10-28 23:55:43 +02:00
Pringo
15a41a5d83
Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote"
2016-10-28 14:02:58 -07:00
Jules Blok
476cf3803d
Merge pull request #4393 from Armada651/amd-dual-src
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DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-28 13:31:03 +02:00
JosJuice
a319f8777d
DolphinWX: Small debug text fixes
2016-10-28 12:18:32 +02:00
Lioncash
5e8ccb15ff
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-27 21:56:08 -04:00
LAGonauta
332e9bd378
Added 32-bit fixed point support to OpenAL backend.
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Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Jules Blok
afe707bc18
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-27 22:03:25 +02:00
degasus
332d51858a
JitArm64: Clean LSL 0.
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This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus
8ad98d0046
ArmEmitter: Merge AddI2R helpers.
2016-10-27 19:19:06 +02:00
degasus
694e9b4132
JitArm64: ADDI2R optimizations 2.
2016-10-27 19:19:06 +02:00
degasus
1df694626d
JitArm64: Optimize addi2r & subi2r.
2016-10-26 21:54:13 +02:00
degasus
df250b84cc
JitArm64: Avoid MOVI2R is possible.
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Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Michael Maltese
04e262513c
CMake: build PortAudio as static library
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Due to issues raised in #4255 .
2016-10-26 11:53:14 -07:00
Pringo
4bd5674b85
Change "Wiimote" to "Wii Remote" in Interface
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The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.
This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
degasus
1a8a25cc93
JitArm64: Drop two DUP() usages.
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And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.
thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
Jules Blok
9e21ac8607
Merge pull request #4360 from VinDuv/fix-shader-compile
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VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sintendo
f163bd1048
Fix various comment typos
2016-10-24 18:27:49 +02:00
Jules Blok
122ce96ed1
PixelShaderGen: Don't use dual source blend if unsupported.
2016-10-24 00:11:55 +02:00
Jules Blok
5c406b5ef0
PixelShaderGen: Fix implicit type conversions.
2016-10-23 19:54:28 +02:00
Léo Lam
1233697b2f
Fix unused function warnings
2016-10-23 00:43:08 +02:00
Léo Lam
68156a02ed
Fix -Wunused-result warnings
2016-10-23 00:43:08 +02:00
Léo Lam
df76f2910b
DVDInterface: Fix warnings (-Wformat)
2016-10-22 19:28:29 +02:00
aldelaro5
edd3177813
Fix a schedule event assert on ClearCacheThreadSafe
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I didn't know that telling that you don't schedule from the CPU thread prevents an assert because it by default assumes you use the CPU thread, but in the case of ClearCacheThreadSafe, it's used from the GUI thread.
2016-10-21 20:25:11 -04:00
Jules Blok
2536e37ec5
Merge pull request #4194 from Armada651/efb-source-format
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PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
JosJuice
2fc2baf376
Merge pull request #4369 from lioncash/config
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DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
JosJuice
a2644cd102
Merge pull request #4363 from lioncash/wx-menu
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DolphinWX: Move main menu creation into a wxMenuBar subclass
2016-10-21 21:44:56 +02:00
Lioncash
855061682e
GameCubeConfigPane: Add forward declaration for TEXIDevices
2016-10-20 10:42:32 -04:00
Lioncash
934b32acfb
GeneralConfigPane: Add <vector> include
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Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash
2bd7f7f0d8
AdvancedConfigPane: Add necessary includes to header
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time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash
24cf46aa5a
GCAdapterConfigDiag: Cull includes in header file
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Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Lioncash
42e1dafd6d
Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
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This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
2016-10-20 09:54:39 -04:00
Lioncash
f871b2177e
DolphinWX: Move main menu creation into a wxMenuBar subclass
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Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
JosJuice
c170f0b460
Movie: Add missing calls to UpdateWantDeterminism
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Fixes https://bugs.dolphin-emu.org/issues/9681
2016-10-20 14:47:45 +02:00
JosJuice
ae2cf370e1
Movie: Add missing includes
2016-10-20 14:22:42 +02:00
shuffle2
43169d897f
Merge pull request #4354 from sepalani/bp_rmtmp_it
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BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
JosJuice
7876430a71
Merge pull request #4120 from JosJuice/dvdthread-queue
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DVDThread queue
2016-10-16 14:48:06 +02:00
Vincent Duvert
8bb459aae5
VideoCommon: Fix GetInterpolationQualifier calls
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Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).
Should fix #9783 .
2016-10-16 12:48:32 +02:00
shuffle2
ad956559d5
Merge pull request #4336 from ligfx/smarteraudioconfigpane
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AudioConfigPane/AudioCommon: various GUI cleanups
2016-10-15 22:56:05 -07:00
shuffle2
e30d31aa66
Merge pull request #4334 from ligfx/fixcontrollerdialog
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InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
2016-10-15 22:45:27 -07:00
shuffle2
472d5078e6
Merge pull request #4351 from leoetlino/no-idea-device
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IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2
1e9f052ea5
Merge pull request #4357 from ligfx/notresponsibleforhw
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HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2
ce5c8c28b2
Merge pull request #4302 from leoetlino/graceful-fixes
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Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
shuffle2
d2d4edf964
Merge pull request #4352 from lioncash/fwd
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NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese
a082e9324f
HW: Don't be responsible for g_controller_interface
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Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.
This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
Léo Lam
a0a246bf3e
Only attempt a graceful shutdown when there's a STM hook
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For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam
48ff76d495
DolphinWX: Update GUI properly after unpausing
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If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam
fa009ab6f6
DolphinWX: Exit after closing main window or on signal
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Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.
This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
Sepalani
771fa943dc
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-15 19:21:41 +01:00
JosJuice
a6bb1b642a
DVDInterface: Better memory locality for DTK byteswapping
2016-10-15 15:28:23 +02:00
JosJuice
e1f6ab5592
DVDThread: Remove s_dvd_thread_done_working and fix race condition
...
s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
JosJuice
f1879cc356
DVDInterface: Reorder variables
...
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
JosJuice
98fb037dee
DVDInterface: Handle DTK beyond 4 GiB
...
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00
JosJuice
a450e33fb3
DVDInterface: Read DTK data in DVDThread
2016-10-15 15:28:02 +02:00
JosJuice
28bfd52d3a
DVDInterface: Prepare for reading DTK data in DVDThread
2016-10-15 15:27:54 +02:00
JosJuice
aabb17b7c9
DVDThread: Use queues
...
This makes it possible to submit a read without waiting for
the previous read to finish.
2016-10-15 15:27:16 +02:00
degasus
1cc1876002
Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
...
This reverts commit 5c0fa4db4f , reversing
changes made to b8731eb818 .
2016-10-15 12:44:37 +02:00
degasus
b8a1611f4a
Revert "Merge pull request #4287 from shuffle2/typo-fix"
...
This reverts commit 6bff97ea30 , reversing
changes made to 5c0fa4db4f .
2016-10-15 12:33:27 +02:00
JosJuice
a2f352c422
DVDThread: Use structs for requests and results
...
This is a preparation for adding a queue to DVDThread.
Currently, s_read_request and s_read_result act somewhat like
queues that only can contain one object.
2016-10-15 11:32:11 +02:00
Lioncash
d9eb7c4e80
NANDContentLoader: Add IOFile forward declaration
...
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.
This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
Léo Lam
8e78477631
IPC_HLE: Remove unused _Unimplemented_Device_ device
...
Unless I'm misreading the code, it doesn't look like this serves any
purpose, and is only polluting the logs.
_Unimplemented_Device_ looked like a device name that was picked to
be used somewhere else in Dolphin, but this doesn't seem to be the case
since 2012 (d95e31a removed the only other usage of this fake device).
2016-10-14 23:27:55 +02:00
Markus Wick
183f3c3759
Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
...
ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
shuffle2
3a52885e7a
Merge pull request #4349 from container1234/bba
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EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
Mat M
14facbc438
Merge pull request #4339 from lioncash/wx-menu
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DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
container1234
5716d2bc0e
Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD
2016-10-13 23:33:17 +09:00
Markus Wick
5541237b74
Merge pull request #4346 from degasus/framedump_sw
...
VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
Mat M
b15bcc6aa0
Merge pull request #4341 from degasus/syncgpufix
...
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus
df5eff9ab7
VideoSW: Use VideoCommon frame dumping.
2016-10-11 22:32:06 +02:00
Markus Wick
7d5363ffa8
Merge pull request #4337 from degasus/framedump
...
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Rohit Nirmal
dc1b35fa4b
Fix building with PCH disabled.
2016-10-11 14:25:14 -05:00
degasus
22681ad975
SyncGPU: Fix savestate.
2016-10-11 18:29:53 +02:00
Lioncash
6a67b571cc
DolphinWX: Move creation of debugger menu items into CFrame
...
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.
This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash
6420a1c715
Frame: Separate menu creation into individual functions
...
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.
This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
Jules Blok
ab5054c34e
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
Jules Blok
93109df654
PixelShaderGen: Use dual source blending to do 8-bit blending.
2016-10-10 15:34:55 +02:00
Jules Blok
d61ae5a88a
PixelShaderGen: Only set dither uid bit if actually used.
2016-10-10 14:32:21 +02:00
Jules Blok
23d9d91411
VideoConfigDiag: True color means 24-bit, not hw color.
2016-10-10 14:32:21 +02:00
Jules Blok
e8cddae132
VideoConfig: Turn on ForceTrueColor by default.
2016-10-10 14:31:53 +02:00
Jules Blok
365e88e311
VideoConfig: Add an option to force RGB8 EFB format.
2016-10-10 14:31:53 +02:00
Jules Blok
31a4ee7bfc
PixelShaderGen: Always truncate the alpha channel to 6-bit.
2016-10-10 14:30:14 +02:00
Jules Blok
9bc466a443
PixelShaderGen: Add support for dithering.
2016-10-10 14:30:14 +02:00
Jules Blok
b958457e51
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-10 14:27:30 +02:00
degasus
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f
Merge pull request #4326 from degasus/framedump
...
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Michael Maltese
c253076564
AudioConfigPane: clang-format
2016-10-09 19:34:11 -07:00
Michael Maltese
78655e5fed
AudioConfigPane: gray-out extra text for disabled controls
2016-10-09 19:33:50 -07:00
Michael Maltese
a0ebafe9a9
AudioConfigPane: move DPL2 decoding into 'Backend Settings'
2016-10-09 19:22:18 -07:00
Michael Maltese
45903b7b4d
AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges
2016-10-09 19:18:16 -07:00
Michael Maltese
4834a90e63
AudioConfigPane: dedupe code into ToggleBackendSpecificControls
2016-10-09 19:10:24 -07:00
Michael Maltese
6b2f6e3884
InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
...
Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]
[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
Léo Lam
8a0b292f07
ConfigManager: Sync Dolphin settings to SYSCONF on exit
...
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.
However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
shuffle2
c8cb1fa7d7
Merge pull request #4319 from leoetlino/sysconf
...
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33
Merge pull request #4330 from ligfx/no_vulkan_on_mac
...
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Helios747
7efb272629
[UI] Remove idle skipping from game properties
2016-10-08 18:16:15 -05:00
shuffle2
23b5a41e0e
Merge pull request #4313 from lioncash/u8
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HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
...
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
anthony
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
degasus
21e42c68c4
Renderer: Remove write-only variable.
...
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
degasus
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
degasus
1ef5ba0c53
D3D: Skip redundant format convertions.
2016-10-08 15:40:49 +02:00
degasus
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
degasus
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
...
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
Léo Lam
afd2f58e29
Don't read/store settings directly from/to SYSCONF
...
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).
This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.
Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick
b0acf1bf8f
Merge pull request #4323 from degasus/png
...
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus
d078309827
ImageWriter: Don't use inplace alpha truncation.
...
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick
6e8901de17
Merge pull request #4315 from stenzek/vulkan-aspect
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Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek
176b00ded7
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 18:59:46 +10:00
Markus Wick
0e5fc56bc9
Merge pull request #4316 from lioncash/debug
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DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick
1a2d71cb58
Merge pull request #4310 from lioncash/dsptable
...
DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick
4ba1100f31
Merge pull request #4269 from degasus/singlecore
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Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam
39fd6dcd5b
Fix missing includes
...
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus
8c999f9ee8
VideoCommon: Mark framedump variables as private.
...
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus
e82cf46436
Vulkan: Use VideoCommon framedump helpers.
2016-10-07 23:17:16 +02:00
degasus
6b08830a95
D3D12: Use VideoCommon framedump helpers.
2016-10-07 23:15:10 +02:00
degasus
64b648f6c8
D3D: Use VideoCommon framedumping helpers.
2016-10-07 23:10:36 +02:00
degasus
a530708bb1
OGL: Use VideoCommon framedump helpers.
2016-10-07 23:09:10 +02:00
degasus
f45ddddf1c
VideoCommon: Add shared framedumping code.
2016-10-07 23:07:40 +02:00
degasus
34d733d376
OGL/Render: Drop write-only variable.
2016-10-07 21:44:52 +02:00
Markus Wick
5e027a0817
Merge pull request #4314 from lioncash/dsp-interface
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DSPEmulator: Move common variable into base class
2016-10-07 18:27:09 +02:00
Lioncash
ee71d70738
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-07 10:26:26 -04:00
Lioncash
8b29b09f24
DSPLLE: in-class initialize variables
2016-10-07 09:13:56 -04:00
Lioncash
aaa1da5abc
DSPEmulator: Move common variable into base class
2016-10-07 08:55:54 -04:00
Lioncash
9cab4e414c
HW: Change u8 pad specifier params to int where applicable
...
Using u8 as indexers is kind of silly, since the rest of the public API
essentially uses int for this sort of thing. Changing these to int also
gets rid of quite a few implicit truncations.
This also allows for getting rid of similar silliness in the netplay API.
2016-10-07 08:14:12 -04:00
Michael Maltese
f301ebf780
Don't build Vulkan video backend on macOS
...
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
2016-10-06 16:53:55 -07:00
Markus Wick
3245ca236a
Merge pull request #4307 from stenzek/vulkan-palette-srcformat
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Vulkan: Use correct source format to determine palette size
2016-10-06 21:29:28 +02:00
Markus Wick
ff1d70d708
Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
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Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 21:29:14 +02:00
Lioncash
2ba0d6eb77
DSPRegisterView: Get rid of magic numbers
2016-10-06 13:02:49 -04:00
Lioncash
5dedd0a85b
DSPRegisterView: Make DSPRegisterView's constructor explicit
2016-10-06 12:36:32 -04:00
Lioncash
2781ae5af1
DSPRegisterView: Mark classes as final
...
These aren't intended to be extended upon.
2016-10-06 12:35:31 -04:00
Lioncash
66fd347d2e
DSPRegisterView: Move private members below public API
2016-10-06 12:29:37 -04:00
Lioncash
f935485158
DSPRegisterView: Get rid of explicit memsets
2016-10-06 12:29:32 -04:00
aldelaro5
549060c5b4
Label debugger memchecks as "Memory Breakpoints" in the GUI
...
This is done to remove confusions among potential debugger users and to also make it more accurately tell what this feature is actually doing. Despite being true that it is using a memcheck (and it certianly checks that memory), the idea being to break on a memory access isn't really obvious especially considering that memchecks are also used in full MMU emulation to handle exceptions. It also doesn't help that memchecks are now supported in every builds.
It also changes the corresponding log because this log would be wanted by the user which means it should be more obvious that it was caused by the "memory breakpoint".
2016-10-06 10:51:43 -04:00
Stenzek
010514bd39
Vulkan: Use correct source format to determine palette size
...
Fixes blur in fortune street fifologs.
2016-10-06 21:55:27 +10:00
Markus Wick
3c822f2c55
Merge pull request #4304 from stenzek/pool-reuse
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TextureCache: Don't re-use pooled textures within the same frame
2016-10-06 12:27:23 +02:00
Stenzek
b6d09c61ed
TextureCache: Don't re-use pooled textures within the same frame
...
This is an issue because a driver may have to maintain two copies of a
texture if it batches all uploads together at the start of a frame.
In the Vulkan backend, we do something similar to avoid breaking out of a
render pass to copy a texture from the streaming buffer to the destination
image.
This was causing issues in the sms-bubbles fifolog, where an EFB copy to
the same address of a previously-used texture caused the previous texture
to be re-used again for a different image later on in the frame, causing
the original contents to be discarded.
2016-10-06 20:23:37 +10:00
Markus Wick
062de51d70
Merge pull request #4305 from stenzek/vulkan-framedump-fix
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Vulkan: Fix minor issues with frame dumping on Vulkan
2016-10-06 10:58:45 +02:00
Sepalani
aa63253838
HLE: Logs nlPrintf calls
2016-10-05 19:15:26 +01:00
Stenzek
b39ac950eb
Vulkan: Don't save borders to screenshots/frame dumps
...
This matches the behavior on GL, making for easier comparisons.
2016-10-05 22:28:51 +10:00
Stenzek
400ba3c7e5
Vulkan: Stop dumping frames on shutdown if left enabled
2016-10-05 22:28:51 +10:00
Stenzek
c422fb7e82
Vulkan: Set alpha channel of swap chain buffers to 1.0.
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Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
2016-10-05 22:02:04 +10:00
Stenzek
abb5a64919
Merge pull request #4295 from stenzek/vulkan-dbz-bloom
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Vulkan: Fix bug with palette converted EFB copies
2016-10-05 20:24:36 +10:00
Markus Wick
ef1bfc26b2
Merge pull request #4291 from degasus/shader_gen
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PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
shuffle2
22d9259926
Merge pull request #4180 from LAGonauta/oal-warning-fix
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Fix for false error about unqueuing buffers (OpenAL)
2016-10-04 19:41:01 -07:00
shuffle2
f7e25483e6
Merge pull request #4293 from lioncash/pcast
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CommonFuncs: Get rid of pointer casting
2016-10-04 19:10:34 -07:00
LAGonauta
d4759a55b6
Fix for false error about unqueuing buffers (OpenAL)
...
and hopefully added saner error reporting.
2016-10-04 21:57:36 -03:00
shuffle2
d1df222367
Merge pull request #4297 from sepalani/hle_patch
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HLE: Remove duplicate in OSPatches
2016-10-04 17:39:50 -07:00
shuffle2
5d3853d854
Merge pull request #4288 from aldelaro5/reduce-logged-filename
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Reduce the filepath of logs
2016-10-04 17:39:25 -07:00
shuffle2
71aa243333
Merge pull request #4298 from sepalani/hle_bp
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HLE: Wrong array used in BP patching fixed
2016-10-04 17:38:06 -07:00
shuffle2
44323c5c23
Merge pull request #4301 from sepalani/hle_log
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HLE: Another DebugPrint case added
2016-10-04 17:35:24 -07:00
shuffle2
50fef592d7
Merge pull request #4296 from RisingFog/fix_frame_dump
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Fix frame dumps on file close in certain situations
2016-10-04 17:25:40 -07:00
shuffle2
9be6f38988
Merge pull request #4292 from shuffle2/fix-saving-log-settings
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Restore saving logger settings to .ini
2016-10-04 17:16:51 -07:00
Sepalani
58f5cd944c
HLE: Another DebugPrint case added
2016-10-04 21:40:43 +01:00
aldelaro5
6ee799ba7c
Reduces the the filename of logs
...
Using cmake and GCC, logs would contain the full file path when logging making logs lines unnecessarily long. This is solved by just removing anything before "/Source/Core/" (where / is whatever your OS uses to separated directory).
2016-10-04 16:34:26 -04:00
Sepalani
6e8c5040df
HLE: Wrong array used in BP patching fixed
2016-10-04 16:47:06 +01:00
Sepalani
61580b0dec
HLE: Remove duplicate in OSPatches
2016-10-04 16:33:47 +01:00
Chris Burgener
43c48a6f48
Fix frame dumps on file close in certain situations
2016-10-04 09:26:23 -04:00
Stenzek
db09c05eec
Vulkan: Fix bug with palette converted EFB copies
...
This happened when the source texture was an EFB copy, therefore it had
not been populated prior to the draw command buffer being executed, and
the conversion was occurring in the init command list.
2016-10-04 22:30:37 +10:00
Shawn Hoffman
55af20a439
Remove '\n' from OSD messages; they would be converted to '?'
2016-10-04 03:52:13 -07:00
Lioncash
d15d99ecc2
CommonFuncs: Get rid of pointer casting
2016-10-04 05:12:23 -04:00
Shawn Hoffman
7de9ff10a8
Restore saving logger settings to .ini
2016-10-04 02:02:07 -07:00
shuffle2
ea33405feb
Merge pull request #4270 from stenzek/vulkan-defer-fix
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Vulkan: Miscellaneous minor fixes
2016-10-04 01:47:59 -07:00
EmptyChaos
116348a877
WxDebugger: Move branch line indent
2016-10-04 19:28:01 +11:00
EmptyChaos
94aff7e47e
WxDebugger: Fix variable width fonts in Code/Memory views
2016-10-04 19:17:47 +11:00
degasus
6d2827ff6b
PixelShader: Drop redundant warning.
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This warning was raised both on UID generation and on shader generation.
2016-10-04 10:13:46 +02:00
degasus
083be0832f
LightingShader: Drop xfmem usage.
...
Our shaders must only depend on the UID, not on any global state.
2016-10-04 10:13:46 +02:00
degasus
829fc8f0ad
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
...
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman
fead9a05bc
Fix static_assert raised by commit 789975e350
2016-10-04 00:56:02 -07:00
shuffle2
ab01dec178
Merge pull request #3806 from degasus/idle
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ConfigManager: Drop SkipIdle option.
2016-10-03 23:59:38 -07:00
Markus Wick
cf3513f7fc
Merge pull request #4123 from hthh/improve-const-stores
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Jit: FIFO optimization improvements
2016-10-04 08:32:48 +02:00
degasus
40aa54447d
Jit64: Drop very outdated comment about idle skipping.
2016-10-04 08:31:43 +02:00
degasus
0c67297ea0
ConfigManager: Drop SkipIdle option.
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This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
Shawn Hoffman
c11aba296c
Follow-up for OSD cleanup:
...
people probably want to see decimal instead of hex...
2016-10-03 20:42:04 -07:00
shuffle2
5c0fa4db4f
Merge pull request #4286 from shuffle2/Aestek-clean-osd
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Clean OSD messages code
2016-10-03 20:09:35 -07:00
EmptyChaos
c4f5ced37c
WX: Replace SetIcon with SetIcons(wxIconBundle)
...
Setting a single icon at a single resolution doesn't scale well,
Windows requires a 16x16 icon for the window and a 32x32/48x48 for
the taskbar. Providing all icons produces less pixellated results at
HiDPI.
2016-10-04 13:47:22 +11:00
EmptyChaos
27d295ec7e
WX: HiDPI: FrameAUI / Debugger
...
Changes:
- MemoryWindow was cleaned up and gives more feedback on searches.
Some bugs were fixed as well:
- A complex bug that allowed tearing off tabs and opening multiple
copies of a debug panel which lead to segfaults
- Another segfault related to right-click menus on code/memory views
when those tools were floating in their own window.
2016-10-04 13:47:22 +11:00
EmptyChaos
f39c301579
WX: HiDPI: NetPlay
...
Several refactors of GUI creation into separate functions where the
function was too large or intermixed different concerns making it hard
to modify.
2016-10-04 13:47:22 +11:00
EmptyChaos
ef0d21299a
WX: HiDPI: VideoConfigDiag
...
Resolved "TODO" for Texture Cache safety, added explanation message.
Resolved "TODO" for default description, no longer uses default text for sizing
Fixed a memory leak in PostProcessingConfigDiag where it was never freeing any
of the objects it allocated in its constructor.
Minor design change to PostProcessingConfigDiag to give padding around elements
consistent with the rest of Dolphin's user interface (5px).
2016-10-04 13:47:22 +11:00
EmptyChaos
2dfd04d7a5
WX: HiDPI: TASInputDlg
2016-10-04 13:47:22 +11:00
EmptyChaos
ac404517a3
WX: HiDPI: InputConfigDiag
...
Slight redesign of Control Configuration sub-window since SL_LABELS can't be
used with DolphinSlider.
2016-10-04 13:47:22 +11:00
EmptyChaos
741dfce05e
WX: HiDPI: ControllerConfigDiag
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Minor appearance change to align wiimote and gamecube sections.
2016-10-04 13:47:22 +11:00
EmptyChaos
a4d633de15
WX: HiDPI: Config Panes
2016-10-04 13:47:22 +11:00
EmptyChaos
c893447913
WX: HiDPI: CheatsWindow
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Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
2016-10-04 13:47:22 +11:00
EmptyChaos
8fe94c3c50
WX: HiDPI: FifoPlayerDlg
2016-10-04 13:47:22 +11:00
EmptyChaos
b6fb56e978
WX: HiDPI: MemcardManager
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Required a partial rewrite of the image loading code because it was working in
unscaled wxBitmaps. Needed to make it produce wxImages and scale them instead.
2016-10-04 13:47:21 +11:00
EmptyChaos
3b11581aff
WX: HiDPI: ISOProperties
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And related ARCodeAddEdit/PatchAddEdit.
Change ISOFile to use wxImage instead of wxBitmap since bitmaps require
a screen context and banner images have a fixed resolution.
2016-10-04 13:47:21 +11:00
EmptyChaos
42b6ea4c81
WX: HiDPI: AboutDolphin
2016-10-04 13:47:21 +11:00
EmptyChaos
107d4afb08
WX: HiDPI: Dolphin Main UI (CFrame)
2016-10-04 13:47:21 +11:00
EmptyChaos
73a20551df
WX: HiDPI Support Framework
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Portable flexible HiDPI image loading and other support for Windows/GTK/OSX.
2016-10-04 13:47:21 +11:00
Shawn Hoffman
fa5fa8e094
Clean OSD messages code
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Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated
in OnScreeDisplay.cpp.
Now all messages are displayed using functions in the OSD namepace.
* OSDChoice and OSDTime global variables are gone
* All OSD logic is kept at the same place
* All messages are properly aligned
* Clean characters for all OSD messages
Original commit:
commit f0ec61c057
Author: Aestek <thib.gilles@gmail.com>
Date: Sun Aug 7 16:08:41 2016 +0200
2016-10-03 19:37:18 -07:00
shuffle2
4573cc89fa
Merge pull request #4285 from RisingFog/its_a_curse_to_recurse
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Fix frame dump crash when resolution changes
2016-10-03 18:49:44 -07:00
Chris Burgener
55478af832
Fix frame dump crash when resolution changes
2016-10-03 19:50:35 -04:00
Shawn Hoffman
2b0f7d2669
Re-add saving position of netplay window.
2016-10-03 15:57:32 -07:00
Shawn Hoffman
41e7c43d0d
NetPlay: add one click host
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Add a context menu entry in main game list to host a netplay game
based on saved settings.
Original commit:
commit 91aaa958e6
Author: Aestek <thib.gilles@gmail.com>
Date: Sun Jul 24 14:51:37 2016 +0200
2016-10-03 15:34:49 -07:00
shuffle2
46b6a32b46
Merge pull request #4281 from shuffle2/Tilka-jit_bitwise
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Jit64: use domain-appropriate instructions
2016-10-03 15:05:33 -07:00
Léo Lam
6fba48cd15
MemoryView: Don't segfault if Core isn't running
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There was a bug that caused MemoryView to indirectly cause a segfault;
the simplest way to reproduce it is 1) start a game; 2) stop the game;
3) click on the Refresh button and watch Dolphin segfault.
This commit fixes it by only calling PowerPC::HostIsRAMAddress when
emulation is running.
2016-10-03 23:45:02 +02:00
Léo Lam
6ff06ed41d
WII_IPC_HLE: Clean up variable naming
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It doesn't make much sense to prefix g_ to static variables and for
some to be completely unprefixed.
Also renames a lot of other variables for the new conventions
2016-10-03 23:13:10 +02:00
Léo Lam
8912bb3ff4
Back up part of SYSCONF when switching to emulated BT
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This fixes an issue where the Bluetooth info section could be fully
filled up by syncing 5 Wiimotes in passthrough mode then switching to
emulated Bluetooth; emulated Wiimotes were then unable to be used.
The "real" SYSCONF section is now backed up before being replaced with
a blank section that the emulated BT adapter can always fill with 5
Wiimotes without issues.
This backup is restored by the passthrough code, instead of during
the Bluetooth mode switch because this should be done regardless of the
user interface, and even without UI (if the config file is edited
manually).
2016-10-03 23:13:09 +02:00
Léo Lam
b91095a9fc
IPC_HLE/57e_305: Fake vendor-specific command replies
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Homebrew programs seem to rely on getting a reply to the vendor
specific commands, without which Bluetooth initialisation will never
complete.
This vendor-specific command is typically used to patch the Wii's
Bluetooth module, so the replies are only faked when the passed through
adapter is not a Wii Bluetooth module.
2016-10-03 23:13:09 +02:00
Léo Lam
5b50b1e1aa
WII_IPC_HLE/57e_305: Store link keys
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This stores the address of paired devices and associated link keys.
It is needed because some adapters forget all stored link keys when
they are reset, which breaks pairings because the Wii relies on the
Bluetooth module to remember them.
It doesn't fix adapters that can't remember any link key
at all and always return 0 for the number of stored/written link keys.
For those adapters, there is no fix.
This also improves the usability of passthrough mode for adapters that
already work, since pairings will now keep working even if the link
keys get cleared by something else (for example by the host Bluetooth
stack).
2016-10-03 23:13:09 +02:00
Léo Lam
e63b07f73b
ControllerConfigDiag: Improve the UI
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The ControllerConfigDiag design was getting confusing, so more
significant changes needed to be done.
Firstly, the GC controller and the Wiimote section layouts have been
aligned for consistency.
The Balance Board source chooser is a checkbox.
The "general settings" that affect the SYSCONF have been moved to the
Wii pane in the Config dialog. It makes more sense because those
affect the Wii's settings in the NAND, unlike the other options.
Another reason for moving it is that the Controller Config Dialog was
getting pretty crowded, and the whole section is disabled when
emulation is running, which is wasted space.
The Wiimotes section is now organised by two radio buttons. One is for
the Passthrough Mode, with sync/reset buttons under it; the other is
the emulated Bluetooth mode, which still has the regular Wiimote source
choosers, the Continuous Scanning controls and the Enable Speaker Data
option (which only applies to the emulated BT mode).
Hopefully this should make things a bit clearer and look cleaner.
(This is a monolithic commit because separating UI changes is hard)
2016-10-03 23:13:09 +02:00
Léo Lam
419a9c55e4
WII_IPC_HLE/57e_305: Fake CommandReadBufferSize replies
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Apparently, Nintendo's Bluetooth stack expects the ACL packet buffer
size to be limited to 10.
Reporting anything higher than that could cause memory corruption,
which can result in warning messages in the logs ("event mismatch"),
and more annoyingly, random disconnects.
Thanks to shuffle2 for the fix!
2016-10-03 23:06:23 +02:00
Léo Lam
4b47997cf8
Add ability to passthrough a Bluetooth adapter
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This adds the ability to passthrough a whole Bluetooth adapter and skip
the majority of the Bluetooth emulation code. We use libusb to send HCI
commands, receive HCI events and transfer ACL data directly to the
first adapter that is found or to a specific adapter (if configured to)
This is possible because the Wii's Bluetooth module is actually just
a pretty standard Bluetooth adapter…
…except for two vendor-specific commands, for which replies are faked,
and also for the sync button. This adds a hotkey that works in the
exact same way as the sync button would on a Wii: it triggers an HCI
event, which emulated software interpret as a command to perform
a BT inquiry.
This commit also changes the UI code to expose passthrough mode
and WII_IPC_HLE to be a bit more thread safe (for the device map).
2016-10-03 23:06:23 +02:00
Léo Lam
59a17db6c4
Add a __LIBUSB__ define
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This allows us to only check if __LIBUSB__ is defined, which is cleaner
than checking for __LIBUSB__ and _WIN32.
2016-10-03 21:07:12 +02:00
shuffle2
2c66f5bdc0
Merge pull request #4283 from leoetlino/misc-warning-fixes
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Fix a few warnings
2016-10-03 12:03:52 -07:00
shuffle2
f63b767f78
Merge pull request #4280 from shuffle2/lioncash-misc
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VideoCommon: Minor changes
2016-10-03 12:03:00 -07:00
Léo Lam
04c1757b49
Fix a few warnings
2016-10-03 19:29:35 +02:00
Léo Lam
fad17246db
InputCommon: Fix formatting issues in Quartz
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This wasn't caught by the lint script because it was broken (by me) at
some point :(
If it had been rebased, it wouldn't have passed lint
2016-10-03 18:59:52 +02:00
Shawn Hoffman
f000bb7590
Jit64: use domain-appropriate instructions
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Original commit:
commit 62d3423ccf
Author: Tillmann Karras <tilkax@gmail.com>
Date: Wed Nov 18 20:32:20 2015 +0100
2016-10-03 07:15:26 -07:00
Shawn Hoffman
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
shuffle2
cc66f0336f
Merge pull request #3963 from JosJuice/banner-loaded-failure
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VolumeGC: Set m_banner_loaded when banner loading fails
2016-10-03 06:33:52 -07:00
shuffle2
f121fa07c2
Merge pull request #2868 from sepalani/dolphin_ssl
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Dolphin new Dump SSL features
2016-10-03 06:16:49 -07:00
shuffle2
e38ddfd787
Merge pull request #4111 from EmptyChaos/startup-perf-langs
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InputCommon: Fix slow startup on some Windows systems with language packs (Issue 9744)
2016-10-03 04:02:54 -07:00
Shawn Hoffman
b7dbc58c27
quick fix to prevent heap corruption by overwriting 4bytes of 1byte sysconf element
2016-10-03 03:43:01 -07:00
shuffle2
2db2e88620
Merge pull request #4010 from leoetlino/relative-input
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Add relative input for the Wiimote IR
2016-10-03 03:26:04 -07:00
shuffle2
4b62d41728
Merge pull request #4090 from leoetlino/hidapi
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WiimoteReal: Add a hidapi IO implementation
2016-10-03 03:20:17 -07:00
shuffle2
2747fd3a0d
Merge pull request #4102 from ligfx/quartz_input
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Add Quartz/CoreGraphics controller interface for default k&m events
2016-10-03 03:13:58 -07:00
Léo Lam
2511bfdb8a
WiimoteReal: Make the connected Wiimote check common
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This moves the unordered_map used to store connected Wiimotes IDs to
WiimoteReal, and makes the ID insert/erase logic common so we don't
have to duplicate this code in scanner backends.
2016-10-03 11:43:05 +02:00
Léo Lam
222f7e6fc3
WiimoteReal: IOWin: Remove duplicate code
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The Balance board detection logic is already implemented in a simpler
way in Wiimote::IsBalanceBoard() (since hidapi also needs it).
Therefore, IOWin now only needs to check if a device is a Wiimote.
2016-10-03 11:41:23 +02:00
Léo Lam
132ca8d02c
WiimoteReal: hidapi: Add support for the Balance Board
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A name change isn't enough for the DolphinBar; we have to actually
query the Wiimote to know if the Wiimote is a Balance Board.
2016-10-03 11:41:23 +02:00
Léo Lam
d9a9e34994
WiimoteReal: Disconnect the Wiimote if IOWrite fails
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This is intended to make reconnecting Wiimotes easier with a DolphinBar.
Unfortunately, this change isn't enough as it doesn't always catch
disconnections for Wiimotes connected with a DolphinBar.
But it's better than nothing and eventually a disconnection will be
detected when something tries to write to the Wiimote, instead of never.
There is no other solution as the DolphinBar always exposes 4 HIDs even
when the associated Wiimotes are not connected.
We could try to detect this using the fake input reports sent by the
DolphinBar, but this only works for the first HID (probably because of
a bug in the firmware?), so this method is not an option.
2016-10-03 11:41:23 +02:00
Léo Lam
53d553d2b0
WiimoteReal: Fix race between shutdown and FindWiimotes
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If FindWiimotes() took more time than the UI shutting down, the scanner
would try connecting a Wiimote and sending an event to the UI code
long after it has shut down, which causes a segfault.
This fixes the race by ignoring any found Wiimotes during shutdown.
Normally this would have never happened, but it is possible with hidapi
since Wiimotes can be connected before Dolphin starts.
2016-10-03 11:41:23 +02:00
Léo Lam
1ff94c5f2d
DolphinWX: Prevent crash with Wiimote connected on start
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wxWidgets causes a segfault if Host_ConnectWiimote is called and we try
to create an event from the Wiimote scanner thread while the GUI is
still initialising.
2016-10-03 11:41:23 +02:00
Léo Lam
843b030eda
WiimoteReal: Add a hidapi IO implementation
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Based on ca0c2efe7a . Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).
Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.
Additionally:
* We now check for the device name in addition to the PID/VID so we can
support the Balance Board and maybe third-party Wiimotes too. This
doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2
5045fc869c
Merge pull request #4188 from degasus/dynamic-bat
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Dynamic bat: Merge failure and small cleanup
2016-10-03 02:37:33 -07:00
Stenzek
28e5fa8d26
Vulkan: Handle both destination alpha and logic ops being enabled
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Same way as GL with the dual-pass fallback. Not highly accurate, but does
fix the Kirby shadow bug.
2016-10-03 19:11:50 +10:00
Stenzek
f595fe080f
Vulkan: Fix bug with fractional LOD bias and min/max LOD
2016-10-03 19:11:48 +10:00
Stenzek
5e29508b8f
Vulkan: Fix vsync behavior when throttler is temp disabled
2016-10-03 19:11:48 +10:00
Stenzek
b193282830
Vulkan: Correct logic for handling target and window size changes
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Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled.
2016-10-03 19:11:47 +10:00
Stenzek
7d14b9b48b
Vulkan: Add missing call to TextureCache::OnConfigChanged
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This was preventing certain settings from being updated when changed at
runtime.
2016-10-03 19:11:47 +10:00
Stenzek
4a8766cec4
Vulkan: Fix resource leaks present at shutdown and mode changes
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Infrequent, but still happened.
2016-10-03 19:11:47 +10:00
Stenzek
1286c309e3
Vulkan: Fix compilation on 32-bit targets
2016-10-03 19:11:47 +10:00
degasus
12f050bb8e
Fifo: Fix SyncGPU.
2016-10-03 10:38:16 +02:00
degasus
f7e07f8f3b
MMU: Don't generate virtual memory area on 32bit builds.
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There is no JIT, so no need for fastmem. This memory won't be used at all.
2016-10-03 10:26:23 +02:00
degasus
0de1c6c99c
MMU: Sort physical access by common access pattern.
2016-10-03 10:26:23 +02:00
degasus
d1488d0dc4
MMU: Drop force inline usage.
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This is not needed, the compiler will do it on it's own if required.
2016-10-03 10:26:19 +02:00
degasus
4b3e388bd7
Jit64: Fix merge failure of dynamic_bat.
2016-10-03 10:15:52 +02:00
degasus
ebc47a4b36
Memmap: Drop redundant global bFakeVMEM flag.
2016-10-03 10:15:52 +02:00
EmptyChaos
76558c4d87
HLE: Fix warnings
2016-10-03 18:49:08 +11:00
shuffle2
d139659ea2
Merge pull request #4276 from lioncash/code
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GeckoCode: Provide operator== and operator!= overloads
2016-10-03 00:01:23 -07:00
Lioncash
e8cd5a3979
GeckoCode: Provide operator== and operator!= overloads
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Same thing but allows both GeckoCode and Code to be utilized directly
without predicates for equality/inequality in stardard algorithms
The size check for std::vectors is unnecessary, as this is built into std::vector's operator==
2016-10-03 02:32:43 -04:00
shuffle2
332c9b514b
Merge pull request #4275 from lioncash/net
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NetPlaySetupFrame: Use an anonymous namespace instead of static
2016-10-02 22:59:35 -07:00
shuffle2
09fd2fd8e2
Merge pull request #4015 from EmptyChaos/wx-misc-fixes
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WX: Fix pop-under (win) / game list garbage (win) / language support (Linux)
2016-10-02 22:46:14 -07:00
shuffle2
fba6801851
Merge pull request #4216 from EmptyChaos/geckocodes-cleanup
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GeckoCodes: Don't run PPC code in CoreTiming callbacks
2016-10-02 22:37:51 -07:00
EmptyChaos
09372a55da
GeckoCode: Save installation state to savestates
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Because of the way this works, randomly overwriting the handler
when loading a savestate will break things because of the
self-modifying nature of the handler.
2016-10-03 16:27:42 +11:00
EmptyChaos
b3547870ee
PatchEngine/GeckoCode: Heuristic stack checks
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Try to make sure the stack is sane before calling into the
codehandler. This is intended to reduce the possibility of random
memory corruption.
2016-10-03 16:27:42 +11:00
EmptyChaos
31cf8432bf
HLE: Differentiate Address hooks from Symbol hooks
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GeckoCodes require address hooks which don't correspond to any
symbol in the symbol table. The hooks get deleted when repatching
the game because they did not persist across calls to
HLE::PatchFunctions.
2016-10-03 16:27:42 +11:00
EmptyChaos
c3cef54910
PatchEngine: Handle MSR more cleanly
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Instead of fiddling with the MSR value, just reschedule and try again
after the game fixes it itself.
2016-10-03 16:27:42 +11:00
EmptyChaos
83407263e5
HLE/GeckoCode: Add new HLE hook exit trampoline
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Dolphin emulates GeckoCodes by fiddling with the CPU state when a
VI Interrupt occurs. The problem with this is that we don't know
where the PC is so it's non-deterministic and not necessarily
suitable for use with the codehandler.
There are two options: Patch the game like Gecko OS either directly
or using HLE::Patch, or use a trampoline so we can branch from any
PC even if it would otherwise not be valid. The problem with Gecko OS
patches is there are 10 of them and they have to be configured
manually (i.e. Game INIs to would need to have a [Core]GeckoHookType
property).
HLE_Misc::GeckoReturnTrampoline enables the Code Handler to be
entered from anywhere, the trampoline restores all the registers that
had to be secretly saved to the stack.
2016-10-03 16:27:42 +11:00
EmptyChaos
249d8a76e1
GeckoCode: Don't spam retry after the install fails
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If the installation fails because codehandler.bin is missing or
unusable then Dolphin will try again every single frame even though
it's highly unlikely a disk file will have changed. Better to just
fail once then only try again when the active code set is changed.
Suppresses generating 60 log messages per second.
2016-10-03 16:27:42 +11:00
EmptyChaos
541a42a7e3
GeckoCode: Use named constants in ICache flush hack
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Turns out one of the magic numbers was very magic. The gameid is
an ad-hoc comm protocol with HLE_Misc to control the number of times
the ICache is reset.
2016-10-03 16:27:18 +11:00
EmptyChaos
4fef9d8d64
GeckoCode: Don't truncate codes that won't fit
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The code table builder cuts off the end of codes that won't fit
after already writing part of it. That seems quite unlikely to
work the way anyone would find useful since the codes can contain
actual PPC instructions.
2016-10-03 16:27:18 +11:00
EmptyChaos
e91c0222b4
GeckoCode: Cleanup
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The active codes vector cannot safely be used outside the mutex,
move the lock out into RunCodeHandler. s_code_handler_installed was
also racing against SetActiveCodes since it's being written both
inside and outside the lock.
General cleanup. Add s_ prefixes, use constexpr, remove C casts.
2016-10-03 16:27:18 +11:00
EmptyChaos
cf8ac5c09c
GeckoCode: Don't run PPC code in a CoreTiming callback
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Executing PPC code inside an external events callback is a bad idea.
CoreTiming::Advance does not support recursion properly which will
cause timing glitches. The interpreter has a slice length hack that
counters this but without it this would cause a 20000 cycles time
skip. It isn't clear what this was supposed to accomplish that just
changing the current PC would not. Changing the PC works fine.
2016-10-03 16:26:30 +11:00
shuffle2
bd1218a3c4
Merge pull request #4250 from leoetlino/hle-patch-fix
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HLE_OS: Minor fixes (function patching, output encoding)
2016-10-02 22:13:15 -07:00
shuffle2
8107a19ddc
Merge pull request #4048 from EmptyChaos/wx-cheat-notice
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WX: ISOProperties: Add notice when cheats are disabled (Issue 9690)
2016-10-02 22:06:26 -07:00
shuffle2
39f75d64d6
Merge pull request #4119 from mbc07/drop-4.0-ini-hack
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Drop some INI hacks from 4.0-era
2016-10-02 21:23:50 -07:00
shuffle2
0082fa527b
Merge pull request #4117 from JosJuice/wx-language-code
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Save GUI language as string instead of wxLanguage enum
2016-10-02 21:23:36 -07:00
Lioncash
99afd9e9d5
NetPlaySetupFrame: Use an anonymous namespace instead of static
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const at file scope links internally by default, so static wasn't necessary.
The namespace gets rid of the other statics
2016-10-03 00:20:33 -04:00
shuffle2
f71966866b
Merge pull request #4230 from ligfx/build_vendored_libusb
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Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
shuffle2
5a8abb4f93
Merge pull request #4127 from jloehr/FixDialogClosingButtons
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Fix dialog closing buttons
2016-10-02 21:16:24 -07:00
Anthony
3ec6c9cbc0
Merge pull request #4273 from JosJuice/traversal-server-label
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DolphinWX: Less duplication in code related to traversal server label
2016-10-02 23:13:55 -05:00
shuffle2
0e3f91d88b
Merge pull request #4148 from RisingFog/frame_dump_fixes
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Fix frame dump issues where frame dumping stops before next drawn frame
2016-10-02 21:10:35 -07:00
shuffle2
7f4106646e
Merge pull request #4271 from ligfx/audiofix
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OpenAL: Don't request samples if buffers are full
2016-10-02 21:00:10 -07:00
shuffle2
25f983cb21
Merge pull request #4176 from phire/fix_wii_input_display_string
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Movie: Fix null pointer dereference.
2016-10-02 20:59:30 -07:00
shuffle2
07f672f81b
Merge pull request #4187 from sepalani/debug_ascii_symbol
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MemoryView: Symbols shown in ASCII view
2016-10-02 20:57:59 -07:00
shuffle2
a61c6c6e2f
Merge pull request #4274 from lioncash/log
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LogWindow: Minor changes
2016-10-02 20:43:31 -07:00
shuffle2
2c917da5cd
Merge pull request #4254 from ligfx/check_errors_postprocessing
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Check for errors when postprocessing macOS app bundle
2016-10-02 20:42:39 -07:00
Lioncash
d8f72e9cda
LogWindow: Use emplace instead of push for the message queue
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Same thing.
2016-10-02 23:42:38 -04:00
shuffle2
456d869791
Merge pull request #4200 from EmptyChaos/jit64-dispatch-bug
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Jit64: Fix Dispatcher ABI error
2016-10-02 20:41:39 -07:00
shuffle2
53cb04f07e
Merge pull request #4260 from lioncash/debugger
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RegisterView: Minor changes
2016-10-02 20:34:10 -07:00
shuffle2
17aef319e8
Merge pull request #4240 from lioncash/include
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Software: Clean out unnecessary includes/fwd decls
2016-10-02 20:31:35 -07:00
shuffle2
5e8bc4aa1d
Merge pull request #4244 from leoetlino/stm-shutdown
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Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
shuffle2
8fcc3b04e0
Merge pull request #4227 from ligfx/clean_objc
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Don't force compile everything as Objective-C++ on macOS
2016-10-02 19:42:04 -07:00
Lioncash
a7b19e23b3
LogWindow: Convert #define macros into typed constants
2016-10-02 18:13:08 -04:00
Mat M
ccfc081697
Merge pull request #4245 from aldelaro5/logs-levels-changes
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Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
Mat M
10cccd9228
Merge pull request #4231 from ligfx/fix_sigabrt_when_quitting_from_dock
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Move LogWindow/LogConfigWindow destructor logic -> OnClose
2016-10-02 16:33:18 -04:00
Mat M
f292df2331
Merge pull request #4217 from EmptyChaos/toggle-memcheck
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PPCDebugInterface: Let ToggleMemCheck create the first memcheck
2016-10-02 16:31:44 -04:00
Mat M
ffcd69eaac
Merge pull request #4272 from leoetlino/sysconf
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SysConf: Add support for the LongLong type
2016-10-02 16:25:17 -04:00
JosJuice
6ff2bd3243
DolphinWX: Delete traversal settings when pressing Reset
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Deleting instead of overwriting makes the INI cleaner.
Also, in case we change defaults in the future, users will
get the new default when using a new version even if
they have pressed the Reset button in an older version.
2016-10-02 17:04:03 +02:00
JosJuice
337f573484
DolphinWX: Less duplication for setting traversal server label
2016-10-02 16:43:43 +02:00
JosJuice
abc39f6c6f
DolphinWX: Use constants for default traversal server
2016-10-02 16:36:12 +02:00
JosJuice
7a165db94f
DolphinWX: Less duplication between GetTraversalPort/Server
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They now also return their results the regular way.
2016-10-02 16:33:59 +02:00
Léo Lam
25b93419d0
SysConf: Add support for the LongLong type
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This should fix the "unknown entry type" panic alerts when an existing
SYSCONF from a real Wii NAND is used.
2016-10-02 11:52:57 +02:00
Michael Maltese
8fa79f3897
fix indendentation
2016-10-01 21:36:51 -07:00
Michael Maltese
567dffc1ee
OpenAL: Don't request samples if buffers are full
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Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5
f0aa9b3751
Reorganise a ton of logs level
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Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam
453c4a4915
MainNoGUI: Shut down Wii software gracefully
2016-10-01 21:35:29 +02:00
Léo Lam
5d8d696185
Force disable WC24 standby mode
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When standby mode is enabled, this causes games to ES_Launch the system
menu instead of directly asking IOS (the STM more precisely) to shut
down, which prevents graceful shutdown from working
(it'll appear to hang).
Dolphin never supported WC24 standby mode anyway, so this shouldn't
cause any issues. (This should be reverted if and when WC24 standby is
implemented…)
2016-10-01 13:06:04 +02:00
Léo Lam
9b72b5f144
Shut down Wii software gracefully
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This adds support for triggering the power event (in the STM), so that
stopping emulation first triggers a shutdown event, which notably gives
emulated software time to save game data (issue 8979) and clean up
SYSCONF (to disconnect Wiimotes and update their state in the SYSCONF).
On the first press, the stop button/hotkey/whatever will trigger a STM
power event. On a second try, we will forcefully stop emulation, just
like how it was working before.
2016-10-01 13:06:04 +02:00
Léo Lam
ae723f5251
IPC_HLE/stm: Implement STM_UnregisterStateEvent
2016-10-01 13:06:04 +02:00
Léo Lam
fcd08be34a
IPC_HLE/stm: const correctness for ResetButton
2016-10-01 13:06:04 +02:00
Léo Lam
5fb17a9014
IPC_HLE/stm: Clean up naming
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Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam
faf202f0f6
IPC_HLE/stm: Separate header and implementation
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There was as far as I know no reason to put everything in the header.
Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Lioncash
361c7c9c09
VertexManagerBase: Make class constants constexpr
2016-10-01 03:37:17 -04:00
Lioncash
e61eb34ae6
VertexManagerBase: Get rid of a u16 cast
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Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Lioncash
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek
a8194cff3c
VideoNull: Set all fields in backend_info
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A few of these were missing, which could cause the adapter list to remain
visible after switching to null, for example.
2016-10-01 02:40:03 +10:00
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
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This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
bac8c2d441
Vulkan: Work around indexed fragment output bug on AMD drivers
2016-10-01 02:40:02 +10:00
Stenzek
f6cdc38c8b
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Stenzek
c290398320
Vulkan: Ensure fast path is used for non-RGBA formats when clearing
2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d
Vulkan: Support frame dumping/screenshots
2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
Stenzek
fdd954e7e7
Common: Add a Semaphore wrapper class
2016-10-01 01:09:12 +10:00
Stenzek
828aac7890
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
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This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
Stenzek
09638e714e
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a
VideoCommon: Add APIType entry for Vulkan
2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56
ShaderGen: Work around issue with glslang and dynamic vector subscripts
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Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae
ShaderGen: posmtx should be a 4-component unsigned byte
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This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc
ShaderGen: Specify attribute/output locations/bindings explicitly
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This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Stenzek
9f541e490d
OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 23:18:14 +10:00
Lioncash
91bbe56f59
SystemRegisters: Get rid of pointer casting
2016-09-30 08:28:07 -04:00
Markus Wick
025dce86d5
Merge pull request #4261 from lioncash/gamelist
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GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash
d8e4d5f035
GameListCtrl: eliminate redundant elses
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These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash
6e0e4646bd
GameListCtrl: use unique_ptr for underlying game list items
2016-09-30 07:13:09 -04:00
Lioncash
6b58ebfadc
MMU: Remove useless casts
2016-09-30 06:48:13 -04:00
Markus Wick
c33710a320
Merge pull request #4262 from lioncash/mmu
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MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash
e8b5e38d98
MMU: Get rid of type punning in FP read/write functions
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The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
567d0204dd
RegisterView: Get rid of explicit memsets in CRegTable's constructor
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Also gets rid of an unnecessary fill.
This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash
212cf4c791
RegisterView: Convert #define into a static constant in CRegTable
2016-09-30 01:28:53 -04:00
Lioncash
d080b0e8a5
RegisterView: Move CRegTable implementation details into the cpp file
2016-09-30 01:28:47 -04:00
Lioncash
3ef6b51848
RegisterView: Move FormatSpecifier enum into CRegTable
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Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony
ad1d45d4e2
Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
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Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Lioncash
e1705ba6c5
PPCAnalyst: Get rid of two casts
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HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
aldelaro5
cd0116ccde
Fix a bunch of debugger stepping issues.
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Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again. This was done by using the interpreter version of single step. Also, remove some redundant update request.
Step over: fix some GUI lags.
Step out: Add consideration for conditional branching by checking the condition as the interpreter does. Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions. Also now stops if a bp is detected and finally, remove redundant GUI updates calls.
This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
Lioncash
ba628b3cab
PPCAnalyst: Compress loop into std::any_of
2016-09-28 17:12:21 -04:00
Michael Maltese
a403e37901
always build an implementation of GCAdapter (either libusb or android)
2016-09-28 13:32:13 -04:00
Michael Maltese
3864723e4d
Check for errors when postprocessing macOS app bundle
2016-09-28 13:22:36 -04:00
EmptyChaos
f9a88adddc
PowerPC: Fix Dynamic BAT savestates
2016-09-28 14:26:26 +10:00
Scott Mansell
ed95115c17
Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
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Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
Markus Wick
3696c2b022
Merge pull request #4210 from degasus/arm
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JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
JosJuice
d44b2de01d
DVDInterface: Try to enforce disc inside status on savestate load
2016-09-27 16:51:14 +02:00
JosJuice
75dd4d0aee
DVDInterface: Make changing discs savestate-safe
2016-09-27 16:51:14 +02:00
Markus Wick
cb759528e0
Merge pull request #3893 from hthh/perf-query-bug
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Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Markus Wick
3de4dc2186
Merge pull request #4247 from lioncash/wad
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WiiWad: Minor changes
2016-09-27 12:37:02 +02:00
Markus Wick
f701724ee7
Merge pull request #4251 from lioncash/define
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PPCAnalyst: Convert #define into a constant
2016-09-27 12:19:18 +02:00
Markus Wick
9525a9e048
Merge pull request #3490 from degasus/singlecore
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Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
Markus Wick
8afba30603
Merge pull request #3822 from degasus/warning
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VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-27 10:31:48 +02:00
aldelaro5
5e8fc4ebd9
Add consideration for the break flag of memChecks
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It was never used, even when the code tried to make sure it was initialised and passed correctly. This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
aldelaro5
efb7b1ceca
Redo the MemCheck add dialog
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The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end). Also, you should only chose one option between read, write or both, there is no point to not have any.
This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Lioncash
082275d785
PPCAnalyst: Convert #define into a constant
2016-09-26 20:04:17 -04:00
Lioncash
a947391556
PPCAnalyst: Make local constants constexpr
2016-09-26 19:51:48 -04:00
Léo Lam
cb73bcc72e
PPCSymbolDB: Drop useless const qualifier
2016-09-26 22:57:40 +02:00
Léo Lam
e1cecbb233
HLE_OS: Convert debug messages from SJIS to UTF-8
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It looks like the debug output is also output as SJIS (similar to
OSReport text), so we need to convert it to UTF-8 to prevent it from
all showing up as �.
This doesn't fix all display issues, but fixes all SJIS/UTF-8 related
ones.
2016-09-26 22:56:42 +02:00
Léo Lam
303325768b
SymbolDB: Only match against the function name
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This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).
This fixes a regression introduced by #4160 , which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus
732e0ff03a
VertexLoaderArm64: Mark register allocation as static const.
2016-09-26 22:19:07 +02:00
degasus
7c9bba2213
Arm64Emitter: Fix std::array initializer.
2016-09-26 22:17:25 +02:00
degasus
11bfc7fe77
JitArm64: Move memcheck check into fallback code.
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So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus
39c08694a0
JitArm64: Optimize addic.
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If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus
1f94abea18
JitArm64: Optimize logic immediate instructions.
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Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00
Markus Wick
e7aad130e9
Merge pull request #4243 from leoetlino/signal-headless
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MainNoGUI: Shut down cleanly on SIGINT/SIGTERM
2016-09-26 13:23:39 +02:00
Léo Lam
3cbf3bae97
MainNoGUI: Shut down cleanly on shutdown signal
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This is the same as PR #3991 , but for MainNoGUI.
nogui/headless will shut down cleanly on SIGINT and SIGTERM, just like
it would when closing the render window.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-09-26 11:11:20 +02:00
Lioncash
61b977c914
WiiWad: Make WiiWAD constructor explicit
2016-09-25 18:04:11 -04:00
Lioncash
7de0d51345
WiiWad: Move static implementation details to cpp file
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These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
2016-09-25 18:04:04 -04:00
Michael Maltese
d1475dfb9c
Move LogWindow/LogConfigWindow destructor logic -> OnClose
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Fixes the issue on macOS where quitting Dolphin from the Dock causes a
crash report (https://bugs.dolphin-emu.org/issues/9794 ). I'm not
exactly sure why this works, but it feels right and it turns out to fix
the problem.
2016-09-25 17:06:46 -04:00
Léo Lam
349b27199b
IPC_HLE/es: In-class initialise member variables
2016-09-25 22:36:26 +02:00
Léo Lam
bf0ab79439
ConfigManager: In-class initialise member variables
2016-09-25 22:36:26 +02:00
Léo Lam
e716a738dc
SysConf: In-class initialise member variables
2016-09-25 19:22:11 +02:00
Léo Lam
a9ad83cec0
Frame: In-class initialise member variables
2016-09-25 19:22:10 +02:00
aldelaro5
08f28b5351
Enable the log level LINFO in every builds
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It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be. Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often. To make this work, a lot of info log would have to be made debug log.
It also avoid inaccurate logs level done due to not using debug builds. While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).
The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level. This could potentially help to diagnose issues or to know more about what the emulator is actually doing.
The next commit aims to sort the log levels for this purpose.
2016-09-25 01:41:12 -04:00
Léo Lam
5d00915d37
MemoryUtil: Fix formatting
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clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 22:41:53 +02:00
Léo Lam
c59b7050d9
MemoryUtil: Fix formatting
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clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 21:09:31 +02:00
Léo Lam
149654df5a
Add a recenter control for Wiimote IR relative input
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This adds a recenter control binding which allows recentering the
cursor when relative input is enabled.
(EnableSettingControl is renamed to avoid confusions.)
2016-09-24 15:57:47 +02:00
Léo Lam
1ad19f9371
InputConfigDiag: Update GUI when config is reloaded
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This makes the GUI show the settings that are loaded when the config
gets reloaded, instead of showing potentially outdated settings that
are not applied.
2016-09-24 15:57:47 +02:00
Léo Lam
2472db4355
Disable IR/deadzone when relative input is disabled
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This changes InputConfigDiag to disable the Dead Zone field in the IR
group when relative input is disabled.
2016-09-24 15:57:46 +02:00
Léo Lam
5cf07fdfbf
Add relative input for the Wiimote IR
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This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.
Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.
Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00
Lioncash
c9ef042b2d
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00
Lioncash
ab28ef5cff
FramebufferManager: Add missing header guard
2016-09-23 13:55:51 -04:00
Lioncash
330944eef8
DebugUtils: const correctness
2016-09-22 21:05:17 -04:00
Lioncash
5ac161c132
TextureEncoder: const correctness
2016-09-22 21:01:56 -04:00
Lioncash
eb574e7bac
NativeVertexFormat: const correctness
2016-09-22 21:01:55 -04:00
Lioncash
5f1e444c28
Clipper: const correctness
2016-09-22 21:01:49 -04:00
Lioncash
d79d5d49f4
Rasterizer: const correctness
2016-09-22 20:39:28 -04:00
Markus Wick
2d0e857cb3
Merge pull request #4225 from lioncash/soft
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SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 16:05:32 +02:00
Lioncash
a8c8dd0c53
SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 09:58:44 -04:00
Markus Wick
5890565575
Merge pull request #4233 from lioncash/efb
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EfbInterface: Change out parameters on getters to return by value
2016-09-22 10:49:33 +02:00
Lioncash
33288c4569
EfbInterface: Change out parameters on getters to return by value
2016-09-21 20:56:44 -04:00
Lioncash
fc41e982e9
SWOGLWindow: Utilize the move constructor in PrintText
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The previous code would always do a copy
2016-09-21 13:11:34 -04:00
Lioncash
99baa3268f
SWOGLWindow: const correctness for ShowImage
2016-09-21 12:54:22 -04:00
Markus Wick
26bb012178
Merge pull request #4226 from lioncash/fs
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Filesystem: Return strings from GetFileName without the const qualifier
2016-09-19 22:11:54 +02:00
Mat M
04e6aaf419
Merge pull request #4138 from JosJuice/40-limit-out-of-di
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Move code into Movie::SignalDiscChange
2016-09-18 22:54:48 -04:00
Mat M
9e1cfbee0e
Merge pull request #4160 from sepalani/symbolmap
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Map: Prevents symbols from being stripped
2016-09-18 22:52:12 -04:00
Mat M
e47defc419
Merge pull request #4196 from clinchergt/typoooo
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Keep tag consistent on traversal settings reset
2016-09-18 22:44:10 -04:00
Michael Maltese
cd19c9fa22
Don't force compile everything as Objective-C++ on macOS
2016-09-18 17:33:51 -07:00
Lioncash
144c23dead
Filesystem: Return strings from GetFileName without the const qualifier
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This is mostly pointless and can inhibit move construction
2016-09-18 12:56:25 -04:00
Mat M
331b112816
Merge pull request #4214 from lioncash/nandcontent
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NANDContentLoader: Minor changes
2016-09-17 16:44:25 -04:00
degasus
258f48572d
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
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This fixes a GCC6.1 warning.
2016-09-17 16:47:12 +02:00
degasus
735da0ed69
Fifo: Use SyncGPU timings for single core.
2016-09-17 16:25:13 +02:00
JosJuice
22b5d89bf1
Merge pull request #4056 from Pringo/master
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Update Menu Ellipses Usage
2016-09-16 20:28:51 +02:00
Anthony
533ee4ccbe
Merge pull request #3275 from JosJuice/wiimote-message
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DolphinWX: Don't translate OSD messages
2016-09-16 12:39:11 -05:00
EmptyChaos
39edc1d91e
PPCDebugInterface: Fix ToggleMemcheck
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ToggleMemCheck fails to create a memcheck if one doesn't already
exist.
2016-09-15 13:08:48 +10:00
Lioncash
5aeedcd27c
NANDContentLoader: Remove unnecessary trailing semicolons
2016-09-14 20:12:25 -04:00
Lioncash
b43a26b90c
NANDContentLoader: Remove virtual specifier from CNANDContentLoader destructor
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This class is marked final, so there's no need to declare it as virtual.
2016-09-14 19:45:52 -04:00
Lioncash
3196bf5392
NANDContentLoader: Specify constructors as explicit where applicable
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Prevents implicit conversion.
2016-09-14 19:44:44 -04:00
Lioncash
89c65be703
NANDContentLoader: Delay vector construction until needed in Get()
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No need to construct the vector right off the bat.
2016-09-14 19:41:41 -04:00
Lioncash
b1ffa74043
NANDContentLoader: Make CNANDContentData's Get function return by non-const value
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const specifiers like this are practically pointless and can inhibit move construction.
2016-09-14 19:15:31 -04:00
Scott Mansell
4c004b6dc9
Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
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Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Scott Mansell
514ce3c6ed
Merge pull request #4201 from EmptyChaos/interpreter-coretiming
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Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Sepalani
78d50c9a31
PPCSymbolDB: Rename unknown variable
2016-09-14 20:00:15 +02:00
Mat M
564d04cdd3
Merge pull request #4212 from EmptyChaos/nand-leak
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DiscIO: Fix NAND Memory Leak
2016-09-14 11:30:02 -04:00
Sepalani
13048afd08
MemoryView: Symbols shown in ASCII view
2016-09-14 15:28:13 +02:00
Scott Mansell
ea7e734496
Merge pull request #4186 from aldelaro5/registerView-update-fix
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Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell
4e595ca25f
Merge pull request #4208 from aldelaro5/more-debugger-font-fix
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Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Scott Mansell
d5c25a8990
Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
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Debugger: Fix some floating window issues
2016-09-14 18:08:23 +12:00
EmptyChaos
eccec3c6d3
DiscIO: Fix NAND Memory Leak
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CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
EmptyChaos
070fe7f499
Jit64: Fix Dispatcher ABI (downcount) violation
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The dispatcher requires that the flags contain the downcount state.
2016-09-14 15:46:54 +10:00
EmptyChaos
55a7f576aa
JitArm64: Fix CoreTiming contract
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Call Advance at the start of each timing slice instead of the end.
Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos
f5bfce657c
CachedInterpreter: Fix CoreTiming contract
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Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos
1bcd129683
Interpreter: Fix CoreTiming contract
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The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash
00ddbee786
SymbolDB: Change Symbol's 'analyzed' member into a boolean
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It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash
0ac77b0288
SymbolDB: Use an enum class for representing symbol type
2016-09-13 21:21:03 -04:00
Lioncash
d8d127df25
SymbolDB: In-class initialize Symbol class variables
2016-09-13 20:47:00 -04:00
Mat M
add5de2d08
Merge pull request #4178 from aldelaro5/registerView-formated-display
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Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Markus Wick
bdcee1c585
Merge pull request #4205 from degasus/arm
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JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Scott Mansell
65c1df34f4
Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
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Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5
f689b1e6b5
Switch the CPU state to CPU_STEPPING before single stepping after unpausing
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This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier. The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5
6b6cce823b
Fix the debugger font not appearing on the captions of panes (DSP)
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Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5
6029c946f5
Manually select the coresponding tab before floating a panel
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Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5
b3d49c7335
Add missing IDs for the Watch window
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Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
aldelaro5
72f1d99634
Implement the configuration of how a breakpoint is added in the memory window
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There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
2016-09-11 11:29:20 -04:00
aldelaro5
da55d2a381
Add options read, write and log when toggling a breakpoint
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These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much. These options only matters when adding one.
