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There is no nice way to correctly "detect" the "used" memory, so we just say we're fine to use 50% of the physical memory for custom textures. This will fix out-of-memory crashes, but we still might run into swapping issues. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||