2016-09-10 22:38:57 -04:00
Markus Wick
cbdda17507
Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
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Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick
a15b3fda6e
Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
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Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus
a0dcebba37
JitArm64: replace MOVI2R with MOVP2R when possible.
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This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus
789e776a47
JitArm64: Fix block linking.
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Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus
be763949bc
JitArm64: Drop 32bit alignment restriction of the memarea.
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ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Bernhard Urban
976da3707a
arm64: add comment about data cache flushing
2016-09-10 08:05:16 +02:00
Bernhard Urban
fff8221b63
arm64: fixes around icache flushing
2016-09-10 02:31:07 +02:00
aldelaro5
09df343247
Move Memchecks support out of debug only builds
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It wouldn't impact performance until at least one memcheck is enabled. Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals. Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick
6e488e65e3
Merge pull request #4013 from leoetlino/wx-assert-fix
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Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Lioncash
5b3c74a31a
OGL: Remove unnecessary c_str calls
2016-09-09 06:30:34 -04:00
Mat M
1eacb8fd59
Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
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Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony
145ebd34e2
Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
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Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5
ea2effcc7d
Add formatting options for viewing registers
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All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.
- GPR: signed integer, unsigned integer, float
- FPR: double
Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
EmptyChaos
2e14920e16
CoreTiming: Guarantee FIFO processing of timed events
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The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
JDV
26068c6cb9
Fix focus bug when using render to main window feature
2016-09-07 17:26:17 -06:00
Jules Blok
da43f9a156
PixelShaderGen: Always divide the texture coordinates by q.
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Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JDV
d486fdfdb7
Keep tag consistent on traversal settings reset
2016-09-07 10:50:53 -06:00
JosJuice
d0a323cce7
Merge pull request #4192 from TylerAldrich/typo_fix
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Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Léo Lam
e8cb4119b8
Drop Dolphin-specific patch to wxWindows
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This removes a Dolphin-specific patch to the wxWidgets3 code
for the following reasons:
* Calling wxWindowGTK::DoSetSize on a top-level window can end up
calling wxTopLevelWindowGTK::DoMoveWindow, which triggers an assert
because it is not supposed to be called for a top-level wxWindow.
* We should not be patching the wxWidgets code because that means the
toolbars will still be broken if someone builds without using the
WX that is in our Externals.
Instead, we now use a derived class for wxAuiToolBar and override
DoSetSize() to remove the problematic behaviour to get the same effect
(fixing toolbars) but without changing Externals code and without
causing asserts and other issues.
2016-09-07 15:15:09 +02:00
Léo Lam
4e402379e3
IPC_HLE: Fix warnings about missing override
2016-09-07 15:09:45 +02:00
Tyler Aldrich
08c72abf0f
fix minor typo, 0x20 != 20 bytes
2016-09-07 08:01:00 -04:00
Scott Mansell
fe41dff228
Fix the master build.
2016-09-07 20:10:03 +12:00
Scott Mansell
d951f9e765
Merge pull request #3771 from phire/pr3771
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Remove instant ARAM DMA hack (Fixes Sarge's War)
2016-09-07 19:09:39 +12:00
Scott Mansell
42e91dd815
Merge pull request #4189 from phire/efb_linear_downsampling
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EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 17:44:16 +12:00
Chris Burgener
69eed56256
Fix recursive code
2016-09-06 22:45:50 -04:00
Scott Mansell
62d7a698da
Merge pull request #4145 from tenthmile/WiiOrientationModifier
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Emulated Wiimote Orientation Modifier
2016-09-07 14:20:02 +12:00
Scott Mansell
7311cd8b6e
Merge pull request #4137 from aldelaro5/memCheck-crash-fix
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Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00
Chris Burgener
23b2601133
Fix advanced config panel staying disabled after TAS recording
2016-09-06 22:12:13 -04:00
Scott Mansell
f5e870bbe5
Merge pull request #4135 from RisingFog/remove_wii_limits_rtc
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Fix issues with Custom RTC when set past the year 2038
2016-09-07 14:05:58 +12:00
Scott Mansell
366a38a917
Merge pull request #4142 from mbc07/IPC_HLE_usb_ven
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[IPC HLE] Implement /dev/usb/ven with very basic functionality
2016-09-07 13:51:55 +12:00
Scott Mansell
dbface94ea
And remove the feature from the Arm64 jit too.
2016-09-07 12:53:14 +12:00
Scott Mansell
c354dfcd2f
Remove instant ARAM DMA mode.
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Now that our timings are much more accurate it doesn't look like we
need it anymore. And the instant ARAM DMA mode + scheduling fixes
ctually breaks ATV: Quad Power Racing 2 (causing all sorts of werid
bugs).
2016-09-07 12:53:14 +12:00
Scott Mansell
f5c70a4b27
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
Markus Wick
18030ebfb4
Merge pull request #4179 from magcius/xinput2-default
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Remove the old Xlib backend
2016-09-06 10:26:26 +02:00
degasus
a4d72ac6e3
MMU: Add small BAT comment.
2016-09-06 08:43:31 +02:00
degasus
ce5dac11a2
Boot: Update BAT lookup table on booting ELF.
2016-09-06 08:43:31 +02:00
degasus
6493ea1eb9
MMU: Coding style fixes.
2016-09-06 08:43:31 +02:00
degasus
ae1421b606
JitArm64: Rebase failure.
2016-09-06 08:43:31 +02:00
degasus
2925a5b219
Jit64: Simplify dcbz.
2016-09-06 08:43:31 +02:00
degasus
ef0dcfe558
MMU: Small fixes.
2016-09-06 08:43:31 +02:00
magumagu
d557310371
Support for dynamic BAT modification (dynamic-bat).
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Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.
This change can be logically divided into three parts. The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.). This does
nothing by itself, but it's necessary for the other parts.
The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.
The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration. We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.
One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
aldelaro5
6f54c3207c
Fix registerView updates issues when stepping over or stepping out
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For step over, it was updating twice which actually made the red display on the register view (when a register changes since) malfunction. Since it doesn't seem to be usefull to update before AND after the run, the one before the run was removed.
For step out, well, because there was no chances given for the thread to run as it is single stepping all the time, I only added a call to update after it was done.
2016-09-05 23:45:24 -04:00
EmptyChaos
014714d515
WII_IPC_HLE: Fix Reinit
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Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Scott Mansell
5932ded806
Merge pull request #4183 from aldelaro5/if-simplification-slowmem
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Simplify an if condition after PR #4078
2016-09-06 13:20:58 +12:00
aldelaro5
173bdc766d
Simplify an if condition after PR #4078
2016-09-05 13:01:02 -04:00
Scott Mansell
d29dae207a
Merge pull request #4078 from comex/alwaysUseMemFuncs-for-write
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Don't use the fast path when there are watchpoints enabled, for writes too
2016-09-06 04:55:17 +12:00
Scott Mansell
0119f1302f
Merge pull request #4177 from phire/useless_cases
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BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell
a665743b70
BPStructs: remove case statments which never match.
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Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
Jasper St. Pierre
928d05ec47
InputCommon: Remove the Xlib backend
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The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
2b640a4f7d
XInput2: Only do a round trip when the mouse has moved
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This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
980ecfba7f
IPC_HLE_net_ssl: Include mbedtls/platform.h
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My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
Scott Mansell
f5fa5a7d32
Merge pull request #4168 from EmptyChaos/coretiming-cleanup
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Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M
0f359000c5
Merge pull request #4166 from lioncash/emitter-func
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x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos
9d8f373016
VideoSoftware: Don't Init the PixelEngine twice
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PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos
3a85aa9817
EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
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CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00
EmptyChaos
fb5537213a
CoreTiming: Document initial startup behavior
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Events don't update the downcount until after the first Advance(),
thus Advance() must be called once before scheduling works normally.
2016-09-03 14:55:45 +10:00
EmptyChaos
59465911d7
CoreTiming: Fix scheduling into the past
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ForceExceptionCheck messes up the downcount and slice length if the
callback is scheduled into the past (g_slice_length becomes negative)
2016-09-03 14:55:44 +10:00
EmptyChaos
aa16282516
Core: Change CoreTiming event key from int to EventType*
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Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
EmptyChaos
f15e4fb35e
WII_IPC: Fix reregistering CoreTiming callback multiple times.
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Separate state reset from Init().
2016-09-03 14:55:43 +10:00
Scott Mansell
a32bb8f1b9
Movie: Fix null pointer derefrence.
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Part of the acceleration data is packed in with the buttons. We
always have button data when we have acceleration data.
2016-09-03 16:46:48 +12:00
EmptyChaos
17c34ae0b1
CoreTiming: Data structure cleanup
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Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.
[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
EmptyChaos
b88b188819
CoreTiming: Cleanup naming conventions
2016-09-03 12:46:14 +10:00
Markus Wick
da82389347
Merge pull request #4172 from phire/software_fog_error
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VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell
0e7424b359
VideoSoftware: Fix unsigned overflow bug in fog
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Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
d072d6d336
Merge pull request #4170 from Armada651/float-abs
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VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Jules Blok
9fb6f93ca1
PixelEngine: Add missing static specifier for s_token_finish_mutex.
2016-09-01 17:28:48 +02:00
Jules Blok
376cadb862
VertexShaderManager: Explicitly use floating-point variant of abs.
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Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
Jules Blok
73b05b339b
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:15:43 +02:00
Jules Blok
50984d85b0
Merge pull request #4164 from Armada651/sonic-clipping
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VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
EmptyChaos
e0d4dc6fed
VertexShaderGen: Fix D3D X3014 compile error
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float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash
13506d3c12
x64Emitter: Generify ABI_CallFunction variants
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Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok
15a009706d
Merge pull request #4143 from Pringo/capitalize
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Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok
2ab9e5e610
Merge pull request #4165 from lioncash/global
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Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok
debaf63fe8
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
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In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
Lioncash
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
EmptyChaos
9842cef13f
GameListCtrl: Reimplement Custom Paint to remove column lines.
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This leaves system themes enabled and instead just repaints the
list view background to eliminate the column ruler lines.
2016-08-31 14:32:39 +10:00
EmptyChaos
50756d69c0
WX: Various fixes.
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Dolphin no longer lowers itself below the top window when opening.
Dolphin no longer draws garbage lines all over the game list.
Use the correct platform macros so Dolphin can actually find the
translation catalogs on Unix.
2016-08-31 14:32:39 +10:00
EmptyChaos
cf0b4c9387
ISOProperties: Add notification when Cheats are disabled.
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If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
2016-08-31 14:32:12 +10:00
EmptyChaos
00a4404045
CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
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Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Preston Smith
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca
inputform ABC1's q value is defaulting to 0
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This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
Jules Blok
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
Sepalani
53b64435ae
Map: Prevents symbols from being stripped
2016-08-30 17:59:49 +04:00
Scott Mansell
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
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VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
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Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
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For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
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Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile
3266bf052a
Toggle and Switches for upward/sideway WiimoteEmu
2016-08-28 12:47:24 +02:00
aldelaro5
cd515911c0
Fix the user font not appearing on the captions of panes
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Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Scott Mansell
967c371d7a
Zero case behaviour confirmed by hardware test
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Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
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When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Chris Burgener
df0f7657d0
Fix frame dump issues where frame dumping stops before next drawn frame
2016-08-24 13:00:25 -04:00
Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo
9446a2550b
Fix Graphics Settings Capitalization
2016-08-22 21:25:54 -07:00
mbc07
8fa687eab4
Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch)
2016-08-23 00:23:19 -04:00
Lioncash
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f
Merge pull request #4136 from Helios747/custom_textures_hotkey
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[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68
Merge pull request #4125 from leoetlino/fix-iterate-crash
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InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd
Merge pull request #4133 from lioncash/hle
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HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
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Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
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TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
Chris Burgener
a3eb9082fc
Fix issues with Custom RTC when set past the year 2038
2016-08-21 13:33:01 -04:00
JosJuice
9f6000bb27
Move code into Movie::SignalDiscChange
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DVDInterface shouldn't need to know anything about
the DTM format's 40-character limitation.
Also replacing "filename" in variable names with "path"
to make it clearer which variables contain the whole path
and which ones only contain the filename.
2016-08-21 12:51:14 +02:00
aldelaro5
a39e331aad
Schedule an event to clear the jit cache when adding the first and last
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memory check
Also fix an oddity in the case when the last memory check is deleted,
the jit cache was supposed to be cleared in that case, but it was out of
the for loop that finds the one to delete so it was never run.
Naturally, the same fix for the adding the first memory check was
applied.
2016-08-21 00:57:35 -04:00
aldelaro5
0480ca48fb
Add a thread safe variant of clearing the jit cache
2016-08-21 00:57:34 -04:00
Anthony Serna
9e40fa2657
[Hotkey] Added custom textures toggle
2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca
HLE_OS: Return string from GetStringVA by value
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No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
Jules Blok
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
Julian Löhr
34385760c6
Move FifoPlayer 'Close' button to the right side of the dialog
2016-08-16 12:28:50 +02:00
Julian Löhr
41e64cfdfc
Change the Wii U GC Adapter Dialog button from 'OK' to 'Close'
2016-08-16 12:28:49 +02:00
Julian Löhr
124772cfe0
Rename and reorder Members and Methods for name consistencies; Replace 'OK' and 'Cancel' buttons with single 'Close'; Remove the 'revert' for Wiimote Sources
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The 'revert' functionality is some very old left-over and isn't even working properly (read: could break Wiimote mapping). As no dialog features any cancel and revert functionality it is removed.
2016-08-16 12:28:48 +02:00
Julian Löhr
1951df97db
Change Input Config Dialogs to have only one 'Close' button
2016-08-16 11:21:56 +02:00
Julian Löhr
5608815cc8
Change Main Dialog Ok Button to Close
2016-08-16 02:25:49 +02:00
aldelaro5
7ad1f340df
Fix the pause/play toolbar button not updating when reaching a breakpoint or a memory check
2016-08-15 14:08:19 -04:00
Jules Blok
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
Jules Blok
959d1879e5
VertexShaderGen: Fix far clipping.
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We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
Jules Blok
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
Jules Blok
9596ec8971
GeometryShaderGen: Pass-through clipping distance.
2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
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It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
Jules Blok
159247f4ad
VertexShaderGen: Clamp to the console depth range.
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This fixes the Mii Channel among others.
2016-08-15 13:11:24 +02:00
Jules Blok
92aa7669b5
VertexShaderManager: Use a more accurate depth range.
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This fixes the gxtest_depth hwtest.
2016-08-15 13:11:24 +02:00
Jules Blok
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
hthh
789975e350
Jit: FIFO optimization improvements
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This introduces speculative constants, allowing FIFO writes to be
optimized in more places.
It also clarifies the guarantees of the FIFO optimization, changing
the location of some of the checks and potentially avoiding redundant
checks.
2016-08-15 20:09:52 +10:00
Léo Lam
b59e919919
InputConfigDiag: Fix a segfault caused by missing check
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The original code assumed that we would always find a button in
control_buttons. However, this is incorrect, since the iterator can and
will be control_buttons.end() if the button that triggered the iterate
code is not in control_buttons, which happens when it's in an
exclude list.
2016-08-15 11:31:14 +02:00
Scott Mansell
0015d2e86b
Merge pull request #4121 from leoetlino/osreport-sjis
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Convert OSREPORT text from SJIS to UTF-8
2016-08-15 16:04:07 +12:00
mimimi085181
111182d9a3
Wiimote netplay: Check the reporting mode instead of the size
2016-08-14 19:25:00 +02:00
EmptyChaos
e5e126c2eb
TASInputDlg: Fix inputs "sticking" after closing
2016-08-14 05:13:33 +10:00
Léo Lam
c0be228c71
Convert OSREPORT text from SJIS to UTF-8
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I'm not sure this is the correct fix, but it looks like OSREPORT output
is Shift-JIS, so we need to convert it to UTF-8. Most characters work
fine without and with this conversion, but Japanese text completely
fails and results in outputting invalid UTF-8 (which gets shown as �).
2016-08-13 17:19:21 +02:00
Mateus B. Cassiano
4b339e60aa
Drop ThemeName40, GCMPathes and RecursiveGCMPaths INI hacks from 4.0-era
2016-08-12 16:54:50 -04:00
JosJuice
f63461175c
DolphinWX: Loose language matching in interface config
2016-08-12 15:29:34 +02:00
JosJuice
ed9007cab7
Save GUI language as string instead of wxLanguage enum
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When 5.0-211 updated wxWidgets to 3.1.0, some entries in the
wxLanguage enum were moved and added, changing the wxLanguage
values. Because we save Dolphin's interface language to disk
as a wxLanguage, the language you have set will mean something
different depending on whether you have the updated wx version
or not. For instance, setting the language to English with the
updated version and then using an older version will make
Dolphin use Dutch. Because we can't rely on the enum anymore,
I'm replacing the "Language" setting with a "LanguageCode"
setting that uses standard ISO 639 codes.
2016-08-12 14:52:01 +02:00
hthh
d841d9c7b3
JitArm64: Check the FIFO on EIEIO instructions
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Copied from the Jit64 version
2016-08-12 21:09:15 +10:00
hthh
bbc0f0c744
Jit: Check the FIFO on EIEIO instructions
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The gather pipe optimization postpones checking the FIFO until the end
of the current block (or 32 bytes have been written). This is usually
safe, but is not correct across EIEIO instructions.
This is inferred from a block in NBA2K11 which synchronizes the FIFO
by writing a byte to it, executing eieio, and checking if PI_FIFO_WPTR
has changed. This is not currently an issue, but will become an issue
if the gather pipe optimization is applied to more stores.
2016-08-12 21:03:41 +10:00
aldelaro5
5358e898c6
Fix the breakpoint list not updating after adding a memory check via the memory view.
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Add the CCodeWindow to the constructor of the memoryWindow so it can call the notify update of the breakpoint list.
Add the case of breakpoint update when receiving an event (the update command was issued, but wasn't managed before).
Run clang format and renamed the code window names.
2016-08-11 15:38:17 -04:00
Léo Lam
c1184957a5
Run clang-format on missed files
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`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
Pierre Bourdon
cef71afc27
Merge pull request #3987 from JosJuice/scheduleevent-cleanup
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CoreTiming: ScheduleEvent cleanup
2016-08-11 16:18:14 +02:00
Pierre Bourdon
c6fed0565d
Merge pull request #4109 from JosJuice/remove-am-baseboard
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Remove AM Baseboard
2016-08-11 16:16:23 +02:00
JosJuice
3bb0e7e3f5
Remove AM Baseboard
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Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.
I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
3443a10030
CoreTiming: Merge ScheduleEvent variants into one function
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Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Markus Wick
5697032ec7
Merge pull request #4103 from degasus/dynamic-bat
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JitArm64: Fix two issues.
2016-08-11 12:42:02 +02:00
Scott Mansell
088f7eaa3d
Merge pull request #4110 from JosJuice/fix-exi-translations
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Fix choosing certain localized EXI devices
2016-08-11 12:39:36 +12:00
Scott Mansell
e577ffaee5
Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
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Remove Immediate variants of ScheduleEvent
2016-08-11 12:13:49 +12:00
EmptyChaos
17e4bd9575
InputCommon: Fix slow startup on some Windows systems
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Rewrite GetXInputGUIDS to use SetupAPI instead of WMI Queries. When
using a language pack where the system language and user/program
language differ, Windows starts taking a VERY long time (10+ seconds)
to complete Queries for Win32_PNPEntity objects (it's probably
translating every single string since it transfers every single one
from the WMI server into memory in the program).
Fixes Issue 9744.
2016-08-11 09:30:36 +10:00
JosJuice
c9fa6318a2
Fix choosing certain localized EXI devices
2016-08-10 20:04:33 +02:00
JosJuice
ccc4e6de02
DolphinWX: Don't translate OSD messages
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OSD messages other than these one and a half aren't translated,
and OSD only supports ASCII. (Also, that "Wiimote %i %s" uses %s
like it does is bad for translation, but that's easy to fix.)
2016-08-10 18:18:25 +02:00
Mat M
8552ff5789
Merge pull request #4106 from RisingFog/dtm_gc_language
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Add Gamecube Language to DTM Header
2016-08-10 12:16:20 -04:00
JosJuice
b8e04c9513
Replace some unnamed tick constants with GetTicksPerSecond()
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These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
2016-08-10 17:34:23 +02:00
JosJuice
47c8bb26f8
Remove Immediate variants of ScheduleEvent
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Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Léo Lam
dca22e08eb
Use Common::Flag and Common::Event when possible
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Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
Stenzek
bce8097712
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
Markus Wick
cb2b110d42
Merge pull request #4097 from lioncash/sysconf
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SysConf: Minor simplifications to initial generating
2016-08-10 14:41:35 +02:00
Markus Wick
b075d18d2e
Merge pull request #4096 from lioncash/codeblock-init
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CodeBlock: In-class initialize variables
2016-08-10 14:39:51 +02:00
degasus
82bdc4ef86
PixelEngine: Delay token updates by events.
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To still get a speedup, mark if already an event is queued.
If so, don't raise a new event.
2016-08-10 13:24:57 +02:00
degasus
a051db9792
PixelEngine: Cleanup PE Token.
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This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
2016-08-10 10:07:53 +02:00
degasus
367e1b4d4c
PixelEngine: Drop write-only variables.
2016-08-10 10:07:53 +02:00
Chris Burgener
84731456fa
Add Gamecube Language to DTM Header
2016-08-09 23:02:31 -04:00
Michael Maltese
0f5951e324
And pull KeycodeToName into its own function
2016-08-09 19:59:45 -07:00
Michael Maltese
d1594f9529
use a std::map instead of running through the AOS
2016-08-09 19:54:59 -07:00
Michael Maltese
a5cc054bd1
use std::to_string instead of sstream
2016-08-09 17:45:41 -07:00
Michael Maltese
6097d30288
clang-format and cleaning up Key::GetName
2016-08-09 17:23:30 -07:00
Michael Maltese
3889e4d4b2
style fixes
2016-08-09 15:52:02 -07:00
Markus Wick
7e3c04f069
Merge pull request #4076 from RisingFog/fix_sram_rtc_offset
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Fix improper SRAM RTC offset
2016-08-08 23:10:33 +02:00
degasus
447b23e09a
JitArm64: Load memory base based on MSR.DR.
2016-08-08 20:19:57 +02:00
degasus
77cfd0d4fd
JitArm64: Fix rfi
2016-08-08 20:19:57 +02:00
Calvin Cochran
ba45a5999f
clean up bounds checking for SIDEVICE_ENUM
2016-08-08 12:33:08 -05:00
Michael Maltese
3dc8136e14
Add Quartz/CoreGraphics controller interface for default k&m events
2016-08-08 09:38:22 -07:00
Lioncash
fbc0aaf796
MemoryUtil: Remove unimplemented/unused functions
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GuardMemoryMake/GuardMemoryUnmake are unimplemented prototypes.
GetPageSize is an unused function.
2016-08-07 13:04:05 -04:00
Lioncash
e01c143379
Common: namespace MemoryUtil
2016-08-07 13:03:07 -04:00
Rohit Nirmal
cbec38e775
Fix building with PCH disabled.
2016-08-07 01:18:59 -05:00
Lioncash
08bc19bf51
SysConf: Use range-based for loops in sysconf generation
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Same thing, nicer looking
2016-08-06 16:22:42 -04:00
Lioncash
58b871e05c
SysConf: Simplify entry generation
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Just use a vector and move it instead of manually pushing them one-by-one.
2016-08-06 16:10:48 -04:00
Lioncash
18210a65ce
CodeBlock: In-class initialize variables
2016-08-06 13:20:38 -04:00
degasus
85affe995e
JitCache: Do not use block 0.
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This ID is reserved for invalid blocks. So this block can't be invalidated.
2016-08-06 14:16:13 +02:00
degasus
814f29b25b
JitCache: Implement block unlinking.
2016-08-06 11:41:39 +02:00
magumagu
ba39a0b3b4
Add ISI logging to interpreter.
2016-08-06 11:41:39 +02:00
magumagu
ca511640a5
Add support for DSI exceptions to CachedInterpreter.
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Should be straightforward. Maybe useful for the purpose of testing.
2016-08-06 11:41:39 +02:00
magumagu
758e6406cd
JIT: fix handling of PC in dispatcher/block cache.
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Specifically, don't make any assumptions about what effective addresses
are used for code, and correctly handle changes to MSR.DR/MSR.IR.
(Split off from dynamic-bat.)
2016-08-06 11:41:39 +02:00
Mat M
fa5a2474f4
Merge pull request #4088 from RisingFog/remove_globals_movie
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Remove Global Declarations from Movie
2016-08-05 10:42:58 -04:00
Dan Beste
25c77babeb
Remove curl version check / include curl.h
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This should help prevent breakage when the curl.h header is changed.
As far as I can tell this only increases the compile time by a hair, but prevents needing to create a PR every time curl.h gets updated. Alternatively I'm experimenting with CURL_STRICTER defined per a conversion with booto:
>booto | krakn: try having CURL_STRICTER defined for the build?
Credit goes to: flacs for the suggestion to include curl.h
Fix include
2016-08-04 22:39:45 -05:00
Lioncash
e2f1b85cf4
NetWindow: Add missing override specifier
2016-08-04 16:19:01 -04:00
Chris Burgener
222c4ba077
Remove Global Declarations from Movie
2016-08-04 15:24:44 -04:00
Chris Burgener
2bdc3ee777
Remove Global Declarations from Frame
2016-08-04 15:05:31 -04:00
Lioncash
8b84ac2f6b
NetPlayClient: Remove another duplicate inclusion
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I'm blind apparently, btw
2016-08-04 10:55:39 -04:00
Lioncash
ca7816acae
NetPlayClient: Remove duplicate header inclusion
2016-08-04 10:50:33 -04:00
JDV
7e535b2855
Make Dolphin remember the NetPlay window size/position
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The default size might be too big for some screens. This allows
the user to modify the window as they see fit and has Dolphin
remember those settings. People who are happy with the default
size and position will not be affected
2016-08-03 16:10:20 -06:00
Léo Lam
cbb77532c6
Tools: Fix lint by removing unneeded awk
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git diff --name-only already took care of only returning the name, so
the awk is unneeded and makes it return only empty file names.
Facepalm, I know. Sorry for this oversight.
(Also fixes something that lint didn't catch because of this)
2016-08-02 22:00:41 +02:00
Lioncash
041f4f5eea
GCAdapter: Return input state by value
2016-08-01 21:27:51 -04:00
Lioncash
2be2b2a4f1
GCKeyboard: Return input state by value
2016-08-01 20:58:04 -04:00
Lioncash
ee43820282
GCPad: Return input state by value
2016-08-01 20:49:30 -04:00
comex
c51faa41f5
Don't use the fast path when there are watchpoints enabled, for writes too.
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Also fold the check in both functionss into 'slowmem' rather than having
a separate test. (jo.alwaysUseMemFuncs implies jo.memcheck anyway, as
makes sense.)
2016-08-01 20:40:00 -04:00
Chris Burgener
28039b3d8b
Fix improper SRAM RTC offset
2016-08-01 19:41:33 -04:00
Lioncash
8b5e94a102
FifoPlayer: const correctness
2016-08-01 18:33:46 -04:00
Lioncash
128d762aea
AudioCommon: const correctness
2016-07-31 19:14:20 -04:00
Pierre Bourdon
d078c6cb35
Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname
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Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rat…
2016-08-01 00:38:02 +02:00
Pierre Bourdon
007df77fba
Merge pull request #4074 from lioncash/soundstream
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AudioCommon: Make the SoundStream global a unique_ptr
2016-08-01 00:37:48 +02:00
Pierre Bourdon
2c0364d95c
Merge pull request #4058 from Aestek/fix/netplay-gui-freeze
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NetPlay: Fix GUI freeze
2016-08-01 00:36:49 +02:00
Pierre Bourdon
04bf2d612c
Merge pull request #4066 from Martchus/master
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Fix typedef for CURL
2016-08-01 00:35:42 +02:00
Lioncash
ecc1710676
AudioCommon: Make the SoundStream global a unique_ptr
2016-07-31 15:45:28 -04:00
Pierre Bourdon
18a669abcc
Merge pull request #4067 from leoetlino/no-device
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InputConfigDiag: Don't prevent closing dialog if device not found
2016-07-31 17:25:40 +02:00
amaiorano
2030a5e1b8
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
2016-07-31 10:48:09 -04:00
Pierre Bourdon
bfa42a3f15
Merge pull request #4071 from lioncash/constant
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DSP: Make DSP_CONTROL_MASK a concrete constant
2016-07-31 16:43:41 +02:00
Markus Wick
a6834dc2cc
Merge pull request #4070 from lioncash/const
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SI_DeviceGBA: const correctness
2016-07-31 11:14:46 +02:00
Markus Wick
ad1c5a8e2e
Merge pull request #4054 from leoetlino/wiimote-scanner
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WiimoteReal: Change the scanner to support several backends
2016-07-31 10:39:13 +02:00
Markus Wick
e281273cd7
Merge pull request #4047 from lioncash/enum-fwd
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VideoCommon: Make API_TYPE an enum class
2016-07-31 10:38:42 +02:00
Lioncash
9e6bb68a64
DSP: Make DSP_CONTROL_MASK a concrete constant
2016-07-30 18:55:45 -04:00
Lioncash
462ba0c742
SI_DeviceGBA: const correctness
2016-07-30 13:30:20 -04:00
Léo Lam
77fab5940c
InputConfigDiag: Don't prevent closing dialog if device not found
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There is no reason to prevent the user from closing the config dialog
if the device is not found. It's not very good UX…
Also fixes ExpressionParser to return NO_DEVICE if the device doesn't
exist instead of SUCCESS.
2016-07-30 10:00:55 +02:00
Lioncash
14e0b48ae4
VideoCommon: Make API_TYPE an enum class
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Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
2016-07-29 19:20:16 -04:00
Martchus
0157b72bbc
Fix typedef for CURL
2016-07-29 19:34:34 +02:00
JDV
fcf4589aa3
Make it so comments don't take up gecko space
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Unlike notes, we want comments to be completely ignored
2016-07-29 11:20:35 -06:00
Pierre Bourdon
e0cbb9d1ae
Merge pull request #3890 from leoetlino/evdev-hotplug
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evdev: Add hotplug support
2016-07-29 17:43:49 +02:00
Léo Lam
135641404a
evdev: Add hotplugging support
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This adds hotplugging support to the evdev input backend. We use
libudev to monitor changes to input devices in a separate thread.
Removed devices are removed from the devices list, and new devices
are added to the list.
The effect is that controllers are usable immediately after plugging
them without having to manually refresh devices (if they were
configured to be used, of course).
2016-07-29 17:18:40 +02:00
Léo Lam
3926db624d
ControllerInterface: Don't block on UpdateInput()
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Changes UpdateInput() to skip if we can't lock the mutex, instead of
potentially blocking the CPU thread and causing a short but noticeable
frame drop.
2016-07-29 17:18:40 +02:00
Léo Lam
93f5df4195
ControllerInterface: Add RemoveDevice()
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This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00
Léo Lam
0d783f0869
ControllerInterface: Add a way to register callbacks
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This adds RegisterHotplugCallback() to register a callback which will
be invoked by the input backends' hotplug threads when there is a new
device, so that Core (GCKeyboard, GCPad, Wiimote, Hotkey) can reload
the configuration without adding a dependency to Core from InputCommon.
2016-07-29 17:16:22 +02:00
Aestek
0aa6e20685
Allow to change Wii sd card path in config pane
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Add a setting in the "Paths" config pane to select which file should be
used as wii sd card.
2016-07-29 15:03:01 +02:00
Léo Lam
d2976086b6
WiimoteReal: Remove unsafe static_cast in IOLinux
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Since we now support different scanner sources, g_wiimotes is not
guaranteed to only contain WiimoteLinux anymore.
This replaces the previous "already connected" check with one that
doesn't use g_wiimotes.
2016-07-27 14:20:26 +02:00
Scott Mansell
6834b4cb27
Revert "JitCache: Support for VMEM + MSR bits"
2016-07-27 11:15:25 +12:00
Aestek
d906462dee
Do not pause emulation when confirming stop when using NetPlay
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Pausing emulation requires to access the CPU thread, which might be blocked
waiting for inputs by netplay. Accessing it in this state would cause the
whole GUI to hang for set timeout (10s).
2016-07-26 21:34:35 +02:00
Aestek
1760b3bdad
Rewrite NetPlayClient input wait logic to use std::condition_variable's
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Instead of sleeping in NetPlayClient::GetNetPads and NetPlayClient::WiimoteUpdate,
now use std::condition_variable. This allows for finer control over these blocking
areas.
2016-07-26 21:34:35 +02:00
Pierre Bourdon
d7de39ebbe
Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
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Improve netplay UX
2016-07-26 02:12:22 +02:00
Léo Lam
9c02e327b7
WiimoteReal: Split WiimoteScannerDarwin
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This moves out the HID code into a separate scanner.
2016-07-26 00:45:25 +02:00
Léo Lam
3305a923e1
WiimoteReal: Rename IONix to IOLinux
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IONix.cpp really isn't for Unix, as the name would imply, but only
for Linux, so there is no reason to name it IONix.
2016-07-26 00:45:25 +02:00
Léo Lam
9455e2bca4
WiimoteReal: Change the scanner to support several backends
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This makes WiimoteScanner support several scanner backends.
This adds a WiimoteScannerBackend base class, which scanner backends
derive from, and which allows backend-specific things to be moved out
of the common code.
Also removes IODummy which is not needed anymore.
2016-07-26 00:45:24 +02:00
Pierre Bourdon
c6924b4d03
Merge pull request #4036 from RisingFog/rtc_osd
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Display RTC on OSD
2016-07-25 15:36:03 +02:00
Pierre Bourdon
7a8ca99cda
Merge pull request #4053 from codl/fix-upnp
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Fix bogus UPnP requests
2016-07-24 13:06:12 +02:00
Pringo
f89d5c9a20
Update Menu Ellipses Usage
2016-07-23 13:15:34 -07:00
JDV
67eb814320
Fixes focus not being set on gamelist after tab change
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Once a tab is selected the focus can be set directly from the page
changed event. However once the tab was shown, the first tab order
control element was given the focus by default. This was fixed by
delaying the action and setting the focus after the default focus
had been assigned.
2016-07-23 20:58:51 +02:00
JDV
2ba4b22e88
Standardizes constant use
2016-07-23 20:58:51 +02:00
Aestek
6a0fc4c438
Improve netplay setup dialog UX
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* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
* Simply log message to netplay window
* Remove them when they are useless
* Show some netplay message in OSD
* Chat messages
* Pad buffer changes
* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD
Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter
Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Anthony Serna
aa34e5e20e
Merge pull request #4042 from leoetlino/where-did-the-panicalert-go
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Don't pipe PanicAlerts to netplay window if it isn't opened
2016-07-23 13:57:39 -05:00
codl
9a01ced032
Fix bogus UPnP requests
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UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.
This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Pierre Bourdon
78b68b707f
Merge pull request #4052 from leoetlino/wiimote-reconnect
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Fix Wiimotes not reconnecting on button press
2016-07-23 11:41:01 +02:00
Léo Lam
7c3a3ce46d
Fix Wiimotes not reconnecting on button press
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5.0-56 broke reconnecting a Wiimote on button press; this is because
data reporting was now always stopped for real Wii remotes on
disconnect, making it impossible to know a button was pressed in the
first place (to reconnect the Wiimote).
This semi-reverts to the previous behaviour, where data reporting is
never stopped.
(Also, control channels now go through WiimoteEmu, just like before,
to make sure some things are reset on disconnection.)
Hopefully fixes issue 9711.
2016-07-23 11:17:31 +02:00
JMC47
0a7a3aef0e
Removes fake wiimote data that was causing desyncs.
2016-07-23 04:52:39 -04:00
Léo Lam
da18f7f8ac
Netplay: Fix a typo in the MD5 check dropdown
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"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Chris Burgener
0ef1ee7a83
Display RTC on OSD
2016-07-22 09:58:34 -04:00
Pierre Bourdon
76b1a4d7fa
Merge pull request #4039 from RisingFog/check_dump_height_split
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Check for zero height when splitting video dump
2016-07-21 17:32:55 +02:00
Chris Burgener
37a0c9c404
Check for zero height when splitting video dump
2016-07-21 11:28:10 -04:00
Léo Lam
574468c95b
Don't pipe PanicAlerts to netplay window if it isn't opened
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This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.
Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.
This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.
(regression introduced in #3823 )
2016-07-21 16:52:57 +02:00
Pierre Bourdon
c7ead90a09
Merge pull request #4041 from lioncash/mismatch
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Movie: use std::mismatch for byte mismatch checking
2016-07-21 10:59:59 +02:00
Pierre Bourdon
382e7bf2f3
Merge pull request #3825 from magumagu/wii-reset-button
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Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Lioncash
92efd177fc
Movie: use std::mismatch for detecting byte mismatches
2016-07-21 02:43:30 -04:00
comex
591e10c4dd
trivial warning fixes
2016-07-20 01:23:19 -04:00
Mat M
3fbd781cb8
Merge pull request #4033 from RisingFog/configurable_rtc
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Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Matthew Parlane
7b9e17b72d
Merge pull request #4035 from lioncash/si-constness
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SI_DeviceKeyboard: const correctness
2016-07-20 12:35:10 +12:00
Lioncash
609cc3c1c3
SI_DeviceKeyboard: const correctness
2016-07-19 19:55:44 -04:00
Lioncash
0483c88f1e
TAP_Win32: Use vector assign instead of resize + memcpy
2016-07-19 19:29:49 -04:00
Chris Burgener
80ac4a359d
Disable changing Custom RTC when game is running
2016-07-19 16:30:00 -04:00
Chris Burgener
e32af8e0fe
Merge pull request #4007 from RisingFog/configurable_rtc
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Add Configurable RTC options
2016-07-19 11:55:46 -04:00
Chris Burgener
cac9516e39
Add Configurable RTC
2016-07-19 11:20:02 -04:00
EmptyChaos
5adb29b6cb
Fifo: Call AllowSleep instead of Wakeup when pausing.
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BlockingLoop was being woken when the emulator was being paused
which would cause the loop to busy spin. Issue 9692.
2016-07-19 15:20:17 +10:00
Pierre Bourdon
5740ec2158
Merge pull request #4029 from lioncash/filter
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VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-19 01:09:14 +02:00
Pierre Bourdon
01e99b8a2a
Merge pull request #4027 from leoetlino/fix-warnings
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Fix warnings
2016-07-19 01:08:54 +02:00
Lioncash
8f52209b3a
VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-18 17:58:40 -04:00
Léo Lam
0e1aeedb5b
Fix warnings
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This fixes warnings in:
- Source/Core/InputCommon/ControllerEmu.h: avoid shadowing other
variables (my fault)
- Source/Core/Core/IPC_HLE/WII_IPC_HLE.h: made
SDIO_EventNotify_CPUThread static as it's not used anywhere else
2016-07-18 23:38:42 +02:00
Pierre Bourdon
dac1c2d4fe
Merge pull request #4026 from lioncash/constness
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EXI: Misc const correctness changes
2016-07-18 18:19:23 +02:00
Pierre Bourdon
e21cc8937b
Merge pull request #4023 from bentley/openbsd-context
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Clean up context definition errors.
2016-07-18 16:43:52 +02:00
Anthony Serna
1a81735527
Merge pull request #3859 from Aestek/feature/netplay-md5
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Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Lioncash
902a0ccedf
Sram: Correct constness of SetCardFlashID parameter
2016-07-18 02:15:07 -04:00
Lioncash
5161351ca3
EXI_DeviceMic: Don't cast away const in Pa_Callback
2016-07-18 01:47:03 -04:00
Lioncash
6eaa1aab5c
EXI_DeviceAGP: Correct constness for CRC8 parameter
2016-07-18 01:41:45 -04:00
Lioncash
37da945609
EXI_DeviceEthernet: Correct constness of function parameters
2016-07-18 01:36:04 -04:00
Anthony J. Bentley
b0f4a2b959
Add a context definition for OpenBSD amd64.
2016-07-17 22:15:14 -06:00
Matthew Parlane
a51c992e61
Merge pull request #4018 from bentley/openbsd-ifdefs
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Openbsd ifdefs
2016-07-18 16:12:06 +12:00
Anthony J. Bentley
cdf62dece3
Add OpenBSD to the list of Unixes declaring CEXIETHERNET.
2016-07-17 20:38:39 -06:00
Anthony J. Bentley
9a14cbb225
Undefine OpenBSD's system byteswap macros to pick up generic functions.
2016-07-17 20:18:50 -06:00
Anthony J. Bentley
6e6b113a7e
Clarify error message.
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If the #error hits, the operating system may be fine but the
architecture won't be.
2016-07-17 19:02:59 -06:00
Anthony J. Bentley
eea609c55e
Explicitly error out when no context definition is provided.
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If there is no context definition in a non-generic build, compilation
will error out anyway, but in a less obvious place.
2016-07-17 18:59:26 -06:00
Matthew Parlane
4b9173ca62
Merge pull request #4017 from bentley/openbsd-libs
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OpenBSD neither provides nor requires libdl and librt.
2016-07-18 12:42:14 +12:00
Scott Mansell
ff3b4a0fd7
Merge pull request #4020 from bentley/fstat64
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Use the standard stat()/fstat() interfaces, not nonstandard *64().
2016-07-18 12:22:33 +12:00
Anthony J. Bentley
eb4cae78aa
OpenBSD neither provides nor requires libdl and librt.
2016-07-17 18:06:38 -06:00
Matthew Parlane
b9246cf5e1
Merge pull request #4019 from bentley/posix-includes
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POSIX includes portability
2016-07-18 09:19:20 +12:00
Léo Lam
66c2ce6c74
DolphinWX: Center the links in the About dialog
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This makes the links explicitly vertically centered in the DolphinWX
About dialog. It is not needed on Windows, because the links have the
same height as text (and look just like text links). However, this is
required on other platforms or the links would look misaligned.
2016-07-17 22:48:26 +02:00
Anthony J. Bentley
f4cc52813c
Add required POSIX includes and fairly portable Unix include.
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POSIX specifies that inet_ntoa() is declared in arpa/inet.h, and that
POLLRDNORM, etc. are defined in poll.h.
gethostbyname() is not specified by POSIX, but the manpages in OpenBSD,
FreeBSD, OS X, and glibc all state that it is declared in netdb.h.
Without these headers, the build fails on OpenBSD and possibly other
systems.
2016-07-17 04:41:15 -06:00
Anthony J. Bentley
5bab6210ef
Use the standard stat()/fstat() interfaces, not nonstandard *64().
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Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.
glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.
Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-07-17 04:30:00 -06:00
Anthony J. Bentley
de6babb928
Add an OpenBSD driver identifier.
2016-07-17 04:13:06 -06:00
Anthony J. Bentley
64fb96e493
OpenBSD uses pthread_set_name_np() to set the name of a thread.
2016-07-17 04:09:46 -06:00
Anthony J. Bentley
5c90738638
OpenBSD doesn't support per-thread locales.
2016-07-17 04:08:44 -06:00
Anthony J. Bentley
242c770fe5
OpenBSD has a custom sysctl for physical memory.
2016-07-17 04:06:38 -06:00
Aestek
9c5b546e2e
Add Wii sdcard to CommonPaths
2016-07-16 22:48:46 +02:00
Aestek
51c77e8eea
Add md5 testing to netplay
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Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
mimimi085181
8b7bfe6cf9
Netplay: Fix synchronization for the Wiinote netplay
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The old implementation always polled the local 1st Wiimote and used that as input for the Wiimote that is mapped to the player. But the reporting mode for Wiimotes can be different, even when using the same extensions. So an input for Wiimote 1 with a data size 4 could be used for Wiimote 2, which actually requires data size 7 at that time for example.
The 2nd problem was that the code added a dummy input into the buffer, when the reporting mode changed. But when the data from the other player hasn't arrived yet, the data in the buffer is out of order. Well, i think this is the problem, i'm not 100% sure, because i don't fully understand how the buffer works. But on the other hand, i'm pretty sure this will just force sync the players on reporting mode changes, instead of allowing them to be apart.
Pros:
- No more desyncs caused by big bugs in the code.
- Can use different extensions for different players.
Cons:
- Higher latency, because instead of polling 1 controller per player at once, all controllers are polled in order, send to the other players, before the next is processed.
- Have to setup the Wiimote, which the player is going to use, instead of the 1st one.
Now, if the controller config could temporarily be overridden with the one from another slot, the 2nd problem could be fixed. But at the same time, we would lose the ability to use different extensions. (unless we hack around it somehow, or properly send the used extension to the other players)
2016-07-16 13:00:54 +02:00
Pierre Bourdon
bb87bb73f4
Merge pull request #4004 from degasus/dynamic-bat
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JitCache: Support for VMEM + MSR bits
2016-07-16 12:26:54 +02:00
degasus
f9e5660106
JitCache: Implement block unlinking.
2016-07-16 09:24:10 +02:00
magumagu
0de9d94de3
Add ISI logging to interpreter.
2016-07-16 09:24:09 +02:00
magumagu
0f788e0c3d
Add support for DSI exceptions to CachedInterpreter.
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Should be straightforward. Maybe useful for the purpose of testing.
2016-07-16 09:24:09 +02:00
magumagu
b81d008f92
JIT: fix handling of PC in dispatcher/block cache.
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Specifically, don't make any assumptions about what effective addresses
are used for code, and correctly handle changes to MSR.DR/MSR.IR.
(Split off from dynamic-bat.)
2016-07-16 09:24:05 +02:00
EmptyChaos
8f7f9cbb9c
DQt2: Warning window HiDPI fix.
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QSizePolicy::Expanding includes ShrinkFlag which is bad.
QSizePolicy::MinimumExpanding prevents the truncation.
2016-07-16 10:51:02 +10:00
Pringo
8d6f23fa9c
Clarify Boot from DVD Message
2016-07-15 13:11:13 -07:00
Mat M
fac7d09091
Merge pull request #3737 from EmptyChaos/update-wx
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Externals: Update wxWidgets to 3.1.0
2016-07-15 09:48:14 -04:00
Lioncash
5b2ddbc4b2
EXI_Channel: Change m_pDevices to m_devices
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Basic name change to get rid of (incorrect) Hungarian notation
2016-07-15 01:43:06 -04:00
Lioncash
642284fec4
EXI_Channel: Use std::array
2016-07-15 01:22:28 -04:00
Pierre Bourdon
a9d8a7decd
Merge pull request #4009 from leoetlino/common-id-assign
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ControllerInterface: Make the ID assigning code common
2016-07-14 23:13:30 +02:00
Matthew Parlane
a97a546bd6
Merge pull request #3594 from lioncash/threads-a-joke-about
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Core: Use the thread_local keyword
2016-07-15 08:50:54 +12:00
Léo Lam
788e19f54d
ControllerInterface: Make the ID assigning code common
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This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.
Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Pringo
94353978ae
Finish Menu Capitalization Fixes
2016-07-13 21:05:59 -07:00
Matthew Parlane
ca8484cb72
Merge pull request #3936 from Pringo/fix-menu-capitalization
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Fix Menu Capitalization
2016-07-14 14:19:34 +12:00
Pierre Bourdon
667e18a8a3
Merge pull request #3958 from jloehr/Fix-SCMRevGen-MSBuild(x64)
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Fix SCMRevGen for 64-bit MSBuild
2016-07-13 19:51:24 +02:00
Pierre Bourdon
014037ebb7
Merge pull request #3983 from JosJuice/discio-enums
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Move DiscIO enums to a new file
2016-07-13 19:51:01 +02:00
JosJuice
0a15aaaa12
Move DiscIO enums to a new file
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At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Julian Löhr
6f65293131
Fix SCMRevGen for 64-bit MSBuild
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CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
2016-07-13 17:28:55 +02:00
Pierre Bourdon
89a03174cc
Merge pull request #4001 from leoetlino/split-controller-setting
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ControllerEmu: Split the Setting class
2016-07-13 13:59:59 +02:00
Léo Lam
213373f5f9
StringUtil: Make TryParse parse floats as booleans
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This is needed to keep compatibility with old configuration files which
didn't store booleans as booleans, but as floats/doubles.
2016-07-13 13:50:48 +02:00
Matthew Parlane
baf9abe911
Merge pull request #3980 from JosJuice/changedisc-threading-simplification
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DVDInterface: Simplify calling ChangeDisc from CPU thread
2016-07-13 22:48:47 +12:00
Pierre Bourdon
f4d2626d2b
Merge pull request #4005 from EmptyChaos/blockcache-bug
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SectorReader: Minor cache bias bug
2016-07-13 12:11:19 +02:00
Matthew Parlane
3f9a98ddf2
Merge pull request #3979 from JosJuice/use-g_want_determinism
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Use g_want_determinism more
2016-07-13 18:56:23 +12:00
Matthew Parlane
ebf10d38dd
Merge pull request #3978 from JosJuice/frameskipping-determinism
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Movie: Fix FrameSkipping determinism condition
2016-07-13 18:54:51 +12:00
Matthew Parlane
4d2df0a8ce
Merge pull request #3989 from JosJuice/insert-sd-thread
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Don't ScheduleEvent from wrong thread when inserting SD card
2016-07-13 18:44:50 +12:00
Scott Mansell
cb63bacd65
Merge pull request #4006 from EmptyChaos/dqt2-warning
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DolphinQt2: Startup Warning
2016-07-13 18:27:01 +12:00
EmptyChaos
0efb19e66a
DolphinQt2: Experimental GUI Warning Prompt.
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Add a GUI prompt to tell users not to use DolphinQt by accident.
2016-07-13 15:52:45 +10:00
EmptyChaos
3e4cea7f6f
DolphinQt2: Fix MSBuild for Visual Studio.
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Null VideoBackend is not being linked correctly.
2016-07-13 11:12:20 +10:00
Rohit Nirmal
bb52aad546
Fix building with PCH disabled.
2016-07-12 12:43:03 -05:00
Léo Lam
47859ad40c
WiimoteReal: Call Update() less often
...
This moves back the WiimoteScanner:Update() call to where it originally
was, since according to a comment it is intended to be called only when
"when not looking for more Wiimotes", and calling it too often causes
the Bluetooth module to be loaded/unloaded a lot of times.
2016-07-12 16:50:41 +02:00
Léo Lam
5e829f4527
ControllerEmu: Split the Setting class
...
The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.
By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
2016-07-12 11:42:18 +02:00
Scott Mansell
e0839a9478
Strip whitespace from Evdev and OSX controller names.
2016-07-12 14:19:07 +12:00
Pierre Bourdon
f59b8b7536
Merge pull request #3986 from JosJuice/scrubbing-improvements
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Scrubbing improvements
2016-07-12 02:24:04 +02:00
Pierre Bourdon
ac00b249aa
Merge pull request #3985 from thegrb93/master
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Prevent windows from idling while playing a game with a gc controller
2016-07-11 23:45:53 +02:00
Garrett Brown
0856e162a3
Prevent windows from idling while playing a game with a gamecube controller.
2016-07-11 13:39:06 -05:00
Pierre Bourdon
2de6d07360
Merge pull request #4000 from JosJuice/movie-netplay-global
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Movie: Don't access g_netplay_initial_gctime directly
2016-07-11 17:09:04 +02:00
JosJuice
8df4437b6c
Movie: Don't access g_netplay_initial_gctime directly
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Using the global variable directly is ugly and might not be threadsafe.
2016-07-11 16:49:58 +02:00
Léo Lam
6cc4591226
evdev: Clamp axis values to the 0.0-1.0 range
...
The values are expected to be in the 0.0-1.0 range (as indicated by the
comment), and other parts of Dolphin also expect it to be in that range
since the "full" axis has a -1.0 to 1.0 range. However, this is not
always the case and fvalue can end up being outside of the range. This
clamps fvalue to always be in the 0.0 and 1.0 range.
2016-07-11 14:00:09 +02:00
JosJuice
53e7eed28d
DiscScrubber: Fix issue 9356
2016-07-11 11:46:15 +02:00
Pierre Bourdon
f57aec0525
Merge pull request #3858 from Aestek/feature/better-netplay-gamenotfound
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Netplay: check if all players have the game before starting
2016-07-11 10:06:00 +02:00
Pierre Bourdon
8de6800e9d
Merge pull request #3998 from comex/warning-fixes-951
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Fix more warnings:
2016-07-11 04:04:30 +02:00
comex
8a02473237
Fix more warnings:
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- Externals/soundtouch/CMakeLists.txt: add -w (since it's not our code) to
silence an unused variable warning
- Source/Core/Core/NetPlayClient.cpp: Work around a Clang/libc++ bug where
initializing a std::array the way the standard says you're supposed to produces
a warning. (libc++'s implementation of std::array, like any sane
implementation, has a C array as a field, so the most explicit form of
initialization would use two braces, one for the struct and one for the array.
Clang has a general warning for not being explicit with braces, which is
usually sane. But the standard only guarantees that initializing std::array
works with a single pair of braces!) There are other places in Dolphin that
incorrectly use double braces, presumably to avoid the warning, so maybe the
warning should just be turned off, but in any case here I just switch to an
equivalent .fill().
2016-07-10 21:51:28 -04:00
comex
42660292f6
Use newer ffmpeg APIs to avoid deprecation warnings.
2016-07-10 21:36:18 -04:00
Pierre Bourdon
3a895f88bf
Merge pull request #3988 from leoetlino/scanning-block
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WiimoteReal: Don't block on refresh
2016-07-10 21:40:48 +02:00
Léo Lam
80fc5e2814
WiimoteReal: Don't use a recursive mutex
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This replaces a recursive mutex with a normal mutex.
2016-07-10 20:41:00 +02:00
Pierre Bourdon
08e482eae3
Merge pull request #3614 from rukai/LinuxLocalDev
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Linux support for portable.txt + documentation in readme
2016-07-10 16:34:33 +02:00
Léo Lam
c827fdd2b5
WiimoteReal: Don't block on refresh
...
This changes Refresh() to use the existing scanning thread to scan for
devices, instead of running the scan on the UI thread and blocking it.
Also makes the UI thread not block when Continuous Scanning is disabled
and removes duplicated code.
Should fix issue 8992.
Under the hood:
* The scanning thread is now always active, even when continuous
scanning is disabled.
* The initialize code which waits for Wiimotes to be connected also
uses the scanning thread instead of scanning on yet another thread.
* The scanning thread now always checks for disconnected devices, to
avoid Dolphin thinking a Wiimote is still connected when it isn't. So
we now check if we need new Wiimotes or a Balance Board at scan time.
2016-07-10 13:29:57 +02:00
Aestek
cd9a58b704
Check if all players have the game before starting netplay
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https://bugs.dolphin-emu.org/issues/8885
2016-07-10 10:13:34 +02:00
Pierre Bourdon
7ee6d08213
Merge pull request #3961 from phire/less_virtual_xfb_lag
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XFB: Send image to screen at start of field (Reduce VirtualXFB latency)
2016-07-10 03:01:26 +02:00
Pierre Bourdon
6204a813fd
Merge pull request #3995 from RisingFog/remove_vi_movie_playback
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Remove VI count limit on Movie playback
2016-07-10 02:54:31 +02:00
Chris Burgener
d00c013339
Remove VI count limit on Movie playback
2016-07-09 20:35:01 -04:00
Léo Lam
90ed048532
DolphinWX: Print a message when we receive a signal
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This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
Pierre Bourdon
59f4d445bb
Merge pull request #3991 from leoetlino/signal
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DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
mimimi085181
de7b2f984a
Make tries a u32
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Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
2016-07-08 23:30:25 +02:00
mimimi085181
b962c1f392
Fix running more than one session with Wiimotes
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A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
2016-07-08 23:30:24 +02:00
Léo Lam
0f028df6b2
DolphinWX: Shut down cleanly on signal
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This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
mimimi085181
4f9fe41ee6
Revert pr#3660
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https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71
Revert pr#3691
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https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
EmptyChaos
9036b9d8e8
SectorReader: Fix cache line bias
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Minor bug where SectorReader::GetEmptyCacheLine was biased towards
the first hit.
2016-07-09 02:27:35 +10:00
JosJuice
b960b5677b
Don't ScheduleEvent from wrong thread when inserting SD card
2016-07-08 00:02:06 +02:00
mimimi085181
fcf5d4f6bc
Revert pr#3802
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https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
JosJuice
31226b8503
DiscScrubber: Replace unused blocks with 0x00 instead of 0xFF
2016-07-07 11:51:58 +02:00
Pierre Bourdon
3f03e2d5fe
Merge pull request #3982 from JosJuice/how-did-this-even-compile
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DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice
3b7c614124
DolphinWX: Fix a mix-up
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Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
865be48ee3
Movie: Simplify ChangeDisc path handling
2016-07-05 21:13:43 +02:00
JosJuice
ce9622c426
Use g_want_determinism in code added by 8f0cbef
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There's no reason this only should apply to netplay.
2016-07-05 20:58:44 +02:00
JosJuice
6951228abd
Use g_want_determinism more
2016-07-05 18:50:06 +02:00
JosJuice
1da866d7de
DVDInterface: Simplify calling ChangeDisc from CPU thread
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When Movie was calling ChangeDisc, it was moving execution to
the host thread just to then make the host thread the CPU thread.
We can simply run the code directly on the CPU thread instead.
2016-07-05 18:20:24 +02:00
JosJuice
b6eb5c25d1
Movie: Fix FrameSkipping determinism condition
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The old condition seems to be a typo of
!(IsMovieActive() || NetPlay::IsNetPlayRunning())
2016-07-05 13:57:06 +02:00
JosJuice
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
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Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
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Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
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PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
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Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Rukai
f42350e719
portable.txt enables portable configuration on linux, README updated to
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show how to build a portable and a local dolphin on linux.
2016-07-04 19:39:10 +10:00
hthh
8be5717a60
Improve PerfQuery accuracy
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In TimeSplitters: Future Perfect, PerfQuery is used to detect
the visibility of lights and draw coronas. 25 points are drawn
for each light. However, the returned count was incorrectly
being divided by four leading to dim coronas.
Using 4x antialiasing was a workaround because of a bug where
antialiasing multiplied the PerfQuery results. This commit
fixes that bug too (but only for OpenGL).
2016-07-04 18:54:49 +10:00
JosJuice
b210769ea0
PatchEngine: Clear active codes on shutdown
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The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Sepalani
99a741b4e2
mbedTLS: missing init and free fixed
2016-07-01 14:33:58 +04:00
Sepalani
1af3b51fa7
Added: Wii security profile
2016-07-01 14:33:58 +04:00
Sepalani
4dfad8896a
Added: mbedtls errors log
2016-07-01 14:33:57 +04:00
Sepalani
529ca245d7
Added: more SSL features, plus SSL dump folder
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Dump: rootca, peercert
2016-07-01 14:33:54 +04:00
Sepalani
1fdf750395
Added: INI option to verify SSL cert
2016-07-01 14:23:12 +04:00
Sepalani
d3be9d155d
Fixed: Allowed unknown certificates
2016-07-01 14:23:11 +04:00
Sepalani
170d0588a7
Replaced DEBUG_SSL with INI options
2016-07-01 14:23:11 +04:00
Lioncash
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
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Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
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Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
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Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Chris Burgener
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
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This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
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Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f
Don't forget to initalize your variables.
2016-06-30 20:27:19 +12:00
Lioncash
396ae89e5c
FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector
2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb
FifoDataFile: Convert MemoryUpdate data member to std::vector
2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c
FifoDataFile: Make Load return a unique_ptr
2016-06-28 21:23:55 -04:00
JosJuice
202c9d58cd
VolumeGC: Set m_banner_loaded when banner loading fails
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If banner loading fails once, it will very likely fail again.
Setting m_banner_loaded to true when banner loading fails
prevents LoadBannerFile from wasting time if it's called again.
Banner loading requires loading the file system, which takes a
noticeable amount of time, so this matters.
2016-06-28 18:05:44 +02:00
Chris Burgener
41335752e5
Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
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Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell
35566316ed
XFB: Send image to screen at start of field.
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This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener
28a3691e70
Merge pull request #3930 from RisingFog/split_video_dump_resolution
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Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
...
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
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Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Markus Wick
ddc9e414ee
Merge pull request #3454 from mmastrac/gqr_fixes
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JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635
Fix D3D crashes/issues
2016-06-27 10:13:17 -04:00
Léo Lam
1b71249562
D3D: Fix crash on start with BBox enabled
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Someone removed the BBox::Init(), causing crashes when BBox is enabled.
Fixes issue #9643 .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c
Merge pull request #3957 from lioncash/mutex
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FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 04:15:16 -04:00
Matt Mastracci
4aa5291f54
Refactor the paired load/store code
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Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Léo Lam
d9fc1e01b4
LightingShaderGen: Fix formatting
2016-06-26 16:35:44 +02:00
Markus Wick
6b01eca3a0
Merge pull request #3950 from phire/fix-warnings
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VideoCommon: Fix some warnings.
2016-06-26 13:37:15 +02:00
Scott Mansell
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
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We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus
5f2f462067
VideoBackends: Merge ShowConfig functions.
2016-06-26 12:34:59 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
Scott Mansell
b16333a25c
Merge pull request #3716 from degasus/coretiming
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CoreTiming: Drop ProcessFifoWaitEvents.
2016-06-26 22:13:05 +12:00
Scott Mansell
ee9e3432cb
Merge pull request #3513 from phire/make_hdkr_happy
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Get shadergen ready for Multithreadded generation of shaders.
2016-06-26 21:55:22 +12:00
degasus
ca96302a36
PowerPC: Dedoublify CheckExternalExceptions.
2016-06-26 11:29:25 +02:00
degasus
4c5f8f9c91
CoreTiming: Drop ProcessFifoWaitEvents.
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globalTimer is only written in Advance, so this function has no function.
2016-06-26 11:29:25 +02:00
Matthew Parlane
2776bcbf55
Merge pull request #3903 from leoetlino/wiimote-disconnect
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Disconnect real Wiimotes when disconnected by games (not on all platforms)
2016-06-26 18:33:09 +12:00
Mat M
8d1a70af9a
Merge pull request #3945 from comex/warning-fixes-2016
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Warning fixes 2016
2016-06-26 02:16:35 -04:00
Mat M
cf50ed82bb
Merge pull request #3943 from ShadowsFriend/nopch-fix
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ControllerInterface: Include memory to fix building without pch
2016-06-26 02:13:47 -04:00
Mat M
c896645313
Merge pull request #3947 from magumagu/interpreter-cleanup
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Misc cleanup in Interpreter.
2016-06-26 02:11:09 -04:00
Mat M
8d2137ba85
Merge pull request #3948 from magumagu/dead-bfakemem
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Delete dead variable named bFakeVMEM.
2016-06-26 02:10:13 -04:00
magumagu
1c28a27ee4
Delete dead variable named bFakeVMEM.
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(There's another bFakeVMEM in Memmap.h.)
2016-06-25 23:05:55 -07:00
magumagu
b5ed27ffa8
Misc cleanup in Interpreter.
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Mostly comment changes; also gets rid of an unnecessary call to
CheckExceptions.
2016-06-25 22:52:17 -07:00
EmptyChaos
822326eea9
Update wxWidgets to 3.1.0
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From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.
include/wx/defs.h -- __w64 warning disable patch by comex brought forward.
include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.
src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.
src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.
src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).
Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
Pringo
96d574b7ab
Fixed Missed Uncapitalized Words.
2016-06-25 21:50:56 -07:00
comex
efef07293b
Suppress deprecation warning.
2016-06-26 00:49:51 -04:00
comex
fe73ae8526
Add missing override
2016-06-26 00:49:50 -04:00
comex
61813767c7
Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers
2016-06-26 00:49:46 -04:00
Markus Wick
bc354277ca
Merge pull request #3940 from lioncash/tie
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Device: Use std::tie for operator==
2016-06-26 06:40:14 +02:00
Mat M
3d72fe3173
Merge pull request #3942 from comex/osx-build-fix
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Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
Scott Mansell
2f134c5c36
Remove the rest of ShaderDebugging.
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Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
2016-06-26 16:25:11 +12:00
magumagu
e01a33f69b
Make reset button (Emulation -> Reset) work correctly for Wii games.
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Fixes issue 8328.
As far as I know, this works the same way as console. Games will generally
react to the reset button the same way as Home->Reset, so this is
only marginally useful, but possibly nice to have in certain situations.
Note that if you try to use Reset, and you're running a WAD which isn't
installed, it will likely crash because WADs respond to the reset button
by launching themselves with ES_LAUNCH. It might be a good idea to add some
sort of hack to make this work as expected.
It would be easy to extend this to support the power button, but it's
unclear how exactly that should be exposed in the UI. See also issue 8979.
Needs to be rebased once PR #3811 is merged.
2016-06-25 21:21:44 -07:00
Scott Mansell
ebe5fd0b36
Multithreadded Shadergen: Minor fixups.
2016-06-26 16:13:22 +12:00
Scott Mansell
95469ec225
Remove UID Checker.
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Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
Scott Mansell
24e5d21780
Multithreadded Shadergen: Second pass over Pixel Shadergen.
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Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
Scott Mansell
1a831cfc7d
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
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As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
Scott Mansell
28c7113e41
Multithreadded Shadergen: Second Pass over geometery Shadergen
2016-06-26 16:13:21 +12:00
Scott Mansell
fa02f47729
Multithreadded Shadergen: First pass over geometery Shadergen.
2016-06-26 16:13:20 +12:00
Scott Mansell
4969415f38
Remove global refrences from common code.
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Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
2016-06-26 16:13:20 +12:00
Scott Mansell
0d996f512b
Multithreadded Shadergen: First pass over pixel Shadergen
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Bug Fix: It was theoretically possible for a shader with depth writes
disabled to map to the same UID as a shader with late depth
writes.
No known test cases trigger this.
2016-06-26 16:13:20 +12:00
Scott Mansell
e99364c7c9
UID Change: Fix bug with indirect stage UIDs
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Bug Fix: The normal stage UIDs were randomly overwriting indirect
stage texture map UID fields. It was possible for multiple
shaders with diffrent indirect texture targets to map to
the same UID.
Once again, it dpesn't look like this bug was ever triggered.
2016-06-26 16:13:19 +12:00
Scott Mansell
03f2c9648d
Shader UID change: Only store the two bits of components we need.
...
This frees up 21 bits and allows us to shorten the UID struct by an entire
32 bits.
It's not strictly needed (as it's encoded into the length) but I added a
bit for per-pixel lighiting to make my life easier in the following
commits.
2016-06-26 16:13:19 +12:00
Scott Mansell
53c402dbc5
Multithreadded Shadergen: First Pass over vertex/lighting Shadergens
...
The only code which touches xfmem is code which writes directly into
uid_data.
All the rest now read their parameters out of uid_data.
I also simplified the lighting code so it always generated seperate
codepaths for alpha and color channels instead of trying to combine
them on the off-chance that the same equation works for all 4 channels.
As modern (post 2008) GPUs generally don't calcualte all 4 channels
in a single vector, this optimisation is pointless. The shader compiler
will undo it during the GLSL/HLSL to IR step.
Bug Fix: The about optimisation was also broken, applying the color light
equation to the alpha light channel instead of the alpha light
euqation. But doesn't look like anything trigged this bug.
2016-06-26 16:13:19 +12:00
comex
659d079d5c
Fix in-tree build (cmake .) on OS X.
...
OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h. This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.
This is only used for scmrev.h. Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00
Lioncash
55916b963d
Device: Use std::tie for DeviceQualifier's operator==
2016-06-25 23:45:37 -04:00
Christian Widmer
be922730b3
ControllerInterface: Include memory to fix building without pch
...
All affected files use shared_ptr but do not include memory which breaks
building without precompiled headers.
2016-06-26 05:42:29 +02:00
Matthew Parlane
3a26167148
Merge pull request #3931 from dhustkoder/master
...
constexpr added to BitSet.h. conflicts solved
2016-06-26 14:42:46 +12:00
Pringo
56d0f08f29
Change "Op" to "Instruction"
2016-06-25 19:12:32 -07:00
Pierre Bourdon
c1fa1e6749
Merge pull request #3923 from leoetlino/ciface-small-cleanup
...
ControllerInterface: Small cleanup
2016-06-26 04:03:33 +02:00
Mat M
e31a4d1f07
Merge pull request #3813 from degasus/null_video
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Null: Initial release of null video backend
2016-06-25 20:14:28 -04:00
Matthew Parlane
5ba3e641ea
Merge pull request #3933 from delroth/fixed-size-queue
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FixedSizeQueue: modernize (std::array, std::move)
2016-06-26 10:31:07 +12:00
degasus
fdbda7b7dd
Null: Create Visual Studio project file.
...
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus
59e4882af3
nullvideo: initial release of null video backend
2016-06-25 22:40:23 +02:00
Léo Lam
8678133e87
ControllerInterface: Switch to std::shared_ptr
...
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).
Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).
A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Pringo
6b568b1150
Fix Menu Capitalization
2016-06-25 10:50:04 -07:00
JosJuice
1878605d77
Undo some comment formatting changes from b5104a7
2016-06-25 18:07:10 +02:00
Pierre Bourdon
9081d029e3
FixedSizeQueue: modernize (std::array, std::move)
2016-06-25 17:39:54 +02:00
Chris Burgener
88dbaf1fa5
Split Video Dumps on Resolution Change
2016-06-25 11:39:41 -04:00
Anthony Serna
64cf74abb4
Merge pull request #3678 from rukai/dolphinQtPropertiesDialog
...
DQt2: properties dialog - info tab
2016-06-25 10:31:46 -05:00
Rukai
b5104a79f1
GCVolume: supports reading all opening.bnr information
...
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust
b707e199c2
constexpr added to BitSet.h. conflicts solved
2016-06-25 10:58:53 -03:00
Rukai
e82e4a62c1
DQt2: Set a minimum width for toolbar buttons + fix stop button
...
Using a minimum width is a good compromise between
setting all buttons to the same width
and letting them all decide their own width.
This is because the small buttons are kept tidy and regular
while allowing the biggest buttons to fit their contents.
2016-06-25 23:58:04 +10:00
Matthew Parlane
afa202738e
Merge pull request #3865 from leoetlino/third-party-wiimotes
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Change Bluetooth device discovery on Linux to use LIAC (updated #3327 )
2016-06-26 00:17:57 +12:00
Matthew Parlane
a7448271a9
Merge pull request #3892 from leoetlino/ciface-synchronisation
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ControllerInterface: Add synchronisation
2016-06-26 00:17:08 +12:00
Léo Lam
9b075556ea
Fix a small formatting issue
2016-06-25 13:46:53 +02:00
Léo Lam
d3e2ae35ff
ControllerInterface: Add synchronisation
...
Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam
fd29e5c4cc
ControllerInterface: Don't pass m_devices to the backends
...
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.
Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Matthew Parlane
2f9a911c54
Merge pull request #3913 from rukai/dolphinQtVSDLL
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VS can now run dolphinQt directly without DLL errors
2016-06-25 23:36:01 +12:00
Bryan Grim
92c572a83d
Change Bluetooth device discovery on Linux to use LIAC
...
This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.
Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.
[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener
dba9d86b55
Merge pull request #3888 from RisingFog/remove_cpack_txt
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Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Chris Burgener
ca2eaac704
Split Audio Dumps on Sample Rate Changes
2016-06-24 21:12:15 -04:00
Rohit Nirmal
84cd57f99b
Fix building with PCH disabled.
2016-06-24 11:46:48 -05:00
Lioncash
2904e96f1e
Core: Use the thread_local keyword
...
Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.
2016-06-24 09:14:10 -04:00
Léo Lam
d575b40c73
Disconnect real Wiimotes when disconnected by games
...
This commit makes real Wiimotes really disconnect when they are
disconnected by the emulated software, which is more similar to how
it works with a real Wii and allows Wiimotes to be disconnected after
timeout for power saving.
This is currently only enabled on Linux, because of limitations on
the other platforms.
2016-06-24 14:47:39 +02:00
Pierre Bourdon
2fdfacd6d9
Add clang-format markers around fragile header inclusions.
2016-06-24 13:24:10 +02:00
Pierre Bourdon
43d0d692f9
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
Pierre Bourdon
5fcb4bb3ab
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Pierre Bourdon
2115e8a4a6
Add annotations for code sections that need to remain manually formatted.
2016-06-24 10:41:46 +02:00
hthh
45ad585baf
GUI: Fix truncated text on OS X
2016-06-23 22:17:53 +10:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Scott Mansell
2ec3a24e4e
analytics: Collect less data about controllers.
...
The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Rukai
59b7bb04b6
VS can now run dolphinQt directly without DLL errors
2016-06-21 22:42:15 +10:00
Scott Mansell
3dfea6e996
analytics: Collect controller information.
...
Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Scott Mansell
d197f489b9
analytics: Report OpenGL's adapter name too.
2016-06-20 23:54:44 +12:00
dhust
19fed720ff
_DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
...
fix clang ver check for 4.0 +
using clang macro __has_feature
__GLIBCXX__ check added
fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon
45f91c02c7
Merge pull request #3908 from delroth/analytics-gpu
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analytics: More accurate video backend name.
2016-06-19 16:40:28 +02:00
Pierre Bourdon
5982072a44
analytics: More accurate video backend name.
2016-06-19 16:36:18 +02:00
Pierre Bourdon
b8496fc844
analytics: Disable ALPN only on Windows.
2016-06-19 12:54:40 +02:00
Pierre Bourdon
63dab254e0
Analytics: Implement UI.
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* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
121f270367
Add an Analytics reporting system.
...
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.
UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
49ce9b153d
scmrev: Add "distributor" option.
...
Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon
c4f5c471bb
Externals: Add libcurl.
2016-06-18 18:31:40 +02:00
Pierre Bourdon
fe51de23f1
StringUtil: Add a HexDump function.
...
Generates a string like the following from a binary blob:
000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61 ...type..app-sta
000010: 72 74 rt
2016-06-18 16:37:09 +02:00
Scott Mansell
96ab76f81d
TextureCache: Rename functions and add comments to clear up docs
2016-06-18 04:27:16 +12:00
Scott Mansell
94eaacae30
TextureCache: Track efb copies used in a partially updated texture
...
Fixes a major preformance regression in Skies of Arcadia during
battle transisions.
I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
2016-06-17 23:46:22 +12:00
Chris Burgener
66fe98dbd9
Remove cpack_package_description.txt from Windows builds
2016-06-10 09:50:46 -04:00
Pierre Bourdon
c514a48f4d
Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
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ActionReplay: Fix ISOProperties corrupting active code set
2016-06-05 09:29:51 +02:00
Mat M
a3e2436446
Merge pull request #3872 from JosJuice/movie-revision-nonhexadecimal
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Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 14:13:08 -04:00
JosJuice
9681fee86a
Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 18:55:35 +02:00
Matthew Parlane
7a99312687
Merge pull request #3873 from JosJuice/argh
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Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice
e5ffc91265
Undo the addition of a translatable string during the string freeze
2016-05-30 22:41:08 +02:00
Pierre Bourdon
aecf9e16c8
Merge pull request #3871 from Helios747/weird_nvidia_fix
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[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna
0e5852f634
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 10:06:19 -05:00
Karol Herbst
c0e21871cd
EGL: specify version first
...
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon
c4240692b6
SectorReader: Fix reading the last block of the disc.
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Regression from PR #3795 .
2016-05-29 18:26:04 +02:00
EmptyChaos
309d0e59f4
ISOProperties/GameListCtrl: Use Global INI Change event.
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ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
Pierre Bourdon
6ef7414479
Merge pull request #3867 from phire/fix_wii_savestates_some_more
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IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
EmptyChaos
6ab1b27477
ActionReplay: UI Consistency and Cleanup
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Cleanup code style.
Move ActionReplay code->INI saving into ActionReplay namespace.
Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.
UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.
ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos
25b072ff2b
ActionReplay: Fix ISOProperties corrupting active code set
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ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon
0fa9233c1a
Merge pull request #3857 from JosJuice/update-language-list
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Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell
7d80aaedc7
Cleanup: fix an incorrect variable name.
...
For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell
f419faa408
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
...
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.
As of #3798 , dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).
This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal
14220ae488
Fix building with PCH disabled.
2016-05-26 13:05:21 -05:00
Mat M
340743d82a
Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
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Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice
3d62b1ced7
Add more languages, and remove Hebrew because it's very incomplete
2016-05-25 23:33:18 +02:00
sigmabeta
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00
mimimi085181
1d90719abe
Fix latency regression
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On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag.
Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
2016-05-24 22:13:40 +02:00
mimimi085181
ca9027879b
Netplay: Fix gamecube controller mapping
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This fixes issues with setups like:
Player 1 uses port 1 and player 2 uses port 3, or
player 1 uses port 2 and player 2 uses port 3, so nobody uses port 1
2016-05-24 21:59:36 +02:00
Anthony Serna
44677ce7d5
[UI] Fix Gamelist encoding bug
2016-05-23 17:47:30 -05:00
Mat M
08d45b9fea
Merge pull request #3794 from EmptyChaos/frame-advance-race
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Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718)
2016-05-22 15:19:16 -04:00
Markus Wick
ff4bc5f33d
Merge pull request #3854 from degasus/arm
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JitArm64: Implement MMU handling.
2016-05-21 08:46:22 +02:00
Matthew Parlane
25f88bf751
Merge pull request #3823 from Summate/development
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Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
Markus Wick
ca728d792a
Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
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Disable wiimotes on game start if running in netplay
2016-05-20 12:38:21 +02:00
mathieui
ef0f164343
Disable wiimotes on game start if running in netplay
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And restore the settings on game quit
2016-05-20 12:05:29 +02:00
Markus Wick
de0f93f636
Merge pull request #3851 from JosJuice/revision-20
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Movie: Better safety when writing to s_revision
2016-05-20 10:18:30 +02:00
degasus
c5e8238cc7
JitArm64: Fix dispatcher with MMU.
2016-05-20 08:32:16 +02:00
degasus
8e902abca3
JitArm64: Implement DSI exception.
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Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
Markus Wick
bb6604df76
Merge pull request #3805 from mathieui/gcadapter-unplug-crash
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GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
mathieui
1bbbe92cd2
GCAdapter: protect some more functions
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Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
degasus
5db61b4bbb
JitArm64: Fix broken block handling.
2016-05-19 19:20:44 +02:00
degasus
37e2e92e33
JitArm64: Handle ISI excepction.
2016-05-19 19:20:44 +02:00
degasus
95ebb2991f
JitArm64: Check Exceptions on mtmsr.
2016-05-19 19:20:44 +02:00
degasus
782c68cf00
JitArm64: Clean up LWZ idle skipping.
2016-05-19 19:20:44 +02:00
Stenzek
e169d54f3c
D3D11: Fix CPU EFB color reads when MSAA is enabled
...
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.
Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
Stenzek
89e54fbd6c
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
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Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
JosJuice
a399966751
Movie: Better safety when writing to s_revision
2016-05-19 12:29:50 +02:00
Matthew Parlane
24ea2dc2da
Merge pull request #3842 from rukai/dolphinQtVSkeepBinaryClean
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[Qt] VS build no longer adds all of Data to Binary
2016-05-19 20:49:35 +12:00
degasus
c04cff57da
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-18 23:22:46 +02:00
Markus Wick
22648729c7
Merge pull request #3832 from degasus/android
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DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui
54b4efff6b
GCAdapter: improve thread safety
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make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462 )
2016-05-18 20:44:01 +02:00
Markus Wick
682af0a86a
Merge pull request #3846 from degasus/videosw
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VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick
da3b03c61d
Merge pull request #3829 from phire/timing_madness
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Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus
3a452f3cc5
VideoSW: Fix XFB config.
2016-05-18 18:37:44 +02:00
degasus
fa3526962d
VideoSW: Drop Update in XFB copy.
2016-05-18 18:37:44 +02:00
Markus Wick
ae5d6003cd
Merge pull request #3758 from phire/minor_core_timing_fix
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CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick
e2d65778fc
Merge pull request #3816 from magumagu/neogamma-hack
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Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick
5a36b7db24
Merge pull request #3811 from magumagu/eslaunch-timing
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Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick
60e7c78007
Merge pull request #3840 from degasus/arm
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JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
rukai
f9ef9067c1
[Qt] VS build no longer adds all of Data to Binary
2016-05-14 16:50:25 +10:00
Mat M
e5bafeb40a
Merge pull request #3821 from mathieui/gcadapter-no-device
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Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
degasus
637851fce0
JitArm64: optimize bclrx
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the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4
JitArm64: Check downcount on block linking.
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This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623
JitCommon: Pass jit block instead of host pointer on linking.
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So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0
JitArm64: Use B() instead of BR() to jumo to ASM.
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Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7
JitArm64: Inline JitAsm in JitArm64.
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So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.
However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
EmptyChaos
c1944f623b
Core/Movie: Add ability to run code in Host context
...
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.
The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
e8dfc8e654
Movie: Threadsafety Audit
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Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos
c1922783f8
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
...
Fix Frame Advance and FifoPlayer pause/unpause/stop.
CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.
FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).
Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
mathieui
8f0cbefbe5
Disable part of the adapter features for netplay
...
In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Rukai
d9a8318879
Brings visual studio build files up to date with recent Qt changes
2016-05-13 01:18:57 +10:00
Matthew Parlane
ec40b38484
Merge pull request #3571 from rukai/dolphinQtVisualStudio
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DolphinQt2 Builds on Visual Studio
2016-05-12 22:27:18 +12:00
Matthew Parlane
356f709537
Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
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Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui
2a0ba5aaa6
Fix loading save states with input recording with the adapter
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Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui
8d23ebaa6b
Revert "Fix netplay desync when using wii-u adapter."
...
This reverts commit 429ae8fb01 .
Conflicts:
Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
degasus
bca0e06a95
OGL: Use coherent mapping on Qualcomm devices.
2016-05-11 23:55:28 +02:00
degasus
7517d126c8
DriverDetails: Drop BUG_BROKENALPHATEST.
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This flag is not in use at all.
2016-05-11 21:22:09 +02:00
degasus
6219c39cf5
OGL: Drop QC ES3.1 workaround.
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This was never tested well:
HdkR> The tester was most likely trying to load a stale shader cache or something
2016-05-11 20:45:07 +02:00
Matthew Parlane
48c0c2ace6
Merge pull request #3830 from Lionel07/qt-settings-window
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[Qt] Settings Window for Qt
2016-05-11 16:43:43 +12:00
Corwin McKnight
321b775f02
[Qt] Settings Window for Qt
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AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
Matthew Parlane
670a1c2694
Merge pull request #3532 from rukai/enterOpenGame
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Qt - Enter key opens selected game in the game list.
2016-05-11 08:45:29 +12:00
Matthew Parlane
3f012df6d5
Merge pull request #3615 from rukai/qtCrash
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DolphinQt2: Fix crash related to loading gameini
2016-05-11 08:40:00 +12:00
Summate
e01bdeddf2
Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox
2016-05-10 05:03:06 -05:00
Matthew Parlane
bb6a04dc8e
Merge pull request #3713 from stenzek/d3d12-more-fixes
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D3D12: Bug fixes, implement bbox, realxfb, perfquery
2016-05-10 21:34:27 +12:00
Scott Mansell
2c95cf0f5a
Increase Audio DMA Interrupt delay to 200 cycles.
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We really need hardware tests for this one. But this will do as a
quick fix for issue 9509 for 5.0
2016-05-09 14:16:32 +12:00
Mat M
c299a6a8cc
Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
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[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Stenzek
ccf9470241
D3D12: Specify read/write ranges when calling Map/Unmap
2016-05-08 23:18:59 +10:00
Stenzek
fde7dee652
D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
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This was occuring when the source texture was larger than the destination
texture, but the source rect was <= dest rect, so the copy is valid.
2016-05-08 23:18:58 +10:00
Stenzek
9bff187547
D3D12: Cleanup startup/shutdown process
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Sorts out references that cause some modules to be kept around after
backend shutdown.
Should also solve the issue with errors being thrown due to the config
being loaded after device creation, leading to the incorrect device being
used in a multi-adapter system.
2016-05-08 23:18:58 +10:00
Stenzek
4269abdc3e
D3D12: Implement perf query support
2016-05-08 23:18:57 +10:00
Stenzek
25d5da0ea3
D3D12: Remove D3D11 header references
2016-05-08 23:18:56 +10:00
Stenzek
6f3573dda8
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
Stenzek
3372bfa6ab
D3D12: Remove feature level checks
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We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
2016-05-08 12:08:25 +10:00
Stenzek
063761fbd2
D3D12: Don't add padding when allocating within empty StreamBuffer
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Resources are already aligned to an address larger than any of our
requirements, anyway.
2016-05-08 12:08:25 +10:00
Stenzek
0c27aae7d3
D3D12: Improve output of shader compiler errors
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These were completely broken due to lack of c_str(). We also output
warnings now as well (these can be useful).
2016-05-08 12:08:25 +10:00
Stenzek
acfa93372e
D3D12: Refactoring and cleanups
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
2016-05-08 12:08:25 +10:00
Stenzek
7ec1fce741
D3D12: Fix error with >1xIR/MSAA EFB depth access
2016-05-08 12:08:25 +10:00
Stenzek
ac1cd8279b
D3D12: Implement GPU-based bounding box
2016-05-08 12:08:25 +10:00
Stenzek
32599559db
D3D12: Use helper method for binding EFB render targets
2016-05-08 12:08:25 +10:00
Stenzek
984da2d624
D3D12: Use signed ints for viewport origin
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Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek
a8c4d6c242
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
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This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
magumagu
cfce7a2aab
Fix IPCHLE to make NeoGamma work.
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NeoGamma is explicitly sending a nonsense command to the Bluetooth module;
make sure to respond with something sane.
Fixes issue 9470, a regression from PR #1856 .
2016-05-07 11:37:21 -07:00
Matthew Parlane
1e1fce1a03
Merge pull request #3815 from degasus/scm
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SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Matthew Parlane
461a48f8e3
Merge pull request #3820 from Lionel07/netplay-elf-title-regression
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Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
Corwin Mcknight
453d7777e5
Fix regression for .elf files in Netplay Game Selector
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Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane
48237b38e8
Merge pull request #3817 from Lionel07/qt-mac
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[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
Corwin McKnight
0368fc3837
[Qt]: Enable Qt on Mac OSX.
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* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
Matthew Parlane
1cfeacd5b6
Merge pull request #3793 from mathieui/netplay-disc-num
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Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui
f36cd77da4
Add information about disc number in the netplay setup
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Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus
2030ad4577
SCM: Use std::string.
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane
dbd67c6b06
Merge pull request #3809 from Lionel07/netplay-gui-updates
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[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
Matthew Parlane
ea82fcc24f
Merge pull request #3658 from Tilka/helpers
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Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane
1634948b6e
Merge pull request #3742 from phire/dither
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Implement Dithering for video software
2016-05-03 22:41:39 +12:00
Matthew Parlane
c32ba0fc06
Merge pull request #3744 from degasus/videosw
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VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
Matthew Parlane
e0a5f1bb75
Merge pull request #3791 from spxtr/mw-timer
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Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
magumagu
36f01e141d
Fix timing regression affecting ES_LAUNCH.
...
Scheduling an event for zero cycles in the future actually means zero
cycles with new timing changes, but the code for IPC ACKs was depending on
it meaning "soon".
Fixes #9511 .
I'm not at all confident this is actually right... but it seems to work.
2016-05-02 21:56:49 -07:00
Corwin Mcknight
3a76aeb23d
[UI] Make NetPlay UI bigger and neater
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This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Matthew Parlane
a78787ba75
Merge pull request #3730 from lioncash/noncopy
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NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Matthew Parlane
05e1406e89
Merge pull request #3795 from EmptyChaos/fix-diskreader
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DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
Matthew Parlane
3d375592a2
Merge pull request #3798 from phire/goto_dino
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Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
Anthony Serna
79b902e7e5
[UI] Remove browse toolbar button and tweak empty gamelist message
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Removed some related functions
2016-04-30 10:25:46 -05:00
degasus
6f2d8483b7
VideoSW: Fix special case.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
mathieui
542e7ba158
Make a generic rumble function
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Call the appropriate rumble function for each SI Device, Should fix #9331 .
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
degasus
170a7f1a06
CoreTiming: Trim max slicelength to the given value.
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Previously it was underclocking by 50% when there were
no events to schedule.
2016-04-30 19:28:14 +12:00
Matthew Parlane
3df4b09a94
Merge pull request #3797 from phire/casually_delete_some_code
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Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment
45e0cb70df
Merge pull request #3770 from EmptyChaos/dsp-int-fail
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DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment
2d7dfa060e
Merge pull request #3796 from endrift/indtev-simplify
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VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
Mathew Maidment
9776b8db43
Merge pull request #3799 from mimimi085181/fix-auto-ir
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Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
Mathew Maidment
b99b685f22
Merge pull request #3800 from phire/unexceptional-exceptions
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Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment
b420abc908
Merge pull request #3769 from RisingFog/remove_framestep
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Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr
b9e9a5ee3d
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
Scott Mansell
eb5819f88a
Make exceptions consistant across all JITs/Interpeters.
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They all handled it diffrently, so I've just moved it into Advance()
This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
mimimi085181
8c34463f14
Make integral auto IR(multiple of 640x528) work as expected
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Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
EmptyChaos
97d570f0c9
DriveReader: Fix View > Show Drives
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DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.
Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.
SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Scott Mansell
8f4ac5bbad
Close all files so /tmp can be deleted on save state load.
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Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell
b2f133d2ac
make DeleteDirRecursively clean up correctly after failure.
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Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Scott Mansell
429ae8fb01
Fix netplay desync when using wii-u adapter.
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If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
Jules Blok
8a21b082d6
Merge pull request #3745 from stenzek/d3d11-texcache
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D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
Jeffrey Pfau
d6517a761c
VideoCommon: Simplify indirect texture lookup code slightly
2016-04-23 22:55:52 -07:00
Jeffrey Pfau
aa736bf258
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
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This reverts commit 1f1b127b69 .
2016-04-23 22:55:42 -07:00
mimimi085181
fcd5170cff
XInput: Apply Rumble/Motor output only on changes (again)
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Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.
This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f ) from pr # https://github.com/dolphin-emu/dolphin/pull/1560
Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071
And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.
@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
2016-04-23 13:45:10 +02:00
Mathew Maidment
bdb9da2104
Merge pull request #3687 from rukai/fixMakerColumn
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DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos
49babfb60b
CFrame: Fix Confirm Close
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Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai
4cd918caf1
DolphinWX: Disable 'maker' column hiding
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This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
EmptyChaos
32239f500c
VideoInterface: Fix registers not being initialized
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VideoInterface::Preset was not initializing all registers, this is a problem
because it leaks register settings across games. Xenoblade Chronicles does
not like m_DisplayControlRegister having random bit patterns in it.
2016-04-17 09:35:22 +10:00
Lioncash
4ae4b241ec
ChunkFile: Handle bool in a stable way across platforms
...
bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.
This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.
This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Pierre Bourdon
4d864ece27
Merge pull request #3759 from JosJuice/dvd-callback-savestates
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DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
2016-04-14 17:55:52 +02:00
Chris Burgener
02bfc62d1c
Fix Windows build not copying certain files
2016-04-12 19:05:17 -04:00
Chris Burgener
ab4c3314e7
Only copy relevant files for Windows builds
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Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
JosJuice
be191c0473
DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
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CoreTiming event types aren't guaranteed to be stable across
runs of Dolphin, so they shouldn't be in savestates.
2016-04-11 22:14:25 +02:00
Pierre Bourdon
2063fc671a
Merge pull request #3748 from mimimi085181/partial-updates-paletted-textures
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Partial updates for paletted textures
2016-04-11 21:47:24 +02:00
Pierre Bourdon
58d8c734b8
Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
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"Instant" ARAM DMA shouldn't schedule and event too soon.
2016-04-11 21:46:43 +02:00
Pierre Bourdon
61ea5328f7
Merge pull request #3774 from phire/Fix_Metroid_Other_M
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Fix Metroid: Other M
2016-04-11 21:43:20 +02:00
degasus
ef01f234df
PixelShaderGen: Fixes implicit type conversion or PR #3772 .
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This regression did only happen on OpenGL ES.
2016-04-10 12:49:32 +02:00
Pierre Bourdon
c4af588945
Merge pull request #3772 from degasus/shader_opt
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PixelShaderGen: Move constant multiplication to constant generation.
2016-04-10 01:20:34 +02:00
mimimi085181
9f625417c0
Partial updates for paletted textures
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This pr fixes another regression that happened after pr #3165 was merged. The shadows in mario baseball should now work again.
2016-04-09 18:22:36 +02:00
Pierre Bourdon
e98fb0af84
Merge pull request #3752 from mimimi085181/remove-use-only-once-restriction-partial-updates
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Remove the restriction to use efb copies only once as partial update
2016-04-09 18:10:20 +02:00
Scott Mansell
5e50c37c13
Alternative fix: promote cycleslate to an s64 everywhere.
...
Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell
28e0607522
Fix Metroid: Other M
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During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.
Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.
2016-04-10 00:10:56 +12:00
Scott Mansell
662ed217d7
"Instant" ARAM DMA shouldn't schedule and event too soon.
...
Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.
So we schedule it 100 cycles out (unless it's a really short copy)
2016-04-09 22:34:53 +12:00
degasus
10e4f7e7bf
PixelShaderGen: Move constant multiplication to constant generation.
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No need to do this within the shader per pixel if it can be done once.
2016-04-09 12:25:00 +02:00
EmptyChaos
80ff82b81a
DSP: Fix integer promotion spill
2016-04-08 12:08:17 +10:00
Scott Mansell
365baeccb4
Only force progressive if we are currently in an interlaced video mode
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The NES games on the Zelda Collecters Edition disk use a XFB which is
only 256 pixels wide, but has a stide of 640 pixels.
This fits our definition of a interlaced xfb, as a second line of data
could fit in the extra space. The solution is to check that we are
actually in a interlaced video mode before activating the force
progressive hack.
2016-04-06 05:12:53 +12:00
Chris Burgener
3140f9b226
Change GetStatePtr() Return to const
2016-04-05 12:45:48 -04:00
Chris Burgener
54eb8c09f9
Remove Unused Framestop Functions
2016-04-05 12:19:12 -04:00
Pierre Bourdon
3f079fb2c1
Merge pull request #3762 from mimimi085181/partial-updates-efb-copy-before-texutre
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Partial texture updates: Allow the efb copy to start before the texture
2016-04-04 14:53:06 +02:00
shuffle2
c63ef18fcc
Merge pull request #3760 from lioncash/vs
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pch: Update Visual Studio version check
2016-04-03 17:14:45 -07:00
Lioncash
8d9221a71e
MathUtilTest: Fix tests on MSVC - Document compiler bug
...
MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.
This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
2016-04-03 19:16:47 -04:00
Mathew Maidment
23f6c64525
Merge pull request #3733 from EmptyChaos/wx-playbtn-fix
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WXGUI: Fix disabled play button not fading
2016-04-03 11:26:14 -04:00
mimimi085181
befb2e4809
Partial texture updates: Allow the efb copy to start before the texture
...
This is an oversight from pr https://github.com/dolphin-emu/dolphin/pull/3266 . Thanks to degasus for pointing this out.
It's possible that MAX_TEXTURE_BINARY_SIZE can be optimised, but i wanted to play it safe considering the 5.0 stable release.
2016-04-02 20:34:49 +02:00
Pierre Bourdon
418b8c03d5
Merge pull request #3763 from JosJuice/boot-clear-memory
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Always clear memory when booting
2016-04-02 12:59:24 +02:00
JosJuice
2db2672810
Always clear memory when booting
...
Reading uninitalized memory is non-deterministic. We used to only
clear the memory when using EmulatedBS2_GC or FifoPlayer, but we
now do it during Memory::Init instead so it always gets done.
2016-04-01 21:35:26 +02:00
Pierre Bourdon
77c05737e9
Merge pull request #3757 from stenzek/amd-glsl-storage-qualifier
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ShaderGen: Handle AMD bug with storage qualifiers in interface blocks
2016-04-01 10:05:50 +02:00
Lioncash
33c22ffab7
D3D: Amend code to fix a new VS warning
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Fixes warning C4334
2016-03-30 20:59:57 -04:00
Pierre Bourdon
486d3a7114
Merge pull request #3656 from phire/windows-10-sdk-update
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Updated D3D12 to build on the newer windows 10 sdk.
2016-03-30 18:37:53 +02:00
Stenzek
e6b2212ec0
ShaderGen: Only specify storage qualifier in interface block when needed
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Drivers that don't support GL_ARB_shading_language_420pack require that
the storage qualifier be specified even when inside an interface block.
AMD's driver throws a compile error when "centroid in/out" is used within
an interface block.
Our previous behavior was to include the storage qualifier regardless, but
this wasn't working on AMD, therefore we should check for the presence of
the extension and include based on this, instead.
2016-03-30 00:42:50 +10:00
mimimi085181
2dd9e6bfe2
Remove the restriction to apply efb copies only once as partial update
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I'm not entirely sure what is happening, but this optimisation is causing an issue in Sonic Riders: Zero Gravity. Apparently the issue would also be fixed by PR#3747, but this PR should also fix similar issues.
Games that use partial updates might get slower with this, so some performance regression testing would be nice. Games like New Super Mario Bros, RS2, Zelda TP and Silent Hill. Testing with high graphics settings makes sense, since this would mostly end up in more work for the GPU.
2016-03-27 04:13:20 +02:00
Scott Mansell
fbcac2598a
Use a sane default for the controller update rate.
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Previously the default queryed the controller 4500 times a second,
Wasn't really a problem for most games as they set it to a sane
value. But fifoplayer didn't, and so in my profile dolphin spends
12% of the cpu time reading the controllers.
This new default value (I just took what the gamecube bios set)
drops that to 1.2% of cpu time and increase the framerate of the
silent hill fifo by 10-12%
2016-03-27 09:02:52 +13:00
Scott Mansell
c036cf7a5f
Updated D3D12 to build on the newer windows 10 sdk.
2016-03-26 18:11:49 +13:00
Pierre Bourdon
bd200bd195
Merge pull request #3736 from BhaaLseN/issue-9135
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Rewrite NAND Content handling in ES to fix Issue 9135
2016-03-26 05:00:08 +01:00
Pierre Bourdon
2fd0884347
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
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Fix D3D Forced Anisotropy
2016-03-26 03:25:01 +01:00
Pierre Bourdon
ae4cb12033
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
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Workaround OS X video driver bug #24983074
2016-03-26 01:43:32 +01:00
Pierre Bourdon
21eb1cd158
Merge pull request #3635 from phire/lazy_comex
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Implement BLR Overflow handling for Windows.
2016-03-26 01:42:54 +01:00
Pierre Bourdon
8f74f1f4e9
Merge pull request #3601 from phire/AccurateEventScheduling
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Adjust cycle counts so they are accurate to the JIT block level (Fixes OoT virtual console and other games)
2016-03-25 17:02:30 +01:00
Scott Mansell
066b6b0bcb
OpenGL: Cache query to max texture size.
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This showed up really high when I was profiling things.
2016-03-26 03:14:39 +13:00
Stenzek
53cf42fb06
D3D11: Fix some cases where render target switches desynced StateManager
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This was occuring in certain EFB copy patterns, leaving the textures
unbound for the next draw call.
2016-03-26 00:01:26 +10:00
Stenzek
63e4e07683
D3D11: Simplify MSAA depth texture resolving
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This also fixes EFB depth buffer copies when MSAA is enabled.
2016-03-26 00:00:39 +10:00
EmptyChaos
0b9a72a62d
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
2016-03-24 13:43:29 +11:00
EmptyChaos
902e5cddf7
VideoBackends: Do not use Anisotropy on Point filtered textures.
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The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
Scott Mansell
d61baef2f6
Disable JitArm64's inline timebase implemenation, as it's incorrect.
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The interpeted version is correct.
2016-03-24 05:17:10 +13:00
Scott Mansell
27beef1ff4
Store an inverted copy of lastOCfactor.
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The inverse operation is more common, especially when games check the
timer rapidly. So we do the division once and store the inverted copy.
2016-03-24 05:17:10 +13:00
Scott Mansell
407f86e01a
Mark global variables with g_ prefix
2016-03-24 04:32:12 +13:00
Scott Mansell
67dc26cf1d
CoreTiming: Fix 31bit overflow for events scheduling.
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Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
Scott Mansell
2ebbfd6f85
Adjust cycle counts so they are accurate to the jit block level
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Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.
This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.
I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
Scott Mansell
51dc779b7c
Implement Dithering for video software
2016-03-23 12:29:35 +13:00
BhaaL
0aeac66222
clear the NAND data cache on ES_LAUNCH to avoid leaving files open
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also, clear it on Device_ES::Close, just to make sure nothing remains open.
2016-03-20 13:50:19 +01:00
BhaaL
a449ef4e11
properly open/close the file to avoid rapid open/close cycles
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ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL
8a6d9e1e0b
hide the distinction between WAD and File from ES
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instead, leave all the management with the NANDContentLoader.
for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL
8fd2f05741
remove all accesses to m_pContent
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this fixes the crashes, but leaves the "else" part of ES_READCONTENT
temporarily broken until the next commit.
WAD access that are performed on the encrypted WAD will most likely fail
with this commit.
2016-03-20 13:10:49 +01:00
BhaaL
598c3dbe2f
get rid of the cached pointer inside ES
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only fixes half the issues, since we still cache a pointer from
SContentAccess.m_pContent to SNANDContent.m_data (which is free'd along
with the rest of the NAND data cached inside the CNANDContentManager when
ClearCache is called)
2016-03-20 13:10:48 +01:00
BhaaL
1e28d06f26
fix some style inconsistencies that drove me nuts
2016-03-20 13:10:47 +01:00
Rukai
cc6a7826c0
Implements Emulation MenuBar
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Save states, fullscreen, frame advance, screenshot and emulation
controls are available through the MenuBar
2016-03-20 11:44:35 +11:00
Scott Mansell
c5b3a2efac
Implement BLR Overflow handling for Windows.
2016-03-20 00:41:28 +13:00
Pierre Bourdon
647fec92a0
Merge pull request #3266 from mimimi085181/partial-updates-with-parts-of-efb-copies
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Partial texture updates with parts of efb copies
2016-03-18 01:11:59 +01:00
Pierre Bourdon
421a67d7cc
Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_asserts
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Fix a few asserts in the VertexShaderGen.
2016-03-17 23:33:53 +01:00
mimimi085181
e4f984d5dd
Minor fixes to the partial updates code
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- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
2016-03-16 22:24:11 +01:00
mimimi085181
80250f47e9
Partial texture updates with parts of efb copies new version
2016-03-16 22:24:10 +01:00
Ryan Houdek
a53c0f6995
Merge pull request #3717 from degasus/videosw
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VideoSW: Drop stupid state setters.
2016-03-14 09:36:12 -04:00
Ryan Houdek
95e7c247df
Merge pull request #3700 from degasus/custom_textures
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CustomTextures: Fix loading of the last mipmaps.
2016-03-14 09:35:40 -04:00
EmptyChaos
564341ab3d
WXGUI: Fix disabled play button not being faded.
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Followed from PR #3333 .
2016-03-14 13:42:52 +11:00
Pierre Bourdon
f0e25b8477
Merge pull request #3668 from RisingFog/wii_movie_sysconf
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Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Ryan Houdek
03071c0c5c
Merge pull request #3711 from degasus/arm
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JitArm64: Implement dcbx
2016-03-12 17:38:00 -05:00
Lioncash
2ce6b449d1
NonCopyable: Remove private access specifier
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This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
2016-03-12 16:59:45 -05:00
Lioncash
5d74e02286
NonCopyable: Specify const in copy constructor/assignment signatures
2016-03-12 16:59:45 -05:00
Ryan Houdek
4c4eaaa1d6
Merge pull request #3570 from endrift/indtev-reduce-shifting
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VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-03-10 13:12:47 -05:00
Ryan Houdek
3ab7806e24
Workaround OS X video driver bug #24983074
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OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface
block.
Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block.
2016-03-09 09:11:00 -06:00
Pierre Bourdon
a06eaabcdc
Merge pull request #3721 from lioncash/net
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NetPlayServer: Get rid of some explicit deallocations
2016-03-09 15:29:44 +01:00
Mathew Maidment
1c7f5b139d
Merge pull request #3623 from rukai/dolphinQtAbout
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DQt2: About Dialog
2016-03-09 03:16:40 -05:00
Lioncash
84b0a930da
NetPlayServer: Get rid of some explicit deallocations
2016-03-08 19:31:36 -05:00
Pierre Bourdon
370e91d4c0
Merge pull request #3708 from ismail/miniupnpc-api-16
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Fix build with MINIUPNPC_API_VERSION >= 16
2016-03-07 13:49:26 +01:00
degasus
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
degasus
7a154181b4
VideoSW: Drop SetScissor().
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Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus
8b0fd623e5
VideoSW: Drop SetViewOffset.
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Just use the global state.
2016-03-06 10:22:44 +01:00
Ryan Houdek
40931f5030
Merge pull request #3690 from aserna3/bikeshedding_bait
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[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
degasus
54a4d68c9a
JitArm64: implement dcbx
2016-03-05 00:29:38 +01:00
Ryan Houdek
8f75594de7
Merge pull request #3694 from degasus/arm
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JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon
3b6af8c7a5
Merge pull request #3691 from rukai/netplayWiiRemoval
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Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus
9bf50fb93d
JitArm64: Fix mulli.
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mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
degasus
889a0d396d
JitArm64: Align farcode entry points to 16 bytes
2016-03-04 22:49:02 +01:00
degasus
eaa0e275db
JitArm64: Use immediate WriteExceptionExit more often.
2016-03-04 22:49:01 +01:00
degasus
689205f0a4
JitArm64: small cleanup, no changes
2016-03-04 22:49:01 +01:00
degasus
7b017c6a65
JitArm64: Use a register as PC argument for the dispatcher.
2016-03-04 19:50:12 +01:00
degasus
050932ed23
JitArm64: Rename global registers.
2016-03-04 19:50:12 +01:00
degasus
57d76cefb0
JitArm64: Merge WriteExceptionExit.
2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b
JitArm64: Store memory pointer once, not per block.
2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2
JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
2016-03-04 19:50:12 +01:00
degasus
aea48c4591
JitArm64: Drop unused WriteExceptionExit.
2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2
JitArm64: Fix LWZ idle skipping.
2016-03-04 19:50:11 +01:00
Pierre Bourdon
c24c278ce9
Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
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Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 18:02:26 +01:00
Ryan Houdek
ff0aac82b5
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 10:45:13 -06:00
İsmail Dönmez
20f8b471a8
Fix build with MINIUPNPC_API_VERSION >= 16
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miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
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Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Anthony Serna
8ba9839161
[Config UI] add "normal speed" to speed limit 100%
2016-03-02 19:51:05 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
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Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
f752c6e704
Merge pull request #3589 from mathieui/gcadapter-recording
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Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
degasus
1544e4049d
CustomTextures: Fix loading of the last mipmaps.
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Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
Mathew Maidment
a64dd3659a
Merge pull request #3634 from spxtr/DQt22
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Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
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D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Rukai
1b65adcd56
Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
2016-03-02 21:02:15 +11:00
Mathew Maidment
3a47845226
Merge pull request #3675 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Dolphin Bot
ab50dd1926
Merge pull request #3667 from RisingFog/fix_savestates
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Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
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[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
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JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
EmptyChaos
cc36dec9b5
D3D12: Cleanup DX12::Renderer::SetSamplerState
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Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus
64f9941595
EGL: Also check for higher GL versions.
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Ryan Houdek
a8c37e5d6b
Remove two more asserts in VertexShaderGen.
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As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values
regardless of what the input form or source row is.
Thanks to Ornox for testing again
2016-02-29 16:45:51 -06:00
Ryan Houdek
92e9382e61
Confirm with hardware test that the high bit of the input form is ignored.
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Thanks to Ornox for testing
2016-02-29 16:45:51 -06:00
Ryan Houdek
e1d36f91fc
Fix a few asserts in the VertexShaderGen.
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Removes a couple asserts in the vertex shader gen when dealing with the input form.
Typically input form ABC1 is used, so it'll pull in the first three elements and always set the fourth to 1.0
The other input form available is AB11, which sets the last two components to 1.0 (Theoretically).
No titles actually use this input form that we know of except for Project M, but it can have some fairly drastic visual differences.
Confirmed correct by hardware test
2016-02-29 16:43:44 -06:00
Pierre Bourdon
392051bd69
Merge pull request #3679 from JosJuice/seek-log-sign
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DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon
07ff8379ba
Merge pull request #3647 from stenzek/d3d12-fences
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D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
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Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
degasus
e2725792d4
JitArm64: Optimize addi
2016-02-29 08:39:24 +01:00
degasus
4478146c80
JitArm64: Split addi from arith_imm.
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They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Chris Burgener
b1c8198cec
Move SetData logic to within SysConf.cpp
2016-02-28 19:42:15 -05:00
Jules Blok
6d1628eda4
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
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This reverts commit e2a1a085b6 , reversing
changes made to 2aea549eef .
2016-02-29 00:55:51 +01:00
Pierre Bourdon
961901daae
Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dimensions
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Partial texture updates: Check the dimensions of the efb copy
2016-02-29 00:49:48 +01:00
Ryan Houdek
abaa8fc24d
[AArch64] Fix fcmp.
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Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Stenzek
0a96e2f531
D3D11: Fix texture dumping, for both single and multi-mip textures
2016-02-28 17:24:47 +10:00
Stenzek
c793459b88
D3D12: Fixed issue where EFB copies could end up corrupted after reset
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Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
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Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek
c4d79d6db3
D3D12: Add helper method for setting both viewport and scissor rect
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Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek
13e143de38
D3D12: Optionally prevent StreamBuffer from executing command list
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This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek
04257029e0
D3D12: Don't enumerate outputs, it's not used anywhere
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The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek
9efe66509d
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
Stenzek
1d909ec7a4
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
Stenzek
6bbf836ea9
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Stenzek
649b94338e
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
Stenzek
759b77474d
D3D12: Use std::thread for worker thread
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Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek
ffe0e326d2
D3D12: Use stream buffer for CD3DFont
2016-02-28 17:18:40 +10:00
Stenzek
5c1a708977
D3D12: Clean up debug device creation path
2016-02-28 17:18:39 +10:00
Stenzek
efbb85da43
D3D12: Improve robustness of command allocator and fence tracking
2016-02-28 17:18:39 +10:00
Stenzek
2f7870b046
D3D12: Don't add fence tracking entries without buffer offset changes
2016-02-28 17:18:38 +10:00
Stenzek
31bc0cf2c3
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00
degasus
68defb72a3
JitArm64: Don't generate the carry if it's not used any more.
2016-02-27 21:27:29 +01:00
JosJuice
9427d6efb9
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-27 15:20:49 +01:00
Rohit Nirmal
14b0a9cf70
Fix building with PCH disabled.
2016-02-26 13:55:34 -06:00
Pierre Bourdon
1b37b39d64
Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
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[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon
1d07fee367
Merge pull request #3432 from stenzek/bba-tap-win
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EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
mathieui
4fe2886c2c
[netplay] Use the device only if it’s a gc controller or similar
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(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
mathieui
7b2c54ad93
[Movie] allow recording with any pad
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(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
mathieui
d61ef9a95a
[SI] add a way to check if the current controller is a gcpad
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(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
Matt Mastracci
f1a5d6c104
[DVD] Ignore buffer when seeking backwards
...
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
degasus
3286bbd9bd
JitArm64: Track single precision in ps_sel.
2016-02-25 19:47:07 +01:00
degasus
141e299161
JitArm64: Track single precision in fctiwzx.
2016-02-25 19:47:07 +01:00
degasus
e0793a274f
JitArm64: Track singles in fselx.
2016-02-25 19:47:07 +01:00
degasus
b4d0307b25
JitArm64: Remove LoadTo* helpers.
2016-02-25 19:47:07 +01:00
degasus
2112d8dfda
JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR
2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5
JitArm64: Track singles in fabs.
2016-02-25 19:47:07 +01:00
degasus
84395b65f6
JitArm64: Track singles in psq_st.
2016-02-25 19:47:06 +01:00
degasus
fe87462be8
JitArm64: Track singles in stfs.
2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0
JitArm64: Track singles in fcmpX.
2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7
JitArm64: Track single precision in ps_maddXX.
2016-02-25 19:47:06 +01:00
degasus
7fd68c8761
JitArm64: Track singles in ps_sumX.
2016-02-25 19:47:06 +01:00
degasus
ca091b9e92
JitArm64: Track single precision in ps_res.
2016-02-25 19:47:06 +01:00
degasus
d185d2f704
JitArm64: Track singles in ps_mulsX.
2016-02-25 19:47:06 +01:00
degasus
6572790d8b
JitArm64: Track singles in ps_mergeXX.
2016-02-25 19:47:06 +01:00
degasus
5506295123
JitArm64: Track singles in frspx.
2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd
JitArm64: Track singles in paired fp_logic.
2016-02-25 19:47:06 +01:00
degasus
003288a886
JitArm64: Track singles in fp_arith.
2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8
JitArm64: Track single precision in load/store.
2016-02-25 19:47:05 +01:00
degasus
1e59dc1025
JitArm64: Single precision tracking.
2016-02-25 19:47:05 +01:00
Chris Burgener
4aa6f6c812
Apply Wii Settings on Movie Recording/Playback
2016-02-24 21:22:37 -05:00
Ryan Houdek
0e7401f350
Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
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Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Jules Blok
e2a1a085b6
Merge pull request #3578 from Armada651/forced-slow-depth
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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Stenzek
1ce38a136d
TextureConversionShader: Invert depth for Z24 encoder with D3D
2016-02-22 00:09:07 +10:00
Mathew Maidment
bd148e911b
Merge pull request #3642 from lioncash/backend
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VideoBackendBase: Store video backends as unique_ptr
2016-02-21 04:49:14 -05:00
Sintendo
00cc59e83a
VideoInterface: Fix comment typo
2016-02-21 09:39:01 +01:00
Lioncash
1d6ee140f0
VideoBackendBase: Store video backends as unique_ptr
2016-02-20 19:07:40 -05:00
Pierre Bourdon
5fd9604195
Merge pull request #3660 from aserna3/no_wagglesticks_allowed
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[Netplay] Disable Wiimotes
2016-02-20 14:30:28 +01:00
Anthony Serna
28fbf6ae03
[Netplay] Disable Wiimotes
2016-02-19 22:15:52 -06:00
Chris Burgener
d39d193c0f
Properly Handle Video Dumping from Power On
2016-02-19 22:53:58 -05:00
Tillmann Karras
4ecd191a7e
VertexShaderGen: turn pseudo-mod into a simple and
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The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
Tillmann Karras
3b2e170f0b
Interpreter: simplify subtable handling
2016-02-20 02:20:41 +00:00
Tillmann Karras
b291b0a7c2
Interpreter: simplify mask helper
2016-02-20 01:03:46 +00:00
Tillmann Karras
af5ff9941a
Interpreter: deduplicate CR0 helper
2016-02-20 01:03:37 +00:00
James Cowgill
db8dbae131
Fix some very minor spelling mistakes
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Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
rukai
6349b88fae
DolphinQt Builds on Visual Studio
2016-02-18 16:42:05 +11:00
Mathew Maidment
1f2b1caf42
Merge pull request #3633 from spxtr/DQt2
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Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
rukai
704d9cbea5
Enter key opens selected game in the game list.
2016-02-18 16:16:24 +11:00
spxtr
dfb0db9d31
Replace TableProxyModel with TableDelegate.
2016-02-17 21:12:24 -08:00
Mathew Maidment
58b3552233
Merge pull request #3616 from rukai/dolphinQtGameContextMenu
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DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai
7cd1a233eb
DQT2: Added context menu to gamelist
2016-02-18 16:04:15 +11:00
Mathew Maidment
05e431d5b5
Merge pull request #3645 from lioncash/dxmem
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D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
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ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302
Merge pull request #3643 from lioncash/inclass
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NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728
D3D12: Get rid of safe deletion macros
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Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15
D3DStreamBuffer: Use size_t within the class interface
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
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These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec
ShaderCache: Remove unnecessary null checks
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We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
hdcmeta
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
Pierre Bourdon
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
spxtr
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
Matt Mastracci
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
mimimi085181
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
Ryan Houdek
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Rukai
77efb2d134
About dialog displays version numbers and handy links
2016-02-13 14:28:38 +11:00
degasus
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
degasus
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
degasus
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
degasus
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Rukai
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
Rukai
0969581bab
DolphinQt2: No longer crashes when loading gameini without an EmulationStateId
2016-02-10 22:27:01 +11:00
spxtr
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
Jens Nyberg
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
Aestek
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok
9805f70913
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
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Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
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[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome
36a20c3535
CoreAudioSound: Replace deprecated parameters
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The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome
2e24996a9c
CoreAudioSound: Only include AudioUnit
2016-02-06 16:47:49 -05:00
Nick Tiberi
e7ad0fd600
normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:40:59 -05:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Scott Mansell
baad10593e
GameInis: Allow one ini to cover all VC games for a console
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Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.
For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.
If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash
1df1ba55bb
VideoCommon: Convert some DataReader includes into forward declarations
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Stenzek
a870253cd6
Common: Use C++ random generator for generating MAC addresses
2016-01-31 23:52:47 +10:00
Stenzek
98e5270b3c
EXI: Use unique_ptr in CEXIEthernet
2016-01-31 23:52:43 +10:00
Stenzek
e75d37ec36
EXI: Fix crash when loading save states with BBA activated
2016-01-31 23:52:40 +10:00
Stenzek
ccc70a98f3
EXI: Refactor BBA-TAP interface for Windows to use a read thread
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This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
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Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice
6a75212e7a
DolphinWX: Only show Wii compression warning once
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When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice
bd326ace5c
DolphinWX: Replace GetSelectedISO hack for multiple selections
2016-01-30 13:32:57 +01:00
Pierre Bourdon
c2c1f839dd
Merge pull request #3574 from palxex/master
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fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon
50221088a9
Merge pull request #3576 from lioncash/boot
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BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon
cf20ff48aa
Merge pull request #3480 from phire/memory_stride_too_small
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Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon
9da8593cf4
Merge pull request #3569 from mathieui/netplay-gcpad-position
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[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon
ff5d6887d1
Merge pull request #3575 from mathieui/netplay-server-cleanup
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Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
Ryan Houdek
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
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Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
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Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek
c50efb17e5
Merge pull request #3546 from Sonicadvance1/egl_shared_context
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Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek
ea3a457091
Merge pull request #3573 from degasus/fifoplayer
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Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek
e086928806
Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
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Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Tillmann Karras
bf643c98aa
Fix warnings
2016-01-28 23:54:11 +00:00
Ryan Houdek
e1f21602fd
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
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Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui
c7750b287d
netplay: default the local pad to a gc controller
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if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart
ea44e0e3ba
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-28 14:29:44 +08:00
mathieui
4529930f91
gcadapter: fix an incorrect mapping for non-local devices
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Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.
Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui
b9b4a0c530
gcadapter: set the konga setting properly
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if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.
(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment
437b3db88e
Merge pull request #3514 from lioncash/mixer
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Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek
b846ec084e
Implement requesting permission for using the GC Wii U Adapter.
2016-01-27 15:08:45 -06:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
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This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
184a7a3e0d
Include the EGL defines we need for KHR_create_context ourselves.
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This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
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This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
921c7139c5
Implement support for GL 4.2 in GLExtensions
2016-01-27 13:58:34 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
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This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus
231daa2da1
Thread: Limit thread name to 15 bytes on linux.
2016-01-27 07:23:17 +01:00
degasus
a4a2928905
FifoPlayer: Sleep while high watermark is set.
2016-01-27 07:23:17 +01:00
Lioncash
d7d0673900
BootManager: Vertically align where sensible to do so
2016-01-26 20:54:22 -05:00
Lioncash
0c920f175f
BootManager: Simplify SaveConfig
...
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui
aaf2be2044
bootmanager: update the supposed-end-of-enum
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fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui
24cb6487d4
[netplay] Fix a regression
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Introduced in 6e13496d8 , pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui
8ce9191948
NetPlayServer: Make SendAsyncToClients use an unique_ptr
2016-01-27 01:34:03 +01:00
mathieui
34ae512d91
NetPlayServer: Make pad data unpacking nicer to read
2016-01-27 01:34:03 +01:00
mathieui
1c808a2835
NetPlayServer: Possible out-of-bounds access on invalid input
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if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui
8e1be37feb
NetPlayServer: in-class initialization
2016-01-27 01:20:44 +01:00
degasus
159d83c5a9
FifoPlayer: Use more enums.
2016-01-26 19:19:21 +01:00
Jeffrey Pfau
1f1b127b69
VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-01-25 19:27:26 -08:00
Lioncash
488e7bd46a
Fifo: Get rid of undefined global
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This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash
32ce2be2bf
Fifo: Make g_use_deterministic_gpu_thread a TU-local variable
2016-01-25 05:24:03 -05:00
Lioncash
5ebd1e215b
Fifo: Make g_bSkipCurrentFrame a TU-local variable
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This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment
48e7e5b72e
Merge pull request #3567 from lioncash/netplay
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NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment
ee0fbdf087
Merge pull request #3558 from lioncash/dvd-global
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DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash
c434b5b3a9
NetPlayClient: Use std::array instead of C arrays for buffers
2016-01-25 04:57:21 -05:00
Lioncash
7304c863a6
NetPlayClient: Deduplicate code for player list retrieval
2016-01-25 04:57:20 -05:00
Lioncash
e6ad76fa70
NetPlayClient: Extract control mapping checking to its own function
2016-01-25 04:57:19 -05:00
Lioncash
8588c8fd31
NetPlayClient: Make SendAsync take a unique_ptr as a parameter
2016-01-25 04:57:18 -05:00
Lioncash
c2deb337aa
NetPlayClient: In-class initialize variables where possible
2016-01-25 04:57:17 -05:00
Lioncash
1d8ff504a5
NetPlayClient: Make m_state private
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Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash
102672a797
NetPlayClient: Make is_connected private
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This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon
0bd649248f
Merge pull request #3530 from degasus/syncgpufix
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Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon
7b4e965465
Merge pull request #3555 from mathieui/gcadapter_payload
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Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash
d9f87b8030
NetPlayClient: Remove unnecessary includes
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Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash
90f2f48ef6
DVDInterface: Use correct prefix for static local variables
2016-01-24 17:24:33 -05:00
Mathew Maidment
bad7242c63
Merge pull request #3559 from lioncash/tcache
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TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment
e9713e19d7
Merge pull request #3561 from lioncash/render
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RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment
b451b722fb
Merge pull request #3562 from lioncash/cpmem
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CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui
07caff35ad
Fix a bug in GCAdapter
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where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:
2833685fbf
2016-01-24 21:55:20 +01:00
degasus
4295751662
Fifo: More comments for SyncGPU functions.
2016-01-24 11:06:01 +01:00
degasus
cf4478dc92
Fifo: Fix SyncGPU.
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CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash
e187c55bdd
OpcodeDecoder: Add namespace
2016-01-24 01:31:36 -05:00
Lioncash
758cd796a7
CPMemory: Remove unnecessary extern specifiers from functions
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These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash
508c521f10
RenderBase: Get rid of an undefined global extern
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This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash
59d5935067
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-23 22:57:05 -05:00
Lioncash
a2dc22f016
DVDInterface: Make a global a local variable
2016-01-23 18:40:55 -05:00
Ryan Houdek
6e13496d8d
Merge pull request #3554 from mathieui/netplay_devices
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[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek
1c3c36f285
Merge pull request #3533 from JosJuice/2x-resources
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DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek
a62a9b8161
Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread
2016-01-23 11:40:33 -06:00
mathieui
5e709f3d72
[netplay] Use the local type of each SI device
...
Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.
Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment
3f5f52342a
Merge pull request #3424 from spxtr/DQt2
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DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek
ae4c7661d6
Merge pull request #3212 from mickdermack/pr-recalc-flags
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JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash
fdf6fb47e0
VideoInterface: specify internal linkage on local variable
2016-01-21 19:25:21 -05:00
mathieui
4b06e92731
A few more asterisks, mostly casts
2016-01-21 22:20:22 +01:00
mathieui
f15ffda5a7
Correct ampersands as well
2016-01-21 21:27:56 +01:00
mathieui
3e283ea9f1
More asterisks
2016-01-21 21:16:51 +01:00
mathieui
78aa398e7c
Common: asterisks go against the type name
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not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek
7c3e4b34f3
Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
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Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek
1a20772ccd
Stops netplay clients from failing to send settings on game start
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Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.
Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon
912555968d
Merge pull request #3538 from mathieui/pipes_locale
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[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash
82147f42af
VideoInterface: Correct namespace indentation
2016-01-21 00:40:01 -05:00
Lioncash
f45e1bff37
VideoInterface: Change a global into a translation-unit local variable
2016-01-21 00:39:24 -05:00
mathieui
64e2f93f38
[Pipe input] Make the commands locale-unaware
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Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek
70aa012fef
Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
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Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon
a14c07413f
Merge pull request #3515 from booto/wii-region
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DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon
f98176f38a
Merge pull request #3528 from Shugyousha/codedframedeprecated
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AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon
be1a9e4231
Merge pull request #3518 from Sonicadvance1/blacklist_sandy
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Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek
3dda36bc5b
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 12:13:21 -06:00
Pierre Bourdon
e455ca4d58
Merge pull request #3535 from RisingFog/cya_savestate_memleak
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Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener
a7a744d33c
Properly clear JIT cache on save states
2016-01-20 11:20:15 -05:00
Lioncash
42e9927bca
VideoInterface: Fix code style/indentation
2016-01-19 20:16:18 -05:00
JosJuice
53acd063f9
DolphinWX: Support 2x images for all resources
2016-01-20 00:46:10 +01:00
Pierre Bourdon
991d3f6f96
Merge pull request #3525 from lioncash/ptr
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DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen
59f72d3571
AVIDump: coded_frame is deprecated
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Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.
For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek
abb4c64c8f
Fix the Exit hotkey.
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We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek
7b9eeba168
Merge pull request #3479 from Sonicadvance1/fix_hotkeys
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Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok
51a36f27e0
Merge pull request #3448 from Armada651/depth-epsilon
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VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek
f73961663e
Fix a typo on the size passed in to the IPL descrambler.
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Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash
2ff5923334
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-17 22:33:21 -05:00
Pierre Bourdon
24c228c6e9
Merge pull request #3523 from lioncash/video
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VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash
d9fec92628
VideoCommon: Header cleanup
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Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment
a7f35eeb42
Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
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Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek
6754326c6b
Fix debugger address lookup search control.
...
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon
ea2765e010
Merge pull request #3509 from stenzek/negative-indirect
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PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2
799fce0b03
Merge pull request #3512 from jloehr/Fix-SCMRevGen
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Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash
c70487163f
Mixer: Convert defines into concrete variables
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Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek
edebadc093
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
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(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto
92278886b9
DiscIO: Use specified Wii region for discs
2016-01-15 03:35:10 +08:00
Lioncash
fc6a2f490f
Mixer: Directly initialize class members
2016-01-14 01:32:31 -05:00
Lioncash
531a3ed09a
Mixer: Devirtualize
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Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment
87464d432b
Merge pull request #3501 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok
48b60649af
Merge pull request #3495 from Armada651/d3d-float
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D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr
bb5cb7e365
Run system native CScript
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Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok
d54291f2e8
Merge pull request #3506 from stenzek/odd-mips
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TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok
55cb6675cc
IniFile: Initialize with default value if key does not exist.
2016-01-13 22:51:53 +01:00
Pierre Bourdon
8ee93fc4fa
Merge pull request #3507 from lioncash/header
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HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok
a307883069
Merge pull request #3505 from Armada651/invert-conversion
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TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash
f2038b9e90
HW: Remove unnecessary header inclusions
2016-01-13 02:47:32 -05:00
Stenzek
1f3b90d70a
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
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This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon
8f8134f5f4
Merge pull request #3504 from degasus/master
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VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok
daabd88d69
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 01:08:27 +01:00
degasus
aa430c10d5
VideoState: Simplify dummy wrapper.
2016-01-12 23:28:26 +01:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
c3481a576b
VideoBackend: Remove simple wrapper functions.
2016-01-12 23:28:26 +01:00
degasus
0c92603fd5
Merge VideoBackendHardware into VideoBackend.
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And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash
f8fcceb99e
Jit: Get rid of indirect includes
2016-01-12 00:12:36 -05:00
Jules Blok
8158d291aa
D3D: Use the full depth range for Z pokes.
2016-01-11 22:27:41 +01:00
Jules Blok
129975233f
D3D: Use a 32-bit floating point depth buffer.
2016-01-11 22:27:40 +01:00
Rohit Nirmal
f9837d4447
Fix building with PCH disabled.
2016-01-11 13:20:47 -06:00
Pierre Bourdon
68094171f8
Merge pull request #3489 from lioncash/interp
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Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon
84c4f75aeb
Merge pull request #3498 from lioncash/global
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MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon
7c6fe11348
Merge pull request #3499 from lioncash/hle
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HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon
6b25e52f57
Merge pull request #3500 from lioncash/arm
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ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash
984fc7fb39
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 04:28:16 -05:00
Lioncash
846c904624
HLE: Move static variable out of header
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It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash
b688a62143
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
Lioncash
d9a16f7c9c
Interpreter: Remove unnecessary includes from Interpreter.h
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Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Pierre Bourdon
e7fbd1fd50
Merge pull request #3439 from Armada651/depth-range
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Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Pierre Bourdon
20718305db
Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
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Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
Mathew Maidment
ff0e1c3624
Merge pull request #3485 from booto/minor-comment-change
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Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment
9925d8a947
Merge pull request #3478 from mmastrac/ui_resize_fix
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DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci
560769ad5d
DolphinWX: Fix window growing on every relaunch
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Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon
98106b717a
Merge pull request #3487 from Sonicadvance1/fix_typo
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Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Ryan Houdek
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
...
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
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I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash
986108715d
JitInterface: Get rid of a global variable
2016-01-09 14:57:50 -05:00
booto
b89c79b9f2
Comment change to reflect what code does
2016-01-10 02:42:56 +08:00
Ryan Houdek
54e4d90b6d
Fix assert on reset button hit.
...
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon
5db10d83f7
Merge pull request #3477 from mmastrac/memorywatcher_crash
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MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Tillmann Karras
98ea1f773a
VideoSW: fix some warnings
2016-01-09 10:38:07 +01:00
Ryan Houdek
3f15aa4b57
Add support for framedumping to OpenGL ES.
2016-01-09 00:21:20 -06:00
Scott Mansell
74b772c3be
Avoid the "Memory stride too small" assert
...
EFB2Tex still has no idea what to do with these weird textures so we
simply disable EFB2Tex when one is encountered.
2016-01-09 18:30:29 +13:00
Ryan Houdek
6862d7c7b2
Fix hotkeys not reporting inputs.
2016-01-08 23:25:36 -06:00
Pierre Bourdon
dbe7e6634d
Merge pull request #3412 from skidau/CheatSearch-Prev-Value
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Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon
39971ec039
Merge pull request #3472 from phire/TVs_dont_have_pixels
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Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell
c49a82bf0a
Rework aspect ratio calculations.
...
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.
Now handles all 240i/240p/480i/480p modes without any special
casing.
Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon
bf1c53a6e8
Merge pull request #3451 from RisingFog/libav
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Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci
a60b24c937
MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value
2016-01-08 12:20:35 -07:00
Chris Burgener
66595b0ac9
Force XVID FourCC for MPEG4 output
2016-01-08 10:22:19 -05:00
Scott Mansell
9c0dae47ca
Normalize aspect ratio calculations to 4:3
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Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
Jules Blok
db551c55a2
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
2016-01-07 20:05:12 +01:00
Pierre Bourdon
89bb4b1288
Merge pull request #3460 from JosJuice/platform-icon-padding
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Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon
bff79df363
Merge pull request #3429 from sepalani/debug_vector_fix
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Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
Pierre Bourdon
e668fd7a02
Merge pull request #3465 from Sonicadvance1/Android_move_jni
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Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon
7c91dbe239
Merge pull request #3467 from mathieui/netplay_version_commit_hash
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Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
Pierre Bourdon
22555312de
Merge pull request #3464 from Armada651/stereo-warnings
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VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
Pierre Bourdon
4553f723ff
Merge pull request #3466 from JosJuice/game-list-empty-condition
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DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
mathieui
40c7a2fb7d
Use the current commit hash in the netplay version
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So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
JosJuice
85ab84935a
Use the English name for DK Bongos in the English version of Dolphin
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Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek
74478addeb
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-06 15:36:44 -06:00
JosJuice
dcde91cdd8
DolphinWX: Unify the condition for the game list being empty
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When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
Jules Blok
1e111421e9
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-06 22:21:12 +01:00
degasus
efbe5bc4b6
VideoSW: Use more VideoCommon
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Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
Ryan Houdek
7fcb5a803b
Merge pull request #3359 from degasus/ini
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VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
Markus Wick
05fdf0398b
Merge pull request #3313 from degasus/videosw
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VideoSW: Clear Vertex data before usage
2016-01-06 21:56:02 +01:00
degasus
ad1f7576ad
VideoConfig: Use "GFX.ini" for both D3D and OGL.
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They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek
0a42a0ab1b
Merge pull request #3428 from Sonicadvance1/proper_glextensions
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Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Ryan Houdek
342496563d
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
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[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
JosJuice
e6cee3a130
DolphinWX: Re-add some padding for platform icons
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The padding on the right was changed from 3px to 0px by fd2d505 . 1px is
needed for counteracting the white 1px line to the left of the game list.
2016-01-06 21:06:36 +01:00
Mathew Maidment
87e753b104
Merge pull request #3459 from JosJuice/custom-texture-all-regions-2
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HiresTextures: Refactor getting directory
2016-01-06 14:19:33 -05:00
Ryan Houdek
b49683b2e8
Merge pull request #3357 from JosJuice/no-xpm
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DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
JosJuice
03091ce180
HiresTextures: Refactor getting directory
2016-01-06 19:35:16 +01:00
Ryan Houdek
adffa5fbec
Merge pull request #3457 from booto/si-sampling
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[RFC] SI: Base SI sampling on VSync & horiz lines
2016-01-06 13:02:38 -05:00
booto
a1db1a2082
SI: Base SI sampling on VSync & horiz lines
2016-01-06 23:47:20 +08:00
JosJuice
42237dc511
Merge pull request #3456 from JosJuice/custom-texture-all-regions
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HiresTextures: Also look for directories with 3-character IDs
2016-01-06 14:43:49 +01:00
JosJuice
a2b45a4b82
HiresTextures: Also look for directories with 3-character IDs
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People who make texture packs usually release them using a specific ID
(for instance SX4E01). Users who have a different version of the game
(like the PAL version SX4P01) then need to rename the custom texture
folder to match. This is a lot simpler than renaming every texture file,
as was required with the old texture format, but it's still something
that users can forget to do. To make that unnecessary, this change makes
it possible to use three-character region-free IDs for custom texture
folders, similarly to how game INIs can use three-character IDs. Once
most people have updated to Dolphin versions that include this change,
those who make texture packs will be able to name them with
three-character IDs, removing the need for users to rename anything.
2016-01-06 14:33:36 +01:00
Markus Wick
86b0e7e4f2
Merge pull request #3356 from degasus/master
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Throttler: Rename "framelimiter" to "emulation speed".
2016-01-06 14:21:55 +01:00
Ryan Houdek
e62503c873
[Android] Add support for the Wii U Gamecube adapter under Android.
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No way to properly enable it from an end user perspective yet.
Doesn't require root.
This same sort of system can be used for the Dolphinbar in the future for real wiimote support.
2016-01-06 01:10:54 -06:00
Ryan Houdek
6e503bebc4
Add a stubbed GCAdapter namespace.
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This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek
af6a5ddafe
Fixup typo in GCAdapter
2016-01-06 00:41:00 -06:00
Ryan Houdek
1dcc199a63
Fix GCPad recalibration shortcut.
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Dolphin has supported the recalibration shortcut (X+Y+Start) for quite a long while. So if someont's axises are terrible, you could easily
recalibrate.
Games even get the initial calibration upon boot(Most of the time).
While changing over the GCAdapter code, I was testing to make sure the reset and calibration shortcuts still worked, turns out they didn't work at
all.
Looking in to the problem, we capture the combination properly, and we wait three seconds until we actually fire that off recalibration.
The problem is for Nintendo's SDK to properly handle recalibrating, we need to send back data saying that it needs to recalibrate.
On hardware this is done as part of the 64bits of data the controller sends back to us.
On holding of the controller, bit 61 of the return value is set, which the Nintendo SDK catches, and then signals immediately afterwards a CMD_ORIGIN
command in order to recalibrate the controller.
We were outright ignoring this bit, so the library wasn't ever recalibrating. I suspect in the past the class itself used to use the calibration data
to to offset the data, but somewhere along the lines it got munged out of existence.
The Gamecube adapter does this shortcut in a bit of a unique way, instead of sending the command and having the library support it and what have you.
Once holding the shortcut for the amount of time, the adapter reports back that the controller has actually been disconnected. Then when you let go of
the combination, the adapter states that a new device has been connected to that port, and the recalibration happens because a new device is
"connected."
This fixes controller calibration for both emulated GC controllers and also the Wii Gamecube Adapter.
2016-01-06 00:41:00 -06:00
Anthony Serna
2ee84a20fe
[UI] Remove DolphinQt
2016-01-05 19:42:02 -06:00
degasus
3ff4ec275a
Throttler: Rename "framelimiter" to "emulation speed".
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We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Ryan Houdek
49410576e9
Make the Wii U Gamecube adapter work with less magic.
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The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).
This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.
Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek
6e932af831
Add two missing values that can fit in GCPadStatus
2016-01-05 13:44:37 -06:00
Ryan Houdek
371e9f4fae
Move SI_GCAdapter over to InputCommon
2016-01-05 13:44:37 -06:00
JosJuice
fd2d50535f
DolphinWX: Minor adjustments to the widths of images
2016-01-05 19:19:36 +01:00
JosJuice
81466d7fa3
DolphinWX: Stop using XPM images
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Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Ryan Houdek
14e6720f22
Fix warning in VideoInterface
2016-01-05 11:54:04 -06:00
JosJuice
ea7d686811
Remove padding from platform icons and rating icons
2016-01-05 16:57:31 +01:00
Markus Wick
0da8bd0f61
Merge pull request #3444 from RisingFog/avidumpfixes
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AVIDump Clean Up and Fixes
2016-01-05 10:38:07 +01:00
Ryan Houdek
e8e0ad3e52
Merge pull request #3408 from Tilka/fcmp
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JitArm64: fix fcmpo/fcmpu
2016-01-04 22:19:32 -05:00
Ryan Houdek
b00bb300e5
Merge pull request #3447 from degasus/arm
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JITArm64: Single precision + FPRF
2016-01-04 22:09:44 -05:00
Jules Blok
358e458a93
VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-05 01:24:54 +01:00
Mathew Maidment
0509292f86
Merge pull request #3431 from stenzek/shadercache
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick
8b3bf1557f
Merge pull request #3445 from jake8/add-crop-hotkey
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Added Hotkey for toggling the Crop Setting
2016-01-04 16:24:22 +01:00
jake8
cc8aeec58c
Added hotkey for toggling the crop setting
2016-01-04 10:10:49 -05:00
Markus Wick
f3c1cc95fc
Merge pull request #3311 from Phatcat/analog_input_android
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[Android] More analog input configurations + misc
2016-01-04 14:57:43 +01:00
Markus Wick
d29b406292
Merge pull request #3433 from lioncash/gl
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GLInterface: Minor changes
2016-01-04 13:49:40 +01:00
Markus Wick
ca7160f714
Merge pull request #3434 from lioncash/enum
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OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Markus Wick
3045e08daf
Merge pull request #3430 from lioncash/compare
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ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-04 13:42:39 +01:00
Phatcat
f62054e467
Android: More analog input configurations
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Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat
158f0e8102
Android: Added categories to input controls
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- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat
cfe8400cdd
Android: Revision of PR 3253 (Wiimote controls)
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- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Chris Burgener
fe4e99d6bf
AVIDump Clean Up and Fixes
2016-01-03 18:39:52 -05:00
Ryan Houdek
465ef93beb
Merge pull request #3441 from Sonicadvance1/opensles_audio_delay
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[OpenSLES] Fix a delay in audio processing.
2016-01-03 18:34:20 -05:00
Lioncash
1bcfae5fd7
OGL: Correct unique_ptr types
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By default unique_ptr will call delete on the given type if an array
qualifier isn't present, not delete[]. It's important to explicitly
specify an array is being handled.
2016-01-03 16:00:16 -05:00
Ryan Houdek
a898aa1585
Merge pull request #3436 from endrift/fix-libusb
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HW: Fix libusb support for older libusb APIs
2016-01-03 12:35:08 -05:00
Ryan Houdek
1db01a8c56
[OpenSLES] Fix a delay in audio processing.
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A failure on my part. I was updating the two buffers in the wrong order, so we were always a buffer behind in sending audio out to OpenSLES.
2016-01-03 11:33:38 -06:00
Jules Blok
8c3108b354
Render: Clamp the z range to the full range.
2016-01-03 15:39:34 +01:00
Sepalani
ba794272f5
Debug Builds: Fixed vector assertion
2016-01-03 13:17:26 +01:00
Ganael Laplanche
fb3b1e4eb0
Add missing header for sprintf()
2016-01-03 01:30:39 -08:00
Jeffrey Pfau
d4e2c9fa98
HW: Fix libusb support for older libusb APIs
2016-01-03 00:53:31 -08:00
Lioncash
01f99a04a2
VideoBackend: Get rid of a boolean global
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Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash
edda018d54
OnScreenDisplay: Make CallbackType an enum class
2016-01-02 14:57:55 -05:00
Lioncash
f3c05d39b9
GLInterface: Make GLInterfaceMode an enum class
2016-01-02 14:26:43 -05:00
Lioncash
df9c9ad706
GLInterfaceBase: In-class initialize protected members
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Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash
11a7defdba
WGL: Make class member private
2016-01-02 14:26:41 -05:00
Lioncash
df2f6089be
GLInterface: Add missing override specifiers
2016-01-02 14:26:36 -05:00
Ryan Houdek
37525f3fcf
Make GLExtensions no longer require slghtly modified GL headers.
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In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Stenzek
617f9d9532
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
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This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Lioncash
6093d1f72a
ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-01 22:28:42 -05:00
skidau
066af14272
Merge pull request #3409 from sepalani/r_menu_code
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RegisterView: View code menu added
2016-01-02 11:40:02 +11:00
skidau
96d8ea5537
Merge pull request #3415 from rabbott99/movie-end-pause
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Movie: Fix "Pause at End of Movie" for wii games
2016-01-02 09:08:06 +11:00
Mathew Maidment
988f62dfb1
Merge pull request #3427 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-01 15:36:48 -05:00
Ryan Houdek
b4e9bbb551
Merge pull request #3336 from Sonicadvance1/improve_glextensions
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[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Rohit Nirmal
76333b388f
Fix building with PCH disabled.
2016-01-01 10:26:15 -06:00
spxtr
48d1adb96f
DQt2: Add a message if the game list is empty.
2016-01-01 02:29:39 -08:00
Ryan Houdek
f836e5937f
Merge pull request #3422 from Sonicadvance1/Linux_bba_bridge
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Support multiple bridge interfaces in Linux.
2016-01-01 04:23:06 -05:00
Ryan Houdek
454ebb7150
Merge pull request #3417 from aserna3/remove_salt_button
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[Netplay] Disabled loading savestates
2016-01-01 04:02:43 -05:00
Ryan Houdek
4e22bab71d
Support multiple bridge interfaces in Linux.
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This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
2016-01-01 02:51:31 -06:00
Scott Mansell
552ea58bf5
Merge pull request #3419 from Sonicadvance1/QC_driverdetails
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Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2016-01-01 21:50:22 +13:00
Scott Mansell
d2e9688ab0
Merge pull request #3388 from spxtr/DQt2
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DQt2: Implement Paths config dialog
2016-01-01 21:48:05 +13:00
Scott Mansell
5cd4619a1d
Merge pull request #3413 from spxtr/follow-pointers
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Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Rohit Nirmal
a551e8adbb
Fix building with PCH disabled.
2016-01-01 02:32:53 -06:00
Anthony Serna
42c38cbbd3
Blocked netplay users from desyncing by messing with savestates.
2015-12-31 18:50:45 -06:00
Ryan Houdek
721d319c7b
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2015-12-31 10:14:14 -06:00
rabbott99
d2ef903d1a
Movie: Fix "Pause at End of Movie" for wii games.
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InputUpdate() is never called during wii playback, so the pause never
executed.
2015-12-30 23:11:40 -05:00
spxtr
525fc4fe8a
Allow MemoryWatcher to follow pointers
2015-12-30 19:10:31 -08:00
spxtr
5b2a76458d
DQt2: Implement Paths config dialog
2015-12-30 19:03:13 -08:00
booto
d9e921cc2c
VI: set the JP bit of VI's DTV reg when needed
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The "Force NTSC-J" option was broken by 480dbb22f2
(i.e. field-timing). A side effect of this was that it exposed a bug
where the JP region bit of VI's DTV reg was not automatically set for wads
from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick
330329254c
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
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D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell
afde6ae72c
Merge pull request #3403 from spxtr/reporter
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Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00
spxtr
2f50560602
Add support for sending game memory changes to outside processes
2015-12-29 17:59:16 -08:00
skidau
c055b40d3b
Added the ability to search on previous value in the Cheat Search.
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Fixed a bug where old values were being updated automatically by the display refresh.
Fixes issue 9212.
2015-12-30 11:51:36 +11:00
Markus Wick
8cf078a1a0
Merge pull request #3407 from phire/fix_assert
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TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Markus Wick
f8d7becba9
Merge pull request #3410 from lioncash/hires
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HiresTextures: Minor changes
2015-12-29 20:44:58 +01:00
Lioncash
4bc7c0c5a8
DSPCore: Prefix globals with g_
2015-12-29 10:40:44 -05:00
Lioncash
78565fabbc
DSPCore: Make the DSP emitter global a unique_ptr
2015-12-29 10:29:02 -05:00
Lioncash
e082ebad1a
HiresTextures: Remove the need to explicitly free SOIL allocated data
2015-12-29 08:40:17 -05:00
Lioncash
1d01fbd217
HiresTextures: Make Load return a unique_ptr
2015-12-29 08:40:15 -05:00
Lioncash
6a9e4511b5
HiresTextures: Remove unnecessary header includes
2015-12-29 08:40:07 -05:00
Scott Mansell
d8e5d8659e
TextureCache, fix an incorrect assert.
2015-12-29 14:25:31 +13:00
skidau
c16c2d9356
Merge pull request #3393 from rabbott99/desync-fix
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Movie: Reset wiimotes at at start of recording/playback to fix desync issues
2015-12-29 11:58:03 +11:00
rabbott99
9e54cf80c2
Movie: Reset wiimotes at at start of recording/playback,
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to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
skidau
5fefc1fd79
Merge pull request #3375 from mbc07/IPLfonts
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Always load system fonts from IPL dump, if available
2015-12-29 11:21:03 +11:00
skidau
88c2900e9e
Merge pull request #3399 from rabbott99/cheat-search
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CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau
c80dede49f
Merge pull request #3377 from JosJuice/elfdol-case
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DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau
08bf808d49
Merge pull request #3343 from JosJuice/getstringt-encoding
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Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
skidau
fb55544021
Merge pull request #3406 from skidau/soundtouch-192
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Updated SoundTouch library to 1.9.2
2015-12-29 10:21:58 +11:00
skidau
fc86a9e626
Merge pull request #3387 from skidau/Mouse-In-Separate-Window-By-ProcessId
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Ignored the mouse position unless the cursor is over the Dolphin window.
2015-12-29 10:21:28 +11:00
skidau
d3d0aa69ce
Merge pull request #3397 from skidau/dsp-acc-loop-end
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Catered for the case where ADPCM audio would loop before the end of the stream
2015-12-29 10:21:12 +11:00
degasus
5d63a08a50
VideoSW: Clear Vertex data before usage
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This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
Sepalani
a6967358b2
RegisterView: View code menu added
2015-12-28 22:41:24 +04:00
skidau
cfa925fbbe
Updated SoundTouch library to 1.9.2
2015-12-28 23:08:55 +11:00
Markus Wick
aabcd441d9
Merge pull request #3381 from Armada651/revert-3076
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Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick
281860eafa
Merge pull request #3400 from lioncash/shadergen
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ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Markus Wick
cec1a75976
Merge pull request #3296 from sepalani/r_menu
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DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Scott Mansell
790a836736
FifoAnalyzer: Fix a few warnings that visual studio missed.
2015-12-28 20:20:30 +13:00
Stenzek
5cb047f449
D3D: Fix compilation error on windows
2015-12-28 15:50:01 +10:00
Markus Wick
294bb75316
Merge pull request #3295 from stenzek/d3d-xfb-msaa
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D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Scott Mansell
52d6a7505a
Merge pull request #3239 from phire/cleanup-fifo-analyzers
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Cleanup fifo analyzers (and fix major bugs with fifo recording)
2015-12-28 11:14:09 +13:00
Sepalani
4d3f05ddf8
DebuggerViews: Fixed nullptr dereferences
2015-12-27 19:57:58 +04:00
Lioncash
c5f123a70b
ShaderGenCommon: Remove unnecessary static keywords
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Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash
c151fe582f
ShaderGenerators: Remove unnecessary inline keywords
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Static by itself is sufficient
2015-12-26 17:57:32 -05:00
Lioncash
8ce3a4aa70
ShaderGeneration: Get rid of static buffers
2015-12-26 17:01:54 -05:00
rabbott99
5d61e067a0
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-26 16:51:06 -05:00
Scott Mansell
bed102ae89
Revert "ShaderGen: Toggle value of uninitialized color."
2015-12-27 02:28:29 +13:00
Scott Mansell
be8410dcad
Merge pull request #3383 from Sonicadvance1/compile_fixes
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Compile fixes
2015-12-27 02:16:55 +13:00
skidau
5555822ca2
Catered for the case where ADPCM audio would loop before the end of the stream. Patch by hk.konpie.
2015-12-26 22:57:43 +11:00
Lioncash
a8ab156a29
Fifo: Convert define into constant
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Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
Mateus B. Cassiano
7f1fe7a6cb
Always load system fonts from IPL dump, if available
2015-12-24 15:57:54 -03:00
Scott Mansell
0216879d3e
Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."
2015-12-24 18:25:22 +13:00
skidau
f96f90b334
Ignored the mouse position unless the cursor is over the Dolphin window.
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Fixes issue 8673.
2015-12-24 09:44:26 +11:00
Rohit Nirmal
4163ab6a0e
Fix building with PCH disabled.
2015-12-23 09:54:33 -06:00
Stenzek
12ef4c8ae0
OGL: Fix for black framebuffer when resolution/msaa mode changes
2015-12-23 23:29:32 +10:00
Stenzek
4d48a7abfc
D3D: Fix crash on startup/resize
2015-12-23 23:07:31 +10:00
Lioncash
8371c428cd
VertexLoaderBase: Get rid of explicit delete and new
2015-12-22 20:09:54 -05:00
Mathew Maidment
3cf16f8573
Merge pull request #3382 from lioncash/render
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Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Ryan Houdek
eb2d4935cd
Including missing headers required for non-pch builds and other architectures
2015-12-22 18:20:48 -06:00
Ryan Houdek
eaf21b3c80
Work around Google's trash NDK
2015-12-22 18:20:17 -06:00
Lioncash
da0e647346
Render: Get rid of explicit new and delete
2015-12-22 19:10:05 -05:00
Jules Blok
8bda12bcfd
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
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This reverts commit 81414b4fa2 , reversing
changes made to b926061f64 .
Conflicts:
Source/Core/DolphinWX/Frame.cpp
Source/Core/VideoCommon/VideoConfig.cpp
Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Markus Wick
a55af16131
Merge pull request #3350 from Armada651/video-stereoscopy
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VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
Lioncash
e422af9cce
FramebufferManager: Get rid of raw new and delete
2015-12-22 18:06:05 -05:00
Jules Blok
7b4c4bfc5e
VideoConfig: Fix stereoscopy preset settings.
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PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok
fa207ef8a0
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
Jules Blok
9a1b2f68cc
ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
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The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok
c49bb57e09
VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
JosJuice
ed8fa5ba77
DolphinWX: Add missing m_ListElfDol cases
2015-12-22 16:26:31 +01:00
Mathew Maidment
1b69743ba1
Merge pull request #3362 from lioncash/memory
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NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
spxtr
21032d76a8
Use const reference, explicit, final, and override in DQt2.
2015-12-21 19:46:03 -08:00
Scott Mansell
ce6de78854
Merge pull request #3250 from JosJuice/loadgameini-condition
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BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
JosJuice
1b946c2ff3
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 00:54:54 +01:00
Scott Mansell
a691e1fb6d
Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
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BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss
4d2e9abba7
BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
2015-12-22 00:30:25 +01:00
Admiral H. Curtiss
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
Lioncash
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
Pierre Bourdon
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
Lioncash
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
Lioncash
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
Lioncash
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
Lioncash
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
spxtr
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
Pierre Bourdon
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
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This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
Lioncash
c78c54c546
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-19 17:37:09 -05:00
Stenzek
7b628c99ec
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
JosJuice
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
JosJuice
9a0b70cc51
Fix encoding for savestate slots
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StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Tillmann Karras
659b42b614
JitArm64: simplify fcmpX
2015-12-16 21:17:36 +01:00
Tillmann Karras
94f0e2493c
JitArm64: fall back if FPSCR is used
2015-12-16 21:17:36 +01:00
Tillmann Karras
84b1e22246
PowerPC: rename fcmpx to fcmpX
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lowercase: optional Rc bit
uppercase: generic placeholder
2015-12-16 21:17:36 +01:00
Tillmann Karras
d3dfdf7767
Interpreter: don't always set FPSCR.FX on NaNs
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FPSCR.FX must only be set if an exception bit changes from 0 to 1.
SetFPException() already handles this correctly.
2015-12-16 21:17:36 +01:00
Markus Wick
cc6442734d
Merge pull request #3340 from ShadowsFriend/missing_icons_regression
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DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
spxtr
f2e9321591
Repackage the unique_ptr in GameFile into a QSharedPointer.
2015-12-15 21:00:56 -08:00
Christian Widmer
9dd9a75dbe
DolphinWX: Fix items vanishing from toolbar
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Commit 33487ab5f2 introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.
Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick
c310b3f0e6
Merge pull request #3309 from JosJuice/reload-banner-without-volume
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Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick
2990df3f59
Merge pull request #3265 from JosJuice/volumedirectory-simplifications
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DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick
e15b6e1a37
Merge pull request #3162 from lioncash/rast
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Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick
25a584626f
Merge pull request #3127 from JosJuice/read-return
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DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick
e4b83d17bf
Merge pull request #3270 from JosJuice/more-translations
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Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick
3e2ac3df43
Merge pull request #3292 from JosJuice/state-str
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State: Don't use memcpy and memcmp with strings
2015-12-15 17:42:35 +01:00
Markus Wick
556371b2bc
Merge pull request #3333 from ShadowsFriend/pausebutton_fix
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DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
Markus Wick
67557e1f91
Merge pull request #3330 from lioncash/alloc
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EXI/SI: Get rid of explicit delete and new
2015-12-15 17:38:52 +01:00
Markus Wick
164e045123
Merge pull request #3317 from lioncash/null
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NullSound: Minor changes
2015-12-15 17:38:37 +01:00
degasus
e26d9f7c35
MSAA: Store samples in ini files.
2015-12-15 09:41:01 +01:00
JosJuice
cbfab2a754
DiscIO: Improve DiscScrubber::ReadFromVolume error handling
2015-12-14 10:01:38 +01:00
JosJuice
bd67333da9
DiscIO: Improve CBlobBigEndianReader error handling
2015-12-14 09:56:44 +01:00
JosJuice
c01265db34
DiscIO: Unify CBlobBigEndianReader
2015-12-14 09:38:23 +01:00
JosJuice
c7e747d775
DiscIO: Improve IVolume::Read32 error handling
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Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Pierre Bourdon
2e5c94865b
ZeldaHLE: Add support for New Play Control! Pikmin 1
2015-12-14 05:44:08 +01:00
booto
3899667c25
VI: wait until start of ACV to sample xfb addr
2015-12-14 10:44:54 +08:00
Jules Blok
3f7bf5ca93
VideoConfigDiag: Snap the convergence slider.
2015-12-13 22:58:38 +01:00
Jules Blok
ee657c04fe
VideoConfig: Change convergence setting to percentage value.
2015-12-13 22:58:16 +01:00
Pierre Bourdon
e670d29dfe
Merge pull request #3335 from ShadowsFriend/nopch_fix
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Core: Fix build with portaudio enabled and pch disabled
2015-12-13 22:26:42 +01:00
Christian Widmer
5818d72af4
Core: Fix build with portaudio enabled and pch disabled
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Includes cstring in EXI_DeviceMic.cpp to fix the undeclared function
errors for memset and memcpy when building with portaudio enabled and
pch disabled. Also adds the std:: prefix to those function calls
because there is no guarantee that they are put in the global namespace
when using cstring.
Thanks to David Brooke for noticing this!
2015-12-13 19:44:54 +01:00
Ryan Houdek
d9999bf30c
Fix minor memory leak in WGL interface.
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Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Ryan Houdek
78dda1cf79
[OGL] Update extension checks in Render.
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This was relying on behaviour that GLExtensions was adding fake extensions to the supported list with ES.
This no longer happens so it needed to be changed.
2015-12-13 11:39:45 -06:00
Ryan Houdek
b620b26f8f
[GLExtensions] Improve the extension loader.
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This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
2015-12-13 11:37:07 -06:00
Ryan Houdek
6d2fd8ae37
[GLExtensions] Support ORing of extensions when checking for support.
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Makes my life easier.
2015-12-13 11:35:55 -06:00
Christian Widmer
33487ab5f2
DolphinWX: Fix label change for the play/pause button
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This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.
Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
Lioncash
cc75f2ea14
SI: Get rid of explicit delete and new
2015-12-12 14:41:45 -05:00
Lioncash
272054ec94
EXI_Device: Get rid of explicit delete and new
2015-12-12 14:39:40 -05:00
degasus
814a7da102
ConfigManager: Add get/set for missing ini options.
2015-12-12 09:52:57 +01:00
degasus
b806792d6c
JitArm64: Fallback on FPRF usage.
2015-12-12 01:56:50 +01:00
degasus
cfe65e0e91
JitArm64: Fix single precision
2015-12-12 01:56:50 +01:00
Ryan Houdek
cb5be45f72
Merge pull request #3200 from degasus/master
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Throttler + Mixer: Configureable variance
2015-12-11 07:04:56 -05:00
Pierre Bourdon
8acf8cf4d0
Merge pull request #3245 from jloehr/RealWiimote-Windows-Fix
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[RFC]Real Wiimote Windows "-TR" Fix
2015-12-11 04:01:38 +01:00
Lioncash
392c1335b7
Interpreter: Get rid of some aliasing casts
2015-12-09 19:14:53 -05:00
Lioncash
f7977fdee5
Jit: Fall back to interpreter when frsp's record bit is set
2015-12-09 14:11:45 -05:00
Lioncash
3acf165787
Interpreter: Update CR when FRSP's record bit is set
2015-12-09 12:51:53 -05:00
Lioncash
a98bddc352
Interpreter: Remove underscore from frsp's parameter
2015-12-09 12:50:50 -05:00
Rohit Nirmal
5a7e0aba70
Fix building with PCH disabled.
2015-12-08 16:57:37 -06:00
Markus Wick
2e40c614c5
Merge pull request #3325 from stenzek/d3d-screenshot-crash-fix
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D3D: Fix crash when taking screenshot with crop enabled
2015-12-08 21:18:01 +01:00
Stenzek
5dcd3cd4fd
D3D: Fix crash when taking screenshot with crop enabled
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This was due to specifying negative source coordinates for the texture copy, which must lie within the bounds of the source and destination textures.
The behavior now is to clamp the copy region to [0 <= size <= backbuffer size], resulting in a copy region that can be smaller than the backbuffer, but never larger.
2015-12-09 02:38:24 +10:00
JosJuice
a27610ff17
MainAndroid: Fix size logging
2015-12-08 12:37:51 +01:00
Markus Wick
49cd777fce
Merge pull request #3324 from lioncash/alloc
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DiscIO: Get rid of a few explicit deletes
2015-12-08 12:03:54 +01:00
Stenzek
63264ac23f
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
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Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.
Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
2015-12-08 20:29:21 +10:00
Lioncash
6295297ab3
DiscIO: Get rid of a few explicit deletes
2015-12-08 04:35:56 -05:00
Markus Wick
3e3e6073f7
Merge pull request #3316 from sepalani/fix_poll
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WSAPoll: Fixed - invalid argument was supplied
2015-12-08 09:01:52 +01:00
Bartosz Kaszubowski
4655cd01fa
minor General Config GUI improvements
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- theme and language selectors wrapped into one GridBagSizer for better
appearance
- missing left padding added to checkbox on Advanced Pane
2015-12-08 02:13:32 +01:00
Markus Wick
9719804cd2
Merge pull request #3320 from lioncash/factory
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DiscIO: Make factory methods return unique_ptrs
2015-12-07 19:12:15 +01:00
Lioncash
edbbf493f8
DiscIO: Make factory methods return unique_ptrs
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Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.
If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
Lioncash
e7b98e27ab
EXI: Use std::array and std::unique_ptr for managing channels
2015-12-06 14:51:55 -05:00
Julian Löhr
e076098a95
Fix "-TR" Wiimotes on Windows 8/8.1/10, by using WriteFile for sending
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"-TR" Wiimotes don't accept output reports via the Control Channel. HidP_SetOutputReports will send the data via the Control Channel, whereas WriteFile will send it via the Interrupt Channel. Therefore using WriteFile enables "-TR" Wiimotes on Windows. There are some issues to be aware of. First the Toshiba Bluetooth Stack needs the output report buffer to have the size of the largest output report supported by the device. This requirement is also enforced by the Windows 7 default stack. However the Toshiba Stack, will only send the actual report bytes to the device, whereas on Windows 7 the full resized buffer is sent, resulting in an error on the Wiimote. This issue renders WriteFile unusable on Windows 7 with the default stack. On Windows 8/8.1/10 this requirement is somehow not implemented and it is possible to send smaller buffers via WriteFile to the device, enabling "-TR" Wiimotes.
2015-12-06 20:17:58 +01:00
Julian Löhr
03fc048006
Add Methods to check for Toshiba Stack
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Check is done by checking the driver provider property of the HID Class Driver. As the Toshiba Bluetooth Stack provides its own.
The initial enumerated device node is a empty hid interface node. Therefore first one node is moved up and then the provider property check is done.
2015-12-06 18:19:05 +01:00
Julian Löhr
2b39219367
Remove explicit Wait on Overlap Event
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GetOverlappedResult also waits on the event internally (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683209(v=vs.85).aspx ). So instead of explicitly waiting for it before, use its wait. To distinguish between cancel and complete, the status of the request is used, which is saved in the "Internal" member (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684342(v=vs.85).aspx ).
2015-12-06 18:16:08 +01:00
degasus
f511e539c2
VideoSW: Use Zero for undefined colors.
2015-12-06 12:39:18 +01:00
degasus
7b34319e53
ShaderGen: Toggle value of uninitialized color.
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SMS seems to need 0, no regressions either.
2015-12-06 12:39:18 +01:00
Lioncash
7762d68c4b
Rasterizer: Mark some references as const
2015-12-06 02:51:36 -05:00
Lioncash
0608ed5130
Rasterizer: Specify internal linkage on Draw
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It's not exposed in the header.
2015-12-06 02:51:34 -05:00
Lioncash
a0924b5e1b
Rasterizer: Convert BLOCK_SIZE into a constant variable
2015-12-06 02:51:33 -05:00
Lioncash
2793785e0c
Rasterizer: Get rid of a clamp macro
2015-12-06 02:51:28 -05:00
Lioncash
9b921c2e7c
Rasterizer: Get rid of a trivial pointer cast
2015-12-06 02:44:06 -05:00
Lioncash
0917db7fc0
NullSound: Use std::array for the buffer
2015-12-05 18:13:55 -05:00
Lioncash
0d4baa0744
NullSound: Replace header define with private constant
2015-12-05 18:13:49 -05:00
Lioncash
f6c247d10e
WII_IPC_HLE_Device_usb: const correctness for function parameters
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The data passed in isn't modified in these functions
Also normalizes variables with prefixed underscores in the modified
functions (and normalizes outliers to our current coding style), as
single-underscore followed by any lowercased/uppercased character is
reserved for use in the global namespace (it's a common misconception this
is assumed to only be the case for underscores followed by a capital
character, but this is only the case in C, not C++).
2015-12-05 16:14:37 -05:00
Sepalani
e1e6d2ba2c
WSAPoll: Fixed - invalid argument was supplied
2015-12-05 19:39:17 +01:00
spxtr
a06b0d87a7
Refactor proxy models and toolbar.
...
Remove the ugly LARGE_ICON column hack from the table proxy and use a
list proxy. Move the toolbar into its own file.
2015-12-03 20:41:17 -08:00
Pringo
b6f16b3049
Remove Google Code Reference and Fix Grammar
2015-12-03 18:20:59 -08:00
JosJuice
a0cd753060
Don't read from volume when reloading Wii banners
...
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Markus Wick
297f6a097d
Merge pull request #3307 from Pringo/update-url
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Update Issue Tracker URL in Comment
2015-12-03 17:27:43 +01:00
Lioncash
e0eef7bef4
WaveFile: Get rid of an explicit delete
2015-12-02 20:05:18 -05:00
Scott Mansell
a759883ae5
Merge pull request #3126 from phire/remove-logging-lock
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Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick
6425ddcbe7
Merge pull request #3253 from Phatcat/master
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More wiimote controls (+extensions) for android
2015-12-02 22:50:29 +01:00
Phatcat
ca9c9b7135
Wiimote + Extensions for Android
2015-12-02 21:58:54 +01:00
degasus
f3b6afe1c5
ConfigManager: initialize m_revision
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FifoPlayer don't set it, and don't need it. But it's used...
2015-12-02 21:37:12 +01:00
degasus
d28c9ae354
VideoSW: Wipe output vertices
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They shall be overwritten afterwards.
2015-12-02 21:37:12 +01:00
Pringo
aaa67ca57e
Update Issue Tracker Link in Comment
2015-12-02 09:01:28 -08:00
JosJuice
f41990af38
Remove incorrect usage of _trans
...
It only marks a string for translation. It doesn't actually do anything
at runtime, so the message will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
Caused by the recent merge 1c95cd5 .
2015-12-02 17:13:04 +01:00
Markus Wick
abbc25f662
Merge pull request #2788 from TurboK234/3d_hotkeys
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Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick
3ed29cce0c
Merge pull request #2733 from AdmiralCurtiss/string-from-float
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IniFile: Fix floating point number locale issues.
2015-12-02 15:22:42 +01:00
Markus Wick
1c95cd5ad5
Merge pull request #2745 from AdmiralCurtiss/wiimote-disconnect-message
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Display a message on screen when the emulated software disconnects a Wiimote.
2015-12-02 15:13:29 +01:00
Markus Wick
a3433e162a
Merge pull request #3149 from ShadowsFriend/fname_column
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DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick
ec6a48ff76
Merge pull request #2876 from CastellaFactory/master
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[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick
b0dbb6ef46
Merge pull request #3067 from JosJuice/cheat-manager-regression
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Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Markus Wick
4a40e7b405
Merge pull request #3111 from JosJuice/wx-banner-scaling
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DolphinWX: Improve HBC banner scaling
2015-12-02 13:59:13 +01:00
Pringo
d8d6c0122e
Update Error Log to Remove Old Issue Tracker URL
2015-12-01 19:57:10 -08:00
Markus Wick
52204c7296
Merge pull request #3299 from phire/JJ_Abrams
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Fix lens flares in Mario Kart Wii.
2015-12-01 09:07:09 +01:00
Andrew Wickham
d9f1523a7b
Make cast from int to float explicit in shader
...
This should fix this panic message I saw when playing Super Mario Strikers:
Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
2015-11-30 13:35:46 -08:00
Scott Mansell
03461915a7
Fix lens flares in Mario Kart Wii.
2015-12-01 05:25:38 +13:00
Markus Wick
02d5981b22
Merge pull request #3290 from JosJuice/compression-condition
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DolphinWX: Correct a compression condition
2015-11-30 13:53:50 +01:00
Ryan Houdek
21b708106c
Make sure not to use a GL texture buffer past the max size.
...
The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB
2015-11-30 01:18:03 -06:00
Brian Bowman
507b7920e9
Fix typo in anti-aliasing dropdown description
2015-11-29 14:28:26 -06:00
Scott Mansell
97231aa221
Merge pull request #3294 from spxtr/DQt2-GameProxyModel
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DolphinQt2: Use a proxy model for the GameList
2015-11-30 07:48:54 +13:00
spxtr
59bdeb411c
Use a proxy model for the GameList.
...
This lets us sort by the underlying integers while only displaying the
icons. Currently, in both DolphinQt and DolphinQt2, we display both the
icon and the integer, but cut off the column width to not show the
integer. We also currently sort by the size's formatted string, not by
the size itself, which leads to "1 MB" sorting to less than "2 KB". This
commit fixes these issues.
In the future, we can use the filter methods here to allow for
searching for games.
2015-11-28 10:00:03 -08:00
Scott Mansell
97cd723492
Merge pull request #3286 from jloehr/Wiimote-Rumble-LED-Fix
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Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
2015-11-29 00:58:18 +13:00
Julian Löhr
31a4b2ed03
Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
...
m_need_prepare needs to be set before the Device thread is started.
Otherwise the thread blocks on IORead and the LEDs and Rumble is executed
after the user presses a button on the Wiimote.
Also the Prepare-Call on Refresh doesn't need to reset the Index, because it is
set once on the initial Connect/Prepare. Therefore the index assignment
was refactored.
2015-11-28 12:38:19 +01:00
Stenzek
5e803c3db3
D3D: Fix EFB->XFB copies incorrectly scaling, match GL behavior
2015-11-28 20:04:36 +10:00
Scott Mansell
861bd98e3a
Merge pull request #3291 from JosJuice/memset-error-check
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Memmap: More error checking for Memset
2015-11-28 22:38:24 +13:00
JosJuice
0d3c763126
State/Movie: Use char instead of u8 for game ID
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Gets rid of casts.
2015-11-28 09:36:48 +01:00
JosJuice
0cb5c4637a
Memmap: Replace ValidCopyRange with GetPointerForRange
2015-11-28 09:26:48 +01:00
JosJuice
b5f32b9699
DolphinWX: Correct a compression condition
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The volume type check didn't handle DOL/ELF files, and the blob type
check didn't handle formats like CISO and relied on filename extensions.
2015-11-28 09:24:15 +01:00
JosJuice
f9af58a388
DiscIO: Don't use PlainFileReader in VolumeDirectory
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Blobs are not for regular file reading.
2015-11-28 09:18:22 +01:00
JosJuice
2e3735b772
Memmap: More error checking for Memset
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It now uses the same error checking as CopyFromEmu and CopyToEmu.
2015-11-27 18:28:53 +01:00
JosJuice
2b0bdc361f
State: Don't use memcpy and memcmp with strings
2015-11-27 17:36:34 +01:00
Scott Mansell
5a1729877e
Merge pull request #3211 from JosJuice/themes-to-resources
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Move nobanner and fileplatform from Themes to Resources
2015-11-27 23:47:44 +13:00
JosJuice
9b2fe62bc9
Move nobanner and fileplatform from Themes to Resources
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fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
JosJuice
4249d9ef77
ISOFile/GameFile: Simplify IsElfOrDol
2015-11-27 10:50:19 +01:00
spxtr
949f25175b
DolphinQt2
2015-11-27 00:33:07 -08:00
waddlesplash
4acd90d570
DolphinQt: Get rid of unneeded abbreviation macros.
2015-11-25 23:16:54 -05:00
degasus
0b02dc4f81
FramebufferManager: check for g_framebuffer_manager
2015-11-24 22:48:56 +01:00
degasus
0f26cdd31b
FramebufferManager: Allow CreateXFBSource to return nullptr
2015-11-24 22:48:55 +01:00
degasus
c9dc5fb376
TextureCache: Allow the backends to return nullptr for textures.
2015-11-24 22:48:55 +01:00
degasus
fc00598785
NativeVertexFormat: Inline Initialize in contructor
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They were only called at once, so no need to seperate them.
This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
2015-11-24 22:48:49 +01:00
degasus
df799dd124
VideoCommon: Create default implementation for state setters
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It's fine to pull those within the backends, so there is no need to enforce them to implement this interface.
2015-11-24 22:39:10 +01:00
Markus Wick
f560e8e283
Merge pull request #3285 from jloehr/Wiimote-Index-LED-Fix
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Fix Wiimote Index LED
2015-11-24 18:31:57 +01:00
Stenzek
d1b132731d
D3D: Remove redundant cast, move pitch calculation to caller
2015-11-24 21:54:19 +10:00
Stenzek
6be4608a0d
D3D: Fix crash on some drivers with small textures
2015-11-24 21:15:19 +10:00
Scott Mansell
211169e307
Merge pull request #3269 from JosJuice/purge-cache
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Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
Scott Mansell
83bda3be46
Merge pull request #1474 from phire/DSPHLE_cleanups
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DSPHLE: Remove individual byteswaps and replace with generic function.
2015-11-24 13:33:59 +13:00
Julian Löhr
aace2f694f
Fix Wiimote Index LED
2015-11-23 23:24:49 +01:00
Matthew Parlane
f92a36d86c
Merge pull request #3283 from RisingFog/patch-1
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Fix Frame Advance Hold Delay Changes
2015-11-24 10:44:52 +13:00
Ryan Houdek
d27dcdba48
We shouldn't be trying to enable the SSBO extension in ES.
2015-11-23 14:47:43 -06:00
Chris Burgener
1ea9b36e3b
Fix Frame Advance Hold Delay Changes
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Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Scott Mansell
02f476cd09
FifoRecorder: Fix bug with normal vertex arrays.
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Detected by the previous commit. We had forgotten to make sure the
Vertex Loader's table of normal sizes is initilzied, resulting in
the wrong offsets/sizes being used for vertices with normals.
2015-11-23 23:02:42 +13:00
Scott Mansell
3a36bfbcbb
FifoAnalyzer: Double check command size while recording.
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Since we now return the value, might as well check it's correct.
2015-11-23 23:02:41 +13:00
Scott Mansell
17b7102b35
FifoAnalyzer: Remove layer of indirection.
2015-11-23 23:02:40 +13:00
Scott Mansell
9872f5b518
FifoAnalyzer: Remove old code that was meant to handle EFB copies
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It wasn't working, I'm not really sure why.
Since #2997 we rely on video common to mark efb copies 'written'
during recording, and for old dffs we just ignore the bad texture
while playing back in the texture cache.
2015-11-23 23:02:39 +13:00
Scott Mansell
0367c3107d
FifoAnalyzer: Unify DecodeOp/DecodeCommand
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We actually discovered a bug while combining the two functions with
FifoRecordAnalzyer's vertex array loading code. If per-vertex
postion or texture matrices were enabled and vertex arrays in use
then the wrong data would be used to calculate the minimum/maxmium
indices, which would result in either too much or too little vertex
data being included in the dff.
So this commit also increments the dff version number, so we can
identify old broken dffs later.
2015-11-23 23:02:38 +13:00
Scott Mansell
1656b2788d
FifoAnalyzer: Convert FifoPlaybackAnalyzer to namespace
2015-11-23 23:02:38 +13:00
Scott Mansell
da7fb568de
FifoAnalyzer: Convert FifoRecordAnalyzer to namespace.
...
And a few minor cleanups.
2015-11-23 23:02:37 +13:00
Scott Mansell
9b60fd2381
FifoAnalyzer: remove un-implemented header
2015-11-23 23:02:35 +13:00
Scott Mansell
ffb9722f2d
Merge pull request #3032 from waddlesplash/dolphin-qt
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Lots more minor DolphinQt stuffs.
2015-11-23 21:45:28 +13:00
Lioncash
35b02db39d
ISOFile: Get rid of explicit deletes
2015-11-21 21:15:01 -05:00
Tony Drake
941125699c
Added info for Rodea The Sky Soldier
2015-11-21 11:40:03 -05:00
JosJuice
74ea765427
Mark more strings for translation
2015-11-20 11:33:47 +01:00
Matthew Parlane
0e258d4621
Merge pull request #3152 from ShadowsFriend/ipl_checksum
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Use CRC32 for IPL checks and update hashes
2015-11-20 14:37:13 +13:00
Pierre Bourdon
f571bdd7e3
Merge pull request #3274 from JosJuice/menu-capitalization
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DolphinWX: More consistent capitalization in menus
2015-11-19 14:00:46 +01:00
Scott Mansell
2ca07f3485
Merge pull request #3272 from Sonicadvance1/we_love_traps
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Use __builtin_trap for our crash define instead of int3/exit
2015-11-20 01:11:29 +13:00
Markus Wick
41f9d4f5fa
Merge pull request #3271 from Sonicadvance1/es_sampler_cache
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Enable Anisotropic filtering in ES.
2015-11-19 12:42:16 +01:00
JosJuice
3778793df5
DolphinWX: More consistent capitalization in menus
2015-11-19 12:25:17 +01:00
Ryan Houdek
ed5e3c054e
Enable Anisotropic filtering in ES.
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This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
2015-11-19 02:00:43 -06:00
Lioncash
b9975694ab
InputConfig: Clean up controller management
2015-11-19 02:41:33 -05:00
Ryan Houdek
5f1fcf4c8d
Use __builtin_trap for our crash define instead of int3/exit
2015-11-19 00:49:42 -06:00
mathieui
680ebfeaa8
Reset the GC adapter rumble when stopping a game
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And when loading a savestate, pausing, and starting dolphin as well
(right after the libusb initialization).
Intended fix for issue 9001
2015-11-18 20:48:48 +01:00
JosJuice
1c8938cd59
Rename "Purge Cache" to "Purge Game List Cache"
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Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
Markus Wick
584ea8b320
Merge pull request #3206 from JosJuice/limit-filesystem-size-2
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Limit size of loaded file systems
2015-11-18 10:43:47 +01:00
Markus Wick
f172cda50f
Merge pull request #3191 from lioncash/rekt
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MathUtil: Minor changes to Rectangle
2015-11-18 10:40:54 +01:00
Markus Wick
0b123605de
Merge pull request #3235 from JosJuice/ssaa-checkbox
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Remove SSAA checkbox and add SSAA to AA dropdown
2015-11-18 10:36:11 +01:00
degasus
ee2223c4a0
TextureCache: Fix crash for invalid textures.
2015-11-17 23:29:54 +01:00
JosJuice
2005409229
Do nothing when calling CopyToEmu with a length of 0
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Gecko apparently tries to read 0 bytes from the DVD to 0x00000000.
2015-11-17 21:39:46 +01:00
Michael Ehrenreich
02546ff82b
JIT x64: Recalculate flags on add/sub
2015-11-17 20:19:02 +01:00
JosJuice
3a9e382661
DiscIO: Small VolumeDirectory simplifications
2015-11-17 10:09:54 +01:00
Markus Wick
24c7d23073
Merge pull request #2149 from JosJuice/async-disc-io
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Read disc data asynchronously in a new thread
2015-11-17 10:01:34 +01:00
Scott Mansell
d2b03e1aad
Remove individual byteswaps and replace with generic function.
2015-11-17 19:37:18 +13:00
JosJuice
1202c2ea35
Don't use GetPointer in DVDRead
2015-11-16 23:22:58 +01:00
JosJuice
e3b9e89f5a
Move DVDRead from DVDInterface to Boot
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It was previously an important part of DVDInterface,
but since its usage there was replaced with DVDThread,
the only remaining uses of it are in Boot and Boot_BS2Emu.
2015-11-16 23:22:53 +01:00
JosJuice
555eb1162f
Memmap: Fix a CopyToEmu bug
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ValidCopyRange incorrectly returned false and stopped a
CopyToEmu when pressing B+X+Start in some GameCube games
(for instance Metroid Prime) after the DVD thread was implemented
2015-11-16 23:22:49 +01:00
JosJuice
3d7afdae25
DVDThread: Performance logging
2015-11-16 23:22:44 +01:00
JosJuice
54ff4bd0cb
Read disc data asynchronously in DVDThread
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This gives the CPU thread more time to do CPU things.
2015-11-16 23:22:20 +01:00
JosJuice
c119ad46d0
Create DVDThread (no multithreading yet)
2015-11-16 23:20:07 +01:00
Scott Mansell
eddea7f15f
Merge pull request #3181 from JosJuice/scrub-directories
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Don't reserve space for directories when scrubbing
2015-11-17 10:37:09 +13:00
Markus Wick
1f3a81c7fb
Merge pull request #3101 from JosJuice/change-disc-fix
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Synchronize DVDInterface::ChangeDisc with the CPU thread properly
2015-11-16 13:27:40 +01:00
Mathew Maidment
34bfb1bd0e
Merge pull request #3263 from JosJuice/isofile-gamefile-includes
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ISOFile/GameFile: Clean up includes
2015-11-15 22:15:03 -05:00
Matthew Parlane
1124be0568
Merge pull request #3256 from Parlane/net_fix_poll
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Don't send return-only events to poll
2015-11-16 16:13:49 +13:00
Scott Mansell
cea8c5bd56
Merge pull request #3262 from JosJuice/return-blobtype
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DolphinQt: Fix typo of return m_blob_type;
2015-11-16 08:35:51 +13:00
JosJuice
eeda056490
ISOFile/GameFile: Clean up includes
2015-11-15 17:15:16 +01:00
JosJuice
f6d25b2634
DolphinQt: Fix typo of return m_blob_type;
2015-11-15 12:57:28 +01:00
degasus
087ba5268a
TextureCache: Rewrite EFB Copy control flow
2015-11-15 12:02:41 +01:00
degasus
dcdf8fd3ce
TextureCache: Split efb2ram from efb2tex
2015-11-15 11:59:52 +01:00
degasus
d7d8704353
D3D-TextureEncoder: Remove TCache::Entry usage
2015-11-15 11:59:52 +01:00
degasus
71b22702a1
OGL-TextureConverter: Keep care about the global state ifself
2015-11-15 11:59:52 +01:00
degasus
495902787c
OGL: Remove TCache::Entry usage in TextureConverter
2015-11-15 11:59:52 +01:00
TurboK234
6b9f4f5115
Added hotkeys for toggling different stereoscopy modes
2015-11-14 17:22:48 +02:00
James Cowgill
386159c74e
Remove uses of __DATE__ and __TIME__
2015-11-14 00:52:41 +00:00
Matthew Parlane
e023fddc96
Don't send return-only events to poll
...
Fixes some network issues where the game/system asked for POLLHUP specifically.
2015-11-14 09:10:55 +13:00
Scott Mansell
19e3fba59f
Merge pull request #3255 from mickdermack/pr-hidrace
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Fix a race condition on shutdown between Memory and CWII_IPC_HLE_Device_hid
2015-11-13 23:54:33 +13:00
Michael Ehrenreich
3cbed527c2
Shut down HW in reverse initialization order
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Fixes a race condition between Memory and CWII_IPC_HLE_Device_hid
2015-11-13 10:43:59 +01:00
Markus Wick
a498c684a2
Merge pull request #2304 from linkmauve/xdg-basedir
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UICommon: Respect XDG Base Directory Specification on POSIX systems
2015-11-12 12:31:24 +01:00
Markus Wick
8924980b49
Merge pull request #3247 from lutris/master
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Enable relocatable linux builds
2015-11-11 12:16:29 +01:00
Emmanuel Gil Peyrot
b61da5db54
FileUtil: Move ShaderCache to the Cache directory.
2015-11-10 21:53:30 +00:00
Emmanuel Gil Peyrot
e20b08491c
UICommon: Respect XDG Base Directory Specification on POSIX systems.
2015-11-10 21:53:29 +00:00
Mathieu Comandon
f2ae1a2545
Implement relocatable builds on Linux
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- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
2015-11-10 12:49:04 -08:00
Tillmann Karras
df79398445
DiscIO: drop unused stuff
2015-11-10 17:03:08 +01:00
Scott Mansell
d6b2fcaa71
Merge pull request #3242 from phire/less-warnings
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XFMem: Don't warn on writes of zero to unknown registers.
2015-11-10 00:20:02 +13:00
Scott Mansell
636bedb207
XFMem: Don't warn on writes of zero to unknown registers.
2015-11-08 14:59:55 +13:00
Scott Mansell
2d38a59044
NoGui: Return no to yes/no panic alerts.
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Also, print to stderr instead of stdio.
2015-11-08 14:10:26 +13:00
Scott Mansell
973118511a
Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
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Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
Scott Mansell
bdbe8e3691
Merge pull request #3238 from phire/fifo_version_number_fixes
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Fifoplayer: Load the Correct version number.
2015-11-08 01:50:26 +13:00
Scott Mansell
e6274284b0
Fifoplayer: Load the Correct version number.
2015-11-08 01:24:08 +13:00
Tillmann Karras
2ad901b2da
VideoCommon: drop unused variable/setter
2015-11-06 15:43:58 +01:00
Tillmann Karras
81d9cce70c
VideoCommon: rename TextureCache to TextureCacheBase
2015-11-06 15:43:58 +01:00
JosJuice
a0b99cfc51
Remove SSAA checkbox and add SSAA to AA dropdown
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The checkbox is removed, and the dropdown now looks like this:
None
2x MSAA
4x MSAA
8x MSAA
2x SSAA
4x SSAA
8x SSAA
2015-11-06 11:22:53 +01:00
shuffle2
f26b3708e7
Merge pull request #3217 from dolphin-emu/shuffle2-patch-1
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Add patch for ucrtbase 10.0.10240.16390 (Win8)
2015-11-05 15:37:19 -08:00
flacs
fd6b093a7e
Merge pull request #3234 from JosJuice/createintegerlabel
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DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
2015-11-05 12:42:15 +01:00
JosJuice
da603b7665
DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
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Being forced to have the number first and being forced to add the
same string for all pluralizations is terrible for localisation.
2015-11-05 11:35:13 +01:00
Scott Mansell
85144f5f77
Merge pull request #3233 from phire/remove-show-efb-copy-regions
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[RFC] Remove the "Show EFB Copy Regions" debug option.
2015-11-05 21:04:34 +13:00
Scott Mansell
290466d57a
Merge pull request #3231 from spxtr/Pipes
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Fix some bugs in Pipe input parsing
2015-11-05 20:31:03 +13:00
Scott Mansell
51c984dde3
Remove the "Show EFB Copy Regions" debug option.
...
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.
And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.
Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
2015-11-05 18:15:46 +13:00
Scott Mansell
ba7b7522be
BPStructs: add debug info for texture setup.
2015-11-05 00:13:25 +13:00
Scott Mansell
008386fc7f
Just a minor cleanup. Totally not the cause of random FifoCi failures.
...
This 'absolutely not' a read of uninitialized memory is '100% not'
the cause of our non-deterministic behavior on the Intel NUC.
If there was a such an error, it would show up on all FifoCi
backends equally. This is 'probably' unrelated to the fact that
the Intel NUC is the only fifoci runner not running under virtualization.
2015-11-04 23:23:35 +13:00
spxtr
4faf958fee
Fix some bugs in Pipe input parsing.
...
If there were two commands in the buffer at once, it would only run the
first because of an error in UpdateInput.
If you sent the command "SET C" it would segfault because of a logic
issue in ParseCommand.
2015-11-03 20:26:23 -08:00
Scott Mansell
05b06b7a21
Merge pull request #3227 from Tilka/sizeof
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OGL: don't hardcode buffer sizes
2015-11-04 14:35:23 +13:00
Tillmann Karras
39313152ba
OGL: use StringFromFormat where appropriate
2015-11-04 01:56:02 +01:00
Scott Mansell
e161e714c7
Merge pull request #3226 from Tilka/shadergen
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VideoCommon: return code/uid from shader gens
2015-11-04 13:42:49 +13:00
Lioncash
9cc4cffa1d
Merge pull request #3228 from Tilka/typedef
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GLExtensions: remove duplicate typedefs
2015-11-03 19:24:10 -05:00
Tillmann Karras
bc38892db7
DriverDetails: remove BUG_BROKENINFOLOG leftovers
...
It was removed in 9618738278 .
2015-11-03 18:50:44 +01:00
Tillmann Karras
32cdd31200
GLExtensions: remove duplicate typedefs
2015-11-03 17:50:41 +01:00
Tillmann Karras
71d1eb3c31
VideoCommon: return code/uid from shader gens
...
rather than passing in non-const references
2015-11-03 14:40:23 +01:00
Ryan Houdek
c04358fbe2
Merge pull request #3222 from Tilka/vertexmanagerbase
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VideoCommon: rename VertexManager to VertexManagerBase
2015-11-03 08:34:30 -05:00
comex
e602eac4f9
Synchronize DVDInterface::ChangeDisc with the CPU thread properly.
...
This addresses a bit of thread unsafety mentioned in a comment, and
fixes a 'ScheduleEvent_Threadsafe from main thread' message.
To make this work nicely, make PauseAndLock call DeclareAsCPUThread -
i.e. while you have the CPU thread locked, you can consider yourself the
CPU thread.
2015-11-03 12:42:05 +01:00
Markus Wick
3de1ec384a
Merge pull request #3223 from JosJuice/qt-international
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DolphinQt: Add international flag to Resources
2015-11-03 10:24:36 +01:00
degasus
888c377b57
Throttler + Mixer: Configureable variance
2015-11-03 08:22:36 +01:00
Sintendo
c4b56f06f9
Fix a few typos
2015-11-02 21:17:43 +01:00
JosJuice
bef3feba6f
DolphinQt: Add international flag to Resources
...
It exists since 93e46631 .
2015-11-02 16:06:27 +01:00
Tillmann Karras
a656c05be2
VertexManagerBase: fix indentation
2015-11-02 11:53:54 +01:00
Tillmann Karras
c52c73f762
VideoCommon: VertexManager -> VertexManagerBase
...
It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
2015-11-02 11:53:54 +01:00
Pierre Bourdon
89f6451513
Merge pull request #3218 from Tilka/components
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VideoCommon: flush vertex manager if components change
2015-11-02 11:41:43 +01:00
shuffle2
baf438fc9f
Merge pull request #3213 from phire/bitfield
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Bitfield: Add .natvis for easier debugging of BitFields in Visual Studio
2015-11-01 23:06:21 -08:00
Scott Mansell
0245b1219b
Correct capitalization of 'Visual Studio'
2015-11-02 17:12:09 +13:00
Tillmann Karras
983978ee66
VideoCommon: flush vertex manager if components change
2015-11-01 22:39:31 +01:00
Pierre Bourdon
839dd2cd9d
Merge pull request #3219 from JosJuice/5.0-stable-fixes
...
Various fixes from the abandoned 5.0 stable
2015-11-01 21:09:18 +01:00
JosJuice
6dce8b4deb
DiscScrubber: Add another nullptr check
2015-11-01 20:30:49 +01:00
JosJuice
61c8ce2711
Fix GC software crashing at boot if no disc is inserted
...
Same fix as 0b44d7c , plus a way to skip loading the apploader
just like EmulatedBS2_Wii has been able to do for a long time.
2015-11-01 20:29:48 +01:00
shuffle2
bfffd997cd
Update ucrtFreadWorkaround.cpp
2015-11-01 10:52:33 -08:00
Scott Mansell
2ccd5a5928
Bitfield: Add BSD license to match BitField.h
...
Also, fix typo.
2015-11-01 18:01:51 +13:00
Anthony Serna
013d55227b
[DolphinWX] Added warning to Wii disc compression
2015-10-31 12:08:14 -07:00
Pierre Bourdon
31f21057d9
DolphinWX: Remove the dolphin-emulator.com check.
...
This check is not useful anymore since that website is not running their own
buildbots anymore. It's also trivially bypassable -- it just happened to work
when the builds were fully automated over there.
2015-10-30 22:14:19 +01:00
Scott Mansell
f0e5232fe0
Bitfield: And then mess things up again by handling signed fields.
...
This is way more messy than it should be.
2015-10-30 14:05:14 +13:00
Scott Mansell
9125ab8304
BitField: Clean .natvis up slightly by using CDATA.
2015-10-30 14:04:40 +13:00
Scott Mansell
bfac1c73f0
Bitfield: Add .natvis for easier debugging in Visual Studio
2015-10-30 12:30:22 +13:00
Tillmann Karras
7066689131
ShaderCaches: remove unneeded typedefs
2015-10-29 14:43:05 +01:00
Tillmann Karras
f9512ece77
OGL/ProgramShaderCache: small cleanup
...
Drop an unused function and privatize the cash, er, I mean cache.
2015-10-29 13:51:25 +01:00
Scott Mansell
9154347f5b
Merge pull request #3187 from lioncash/accum
...
FifoAnalyzer: Replace loop with std::accumulate
2015-10-29 10:30:38 +13:00
Scott Mansell
1984416df4
Merge pull request #3186 from lioncash/dsp
...
DSPJitRegCache: Minor changes
2015-10-29 10:29:26 +13:00
JosJuice
6c25c63301
Limit size of loaded file systems
...
If a disc image is malformed in a specific way, Dolphin
will try to allocate a lot of memory, making it crash.
To avoid that, this change adds an artificial limit for
the size of file systems that Dolphin will try to load.
2015-10-28 21:47:19 +01:00
Lioncash
e76b1f2d56
Merge pull request #3170 from spxtr/pipes
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Implemented GC Controller inputs via named pipes.
2015-10-28 16:39:57 -04:00
Scott Mansell
09b27e854c
Merge pull request #3201 from Tilka/swizzle
...
VertexLoaderX64: optimize more color swizzles
2015-10-29 09:39:09 +13:00
Scott Mansell
44a40642f3
Merge pull request #2704 from RisingFog/frameadvancehold
...
Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
Tillmann Karras
b0d5b4483e
VertexLoaderX64: optimize more color swizzles
...
Based on https://gist.github.com/rygorous/c5dba8c6c75bc83aa4ae , but with
a small tweak and a somewhat related change for the 565 case.
2015-10-25 14:51:07 +01:00
Scott Mansell
bd20dd3962
Merge pull request #3188 from lioncash/texcache
...
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
2015-10-25 17:46:43 +13:00
Lioncash
7a6ff8a95b
DSPJitRegCache: Make the allocation array part of the DSPJitRegCache class
2015-10-24 23:36:18 -04:00
Lioncash
6b297ebcff
DSPRegCache: Class access level formatting
2015-10-24 23:32:12 -04:00
spxtr
d9d6cf8eda
GC controller input using named pipes
...
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.
Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00
Lioncash
fe10a20be1
Merge pull request #3195 from lioncash/android
...
Arm64Emitter: Minor changes
2015-10-24 12:06:53 -04:00
Sepalani
6b662280a9
MemoryCheckDlg: Fix event buttons
2015-10-23 20:37:29 +02:00
Scott Mansell
4c5c33c514
VertexShader: Remove 'special case' that has been disabled forever.
2015-10-23 19:02:51 +13:00
Lioncash
2630752ffe
Arm64Emitter: Get rid of a pointer cast
2015-10-22 15:32:11 -04:00
Lioncash
018c85c248
Arm64Emitter: Mark trivial functions as constexpr
2015-10-22 15:22:38 -04:00
Tillmann Karras
33784456a5
VertexLoaderTester: drop superfluous newlines
2015-10-22 16:31:02 +02:00
Tillmann Karras
2a58802c00
VertexLoaderManager: symbolize magic constant
2015-10-22 16:31:02 +02:00
Tillmann Karras
d80124ab59
VertexLoaderX64: optimize 4444 color conversion
...
https://gist.github.com/rygorous/75133a50c60f9243366e
2015-10-22 16:30:56 +02:00
Lioncash
c28e3affc5
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
2015-10-22 08:14:43 -04:00
Lioncash
f696b323c0
WII_IPC_HLE: Remove unused typedef
2015-10-21 13:43:22 -04:00
Lioncash
10c1fd7f38
MathUtil: Make Rectangle constructors and equality operator constexpr
2015-10-20 20:30:36 -04:00
Lioncash
09641ec313
MathUtil: Default initialize Rectangle class data members
...
Puts Rectangles into a valid state upon creation
2015-10-20 20:30:16 -04:00
Lioncash
695ffefef7
FifoAnalyzer: Replace loop with std::accumulate
2015-10-19 10:29:00 -04:00
Markus Wick
dddc834c14
Merge pull request #3184 from mimimi085181/check-hash-on-partial-texture-updates
...
Check the hash before applying efb copies as partial texture updates
2015-10-19 09:44:24 +02:00
Scott Mansell
1ba600b688
Merge pull request #3145 from catzilla4/master
...
FreeBSD Compilation fix
2015-10-19 17:29:34 +13:00
mimimi085181
ff709247e2
Check the hashes of efb copies before applying them as partial texture updates
2015-10-18 16:36:38 +02:00
JosJuice
4d77d12f01
Remove length parameter from DiscScrubber::ReadFromVolume
...
The function only makes sense when the length is 4. All current callers
use the length 4, so this change doesn't affect any behavior.
2015-10-18 09:24:31 +02:00
Scott Mansell
2be909849b
Merge pull request #3180 from phire/fix-gles
...
Make sure FORCE_EARLY_Z is defined for GLES
2015-10-18 14:58:22 +13:00
flacs
15131575c1
Merge pull request #3183 from JosJuice/discscrubber-getdolsize
...
Remove DiscScrubber::GetDOLSize in favor of IFileSystem::GetBootDOLSize
2015-10-18 01:05:09 +02:00
JosJuice
618ccf6109
Remove DiscScrubber::GetDOLSize in favor of IFileSystem::GetBootDOLSize
...
IFileSystem::GetBootDOLSize acts the same. The only difference is that it
reads the DOL offset on its own, but this change makes that optional.
2015-10-17 20:52:26 +02:00
JosJuice
1ec9c6393a
Don't reserve space for directories when scrubbing
...
The offset in a directory FileInfo is an FST offset, not a disc offset.
Treating it as a disc offset doesn't make sense. Directories don't take
up space outside of the FST, so they don't need to be marked as used. The
old behavior may have prevented some scrubbable areas from being scrubbed.
2015-10-17 17:30:23 +02:00
Scott Mansell
9ee610830c
Make sure FORCE_EARLY_Z is defined for GLES
2015-10-18 02:37:14 +13:00
Scott Mansell
8b1138943d
Merge pull request #3179 from phire/mesa-early-z
...
Support Conservative Depth as a fallback for Early Z (Mesa support for ZCompLoc)
2015-10-18 02:14:52 +13:00
Scott Mansell
e7b2a22225
Support Conservative Depth as a fallback for EarlyZ
...
Allows Mesa based drivers to support ZCompLoc
2015-10-18 01:46:54 +13:00
shuffle2
34d46d6910
Merge pull request #3178 from shuffle2/ucrt-fread-workaround
...
patch win7 ucrtbase, and note versions
2015-10-17 05:02:18 -07:00
shuffle2
0acac35d77
patch win7 ucrtbase, and note versions
2015-10-17 04:24:20 -07:00
Markus Wick
4d3d947efc
Merge pull request #3157 from degasus/videosw3
...
VideoSW: Wipe alpha on bypass EFB
2015-10-17 12:02:55 +02:00
Scott Mansell
ac8976689b
Merge pull request #3177 from Tilka/fix_warnings
...
PixelShaderGen: silence -Wformat-security warnings
2015-10-17 17:44:29 +13:00
flacs
e289cb87e5
Merge pull request #3161 from shuffle2/ucrt-fread-workaround
...
exchange XSaveWorkaround for ucrtFreadWorkaround
2015-10-17 05:41:40 +02:00
Shawn Hoffman
ca31c62c01
exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015).
2015-10-16 20:26:34 -07:00
flacs
63b08618c2
Merge pull request #3174 from ShadowsFriend/generic_build_fix
...
VideoCommon: Add includes for generic build
2015-10-17 05:08:30 +02:00
flacs
dc096d2fe5
Merge pull request #3176 from lioncash/namespace
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Core: Move a global into a namespace
2015-10-17 05:07:55 +02:00
Tillmann Karras
1df455bd13
PixelShaderGen: silence -Wformat-security warnings
2015-10-17 05:05:50 +02:00
flacs
d85344bd58
Merge pull request #3155 from degasus/videosw
...
VideoSW: Split up OGL window handling
2015-10-17 04:56:44 +02:00
Lioncash
c756025902
Core: Move a global into a namespace
2015-10-16 22:52:41 -04:00
Ilia Mirkin
2fc2b82963
VideoCommon: teach gcc to type-check the arguments fed to Write()
...
Note that the "this" implicit argument counts as 1, which is why all the
printf arguments are shifted over one.
2015-10-16 18:20:37 -04:00
Ilia Mirkin
5380fd9dba
VideoCommon: fix variable types fed to Write() function
2015-10-16 18:20:36 -04:00
Christian Widmer
252a3d16c2
VideoCommon: Add includes for generic build
...
On x86_64 and arm64 builds Common/MsgHandler.h and Common/Logging/Log.h are
indirectly included through the corresponding VertexLoaders, Emitters
and lastly Assert.h. Because the generic build does not build a vertex
loader JIT it does not include those and fails at compile time.
Thanks to HdkR and mibofra!
2015-10-16 20:18:27 +02:00
Lioncash
1b3307043b
DSPHLE: Remove duplicated struct
...
This is already present in the DSPHLE class directly
2015-10-16 13:02:21 -04:00
flacs
05e339a605
Merge pull request #3139 from JosJuice/fix-wii-root
...
Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
Markus Wick
d12b026ecb
Merge pull request #3165 from mimimi085181/partial-texture-updates-same-offset
...
Do not try to load strided efb copies or ones with wrong dimensions
2015-10-16 10:02:36 +02:00
comex
c22d1d68ab
Mark which Wii root to use in the NAND path code.
...
It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should. The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.
Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:
(1) The useless interface class INANDContentLoader is removed and the
methods are changed to just return CNANDContentLoader (the only
implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
bit.
2015-10-16 09:10:39 +02:00
flacs
0d0704453e
Merge pull request #3070 from lioncash/vert
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VertexShaderManager: Get rid of float pointer casts.
2015-10-16 05:48:27 +02:00
flacs
e57f1796b5
Merge pull request #3114 from lioncash/ui
...
ControllerConfigDiag: Amend button sizing issues on hi-DPI displays
2015-10-16 05:48:07 +02:00
Lioncash
419fed3952
VertexShaderManager: Get rid of other magic constants
2015-10-15 23:41:42 -04:00
Lioncash
b5b304cff2
VertexShaderManager: Get rid of float pointer casts
2015-10-15 23:34:54 -04:00
Lioncash
03986c6fad
UCodes: Simplify ExramRead
2015-10-15 22:48:22 -04:00
Lioncash
c420c52308
UCodes: Get rid of pointer casts
2015-10-15 22:45:03 -04:00
mimimi085181
af28934703
Do not delete strided efb copies on load
...
This hopefully allows to use partial texture updates with strided efb copies that start at the same offset as the loaded texture
2015-10-15 00:45:55 +02:00
degasus
b69bff0690
VideoSW: Use OpenGL Core context
2015-10-14 00:13:54 +02:00
degasus
61c3a0d9e4
VideoSW: Split up OGL window handling
...
This removes OSD support for video software, but it was already broken before.
This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
2015-10-14 00:13:54 +02:00
flacs
b0bbe52cc9
Merge pull request #3164 from phire/samplerArrays
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PixelShaderGen: Use arrays of texture samplers.
2015-10-12 18:44:14 +02:00
flacs
97fbbecdc4
Merge pull request #3168 from Tilka/miniupnpc
...
CMake: simplify FindMiniupnpc.cmake
2015-10-12 14:32:57 +02:00
flacs
4c3dc0c1ae
Merge pull request #3047 from Tilka/decompress_for_md5
...
DolphinWX: decompress discs to calculate MD5 hash
2015-10-12 05:21:34 +02:00
flacs
4467c762d7
Merge pull request #3166 from Tilka/wiimote_state
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Wiimote: simplify DoState() parameters
2015-10-12 05:21:21 +02:00
Tillmann Karras
00aefa5e08
DolphinWX: decompress discs to calculate MD5 hash
2015-10-12 02:35:43 +02:00
Tillmann Karras
efe71e686b
DiscIO: implement CISOBlob::GetDataSize()
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This is a best-effort approach, since the CISO format does not save the
original file size.
2015-10-12 02:33:38 +02:00
Tillmann Karras
1a8e2e16e3
DiscIO: implement WbfsBlob::GetDataSize()
2015-10-12 02:33:04 +02:00
Tillmann Karras
a92b4bda95
DiscIO: fix reading the last sector in WBFS
...
Instead of rounding down, round up.
2015-10-12 02:31:51 +02:00
Tillmann Karras
3a2efc9f4f
DiscIO: merge initial WBFS reads
2015-10-12 02:31:51 +02:00
Tillmann Karras
f416106eec
DiscIO: pre-swap WLBA
2015-10-12 02:31:51 +02:00
Tillmann Karras
b1100e4aa0
DiscIO: use std::min() in WBFS
2015-10-12 02:31:51 +02:00
Tillmann Karras
4eace2b49e
CMake: simplify FindMiniupnpc.cmake
...
miniupnpc.h provides MINIUPNPC_API_VERSION since 1.7 and we require 1.7
or later, so there is no reason to have version detection code for older
versions.
2015-10-12 02:26:35 +02:00
Tillmann Karras
9f8981c7c0
VertexLoaderUtils: remove simple wrapper functions
2015-10-11 23:40:50 +02:00
Tillmann Karras
ae999cb43c
Wiimote: simplify DoState() parameters
2015-10-11 23:37:34 +02:00
Scott Mansell
645e4cbbee
PixelShaderGen: Use arrays of texture samplers.
2015-10-12 05:06:39 +13:00
Christian Widmer
b99d1a0a20
Fix OProfile discovery and drop bfd dependency
...
Adds a cmake module to correctly discover OProfile and adjusts the
corresponding CMakeLists to make use of it. Additionally removes
linking against the bfd library when compiling with OProfile because
Dolphin does not use it.
2015-10-11 16:27:03 +02:00
flacs
c4fe2cd287
Merge pull request #3147 from ShadowsFriend/qtinstall_fix
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DolphinQt: Install binary for systems not matching APPLE
2015-10-11 15:54:02 +02:00
flacs
94d20131bb
Merge pull request #3151 from ShadowsFriend/memtools_unistd
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Include unistd.h in memtools.cpp to fix nopch
2015-10-11 15:52:40 +02:00
flacs
e389a3cafe
Merge pull request #3131 from delroth/fifo-pad
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FifoDataFile: Revert PadFile changes from 4.0-1127.
2015-10-11 15:50:24 +02:00
flacs
a7b6ae8f2c
Merge pull request #3160 from Tilka/style
...
Misc. style fixes
2015-10-11 15:36:06 +02:00
flacs
f3c88137e7
Merge pull request #2798 from lioncash/search
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Debugger: Use wxSearchCtrls instead of wxTextCtrl for address searching.
2015-10-11 15:29:59 +02:00
flacs
fe164e3a90
Merge pull request #3137 from lioncash/namespace
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StreamADPCM: Convert into a namespace
2015-10-11 15:27:45 +02:00
flacs
a9d6448777
Merge pull request #3150 from lioncash/iter
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NANDContentLoader: Replace a string rbegin() call with a back() call
2015-10-11 15:26:51 +02:00
Christian Widmer
3fdaf377b0
DolphinWX: Add a filename column
2015-10-11 05:29:01 +02:00
Christian Widmer
4d78aea41d
DolphinWX: Add items to visible columns only
...
Before the columns of the gamelist were filled with content regardless
of their visibility. This led to display bugs when certain columns, for
example the region column, were hidden.
The first problem was the InsertItemInReportView() function because it
refilled all columns with content on every call to update() without
checking for their visibility. While this issue would have easily been solved
by adding conditionals before each column update, the maker column would
have still caused problems for it autohides on resize and those do not
call update(). Therefore it was necessary to move the column update logic
from InsertItemInReportView() to a new one that allows for seperate
modification of an item's columns.
2015-10-11 05:01:59 +02:00
Admiral H. Curtiss
1772eeb32f
State.cpp: Extract the savestate version logic into its own function for clarity.
2015-10-11 03:21:44 +02:00
Tillmann Karras
99228633c3
OGL: simplify AA modes initialization
2015-10-10 22:51:31 +02:00
Admiral H. Curtiss
429f4ea158
SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options.
2015-10-10 22:20:05 +02:00
Admiral H. Curtiss
16272f4975
SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot.
2015-10-10 22:14:22 +02:00
Tillmann Karras
0f1b287402
Misc. style fixes
2015-10-10 17:44:42 +02:00
Tillmann Karras
19a490a82d
Linux: detect perf and default map dir to /tmp
...
This obviously only works when Dolphin is run by perf rather than being
started separately.
2015-10-10 16:42:53 +02:00
degasus
d4e447555e
VideoSW: Wipe alpha on bypass EFB
...
Alpha must not be displayed.
2015-10-10 11:45:39 +02:00
Christian Widmer
5fbf8f561b
Use CRC32 for IPL checks and update hashes
...
This changes the hashing algorithm from Adler32 to CRC32 for it
is more widely used and therefore makes it easier to verify hashes.
For example the Redump database does provide CRC32 hashes, while it
doesn't have Adler32 ones.
Additionally adds new hashes from the bugtracker and the forums and
removes unknown ones.
2015-10-09 14:36:30 +02:00
Christian Widmer
1dd4c93f0c
DolphinQt: Install binary for systems not matching APPLE
2015-10-09 11:11:41 +02:00
Christian Widmer
6eb6fa9bf8
Include unistd.h in memtools.cpp to fix nopch
...
Fixes falling back to generic on non-windows builds with PCH disabled
leading to runtime crashes and the pagefault test failing. Thanks to
HdkR!
2015-10-09 11:08:17 +02:00
Lioncash
737de5e115
StreamADPCM: Convert into a namespace
...
No need to have a class with only static member functions
2015-10-08 19:46:55 -04:00
Lioncash
66a576548c
ConfigManager: Get rid of an unnecessary smart-pointer get() call
2015-10-08 19:36:28 -04:00
Scott Mansell
71d7cd6b9d
DolphinWX: Make UpdateLog() return in a finite time.
...
After fixing the deadlock in #3006 , it is now possible for log
messages to flood in faster than UpdateLog can render them.
This causes it to never return, locking up the gui thread and
filling the windows message queue (which triggers the stack
overflow bug in older versions of Wx)
2015-10-09 12:14:04 +13:00
Lioncash
307ef88af6
DSPEmitter: Rename Default() to FallBackToInterpreter()
2015-10-08 12:45:14 -04:00
Lioncash
5f181957b3
NANDContentLoader: Replace a string rbegin() call with a back() call
2015-10-07 09:47:26 -04:00
catzilla4
867a1beb9f
Added some headers to allow Dolphin to compile in my environment.
2015-10-06 19:09:57 -05:00
shuffle2
ec28d7df92
Merge pull request #3144 from lioncash/dsp
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DSPIntCCUtil: Minor changes
2015-10-06 13:03:11 -07:00
shuffle2
1c97da4942
Merge pull request #3132 from sepalani/fix_mbedtls
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mbedTLS: fix blocking read
2015-10-06 13:01:57 -07:00
Christian Widmer
1fc1f00162
Include cstring in Hash.cpp to fix building without PCH
2015-10-06 14:59:56 +02:00
Lioncash
f53d060d70
DSPIntCCUtil: Remove unused function GetMultiplyModifier
2015-10-05 19:40:11 -04:00
Lioncash
1a989985c1
DSPIntCCUtil: Mark translation local functions as static
2015-10-05 19:39:09 -04:00
Sepalani
8efd5d1a74
WSAGetLastError: fix return value
2015-10-06 00:15:20 +02:00
Chris Burgener
5edb2bfea1
Fix wxWidgets Error in About Window
2015-10-05 13:36:53 -04:00
shuffle2
3b1375f78c
Merge pull request #3134 from lioncash/namespace
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CPU: Convert CCPU into a namespace
2015-10-04 14:22:50 -07:00
shuffle2
55ea9e77e6
Merge pull request #3135 from lioncash/dsp
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DSPCore: Convert defines over to enums
2015-10-04 14:22:02 -07:00
shuffle2
552c1f51d8
Merge pull request #3068 from mickdermack/pr-block-input
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Block WX input when detecting controls
2015-10-04 14:19:44 -07:00
Lioncash
b730ad4406
DSPCore: Convert defines over to enums
2015-10-04 16:42:30 -04:00
Lioncash
ef1cc2cec4
CPU: Convert CCPU into a namespace
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There's not much point to a class with only static member functions.
2015-10-04 15:15:10 -04:00
Lioncash
ba0a3c520b
EXI_DeviceAGP: Remove unnecessary headers
2015-10-04 13:13:32 -04:00
Fog
471c835546
Add Frame Advance Hold Hotkey Functionality
2015-10-04 12:14:36 -04:00
Michael Ehrenreich
b4411bd2ef
Block WX input when detecting controls
2015-10-04 14:50:28 +02:00
Pierre Bourdon
a2b3cdc393
FifoDataFile: Revert PadFile changes from 4.0-1127.
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Fixes #9006 .
2015-10-04 13:53:01 +02:00
Sepalani
5be64d39b0
mbedTLS: fix blocking read
2015-10-04 12:24:25 +02:00
shuffle2
6d4128ddcc
Merge pull request #3128 from lioncash/unique
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ControllerEmu: Use make_unique over raw new
2015-10-03 19:08:00 -07:00
shuffle2
569d25d9b4
Merge pull request #3129 from lioncash/mailbox
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DSPHWInterface: Use an enum for indicating mailbox type
2015-10-03 19:04:35 -07:00
shuffle2
eb07038723
Merge pull request #3130 from rohit-n/sign-compare
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VideoCommon: Silence -Wsign-compare warnings.
2015-10-03 18:49:38 -07:00
Rohit Nirmal
18f0831861
VideoCommon: Silence -Wsign-compare warnings.
2015-10-03 20:32:16 -05:00
shuffle2
0fdaacc7e0
Merge pull request #2738 from lioncash/bitfield
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Common: Fix BitField mask generation.
2015-10-03 18:21:24 -07:00
shuffle2
81414b4fa2
Merge pull request #3076 from void-ghost/stereo3d_presets
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Stereo3d presets
2015-10-03 18:10:23 -07:00
shuffle2
b926061f64
Merge pull request #3095 from void-ghost/savestate_race_condition_fix
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SaveState: Fix for race condition in SaveAs(...)
2015-10-03 18:08:33 -07:00
shuffle2
4fb90bf9f6
Merge pull request #3115 from lioncash/ifx
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DSPCore: Minor changes
2015-10-03 18:03:26 -07:00
shuffle2
06379cc3a0
Merge pull request #3113 from lioncash/input
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InputCommon: Get rid of multiple identical define macros
2015-10-03 18:01:36 -07:00
shuffle2
a6f04b0e15
Merge pull request #3091 from Tilka/mbedtls
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Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
shuffle2
8bb35c8588
Merge pull request #3083 from JosJuice/ipc-ticks
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Use correct GetTicksPerSecond() value in IPC delays
2015-10-03 17:56:57 -07:00
shuffle2
9878004871
Merge pull request #3105 from phire/dont_block
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ALSA: Don't block on Clear() call.
2015-10-03 17:55:26 -07:00
shuffle2
f5c88fc1a9
Merge pull request #3125 from JosJuice/di-callback-pointer
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Simplify getting DI pointer in IOCtl callback
2015-10-03 17:52:58 -07:00
shuffle2
b4be34bc68
Merge pull request #3124 from dolphin-emu/shuffle2-patch-1
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Fix WiiSockMan::DecodeError
2015-10-03 14:59:20 -07:00
Lioncash
9c73d63d40
DSPHWInterface: Use an enum for indicating mailbox type
2015-10-03 17:53:24 -04:00
Lioncash
fa05710f2f
ControllerEmu: Use make_unique over raw new
2015-10-03 15:37:25 -04:00
Lioncash
5464e698fc
Merge pull request #3102 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Scott Mansell
f84577b90b
LogManager: Move android logcat code into the proper place.
2015-10-04 02:18:06 +13:00
Scott Mansell
5f8a67250f
Bitset: Make bool() operator explicit.
2015-10-04 01:37:32 +13:00
Scott Mansell
18142eddb4
LogManager: Remove unused define.
2015-10-04 00:38:47 +13:00
Scott Mansell
6153424b8c
LogManager: replace set of LogListener pointers with bitset.
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Mostly so we can iterate over which LogListeners are enabled without
having to aquire a lock.
2015-10-04 00:38:34 +13:00
Scott Mansell
83fa504cd9
Bitset: Make cast overrides const
2015-10-04 00:36:58 +13:00
JosJuice
bf2676a1b1
Simplify getting DI pointer in IOCtl callback
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Gets rid of an odd code construct, and fixes the "Trying to run two DI
devices at once" ERROR_LOG appearing at the wrong times.
2015-10-03 11:35:29 +02:00
shuffle2
f33fae574f
Fix WiiSockMan::DecodeError
2015-10-03 01:56:42 -07:00
Scott Mansell
a10a3ecbac
ALSA: Don't block on Clear() call.
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snd_pcm_writei() is meant to block block until all samples are written,
but apparently in some situations it can block for much longer, prehaps
even a infinite time, in the case of virtual machine FifoCI runs in.
Because it grabed a mutex before blocking, it could also block the
Clear() call for an infinite length of time, blocking dolphin's emu
thread.
snd_pcm_writei() also takes 10-15 seconds if you run dolphin under GDB
and can randomly take 5 or so seconds during normal usage.
By moving all the pause code to the ALSA thread, Clear() no-longer
blocks and everyone keeps their sanity.
2015-10-03 16:31:55 +13:00
Scott Mansell
f1a43dc6d4
Merge pull request #3118 from lioncash/junk
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WiimoteEmu: Get rid of an unused clamp function
2015-10-03 16:21:00 +13:00
Scott Mansell
bcee41b65d
Merge pull request #3123 from lioncash/null
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Core: Replace 0 literals with nullptr
2015-10-03 16:19:46 +13:00
Rohit Nirmal
6001366aac
Alsa: Silence -Wsign-compare warning.
2015-10-02 21:10:06 -05:00
Lioncash
0f6c4653a4
Core: Replace 0 literals with nullptr
2015-10-02 22:06:17 -04:00
Lioncash
a30681834c
InputCommon: Use NSNumber numeric literals in Obj-C code
2015-10-02 13:23:46 -04:00
Lioncash
5d8e422d82
WiimoteEmu: Get rid of an unused clamp function
2015-10-02 10:33:29 -04:00
Lioncash
75907d83c6
DSPCore: Get rid of division for determining array size in VerifyRoms
2015-10-01 11:49:30 -04:00
Lioncash
73f312863d
DSPCore: Compress common fill loops into std::fill
2015-10-01 11:23:01 -04:00
Scott Mansell
58d893e56f
Merge pull request #3075 from waddlesplash/no-regexp
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FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
Lioncash
ccc3cd884e
DSPCore: Use std::array to represent ifx_regs
2015-10-01 10:26:16 -04:00
Lioncash
7f9cb1b6a8
ControllerConfigDiag: Remove superfluous arguments
2015-10-01 09:37:48 -04:00
Lioncash
b3da7e81bd
ControllerConfigDiag: Amend button sizing issues
2015-10-01 09:34:32 -04:00
Lioncash
449c57a8e0
InputCommon: Get rid of multiple identical define macros
2015-10-01 08:45:22 -04:00
flacs
696d6eae09
Merge pull request #3108 from lioncash/cstyle-array
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ChunkFile: Provide additional helpers for C-style arrays
2015-10-01 01:55:54 +02:00
Lioncash
a10be26972
Tev: Don't savestate Zero16
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It's an array of zeroes. There's no need.
2015-09-30 19:45:50 -04:00
Lioncash
c6678687b0
ChunkFile: Provide additional helpers for C-style arrays
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
2015-09-30 19:45:46 -04:00
flacs
6305437327
Merge pull request #3110 from booto/alsa-buffer-type
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AlsaSound: fix buffer type, clean up macros
2015-10-01 00:01:26 +02:00
Lioncash
473188a2c3
WII_IPC_HLE_Device_fs: Get rid of a pointer cast
2015-09-30 16:04:53 -04:00
JosJuice
dec142cd00
DolphinWX: Respect aspect ratio of banners
2015-09-30 21:31:20 +02:00
JosJuice
7fdfea5a69
DolphinWX: Don't use nearest neighbor scaling for banners
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* Makes HBC icons look better
* Fixes the issue with white dots appearing in downscaled images
* No longer subjectively better for GC banners according to comex
2015-09-30 21:30:06 +02:00
Ryan Houdek
0764971feb
Merge pull request #3109 from OrdinaryMagician/miniupnpc14
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Update to support miniupnpc 1.9 API version 14
2015-09-30 11:08:58 -04:00
Marisa Kirisame
8c5744bca7
miniupnpc API version 14 changed the upnpDiscover functions, adding an argument for TTL (should default to 2)
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this enables support for that should the build system have that specific version installed, the miniupnpc bundled in the project is unchanged
2015-09-30 16:50:58 +02:00
Ryan Houdek
ebf2420c6b
Merge pull request #3057 from booto/finicky-vert-beam-position
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VI: Fix vert beam position inaccuracy
2015-09-30 08:26:31 -04:00
booto
6c28ea58ab
AlsaSound: fix buffer type, clean up macros
2015-09-30 19:14:03 +08:00
flacs
16957fcaec
Merge pull request #3107 from lioncash/pragma
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TextureDecoder_x64: Remove now-unnecessary clang #pragma warning suppression
2015-09-29 19:53:12 +02:00
booto
ea6af0e98b
VI: Fix vert beam position inaccuracy
2015-09-30 00:21:33 +08:00
Lioncash
50a7390622
TextureDecoder_x64: Remove unnecessary commented out header
2015-09-29 11:04:00 -04:00
Lioncash
80c7e3ebc0
TextureDecoder_x64: Remove clang warning suppression
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This was an issue two years ago on clang 3.3
2015-09-29 11:00:59 -04:00
Lioncash
d6ff75d71d
OGL: Remove unnecesary FPSCounter include from Render.cpp
2015-09-29 10:01:38 -04:00
Lioncash
4a981e3a04
FPSCounter: Change Update's return type to void
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Its returned value is never used.
2015-09-29 10:01:37 -04:00
Lioncash
55c7754738
FPSCounter: Give the refresh interval a concrete type
2015-09-29 10:01:37 -04:00
Lioncash
e82b6a8532
FPSCounter: Direct initialize class members
2015-09-29 10:01:37 -04:00
Lioncash
bf23fcfc1f
FPSCounter: Don't provide direct access to m_fps
2015-09-29 09:43:03 -04:00
Tillmann Karras
2f6f30a939
Fix -Wuninitialized warnings
2015-09-29 04:27:27 +02:00
flacs
43e60073d1
Merge pull request #3100 from lioncash/printf
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Get rid of some casts used with logging for size_t
2015-09-29 03:50:48 +02:00
flacs
d5ec7124e4
Merge pull request #3099 from lioncash/banner
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VolumeGC: Get rid of banner pointer casts
2015-09-29 03:49:08 +02:00
flacs
aaa48e19fe
Merge pull request #3097 from JosJuice/blob-type
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Fix blob type detection for game right-click menu
2015-09-29 03:46:29 +02:00
Rohit Nirmal
3b75f45cf6
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
Lioncash
311c76647d
Get rid of some casts used with logging for size_t
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Replaces them with the now-valid %z specifiers
2015-09-28 08:43:53 -04:00
Lioncash
7317dd4be2
VolumeGC: Get rid of banner pointer casts
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Prefer reading the data into the reified struct instead.
2015-09-28 04:31:43 -04:00
shuffle2
2cb5c41fed
HostGetString: Actually fill a string with data
2015-09-28 05:40:52 +02:00
JosJuice
21cb13828c
Fix blob type detection for game right-click menu
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I forgot to update it after changing how IsCompressed() works.
Also, checking file name extensions is a bad way of checking blob types.
2015-09-27 21:06:19 +02:00
JosJuice
be7e0554d2
DiscIO: Add a way to get blob type
2015-09-27 20:54:31 +02:00
ghost
cd19d5392e
SaveState: Fix for race condition ("wait" didn't actually waited for file to flush/close).
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g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file).
Also, adds Common::ScopeGuard wrapper for RAII.
2015-09-27 21:40:32 +03:00
waddlesplash
06c6f60f5b
OGL: Use SplitPath() instead of std::regex.
2015-09-27 13:26:19 -04:00
waddlesplash
5643fe5d1f
FileSearch: Don't use RegExs, just do string comparisons.
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Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
Scott Mansell
ce493b897d
Merge pull request #2271 from revel8n/fixes
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Fix for alignment of zero-length files within directory based virtual disk
2015-09-28 05:28:38 +13:00
Scott Mansell
be3851b72e
Merge pull request #3090 from LPFaint99/gcifolder
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GCI Folder: Skip 'header-only' writes
2015-09-28 05:26:12 +13:00
Scott Mansell
af327aec79
Merge pull request #3036 from mimimi085181/hash-respecting-stride
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Respect the stride for efb copies when hashing them
2015-09-28 05:23:55 +13:00
Scott Mansell
4817118028
Merge pull request #3084 from JosJuice/cpu-core-clock
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SystemTimers: Don't name non-constant variables as if they are constant
2015-09-28 05:22:54 +13:00
flacs
34c020352f
Merge pull request #3092 from JosJuice/compressed-blobs
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Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00
Lioncash
457a398c33
MemoryWindow: Adjust control alignment
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Aligns controls so that their widths remain the same with one another
2015-09-26 22:46:57 -04:00
Lioncash
5aa19ad051
MemoryWindow: Change the address search wxTextCtrl into a wxSearchCtrl
2015-09-26 22:46:53 -04:00
Lioncash
7ba171a497
CodeWindow: Ignore search error highlighting on empty string
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Doesn't make sense to flag these as errors, since someone might search for another address.
2015-09-26 22:38:08 -04:00
Lioncash
6866373202
CodeWindow: Replace wxStaticText/wxTextCtrl combo with a wxSearchCtrl
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Same thing, one control.
2015-09-26 22:38:07 -04:00
flacs
8ea9b07b59
Merge pull request #3093 from lioncash/header_shuffle
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Common: Trim Common.h
2015-09-27 03:18:03 +02:00
revel8n
d4c2ca46a4
- Fix for alignment of 0-length files when volume directory is created from directory on disk
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Updating constant value representation
Explicitly state data type in std:max usage
2015-09-26 18:29:29 -05:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
Lioncash
19ac565e0d
Common: Move asserts to their own header
2015-09-26 18:51:27 -04:00
Lioncash
867df74b52
Common: Remove strdup define
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It's not used anywhere.
2015-09-26 18:50:42 -04:00
Lioncash
1d42db2439
Common: Move NonCopyable to its own header
2015-09-26 18:50:35 -04:00
Lioncash
bb927ad738
Atomic_GCC: Throw out old code
2015-09-26 15:59:36 -04:00
Lioncash
d67ea484f7
Common: Get rid of compiler semantic asserts
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They were never used.
2015-09-26 15:57:13 -04:00
mimimi085181
e24b8c4ab7
Respect the stride for efb copies when hashing them
2015-09-26 20:19:02 +02:00
Scott Mansell
a91810ba3b
Merge pull request #3042 from booto/audio-timing
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AI: reduce overhead of sample counter
2015-09-27 05:03:55 +13:00
Ryan Houdek
be667e7de8
Merge pull request #3035 from aserna3/SSAAImprovements
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Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
JosJuice
6935d28112
Display all compressed formats in blue in GUI
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In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice
94ee720a07
Rename IsCompressedBlob to IsGCZBlob for clarity
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GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
LPFaint99
ddc523b81d
GCI Folder: Skip 'header-only' writes
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issue #8961
2015-09-25 22:12:40 -07:00
Tillmann Karras
f6795466e7
mbedTLS: adapt Dolphin code
2015-09-26 07:09:19 +02:00
Anthony Serna
df189c3ea3
Improved D3D and OGL AA option UI
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Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras
ac5f56df7e
mbedTLS: adapt Dolphin's Visual Studio files
2015-09-25 03:46:41 +02:00
Tillmann Karras
063446c46f
mbedTLS: run rename.pl script and fix errors
2015-09-25 03:46:41 +02:00
Lioncash
7e69a0ce79
CommandProcessor: Remove unused extern
2015-09-24 11:35:46 -04:00
JosJuice
ab8f75f000
SystemTimers: Don't name non-constant variables as if they are constant
2015-09-24 14:57:25 +02:00
ghost
7c1565b201
VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
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Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
Lioncash
d694994874
BoundingBox: Remove unnecessary headers
2015-09-24 03:19:43 -04:00
Tillmann Karras
aba083dd3a
FifoPlayer: remove leftover code
2015-09-24 05:09:41 +02:00
flacs
c1ee0e7829
Merge pull request #3078 from lioncash/titleid
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DiscIO: Do swapping in GetTitleID implementations
2015-09-23 18:56:57 +02:00
flacs
cf131b133e
Merge pull request #3079 from lioncash/emit
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x64Emitter: Minor changes
2015-09-23 18:55:24 +02:00
flacs
40da69d5a2
Merge pull request #3081 from lioncash/si-enum
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SI_Device: Convert define constants over to enums
2015-09-23 18:55:10 +02:00
Rohit Nirmal
a48e425f41
Silence -Wshadow warning.
2015-09-23 11:02:24 -05:00
JosJuice
3fdae38e26
Use correct GetTicksPerSecond() value in IPC delays
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The constant IPC_DEFAULT_DELAY used a value from GetTicksPerSecond(),
which in turn uses a value from CPU_CORE_CLOCK... but CPU_CORE_CLOCK
isn't actually a constant! It's first initialized to 486 MHz and then
changed to 729 MHz in SystemTimers::PreInit if emulating a Wii. This
means that the IPC delays always used 486 MHz and thus were wrong.
To fix this, the IPC reply constants are changed to functions.
2015-09-23 18:02:09 +02:00
Lioncash
c7148c9660
SI_Device: Convert define constants over to enums
2015-09-23 11:13:03 -04:00
booto
0e0fec3075
AI: reduce overhead of sample counter
2015-09-23 20:39:28 +08:00
Lioncash
7890b38c15
x64Emitter: Remove unimplemented function prototype in OpArg
2015-09-22 19:54:46 -04:00
Lioncash
6e5f60bab7
x64Emitter: Make single argument constructor explicit
2015-09-22 19:51:14 -04:00
Lioncash
213d11dc62
Merge pull request #2939 from lioncash/find
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FramebufferManagerBase: Compress a loop into a find_if
2015-09-22 18:56:38 -04:00
Lioncash
4b9b82e000
DiscIO: Do swapping in GetTitleID implementations
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Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
Lioncash
5d774df1e8
Merge pull request #3074 from JosJuice/isoproperties-gettitleid
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Remove odd way of getting ID in ISOProperties
2015-09-22 12:24:19 -04:00
Markus Wick
3930c929cb
Merge pull request #3062 from phire/moveGL
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Move GL interface code out of the OpenGL video backend.
2015-09-22 15:32:48 +02:00
Scott Mansell
a537ca7543
Merge pull request #2997 from phire/FixFifoRecorder
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FifoRecorder: Use Texture Cache to record efb copies correctly.
2015-09-23 00:17:37 +12:00
Scott Mansell
aa1fec6fc3
FifoPlayer: Fixup style of types.
2015-09-23 00:03:43 +12:00
Scott Mansell
a355d9868e
FifoRecorder: Use Video Common to record efb2ram correctly.
...
Texture updates have been moved into TextureCache, while
TMEM updates where moved into bpmem. Code for handling
efb2ram updates was added to TextureCache.
There was a bug for preloaded RGBA8 textures, it only copied
half the texture. The TODO was wrong too.
2015-09-22 23:59:16 +12:00
ghost
07e4b4f7c4
VideoBackend: Video config filename is now exposed in VideoBackends.
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It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
JosJuice
42db9e2897
Remove odd way of getting ID in ISOProperties
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Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
2015-09-21 17:46:05 +02:00
Scott Mansell
c9836ff592
EGL: Don't depend on VideoCommon or Core
2015-09-22 00:36:48 +12:00
Scott Mansell
72249b8085
GLX: Don't depend on Core or VideoCommon
2015-09-22 00:36:47 +12:00
Scott Mansell
01ed925fec
AGL: Don't depend on VideoCommon
2015-09-22 00:36:46 +12:00
Scott Mansell
93f6563789
WGL: Don't depend on Core/VideoCommon
2015-09-22 00:36:45 +12:00
Scott Mansell
95f3c956a8
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
Lioncash
bddcdd9d94
Jit_Util: Replace two MDisp usages with MatR
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Same thing, less to read.
2015-09-21 08:20:35 -04:00
flacs
3df83e5717
Merge pull request #3069 from degasus/master
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VideoSW: Don't raise a PanicAlert because of indices
2015-09-21 11:58:13 +02:00
Lioncash
67cfadf0bb
DSPJitUtil: Use SCALE constants instead of magic numbers
2015-09-21 04:50:25 -04:00
Lioncash
29c674848d
DSPJitRegCache: Make GetFreeXReg return by value
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There's no reason to only modify an enum value by reference.
2015-09-21 04:24:09 -04:00
CastellaFactory
7ddfe713d5
[Netplay] Show error dialog if failed to connect to netplay server when Traversal and Force Listen Port is enabled
2015-09-20 20:15:13 +09:00
CastellaFactory
1f83a3d146
[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-20 20:15:13 +09:00
degasus
be16901ae1
VideoSW: Don't raise a PanicAlert because of indices
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It's not panic, it may just render wrong. And this case seems to happen often.
2015-09-20 13:13:47 +02:00
flacs
63c373c843
Merge pull request #3063 from lioncash/func
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DSPJitRegCache: Fix function casing
2015-09-20 03:32:11 +02:00
flacs
403df299a6
Merge pull request #3066 from degasus/master
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GLInterface: Fix VideoSW on linux + OSX (v2)
2015-09-20 03:30:46 +02:00
JosJuice
17edcc4fc7
Fix Cheat Manager not saving created codes
2015-09-19 17:20:16 +02:00
Markus Wick
1c502b76a5
Merge pull request #3065 from JosJuice/wad-id-exception
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Fix 4.0-7767 regression: exception when handling short WAD IDs
2015-09-19 13:49:21 +02:00
degasus
c976e14277
GLInterface: Fix VideoSW on linux + OSX (v2)
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Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
v2: Fix AGL profile selection.
2015-09-19 13:22:55 +02:00
JosJuice
e2e7fc9029
Fix 4.0-7767 regression: exception when handling short WAD IDs
2015-09-19 09:23:52 +02:00
flacs
9b08de9522
Merge pull request #3064 from phire/no_xp
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VideoBackendBase: Remove check for XP.
2015-09-18 21:18:07 +02:00
Scott Mansell
b6cd78a370
VideoBackendBase: Remove check for XP.
2015-09-19 07:10:44 +12:00
Lioncash
c2cc8d7cd8
DSPJitRegCache: Fix function casing
2015-09-18 13:23:32 -04:00
Lioncash
9f389fdccb
Gekko: Make sign-extension functions constexpr
2015-09-18 11:14:45 -04:00
Markus Wick
b293bd22d6
Merge pull request #3060 from dolphin-emu/revert-3054-master
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Revert "GLInterface: Fix VideoSW on linux + OSX"
2015-09-18 13:48:47 +02:00
Markus Wick
8bd1be643c
Merge pull request #3059 from lioncash/vtx
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VertexLoaderUtils: Get rid of pointer casts
2015-09-18 13:45:14 +02:00
Markus Wick
a7e9a154a5
Revert "GLInterface: Fix VideoSW on linux + OSX"
2015-09-18 13:40:09 +02:00
Scott Mansell
3f56480903
Merge pull request #3037 from JosJuice/titles-txt-sort
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DolphinWX: Fix sorting games by custom titles
2015-09-18 17:41:32 +12:00
Lioncash
c3332604fa
ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX
2015-09-17 15:15:15 -04:00
Lioncash
28d1001ff8
VertexLoaderUtils: Get rid of pointer casts
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Eliminates most ubsan asserts that stem from VideoCommon when running starfield.
2015-09-17 14:24:11 -04:00
degasus
baf09c3af6
VideoSW: Remove unused function
2015-09-17 19:44:44 +02:00
flacs
e4dfb2f6bf
Merge pull request #3054 from degasus/master
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GLInterface: Fix VideoSW on linux + OSX
2015-09-17 19:21:16 +02:00
degasus
3b5b80bf3c
VideoSW: Drop SW bbox code
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The hardware backends don't use this shared code any more, and it's not needed for video sw either. So this was just dead code.
2015-09-17 18:21:37 +02:00
degasus
e3e0399af2
VideoSW: Drop HwRasterizer
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I don't remember it being working, and nobody cares about performance of videosw.
2015-09-17 18:21:37 +02:00
degasus
48279c1840
GLInterface: Fix VideoSW on linux + OSX
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Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
2015-09-17 17:52:56 +02:00
Lioncash
cfa43f64bf
x64Emitter: Remove pointer cast
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No more ubsan asserts in the JIT and x64 emitter code paths when running starfield.
2015-09-17 09:35:13 -04:00
Lioncash
a94300dd86
Rasterizer: Use multiplication instead of shifts in DrawTriangleFrontFace
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The left-hand-side is negative at some point which is considered undefined by the standard.
2015-09-17 01:46:29 -04:00
Lioncash
00ffc47751
Jit_Util: Mark a class function as const
2015-09-17 00:21:50 -04:00
flacs
6940fc5ab9
Merge pull request #2947 from Rukario/my_branch
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Updated terms in Netplay window.
2015-09-17 03:02:59 +02:00
Lioncash
c6ea9eb7c3
JitCache: Remove unused define
2015-09-16 19:15:47 -04:00
Tillmann Karras
b8f3519e49
Fix -Wunused-private-field warning
2015-09-16 23:31:53 +02:00
flacs
49ea15b950
Merge pull request #2873 from lioncash/netleaks
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NetPlay: Fix a memory leak
2015-09-16 21:56:17 +02:00
Markus Wick
295b869304
Merge pull request #3028 from mimimi085181/sonic-fighters-regression-fix2
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Fix performance regression in Sonic the Fighters, introduced by PR#2001
2015-09-16 21:53:03 +02:00
flacs
9e5f2ded86
Merge pull request #3040 from lioncash/arraysize
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AX: Use ArraySize over sizeof division
2015-09-16 21:25:29 +02:00
flacs
29a0a2b626
Merge pull request #3043 from lioncash/jitalign
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JitCache: Get rid of pointer casts
2015-09-16 21:22:01 +02:00
flacs
84f4c446de
Merge pull request #3045 from lioncash/state
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State: Increase savestate version
2015-09-16 21:19:21 +02:00
flacs
ca7b999968
Merge pull request #3046 from phire/dx11-segfault
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Remove segfault from DX11 backend.
2015-09-16 21:18:22 +02:00
Scott Mansell
deeb1d8370
Remove segfault from DX11 backend.
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Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.
This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones)
2015-09-17 02:22:00 +12:00
Lioncash
227c3aa259
State: Increase savestate version
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This should have been done when GC_ALIGN macros were replaced.
2015-09-16 09:04:44 -04:00
Lioncash
8aac59418b
JitCache: Get rid of pointer casts
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Silences more ubsan runtime asserts
2015-09-16 06:25:48 -04:00
degasus
3ae466a33c
JitArm64: Fix lmw + stmw
2015-09-16 08:11:18 +02:00
flacs
955bef226e
Merge pull request #3041 from lioncash/align
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Common: Get rid of a few pointer casts
2015-09-15 20:40:05 +02:00
Lioncash
2c5c99ec71
Common: Get rid of a few pointer casts
2015-09-15 12:28:59 -04:00
Lioncash
77d3bed058
AX: Use ArraySize over sizeof division
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Also gets rid of magic numbers in volume ramp generation.
2015-09-14 23:55:09 -04:00
Lioncash
b7739f5d85
VideoCommon: Remove unnecessary enum typedef
2015-09-14 19:43:31 -04:00
Lioncash
56560403bd
BreakPoints: Remove unimplemented function declarations
2015-09-14 11:50:34 -04:00
waddlesplash
f5743f5ee9
DolphinQt: Handle the Host_UpdateTitle callback.
2015-09-13 09:37:00 -04:00
waddlesplash
7c91669ced
DolphinQt: Updates to the SystemInfo dialog.
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* Windows 8.1/10 & OS X .10/.11 constants now in Qt
* idealThreadCount() includes hyperthreads, so say 'logical processors'
2015-09-13 09:33:32 -04:00
waddlesplash
7c2f22fd0c
DolphinQt: Use C++11 'final' keyword where applicable.
2015-09-13 09:33:30 -04:00
waddlesplash
11c641ed90
DolphinQt: Set the SUBSYSTEM in Release mode to 'Windows' to hide the console.
2015-09-13 09:33:28 -04:00
waddlesplash
0e2ea1ba64
DolphinQt: Remove '&' on closures where it isn't needed.
2015-09-13 09:33:26 -04:00
waddlesplash
7c13021627
DolphinQt: Add 'Screenshot' button.
2015-09-13 09:33:24 -04:00
waddlesplash
db8b50cf7e
DolphinQt: Indentation fixes.
2015-09-13 09:33:22 -04:00
waddlesplash
831d8ef13f
DolphinQt: Properly handle quit events.
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* Confirm stopping emulation when the window is closing, not just the "Stop" button
* Don't resume if we were already paused when we got the quit event
* Shutdown the core at the end of main() so we don't crash on exit
* Miscellaneous other logic cleanups related to this
2015-09-13 09:32:09 -04:00
JosJuice
210aa774d5
DolphinWX: Only read titles.txt once
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titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.
ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00
JosJuice
10aafff5b9
DolphinWX: Fix sorting games by custom titles
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The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).
GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
2015-09-13 12:45:06 +02:00
Scott Mansell
45c1cfa078
Merge pull request #2242 from Stevoisiak/Titles.txt
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GameListCtrl: Improvements for reading custom game titles
2015-09-13 14:03:47 +12:00
JosJuice
cbd539eb3d
Use official names for GameCube controller sticks
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Main Stick is changed to Control Stick and C-Stick is changed to C Stick.
A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
waddlesplash
436f1133dd
DolphinQt: Simplify action setup.
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We don't need two sets of actions (one with icons, one without icons)
for Play/Stop, we can just tell Qt not to display the icons in the menus.
2015-09-12 11:24:00 -04:00
Scott Mansell
c0a89c3bf4
Merge pull request #3009 from phire/depth_tested_pokes
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Add some logging for depth tested efb color pokes.
2015-09-12 22:20:59 +12:00
Scott Mansell
44456bec0f
Add some logging for depth tested efb color pokes.
2015-09-12 22:19:59 +12:00
Scott Mansell
66dd79c569
Merge pull request #3010 from Felk/master
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fixed disabling auto reporting for emulated wiimotes not working properly
2015-09-12 21:40:25 +12:00
Tillmann Karras
38ae572203
Debugger: fix -Wunused-private-field warning
2015-09-12 10:01:26 +02:00
mimimi085181
dd458b554d
Fix performance regression in Sonic the Fighters, introduced by PR#2001
2015-09-12 09:12:14 +02:00
Lioncash
baa9eacd51
LookUpTables: Make functions constexpr
2015-09-12 03:04:40 -04:00
Ryan Houdek
f121d7a8cd
Merge pull request #3026 from lioncash/constexpr
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MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Ryan Houdek
4d5baa4772
Merge pull request #3024 from LAGonauta/x-fi-audio-fix
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Added X-Fi check and convert surround FLOAT to SHORT when it is detected
2015-09-12 02:27:16 -04:00
Ryan Houdek
5556781946
Merge pull request #3018 from Armada651/ogl-tab
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OGL: Invert Top-and-Bottom mode.
2015-09-12 02:21:19 -04:00
Ryan Houdek
2e6db7dc27
Merge pull request #2991 from lioncash/pcast
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EXI_DeviceIPL: Get rid of a pointer cast
2015-09-12 02:15:59 -04:00
Ryan Houdek
17ff069d4a
Merge pull request #3002 from degasus/master
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OGL: reimplement SSAA based on ARB_gpu_shader5
2015-09-12 02:14:45 -04:00
Ryan Houdek
6d9b4d7d35
Merge pull request #3025 from Tilka/fixfix
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VertexLoaderX64: fix 2GB warnings
2015-09-12 01:38:14 -04:00
Lioncash
3f4852a03d
MathUtil: Convert IsPow2 into a constexpr function
2015-09-12 01:26:05 -04:00
Lioncash
b9e360df7b
MathUtil: Convert Clamp into a constexpr function
2015-09-12 01:18:28 -04:00
Lioncash
113cc119de
Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
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Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash
fa62018c40
Merge pull request #2995 from endrift/tasinputdlg-threading
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DolphinWX: TAS fixes, take three
2015-09-12 00:42:21 -04:00
Lioncash
5db4a60995
Merge pull request #2993 from JosJuice/dol-elf-qt
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DolphinQt: Support ELF and DOL files in the game list
2015-09-12 00:38:51 -04:00
Lioncash
4de2bd3be4
Merge pull request #2833 from waddlesplash/dolphin-qt
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DolphinQt: Rewrite 'About' dialog to match the new WX one.
2015-09-12 00:38:05 -04:00
Lioncash
4643da73a3
Merge pull request #3021 from waddlesplash/dolphin-qt-fixup
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DolphinQt: Use more C++11, add more sanity to VS projects.
2015-09-12 00:36:35 -04:00
Scott Mansell
68b415ba87
Merge pull request #3019 from mimimi085181/store-base-hash
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Store the base hash for paletted textures in the texture cache entries
2015-09-12 16:24:29 +12:00
Scott Mansell
02842cb34b
Merge pull request #3006 from phire/deadlock
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Fix deadlock with KHR_debug.
2015-09-12 16:19:58 +12:00
Scott Mansell
ee7285a1db
Merge pull request #3008 from Lionel07/qt-screensaver
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Qt: Disable Display Sleep when game is running (Windows)
2015-09-12 16:13:51 +12:00
Scott Mansell
2c67ad88cd
Merge pull request #3023 from JosJuice/qt-pixmaps
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DolphinQt: Bring pixmaps up to date with DolphinWX and themes
2015-09-12 16:13:35 +12:00
Jeffrey Pfau
c08203b704
DolphinWX: TAS fixes, take three
2015-09-11 19:51:31 -07:00
Tillmann Karras
63c9fdd074
VertexLoaderX64: fix 2GB warnings
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Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
Corwin Mcknight
b2e4019383
DolphinQt: Disable Display Sleep on Windows.
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Disables Display Sleeping on Windows on DolphinQt while the game runs,
and re-enables it after the game closes.
2015-09-11 16:06:59 -07:00
flacs
c5685ba53a
Merge pull request #2972 from lioncash/align
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General: Replace GC_ALIGN macros with alignas
2015-09-11 17:00:13 +00:00
Lioncash
d7acf06505
Merge pull request #2985 from JosJuice/iselfordol
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DolphinWX: Don't use IsElfOrDol outside of ISOFile
2015-09-11 12:28:57 -04:00
LAGonauta
b98b55c7be
Added X-Fi check and convert surround FLOAT to SHORT when it is detected
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Fixed braces, first try fixing mac compilation and removed useless NULL
comparison.
2015-09-11 13:22:04 -03:00
JosJuice
cb496994e3
DolphinQt: Bring pixmaps up to date with DolphinWX and themes
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Also removed PLUGIN from names because there aren't actually any plugins.
2015-09-11 16:13:18 +02:00
JosJuice
ec8ede2600
DolphinQt: Support XML metadata in Homebrew Channel format
2015-09-11 16:02:39 +02:00
JosJuice
3e6d62ae9e
DolphinQt: Support banners in Homebrew Channel format
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HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.
The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.
That sure was simple compared to the wx version of this commit...
2015-09-11 16:02:38 +02:00
JosJuice
047ddb94a2
DolphinQt: Support ELF and DOL files in the game list
2015-09-11 16:02:14 +02:00
Lioncash
19459e827f
Partially revert "General: Toss out PRI macro usage"
2015-09-11 09:49:00 -04:00
waddlesplash
c75fd4d7c5
DolphinQt: Add some sanity to the VS projects.
2015-09-10 23:49:20 -04:00
waddlesplash
8fbf70ec55
DolphinQt: Make use of the C++11 signal/slot connection syntax.
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Also use lambdas over one-line functions in some cases.
2015-09-10 23:31:40 -04:00
waddlesplash
0c1671973c
DolphinQt: Rewrite About dialog to match the new DolphinWX one.
2015-09-10 23:02:47 -04:00
mimimi085181
e408e0ab17
Store the base hash for paletted textures in the texture cache entries
2015-09-10 22:28:59 +02:00
Jules Blok
99c08c89bb
OGL: Invert Top-and-Bottom mode.
2015-09-10 22:22:26 +02:00
Ryan Houdek
3014feedc8
Merge pull request #3012 from degasus/destAlpha
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VideoCommon: Drop "Disable destAlpha" hack
2015-09-10 13:56:43 -04:00
mimimi085181
38f6cf2089
Perform garbage collection for efb copies
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This checks every TEXTURE_KILL_THRESHOLD frames, to see if the hash for the memory area of the efb copy has hanged. If it has changed, the efb copy can be removed, it wouldn't be used anymore. Before this pr, some efb copies would never be deleted.
Fixes issue https://bugs.dolphin-emu.org/issues/6101 and possibly some other VRAM leaks.
2015-09-10 11:58:58 +02:00
Scott Mansell
ef4974b6a2
Remove unused log type.
2015-09-10 18:39:32 +12:00
Scott Mansell
0ed1e977cc
Rearrange the logtypes into something closer to alphabetical order.
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Also fix up a few of the long names.
2015-09-10 18:39:08 +12:00
Scott Mansell
de9310fe70
Split OpenGL errors into a separate logtype from Video errors.
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Allows them to be enabled/disabled separately.
2015-09-10 18:38:45 +12:00
Lioncash
88c9c6d086
ExpressionParser: Make all control paths return a value in operator std::string
2015-09-09 22:41:47 -04:00
degasus
74b20e627c
VideoCommon: Drop "Disable destAlpha" hack
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This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Scott Mansell
38d05cd70f
Merge pull request #3007 from phire/khr_debug_notification
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OpenGL: drop log level of some spammy KHR_debug messages.
2015-09-09 17:34:27 +12:00
Felk
786cf7c9ff
fixed disabling auto reporting for emulated wiimotes not working properly
2015-09-09 04:55:14 +02:00
Lioncash
8f13d50a4e
Merge pull request #2989 from lioncash/filter
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DiscIO/VS: Remove an empty filter
2015-09-08 21:01:00 -04:00
Scott Mansell
a95adba39b
Drop DEBUG_SEVERITY_NOTIFICATION messages down to DEBUG_LOG
2015-09-09 12:22:52 +12:00
Scott Mansell
b9b80191d5
Fix deadlock with KHR_debug.
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An KHR_debug callback could end up waiting for a mutex
on a thread which calls windows system functions.
While this is not expressly forbidden by the standards,
it does forbid directy calling windows system functions
from a KHR_debug callback. Close enough.
2015-09-09 12:05:24 +12:00
James Cowgill
50d5a9a9bc
HW: Fix spelling mistake
2015-09-08 21:11:28 +01:00
flacs
48031eaff7
Merge pull request #2974 from Tilka/fprf
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Jit64: fix errors in FPRF calculation
2015-09-08 18:59:22 +00:00
flacs
0c381d6547
Merge pull request #2975 from lioncash/emit
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x64Emitter: Simplify/compress some conditionals
2015-09-08 18:44:54 +00:00
Ryan Houdek
5d7f834cde
Add run count to the JIT profile information
2015-09-08 11:09:52 -05:00
Markus Wick
81c07d4919
Merge pull request #2990 from lioncash/noncopy
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Common: Alter semantics of the NonCopyable mixin
2015-09-08 11:08:58 +02:00
Ryan Houdek
2e02de6587
Merge pull request #2998 from Sonicadvance1/GLES_BBox
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[GLES] Enable bounding box support.
2015-09-08 02:38:54 -05:00
Scott Mansell
332e81d2d7
Merge pull request #2984 from JosJuice/dvdinterface-round-down
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DVDInterface: Use ROUND_DOWN
2015-09-08 12:43:11 +12:00
degasus
664beea538
OGL: reimplement SSAA based on ARB_gpu_shader5
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So i965 shall support it again.
2015-09-07 22:21:11 +02:00
Ryan Houdek
2ad26ab3e9
[AArch64] Fix Test&Branch to relative location instructions.
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Wasn't masking by the size of the offset encoding so negative values were killing the instruction
Missed commiting this in my integer gatherpipe PR.
Fixes crashing on AArch64.
2015-09-07 13:38:58 -05:00
Ryan Houdek
bfb544e1fb
[GLES] Enable bounding box support.
2015-09-07 12:07:27 -05:00
Markus Wick
5585c5adc2
Merge pull request #2994 from aserna3/master
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Properly implemented confirm on stop CLI switch
2015-09-07 14:00:17 +02:00
Ryan Houdek
a9a339a00c
Merge pull request #2962 from Sonicadvance1/aarch64_integer_gatherpipe
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[AArch64] Implement integer gatherpipe writes.
2015-09-07 06:20:01 -05:00
Scott Mansell
1f800b80dd
Merge pull request #2960 from phire/improve_efb2tex
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Make efb2tex behave much more like efb2ram.
2015-09-07 14:12:03 +12:00
Ryan Houdek
99a7dfaf5e
Merge pull request #2965 from Sonicadvance1/Android_config_changes
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[Android] Fix multi-gamecube controller input, config changes
2015-09-06 20:07:32 -05:00
Anthony Serna
a5d6072a45
Properly implemented confirm on stop CLI switch
2015-09-06 14:35:26 -07:00
Lioncash
1b026364bf
Merge pull request #2992 from aserna3/master
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Implemented CLI switch to disable confirm on stop
2015-09-06 16:55:11 -04:00
Anthony Serna
ad1a8a1b31
Implemented CLI switch to disable confirm on stop
2015-09-06 13:08:29 -07:00
Lioncash
ec3d55b093
EXI_DeviceIPL: Get rid of a pointer cast
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Also moves the RTC updating code to its own function.
2015-09-06 14:42:43 -04:00
Lioncash
53465e329a
Common: Alter semantics of the NonCopyable mixin
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Uses delete to make the unimplemented functions detectable at compile time
and not link time if they are used.
The move constructor and assignment operator are removed as moves are not
copies, but transfers of ownership, which isn't suited for this class.
2015-09-06 13:45:08 -04:00
degasus
1c0366993a
VideoBackends: Reimplement SSAA, now for D3D + OGL
2015-09-06 19:40:00 +02:00
Lioncash
f194ee6223
x64Emitter: Simplify/compress some conditionals
2015-09-06 13:28:36 -04:00
Lioncash
623df9b5ca
DiscIO/VS: Remove an empty filter
2015-09-06 13:23:33 -04:00
Scott Mansell
ac467d9fb9
FifoPlayer: Don't check efb copy hashes when plaing back a broken dff
2015-09-07 05:20:25 +12:00
Lioncash
8ce04f9a65
General: Replace GC_ALIGN macros with alignas
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Standard supported alignment -> out with compiler-specific.
2015-09-06 12:53:51 -04:00
Scott Mansell
bda964e0b9
Workaround to allow partial texture updates to keep working in NSMBWii
2015-09-07 02:32:01 +12:00
Scott Mansell
ee649c6d9f
Make efb2tex behave more like efb2ram.
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Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.
Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
2015-09-07 02:32:01 +12:00
Scott Mansell
c08a83a5aa
Merge pull request #2957 from phire/unify_efbcopy
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Cleanup and unify efb copy implemtations into VideoCommon
2015-09-07 00:10:42 +12:00
JosJuice
4716c8ecf6
DolphinWX: Little simplification for game right-click menu
2015-09-06 13:33:23 +02:00
JosJuice
cb3b1b6f44
DolphinWX: Don't use IsElfOrDol outside of ISOFile
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It's redundant because GetPlatform can do the same thing.
2015-09-06 13:33:19 +02:00
Scott Mansell
d797b5d0b5
Use ROUND_UP instead of custom bittwiddling.
2015-09-06 23:00:17 +12:00
JosJuice
5c454379ae
DVDInterface: Use ROUND_DOWN
2015-09-06 12:15:01 +02:00
Scott Mansell
137856bd00
Fix palette conversions for 4 bit efb copies.
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Fixes purple shadow in THPS4 and many other things.
2015-09-06 21:16:52 +12:00
Scott Mansell
e745748c3e
Improve comments for texture formats enum.
2015-09-06 21:16:51 +12:00
Scott Mansell
b9be3245e1
Move common EFB copy code into VideoCommon
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Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00
Scott Mansell
be4caa3dc0
Merge pull request #2961 from lioncash/printf
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General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
Scott Mansell
d52d8bf935
Merge pull request #2982 from lioncash/unique
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Common: Remove StdMakeUnique.h
2015-09-06 21:01:48 +12:00
Lioncash
8b027f6ed7
CMakeLists: Bump C++ compilation from gnu++0x to c++1y
2015-09-06 04:10:40 -04:00
Lioncash
4fc71e9708
Common: Remove StdMakeUnique.h
2015-09-06 04:09:53 -04:00
Scott Mansell
a26cac87fc
Merge pull request #2959 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-09-06 19:59:49 +12:00
Scott Mansell
61da83182e
Merge pull request #2978 from lioncash/override
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Add missing override specifiers
2015-09-06 19:21:59 +12:00
Scott Mansell
728d082bc7
Merge pull request #2983 from lioncash/delete
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WII_Socket: Make the copy-assignment operator deleted
2015-09-06 19:20:47 +12:00
Lioncash
007939c4e9
WII_Socket: Make the copy-assignment operator deleted
2015-09-06 03:12:01 -04:00
Lioncash
f64de2006b
HLE_Misc: Remove unnecessary headers
2015-09-06 02:27:04 -04:00
Lioncash
4a2e680ed2
VolumeGC: Initialize a variable
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Silences an uninitialized variable warning
2015-09-05 23:05:28 -04:00
Lioncash
22635c1800
Add missing override specifiers
2015-09-05 22:40:19 -04:00
comex
96e42dff52
Merge pull request #2977 from lioncash/unused
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General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
Lioncash
633be0387d
General: Remove unimplemented function prototypes
2015-09-05 22:01:07 -04:00
Pierre Bourdon
6af8e00b66
Merge pull request #2813 from lioncash/updating_list
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CheatSearchTab: Make the search results list auto update address values
2015-09-05 23:10:06 +02:00
Pierre Bourdon
8a993e1fbc
Merge pull request #2958 from JosJuice/dol-elf-banners
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DolphinWX: Support banners in Homebrew Channel format
2015-09-05 23:08:07 +02:00
Lioncash
8fdb013d54
General: Toss out PRI macro usage
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Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
Tillmann Karras
8f777cd839
Jit64: fix errors in FPRF calculation
2015-09-05 20:17:53 +02:00
booto
d4344abd89
Revert "Merge pull request #2943 from booto/vi-enb"
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This reverts commit 8dd80b8e97 , reversing
changes made to c5979b47be .
2015-09-06 01:21:23 +08:00
Markus Wick
60e0339ae5
Merge pull request #2963 from Sonicadvance1/AArch64_improved_vertexloader
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[AArch64] Minor improves to the vertex loader JIT
2015-09-05 15:44:52 +02:00
Ryan Houdek
de80b9e988
Merge pull request #2971 from degasus/arm
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JitArm64: fix smaller issues
2015-09-05 08:43:44 -05:00
degasus
9187200de3
Android: Abort the screenshot after 2 seconds
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If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
2015-09-05 15:29:22 +02:00
degasus
24fec3ebca
JitArm64: Fix float load & store
2015-09-05 13:48:29 +02:00
degasus
36902c58eb
JitArm64: Fix lwbrx and lhbrx
2015-09-05 13:48:29 +02:00
degasus
696f95d5f9
JitArm64: Fix subfic
2015-09-05 13:48:29 +02:00
degasus
baa28e13f4
JitArm64: Remove FLUSH_INTERPRETER
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It seems to be broken for some instructions, and there is no need for it any more.
2015-09-05 13:48:29 +02:00
Scott Mansell
52948bb3ef
Cleanup and unify handling of efb copy stride.
2015-09-05 23:37:24 +12:00
Tillmann Karras
a8c8f52f20
OGL: remove unused variable
2015-09-05 12:40:14 +02:00
Tillmann Karras
405554e327
Jit64: remove unnecessary indirection
2015-09-05 12:40:14 +02:00
Tillmann Karras
72eed1aa82
JitCache: drop unused method
2015-09-05 12:40:14 +02:00
Ryan Houdek
7650117c26
Properly support MSAA and SSAA as separate features(+GLES)
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SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.
With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Ryan Houdek
9618738278
Remove all of our workarounds for Qualcomm devices we don't support anymore.
2015-09-04 23:45:35 -05:00
Markus Wick
e7660325b4
Merge pull request #2967 from Sonicadvance1/GLES_blend_func_extended
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Support EXT_blend_func_extended in GLES.
2015-09-05 03:43:28 +02:00
Ryan Houdek
5fa4c8d930
Support EXT_blend_func_extended in GLES.
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This lets us get dual source blending on GLES targets.
2015-09-04 20:25:59 -05:00
Ryan Houdek
9bb63bf2eb
[Android] Fix multi-gamecube controller input, config changes
2015-09-04 20:06:01 -05:00
Ryan Houdek
6cf7048423
Implement ClearCurrent on the EGL GLInterface
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This fixes an error on GLInterface shutdown when using EGL.
2015-09-04 19:58:58 -05:00
Ryan Houdek
c458c9d049
[AArch64] Minor improves to the vertex loader JIT
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Just some minor improvements noticed by dumping the vertex loader blocks.
2015-09-04 19:57:08 -05:00
Ryan Houdek
de051dac71
[AArch64] Implement integer gatherpipe writes.
2015-09-04 19:52:25 -05:00
Ryan Houdek
791c7d5a84
[AArch64] Clean up bogus vector FCVT{N,L} instruction usage.
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Replace the instruction with the scalar variant FCVT instruction.
FCVT{N,L} 8 cycles latency on the Cortex A57
FCVT has five cycle latency and slightly higher throughput
On the A72 all three of these instructions will have three cycle latency,
While FCVT{N,L} will have half the throughput.
2015-09-04 19:41:54 -05:00
Ryan Houdek
2c68f6bfc5
[AArch64] Implement Fiora's preemptive paired loadstore optimization.
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This provides a decent speed up in pretty much everything that touches pair loadstores because in most cases they are just regular non-quantizing
float loadstores that happen.
2015-09-04 19:20:33 -05:00
Lioncash
e01428935f
Merge pull request #2954 from lioncash/snprintf
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CommonFuncs: Remove define for snprintf
2015-09-04 19:11:38 -04:00
Lioncash
e90eb17aeb
Merge pull request #2956 from JosJuice/extra-space
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Remove extra space from 5a32c3f
2015-09-04 14:22:59 -04:00
JosJuice
41315b19f1
DolphinWX: Support banners in Homebrew Channel format
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HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.
The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.
There are currently issues with banner scaling not preserving
the aspect ratio and looking bad in general.
2015-09-04 19:08:30 +02:00
Rohit Nirmal
8aed7589ae
Fix building with PCH disabled.
2015-09-04 10:34:45 -05:00
JosJuice
0af2bbcea3
Remove extra space from 5a32c3f
2015-09-04 15:32:30 +02:00
Markus Wick
7ada372ed9
Merge pull request #2944 from degasus/arm
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JitArm64: Cleanup floating point regcache
2015-09-04 13:14:29 +02:00
booto
97f55c0cc9
VI: Less log spam in Release build
2015-09-04 17:08:19 +08:00
Lioncash
0d0dd075ef
CommonFuncs: Remove define for snprintf
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VS 2015 implements snprintf
2015-09-04 03:13:02 -04:00
Lioncash
a11ae2cf30
CommonFuncs: Remove SLEEP macro
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There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
shuffle2
4218fb4eea
Merge pull request #2916 from lioncash/wx
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DolphinWX: Minor changes to Main
2015-09-03 22:59:29 -07:00
shuffle2
9a92ff5238
Merge pull request #2926 from lioncash/wx-mc
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MemcardManager: Remove explicit delete and new
2015-09-03 22:58:06 -07:00
shuffle2
272302be82
Merge pull request #2950 from lioncash/bf
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BitField: Enable ifdef'd out code for Windows
2015-09-03 22:56:55 -07:00
shuffle2
a09b9bef8d
Merge pull request #2952 from lioncash/constexpr
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CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 22:56:25 -07:00
Lioncash
3f1b488a12
CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 23:47:14 -04:00
Lioncash
102a2a975d
BitField: Enable ifdef'd out code for Windows
2015-09-03 22:06:15 -04:00
Pierre Bourdon
8dd80b8e97
Merge pull request #2943 from booto/vi-enb
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VI: Respect DisplayControlRegister ENB bit
2015-09-04 03:50:39 +02:00
Lioncash
4fd060ba11
Core: Use constexpr for default pad and attachment radius
2015-09-03 19:44:42 -04:00
Rukario
e939fba3e7
Updated terms in Netplay window.
2015-09-03 07:36:52 -07:00
Shawn Hoffman
399083ac8a
Drop the old msvcrt files.
2015-09-03 06:10:01 -07:00
Shawn Hoffman
66a3951c3b
[windows] Add workaround(HACK) for vs2015 implementating a conformant std::is_trivially_copyable...
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see https://github.com/dolphin-emu/dolphin/pull/2218
2015-09-03 04:39:06 -07:00
Shawn Hoffman
bea18eedc4
[windows] remove various workarounds which were required for vs2013
2015-09-03 04:39:05 -07:00
Shawn Hoffman
30702c17b6
[windows] When making scmrev.h, also look for msysgit explicitly. VS2015 packages it.
2015-09-03 04:39:04 -07:00
Shawn Hoffman
aa7208e270
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
Markus Wick
ad978122d9
Merge pull request #2942 from booto/xfb_lines
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VideoCommon: xfb height calculation adjusted
2015-09-03 09:40:24 +02:00
Scott Mansell
a1538a30ef
Merge pull request #2941 from lioncash/gp
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GPFifo: Remove pointer casts
2015-09-03 13:47:26 +12:00
Lioncash
2d224bd3b1
ActionReplay: Remove an alloca call
2015-09-02 17:41:19 -04:00
degasus
5797111ef0
JitArm64: Optimize fpr.R()
2015-09-02 22:46:14 +02:00
degasus
dfd44730c8
JitArm64: simplify fpr call
2015-09-02 22:46:14 +02:00
booto
28d788ba2c
VI: Respect DisplayControlRegister ENB bit
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When ENB is set to 0 (default), VI should not
generate clocks, and so shouldn't generate
output.
2015-09-03 04:13:32 +08:00
booto
5a32c3fba4
VideoCommon: xfb height calculation adjusted
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Baten Kaitos allocates its XFBs from a tagged heap
structure. With the old calculation, too many lines
were being written so the tag of the allocation
after the XFB was being corrupted. Fixes crash
mentioned in this comment:
https://code.google.com/p/dolphin-emu/issues/detail?id=7734#c6
2015-09-03 03:57:03 +08:00
Lioncash
f32b79e612
GPFifo: Get rid of pointer casts
2015-09-02 15:24:33 -04:00
Lioncash
db98efdc98
GPFifo: Adjust parameter names
2015-09-02 15:20:02 -04:00
Ryan Houdek
3b65c4070c
Merge pull request #2935 from Sonicadvance1/GLES_palette_conversion
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[GLES] Support texture_buffer for palette texture conversion.
2015-09-02 10:11:41 -05:00
Scott Mansell
ecbb83fa0f
Merge pull request #2686 from booto/field-timing
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VI: derive field timing from VI registers
2015-09-03 01:09:43 +12:00
Markus Wick
66e9395d5d
Merge pull request #2937 from lioncash/enums
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VideoCommon: Convert some defines into enums
2015-09-02 13:27:09 +02:00
Lioncash
401f765462
FramebufferManagerBase: Compress a loop into a find_if
2015-09-01 16:54:44 -04:00
Rohit Nirmal
9c26bb0e17
Fix building with PCH disabled.
2015-09-01 13:45:23 -05:00
flacs
3b134497dd
Merge pull request #2774 from AdmiralCurtiss/wiimote-extension-reconnect-on-button-press
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Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-09-01 18:31:39 +02:00
Lioncash
71ef0a0245
PixelShaderGen: Use spaces instead of tabs for vertical alignment
2015-09-01 12:20:50 -04:00
Lioncash
91eff28699
PixelShaderGen: Move defines into the implementation file
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These aren't used outside of it. This also reduces the amount of things in
the global namespace.
2015-09-01 12:18:18 -04:00
Lioncash
c760ffbd28
BPMemory/XFMemory: Convert defines to enums
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These actually convey a concrete type, as well as also providing a
symbolic constant during debugging.
2015-09-01 12:07:10 -04:00
booto
f6e4a8e680
FifoPlayer: Use VI derived timing, not hardcoded 60Hz
2015-09-01 20:24:42 +08:00
booto
8d6c39a89d
VI: Adjust forced-progressive hack per magumagu's suggestion
2015-09-01 20:24:41 +08:00
booto
acc9a74174
VI: Restore forced-progressive hack with option
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Bugfix: TargetRefreshRate uses rounded result
NTSC's 59.94 was becoming 59 with integer division.
2015-09-01 20:24:40 +08:00
booto
480dbb22f2
VI: derive field timing from VI registers
2015-09-01 20:24:40 +08:00
Ryan Houdek
7a35f9285b
[GLES] Support texture_buffer for palette texture conversion.
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OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
- Qualcomm's Adreno 4xx
- IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
Lioncash
222b33f0a3
VolumeCreator: Fix a typo in VolumeKeyForPartition's name
2015-08-31 20:01:51 -04:00
Lioncash
1db1a8aacf
VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename
2015-08-31 20:01:44 -04:00
flacs
b9ea9c05ad
Merge pull request #2931 from lioncash/mem
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VertexLoader_Color: Remove some pointer casts
2015-09-01 00:32:43 +02:00
Lioncash
f7e22c8126
VertexLoader_Color: Mark translation-unit-local functions static
2015-08-31 17:31:23 -04:00
Lioncash
ec42be79f3
VertexLoader_Color: Get rid of some pointer casts
2015-08-31 17:31:11 -04:00
Ryan Houdek
ae0a06a018
[AArch64] Implement dcbz instruction
2015-08-31 15:39:47 -05:00
Ryan Houdek
d495ad5104
[AArch64] Make TST reg, reg emitter alias
2015-08-31 14:03:32 -05:00
Ryan Houdek
0f54aa48b4
Merge pull request #2928 from Sonicadvance1/aarch64_improved_singles
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[AArch64] Improve floating point single instructions.
2015-08-31 12:00:08 -05:00
Ryan Houdek
bcde1aa8ff
[AArch64] Improve floating point single instructions.
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Instead of having an "INS" instruction after every single instruction to duplicate the bottom 64bits in to the top 64bits of the register,
create a new FPR register cache type to track when a register's lower 64bits is supposed to be duplicated in to the high 64bits.
Not necessarily actually having the lower bits duplicated in the host side register. This removes inefficient INS instructions from sequential single
float instructions.
In particular a very heavy single heavy block in Animal Crossing went from 712 instructions down to 520 instructions(~37% less instructions!)
2015-08-31 11:09:17 -05:00
Ryan Houdek
d003934b8a
Merge pull request #2929 from Sonicadvance1/aarch64_optimize_gpr_flush
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Aarch64 optimize gpr flush
2015-08-31 10:55:45 -05:00
Ryan Houdek
8bf332cf08
[AArch64] Optimize GPR cache flushing.
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If we are flushing multiple sequential guest GPRs then we can store two in a single STP instruction.
Ikaruga does this quite a bit in their blocks where they do an lmw at the very end and then we have to flush them all.
Typically cuts 16 STR instructions down to 8 STP instructions there.
2015-08-30 23:07:12 -05:00
Ryan Houdek
f2c17436ab
[AArch64] Fix issue in emitter.
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Loadstore pairs support only signed offsets, not unsigned.
2015-08-30 23:05:59 -05:00
Scott Mansell
368867dba0
Merge pull request #2922 from aserna3/SDBlock
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Implemented ability to block writes to the SD card
2015-08-31 04:51:50 +12:00
Ryan Houdek
b907576510
[AArch64] Support profiling by cycle counters if they are available to EL0
2015-08-30 10:25:16 -05:00
Ryan Houdek
5110574c1f
Merge pull request #2921 from Sonicadvance1/aarch64_optimize_lmw
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[AArch64] Optimize lmw.
2015-08-30 10:23:57 -05:00
Anthony Serna
0390bd61df
Fixed introduced compiler warning in Linux
2015-08-29 20:41:59 -07:00
Lioncash
e0aabc5f6c
MemcardManager: Remove trivial explicit delete and new
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Also gets rid of pointer casting.
2015-08-29 22:46:18 -04:00
Lioncash
d58550e874
MemcardManager: Minor cleanup of header code
2015-08-29 05:19:51 -04:00
Lioncash
0f3e4c50e1
MemcardManager: Correct class indentation
2015-08-29 05:13:20 -04:00
Lioncash
072150589e
Merge pull request #2924 from lioncash/scope
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Hash: Narrow define scope
2015-08-29 03:12:18 -04:00
Lioncash
e7c7dcaa1f
Merge pull request #2923 from lioncash/override
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Jit_Util: Add missing override specifiers
2015-08-29 03:12:11 -04:00
Lioncash
310bb46967
Hash: Narrow define scope
2015-08-29 02:57:35 -04:00
Markus Wick
a16669231a
Merge pull request #2917 from Sonicadvance1/android_fix_sgs6
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[Android] Workaround Mali driver issue on the Samsung Galaxy S6.
2015-08-29 08:56:32 +02:00
Lioncash
df19f11cb9
Jit_Util: Add missing override specifiers
2015-08-29 00:30:18 -04:00
Anthony Serna
db7fe9507e
Implemented ability to block writes to the SD card
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Renamed variable to be more accurate
2015-08-28 17:32:29 -07:00
Markus Wick
6004ecc521
Merge pull request #2920 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-08-28 23:08:24 +02:00
Ryan Houdek
8d61706440
[AArch64] Optimize lmw.
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This instruction is fairly heavily used by Ikaruga to load a bunch of registers from the stack.
In particular at the start of the second stage is a block that takes up ~20% CPU time that includes a usage of lmw to load half of the guest
registers.
Basic thing optimized here is changing from a single 32bit LDR to potentially a single 128bit LDR.
a single 32bit LDR is fairly slow, so we can optimize a few ways.
If we have four or more registers to load, do a 64bit LDP in to two host registers, byteswap, and then move the high 32bits of the host registers in
to the correct mapped guest register locations.
If we have two registers to load then do a 32bit LDP which will load two guest registers in a single instruction.
and then if we have only one register left to load, load it as before.
This saves quite a bit of cycles since the Cortex-A57 and A72's LDR instruction takes a few cycles.
Each 32bit LDR takes 4 cycles latency, plus 1 cycle for post-index(which typically happens in parallel.
Both the 32bit and 64bit LDP take the same amount of latency.
So we are improving latencies and reducing code bloat here.
2015-08-28 14:40:30 -05:00
Ryan Houdek
2c3fa8da28
[AArch64] Fix a bug in the register caches.
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This is a bug that crops if BindToRegister() is called multiple times in a row without a R() function call between them.
How to reproduce the bug:
1) Have a completely filled cache with no host register remaining
2) Call BindToRegister() with different guest registers
3) Don't call R() between the BindToRegister() calls.
This issue typically wouldn't be seen for a couple of reasons. Typically we have /plenty/ of registers in the cache, and in most cases we only call
BindToRegister() once per instruction. In the off chance that it is called multiple times, it wouldn't update the last used counts and would flush the
same register as the previous call to it.
2015-08-28 14:36:14 -05:00
Rohit Nirmal
6252d2d71a
Fix building with PCH disabled.
2015-08-28 14:13:28 -05:00
Lioncash
a6bd2fea28
Merge pull request #2919 from lioncash/vec
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Vec3: Remove a memset call on the this pointer.
2015-08-28 15:05:02 -04:00
Lioncash
e787501528
Vec3: Simplify operator== code
2015-08-28 14:46:40 -04:00
Markus Wick
b11de5bddb
Merge pull request #2918 from lioncash/memcpy
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DataReader: Get rid of pointer casts
2015-08-28 20:45:15 +02:00
Lioncash
d86d5fae9f
Merge pull request #2909 from aserna3/DollsAndElves
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Implemented .elf and .dol support in gamelist
2015-08-28 14:28:09 -04:00
Lioncash
bb27f80a65
Vec3: Remove a memset call on the this pointer
2015-08-28 14:10:07 -04:00
Anthony Serna
faedf1bc5c
Implemented .elf and .dol support in gamelist
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Fixed a TON of structuring, formatting.
removed README.txt files from themes at MaJoR's request
Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Ryan Houdek
01db003779
[Android] Workaround Mali driver issue on the Samsung Galaxy S6.
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Samsung updated the video drivers on the SGS6 which introduced a bug when disabling vsync.
Both the driver versions are r5p0, but the md5sums of the blob differ.
To work around the issue, make sure to never disable vsync by calling eglSwapInterval.
We can't actually determine the driver version on Android yet.
So until the driver version lands that displays the driver version string in the GL_VERSION string
we will need to keep this workaround enabled at all times, which is a bit annoying.
Current mali drivers return the video driver version in one of the EGL strings you can query.
The issue with that is that Android eats all of those strings, so we can't query it.
2015-08-28 09:02:46 -05:00
flacs
d373dd372d
Merge pull request #2913 from Tilka/fix_warning_fix
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AVIDump: fix -Wsign-compare warning
2015-08-27 23:50:34 +02:00
Lioncash
4fb3a8b78d
DataReader: Get rid of pointer casts
2015-08-27 13:43:04 -04:00
Lioncash
7fa0ecd046
Main: Make the wxLocale class member a unique_ptr
2015-08-27 08:36:01 -04:00
Lioncash
14ae1d23cf
Main: Move unofficial build check to its own function
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Removes the need to explicitly call exit.
2015-08-27 08:35:51 -04:00
Lioncash
aafae49d24
Main: Move commandline parsing handling to appropriate override functions
2015-08-27 08:29:53 -04:00
Ryan Houdek
d9b18862f3
Merge pull request #2908 from Sonicadvance1/gles_3_2
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Support OpenGL ES 3.2.
2015-08-26 18:19:17 -05:00
Ryan Houdek
447b1b09e3
Support OpenGL ES 3.2.
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OpenGL ES 3.2 adds a few things we care about supporting in core. In particular:
- GL_{ARB,EXT,OES}_draw_elements_base_vertex
- KHR_Debug
- Sample Shading
- GL_{ARB,EXT,OES,NV}_copy_image
- Geometry shaders
- Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size)
Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on.
This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
2015-08-26 17:57:51 -05:00
Ryan Houdek
6d25c469cf
Merge pull request #2915 from degasus/arm
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JitArm64: Implement rlwnmx
2015-08-26 15:52:37 -05:00
Markus Wick
54f882704a
Merge pull request #2914 from JosJuice/fix-volumedirectory
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Fix VolumeDirectory
2015-08-26 22:12:23 +02:00
degasus
e516d4ef59
JitArm64: Implement rlwnmx
2015-08-26 21:59:10 +02:00
JosJuice
d276d1abbb
Fix VolumeDirectory
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Fixes the regression from a225426 and clarifies a related comment.
2015-08-26 19:21:09 +02:00
Markus Wick
3e9dac3910
Merge pull request #2810 from Sonicadvance1/disassembler_improv
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Have the disassembler show the PC next to host instructions.
2015-08-26 17:01:39 +02:00
flacs
99e88a7af7
Merge pull request #2887 from Tilka/swap
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Jit64: some byte-swapping changes
2015-08-26 16:43:45 +02:00
flacs
eb6ac641be
Merge pull request #2906 from Tilka/fpscr
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Jit64: fix bugs in the FPSCR instructions
2015-08-26 16:43:28 +02:00
Tillmann Karras
6ec4bdf862
CoreTiming: remove unused functions
2015-08-26 15:40:15 +02:00
Tillmann Karras
0f4861cac2
CoreTiming: make loops easier to read
2015-08-26 14:53:58 +02:00
Ryan Houdek
ca51f1a4f6
[AArch64] Optimize paired registers being used in double operations.
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In particular this optimizes the case where a 32bit float is loaded via lfs, and then used in double operations.
This happens very often in Gekko based code because the best way to load a 32bit value as a double is lfs since it automatically turns in to a double value.
There are a few other implications of this in practice as well. Like if both of the paired registers are loaded via psq_l and then used in double
operations it would be improved.
Also if we implement a double register we've got to be careful to make sure we understand if it is in "lower" register or the full 128bit register.
2015-08-26 05:50:04 -05:00
Markus Wick
5716d18d10
Merge pull request #2910 from Sonicadvance1/aarch64_regcache_fix
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[AArch64] Fix a bug in the register cache.
2015-08-26 08:31:24 +02:00
Ryan Houdek
4f5f29a0fb
[AArch64] Fix a bug in the register cache.
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If the register was only a lower pair and it needed the full register, then we need to load the high 64bits.
Which we weren't doing before.
2015-08-26 01:21:43 -05:00
Markus Wick
43d17cb360
Merge pull request #2904 from Sonicadvance1/aarch64_more_inst
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[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
2015-08-26 07:48:24 +02:00
Tillmann Karras
ee4a12ffe2
Jit64: some byte-swapping changes
2015-08-26 05:41:18 +02:00
flacs
6015e2d812
Merge pull request #2900 from aroulin/x64emitter-rcp
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x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-26 05:05:53 +02:00
Ryan Houdek
6729a36d8d
[AArch64] Set BindToRegister's to_load correctly for double FP ops.
2015-08-25 21:29:27 -05:00
Lioncash
db4f692482
GCMemcard: Clean up memcard logging messages.
2015-08-25 21:55:52 -04:00
Tillmann Karras
ee50a2ef28
Jit64: fix bugs in the FPSCR instructions
2015-08-25 23:48:14 +02:00
Markus Wick
bd08c1b01a
Merge pull request #2901 from Sonicadvance1/aarch64_stfiwx
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[AArch64] Implement stfiwx
2015-08-25 22:47:39 +02:00
Markus Wick
24cb650078
Merge pull request #2663 from degasus/dcbx
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Jit64: dcbf + dcbi
2015-08-25 12:16:56 +02:00
Ryan Houdek
0666c0750b
[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
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Gets the povray bench to better times than the Wii.
2015-08-24 15:32:19 -05:00
Ryan Houdek
d96be9250c
Merge pull request #2899 from Sonicadvance1/aarch64_fctiwzx
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[AArch64] Implement fctiwzx
2015-08-24 13:22:27 -05:00
Ryan Houdek
cd03b8baf6
Merge pull request #2895 from Sonicadvance1/qualcomm_workaround_gles31
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Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
2015-08-24 13:22:12 -05:00
degasus
0d92c8fb89
Jit64: Optimize dcbx
2015-08-24 18:33:23 +02:00
Tillmann Karras
ac84d6d0fa
Jit64: some cache flush changes
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- dynamically allocate third scratch register instead of forcing ECX
- use LEA as 3 operand add if possible
- use BT,JC instead of SHR,TEST,JNZ
- merge MOV,TEST
- use appropriate ABI function (no asm change)
2015-08-24 18:33:23 +02:00
degasus
6f34b27323
Jit64: implement dcbf + dcbi
2015-08-24 18:33:19 +02:00
Markus Wick
0ad6fa8f62
Merge pull request #2903 from lioncash/cast
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Memmap: Remove pointer casts
2015-08-24 15:42:56 +02:00
Lioncash
abd3b124be
Memmap: Remove pointer casts
2015-08-24 09:07:09 -04:00
Tillmann Karras
33eefc2d86
Jit64: quickfix for mtfsfx
2015-08-24 12:12:31 +02:00
Ryan Houdek
d3176fe22a
[AArch64] Implement stfiwx
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Improves povray performance by ~4%
2015-08-24 01:10:55 -05:00
Ryan Houdek
80fa9af9b1
Merge pull request #2898 from degasus/linking
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JitArm64: Faster linking of continuous blocks
2015-08-23 18:09:02 -05:00
degasus
7320d519b4
JitArm64: Implement srwx
2015-08-23 23:29:48 +02:00
degasus
4722a69fd0
JitArm64: Implement divwux
2015-08-23 23:29:18 +02:00
degasus
9e4366963c
JitArm64: Implement subfic
2015-08-23 23:29:07 +02:00
degasus
95be17772f
JitArm64: Implement addex
2015-08-23 23:29:02 +02:00
degasus
025e7c835a
JitArm64: Implement subfcx
2015-08-23 23:28:28 +02:00
degasus
550a90e691
JitArm64: Implement subfex
2015-08-23 23:28:24 +02:00
Ryan Houdek
561744819e
[AArch64] Implement fctiwzx
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Improves the povray benchmark time by 5.6%
2015-08-23 15:35:18 -05:00
Ryan Houdek
4fa23abbe1
[AArch64] Implement MOVI and ORR(imm) in the NEON emitter.
2015-08-23 15:34:53 -05:00
aroulin
0a0e012fab
x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-23 16:59:27 +02:00
degasus
77a6798094
JitArm64: Faster linking of continuous blocks
2015-08-23 14:44:23 +02:00
Markus Wick
73067b1ef1
Merge pull request #2888 from degasus/jit64
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Jit64: Faster linking of continuous blocks
2015-08-23 13:24:15 +02:00
Lioncash
2a1abf8dd6
Merge pull request #2896 from lioncash/using
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Core: Minor CPU core typedef cleanup
2015-08-22 19:00:23 -04:00
Ryan Houdek
cc3fb7e7b4
Merge pull request #2883 from degasus/master
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Profiler: Sort output by total time
2015-08-22 17:52:54 -05:00
Markus Wick
8b881a6c34
Merge pull request #2891 from Sonicadvance1/aarch64_implement_crxxx
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[AArch64] Implement the cr instructions
2015-08-23 00:44:47 +02:00
Lioncash
fdafa5d063
Core: Move includes out of instruction table headers
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These aren't necessary (and cause unnecessary indirect inclusions).
2015-08-22 14:15:02 -04:00
Lioncash
a248a4d2ce
Jit64/JitIL: Relocate instruction typedefs
2015-08-22 14:15:00 -04:00
Lioncash
c56717e058
Core: Shorten the _interpreterInstruction typedef
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The class itself already acts as a namespace trailer, so '_interpreter'
isn't necessary. This also gets rid of a duplicate typedef in the
Interpreter_Tables.
2015-08-22 14:14:49 -04:00
Ryan Houdek
b4e4a4cef4
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
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Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Markus Wick
a39c0910c4
Merge pull request #2893 from Sonicadvance1/aarch64_memory_base_register
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[AArch64] Use a register as a constant for the memory base.
2015-08-22 15:41:57 +02:00
Ryan Houdek
dba579c52f
[AArch64] Use a register as a constant for the memory base.
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Removes a /lot/ of redundant movk operations in fastmem loadstores.
Improves performance of the povray bench by ~5%
2015-08-22 08:36:34 -05:00
Markus Wick
3f5ff98c1b
Merge pull request #2890 from lioncash/ptr
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x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
2015-08-22 10:09:28 +02:00
Markus Wick
2d505bc2a6
Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
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Fix the shader overrunning our max shader size.
2015-08-22 10:08:14 +02:00
Markus Wick
c2f38f1d16
Merge pull request #2892 from Sonicadvance1/aarch64_frsp
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[AArch64] Implement frspx
2015-08-22 09:44:14 +02:00
Ryan Houdek
3242e1a617
Fix the shader overrunning our max shader size.
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The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
Ryan Houdek
ce32b76be3
[AArch64] Implement frspx
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Improves performance in povray bench by 2%
2015-08-22 00:35:30 -05:00
Ryan Houdek
d74eb0ea58
[AArch64] Fix the bugs in the cr instructions
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Makes it a bit more efficient in the process.
2015-08-21 23:24:29 -05:00
degasus
e9ade0abe1
JitArm64: implement crXXX
2015-08-21 20:49:08 -05:00
Lioncash
a69755d9ee
x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
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This also silences quite a few ubsan asserts from firing when the emitter is being used.
2015-08-21 18:09:48 -04:00
flacs
95d958c03d
Merge pull request #2889 from lioncash/interp
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Interpreter: Use std::isnan instead of IsNAN
2015-08-21 21:43:08 +02:00
Lioncash
caec42135d
MathUtil: Remove IsNAN and IsINF
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These aren't necessary, since the stdlib provides equivalents.
2015-08-21 15:05:43 -04:00
flacs
bb7f3d1822
Merge pull request #2867 from Tilka/mtspr_hid0
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Jit64: implement HID0 case of mtspr
2015-08-21 21:04:35 +02:00
flacs
01aea965ba
Merge pull request #2864 from Tilka/fpscr
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Jit64: implement FPSCR related instructions
2015-08-21 21:04:20 +02:00
Lioncash
18d658df1f
Interpreter_FloatingPoint: Use std::isnan instead of IsNAN
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Same thing, except one is part of the stdlib.
2015-08-21 15:04:03 -04:00
degasus
78aa01e06e
Jit64: Faster linking of continuous blocks
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We compile the blocks as they are executed, so it's common
to link them continuously. We end with calling JMP after every
block, but often just with a distance of 0.
So just emitting NOPs instead also "calls" the next block, but
easier for the CPU.
2015-08-21 17:41:53 +02:00
Markus Wick
c325c310d6
Merge pull request #2884 from lioncash/emitter
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x64Emitter: Minor cleanup
2015-08-21 13:03:51 +02:00
Ryan Houdek
5f628749ff
Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
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[AArch64] Optimize lfd instructions if possible.
2015-08-21 05:38:53 -05:00
Ryan Houdek
df53b37253
[AArch64] Optimize lfd instructions if possible.
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If we are going to be using lfd, then chances are it is going to be used in double heavy areas of code.
If we only need to load the lower register, then we should also not worry about having to insert in to the low 64bits of the guest register.
So add a new flag to the backpatching to handle lfd to directly to the destination register.
This gives ~3% performance improvement to Povray.
2015-08-21 04:31:54 -05:00
Markus Wick
4f45d71840
Merge pull request #2760 from Sonicadvance1/aarch64_fcmp
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[AArch64] Implement fcmp{u,o}
2015-08-21 11:03:20 +02:00
Tillmann Karras
39ced2a2d7
AVIDump: fix -Wsign-compare warning
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Cast the other side of the comparison to avoid a warning with newer
ffmpeg/libav versions (cb3591e69738c808d26ba15eb02414fedfcd91cc).
2015-08-21 10:26:35 +02:00
Markus Wick
6cb87a9227
Merge pull request #2837 from Sonicadvance1/aarch64_faster_nonpaired
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[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-21 09:51:45 +02:00
Jeffrey Pfau
65ee5a1d36
DolphinWX: Finish removing bandaid from 704f787
2015-08-20 22:39:24 -07:00
Ryan Houdek
7ce4c3138e
[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-20 23:36:29 -05:00
Lioncash
a59f00a5e4
x64Emitter: Remove unused code
2015-08-20 23:05:20 -04:00
Lioncash
b903921b14
x64Emitter: Make WriteModRM and WriteSIB private
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These shouldn't be public.
2015-08-20 19:29:40 -04:00
degasus
17932935d9
Profiler: Sort output by total time
2015-08-20 11:50:43 +02:00
Lioncash
f481a306c2
Merge pull request #2882 from lioncash/namespace
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Jit: Remove unnecessary namespace prefixes
2015-08-20 05:38:29 -04:00
Lioncash
95c57fcec1
Jit: Remove unnecessary namespace prefixes
2015-08-20 05:20:19 -04:00
Markus Wick
cb264df64c
Merge pull request #2874 from barat/master
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VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-20 11:08:42 +02:00
Lioncash
822cf2bcbf
IniFile: Mark getter functions as const
2015-08-19 22:27:18 -04:00
Lioncash
9e9a293a85
Frame/TASInputDlg: Remove unused functions
2015-08-19 20:36:16 -04:00
Lioncash
5b86e7335f
Merge pull request #2795 from ddcc/master
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Fix some compilation warnings
2015-08-19 17:40:04 -04:00
Bartosz Telesiński
a52aaf22ba
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-19 23:13:09 +02:00
flacs
b0c9d73465
Merge pull request #2842 from Tilka/bmi2_flags
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x64Emitter: don't check flags for most BMI2 ops
2015-08-19 21:38:09 +02:00
Dominic Chen
09714f86c3
Fix some compilation warnings
2015-08-19 11:07:54 -04:00
degasus
896a02b3a8
DSP HLE: Remove timing informations from ucodes
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On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus
7277eb0e6c
AX-HLE: Call HLE on mailbox write
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It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick
bdbe723d6e
Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
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Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash
291f857b0e
Merge pull request #2859 from lioncash/netplay
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NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras
0f2c656687
Jit64: implement FPSCR related instructions
2015-08-18 18:12:32 +02:00
Ryan Houdek
3f1055de94
Fix a memory leak in the EGL GLInterface.
2015-08-18 08:26:45 -05:00
Tillmann Karras
415ad94dbe
Interpreter: fix undefined bits of mffs
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Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash
68c0ec281b
NetPlayClient: Correctly free packet data
2015-08-18 08:32:58 -04:00
Lioncash
761e087e52
NetWindow: Remove translation marker from empty string
2015-08-17 21:56:52 -04:00
Lioncash
65adf76698
NetWindow: non-ugly way to check for window focus
2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea
NetWindow: Replace old wx event binding types
2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea
ChangeGameDialog: Internally set the chosen game name
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Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash
af35f38491
NetWindow: Minor simplifications
2015-08-17 21:56:46 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
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Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek
4baaa3755e
Merge pull request #2840 from zeroZshadow/master
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Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Markus Wick
ff95fa8a6d
Merge pull request #2861 from lioncash/param
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VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick
239ad678f1
Merge pull request #2855 from Armada651/revert-clamp
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Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras
1c78c7b864
Jit64: implement HID0 case of mtspr
2015-08-17 13:31:57 +02:00
Pierre Bourdon
58b4b7edea
Merge pull request #2863 from Tilka/fallback
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Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Tillmann Karras
fbdc20ac37
Jit64: load PC only once after fallbacks
2015-08-17 06:05:10 +02:00
Tillmann Karras
c4a6612b01
PowerPC: fix typo in FPSCR comment
2015-08-17 06:03:11 +02:00
Tillmann Karras
a9447a8606
PowerPC: drop instructions not supported by GC/Wii
2015-08-17 06:03:11 +02:00
Lioncash
8e17c710f3
TextureConversionShader: Remove an unused parameter
2015-08-16 21:10:54 -04:00
Lioncash
0e41b973c7
VertexShaderManager: Remove unused parameter
2015-08-16 21:07:10 -04:00
Lioncash
a824f6a74c
Debugger: Remove unused instance variables
2015-08-16 18:30:07 -04:00
Lioncash
c593bd226c
Frame: Remove an unused enum and array
2015-08-16 18:24:58 -04:00
Lioncash
7aa76a84ef
DolphinWX: Fix memory leaks occurring in ISOProperties
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This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash
b1af2a6bbc
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
Lioncash
e3ffb2dd16
NetPlayProto: Minor cleanup
2015-08-16 00:00:59 -04:00
Markus Wick
b8a35f6996
Merge pull request #2856 from mathieui/netplay-free
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[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick
b3045f9664
Merge pull request #2852 from aserna3/master
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Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick
e60018abd4
Merge pull request #2854 from Tilka/valgrind
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Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek
909ab23df5
Merge pull request #2853 from degasus/arm
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JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick
b5a5883792
Merge pull request #2851 from JosJuice/unknown-instruction
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Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick
3469694b46
Merge pull request #2676 from Stevoisiak/SpellingCorrections
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Minor spelling corrections
2015-08-15 18:36:56 +02:00
zeroZshadow
84764db3b2
Rewrite RecvStart error checking as suggested by shuffle2
2015-08-15 16:46:37 +02:00
Jules Blok
7e266b080f
TextureCache: Remove redundant floor().
2015-08-15 15:30:50 +02:00
mathieui
2420004af8
[Netplay] Always set a playerid
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And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Jules Blok
b01ca1794a
Revert "VideoCommon: Clamp integer conversions."
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This reverts commit 0f2c72f0f8 .
2015-08-15 13:50:43 +02:00
Tillmann Karras
b0cc02658b
CachedInterpreter: avoid uninitialized value
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(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
Tillmann Karras
b3ff66dc7a
evdev: don't pass null path to the kernel
2015-08-15 12:51:34 +02:00
Tillmann Karras
0b73a9ed25
PulseAudio: fix small memleak
2015-08-15 12:51:11 +02:00
degasus
9bfff0d461
JitArm64: Fix jit clearing
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We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna
b6da5490c1
Changed GC adapter "Direct Connect" to false by default
2015-08-15 02:09:47 -07:00
JosJuice
c49074742c
Restore old assert message for unknown instruction
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The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
flacs
e28fa1588f
Merge pull request #2850 from Tilka/alloc_order
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Jit64: clean up GetAllocationOrder()
2015-08-15 09:47:56 +02:00
Lioncash
70e91af405
Merge pull request #2834 from endrift/tasinputdlg-threading
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DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-15 02:45:13 -04:00
Tillmann Karras
dd5cc34951
Jit64: clean up GetAllocationOrder()
2015-08-15 07:25:14 +02:00
flacs
d8d62336b5
Merge pull request #2849 from lioncash/cond
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JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash
8db43501d5
JitInterface: Fix null checking in GetProfileResults
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Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
Tillmann Karras
022286fb90
x64Emitter: don't check flags for most BMI2 ops
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With the exception of BZHI, BMI2 instructions don't affect flags, so
don't check if they're locked.
2015-08-14 23:39:17 +02:00
Tillmann Karras
e5a2334744
Jit64: make use of ANDN again
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This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Tillmann Karras
5e9fe4cd13
x64Emitter: check for immediates in BMI ops
2015-08-14 21:25:41 +02:00
Ryan Houdek
3bc5505272
Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
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[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek
f76a30c9fd
Merge pull request #2845 from degasus/arm
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JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus
715802d5aa
JitArm64: Move all pointers into the map
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And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus
878f919f63
JitArm64: Fastmem: fixup map & lookup
2015-08-14 11:24:03 -05:00
flacs
9ef349181e
Revert "Jit64: use BMI1's ANDN for andcx"
2015-08-14 18:10:07 +02:00
Pierre Bourdon
86c28bfac6
Bump save state version.
2015-08-14 16:17:28 +02:00
Pierre Bourdon
2d5d203be8
ZeldaHLE: Add UCode version for Pikmin 1 PAL.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
18d0f15885
ZeldaHLE: Fix the AFC remaining samples logic on looping.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
9105a76eb1
ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
fcbed7483d
ZeldaHLE: Properly read remaining AFC samples when a whole frame is available.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
a602466e4f
ZeldaHLE: Implement patterns 2/3 automatic regeneration.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
dd1cb88e9a
ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control
2015-08-14 16:01:35 +02:00
Pierre Bourdon
c6c0f69c6b
ZeldaHLE: really fix the constant pattern variable step computation.
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This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
fddb3f0d3c
ZeldaHLE: fix the constant pattern variable step computation.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
090723167f
ZeldaHLE: Implement constant patterns with variable step (sample source 0A).
2015-08-14 16:01:35 +02:00
Pierre Bourdon
fbe727b0bb
ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
0b1af50316
ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
32fcd8ec7c
ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
bbfa238657
ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
25430e7923
ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
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Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
8526a4131c
ZeldaHLE: Properly implement light command 03.
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On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
7f7e036a02
ZeldaHLE: Add a missing game to the list of games to look at.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
cdb1022696
Zelda HLE: Add support for the ZTP Wii UCode.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
5f61ab3e21
Zelda HLE: Update the CRC to games mapping (documentation only).
2015-08-14 16:01:33 +02:00
Pierre Bourdon
addb5cb887
Zelda HLE: Support the per-frame sync protocol used by SMS.
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Didn't test if SMS sounds right (travelling with no headphones \o/) but the
waveform looks ok and the mails are flowing as expected.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
89037781e0
Zelda HLE: Make the implementation less strict for recoverable errors.
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It kind of sucks that we don't emulate some behaviors properly, but there is
very little ROI for some of these features and I'm not going to spend time
implementing them any time soon. Making the PanicAlerts optional allows for
more testing of the core features on more games while "just" breaking less
important features like reverb.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
837b8041c0
Zelda HLE: Only alert for mixing into back buffers for recent UCode versions.
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On older versions there is no such concept of a "back buffer" since positional
audio is not supported. These buffers are just used for temp mixing, and while
it would be really nice if we could support more of that inter-buffer mixing
(TODO :) ) it does not warrant a PanicAlert at this time.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
840a4157b0
Zelda HLE: Properly implement LQ AFC decoding.
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Typos and stupid mistakes + untested code = dirty Git history.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
82689677d9
Zelda HLE: Implement LQ AFC decoding (samples source 0005).
2015-08-14 16:01:33 +02:00
Pierre Bourdon
b3a327f02b
Zelda HLE: Implement sample source 3.
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"Square" wave at a 0.25 duty cycle (25% up 75% down).
2015-08-14 16:01:32 +02:00
Pierre Bourdon
3c2b22bc09
Zelda HLE: Add basic support for Luigi's Mansion.
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Fails ingame because it mixes to some buffers that are considered the back
buffers for Dolby games. That check might need to be less restrictive for games
that don't use Dolby mixing.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
a0c318454d
Zelda HLE: Log the UCode version being used (CRC/flags).
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Also tidy up the versions list a bit.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
2e72c11025
Zelda HLE: Add support for the Pikmin 1 NTSC version of the UCode.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
a8810e8778
Zelda HLE: Add support for the Zelda: FSA UCode.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
01ab40fc6e
Zelda HLE: NTSC IPL provides the volume stepping explicitly.
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Support that through a new behavior flag. Now the only remaining known bug in
the NTSC IPL is the reverb not fading out.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
43882f3e6e
Zelda HLE: Handle the smaller VPBs used by the NTSC IPL.
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Damn you, Nintendo.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
1807c113b5
Zelda HLE: Support both NTSC and PAL IPL.
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Add a flag for UCodes that only have four non-Dolby mixing destinations
(instead of the standard six destinations).
NTSC IPL is still hopelessly broken.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
4ace79024d
Zelda HLE: Add a missing mixing buffer used by GC IPL.
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Not completely sure what it's used for yet, but TWW has references to it so
I'll get to it at some point.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
8c85a8c8d9
Zelda HLE: Fix reverb in the GC IPL.
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Adds a missing destination buffer, and support post-filtering.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
13ea54628d
Zelda HLE: Add support for the light protocol.
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Used by a few titles (Luigi's Mansion, Animal Crossing) as well as the GameCube
IPL/BIOS.
Note that the IPL does not work yet because it mixes to unknown buffers.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
c033395e28
Zelda HLE: Introduce behavior flags to handle UCode version differences.
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MAKE_DOLBY_LOUDER solves some of the volume issues that were happening in Zelda
Twilight Princess and SMG1.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
8b9b9f033a
Zelda HLE: Fix and genericize PCM ARAM loading functions.
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Now also handles PCM16, and works for longer sounds. SMG1 main menu outputs
some sensible audio now, though volume seems slightly off.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
0dc5a925b0
Zelda HLE: Add initial support for Wii DAC and SMG1.
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SMG1 boots but quickly PanicAlerts due to an unimplemented sample source.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
ea1ac5f596
Zelda HLE: Add save state support.
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Also fix an inconsistency in the spelling of "coeffs".
2015-08-14 16:01:30 +02:00
Pierre Bourdon
bfff0a72df
Zelda HLE: Implement sample sources 4, 7, 11 and 12.
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Just 4 different versions of the same sample source, using a different constant
pattern uploaded to the DSP during command 01.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
6c61ee6278
Zelda HLE: Initial support for Zelda Twilight Princess (GC)
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Very close to the TWW version of the UCode, haven't determined any differences
yet (but I'm sure that will come soon). Works well enough to reach ingame
without any errors other than a few volume issues.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
b672788548
Zelda HLE: Skip command words that are not commands.
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Zelda Twilight Princess (GC) seems to push null words into the command buffer.
The command handler in the UCode ignores initial command mails that do not have
the MSB set.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
9944731516
Zelda HLE: Add reverb emulation.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
c58aece9ad
Zelda HLE: Implement the PCM8 sample source.
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Reorder some things in the source code to match the sample source definition
order. Add and remove some TODOs.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
58fd39d57a
Zelda HLE: Value-initialize the std::arrays.
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I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
34341af17d
Zelda HLE: Implement saw wave generation (sample source 0001).
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Fixes issue 7961.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
91fade5e89
Zelda HLE: Properly implement the square wave generation.
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Zelda TWW magic meter works properly now.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
63712e58fd
Zelda HLE: Convert some ERROR_LOG to PanicAlert.
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While these are not really unrecoverable errors, while Zelda HLE is in a
testing / development phase it is useful to notice these "unexpected" cases (or
expected without known ways to reproduce) by making them as hard as possible to
ignore.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
2bb3daf027
Zelda HLE: Implement square wave sample source.
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Also fix Windows build.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
580fe12c5b
Zelda HLE: Implement HQ AFC samples decoding.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
33c29d8aab
ZeldaHLE: fix windows build again
2015-08-14 16:01:28 +02:00
Pierre Bourdon
b62f1ed453
ZeldaHLE: fix windows build
2015-08-14 16:01:28 +02:00
Pierre Bourdon
e35b83fabf
ZeldaHLE: Implement more infrastructure and one sample source.
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Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d9188f1245
Zelda HLE: Rewrite the control flow.
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Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d5e177d3f9
INIT UCode: reduce DSP initialization time
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Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
a770cc0778
DSPHLE MailHandler: Synchronize reads and interrupts
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This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
SendInterruptAndWaitRead(MAIL_A);
SendAndWaitRead(MAIL_B);
SendInterruptAndWaitRead(MAIL_C);
This should cause the following actions on the CPU side:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
---> Woken up by interrupt
Reads MAIL_C
<---
But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
[Never gets the second interrupt since it was triggered at the same time as
the first one! Misses MAIL_C.]
This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
Mail value Interrupt requested
MAIL_A No <-- Interrupt was triggered when
pushing the mail to the queue.
MAIL_B Yes
MAIL_C No
When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon
8f3302419b
ZeldaHLE: Rip out more code, only keep normal version support and one CRC
2015-08-14 15:21:08 +02:00
Pierre Bourdon
22ec258194
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
Pierre Bourdon
a92727e862
DSPHLE: Add a config parameter to dump UCode to disk
2015-08-14 15:19:57 +02:00
degasus
fc23380f6b
JitArm64: Implement dcbt
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This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Tillmann Karras
f9129c0e08
Jit64: use BMI1's ANDN for andcx
2015-08-14 05:51:31 +02:00
zeroZshadow
8925b828aa
Ignore all writes to BBA_TXFIFOCNT
2015-08-13 22:45:29 +02:00
zeroZshadow
798365846d
Improve TAP_Win32 error logging
2015-08-13 18:25:17 +02:00
degasus
4ef2962055
JitArm64: optimize addzex
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So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus
f7fa22a053
JitArm64: fix addzex
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CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
degasus
de3ce74b48
JitArm64: disable addzex
2015-08-13 12:22:48 +02:00
degasus
b9f5bfb2bd
JitArm64: zero extend RC for cmpli
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Patch written by HdkR
2015-08-13 12:22:48 +02:00
Markus Wick
4c5fec4772
Merge pull request #2838 from Sonicadvance1/fix_gles_xfb
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[GLES] Fix real XFB.
2015-08-13 08:29:42 +02:00
Ryan Houdek
c80e3089c8
[GLES] Fix real XFB.
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GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Lioncash
5aa5a100fa
CheatSearchTab: Simplify functionality
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With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.
modified: Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash
00a4184893
CheatSearchTab: Make the search results list auto update address values
2015-08-12 17:49:20 -04:00
Ryan Houdek
1e024e7011
[AArch64] Implement fcmp{u,o}
2015-08-12 14:44:58 -05:00
Markus Wick
40818c4aad
Merge pull request #2835 from degasus/master
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Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek
bb39ba1f3a
[AArch64] Banish slowmem operations to farcode.
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This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
Ryan Houdek
d5c99a5b48
Add support for a CodeBlock holding a child.
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This is required to make sure two code spaces are relatively close to one another.
In this case I need the AArch64 JIT codespace and its farcode space to be within 128MB of one another for branches.
2015-08-12 12:57:06 -05:00
shuffle2
90e05f7bea
Merge pull request #2832 from zeroZshadow/master
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Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Rohit Nirmal
703892e845
Fix building with PCH disabled.
2015-08-12 12:01:17 -05:00
degasus
6b9eba5761
Wiimotes: Initialize all atomic<bool> globally.
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This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
Lioncash
2c3025e8af
Merge pull request #2822 from aserna3/master
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Specified the type of AA in OGL AA settings
2015-08-12 01:35:22 -04:00
Jeffrey Pfau
adf6e46200
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-11 22:05:18 -07:00
zeroZshadow
7ed894484e
Added for loop end condition
2015-08-12 01:18:27 +02:00
zeroZshadow
8e33891593
Properly scan for OpenVPN TAP adapters
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Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Moncef Mechri
333f998123
Don't busy wait in the audio thread (ALSA)
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When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729
Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri
a0c5247743
Initialize ALSA before starting the audio thread
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This fixes a race condition:
Before this commit, there was a race condition when starting a game:
Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().
This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Lioncash
144ea9f4aa
Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ
2015-08-10 19:48:36 -04:00
JosJuice
e0a47c11f5
Fix reading Wii FST size (for real this time)
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04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
Tillmann Karras
0e725c0860
USBGecko: don't needlessly call StringFromFormat()
2015-08-10 12:33:49 +02:00
Markus Wick
e297e3e666
Merge pull request #2825 from lioncash/log
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AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Moncef Mechri
8b767a1189
Use dummy audio backend if the selected backend fails to start
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If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.
This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.
This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash
4c6930d36c
AudioCommon: Remove unused code from XAudio streams
2015-08-09 21:37:34 -04:00
Lioncash
3f78d74fc1
AudioCommon: Log to AUDIO, not DSPHLE
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This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
Ryan Houdek
cf22d32d0c
[AArch64] Don't do an unnecessary 128bit REV64 operation.
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We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Ryan Houdek
922d476dab
[AArch64] Fix FCMGE instruction encoding.
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Fixes a crash when ps_sel is used (PSO 1&2 intro movies).
2015-08-09 14:54:55 -05:00
Anthony Serna
ca250f6b71
Specified the type of AA in OGL AA settings
2015-08-09 09:59:20 -07:00
Lioncash
ccca2982df
Merge pull request #2819 from degasus/fix
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PPCAnalyst: Mark function as static
2015-08-09 10:09:15 -04:00
degasus
bceab37801
PPCAnalyst: Mark function as static
2015-08-09 11:15:44 +02:00
Markus Wick
68a54daec3
Merge pull request #2817 from comex/clientca-typo
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Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
2015-08-09 11:08:54 +02:00
flacs
6f2400ebc0
Merge pull request #2807 from aserna3/master
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Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
comex
e20db1b2e3
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
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Fix that.
2015-08-08 23:16:29 -04:00
Lioncash
a488ab7a70
Merge pull request #2811 from Sonicadvance1/interpreter_dump
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On unknown_instruction dump the full guest GPR state.
2015-08-08 14:57:06 -04:00
Tillmann Karras
145494144c
Jit64: duplicate fres result into ps1
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And since frD is completely overwritten now, avoid loading it at all.
2015-08-08 06:17:47 +02:00
Ryan Houdek
14a0b01854
Merge pull request #2812 from Tilka/typos
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Gekko: fix typos in HID2
2015-08-07 10:56:22 -05:00
Markus Wick
59e48e0fcf
Merge pull request #2801 from Tilka/stuff
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x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-07 10:37:38 +02:00
Tillmann Karras
829a949708
Gekko: fix typos in HID2
2015-08-07 09:54:13 +02:00
Ryan Houdek
0326bf7164
On unknown_instruction dump the full guest GPR state.
2015-08-07 02:45:05 -05:00
Ryan Houdek
988c4f1de8
Have the disassembler show the PC next to host instructions.
2015-08-07 02:43:54 -05:00
Ryan Houdek
d9037d6c4a
Remove perf_dir Dolphin WX option.
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Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Ryan Houdek
c5a7243eb2
[AArch64] Add support for JitRegister to the dispatcher and paired loadstores
2015-08-07 01:58:40 -05:00
Anthony Serna
d51267d13c
Removed audio shortcut from toolbar
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Removed audio.png
2015-08-06 22:35:59 -07:00
Lioncash
f79855ab46
Merge pull request #2803 from lioncash/fp
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CheatSearchTab: Show floating point value equivalent
2015-08-06 14:23:11 -04:00
degasus
d3cf4034de
DriverDetails: Disable GL_ARB_copy_image on mesa.
2015-08-06 19:41:36 +02:00
degasus
e2f42f8fd0
OGL: Move copy_image variable into backend.
2015-08-06 19:41:36 +02:00
Lioncash
bef7af1158
CheatSearchTab: Display floating point equivalent results
2015-08-06 10:09:12 -04:00
Lioncash
5882d76a6c
CheatSearchTab: Convert wxListBox into a wxListView
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Allows us to give the list view columns. This allows removal of monospace font use, as it's now a properly formatted list.
2015-08-06 10:09:00 -04:00
Tillmann Karras
439fb26b9b
x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-06 10:39:43 +02:00
Tillmann Karras
f5a10bddee
Jit64: use overloaded IsSimpleReg() where useful
2015-08-06 10:39:43 +02:00
Tillmann Karras
a3476415f6
JitRegCache: mark derived classes as final
2015-08-06 10:39:43 +02:00
Tillmann Karras
0d3acbd9c7
PPCAnalyst: drop needless forward declarations
2015-08-06 10:39:43 +02:00
Tillmann Karras
8adca82cc6
JitInterface: fix disassembly entry point
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This adds the downcount check code to the disassembly text and removes the
bogus instructions at the end.
2015-08-06 10:18:46 +02:00
flacs
0821607b2f
Merge pull request #2800 from lioncash/leak
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UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 20:36:01 +02:00
Lioncash
7387914529
UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 14:28:32 -04:00
Rohit Nirmal
ac54bbe02d
Fix building with PCH disabled.
2015-08-04 12:59:34 -05:00
flacs
0aad44c980
Merge pull request #2753 from Tilka/fix_warnings
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Fix some warnings
2015-08-04 18:54:31 +02:00
Markus Wick
972faf42ed
Merge pull request #2785 from lioncash/def
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GeckoCode: Remove GetAddress function prototype
2015-08-04 17:44:15 +02:00
Markus Wick
19af6e0d93
Merge pull request #2787 from lioncash/memset
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CPUDetect: Remove a memset call on the this pointer
2015-08-04 17:43:36 +02:00
Tillmann Karras
5a05187b3b
Fix some warnings
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reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
comex
3ee302df75
Fix wording of invalid read/write message
2015-08-03 01:57:59 -04:00
Scott Mansell
5097a22844
Merge pull request #2794 from randomstuff/evdev-stable
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Stable device identifier for evdev
2015-08-02 21:40:49 +12:00
Scott Mansell
8dd9d35689
Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
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Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
Gabriel Corona
2722f3f337
Stable device identifier for evdev
2015-08-02 01:51:06 +02:00
Scott Mansell
a1df1f5ae4
Widescreen Heuristic: Cleanup code.
2015-08-01 14:39:34 +12:00
Scott Mansell
615e5db0cb
Make the GameCube game widescreen heuristic smarter.
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The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
unknown
739ede2242
Fix code to comply with coding style
2015-07-31 20:00:36 -04:00
mirrorbender
0faba3b018
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
2015-07-31 19:58:02 -04:00
Admiral H. Curtiss
244e5224a7
Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-07-30 20:06:27 +02:00
Lioncash
7ee0e75633
Remove unnecessary virtual keywords
2015-07-30 10:33:08 -04:00
Scott Mansell
567d0b20fa
Merge pull request #2769 from phire/autodetect_widescreen
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Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
Lioncash
3a450f72f8
CPUDetect: Remove a memset call on the this pointer
2015-07-28 23:44:18 -04:00
Lioncash
df30910b06
UICommon: Pass string by const reference for HostDisassemblerLLVM
2015-07-28 22:32:34 -04:00
Lioncash
44e7a7bf91
GeckoCode: Remove GetAddress function prototype
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GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
Markus Wick
f800a5b93f
Merge pull request #2695 from degasus/jit64
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Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick
0c4209a0f9
Merge pull request #2716 from degasus/jitgeneric
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CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus
ec0582ee5b
JitArm64: fix lfd
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Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus
b7c4886d66
JitArm64: fix stfsux
2015-07-27 23:07:38 +02:00
Anthony Serna
7e8cfff3c0
Optimized addx()
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Removed some code duplication
Fixed whitespace
Moved else condition
2015-07-27 11:40:15 -07:00
booto
86dce8b0f7
VideoCommon: reduce level of debug output
2015-07-27 10:22:40 +08:00
Scott Mansell
bb60bcc42d
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
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Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek
e805e05ff5
Merge pull request #2773 from sigmabeta/android_wiimote_main
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Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
booto
9d055ba5f2
Video: Trying to fix D3D/XFB disabled regression
2015-07-26 00:59:00 +08:00
Jules Blok
3801f89125
Merge branch 'stable'
2015-07-25 14:09:02 +02:00
Jules Blok
3814b5b702
HotkeyManager: Activate hotkey when key is pressed.
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As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok
75fc213359
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:05:00 +02:00
Jules Blok
0092f5207b
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-25 13:04:37 +02:00
Jules Blok
59eb7a864d
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293 .
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok
dfe5ed54a4
Merge pull request #2770 from Armada651/modal-hotkeys
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FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok
fbd5bb815c
Merge pull request #2538 from Armada651/thread-revert
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Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto
efd250494d
Video: stride in bytes rather than pixels
2015-07-25 02:48:56 +08:00
booto
c43ae67b3b
RealXFB sizes don't get scaled by IR
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When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto
2e28ed3291
Video: respect stride of efb copies to xfb
2015-07-25 01:52:12 +08:00
sigmabeta
1cb07b1c48
Android: Wiimote UI Fixup
2015-07-23 23:17:16 -04:00
Lioncash
0babb80652
PostProcessingConfigDialog: Remove an unnecessary format call
2015-07-23 14:39:05 -04:00
Jules Blok
8eee13e7af
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-23 09:09:01 +02:00
Jules Blok
ed50d61287
Merge branch 'stable'
2015-07-23 08:12:57 +02:00
Ryan Houdek
8bd108426e
Merge pull request #2759 from Sonicadvance1/pvr_workaround2
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Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek
6ee5ce32cf
Merge pull request #2757 from Sonicadvance1/pvr_workaround
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Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek
c81bd32720
Merge pull request #2764 from Sonicadvance1/pvr_workaround3
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Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus
1c9b5efb4c
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-22 23:19:20 +02:00
Jules Blok
703b1e8654
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-22 19:31:23 +02:00
Markus Wick
6bcdae616b
Merge pull request #2679 from Tinob/master
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Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek
c4f0515141
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
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The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok
5535c5c54c
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-22 09:44:39 +02:00
Markus Wick
deef164c7b
Merge pull request #2761 from lioncash/unused
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DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok
b6c4d5792b
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293 .
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs
40162fdfc1
Merge pull request #2743 from aserna3/master
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Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek
a8227ad9b1
Add Wiimote support to the Android backend.
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Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Scott Mansell
9ae8e38a8a
Merge pull request #2717 from phire/fix-reordering
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PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash
fe2f57361e
DolphinWX: Remove unused code from MemcardManager
2015-07-21 00:12:40 -04:00
Ryan Houdek
c1df6d7b4e
Work around PowerVR's shader compiler.
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This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472
The basic idea of the bug is that if you're doing a bitwise and of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek
012a9afdb6
Work around slow glBufferSubData on PowerVR.
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As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek
dc46ae0380
Fix an oversight in GLExtensions
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I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau
3d6ee7313d
Merge pull request #2689 from RisingFog/patch-1
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Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Trace Bullet
caa2f15105
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-20 16:21:34 +02:00
Jules Blok
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
Jules Blok
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
skidau
ad68de59bc
Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
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GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau
654c44b870
Merge pull request #2714 from lioncash/clamp
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Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
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Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
Lioncash
ca703e6499
Merge pull request #2751 from lioncash/title
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JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash
40b89627f1
JitWindow: Use TitleCase for the JIT block viewer tab
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Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Markus Wick
d622ae3e7b
Merge pull request #2699 from Tilka/fnma
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Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Markus Wick
b71430723a
Merge pull request #2748 from Tilka/drop
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Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras
bcdafc7e34
Interpreter: fix rounding of FNMA instructions
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x86: round(-a*c +/- b)
PowerPC: -round(a*c +/- b)
If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras
89954d658c
Jit64: drop needless casts
2015-07-18 22:33:42 +02:00
Jeffrey Pfau
e948aec6cd
DolphinWX: Fix build if libusb is disabled
2015-07-17 22:41:12 -07:00
Lioncash
35e9ada2b0
Merge pull request #2709 from lioncash/atomic
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Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras
334c1bfdf6
Jit64[IL]: drop WriteCallInterpreter
2015-07-17 03:25:38 +02:00
Lioncash
57ca783b72
PathConfigPane: Use shortened variants of the browse buttons
2015-07-16 18:03:14 -04:00
Admiral H. Curtiss
e473ebc2e3
Display a message on screen when the emulated software disconnects a Wiimote.
2015-07-16 19:08:25 +02:00
Admiral H. Curtiss
935292c6fc
DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
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This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss
5594b107eb
Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
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Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek
c0f80ca524
Merge pull request #2736 from degasus/farcache
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JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus
6f38d1baa1
CodeBlock: Add a shared IsAlmostFull function
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This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
mathieui
cae00254a5
GCAdapter: Only start the thread on startup if direct connect is enabled
2015-07-14 17:15:26 +02:00
mathieui
ac8621ccab
GCAdapter: Disable the scanning thread when direct connect is disabled
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The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).
Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna
18685e2aef
Added some warning text about fractional IRs.
2015-07-13 23:33:21 -07:00
skidau
a12a4520d8
Merge pull request #2684 from TraceBullet/master
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DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-14 10:56:12 +10:00
Scott Mansell
da38e3a8ae
Merge pull request #2741 from endrift/fix-freebsd-build-stable
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Fix FreeBSD (stable)
2015-07-13 19:51:18 +12:00
Scott Mansell
dc25277a2f
Merge branch 'stable' into 'master'
2015-07-13 12:40:38 +12:00
Scott Mansell
87e19f1c19
Merge pull request #2705 from phire/fixrumble
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evdev: Delete rumble effects on the correct file descriptor.
2015-07-13 12:05:54 +12:00
degasus
a5c10ded55
JitArm64: Fix copy&paste issue
2015-07-12 09:41:32 +02:00
degasus
7196901b40
JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache
2015-07-12 09:41:32 +02:00
degasus
b8dd68beef
JitArm64: Far Code Cache
2015-07-12 09:41:32 +02:00
Jeffrey Pfau
fff113b64f
Fix 64-bit FreeBSD build
2015-07-11 23:09:11 -07:00
Jeffrey Pfau
a6437f629c
Common: Use more portable invocation of shm_open
2015-07-11 23:09:11 -07:00
Jeffrey Pfau
2eb553fdb7
Fix FreeBSD build
2015-07-11 23:09:11 -07:00
skidau
cc79334faf
Merge pull request #2712 from JosJuice/wbfs-beyond-end-of-disc
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WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
2015-07-12 15:34:56 +10:00
flacs
b30ae1b9f8
Merge pull request #2730 from lioncash/undef
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SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
Admiral H. Curtiss
5c0033e6d9
DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10.
2015-07-12 05:18:54 +02:00
Admiral H. Curtiss
878629a2bf
DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well.
2015-07-12 05:16:42 +02:00
Yuri Kunde Schlesner
5c264281eb
Common: Remove redundant masking in BitField
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For the signed case, the shifts already remove the rest of the value, so ANDing by the mask is redundant.
2015-07-11 22:30:01 -04:00
Yuri Kunde Schlesner
c334a6ca65
Common: Fix mask generation in BitField
2015-07-11 22:28:09 -04:00
Admiral H. Curtiss
b3471e0abc
DolphinWX: Add options to Load Last Slot 9/10 to menu.
2015-07-12 04:14:22 +02:00
Admiral H. Curtiss
e9b3f1154d
IniFile: Use a formatting for floats that makes them survive round-trips to a decimal string and back in all cases.
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See https://randomascii.wordpress.com/2012/03/08/float-precisionfrom-zero-to-100-digits-2/
2015-07-11 21:12:06 +02:00
Admiral H. Curtiss
a48f2add68
StringUtil: Always use the default C locale for StringFromFormat() instead of a system-specific one.
2015-07-11 16:30:32 +02:00
skidau
c70f3f4b45
Merge pull request #2731 from skidau/PAL-Progressive
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Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss
e462422ef7
Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
2015-07-10 04:29:56 +02:00
skidau
6d2f85f183
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 10:26:24 +10:00
Lioncash
6e90d1e433
SI_DeviceGCController: Remedy undefined behavior regarding shifts
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Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
flacs
95fed00cbb
Merge pull request #2729 from lioncash/magic
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DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 16:35:58 +02:00
Lioncash
81878d7b56
DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 07:59:34 -04:00
Lioncash
5768161052
Core: Pass string by const reference in SaveScreenShot
2015-07-09 07:24:30 -04:00
Justin Chadwick
b3a0b6def4
Disables assert messages that seem to be invalid.
2015-07-08 16:12:32 -04:00
Rohit Nirmal
c38ae5236e
Fix building with PCH disabled.
2015-07-08 13:52:43 -05:00
Lioncash
b8706791d5
DolphinWX: Pass string by const reference in CISOProperties constructor
2015-07-08 09:48:07 -04:00
Ryan Houdek
7b7d1b0dcf
Merge pull request #2718 from phire/1way-icache
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Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Markus Wick
f6766dd347
Merge pull request #2722 from lioncash/statement
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VertexLoaderBase: Adjust the scope of a boolean variable
2015-07-08 09:37:06 +02:00
Tillmann Karras
2559a6f25c
VertexLoader: avoid empty lines in perf-$pid.map
2015-07-08 07:17:28 +02:00
Lioncash
df379dabae
VertexLoaderBase: Adjust the scope of a boolean variable
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if a or b do actually turn out to be null, this can cause a null pointer dereference.
2015-07-07 18:33:58 -04:00
Scott Mansell
a31ebb9bcd
PPCAnalyst: Don't swap instruction which might cause interrupts.
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fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell
4ffeb057cc
Interpreter: Fix bug with icache emulation.
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The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.
This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.
Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell
c54534ee3b
Merge pull request #2649 from phire/FileIO_Sanity
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IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
Scott Mansell
6e969133f5
evdev: Delete rumble effects on the correct file descriptor.
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Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus
effb626bef
JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
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Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash
25bd55b7aa
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-06 13:34:11 -04:00
Lioncash
e3c6eb2a85
WiimoteEmu: Fix use of spaces.
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There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice
9018b546c7
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
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read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash
614a656b83
DSPInterpreter: Remove an unused typedef
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DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick
b6ee886540
Merge pull request #2708 from lioncash/override
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MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash
af4cfd32d4
Core: Change a volatile into an atomic
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Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash
c7193fcd41
MMIO: Add missing override specifiers
2015-07-06 06:11:31 -04:00
Scott Mansell
0b0f70aad4
Revert "Merge pull request #2358 from Tilka/pie"
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This reverts commit 0f7f8f8774 , reversing
changes made to 9f15054358 .
2015-07-06 09:05:25 +12:00
Stevoisiak
afc1398fbd
Fix reading custom titles from WAD files
2015-07-05 15:45:39 -04:00
Stevoisiak
90167abe0f
Improve parsing custom game titles from titles.txt
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Read game ID based on position of the "=" sign, rather than assuming game IDs are 6 characters in length.
2015-07-05 15:45:27 -04:00
Stevoisiak
c2bbcdd16c
Read custom titles from wiitdb.txt if titles.txt is not found
2015-07-05 15:45:17 -04:00
Markus Wick
009148d401
Merge pull request #2701 from mickdermack/pr-jitnull
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Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich
2b2af12466
Prevent nullptr dereference on a crash with no JIT present
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JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo
ce10525056
Eliminate branch in GenFres
2015-07-05 11:18:59 +02:00
Scott Mansell
08fcc7bf84
IPC_HLE: Cleanup device definitions with templates.
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Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell
1d5cda9820
IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
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Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau
bd196e8c71
Common: CallLambdaTrampoline can return a value
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As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras
64b51df55d
evdev: fix -Wunused-private-field warning
2015-07-04 14:14:15 +02:00
Scott Mansell
d2578000bb
Merge branch 'stable'
2015-07-04 23:43:36 +12:00
flacs
3bbb2ede9c
Merge pull request #2697 from endrift/fix-jit-trampoline
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Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau
c9a25f9484
Common: CallLambdaTrampoline can return a value
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As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash
eb3c5a240f
Merge pull request #2696 from RisingFog/tasinput
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Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus
30869135d5
Jit64: Fallback support of branching instructions
2015-07-04 04:12:25 +02:00
Fog
10f50f33fb
Fix random hangs when loading savestates with TAS Input
2015-07-03 21:56:14 -04:00
RGamma
3639755120
Fix TASInput Crash When Stick Bitmap Is Null
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Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras
afea72edfe
Revert "Interpreter: assign directly instead via variables"
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This reverts commit 174ada3a62 .
2015-07-03 21:10:18 +02:00
Markus Wick
3fc070c4fc
Merge pull request #2680 from degasus/idle
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Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
skidau
8a50dc857b
Merge pull request #2681 from phire/evdev-stable
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Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs
c53e7f2842
Merge pull request #2685 from lioncash/const
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Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet
64bd20aba7
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-02 11:45:22 -04:00
Lioncash
d09d59007a
Arm64Emitter: Add a missing const specifier for an array table
2015-07-02 11:09:44 -04:00
Rodolfo Bogado
d8cd2c3252
Implement scaled partial texture updates
2015-07-02 08:53:40 -03:00
Admiral H. Curtiss
6a33f174de
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
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Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok
bee7f19d76
Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
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GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus
245a639e2c
JitArm64: Partially fallback on bcctrx
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No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus
0054c4e0d9
JitArm64: Drop icbi instruction
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It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus
dc83c8912f
JitArm64: Support branching fallbacks
2015-07-01 17:58:17 +02:00
Anthony Serna
9b95faaed7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:48:19 +02:00
Anthony Serna
8d69c2b4b7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:46:16 +02:00
Ryan Houdek
b174f99b17
Merge pull request #2662 from Tilka/interpreter
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Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek
68d8d784ee
Merge pull request #2670 from endrift/dolphinbar-osx
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WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek
a0f5bd51f1
Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
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[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek
2cddaa09f0
[AArch64] Implement rlwimix.
2015-06-30 19:49:10 -05:00
Admiral H. Curtiss
08b952ef31
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
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Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell
77183899e0
evdev: Support axis with ranges which extend below zero.
2015-07-01 10:13:05 +12:00
Scott Mansell
2721fdf8a9
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-01 10:13:05 +12:00
Markus Wick
45fde6caf5
Merge pull request #2669 from stgn/new-dsp-coef
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Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus
717d4bfbcc
Interpreter: Idle skipping support
2015-06-30 20:11:23 +02:00
Jeffrey Pfau
6f8a38cefb
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-29 23:13:18 -07:00
Shane Nelson
388ab13db1
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-29 22:24:24 -04:00
Ryan Houdek
afc3d30f5c
[AArch64] Implement BFI & UBFIZ in the emitter.
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Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Stevoisiak
7248f9b524
Minor spelling corrections
2015-06-29 14:51:21 -04:00
Markus Wick
134a18fdad
Merge pull request #2674 from lioncash/emplace
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Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok
c06342c3cf
Merge branch 'stable'
2015-06-29 11:04:17 +02:00
Lioncash
daa205990f
Use emplace() instead of insert() where applicable for maps.
2015-06-28 19:52:40 -04:00
Jules Blok
3f39e38372
CheatSearchTab: Check Core state instead of checking a memory pointer.
2015-06-28 18:28:55 +02:00
Jules Blok
1120132d26
Merge branch 'stable'
2015-06-28 13:28:23 +02:00
JosJuice
66136fc710
Fix more game list name encoding errors caused by 4.0-6419 ( d7900b4)
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4.0-6442 (a26cf63 ) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss
c5b81b1aff
GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check.
2015-06-27 18:34:54 +02:00
Admiral H. Curtiss
583e3fd9e0
GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
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This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.
This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok
a71e81a143
Merge pull request #2659 from Armada651/openal-conv
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OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss
df70f50fdf
GetExeDirectory() shouldn't return paths with /../ in the middle.
2015-06-26 23:51:40 +02:00
Admiral H. Curtiss
69b7296fc2
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
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This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok
cff6d9f922
Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
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WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss
716c54217a
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
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This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
Tillmann Karras
2711d5201b
Interpreter: turn SNaNs into QNaNs
2015-06-26 09:29:18 +02:00
Tillmann Karras
b78310bbe5
Interpreter: simplify fres
2015-06-26 09:29:18 +02:00
Tillmann Karras
174ada3a62
Interpreter: assign directly instead via variables
2015-06-26 08:16:34 +02:00
Tillmann Karras
b2c21e800a
Interpreter: drop unused macros
2015-06-26 08:16:34 +02:00
Tillmann Karras
ca36ff0551
Interpreter: consolidate fdiv/fdivs/ps_div
2015-06-26 08:07:46 +02:00
Ryan Houdek
63a2180c1f
[AArch64] Implement slwx in the recompiler.
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I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
Jules Blok
da7ec75350
Merge pull request #2643 from comex/fix-do-file-search
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Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex
384a1b4e3b
Fix DoFileSearch returning the passed-in directories themselves.
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok
86dd81cf6b
OpenALStream: Fix sample conversion.
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Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Jules Blok
75a9740ab7
Merge branch 'stable'
2015-06-25 12:24:15 +02:00
Jules Blok
8fd5f249fa
Merge pull request #2656 from Armada651/ogl-inv-depth
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OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash
0034492151
Add an OSD notification for screenshot saving
2015-06-25 09:23:37 +02:00
Jules Blok
30eae0d258
Merge pull request #2657 from lioncash/screenshot
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Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
Ryan Houdek
521f6e89c3
Merge pull request #2624 from sigmabeta/android-save-screenshot
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Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash
67c5ce5d96
Add an OSD notification for screenshot saving
2015-06-24 21:44:38 -04:00
Jules Blok
dbfdbf7dbd
D3D: Cosmetics.
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Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok
743296f1c4
OGL: Allow inverted depth ranges.
2015-06-24 22:28:36 +02:00
Jules Blok
2a5dd69c72
Merge branch 'stable'
2015-06-24 19:34:16 +02:00
mimimi085181
829fc3dc2d
Quick fix for an invalid iterator
2015-06-24 19:12:46 +02:00
Tillmann Karras
6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
Jules Blok
519a7c4a29
Merge pull request #2652 from Tilka/ps_sum1
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Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras
2bd11469a5
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 16:48:26 +02:00
Tillmann Karras
a725c06425
Logging: trigger _assert_() in release builds
2015-06-24 15:16:55 +02:00
Tillmann Karras
83ab721939
Fix -Wformat-extra-args warning
2015-06-24 14:44:09 +02:00
Admiral H. Curtiss
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras
5b23182793
Common: drop GEKKO define
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Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell
8b4734133e
IPC_HLE: Don't open/close file for every single file operation.
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On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.
This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.
This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.
This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.
Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick
8493feb89f
Merge pull request #2602 from mimimi085181/partial-texture-updates2
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Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell
03124ec3f0
IPC_HLE: Simplify lifecycle of devices with shared pointers.
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This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos
7935c1c57a
Android: Ensure that the target folder for screenshots exists before attempting to save.
2015-06-23 23:08:10 -04:00
sigmabeta
8ca620db7f
Android: Invalidate Picasso screenshot cache every time a screenshot is displayed.
2015-06-23 22:36:27 -04:00
sigmabeta
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
Tillmann Karras
c9af7def28
Fix some warnings
2015-06-23 21:11:56 +02:00
Jules Blok
21a70903ed
Merge branch 'stable'
2015-06-23 20:16:55 +02:00
Tillmann Karras
de3c01dc2a
x64FPURoundMode: fix comments
2015-06-23 02:17:36 +02:00
flacs
319394d63e
Merge pull request #2637 from lioncash/devirt
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Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex
afaa0d92df
Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
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Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus
5bc88d5c6a
Revert "GeometryShaderGen: Don't use centroid in for input variables."
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This reverts commit 4cbaddb7ad .
2015-06-22 17:20:41 +02:00
comex
6d2631a173
Merge pull request #2639 from rukai/master
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Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex
acd6cb79a4
Fix DoFileSearch returning the passed-in directories themselves.
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
comex
f6d27a5ce8
Merge pull request #2641 from comex/trivial-fixes
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Trivial fixes
2015-06-21 15:51:25 -04:00
comex
700b850acd
Fix misc. clang warnings - mostly complaints about inconsistent use of override.
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Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place. Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181
0ed6b5623f
Support partial texture updates via efb copies
2015-06-21 14:02:44 +02:00
rukai
c9e8179c5a
Added namespace to GetBundleDirectory to compile on Mac OSX
2015-06-21 20:41:41 +10:00
rukai
bbde9cbeae
Swapped out spaces for tabs
2015-06-21 20:41:41 +10:00
rukai
cc22151495
Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files
2015-06-21 20:41:41 +10:00
Ryan Houdek
a811370329
[AArch64] Fix a couple of bugs in the vertex loader
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In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.
This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash
9dd607b923
Mixer: Fix erroneous global prefixes on class variables
2015-06-20 21:48:50 -04:00
Lioncash
d81dffd4f0
Mixer: Devirtualize DTK and DSP audio logging functions
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Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash
fa7d93690e
Hash: Remove the HashFNV prototype
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It has no function definition.
2015-06-20 21:23:25 -04:00
flacs
a702c4e01e
Merge pull request #2629 from lioncash/vertexloader-ifdef
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VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash
619e333dcc
VertexLoader: Remove the LOADERDECL define.
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These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
Markus Wick
1003d08d81
Merge pull request #2632 from lioncash/var
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RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau
c18662432f
Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
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Fix Homebrew region inconsistency exposed by #2596 .
2015-06-20 11:49:57 +10:00
Lioncash
cfead69f67
RenderBase: Remove an unused variable
2015-06-19 20:30:29 -04:00
flacs
9b9bab2179
Merge pull request #2631 from lioncash/regcache
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JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash
6ca6896b6e
JitRegCache: Get rid of an unnecessary cast
2015-06-19 18:10:56 -04:00
Lioncash
4c79aa8216
HiresTextures: Remove unused variable
2015-06-19 17:31:04 -04:00
rukai
f91a228697
OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
2015-06-20 00:18:13 +10:00
Admiral H. Curtiss
7276d80adc
Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe.
2015-06-19 15:09:21 +02:00
Admiral H. Curtiss
1b8b99e9f1
ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
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This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94 . By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash
458378528b
DolphinWX: Remove the Toggle IR hotkey.
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This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane
45aeeee699
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-19 20:55:32 +12:00
degasus
dd2183dbb5
Revert "GeometryShaderGen: Don't use centroid in for input variables."
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This reverts commit 4cbaddb7ad .
2015-06-18 20:25:32 +02:00
Markus Wick
156fb82117
Merge pull request #2620 from JosJuice/more-decodestring
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Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice
a825c7ddfe
Volume: Use DecodeString more
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DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau
3df28a4ea0
Merge pull request #2598 from JosJuice/cache-games-without-banners
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Cache games without banners
2015-06-18 09:56:03 +10:00
Ryan Houdek
22e7024da5
Merge pull request #2614 from endrift/fix-gdbstub-build
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PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau
46cf44bcec
PowerPC: Fix GDBStub build
2015-06-16 00:10:28 -07:00
skidau
c6f72115e9
Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
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PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora
c68bb0bdec
Merge pull request #2456 from aserna3/master
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UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek
87b45de634
Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
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[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Admiral H. Curtiss
277348cd75
Movie: Add the PAL60 setting to Movie files.
2015-06-14 17:10:34 +02:00
Admiral H. Curtiss
2e5e724f94
Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
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Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036 .
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss
f9067cbf38
Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.
2015-06-14 17:03:45 +02:00
Admiral H. Curtiss
abb65515b9
Netplay: Sync GameCube SRAM.
2015-06-14 16:52:08 +02:00
JosJuice
a7d374bcb9
Cache games without banners
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Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.
The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice
8793f7c325
DolphinQt: Store GameFile banner as empty if missing
2015-06-14 12:23:41 +02:00
Ryan Houdek
96058c5de1
[AArch64] Reenable psq_l.
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The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek
282282aafc
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 04:11:26 -05:00
yerejm
fff81fecb1
Reinstate format string.
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Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane
6d9711c02c
Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
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[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane
b39014eac5
Merge pull request #2590 from endrift/fix-freebsd-build
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Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane
2d8fdb791e
Merge pull request #2603 from JosJuice/move-getcompany
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Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
Ryan Houdek
5ea66369f8
[AArch64] Optimize paired quantized stores.
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Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek
5dc148159f
[AArch64] Implement {U, S}QXTN{,2}
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Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
Lioncash
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
JosJuice
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
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For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
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Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Admiral H. Curtiss
8ffe745c09
Config: Allow PAL60 to be set by ini files.
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Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847 .
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss
92447fb052
Config: Add a boolean for PAL60, like the Progressive Scan one.
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This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
Ryan Houdek
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use centroid in for input variables.
2015-06-10 16:04:32 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek
113c2dcd74
[AArch64] Clamp quantized store ranges.
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Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek
3d2b116323
[AArch64] Implement a couple instructions in the emitter.
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Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
flacs
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181
4d5fdb74be
Code cleanup for FreeTexture after merging PR #2097
2015-06-09 21:45:09 +02:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb .
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
Rohit Nirmal
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
Markus Wick
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Matthew Parlane
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Matthew Parlane
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
Ryan Houdek
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
Anthony Serna
57f7129295
Changed AR Code Window and Patch Window
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Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
NanoByte011
59f273696a
VideoSW: refactor shared lighting attenuation function
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- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011
06d1b8c63a
VideoSW: rewrite lighting attenuation
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus
d31bed8b79
Fifo: Rewrite SyncGpu
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The new implementation has 3 options:
SyncGpuMaxDistance
SyncGpuMinDistance
SyncGpuOverclock
The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.
The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero
47ea0e1089
Update WiimoteEmu.cpp
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Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543.
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp
Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice
04de064732
DolphinQt: Use short GC game titles in grid view
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Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice
ec0370d2d1
Volume: Add prefer_long parameter to GetNames
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras
aec38466d9
Jit64: optionally accurate NaNs
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When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek
881f6db2ab
Merge pull request #2509 from comex/fix-ar-codes
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Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek
3a3b782f3c
[AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect.
2015-06-08 01:20:24 -05:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
499478bcad
Merge pull request #2550 from Armada651/d3d-pokes
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D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek
9969273994
Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
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GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek
e8ae0f8c3c
Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
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[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek
8c2e5e2860
Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
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[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek
a81d1c250a
Merge pull request #2512 from JosJuice/bnr-size-match
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VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
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\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
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Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek
c79dd40e72
Merge pull request #2529 from JosJuice/ini-skip-bom
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Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek
daf9492072
Merge pull request #2561 from Sonicadvance1/gles_fix
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Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek
444d112df5
Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
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[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek
c8068e26fb
Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
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[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
Ryan Houdek
d29fd84249
[AArch64] Disable psq_l again.
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Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek
46c3a11d01
[AArch64] Optimize gatherpipe stores
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This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek
8ae12d8005
[AArch64] Add ASIMD LDR/STR with register offset
2015-06-07 19:53:05 -05:00
Ryan Houdek
05b72c5d31
[AArch64] Upstream PPSSPP's emitter changes.
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Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex
5c7caf1f22
Merge pull request #2517 from comex/netplay-timebase-rb
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[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek
3f46491255
Fix OpenGL ES shader compilation.
2015-06-07 19:44:44 -05:00
Admiral H. Curtiss
63064aeaaa
GameCube SRAM: Add a struct for the "flags" parameter.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
78903884e5
GameCube SRAM: Recalculate checksums after setting language.
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This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
350f2fb40e
Fixes issue with PAL Wind Waker not displaying PAL60 option.
2015-06-08 02:29:35 +02:00
sigmabeta
d752ee73c0
Android: Remove old panic alert messsaging flags.
2015-06-07 20:16:55 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
Markus Wick
e987383f6d
Merge pull request #2537 from degasus/master
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Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek
588de63f9c
Merge pull request #2141 from Tilka/position_cache
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zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs
82fa01804c
Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
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Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash
62bcba3fb7
Merge pull request #2554 from JosJuice/hires-textures-translation
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VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice
b856849b1d
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
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1aa829c made these strings use wxTRANSLATE by reverting 0004b60 , but
cache_hires_textures_desc was left out because it was added after 0004b60 .
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss
3520a1d123
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 19:39:54 +02:00
Jules Blok
75fef8e26f
D3D: Implement Z pokes.
2015-06-07 15:33:30 +02:00
Jules Blok
cfc23560d9
D3D: Set the viewport to the full target size when doing EFB pokes.
2015-06-07 13:32:00 +02:00
flacs
30db1959fa
Merge pull request #2549 from Tilka/fma4
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Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras
3513dd454f
Revert "Jit64: add FMA4 support to fmaddXX"
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This reverts commit 794a311b11 .
2015-06-07 13:03:16 +02:00
Dolphin Bot
0245dd156d
Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
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Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs
cab9f7b4da
Merge pull request #2548 from endrift/jit-nulls
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Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek
10bd68936c
[AArch64] Implement ZFreeze cache
2015-06-07 12:13:01 +02:00
Tillmann Karras
5ddd2cef6c
zfreeze: cache vertex positions
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Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras
9e2f4dd7da
VertexLoaderX64: revert 9da86092ae
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I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane
cf8f049c4d
Merge pull request #2518 from degasus/hotkeys
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Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau
1214161ad9
Common: Add null checks when adding and removing breakpoints
2015-06-07 03:03:35 -07:00
Matthew Parlane
d286c69ec4
Merge pull request #2546 from Parlane/fix_trans
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Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane
1aa829c03c
Fixed translation of strings at runtime.
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Static strings can not be translated until wxLocale is initialised.
This reverts commit 0004b6004b .
Conflicts:
Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex
9f2d684802
Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
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Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok
b0afb08170
Merge pull request #2541 from Armada651/revert-revert
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Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice
b61f41e698
Remove reference to DSP on Dedicated Thread
2015-06-07 00:01:57 +02:00
Jules Blok
026d07e7c9
D3D: Remove obsolete comment.
2015-06-06 23:26:52 +02:00
Lioncash
8707d68ddb
Merge pull request #2542 from JosJuice/how-to-not-print-variables
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DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau
c1c472958e
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-06 12:44:47 -07:00
JosJuice
23f9ccf59b
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 21:29:43 +02:00
Jules Blok
37dc8661ab
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
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This reverts commit 9ef1ca4141 .
2015-06-06 20:10:23 +02:00
Jules Blok
8cc271516d
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
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This reverts commit 05d60f4fef .
2015-06-06 20:09:22 +02:00
Jules Blok
5650b9e970
Revert "OGL: Use floating point arithmetic to scale the depth value."
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This reverts commit 05f42f94a0 .
2015-06-06 20:07:49 +02:00
mimimi085181
bd5e55bc59
Fix line ending bug for downloaded gecko codes
2015-06-06 19:15:15 +02:00
flacs
d3e47dfcf5
Merge pull request #2496 from Tilka/fma4
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Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok
f9b5571ddd
Merge pull request #2534 from Armada651/depth-clamp
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VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus
12b469b417
Config: Add SyncOnSkipIdle GameIni option
2015-06-06 11:19:58 +02:00
comex
9c63b78397
Fix indeterminism in GPU thread mode.
2015-06-06 02:14:06 -04:00
comex
f2631a835e
Simplify and improve.
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Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand. If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex
95d682dfd5
Merge pull request #2519 from JosJuice/volume-type-enum
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Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs
726fc58b49
Merge pull request #2531 from lioncash/vs
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Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk
04ca54623c
Compare timebase of netplay users to detect desyncs.
2015-06-06 00:52:02 -04:00
Lioncash
3239a204db
Common: Fix typos in BlockingLoop.h
2015-06-05 23:37:37 -04:00
Jules Blok
ef1dfa8bcb
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 03:37:46 +02:00
skidau
2f577e147b
Merge pull request #2520 from AdmiralCurtiss/wii-pal60
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Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
mimimi085181
3b9020dc9b
Search the texture cache for small textures by address and hash
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This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563
This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.
Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.
Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs
b9821916dc
Merge pull request #2530 from Tilka/sdl_quit
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SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras
9ec5a4544f
SDL: handle SDL_QUIT event
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash
da9a858dcb
Common: Fix a typo in the VS project file
2015-06-05 13:27:14 -04:00
JosJuice
990d61b786
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-05 18:32:58 +02:00
Lioncash
aca7c948d5
EXI_DeviceEthernet: Convert a volatile bool to an atomic
2015-06-05 09:37:14 -04:00
Admiral H. Curtiss
a2ca4841e9
Properly set default video mode for PAL Wii games.
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See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek
7b9565c4e6
[AArch64] Implement lmw/stmw.
2015-06-04 23:54:50 -05:00
flacs
2f2e514b54
Merge pull request #2524 from lioncash/aarch64
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Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash
97382ec90a
Merge pull request #2526 from lioncash/silly
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WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal
cd5142ddeb
Fix building with PCH disabled.
2015-06-04 21:05:10 -05:00
Lioncash
630e0375b1
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 21:35:21 -04:00
Lioncash
de2e84344d
Core: Convert volatile bools to atomics
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Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash
fe77505d4d
Jit: Make IsInCodeSpace() const
2015-06-04 20:52:53 -04:00
Lioncash
4f276ede0f
Arm64Emitter: Make GetReg() const
2015-06-04 20:43:22 -04:00
Lioncash
d9e1bf139f
JitArm64_RegCache: Make some functions const
2015-06-04 20:40:36 -04:00
Lioncash
6f3598eee4
PPCAnalyst: Remove extra whitespace from CodeBuffer
2015-06-04 19:13:29 -04:00
Lioncash
293c3bae6f
PPCAnalyst: Mark some functions as const
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Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex
0c23283049
Merge pull request #2522 from lioncash/ref
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Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex
78e0e78671
Merge pull request #2516 from comex/hires-oops
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Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash
e37b643096
Merge pull request #2521 from lioncash/unused
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Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash
d9b51f74be
Core: Pass several parameters by const reference
2015-06-04 14:19:25 -04:00
Lioncash
bc0e61cb7c
Interpreter: Remove unused function prototype
2015-06-04 13:53:53 -04:00
JosJuice
0ed3118141
Volume: Return volume type as an enum
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ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.
I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice
030d467d62
Use PanicAlert instead of PanicAlertT when appropriate
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It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice
95a2abc1ce
Use PanicAlertT instead of PanicAlert when appropriate
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I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus
dfc951fbbb
Hotkey: move some code into ParseHotkey
2015-06-04 10:44:20 +02:00
Jasper St. Pierre
c84cefa990
Remove wx-based Hotkey stuff
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The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick
1ed38e901e
Merge pull request #2505 from degasus/hotkeys
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Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex
830a4e4f8f
Undo accidental screwup of some HiresTextures code from project-moration.
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This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Tillmann Karras
088668606d
Interpreter: use the VERY_ACCURATE_FP code
2015-06-03 22:08:24 +02:00
Tillmann Karras
68eb83ea83
Interpreter: fix NaN handling in FMA
2015-06-03 22:08:24 +02:00
Tillmann Karras
d4538c762f
MemoryUtil: get executable pages near static data
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and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras
a0597f0d62
Jit64: turn 32 bit addresses into offsets
2015-06-03 21:44:31 +02:00
flacs
9f15054358
Merge pull request #2487 from Tilka/vlj_pic
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VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick
bcd77f9a3a
Merge pull request #2482 from degasus/ogl_poke_z
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OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus
eabda0efa5
Hotkeys: Implement default hotkeys
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Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus
501ebdb471
Hotkeys: Fix duplicated called hotkeys.
2015-06-03 19:26:43 +02:00
JosJuice
78b6ed0218
VolumeGC: Check that opening.bnr size matches type
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The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex
349f9d5493
Merge pull request #2484 from JosJuice/volume-return-types
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Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex
2ae6fb9240
Merge pull request #2338 from JosJuice/getfilelist-return
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Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras
7a6a5e2791
VertexLoaderX64: generate PIC
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Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.
Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex
36b554613c
Merge pull request #2494 from Sonicadvance1/common_disassembler
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Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex
f85db7a686
Merge pull request #2503 from sepalani/master
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Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex
c0e567731a
Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
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CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex
0c5aa54606
Merge pull request #2470 from degasus/syncgpu
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Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex
3af30d12ed
Fix subdialogs of the ISO props dialog... sort of
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On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties. This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.
I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not. So if the next highest
window is a panel, it gets skipped over. (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)
The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class. This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher). However, I'm not willing to make that change right now, so...
Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties. The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs
00cbc7c7c7
Merge pull request #2508 from comex/fix-gecko-codes
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Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex
35ca27f1cd
Fix bug where Gecko codes would be "enabled by default"
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Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value. Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex
97d6b71f3f
fix duplicate variable definition
2015-06-02 18:49:53 -04:00
comex
a3b3f0522b
Merge pull request #1556 from comex/project-moration
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Rudimentary version of Wii IPC determinism. Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus
84b13de538
OGL: Rewrite POKE_Z with a draw call
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It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani
f494d1f224
Removed: Unnecessary ternaries in IOCTL_SO_INETATON
2015-06-02 22:24:29 +02:00
Sepalani
b95f18fc06
Fix a possible null pointer dereference
2015-06-02 21:09:03 +02:00
Sepalani
6985fd76b2
Merge remote-tracking branch 'upstream/master'
2015-06-02 20:24:54 +02:00
Sepalani
2ff5c451d0
Cleanup IOCTL_SO_INETATON
2015-06-02 20:15:05 +02:00
Tillmann Karras
794a311b11
Jit64: add FMA4 support to fmaddXX
2015-06-02 19:19:52 +02:00
Tillmann Karras
8db6588bb9
XEmitter: add FMA4 instructions
2015-06-02 19:19:52 +02:00
flacs
7d29039c48
Merge pull request #2498 from Tilka/wiimote_nogui
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MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater
ebf3048494
Fix invalid enums on OpenGLES
2015-06-02 12:13:31 -04:00
Ryan Houdek
9407797d16
Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
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[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani
893ef20840
Fixed: NULL remotehost in IOCTL_SO_INETATON
2015-06-02 13:51:19 +02:00
Tillmann Karras
d516e6bbf0
Jit64: swap XMM registers for later optimization
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(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs
426f33c408
Merge pull request #2500 from Tilka/osx_wiimotes
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WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras
b96f0fad57
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 00:31:02 +02:00
flacs
d36df5b1b4
Merge pull request #2468 from JosJuice/honor-logging-startup
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Honor logging settings at startup
2015-06-01 23:56:15 +02:00
Ryan Houdek
1d90a1b8a7
Merge pull request #2497 from Sonicadvance1/aarch64_minor_opt
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[AArch64] Minor bugfix and optimization.
2015-06-01 16:40:26 -04:00
aerisarn
f403bb09b0
MainNoGUI: support real Wiimotes
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This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash
2cb073291c
Merge pull request #2490 from endrift/fix-tas-threading
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DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek
5ed3a5de22
[AArch64] Minor bugfix and optimization.
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Fixes a bug in lfs where I was doing a rev64.16b when I needed to do a rev32.8b.
Change a ld1r.4s to a ld1r.2s.
Fix an issue where a fcvtl2 needed to be a fcvtl.
Re-enabled psq_l, issue with flickering can't be reproduced anymore, so whatever.
2015-05-31 22:03:36 -05:00
Ryan Houdek
d0ae3f7d24
Break out the disassembler code from the WXWidgets UI.
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This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Markus Wick
da97d77e08
Merge pull request #2489 from degasus/hotkeys
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Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick
aa2576a2c7
Merge pull request #2480 from phire/GamesDoWeirdShit
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Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
Ryan Houdek
ac1f3ef099
Merge pull request #2492 from Sonicadvance1/fix_block_sizes
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Fix JIT core's block sizes.
2015-05-31 16:49:47 -04:00
Ryan Houdek
1723217cc9
[AArch64] Don't disable tw{i,}
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It's an endblock instruction, it shouldn't be disabled via the JITDISABLE macro.
2015-05-31 15:37:22 -05:00
Ryan Houdek
6c56cd0c30
Fix JIT core's block sizes.
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Was causing disassembled blocks to be cut off by a few instructions at the end.
2015-05-31 14:59:17 -05:00
Ryan Houdek
210d7c4d54
Merge pull request #2486 from Tilka/x86_32
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Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau
704f787c5a
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 03:08:07 -07:00
degasus
bdfea96123
InputCommon: Change default hotkey for home and start.
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We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus
ef3ed682a1
DolphinWX: Also evaluate Hotkeys while stopped.
2015-05-31 10:00:07 +02:00
Jasper St. Pierre
322c813cb6
HotkeyManager: Add missing hotkeys to the Hotkeys dialog
2015-05-31 09:27:04 +02:00
degasus
19f753de6b
HotKey: Allow more than one hotkey at the same time.
2015-05-31 09:27:04 +02:00
Tillmann Karras
eb057d49a0
x64Emitter: drop duplicate enum & unused wrappers
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Keep the more explicit version of the two SSECompare enums.
And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs
43ed19a663
Merge pull request #2481 from lioncash/reference
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x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs
a806feb10e
Merge pull request #2474 from Tilka/zfreeze
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zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras
a6004f8274
Jit64: drop more x86_32 left-overs
2015-05-31 05:28:40 +02:00
Markus Wick
c12f04eefa
Merge pull request #2472 from degasus/master
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AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus
bfa61105d5
Common: Update BlockingLoop to only use one atomic.
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This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus
02a3a063c3
Fifo: Extract syncing loop
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It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice
301218a103
Volume: Use more appropriate types for some returned values
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Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice
9a000f4085
Volume: Mark ReadWiiNames parameter as const
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I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell
7df6982973
Add a dirty flag for arraybases.
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Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0
Clean up cached_arraybases. Update VideoSW to new scheme.
...
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus
c4fc141ced
OGL: Always use sampler objects.
...
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259
zfreeze: fix 2-component positions
2015-05-29 13:43:12 +02:00
Scott Mansell
6d916762fb
Fix invalid pointer errors in Burnout 2.
...
Yet another story of games loading weird shit into registers.
For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.
But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.
The Fix: We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick
61c53babf4
Merge pull request #2467 from RisingFog/disc2fix
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Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b
Merge pull request #2478 from degasus/fix_prefetching
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HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00
HiresTexture: Fix prefetching with broken textures
2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566
Jit_Util: Make some OpArg parameters const references
2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02
x64Emitter: Pass some OpArg parameters by const reference
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Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58
x64Emitter: Remove 'Gen::' namespace prefix from some parameters
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The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14
x64Emitter: Adjust position of reference and pointer indicators
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Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
ac26f8e79f
Pass strings by const reference where possible
2015-05-28 20:54:55 -04:00
comex
45b07cbdcd
Fix determinism issues with Wiimote netplay.
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- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.
Kind of a hack. Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex
0d257b9e88
Don't randomly generate a serial number in deterministic mode.
2015-05-28 19:14:43 -04:00
comex
138d72313e
Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode.
2015-05-28 19:14:43 -04:00
comex
dc91e8b607
Add a mode to use a dummy Wii NAND.
...
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.
In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site. Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex
f6c6822f71
The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
...
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked. Now we
check at the ioctl and ioctlv handlers. Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex
3173d4dcbf
Disable /dev/usb/hid too.
2015-05-28 19:14:42 -04:00
comex
aae104ccb4
Disable some stuff in IPC_HLE when determinism is required.
...
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex
a0a80c9a9c
Fix CopyDir to not require source and dest paths to end with "/".
2015-05-28 19:14:42 -04:00
comex
a225426510
Rewrite FileSearch and improve ScanDirectoryTree.
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- FileSearch is now just one function, and it converts the original glob
into a regex on all platforms rather than relying on native Windows
pattern matching on there and a complete hack elsewhere. It now
supports recursion out of the box rather than manually expanding
into a full list of directories in multiple call sites.
- This adds a GCC >= 4.9 dependency due to older versions having
outright broken <regex>. MSVC is fine with it.
- ScanDirectoryTree returns the parent entry rather than filling parts
of it in via reference. The count is now stored in the entry like it
was for subdirectories.
- .glsl file search is now done with DoFileSearch.
- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus
9a96e3c416
AudioCommon: Remove lock on Pause state
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice
6fb8ce58d6
Honor logging settings at startup
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https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog
c767813c0c
Fix adding additional Disc 2 to certain multi-disc games
2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3
OGL: use GL_TEXTURE* constants
2015-05-27 15:05:49 +02:00
JosJuice
f1580a4c91
Fix game list name encoding error caused by 4.0-6419 ( d7900b4)
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The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2
Merge pull request #2465 from lioncash/commandproc
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CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac
CommandProcessor: Replace volatile usages with atomics
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Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632
Merge pull request #2422 from lioncash/core
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DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash
ec03196267
PixelEngine: Replace volatile usages with atomics
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Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a
Merge pull request #2463 from lioncash/fifo
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Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5
DSPCore: Make the mailbox registers atomic.
2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427
Fifo: Replace usages of volatile with atomics
2015-05-27 00:42:56 -04:00
Rohit Nirmal
c59bfd2b7f
Fix building with PCH disabled.
2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4
Merge pull request #2461 from lioncash/barrier
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Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27
Thread: Remove unused Barrier class
2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec
Merge pull request #2459 from degasus/master
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Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus
ebad10f2a1
Common: Fix IsTriviallyCopyable macro for GCC 5
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Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9
Jit64: fix ps_sum
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It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84
Merge pull request #2457 from degasus/master
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DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c
DolphinWX: Drop dead hotkey button.
2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5
Merge pull request #2448 from Armada651/depth-inversion
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D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423
Merge pull request #2006 from RisingFog/disc2
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Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44
D3D: Invert initial depth buffer clear.
2015-05-26 15:31:36 +02:00
galop1n
2975e53091
D3D: Depth range inversion.
...
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
a6412fb41e
Merge pull request #2162 from degasus/prefetch_tex
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CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick
5d3a248811
Merge pull request #2455 from lioncash/fifo
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FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash
de5038849e
FifoQueue: Use atomics instead of volatile members
2015-05-26 05:34:47 -04:00
Ryan Houdek
b038b61a29
[ARMv7] Extend the life of the JIT Recompiler.
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Until loadstores are fully investigated, let's artificially extend the life of it by disabling all of them.
These instructions break in a very terrible way and eventually all loadstores end up attempting to access memory region (u32)-1.
Disable until someone has enough time to investigate further.
2015-05-25 23:36:28 -05:00
Ryan Houdek
a4a8162fb5
Merge pull request #2188 from JosJuice/dol-cleanup
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DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek
f4625e6383
Merge pull request #2398 from JosJuice/revert-854f6b8
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Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek
061848457a
Merge pull request #2382 from RisingFog/vfwfix
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Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek
f706518dc0
Merge pull request #2390 from darkengine-io/new-qt
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More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek
96ef0fce38
Merge pull request #2450 from lioncash/alloc
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NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek
b0b5f4d10d
Merge pull request #2326 from JosJuice/isoproperties-config-block
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ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek
5911dd528a
Merge pull request #2361 from JosJuice/filesystem-read32
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Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek
c88d6c804a
Merge pull request #2430 from Sonicadvance1/android_panic_handler
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[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek
4ba430951a
Merge pull request #2439 from JosJuice/company-from-id
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Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek
0c31013622
Merge pull request #2453 from rohit-n/call-me-bob
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Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek
1d6375b71f
Merge pull request #2339 from JosJuice/fix-wii-fst-size
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Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal
dbe54e63ed
Fix building with PCH disabled.
2015-05-25 22:26:43 -05:00
Ryan Houdek
dad5d8e13d
Merge pull request #2357 from degasus/ogl_efb_poke_merge
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ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek
3817dd0f91
Merge pull request #2272 from phire/jitil-floatbug
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JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek
d789d8d75f
[Android] Add support for panic alerts to the JNI.
2015-05-25 22:13:00 -05:00
Ryan Houdek
7c04c76a26
Merge pull request #2421 from Tilka/jit_stuff
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Jit64: fixes + less code
2015-05-25 23:08:24 -04:00
Ryan Houdek
0c5f5c4519
Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
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[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Ryan Houdek
95f9096068
Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core
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Fix a race condition when pausing the CPU core.
2015-05-25 23:06:18 -04:00
Ryan Houdek
99d9161e49
Merge pull request #2429 from Sonicadvance1/aarch64_block_profile
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[AArch64] Implement block profiling.
2015-05-25 23:05:54 -04:00
Markus Wick
1fc3c8aa02
Merge pull request #2451 from degasus/master
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DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Ryan Houdek
69963dc4b0
Merge pull request #2274 from degasus/disable_bbox
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Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Tillmann Karras
268f52e054
Add missing license headers
2015-05-25 13:11:47 +02:00
Tillmann Karras
6d9986846c
Simplify some more license headers
2015-05-25 13:11:41 +02:00
degasus
dd35f5df94
DSP: Inline DSPControl into DSPState
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This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus
7e127da791
VideoCommon: Warn if bbox is disabled but used
2015-05-25 09:33:34 +02:00
degasus
029912681e
VideoCommon: return 0 if bbox is disabled
...
Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus
6b2a1e57e2
BBox: remove now unreachable SW bbox implementation
2015-05-25 09:33:34 +02:00
degasus
acd074e291
VideoCommon: Make BBox emulation optional
2015-05-25 09:33:34 +02:00
degasus
ac0e304159
Jitregister: fix common-core dependency
2015-05-25 09:33:34 +02:00
Markus Wick
732802ebd0
Merge pull request #2419 from Armada651/clip-control
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OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Lioncash
b0075966af
NetPlayClient: Remove unnecessary array allocation
2015-05-24 22:53:25 -04:00
Eder Bastos
4faff3cf62
Android: Decouple SurfaceView initialization and emulation start.
2015-05-24 19:40:11 -04:00
JosJuice
d2e6adb045
Use an ID-to-name map when volume has no company string
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This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash
6b30c9710c
SoundStream: Devirtualize StartLogAudio and StopLogAudio
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These don't rely on anything that might need to be implemented in other SoundStream classes.
2015-05-24 06:10:11 -04:00
Lioncash
07d4dbe657
AudioCommon: Add missing override specifiers
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Also removes unnecessary virtual keywords.
2015-05-24 06:10:03 -04:00
Lioncash
4695233c98
SoundStream: Devirtualize GetMixer
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Since it's handled by the base class, there's no need to allow overriding.
2015-05-24 05:49:51 -04:00
Lioncash
35ee8a1362
SoundStream: Internally construct the mixer
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash
88e1850231
GekkoDisassembler: Fix typecast for the second printf param for mtfsf
2015-05-24 01:54:04 -04:00
Lioncash
612118e8e5
GekkoDisassembler: Fix disassembly of mtfsf's FM field
2015-05-24 01:51:07 -04:00
Lioncash
ac89d00718
DSPCaptureLogger: Add virtual destructor
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Silences a warning.
2015-05-24 00:44:49 -04:00
Lioncash
c6088cdf31
Merge pull request #2442 from lioncash/netplay
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NetPlayClient: Fix erroneous shifts for reconstructing system time.
2015-05-23 23:22:11 -04:00
Lioncash
1d2b29734a
NetPlayClient: Rename time variables to be more self-explanatory
2015-05-23 23:07:52 -04:00
Lioncash
6dd10033d3
NetPlayClient: Fix reassembling of system time from packets
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The shifts need to be swapped to correctly reassemble a 64-bit integer.
2015-05-23 23:06:30 -04:00
Lioncash
5c3fecc8e5
DolphinWX: Add missing breaks to a switch in RegisterView
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Technically the fallthrough would never happen, as the row numbers correspond to the grid view (which will always be zero or greater). However, it gets rid of compiler warnings on higher warning levels.
2015-05-23 22:16:39 -04:00
Matthew Parlane
8f12cc5bc3
Merge pull request #2433 from lioncash/leak
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WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-23 19:27:06 +10:00
Lioncash
383b104af0
WiiWad: Use correct form of delete for arrays
2015-05-22 17:52:54 -04:00
Jules Blok
e31982474c
OGL: Depth range inversion.
2015-05-22 23:52:22 +02:00
Jules Blok
88cc91030e
VertexShaderGen: Use correct depth output when glClipControl is supported.
2015-05-22 23:52:21 +02:00
Jules Blok
522e721830
OGL: Add glClipControl support.
2015-05-22 23:52:20 +02:00
Lioncash
9ad35cc986
ExpressionParser: Add missing break in UnaryExpression value setting
2015-05-22 15:02:22 -04:00
Lioncash
760a17abef
WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-22 13:15:27 -04:00
Markus Wick
ad9dae30a8
Merge pull request #2410 from lioncash/swatomic
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Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Lioncash
474188d606
Merge pull request #2432 from lioncash/android
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ButtonManager: Pass strings by const reference
2015-05-21 22:37:47 -04:00
Lioncash
8a2f70b2ef
ButtonManager: Pass strings by const reference
2015-05-21 22:22:52 -04:00
Tillmann Karras
df34d43936
Jit64: merge ps_sign into fsign
2015-05-21 12:33:37 +02:00
Tillmann Karras
36d6a16559
Jit64: merge ps_maddXX into fmaddXX
2015-05-21 12:33:37 +02:00
Tillmann Karras
c6147c5ed5
Jit64: merge ps_arith into fp_arith
2015-05-21 12:33:37 +02:00
Tillmann Karras
6d23b511a6
Jit64: merge tri_op into fp_tri_op
2015-05-21 12:33:37 +02:00
Tillmann Karras
dc220fa13d
Jit64: merge ps_sel into fselx
2015-05-21 12:33:36 +02:00
Tillmann Karras
05a55de08f
Jit64: optimize ps_sum
2015-05-21 12:33:36 +02:00
Tillmann Karras
6593ba7ecc
XEmitter: add BLENDPS/BLENDPD
2015-05-21 12:33:36 +02:00
Tillmann Karras
ece0ef4ca8
Jit64: add packed optimization to frsp
2015-05-21 12:33:36 +02:00
Tillmann Karras
6b8ab5993a
Jit64: make ForceSinglePrecision more versatile
2015-05-21 12:33:36 +02:00
Tillmann Karras
9792976ee9
Jit64: fix ForceSinglePrecisionS/P
...
This bug never broke anything because of how these functions are used.
Fixing it should avoid some false dependencies though.
2015-05-21 12:33:36 +02:00
Tillmann Karras
a7d753922d
Interpreter: fix instruction table flags of frsp
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frsp overwrites both ps0 and ps1 so frD is not an input. Regardless of
whether that's what the hardware does, it's what we do.
2015-05-21 12:33:36 +02:00
Ryan Houdek
eb94e742f1
[AArch64] Implement block profiling.
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This is time based block profiling unlike the ARMv7 core.
I would like to add cycle counter based block profiling like the ARMv7 core, but it first requires writing a kernel module to enable the counters to userland applications
2015-05-20 22:23:59 -05:00
Eder Bastos
3e5e352fee
Android: Implement an SQLite database-based game library.
2015-05-20 19:55:55 -04:00
Eder Bastos
5b0c047e0b
Android: Remove inheritance from Game model, and improve the relevance of its content
2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c
Android: Implement reading country value from game files.
2015-05-20 19:44:31 -04:00
Lioncash
8dc2909c00
JitWindow: Add missing virtual destructor to HostDisassembler
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HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
Jules Blok
05f42f94a0
OGL: Use floating point arithmetic to scale the depth value.
2015-05-20 14:22:30 +02:00
Jules Blok
05d60f4fef
Revert "OGL: Change the depth buffer type to GL_FLOAT."
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This reverts commit 4b2e04b862 .
2015-05-20 14:22:29 +02:00
Jules Blok
9ef1ca4141
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
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This reverts commit be810eb750 .
2015-05-20 14:22:28 +02:00
degasus
d91d935057
OGL: reimplement poke-color
2015-05-20 11:05:31 +02:00
degasus
c7bae5ad11
VideoCommon: Merge EFB pokes
2015-05-20 10:39:21 +02:00
Tillmann Karras
ad6b522c3b
XEmitter: fix L bit in VEX prefix
2015-05-20 09:34:27 +02:00
Markus Wick
695a72c24c
Merge pull request #2414 from Armada651/depth-clamp
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VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Fiora
22317ac74c
Merge pull request #2417 from Tilka/vex
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XEmitter: VEX-related cleanup
I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
Fiora
ace0a6ec90
Merge pull request #2412 from Tilka/x64cpudetect
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x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
Fiora
b260500045
Merge pull request #2411 from Tilka/cosmetic
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PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
Jules Blok
ef78941042
VideoBackends: Clamp depth to uint24 range.
2015-05-18 23:22:28 +02:00
Tillmann Karras
c2c31086ae
XEmitter: restructure WriteVEXOp wrappers
2015-05-17 18:44:56 +02:00
Tillmann Karras
ae8efaa6a3
XEmitter: add VBLENDVPD and VCMPPD
2015-05-17 18:42:36 +02:00
Tillmann Karras
18e9241637
XEmitter: rename WriteVex to WriteVEX
2015-05-17 09:35:53 +02:00
Tillmann Karras
9e3f4df733
XEmitter: rename WriteRex to WriteREX
2015-05-17 09:35:53 +02:00
Jules Blok
f7151a2a5c
Revert "D3D: Use a 32-bit floating point depth buffer."
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This reverts commit a224c604a3 .
2015-05-16 22:16:31 +02:00
degasus
562b9d4a9f
VideoCommon: Abort texture prefetching on low RAM
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There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.
This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
degasus
242f7d964d
CustomTexture: prefetch all available textures
2015-05-16 15:12:07 +02:00
skidau
132ae5f457
Merge pull request #2349 from mathieui/remove-traversal-options-ui
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Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
Tillmann Karras
7f57e27a65
x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
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On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
Tillmann Karras
1b01911c01
Jit64: indent far code because it looks nice
2015-05-14 19:12:58 +02:00
Tillmann Karras
6c5e5cc7b8
PowerPC: clean up instruction tables
2015-05-14 19:12:54 +02:00
Tillmann Karras
accefbf0a5
JitBase: small cleanup
2015-05-14 19:08:07 +02:00
Tillmann Karras
5b023b83ec
Jit64: rename twx to twX
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We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
Tillmann Karras
2074abbe86
Jit64: drop unused argument from SetFPRFIfNeeded
2015-05-14 19:08:05 +02:00
Tillmann Karras
9723a4e2ed
Interpreter: use IntDouble instead of casts
2015-05-14 18:59:05 +02:00
Lioncash
26a3eaf959
Software: Convert most volatile variables to atomics
2015-05-14 12:33:19 -04:00
Markus Wick
8290fa1e46
Merge pull request #2377 from degasus/zfreeze
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PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
skidau
e35148fe15
Merge pull request #2387 from lioncash/atomic
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AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
Rohit Nirmal
df9b06d937
Fix building with PCH disabled.
2015-05-13 16:06:09 -05:00
degasus
3d98f6ab9f
PixelShaderGen: apply zfreeze before ztextures
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The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
skidau
bdeb067597
Merge pull request #2402 from JosJuice/internal-title
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Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
skidau
a6739c0960
Merge pull request #2386 from mathieui/irhotkeys
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Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
Ryan Houdek
0533ecde23
Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
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[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
Lioncash
3bea58e4f8
Merge pull request #2401 from lioncash/typo
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WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
Ryan Houdek
5bbaa85f25
Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
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Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
Lioncash
4f8b72ca8b
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 09:45:10 -04:00
Lioncash
af2daf6c5c
WiiConfigPane: Handle switch cases explicitly
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Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
JosJuice
bad09fc358
Volume: Rename GetName to GetInternalName
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This is intended to better separate it from GetNames and to clarify
that this name originally wasn't meant to be shown to users.
The ISOProperties GUI is also updated, mainly because labeling
the long banner name "short name" was confusing.
2015-05-11 11:19:30 +02:00
Tillmann Karras
cdf6d185f6
Fix -Wswitch warning
2015-05-11 10:17:36 +02:00
Lioncash
f907e5cace
AlsaSoundStream: Use an enum class for signifying ALSA thread state
2015-05-11 01:56:01 -04:00
Lioncash
353205132c
AlsaSoundStream: Convert volatile variables to atomics
2015-05-11 01:55:59 -04:00
Lioncash
7b376abd3b
Mixer: Convert volatile variables to atomics.
2015-05-11 01:55:50 -04:00
JosJuice
b645547930
Revert "HW: Poll system input from system timers"
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This reverts commit 854f6b8688 .
Conflicts:
Source/Core/Core/HW/GCPad.cpp
Source/Core/Core/HW/Wiimote.cpp
Source/Core/Core/State.cpp
2015-05-11 07:22:35 +02:00
Ryan Houdek
2d47a159ab
[AArch64] Disable psq_l.
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Causes flickering in games ever since PR #2172 .
No idea why
2015-05-11 00:11:40 -05:00
skidau
294629fa9e
Merge pull request #2368 from randomstuff/gdb-unix
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GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
Ryan Houdek
af305aa168
Fix a race condition when pausing the CPU core.
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This affects enabling and disabling block profiling on the fly.
The block profiling pauses the CPU cores and then flushes the JIT's block cache and enables block profile.
The issue with this is that when we pause the CPU core, we don't have a way to tell if the JIT recompiler has actually left.
So if the secondary thread that is clearing the JIT block cache is too quick, it will clear the cache as a recompiler is still running that block that
has been cleared.
2015-05-10 21:00:54 -05:00
Ryan Houdek
379f9feebd
Fix non-PCH build.
2015-05-10 20:16:05 -05:00
Ryan Houdek
a36dc19d9b
Add JNI interface for enabling writing block profile results.
2015-05-10 20:03:34 -05:00
Ryan Houdek
0da086e389
Make sure the JitInterface's WriteProfileResults instruction pauses and resumes the CPU core.
2015-05-10 20:02:25 -05:00
mathieui
bb622836b2
Traversal: Add a read-only text for server:port with a "reset to default" button
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Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
Simon McFarlane
66e337a19f
Qt: add proper keyboard shortcuts from wx
2015-05-10 13:57:45 -07:00
Simon McFarlane
64cf6d167f
Qt: Make 'About Qt' action actually open the about box
2015-05-10 13:57:45 -07:00
Simon McFarlane
406270bcf9
Qt: resize main window to fit render
2015-05-10 13:57:45 -07:00
Simon McFarlane
6474616c83
Qt: Prevent crash when closed by the window manager
2015-05-10 13:57:44 -07:00
Fiora
f665b8690c
Merge pull request #2385 from Tilka/small_cleanup
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Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
Eder Bastos
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
Lioncash
fcaaa9f649
HotkeyDlg: Fix keypress event binding
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Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
Lioncash
4920dbed13
AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
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This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
mathieui
ea709b6c12
Add hotkeys to increase/decrease the IR
2015-05-10 02:02:47 +02:00
Tillmann Karras
c651906134
Jit64[IL]: remove some unused stuff
2015-05-09 17:17:49 +02:00
JosJuice
35c77abbc2
DOL loader cleanup with std::vector and safety checks
2015-05-09 16:49:18 +02:00
Fog
16081a23f1
Fix video dumping incorrect lengths for some games
2015-05-09 02:28:48 -04:00
Lioncash
76bbd46829
Core: Remove some header inclusions in header files
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Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Lioncash
a7d5084e1f
Merge pull request #2375 from sigmabeta/lollipop-ui-update
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Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
Lioncash
8b2f7b1e88
Merge pull request #2379 from lioncash/header
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DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
Lioncash
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
Markus Wick
4c3984053d
Merge pull request #2378 from lioncash/ogl
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OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Lioncash
cb20589d7f
Merge pull request #2341 from lioncash/fwd
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DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
Lioncash
a94e4dd07f
OGL: Join declarations and assignments in Render
2015-05-08 09:29:36 -04:00
Lioncash
eeb0f0b7c4
OGL: Get rid of some explicit deletes in Render
2015-05-08 09:28:29 -04:00
Jules Blok
1d745d632a
PixelShaderGen: Clamp zCoord to the depth range.
2015-05-08 14:43:43 +02:00
Jules Blok
d04af15ad4
TextureConversionShader: Use floating point values in clamp().
2015-05-08 14:32:24 +02:00
Jules Blok
5dbb43ae1d
PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding.
2015-05-08 14:32:23 +02:00
Jules Blok
a224c604a3
D3D: Use a 32-bit floating point depth buffer.
2015-05-08 14:32:22 +02:00
Jules Blok
84a5f4abb0
VideoBackends: Use the new divisor when clearing the depth buffer.
2015-05-08 14:32:22 +02:00
Jules Blok
1a409a2e16
VideoBackends: Clamp Z peek values.
2015-05-08 14:32:21 +02:00
Jules Blok
0f2c72f0f8
VideoCommon: Clamp integer conversions.
2015-05-08 14:32:16 +02:00
Jules Blok
b0770e2a0c
VideoBackends: Floor depth values in depth copy shaders.
2015-05-08 14:29:30 +02:00
Jules Blok
be810eb750
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
2015-05-08 14:29:30 +02:00
Jules Blok
4b2e04b862
OGL: Change the depth buffer type to GL_FLOAT.
2015-05-08 14:29:29 +02:00
Jules Blok
c4f85a38e6
VideoBackends: Use proper floating point depth precision.
2015-05-08 14:29:29 +02:00
Gabriel Corona
04cb6fccd6
GDB stub over UNIX socket
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This is available with the `GDBSocket` option in
`~/.dolphin-emu/Config/Dolphin.ini`.
GDB can connect to it with:
$ powerpc-eabi-gdb
(gdb) target remote |socat STDIO UNIX:foo.sock
Because I don't like so much binding the GDB stub socket to 0.0.0.0.
On Linux, with a suitable umask, we can make sure that another local
user cannot connect to the socket.
2015-05-08 14:23:37 +02:00
Chris Burgener
5af98db8c3
Append Disc 2 to Titles for Multi-Disc Games
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Fixes issue 5799
https://code.google.com/p/dolphin-emu/issues/detail?id=5799
2015-05-07 22:59:16 -04:00
shuffle2
268b8fd26f
Merge pull request #2026 from mrgreywater/d3d-debugbreak
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D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
Eder Bastos
b47835fc07
Implement first few screens of Android 5.0-based UI.
2015-05-07 22:27:42 -04:00
shuffle2
94995503aa
Merge pull request #2374 from randomstuff/fix-unpn
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Fix build without UPnP
2015-05-07 18:36:02 -07:00
shuffle2
6fe2ab7fbf
Merge pull request #2359 from darkengine-io/new-qt
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DolphinQt updates
2015-05-07 18:34:42 -07:00
Simon McFarlane
6c6fe8d724
QT: Add reset button
2015-05-07 12:37:19 -07:00
Simon McFarlane
5988750fe4
QT: Add Play/Pause to Emulation menu
2015-05-07 12:37:19 -07:00
Simon McFarlane
29a9c24b73
QT: Add ISO folder browser
2015-05-07 12:37:18 -07:00
Lioncash
f77587506f
Merge pull request #2345 from lioncash/tl
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VideoConfigDiag: Simplify string translation handling
2015-05-07 05:05:48 -04:00
skidau
9eaae880e5
Merge pull request #1793 from LPFaint99/memcard
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GCI folder: flush 1 second after last block is written
2015-05-07 16:30:01 +10:00
skidau
7b3bc9bfc7
Merge pull request #2373 from jdieter/master
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Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
2015-05-07 16:28:13 +10:00
Gabriel Corona
469ea24717
Fix build without UPnP
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There is no checkbox.
2015-05-06 20:59:19 +02:00
Jonathan Dieter
3fe839d225
Avoid deadlock when adding Wiimotes (attempt #2 )
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Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-06 21:53:53 +03:00
Ryan Houdek
80fe5e0a55
Merge pull request #2370 from sigmabeta/native-libs-task-removal
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Remove the "nativeLibsToJar" gradle task.
2015-05-06 09:16:43 -04:00
Jules Blok
24594a7888
PixelShaderCache: Fix MSAA depth copy shader.
2015-05-06 12:43:35 +02:00
joewestcott
72956d59c8
Reverts pull request #2362 , fixes issue 8542.
2015-05-06 05:36:37 +01:00
skidau
a7e2425ffb
Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
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Skipped the calibration of the GC controller if it has already been calibrated.
2015-05-06 12:42:29 +10:00
Eder Bastos
2fe4b9ce68
Remove the "nativeLibsToJar" gradle task.
2015-05-05 22:34:56 -04:00
skidau
41f168373b
Merge pull request #2362 from jdieter/master
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Avoid deadlock when adding Wiimotes
2015-05-06 12:30:54 +10:00
skidau
571cdcddd8
Merge pull request #2340 from dibas/testing
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Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-05-06 12:28:45 +10:00
Simon McFarlane
629f45f1a5
QT: add exit function
2015-05-05 17:58:21 -07:00
comex
6414cdabb2
Merge pull request #2286 from JosJuice/wii-opening-bnr
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Read opening.bnr to get names from Wii discs
2015-05-05 16:20:04 -04:00
skidau
06bca52d80
Skipped the calibration of the GC controller if it has already been calibrated.
2015-05-05 13:05:34 +10:00
Jules Blok
7a1252f7e5
VideoBackends: Implement depth copy shaders with integer math.
2015-05-05 00:40:25 +02:00
Ryan Houdek
f9dc8a39c0
Merge pull request #2350 from sigmabeta/master
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Convert the Android source code to Gradle.
2015-05-03 22:01:02 -04:00
Markus Wick
e0cfd934d2
Merge pull request #2364 from kayru/d3d_texture_bsf
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D3D: StateManager::Apply no longer iterates through every texture and sampler slot
2015-05-03 21:39:33 +02:00
Yuriy O'Donnell
df5750edfd
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
2015-05-03 21:14:29 +02:00
Jonathan Dieter
4112794d4a
Avoid deadlock when adding Wiimotes
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Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-03 18:47:15 +03:00
JosJuice
df8e768b77
wx: Now that Wii doesn't support descriptions, rename Notes to Maker
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I'm not sure if Maker is the best name (Developer? Publisher?
Company? Copyright?) but I went with it because it's
what the game properties window uses. For the sake of
backwards compatibility, the INI option wasn't renamed.
2015-05-03 16:13:55 +02:00
JosJuice
2d5d5fa83e
Read opening.bnr to get names from Wii discs
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This makes Dolphin display the same names as the Disc Channel.
2015-05-03 15:58:35 +02:00
JosJuice
272f9d3cbc
FileSystemGCWii: Allow reading files partially
2015-05-03 15:44:24 +02:00
JosJuice
0d9ca081bb
Remove CFileSystemGCWii::Read32
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A function that does the same thing was added to IVolume in 4cd00e3 .
2015-05-03 11:39:20 +02:00
Eder Bastos
c80225ea4d
Convert the Android source code to the directory structure of a Gradle-based Android Studio project.
2015-05-02 21:49:17 -04:00
Markus Wick
a76bfb1f55
Merge pull request #2356 from Armada651/dump-efb
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VideoCommon: Implement EFB dumping for both backends.
2015-05-02 13:27:38 +02:00
Jules Blok
54f4443971
VideoCommon: Implement EFB dumping for both backends.
2015-05-02 13:23:33 +02:00
Ingve Skåra
5799824b22
Fix dead link
2015-05-01 21:42:50 +02:00
mathieui
7b45eae6e7
Add missing ifdefs around GCAdapter code in Controller config
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Otherwise the build fails if libusb is not found
2015-05-01 17:56:15 +02:00
JosJuice
9851bd818d
CoreTiming: Add assert to ScheduleEvent_Immediate
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My PR with ScheduleEvent_Immediate and magumagu's PR with the asserts
were made around the same time, so this function never got an assert.
2015-05-01 12:17:39 +02:00
skidau
9348b2e1a6
Merge pull request #2330 from mathieui/background-gc-adapter-scan
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Add a background thread to detect the GC adapter
2015-05-01 12:09:18 +10:00
mathieui
df8b86ed63
Traversal: use the defaults if empty or space-only config entries are detected
2015-05-01 03:11:28 +02:00
Simon McFarlane
886e5c80dd
Remove BanishBackground function
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No longer needed
2015-04-30 17:33:24 -07:00
Simon McFarlane
e6e046e37c
Make revision text wxStaticText
2015-04-30 17:32:45 -07:00
Simon McFarlane
df341ffba6
Change about page branch info to wxStaticText
2015-04-30 17:22:37 -07:00
mathieui
c452e72ca7
Netplay: don’t show traversal server/port options (INI config only)
2015-05-01 02:03:53 +02:00
Lioncash
9012ed18b1
AboutDolphin: Set the multi-line style for branch information
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Without this, all the branch information would be put on one line, which isn't intended.
2015-04-30 18:07:58 -04:00
Lioncash
2b89350868
AboutDolphin: Remove unnecessary code
2015-04-30 18:05:30 -04:00
Markus Wick
4b00ccbe4e
Merge pull request #2342 from rohit-n/warnings
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Silence -Wshadow and -Wsign-compare warnings.
2015-04-30 23:22:19 +02:00
Lioncash
d69a4697fa
Merge pull request #2347 from JosJuice/fix-dol-crash
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Fix DOL crash caused by VolumeHandler removal
2015-04-30 07:36:55 -04:00
JosJuice
f7d20204bb
Fix DOL crash caused by VolumeHandler removal
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Similar to the WAD crash (0b44d7c ) but in another part of the boot code.
2015-04-30 13:29:09 +02:00
mathieui
ec7445d66b
GCAdapter: Add a setting to toggle rumble
2015-04-30 11:35:16 +02:00
mathieui
57f458fe9b
GCAdapter: Add a background thread to detect the adapter
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This scanning thread either polls libusb or checks every 500ms for a
change depending on host capabilities. The GC Adapter can now be plugged
and unplugged at any time when dolphin is open, it will be used if the
direct connect option is set.
2015-04-30 11:35:16 +02:00
Simon McFarlane
cd7466864e
Make OC slider match enabled state on window load
2015-04-30 01:28:43 -07:00
Lioncash
0004b6004b
VideoConfigDiag: Simplify string translation handling
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Explicit wxGetTranslation usage isn't necessary
2015-04-30 04:18:13 -04:00
Simon McFarlane
6728f87677
Add size to CPU clock override slider
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Fixes slider having 0 width on wxGTK
2015-04-29 21:49:58 -07:00
skidau
d46598e51a
Merge pull request #2336 from lioncash/tl
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FrameTools: Simplify some wx string translation marking
2015-04-30 14:03:21 +10:00
skidau
052162e6b9
Merge pull request #2332 from comex/fix-alerts-maybe
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Fix some false positive ScheduleEvent alerts
2015-04-30 14:03:00 +10:00
Rohit Nirmal
76181f9327
Silence -Wshadow and -Wsign-compare warnings.
2015-04-29 19:59:34 -05:00
comex
bac4167ff5
Merge pull request #2319 from comex/linted-fix-qualcomm-fail
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(lint issues fixed) Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
2015-04-29 17:09:56 -04:00
Yuriy O'Donnell
2b664f5d89
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
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Now using bit scan through dirty slot masks.
2015-04-29 20:08:00 +02:00
JosJuice
ee694e327a
Get rid of banner loaders and move their functionality to volumes
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Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
2015-04-28 23:44:29 +02:00
Lioncash
88f7536d81
DolphinWX: Remove unnecessary forward declarations
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These are all fully defined
2015-04-28 17:32:38 -04:00
dibas
441976e09b
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-04-28 22:12:39 +02:00
JosJuice
04fcb72e0b
Fix reading Wii FST size
2015-04-28 17:20:33 +02:00
JosJuice
d43a920924
Filesystem: Return file list reference instead of modifying argument
2015-04-28 12:48:05 +02:00
Simon McFarlane
8f56138ec4
Use wxStaticText::Wrap rather than manually inserting newlines
2015-04-28 01:17:43 -07:00
Simon McFarlane
df7c9664da
Set minimum size on config window
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To prevent tabs from getting a scrollbar
2015-04-27 22:55:08 -07:00
Lioncash
be3bd52bb5
FrameTools: Simplify some wx string translation marking
2015-04-28 00:02:35 -04:00
Matthew Parlane
c58e94cf95
Merge pull request #2331 from lioncash/access
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DolphinWX: Make some UI functions/members private
2015-04-28 15:42:52 +12:00
Matthew Parlane
42ebf5b3bf
Merge pull request #2333 from lioncash/virt
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InputCommon/Core: Get rid of some virtual destructor warnings
2015-04-28 15:41:48 +12:00
Lioncash
8e59987d46
TextureDecoder_Common: Add missing algorithm include
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It was being indirectly included, causing VS to syntactically mark std::min/max usages as being undefined (however it still compiled fine, of course)
2015-04-27 23:17:41 -04:00
Matthew Parlane
5091a18369
Merge pull request #2334 from lioncash/uninit
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Interpreter_LoadStorePaired: Silence uninitialized variable warnings
2015-04-28 14:57:49 +12:00
Lioncash
9603fb6ccd
Interpreter_LoadStorePaired: Silence uninitialized variable warnings
2015-04-27 22:54:58 -04:00
Lioncash
d39b519850
InputCommon/Core: Get rid of some virtual destructor warnings
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These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
2015-04-27 21:41:59 -04:00
comex
65457628d7
Merge pull request #2324 from endrift/about-dialog-osx
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Attempt to beautify About dialog on OS X.
2015-04-27 21:23:27 -04:00
comex
a9fe0ec0ab
Fix some false positive ScheduleEvent alerts:
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- CEXIETHERNET::SendComplete is always called from the main thread, so
drop the _Threadsafe.
- Mark the FIFO player thread as the "CPU thread" so it can call
ScheduleEvent without complaints. I haven't actually tested this,
since I don't know how to use the FIFO player; it might break
something.
2015-04-27 21:19:28 -04:00
Lioncash
899fd55ea8
DolphinWX: Make some general UI functions/vars private
2015-04-27 21:04:05 -04:00
Lioncash
263e64e939
DolphinWX: Make some debugger functions/vars private
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Some classes expose things that aren't used outside of them (and in some cases, shouldn't be exposed).
2015-04-27 20:42:18 -04:00
skidau
4bf4778cd7
Merge pull request #2312 from comex/shutdown-race-condition
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Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
2015-04-27 19:47:00 +10:00
skidau
b8eecff5c9
Merge pull request #2325 from JosJuice/isoproperties-zero-files
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ISOProperties: Correctly handle partitions with 0 files
2015-04-27 19:45:21 +10:00
skidau
472e281445
Merge pull request #2316 from comex/fix-watch
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Fix watchpoints ("memory breakpoints") with JIT
2015-04-27 19:42:13 +10:00
Lioncash
b457c61b3e
Merge pull request #2328 from rohit-n/format
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Silence -Wformat warnings in debug builds.
2015-04-26 16:19:08 -04:00
Rohit Nirmal
fb46afd5c3
Silence -Wformat warnings in debug builds.
2015-04-26 13:45:06 -05:00
Rohit Nirmal
10aa6488d9
Qt: Check if game filename is null before loading.
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This is so that the error message box does not
appear if the user simply cancels loading a game.
2015-04-26 11:13:16 -05:00
LPFaint99
c4ba7e51e5
GCI folder: flush 1 second after last block is written
2015-04-25 15:40:40 -07:00
Jeffrey Pfau
af20e7498c
Only wxMac supports scaleFactor, so only use it on OS X
2015-04-25 14:53:37 -07:00
Jeffrey Pfau
4a97045d81
Add hack for removing background from text controlers, per comex
2015-04-25 14:52:53 -07:00
JosJuice
db1d81ebf8
ISOProperties: Don't block when opening default INI in text editor
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The purpose of blocking is to reload user INIs after they
have been edited. However, ISOProperties never reloads
default INIs, because they aren't meant to be edited.
Blocking on default INIs is thus useless, and it's
rather annoying for games that have two default INIs,
because it makes it impossible to see both at once.
2015-04-25 22:15:48 +02:00
JosJuice
fbed0b4a9c
ISOProperties: Correctly handle partitions with 0 files
2015-04-25 15:33:20 +02:00
Jeffrey Pfau
addbafcfda
Attempt to beautify About dialog on OS X.
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Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane
392b9abece
Merge pull request #2016 from RisingFog/splash
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Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
magumagu
645aa5af8b
Merge pull request #2323 from dolphin-emu/itym
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ITYM PowerPC::Write_U{8,16}, not Memory::
2015-04-24 22:19:37 -07:00
comex
7fe13d9af8
Merge pull request #2175 from RachelBryk/oc
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Disable oc setting while netplay or movie is active.
2015-04-25 00:58:16 -04:00
comex
9d8c347e8d
Merge pull request #2290 from RachelBryk/cc-tasinput
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Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
comex
38a14b73a4
Merge pull request #2321 from JosJuice/wiimote-battery-fix
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Fix emulated Wii Remote battery level being low when not configured
2015-04-24 22:43:05 -04:00
comex
dea88ef5a1
ITYM PowerPC::Write_U{8,16}, not Memory::
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PowerPC does exceptions and hardware and stuff, Memory doesn't.
I did not realize until a few minutes ago that there were two versions of these functions. This is why namespaces suck. Anyway, these were added by Mullin earlier this year.
2015-04-24 22:41:10 -04:00
comex
132e1068ce
Remove checks that disable fastmem if debugging and ENABLE_MEM_CHECK are enabled.
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They weren't sufficient and are made redundant by previous commits; they
also (on master) caused breakage due to Jit64::psq_stXX assuming writes
would be fastmem and not clobber a register under certain conditions.
That really needs to be refactored, but for now, this works.
2015-04-24 22:37:54 -04:00
comex
2264e7b087
Use a fake exception to exit early in case of memory breakpoints.
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Change TMemCheck::Action to return whether to break rather than calling
PPCDebugInterface::BreakNow, as this simplified the implementation; then
remove said method, as that was its only caller. One "interface" method
down, many to go...
2015-04-24 22:37:54 -04:00
comex
dd7ab4812b
On x86, disabling fastmem isn't enough actually.
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Without fastmem, the JIT code still does an inline check for RAM
addresses. With watchpoints we have to disable that too. (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)
With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them. Oh well. Better
works slowly than doesn't bloody work.
Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game. This code sucks.
2015-04-24 22:37:54 -04:00
comex
b84f6a55ab
Automatically disable fastmem and enable memcheck when there are any watchpoints.
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- Move JitState::memcheck to JitOptions because it's an option.
- Add JitOptions::fastmem; switch JIT code to checking that rather than
bFastmem directly.
- Add JitBase::UpdateMemoryOptions(), which sets both two JIT options
(replacing the duplicate lines in Jit64 and JitIL that set memcheck
from bMMU).
- (!) The ARM JITs both had some lines that checked js.memcheck
despite it being uninitialized in their cases. I've added
UpdateMemoryOptions to both. There is a chance this could make
something slower compared to the old behavior if the uninitialized
value happened to be nonzero... hdkr should check this.
- UpdateMemoryOptions forces jo.fastmem and jo.memcheck off and on,
respectively, if there are any watchpoints set.
- Also call that function from ClearCache.
- Have MemChecks call ClearCache when the {first,last} watchpoint is
{added,removed}.
Enabling jo.memcheck (bah, confusing names) is currently pointless
because hitting a watchpoint does not interrupt the basic block. That
will change in the next commit.
2015-04-24 22:37:53 -04:00
comex
3499f2c2d0
To make up for it, make pressing enter on the value textbox set the value.
2015-04-24 22:19:21 -04:00
comex
0c18e5886d
Remove mnemonics in MemoryWindow.
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On OS X, this broke Cmd-V to paste in the text boxes. Apparently wx
thinks having mnemonics (which are Alt-* on Windows) be Cmd-* on OS X,
even if this disables standard shortcuts, is a good idea.
Lioncash suggested just getting rid of the accelerators on non-menu
controls, so I'm doing that rather than disabling them only on OS X.
2015-04-24 22:06:03 -04:00
comex
37d00cceda
Fix wx bullshit which made the watch view assert on my machine.
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1) Apparently wxString::Format is type safe, and passing a u32 to it
with the format "%lu" crashes with a meaningless assertion failure.
Sure, it's the wrong type, but the error sure doesn't help...
2) "A MenuItem ID of Zero does not work under Mac". Thanks for the
helpful assert message, no thanks for making your construct have random
platform-specific differences for no reason (it's not like menu item IDs
directly correspond to a part of Cocoa's menu API like they do on
Win32).
2015-04-24 22:04:46 -04:00
Lioncash
87bd57e0be
Merge pull request #2322 from JosJuice/extract-file-fix
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Fix extracting files from Wii discs
2015-04-24 16:32:23 -04:00
JosJuice
2e10a71dcd
Fix extracting files from Wii discs
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I broke it for individual files but not folders in 4.0-6016.
2015-04-24 22:08:15 +02:00
JosJuice
fe9fdd3244
Fix emulated Wii Remote battery level being low when not configured
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All the multiplying and dividing by 100 in controller configs is
messy... An attempted solution to the problem was to not multiply
default_value by 100 in ControllerEmu::ControlGroup::LoadConfig,
but that broke other things instead, so I went with this.
2015-04-24 19:36:08 +02:00
comex
b3aaa46d42
Merge pull request #2088 from Sintendo/diecmp
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Emit 'TEST reg, reg' for 'CMP reg, 0' automatically
2015-04-23 16:34:23 -04:00
Dwayne Slater
ae83a1b821
Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
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[fixed lint issues and grammar ~comex]
2015-04-23 16:33:12 -04:00
JosJuice
235ecfbed7
Return GetNames languages, to avoid hardcoded language lists in callers
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This makes the code cleaner and also leads to some user-visible changes:
The wx game properties will no longer let the user
select WAD languages that don't have any names.
The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.
If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
comex
87a63713f4
Merge pull request #2317 from comex/oops
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Fix code broken by merge
2015-04-23 02:08:28 -04:00
comex
74c30d1784
Fix code broken by merge
2015-04-23 02:07:45 -04:00
Lioncash
a39985fe08
Merge pull request #2315 from lioncash/code
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DolphinWX: Remove superfluous code in FrameTools
2015-04-23 02:05:14 -04:00
comex
ad95454d04
Merge pull request #2223 from phire/imm
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Cleanup OpArg, make immediates more explicit.
2015-04-23 01:53:18 -04:00
Lioncash
8fb36228e5
Merge pull request #2311 from JosJuice/fix-wad-crash
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Fix WAD crash caused by VolumeHandler removal
2015-04-23 00:23:42 -04:00
Lioncash
819f4d994c
DolphinWX: Remove superfluous code in FrameTools
2015-04-22 19:56:50 -04:00
Rachel Bryk
5047cf562a
Implement classic controller tas input.
2015-04-22 16:19:13 -04:00
JosJuice
0b44d7c18a
Fix Wii software crashing at boot if no disc is inserted
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Boot_BS2Emu was trying to read from the inserted disc even when
nothing was inserted, and this happened to not crash (but not
work either) before VolumeHandler was removed. This commit adds
a check that restores the old behavior, so there is no longer a
crash, but the game ID still doesn't get set for WADs. I don't
know if/how it should be set, so this felt like the safest option.
2015-04-22 09:14:41 +02:00
comex
5d61b9d0a4
Merge pull request #2313 from lioncash/unused
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GPFifo: Remove unused parameters from Write[x] functions
2015-04-22 00:39:38 -04:00
comex
31ea8d0834
Merge pull request #2310 from lioncash/fsmenu
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FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Lioncash
56df9b7508
GPFifo: Remove unused parameters from Write[x] functions
2015-04-21 23:01:25 -04:00
comex
06dd0ba3b4
Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
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This was causing a race condition where the "absurdly large aux buffer"
panic alert would be triggered in the last bit of fifo processing on the
CPU thread in deterministic mode (i.e. netplay). SyncGPU is supposed to
move the auxiliary queue data to the beginning of the containing buffer
so we don't have to deal with wraparound; if GpuRunningState is false,
however, it just returns, because it's set to false by another thread -
thus it doesn't know whether RunGpuLoop is still executing (in which
case it can't just reset the pointers, because it may still be using the
buffer) or not (in which case the condition variable it normally waits
for to avoid the previous problem will never be signaled). However,
SyncGPU's caller PushFifoAuxBuffer wasn't aware of this, so if the
buffer was filling at just the right time, it'd stay full and that
function would complain that it was about to overflow it. Similar
problem with ReadDataFromFifoOnCPU afaik. Fix this by returning early
from those as well; other callers of SyncGPU should be safe. A
*slightly* cleaner alternative would be giving the CPU thread a way to
tell when RunGpuLoop has actually exited, but whatever, this works.
2015-04-21 22:33:29 -04:00
Markus Wick
4340927b7f
Merge pull request #2308 from Stevoisiak/FrameToolsMath
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FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash
ebe0222265
FrameTools: Use AppendRadioItem for constructing the frameskip menu
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Same thing, less code.
2015-04-20 21:51:30 -04:00
Lioncash
f5c72c5b1a
DiscIO: Add a missing header to Volume.h
2015-04-20 21:10:31 -04:00
Stevoisiak
c3cf43f064
FrameTools: Remove redundant 'i-1'
2015-04-20 20:24:37 -04:00
Matthew Parlane
571eee8648
Merge pull request #2225 from JosJuice/remove-volumehandler
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Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
Matthew Parlane
a86f2fe2e7
Merge pull request #2199 from skidau/remove-controls-lock
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Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane
82bbada352
Merge pull request #2257 from RachelBryk/battery
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Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
Matthew Parlane
f35277f215
Merge pull request #2267 from Stevoisiak/soundStream
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(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
Lioncash
d799446faf
Core: Don't display on-screen messages via DisplayMessage until emulation has begun
2015-04-20 18:31:40 -04:00
Lioncash
d27b8673f5
Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
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FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak
83ec7a1e78
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:18:11 -04:00
Stevoisiak
8adf8b16bc
Globals.h: Added comments for menu sections
2015-04-19 18:51:55 -04:00
degasus
8c209b3bc9
no-gui: fix help string
2015-04-18 15:03:42 +02:00
Lioncash
9eb608c9da
Merge pull request #2301 from lioncash/const
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General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Markus Wick
cd0212ab1c
Merge pull request #2302 from lioncash/perf
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PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
skidau
7063886520
Merge pull request #2289 from lioncash/netplay
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DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau
f0593095b4
Merge pull request #2295 from comex/fix-usb-threading
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Fix threading issues
2015-04-16 12:33:20 +10:00
skidau
70605cae5c
Merge pull request #2300 from lioncash/update
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Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau
c895e4504a
Merge pull request #2298 from JosJuice/partitions-no-string-parsing
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Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau
221d37ae83
Merge pull request #2287 from lioncash/hkbinds
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HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau
6b82b31640
Merge pull request #2285 from linkmauve/nogui-no-x11
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NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Lioncash
63393570fb
PerfQueryBase: Move common implementation variables into base class
2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot
1e7ca7f579
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 01:10:57 +02:00
JosJuice
86ceb54c38
Fix extracting Wii disc partitions numbered 10 or higher
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Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash
b0613bb1c8
General: Apply the const specifier where applicable
2015-04-15 02:04:03 -04:00
Lioncash
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
Lioncash
bdde6b2a7c
D3D: Remove dependency on wxWidgets
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This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
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ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash
882080c282
Merge pull request #2284 from lioncash/leaks
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DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Lioncash
c36a6b7599
Merge pull request #2291 from JosJuice/qt-sort-ascending-title
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DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
comex
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
comex
5fff97f3f4
Fix printf width in TraversalServer.
2015-04-13 02:26:52 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
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Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice
bd680aa3b5
Main: Remove unnecessary shellapi.h include
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The include was introduced by bcf1f54c and made unnecessary by 611f3494 .
2015-04-12 10:22:18 +02:00
mathieui
4c2d25eeaf
Fix a warning
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HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice
9e4eefc6fd
DolphinQt: Sort game list by ascending title order by default
2015-04-11 16:44:35 +02:00
Rachel Bryk
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Lioncash
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
Lioncash
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
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This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
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Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
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Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash
2c2409fee4
Merge pull request #2278 from lioncash/leak
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Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice
76d0cfa8ac
Fix terrible Speed Up Disc Transfer Rate mistake
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I apologize.
2015-04-08 08:59:49 +02:00
Lioncash
180854c617
Debugger: Fix memory leaks related to grid tables
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Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau
f8a4d4702c
Merge pull request #2252 from mathieui/traversal-timeout
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NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
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NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau
5638ddaf6c
Merge pull request #2263 from JosJuice/sudtr-not-instant
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Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00
degasus
ef6bdf674f
Common: Remove TLS usage in GetLastErrorMsg
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Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash
4796dc80bf
Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
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Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash
54cedf77f9
Merge pull request #2265 from lioncash/warn
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ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus
74795b4553
Fifo: rewrite Fifo_PauseAndLock
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This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus
b1ffd32f5f
Fifo: only touch the SIMD state once in the single core loop
2015-04-06 12:35:35 +02:00
degasus
d2c62b1744
Fifo: only sleep once within every ms of emulated time
2015-04-06 12:35:35 +02:00
degasus
b020ae1c5d
Fifo: rewrite sync on idle skipping hack
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Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus
9bdaa00e2d
Fifo: use the outer loop on sync GPU
2015-04-06 12:35:35 +02:00
degasus
279c657cda
Fifo: Replace busy loop with condition variable
2015-04-06 12:35:27 +02:00
Scott Mansell
9fdc713c87
While I'm here, Add some comments.
2015-04-05 21:19:56 +12:00
Scott Mansell
e9459fb30a
JitIL: Fix a bug in floatpoint load/store instructions.
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The regBuildMemAddress function already clears the address register.
Not only is clearing it again pointless, regBuildMemAddress uses the
bits in IInfo slightly diffrently and the second clear can clear
the wrong registers causing bugs if something else actually needs to
use those registers.
2015-04-05 20:17:50 +12:00
JosJuice
4cd00e366c
Get rid of VolumeHandler
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VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash
2211aead7f
DSPInterpreter: Remove unused volatile variable and related function
2015-04-03 22:46:30 -04:00
Stevoisiak
78971b0840
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-03 14:37:03 -04:00
Lioncash
7848876f99
ConfigManager: Fix a sign mismatch warning
2015-04-02 14:30:38 -04:00
Lioncash
38236fb8e8
Merge pull request #2262 from Buddybenj/change-wording-2
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Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice
ee3d36af92
Make Speed Up Disc Transfer Rate not instant
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The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj
fb0d3a9756
Change Wording in Help Menu
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"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice
0deb9f5e39
Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
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This reverts commit ae0a090701 , reversing
changes made to 6b6b5ed37f .
2015-04-01 22:30:57 +02:00
degasus
119fea0d72
Remove TM character which breaks our buildbot
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Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon
ae0a090701
Merge pull request #2256 from RachelBryk/Dolphin-Pro
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Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk
ba93b91565
Add an option for wiimote battery.
2015-04-01 05:29:45 -04:00
Rachel Bryk
d39d89594d
Limit Wiimote battery usage for Dolphin-lite users.
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Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog
a94e31e476
Update About Dolphin Screen
2015-03-31 21:30:05 -04:00
Jordan Cristiano
4051da75e4
Made cycle count atomic to avoid using a mutex
2015-03-31 04:09:33 -04:00
skidau
6b6b5ed37f
Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
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Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau
008200db4d
Merge pull request #2244 from lioncash/find
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DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash
d42d5699b5
Merge pull request #2253 from RachelBryk/cheats
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Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau
8c47c68a4f
Merge pull request #2232 from JosJuice/savestate-exact-version
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When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice
85073675a5
When loading incompatible savestate, display which version created it
2015-03-30 09:02:43 +02:00
skidau
5da3375bf1
Merge pull request #2245 from lioncash/tables
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DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk
d4fa8de35a
Fix enable cheats checkbox.
2015-03-29 20:43:51 -04:00
skidau
731e4a3a65
Merge pull request #2250 from RachelBryk/tasinput-home
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Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui
b1eb87e495
NetPlay: Don’t wait forever in the traversal client
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With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk
35bdfd5ec9
Fix home button in tas input.
2015-03-28 07:40:21 -04:00
skidau
9947324296
Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd.
2015-03-28 11:38:14 +11:00
skidau
4f965da4f1
Revert the recent changes related to updating hwnd
2015-03-28 11:08:25 +11:00
skidau
74f25ad8ec
Merge pull request #2234 from lioncash/config
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DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano
e2060525bc
Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check
2015-03-27 19:00:53 -04:00
mathieui
666c06dce7
NetPlay: Disable some UI elements when a game is running
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because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau
affa5c2e0b
Merge pull request #2228 from Stevoisiak/FixISOPaths
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Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak
4f1d74b2e1
Check for GCMPathes if ISOPaths is not found
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The name of the settings were changed in 4.0-4003 with PR #1264 .
2015-03-25 11:13:13 -04:00
Lioncash
5ada887f94
DolphinWX: Get rid of wxGrid-based casts in the debugger.
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This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash
eacf741051
DolphinWX/Common: Change some find_first_of usages to find
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It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash
bc1d62036b
Core: Fix warnings related to HotkeyManager
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These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash
7dcb6a3e6c
DolphinWX: Initialize the HotkeyManager after input backends are initialized
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Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau
a0138e19cc
Merge pull request #2239 from mickdermack/pr-usbshu
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GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau
cba34fa6f7
Merge pull request #2193 from magumagu/wii-disable-fakevmem
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Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek
5dbfebcd30
Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
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[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
Sintendo
c19482c9a3
Add function to emit CMP, or TEST when possible
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Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo
b35c34186c
More minor DSP JIT optimizations
2015-03-22 17:14:38 +01:00
skidau
e08762dd36
Merge pull request #2241 from skidau/hwnd-hotkey
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Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau
482ef964cf
Updated the hwnd for hotkeys.
2015-03-21 21:56:19 +11:00
magumagu
52aeab3d0e
Merge pull request #2240 from lioncash/emitter
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x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash
fab7add718
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
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It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich
905a663a96
Don't destroy the libusb context before freeing the device list.
2015-03-21 03:12:42 +01:00
skidau
39c41f5c70
Merge pull request #2192 from Tilka/sse2
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VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau
63c4bd665e
Merge pull request #2230 from skidau/Mouse-In-Separate-Window
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Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau
94e435afbc
Merge pull request #2201 from magumagu/ogl-clamp-origin
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OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash
1fc1880ca5
Interpreter/Jit Tables: Merge table31 and table31_2
2015-03-20 20:39:51 -04:00
Lioncash
1052863bb9
Interpreter/JIT: Add missing overflow variants into the tables.
2015-03-20 19:20:38 -04:00
skidau
87bffb5972
Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.
2015-03-20 22:01:23 +11:00
skidau
c3344eaa88
Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
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* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out
Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu
337f89959b
Merge pull request #2226 from magumagu/restore-wpar-mask
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Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu
31add72dee
Merge pull request #2237 from lioncash/round
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x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash
e57201eb71
x64FPURoundMode: Make a look-up table static
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Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau
98dce11f8c
Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
2015-03-19 21:31:05 +11:00
Lioncash
b459a8ec61
DolphinWX: Propagate event to refresh the game list
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Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash
febd3909c6
DolphinWX: Eliminate remnants of the event table in ConfigMain
2015-03-18 22:48:03 -04:00
Lioncash
086ec7a9b7
DolphinWX: Break up ConfigMain.cpp into separate classes
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Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.
This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
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Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau
4b11aeacb9
Merge pull request #2155 from mickdermack/pr-compress
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Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras
9da86092ae
VertexLoaderX64: use common code for FORMAT_FLOAT
2015-03-18 12:12:21 +01:00
Tillmann Karras
7030542546
VertexLoaderX64: support SSE2 as a fallback
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With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras
9793fed742
XEmitter: add PUNPCKLQDQ
2015-03-18 12:09:06 +01:00
Tillmann Karras
8d90ecda7f
VertexLoaders: make positions more compact
2015-03-18 12:09:06 +01:00
Tillmann Karras
5a51bc10e5
SWVertexLoader: fix truncated components
2015-03-18 12:09:06 +01:00
mathieui
8201a52cec
Traversal: Use a decent PRNG instead of rand()
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we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui
849922881d
NetPlay: Select a game only if enet connected successfully
2015-03-18 10:16:11 +01:00
mathieui
e0ef8fc03f
NetPlay: Make the enet interrupts work
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Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.
Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui
8ee402863d
NetPlay: Remove RunOnThread and add SendAsync methods
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Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui
44d7207a1c
NetPlay: add a Common/ENetUtil namespace
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Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui
603fe25349
NetPlay: use a workaround from comex’s dc-netplay to interrupt enet
2015-03-18 09:23:44 +01:00
Ryan Houdek
27619e613f
Merge pull request #2231 from Sonicadvance1/fix_wii_config
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Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau
0ac8fd0214
Merge pull request #2183 from RachelBryk/netplay-time
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Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek
297012ddd7
Fix Wii configuration path being incorrect.
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On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak
ae4e8b6358
Changed screen to window. Moved UpdateGUI to a more general scope.
2015-03-17 12:14:14 -07:00
magumagu
627b77e982
Restore masking to gather pipe address checks.
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Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich
9387603fcf
Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-17 09:01:26 +01:00
Scott Mansell
858ff69c01
Make OpArg.offset and operandReg private.
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Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell
6262a9bcbe
Make immediates more explicit
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Instead of just casting OpArg::offset when needed, add some
accessor functions.
Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak
0a28f7de13
Added checkbox under Config > Interface.
2015-03-16 22:13:27 -07:00
Gerik Kubiak
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
magumagu
ff6ae8a677
Disable FakeVMem in Wii mode.
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I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu
4b7748f3c0
Merge pull request #2205 from Stevoisiak/FormattingCleanup
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Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu
629fb8fb49
Merge pull request #2222 from Tilka/fix_warnings
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Fix warnings
2015-03-16 17:41:46 -07:00
skidau
b103aa7122
Merge pull request #2189 from magumagu/paired-loadstore-cleanup
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Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau
b170173aca
Merge pull request #2196 from magumagu/ipchle-gethostbyname
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Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu
adb8bbed90
Merge pull request #2217 from shuffle2/quiet-warnings
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quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2
0b6562b53f
Merge pull request #2219 from magumagu/no-volatile-processorinterface
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Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras
f82afd1b2f
Fix warnings
2015-03-16 19:02:30 +01:00
Lioncash
c73cac3ee9
Merge pull request #2220 from shuffle2/win-con-listener
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[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman
78be0ab9ad
[windows] Just kill ExtendedTrace.
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The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman
0a79b6d5a7
[windows] Remove ConsoleListener, which was not actually used.
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Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu
fd15cad1ca
Remove useless volatile from ProcessorInterface.
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These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman
ad64336137
quiet some warnings which appear on vs2015.
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quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau
7cda374910
Merge pull request #2202 from skidau/Popup-FIFO
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Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek
3e946b1bf7
[AArch64] Implement dirty register tracking.
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Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.
When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Ryan Houdek
5e0b9179db
Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
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[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00
Ryan Houdek
bcc434095d
Merge pull request #2212 from Sonicadvance1/fix_user_paths
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Fix user directories at times doing stupid things.
2015-03-15 09:45:02 -05:00
Ryan Houdek
aaf04aeaca
Fix user directories at times doing stupid things.
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With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.
GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.
This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.
So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.
Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Ryan Houdek
5e6d49d96b
Merge pull request #2209 from magumagu/remove-hle-opcode
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Remove remnants of old fake opcodes.
2015-03-15 07:13:07 -05:00
Rohit Nirmal
48ec42d4a0
Core: Change NULLs to nullptrs.
2015-03-14 20:20:41 -05:00
magumagu
87dcda5785
Remove remnants of old fake opcodes.
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These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Markus Wick
ec8a074690
Merge pull request #2153 from degasus/enet
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enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak
4f71b717cc
ConfigMain: Change _NTSC to ForceNTSCJ
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This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00
Lioncash
41ad0f6976
Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
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DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00
mathieui
b9af0c4d12
GC Adapter: Do not abort if some libusb functions are not supported
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Also remove a typo.
2015-03-13 18:05:09 +01:00
mathieui
88ab6352dd
GC Adapter: do not proceed with the input read if the thread isn’t running
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If the Init() call does not work in the fallback path, then abort.
2015-03-13 18:05:09 +01:00
mathieui
5a10be7fef
GC Adapter: fix a crash on exit
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s_detected is better for detecting that a thread is actually running.
Also make sure the claim_interface is always called when we detect an
adapter.
2015-03-13 18:05:09 +01:00
mathieui
ebedc80545
GC Adapter: never call libusb_reset_device()
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There should be no need to do this, and performing a reset breaks things
on any other software using the device (e.g. another dolphin instance).
2015-03-13 18:05:09 +01:00
mathieui
ad49de7740
GC Adapter: don’t stop scanning after failing to claim an adapter
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Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui
5f5cc963cf
GC Adapter: stop searching adapters after one has been added
2015-03-13 18:05:09 +01:00
skidau
cdff138c67
Show no more than one FIFO error per session.
2015-03-13 23:25:15 +11:00
skidau
2916aed1f9
Merge pull request #2195 from JosJuice/nandcontentloader-singletons
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Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
magumagu
269be03908
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-12 13:24:52 -07:00
Lioncash
899a5078a0
Merge pull request #2200 from Stevoisiak/CheatManagerRename
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Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak
fbe11aefbb
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:24:00 -04:00
skidau
c76008b4b9
Removed the controller update lock as it is no longer needed.
2015-03-12 23:41:30 +11:00
skidau
2c6eaf9c76
Cleaned up the controls lock that is not needed with 780eef68f6
2015-03-12 23:33:30 +11:00
Markus Wick
43b2f790fd
Merge pull request #2197 from RachelBryk/paren
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Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
Rachel Bryk
e7d237f199
Use system time for start time in netplay.
2015-03-11 23:21:14 -04:00
skidau
9063f0d16f
Merge pull request #2150 from Tilka/gamelist_searching
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DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau
5dc23a93b6
Merge pull request #2169 from magumagu/rect-clamp
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Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau
f3bb30f17f
Merge pull request #2180 from RachelBryk/netplay-quit
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Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk
71bc1f39e0
Fix missing parenthesis.
2015-03-11 20:09:33 -04:00
magumagu
b523e7d3d3
Fix IPCHLE for gethostbyname.
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It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.
With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu
dda5e610eb
Fix paired loadstore to use correct load/store calls.
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psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.). Fix this, and stop masking
the address when checking for gather pipe writes.
Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot
647cd3c8e0
Merge pull request #2171 from JosJuice/nonmodal-regression
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Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau
9ccc236b9c
Merge pull request #2179 from RachelBryk/sort
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Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
JosJuice
66bb3000c2
Don't construct NANDContentLoader classes before Main.cpp runs
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The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau
d7e54c36f1
Calibrated the GCPad even if the game does not explicitly do so.
2015-03-09 17:07:15 +11:00
skidau
d92efc4a3e
Merge pull request #2190 from skidau/wiimote-profiles
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Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu
a1dbe8e463
Merge pull request #2166 from MoochMcGee/master
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Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau
07251b7c57
Merge pull request #2177 from skidau/debugger-split-window
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Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
magumagu
859c1123ba
Fix typo in usage of IsOptimizableMMIOAccess.
2015-03-08 16:20:17 -07:00
skidau
b200e83b02
Fixed the wiimote profiles not taking effect.
2015-03-09 08:32:14 +11:00
Ryan Houdek
7f50cc0873
[AArch64] Optimize slowmem paired stores.
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This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.
So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek
f6511c3ba5
[AArch64] Add an assert to SMOV in the emitter.
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SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
degasus
f3f2ed1536
GLX: fix memory leak
2015-03-08 17:42:37 +01:00
Ryan Houdek
b0f61201c3
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
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Fix OpenGL ES 3.1 on non-Nvidia devices.
2015-03-08 09:03:05 -05:00
Ryan Houdek
a9622c247b
Merge pull request #2146 from Sonicadvance1/aarch64_optimize_fpr_push_pop
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[AArch64] Optimize FPR pushing and popping.
2015-03-08 08:51:45 -05:00
Ryan Houdek
a984b2476a
Merge pull request #2144 from Sonicadvance1/android_autostart
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[Android] Support arguments from Activity Monitor.
2015-03-08 08:50:27 -05:00
Ryan Houdek
3c5e99c777
Fix OpenGL ES 3.1 on non-Nvidia devices.
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We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec.
If we are running as GLES then just not put it in the shaders.
2015-03-08 08:49:53 -05:00
Ryan Houdek
70977fd6b1
Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
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Implement full occlusion queries for the Nexus 9.
2015-03-08 08:44:15 -05:00
Ryan Houdek
c2b2e03f73
[Android] Support arguments from Activity Monitor.
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Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.
adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/
This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
skidau
3e12787cc8
Fixed a crash on launch which occurred if the hotkeys are not defined and the default hotkeys are loaded.
2015-03-08 20:27:14 +11:00
skidau
8f0bc1cd3a
Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down.
2015-03-08 20:27:13 +11:00
skidau
9c133c0509
Readded the Key Shortcut function.
2015-03-08 20:27:13 +11:00
skidau
12ecc537e9
Renamed the Menu Accelerators to Key Shortcuts.
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Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6
Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
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- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
b446ea0132
Made the freelook keys work while held down
2015-03-08 20:27:13 +11:00
skidau
099876782f
Made the "Frame Advance" hotkey work while the key is held
2015-03-08 20:27:13 +11:00
skidau
a83d27b9c2
Increased the performance of the hotkey code by:
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* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau
d2abbcd353
Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work.
2015-03-08 20:27:12 +11:00
skidau
d080632527
Ignore the File Open command if a game is running
2015-03-08 20:27:12 +11:00
skidau
679d9351ea
Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running.
2015-03-08 20:27:12 +11:00
skidau
cc6b55ee2a
Fixed the save state hotkeys so that they work with the Render to Main Window option.
2015-03-08 20:27:12 +11:00
Tillmann Karras
3987725217
VertexLoaderX64: fix harmless off-by-one error
2015-03-08 04:43:59 +01:00
magumagu
9c045e2496
Merge pull request #2094 from lioncash/flags
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Interpreter: Flag cleanups/fixes.
2015-03-07 17:38:00 -08:00
Rachel Bryk
11b437ffd1
Consistently sort games with the same name but different revision or region.
2015-03-07 05:17:46 -05:00
Rachel Bryk
3df51e553f
Fix crash when server's client disconnects.
2015-03-07 04:40:24 -05:00
skidau
12155ddee4
Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu.
2015-03-07 12:33:33 +11:00
JosJuice
4a41ab1715
Fix 4.0-5689 regression (AR codes, patches)
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CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau
a3f6cbfe6b
Merge pull request #2167 from JosJuice/language-selection-regression
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Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash
47c8955248
Merge pull request #2168 from JosJuice/language-selection-untranslated
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Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
magumagu
92ba677371
Merge pull request #2174 from skidau/warning-fix-gc-adapter
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Warning fix
2015-03-05 14:56:19 -08:00
skidau
ef3fd68603
Warning fix
2015-03-06 09:34:38 +11:00
Tillmann Karras
45dbcf0ed2
Jit64: use MRegSum where appropriate
2015-03-05 21:58:28 +01:00
Tillmann Karras
e27fae22d8
Jit64: drop a FIXME that has been fixed for years
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See 6cdb40a194 .
2015-03-05 21:58:28 +01:00
Lioncash
b7514955e5
Merge pull request #2113 from Stevoisiak/VolumeCleanup
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Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau
203c64e66d
Changed the GC Adapter rumble command to work like other controllers.
2015-03-05 23:57:18 +11:00
skidau
4cf4cee30e
Removed the GC Adapter "Use Thread" option as it was not useful.
2015-03-05 23:30:43 +11:00
skidau
e5277a5f49
Ignore invalid rumble data sent over Netplay to the GC Adapter
2015-03-05 23:11:48 +11:00
skidau
dee6a04980
Moved the gcpad calibration from construction to runtime
2015-03-05 23:06:19 +11:00
magumagu
863a4c9ce0
Fix clamping for rectangles.
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Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.
This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
2015-03-04 17:15:29 -08:00
JosJuice
c40e1d972a
Sort language list alphabetically by new names
2015-03-04 20:36:04 +01:00
JosJuice
a8a9dafb1f
Display languages untranslated in GUI language selection
2015-03-04 20:35:19 +01:00
JosJuice
2cb4a3efbc
Call SetUserDirectory before InitLanguageSupport
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Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash
a11bbe6fea
PPCTables: Remove FL_OUT_S.
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This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash
139dbcb8e2
Interpreter_Tables: Fix wrong flags and add missing ones
2015-03-03 16:23:21 -05:00
Darius Goad
f4750804ab
Add various loads and stores to JitIL
2015-03-03 11:17:25 -06:00
JosJuice
96c4b332f6
FileMonitor: Check log level in addition to FileMonitor checkbox
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This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek
fbdee7b15f
[AArch64] Handle FPR island registers in a less dumb way.
2015-03-03 00:30:05 -06:00
Ryan Houdek
81242dd4a7
[AArch64] Allow the other FPR push/pop routines to use a temporary register.
2015-03-02 21:38:09 -06:00
Tillmann Karras
a5ea6c6e93
enet: fix Visual Studio files
2015-03-02 22:20:37 +01:00
degasus
691b690afe
enet: Search for shared library
2015-03-02 22:18:57 +01:00
Ryan Houdek
f1a9db9bdc
[AArch64] Stop violating the AAPCS64 so much.
2015-03-02 11:21:15 -06:00
Markus Wick
cc5a2f3411
Merge pull request #2164 from Armada651/cache-fix
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ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok
728081dad2
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:03:49 +01:00
Ryan Houdek
fad46729b0
[AArch64] Implemented paired pushing/popping for the VFP.
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A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek
39e357d62d
[AArch64] Implement VFP loadstore paired in the emitter.
2015-03-02 06:27:17 -06:00
Ryan Houdek
8b8310d28c
[AArch64] Optimize FPR pushing and popping.
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Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.
On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau
cd8c37bc07
Merge pull request #2145 from skidau/GC-Adapter-status-fix
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Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau
939159cd71
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 11:08:26 +11:00
degasus
35373c5185
TextureCache: load all mipmap levels from custom textures
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This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu
7f7973efa5
Merge pull request #2148 from Tilka/fifo_cleanup
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Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu
b4a586f84a
Merge pull request #2161 from Tilka/fix_warnings
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Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu
aa24dbc56e
Merge pull request #2157 from lioncash/leaks
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DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras
f75187db3e
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
Tillmann Karras
88264f5712
Fix -Wswitch warning
2015-03-01 16:17:32 +01:00
Tillmann Karras
4304648a05
Fix -Wreorder warning
2015-03-01 14:54:22 +01:00
degasus
7ca24f90d1
TexCache: increase TEXTURE_KILL_THRESHOLD
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Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
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Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek
d3c9701eb6
Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
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VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Stevoisiak
cb7b96009d
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 23:00:49 -05:00
Stevoisiak
492aa5c391
DiscIO: Get rid of unsafe cast
2015-02-28 22:03:53 -05:00
Stevoisiak
5346e791bc
VolumeWad: change titlever to title_version
2015-02-28 21:42:16 -05:00
Lioncash
4cc19ac926
DolphinWX: Clean up some wxTimer code
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Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak
eff924e9e2
General Formatting
2015-02-28 19:33:27 -05:00
Tillmann Karras
baf732b48b
DolphinWX: fix searching the game list in GTK
2015-02-28 16:43:31 +01:00
Tillmann Karras
9493c713dd
Fifo: small cleanup
2015-02-28 15:40:01 +01:00
Tillmann Karras
e28c97f6bd
Fifo: drop unused functions
2015-02-28 15:40:00 +01:00
Lioncash
d10571a86a
PixelShaderManager: Remove unnecessary casts.
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EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
skidau
4dd0813dcf
Merge pull request #2133 from randomstuff/hotkeys
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Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Markus Wick
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
skidau
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau
2a41ac4072
Merge pull request #2123 from RachelBryk/nonmodal-isoprops
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Make iso properties non modal.
2015-02-27 13:25:46 +11:00
skidau
85359d5169
Merge pull request #2124 from RachelBryk/framelimit-hotkeys
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Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
Stevoisiak
ede4977d12
VolumeWiiCrypted: Implement IsDiscTwo()
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Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak
f72a559958
Rearranged Volume header files
2015-02-26 16:57:32 -05:00
Stevoisiak
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
Stevoisiak
df2f6d137e
VolumeWad: Move country identification to GetCountry()
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Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak
d3190ec4f1
VolumeWad: Private variables for offset values
2015-02-26 16:55:16 -05:00
Lioncash
d50c56c2e4
DolphinWX: Remove an unnecessary sizer from the watch window
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The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Ziek
779f275486
Added TraversalServer.cpp to Core/Common
2015-02-25 18:28:27 -08:00
Ziek
619a3a5171
Added all of enet lib, changed Cmake files accordingly
2015-02-25 18:28:27 -08:00
Ziek
a629555e6b
Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
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Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek
1dea3780a7
Fixed issue where players were not disconnecting correctly
2015-02-25 18:28:26 -08:00
Ziek
074d688884
Change netplay initial gctime to be determined by the hosts initial time
2015-02-25 18:28:26 -08:00
Ziek
4cdc307b87
Moved Traversal Client code over from old netplay
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Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek
461a54338b
Switched tcp over to enet
2015-02-25 18:17:50 -08:00
skidau
f71f376371
Merge pull request #2117 from lioncash/id
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DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Gabriel Corona
1cae151c9c
Avoid conflicts between hotkeys and global keybindings for Linux
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Alt+foo are usually used as global keybindings.
2015-02-26 01:40:06 +01:00
Gabriel Corona
13d43c0cde
Fix linux hotkeys
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Backticks are necessary when the key is not /^[A-Za-Z]*$/.
2015-02-26 01:29:52 +01:00
Gabriel Corona
c626ce5809
Do not fail to evaluate an expression if some input is missing
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My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Lioncash
7408de7e79
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
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Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu
b1fbf205ec
Merge pull request #2122 from Tilka/intrinsics
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Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Ryan Houdek
d6fcd85110
Merge pull request #2127 from lioncash/aui
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DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
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Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick
d6ccbb1f9c
Merge pull request #2004 from randomstuff/stringutil-c-locale
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Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Ryan Houdek
ca6e154f0b
Fix a bug on user path re-assignment.
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The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
2015-02-25 05:45:25 -06:00
Ryan Houdek
db06f058e4
Move user directory detection location to UICommon.
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The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Rachel Bryk
2c54ca0f84
Fix order of some hotkeys
2015-02-25 00:42:40 -05:00
Lioncash
ce4b73388a
DolphinWX: Relocate the address search into the code window
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It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash
792e166f87
Merge pull request #2118 from lioncash/aui
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DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash
fd11f8fd29
DolphinWX: Use AUI in the code window.
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Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00
skidau
f4e42b394c
Merge pull request #2106 from magumagu/elf-translation-registers
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Correctly set up MSR and BAT registers for ELF loading.
2015-02-25 12:42:48 +11:00
Tony Wasserka
ec47be7884
VideoConfigDiag: Use consistent spelling of nouns.
2015-02-25 01:58:47 +01:00
Rachel Bryk
2df8190e1a
Make iso properties non modal.
2015-02-24 19:11:03 -05:00
Pierre Bourdon
f06b1106db
Merge pull request #2089 from degasus/remove_disable_efb_copy
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Remove disable efb copy
2015-02-24 23:31:05 +01:00
degasus
967eaad8df
VideoCommon: rename efb2tex and efb2ram
2015-02-24 23:10:13 +01:00
degasus
1313d3461f
VideoCommon: always enable efb copy
2015-02-24 23:01:01 +01:00
degasus
ac7102918d
OGL: support palette texture decoding
2015-02-24 22:51:55 +01:00
Fiora
0e34737390
Merge pull request #2121 from JosJuice/remove-sudtr-note
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Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
magumagu
e9e1a2c2dc
Merge pull request #2110 from lioncash/tl
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DolphinWX: Make RAM watch strings translatable
2015-02-24 11:42:14 -08:00
JosJuice
2247bfa9bc
Remove "Needed for a few games." from fast disc speed description
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There are no longer any games that are known to require this.
The last one was Rogue Leader, fixed in PR #1778 .
2015-02-24 20:06:38 +01:00
JosJuice
021f6d0f72
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-24 20:04:19 +01:00
JosJuice
a1f0f60a79
CoreParameter: Refactor game INI code
2015-02-24 20:01:11 +01:00
Tillmann Karras
dd818a3831
Intrinsics: drop custom _mm_shuffle_epi8()
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We don't actually use it, because of reasons.
2015-02-24 19:37:16 +01:00
Lioncash
30c91a3003
DolphinWX: Remove unnecessary control IDs
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These don't need to be specifically identified.
2015-02-24 08:31:52 -05:00
Ryan Houdek
29fc52cfa1
[Android] Stop eating button events we don't handle.
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We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.
Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
4e5d115bf0
Merge pull request #2114 from Tilka/fix_warnings
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Fix some warnings
2015-02-24 05:35:49 -06:00
Tillmann Karras
e67145713c
Fix some -Wmissing-declarations warnings
2015-02-24 12:32:55 +01:00
Ryan Houdek
28e55d29f2
Fix a crash with fastmem disabled.
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When the core is busy shutting down only uninstall the exception handler if fastmem is actually enabled.
We only install when fastmem is enabled, so only uninstall when it is as well.
Fixes a crash I was getting on ARMv7.
2015-02-24 04:52:37 -06:00
Tillmann Karras
e2fec13ab6
Fix some -Wsign-compare warnings
2015-02-24 10:29:59 +01:00
Tillmann Karras
7056f6308a
Fix a -Wunused-result warning
2015-02-24 10:29:59 +01:00
skidau
bd0d5c1a22
Merge pull request #2102 from magumagu/ipchle-net-regression
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Fix crash in Wii games using IPCHLE networking.
2015-02-24 13:14:48 +11:00
skidau
69381580f3
Merge pull request #2096 from lioncash/wx
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DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
skidau
bf61abf22b
Merge pull request #2093 from magumagu/gc-bios-hack
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Hack around our terrible GC BIOS emulation.
2015-02-24 13:11:25 +11:00
Tillmann Karras
daf4aa0947
Common: move _M_SSE macro to Intrinsics.h
2015-02-24 01:06:25 +01:00
Tillmann Karras
9aa463c590
Common: move _mm_shuffle_epi8 to Intrinsics.h
2015-02-24 01:06:24 +01:00
Tillmann Karras
f298f00e1b
Clean up the intrinsics #ifdef mess
2015-02-24 01:02:36 +01:00
Tillmann Karras
56795efd42
Common: add single header for all intrinsics
2015-02-24 01:01:10 +01:00
Ryan Houdek
7a61bd5519
Merge pull request #2107 from Sonicadvance1/aarch64_fix_lha
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[AArch64] Fix fastmem lha/lhax.
2015-02-23 15:08:42 -06:00
magumagu
b9157c5a36
Merge pull request #2090 from magumagu/jit-gatherpipe-address
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Refactor gather-pipe address checking.
2015-02-23 12:46:04 -08:00
magumagu
0ff7e20829
Merge pull request #2109 from lioncash/cr
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Interpreter: Fix Helper_UpdateCR1
2015-02-23 11:23:21 -08:00
Markus Wick
e0b0ef3868
Revert "High quality resampler"
2015-02-23 18:43:13 +01:00
Lioncash
d50e7562af
DolphinWX: Make RAM watch strings translateable
2015-02-23 11:02:42 -05:00
Lioncash
6fe59d82e1
Interpreter: Fix Helper_UpdateCR1
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This previously shifted off-by-one
2015-02-23 06:56:01 -05:00
Ryan Houdek
859eeb6d5b
[AArch64] Fix fastmem lha/lhax.
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When the fastmem loadstore would fail, we would disassemble a few instructions to determine if lhbrx or lhz*
This was failing since I was checking the REV16 instruction that appears after the LDRH. Fixed it to make sure it was checking the correct instruction
which is SXTH.
Fixes an issue where homebrew wouldn't load with fastmem enabled.
2015-02-22 22:58:10 -06:00
magumagu
fca5e176b3
Correctly set up MSR and BAT registers for ELF loading.
2015-02-22 20:51:50 -08:00
skidau
593563e16c
Merge pull request #2087 from Armada651/epsilon-3d
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VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
2015-02-23 13:12:55 +11:00
skidau
f8e51a1a26
Merge pull request #2050 from Tilka/reset_vertex_loader_stats
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VertexLoaderManager: reset stats properly
2015-02-23 13:10:38 +11:00
skidau
1c2977442f
Merge pull request #1992 from degasus/asyncevents
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Asyncevents
2015-02-23 13:08:39 +11:00
skidau
57e9d59704
Merge pull request #1978 from lioncash/dspwind
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DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau
793abccb5e
Merge pull request #1942 from Buddybenj/No-Intro
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Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
skidau
81eb9bdf16
Merge pull request #1629 from kamiyo/FIR-resampler
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High quality resampler
2015-02-23 12:53:33 +11:00
Lioncash
1a913138d5
Interpreter: Uncomment code related to cmp and cmpl
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This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu
b5020b1675
Fix crash in Wii games using IPCHLE networking.
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Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.
Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek
3ab006b8d1
Merge pull request #2099 from Tilka/vtune
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Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu
b9f77a5c0f
Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
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Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras
387777ed72
Fix VTune static library dependencies
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Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot
03ffab4249
Merge pull request #2098 from Tilka/fix_warning
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Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras
8d19f62b69
Fix -Wmissing-variable-declarations warning
2015-02-22 20:08:28 +01:00
magumagu
917a900ccb
Refactor gather-pipe address checking.
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The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu
18ada7a0f5
Merge pull request #2033 from magumagu/mmio-fix-addresses
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Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora
c54a8c54fb
Merge pull request #1994 from Tilka/vtune
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JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Lioncash
d48ad19b8d
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
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wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus
b35fa222f5
VideoCommon: perf querys by async events
2015-02-22 08:41:15 +01:00
degasus
edbd402101
VideoCommon: bbox by async events
2015-02-22 08:41:15 +01:00
degasus
ad7264da7d
VideoCommon: implement swap requests in the full async way
2015-02-22 08:41:15 +01:00
degasus
bc248f8941
VideoCommon: use a new async event system for efb access
2015-02-22 08:41:15 +01:00
Lioncash
bfa5dcc891
Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
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Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu
97b7f26d58
Hack around our terrible GC BIOS emulation.
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Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash
09319a1e11
Interpreter: Rearrange ordered/unordered compares
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Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Lioncash
70e1121b29
Interpreter_Tables: srawix only uses rS, not rS and rB.
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srawix's input/output is defined as rA, rS, SH, where SH is an immediate for the shift amount.
2015-02-21 21:20:43 -05:00
Lioncash
7c244766dc
Interpreter: Use correct destination for psq_l, psq_lx, psq_lu, and psq_lux.
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Gekko manual defines these as storing to rD, not rS.
Also removed FL_OUT_FLOAT_S, since nothing uses it now.
2015-02-21 21:20:41 -05:00
Lioncash
7bc2830520
Interpreter: Use Helper_Get_EA_X() for eciwx and ecowx
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Cleans up the functions a little.
2015-02-21 21:20:40 -05:00
Lioncash
dc6cc909e5
Interpreter: Use FL_IN_A0B for ecowx
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ecowx uses the value zero if rA is zero.
2015-02-21 21:20:39 -05:00
Lioncash
a8199a1070
Interpreter: Use correct destination for eciwx
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Gekko manual defines the destination as rD. Also, if rA is zero, the
value zero is used, so FL_IN_AB is changed to FL_IN_A0B.
2015-02-21 21:20:38 -05:00
Pierre Bourdon
860c889454
Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
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IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis
568f0dca78
In hope of speeding up ``IsCPUThread()`` got rid of id checking and instead implemented a TLS boolean...
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Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
Ryan Houdek
e9ac4d53a6
Implement full occlusion queries for the Nexus 9.
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GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
Ryan Houdek
a5b4ac6faa
[GLExtensions] Add support for NV_occlusion_query_samples.
2015-02-21 17:24:32 -06:00
magumagu
9e29154b08
Merge pull request #1988 from magumagu/fast-checkgatherpipe
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Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon
e8f37bc3fe
Merge pull request #2091 from magumagu/lmw-saved-regs
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Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu
018a7f1ec9
Fix registersInUse in Jit64::lmw.
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Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot
c3edab8f54
Merge pull request #2082 from Armada651/resolve-depth
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D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick
95c48b2be7
Merge pull request #2018 from JosJuice/gameini-region-wildcard
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Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok
ff4127cf50
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
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The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok
139ad3b2b9
TextureConversionShader: Use a Texture2DArray to match the shader resource view.
2015-02-21 11:50:20 +01:00
Jules Blok
c180174e4a
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 11:50:19 +01:00
Markus Wick
6bbf774507
Merge pull request #2075 from magumagu/titantron-fix
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Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Scott Mansell
355be1719e
Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 10:52:29 +13:00
Pierre Bourdon
8b095a0178
Merge pull request #2059 from magumagu/palette-convert
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Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu
074397c12d
Explicitly set up AllocateTexture configuration for palette conversion.
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No functional change.
2015-02-19 15:57:05 -08:00
magumagu
0360e01eaf
Merge pull request #2040 from magumagu/gc-memmap
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Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu
ddc815dd7a
Remove TextureAddress struct.
2015-02-19 15:36:32 -08:00
magumagu
c0a4760f0e
Decode EFB copies used as paletted textures.
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A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format. Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu
314b241220
Try to fix our memory map to match the GameCube.
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This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon
fbbbad98e9
Merge pull request #2079 from lioncash/tables
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PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00
magumagu
d0c675af83
Merge pull request #2080 from lioncash/interp
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Interpreter: Remove unnecessary prototypes and includes
2015-02-19 11:19:20 -08:00
Lioncash
8401b5a1f2
Interpreter: Remove unnecessary prototypes and includes
2015-02-19 13:20:24 -05:00
Lioncash
a60d3306b1
PowerPC: Get rid of magic numbers related to interp/JIT initialization.
2015-02-19 12:16:53 -05:00
Lioncash
d32359c915
PPCTables: Simplify UsesFPU
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We can just retrieve the op info and check if the FPU flag is present
2015-02-19 12:16:44 -05:00
Pierre Bourdon
6a14300c9c
Merge pull request #2078 from lioncash/fwd
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PPCTables: Remove an unnecessary forward declaration
2015-02-19 15:51:15 +01:00
Lioncash
e4df6026c4
PPCTables: Remove an unnecessary forward declaration
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This class name isn't used anymore.
2015-02-19 09:08:00 -05:00
Lioncash
0fc3166b2f
PPCTables: Correct some flag descriptions
2015-02-19 08:56:18 -05:00
magumagu
4cdf9f543f
Partially fix WWE12 titantron videos.
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The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.
I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
Lioncash
c8c61041ba
Merge pull request #2007 from lioncash/si
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Core: Move several files into the correct VS directory filter.
2015-02-18 21:33:39 -05:00
kamiyo
e864521182
High Quality Resampler, using FIR filter
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For more information:
https://docs.google.com/document/d/1tBEgsJh7QiwNwepXI0eobfK3U8LkJButSyeuFt1degM/edit?usp=sharing
removed: SSE includes (not used)
added: 16bit -> float -> 16bit functions
added: linear interpolator and high-quality (windowed-sinc) interpolator functions (including Resampler class)
added: dithering
changed: renamed variables and reformatted a few things to fit with style guide (braces, #include->const)
changed: use s16, u16, s32, u32 etc
changed: store samples and do all computations as floats
changed: volume from 0 - 255
2015-02-18 21:13:45 -05:00
mimimi085181
2f8e0c9bb9
Allow multiple texture cache entries for textures at the same address
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This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916 )
2015-02-18 23:54:40 +01:00
Ryan Houdek
19f8524304
Fix mulli's flags in the instruction tables.
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It doesn't set RC, so this flag is incorrect.
2015-02-18 16:26:12 -06:00
Shawn Hoffman
f91e8e9423
make libusb vcxproj use standard dolphin template and don't compile strerror.c.
2015-02-18 13:29:39 -08:00
Markus Wick
86226cb2b9
Merge pull request #1979 from Mullin/head
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Use clock_gettime instead of gettimeofday, it's more efficiency on low power system
2015-02-18 21:54:16 +01:00
Mullin
797fc14414
Use clock_gettime instead of gettimeofday, it's more effiency on low power system
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Add def for mac(They don't support clock_gettime)
Fix my mistake
Fix my mistake 2
2015-02-18 21:44:58 +01:00
Pierre Bourdon
8cc6e5cff9
Merge pull request #1854 from JosJuice/read-disc-after-delay
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DVDInterface: Read disc after delay, not before
2015-02-18 20:35:07 +00:00
Pierre Bourdon
042fcbcbca
Merge pull request #2067 from magumagu/cputhread-assert
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Disable an IsCPUThread() assert in Release builds.
2015-02-18 16:22:23 +00:00
Pierre Bourdon
96041a5aca
Merge pull request #2068 from mimimi085181/hash-fix
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GetCRC32: Fix the hash for the last byte(s)
2015-02-18 13:43:06 +00:00
mimimi085181
f6c9b8243e
GetCRC32: Fix the hash for the last byte(s)
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This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
Ryan Houdek
ef2fba2e85
Merge pull request #2070 from lioncash/unused
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PowerPC: Remove unused enum values
2015-02-17 23:42:46 -06:00
Lioncash
78d917b0b3
PowerPC: Remove unused enum values
2015-02-18 00:37:32 -05:00
Lioncash
0b3a2ae4ca
PowerPC: Document the instruction table flags
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Should make it easier for newcomers to get up to speed.
2015-02-18 00:17:51 -05:00
Buddybenj
265a21a565
Replace Country Names With No-Intro Names
2015-02-17 18:50:10 -06:00
Ryan Houdek
127e742992
Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
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[ARMv7] Fix unsigned/signed stores
2015-02-17 14:38:36 -06:00
Mullin
39aa2432a6
Fix signed/unsigned stores
2015-02-17 21:29:01 +01:00
Fiora
53bf21e15a
Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
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Jit64: Use variadic templates for RegCache locking
2015-02-17 08:53:07 -08:00
Lioncash
39e121e551
Merge pull request #2064 from magcius/fix-tilt
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WiimoteEmu: Add back the calibrated accel data to the EEPROM
2015-02-17 11:14:09 -05:00
JosJuice
3ac0977bc6
DVDInterface: Read disc after delay, not before
2015-02-17 14:57:36 +01:00
Leandro Pereira
1162c5344b
Jit64: Use variadic templates for RegCache locking
2015-02-17 10:01:42 -02:00
Ryan Houdek
3aa605236d
Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
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[AArch64] Vertex loader and things
2015-02-17 00:51:51 -06:00
Ryan Houdek
ed008c3a69
[AArch64] Change the vertex loader over to using unscaled loadstores.
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In nearly all direct loadstore cases we can use unscaled loadstores.
Still have a fallback in case we hit a situation that we /can't/ do a unscaled loadstore.
2015-02-16 22:03:09 -06:00
Ryan Houdek
120df4c688
[AArch64] Implement loadstore unscaled.
2015-02-16 22:00:43 -06:00
magumagu
77a0bfdd8f
Merge pull request #2055 from magumagu/fakevmem-code
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Allow executing code out of FakeVMEM.
2015-02-16 19:13:14 -08:00
magumagu
cce503c879
Disable an IsCPUThread() assert in Release builds.
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IsCPUThread is extremely slow at the moment, and this code runs
frequently.
2015-02-16 19:07:42 -08:00
Jasper St. Pierre
e53268be1b
WiimoteEmu: Add back the calibrated accel data to the EEPROM
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It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
Ryan Houdek
f54a0d3ff4
[AArch64] Minor floating point loadstore improvements.
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These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
2015-02-16 16:51:39 -06:00
Ryan Houdek
b4b03641b3
[AArch64] Implement vertex loader recompiler.
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Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
magumagu
f316265973
Fix the addresses of MMIO registers.
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MMIO registers are located at 0x0C000000 and 0x0D000000, not 0xCC000000.
The 0xCC000000 addresses are just an artifact of address translation.
2015-02-15 18:29:37 -08:00
magumagu
5b6a947e8f
Merge pull request #2035 from magumagu/remove-bat-option
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Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Scott Mansell
43dfec07c9
Cleanup DotProduct function to make it more readable.
2015-02-16 13:53:58 +13:00
Scott Mansell
7add7b685f
Remove unneeded spaces from code.
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Line now matches the style of the rest of the function.
2015-02-16 12:59:45 +13:00
Lioncash
16a6392308
Merge pull request #2054 from lioncash/disable
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DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Markus Wick
f38b3ace38
Merge pull request #2038 from magumagu/disable-thread-safety-checks
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Disable thread safety assertions added in PR1987.
2015-02-15 10:33:19 +01:00
skidau
d601657c99
Merge pull request #2045 from greyrogue/master
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Add Datel AGP save commands for SRAM/FRAM. Improve EEPROM.
2015-02-15 12:57:58 +11:00
Pierre Bourdon
b7916f9655
Merge pull request #2057 from lioncash/busy
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DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
greyrogue
2d4aa2a195
Add save commands for SRAM/FRAM. Improve EEPROM.
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Handle possible endian file read issues at file access time instead of
using Swap64 on every access.
Code comments and clean up.
2015-02-14 20:36:26 -05:00
skidau
72e8e78ec8
Merge pull request #2037 from magumagu/illegal-inst-handling
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Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau
32d8f887fe
Merge pull request #2032 from mathieui/update-libusb-externals
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Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash
537ad96ece
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
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The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Pierre Bourdon
3500740dd4
Windows AVIDump: support "silent" frame dumping
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When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.
This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
magumagu
001bf9152e
Allow executing code out of FakeVMEM.
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Fixes regression from PR1856 (address translation).
2015-02-14 14:08:46 -08:00
Lioncash
50f600c834
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-14 16:00:15 -05:00
Markus Wick
405444d4fe
Merge pull request #1803 from lioncash/rgb
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OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau
61b19bda3e
Merge pull request #2042 from unknownbrackets/gcz-fix
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DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash
e3b9be6dbb
Core: Move several files into the correct VS directory filter
2015-02-13 20:57:23 -05:00
Tillmann Karras
1a52cff1c9
VertexLoaderManager: reset stats properly
2015-02-14 02:30:05 +01:00
Tillmann Karras
a7cc36e711
Movie: reintroduce a local variable
2015-02-14 02:27:15 +01:00
Lioncash
6558704403
Merge pull request #2030 from lioncash/destroy
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DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Rachel Bryk
b66df8424a
Remove an unneeded global variable from Movie.cpp.
2015-02-13 20:11:44 -05:00
Pierre Bourdon
4ceae57713
Merge pull request #2015 from Stevoisiak/WAD-Version-Check
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VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek
15e41c67f8
Change RunVertices' function arguments.
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This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
Ryan Houdek
b989c2fd8f
[AArch64] Fix another assert in the JIT register cache.
2015-02-13 12:16:06 -06:00
Ryan Houdek
814aaaf538
[AArch64] Implement a couple of emitter instructions.
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These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
Ryan Houdek
0252bbb33f
[AArch64] Fix non-PCH build.
2015-02-13 12:16:05 -06:00
Ryan Houdek
8074d06270
[ARM] Fix poison memory functions.
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We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
Ryan Houdek
20dae1f210
[AArch64] Fix a bunch of emitter asserts.
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Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
Ryan Houdek
57c66798fc
[Android] Register panic alert handler.
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This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras
1b38800a67
DolphinWX: fix -e parameter
2015-02-13 10:34:18 +01:00
Tillmann Karras
d33e760c55
Jit64: turn short jmp into near jmp
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Fixes a regression from #1856 's ac54c6a .
2015-02-13 07:51:34 +01:00
Unknown W. Brackets
df5857b5af
DiscIO: On decompress to file, write last blocks.
2015-02-12 20:30:11 -08:00
magumagu
6797718950
Merge pull request #2039 from magumagu/pr1856-typos
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Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu
f9e8ad39fc
Fix typos from PR1856 (address translation).
2015-02-12 12:11:33 -08:00
magumagu
98b809a05e
Disable thread safety assertions added in PR1987.
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We do a whole bunch of non-threadsafe stuff, especially in the UI, and I'm
probably not going to get around to implementing a threadsafe framework
for interaction between the UI and the CPU thread anytime soon. See issue
8220.
2015-02-12 11:54:17 -08:00
mr.greywater
c43da7e00b
D3D: replace memset, fix warning
2015-02-12 14:45:05 +01:00
mr.greywater
442b7ba99c
D3D: Add debug object name for efb encoder pixel shader
2015-02-12 14:34:36 +01:00
mr.greywater
b5ffba3291
D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName
2015-02-12 14:34:35 +01:00
mr.greywater
3d3a68a2f0
D3D: Add break on error in debug build
2015-02-12 14:34:34 +01:00
magumagu
985087c7e2
Make all unknown opcodes behave consistently.
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Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu
e640ef9d7b
Improve illegal instruction handling.
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This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
magumagu
aa40f750d4
Remove the BAT checkbox/setting/implementation.
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The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash
c7c6bdbf5a
Merge pull request #2027 from Buddybenj/change-wording
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Change Wording
2015-02-11 23:23:22 -05:00
magumagu
49f223a211
Remove setting "BlockMerging".
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It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Tillmann Karras
0ec48e0ec9
JitRegister: fix VTune integration
2015-02-12 02:14:49 +01:00
magumagu
0e0a196a1c
Merge pull request #1856 from magumagu/correct-translation-disable-2
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Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki
8cf4a57844
Change Wording
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All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras
4fa38f0c02
Externals: update libusb to version 1.0.19
2015-02-12 01:04:43 +01:00
Pierre Bourdon
b7e455ece8
Merge pull request #2031 from degasus/master
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ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu
4193350d22
Memmap: add an explanation of Dolphin's memory layout.
2015-02-11 15:22:21 -08:00
skidau
4ff5ec7117
Merge pull request #1984 from mathieui/GCAdapter-fixes
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Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu
aaee23d1b4
Fix ARM64 build for address translation changes.
2015-02-11 13:56:38 -08:00
magumagu
e136c8a066
PowerPC: misc cleanup.
2015-02-11 13:56:36 -08:00
magumagu
ac54c6a4e2
Make address translation respect the CPU translation mode.
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The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus
c404e87226
ShaderGen: Fix pixel offset correction
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We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice
f9d6c17c08
Use CoreParameter's game INI functions in more places
2015-02-11 19:01:05 +01:00
JosJuice
e186104960
Don't use revision-specific unique ID strings outside of CoreParameter
2015-02-11 19:01:04 +01:00
JosJuice
47e67f9696
CoreParameter: Support game INIs that match all regions
2015-02-11 19:01:03 +01:00
JosJuice
8670f2a627
CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
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A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice
d73a6ea3b7
Move some BootManager game INI code to CoreParameter
2015-02-11 19:01:02 +01:00
Lioncash
9a6b6a99e8
DolphinWX: Get rid of unnecessary Destroy calls
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Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
d9988ee9b5
Merge pull request #1987 from magumagu/thread-safety
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Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
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Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
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Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
07556b4849
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c
Merge pull request #2025 from phire/be-neobrain
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Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0
Remove now useless NumFields Function which always returned 1.
2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad
Remove VBeam Speedhack.
2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e
Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
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D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3
D3D: Fixed crash rendering EFB textures with MSAA
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Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora
451c4f3c4b
Merge pull request #1969 from JosJuice/dvd-decryption-optimization
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VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater
a1f8c232b2
Fix warning message when loading german discs
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Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice
28b441ebea
VolumeWiiCrypted: Replace some hardcoded values with constants
2015-02-08 10:31:17 +01:00
Lioncash
537b9e507b
Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
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Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash
9d5c6c55fe
OnScreenDisplay: Allow for different colored messages
2015-02-07 17:35:21 -05:00
Lioncash
3767ddcacf
Merge pull request #2019 from Buddybenj/website
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Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora
73d65f3ad3
Merge pull request #1874 from magumagu/remove-unchecked-reads
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JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki
e75b5165c2
Web Site -> Website
2015-02-06 16:13:35 -06:00
skidau
8f4bcf3ec3
Merge pull request #2012 from lioncash/memswitch
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Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau
66d80b75e2
Merge pull request #1939 from Sintendo/dspjit_ccnits
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Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak
b578abfbaa
VolumeWad: Return version number for WADs
2015-02-05 11:27:57 -05:00
JosJuice
3414f818cd
DVDInterface: Get rid of DVDCommandResult struct
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It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice
af4f872dfe
DVDInterface: Schedule event in ExecuteCommand
2015-02-05 15:10:14 +01:00
mathieui
8e556603af
Fix issues with the GC adapter handling code
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If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.
And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).
And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo
46df8a5358
Correct clobber comments
2015-02-04 22:26:40 +01:00
Sintendo
ca0790e9c9
Merge Update_SR_Register64_Carry functions
2015-02-04 22:26:40 +01:00
Sintendo
34afe08de9
Minor DSP JIT optimizations
2015-02-04 22:26:39 +01:00
degasus
68c70be960
HotKey: fix warnings
2015-02-04 20:19:16 +01:00
Gabriel Corona
266d50c811
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
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The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.
This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).
Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.
The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Lioncash
e07679114b
Use emplace_* functions where in-place construction is preferable
2015-02-04 11:39:08 -05:00
Lioncash
d7c6a7522d
Memmap: Fix switch fallthroughs
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Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
skidau
5e645732f2
Merge pull request #1949 from skidau/hotkey-input
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Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1
Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
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D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f
Merge pull request #2005 from magumagu/d3d-efb-depth
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Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad
Fix regression for D3D EFB depth copies.
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On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893
Merge pull request #1985 from CarlKenner/accelerometers
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Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596
Merge pull request #2000 from degasus/master
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VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f
VideoBackends: set GLInterface to zero after deleting it
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This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
FL.dolphinemu
4f65787888
Vertical aligned all members of g_HKData struct.
2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970
Remove an old comment about stfiwx.
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This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea
Merge pull request #1993 from Armada651/line-perspective
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GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16
Merge pull request #1989 from lioncash/leak
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OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32
Clean up usage of PowerPCState::Exceptions.
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Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Tillmann Karras
1aac65f988
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 09:23:50 +01:00
skidau
d50b330d57
Merge pull request #1976 from lioncash/size
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InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
3b07fe01a2
Merge pull request #1982 from skidau/AGP-hash
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Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu
5a3f75f5cf
Use faster CheckGatherPipe from JIT.
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We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.
While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu
47be9d8e6b
Clean up usage of ScheduleEvent_Threadsafe.
2015-01-30 14:48:23 -08:00
Ryan Houdek
a277172b49
Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
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[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek
7cd80200ed
[AArch64] Remove an extraneous nop in 8bit fastmem stores.
2015-01-30 08:30:17 -06:00
Ryan Houdek
4ff2f105cc
[AArch64] Implement MMIO Writes.
2015-01-30 08:30:11 -06:00
Lioncash
b1547b9c8b
Use unique_ptr for some IVolume instances
2015-01-29 21:33:19 -05:00
skidau
ccc1e9aa65
Changed the hash array to a CRC8 function.
2015-01-30 13:33:17 +11:00
CarlKenner
fb370110dc
Fix horribly broken accelerometer emulation.
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It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau
855ad6f1d3
Fixed an overflow bug in Jit64.
2015-01-30 13:00:23 +11:00
skidau
a42fb80f6a
Added a hash key finder.
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Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00