Jordan Woyak
408fdb0a3e
GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak".
2026-04-13 13:36:19 -05:00
Jordan Woyak
b62bfe4b30
Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
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VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12 20:55:22 -05:00
JMC47
27e09633de
Merge pull request #14571 from jordan-woyak/dont-need-imm-xfb
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GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-11 13:52:34 -04:00
JosJuice
dd9c44b48c
GameSettings: Set safe texture cache accuracy for Game Boy Player
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For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
2026-04-11 18:38:35 +02:00
Jordan Woyak
23a1c7bd94
GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-10 13:04:58 -05:00
Jordan Woyak
237efc6148
GameSettings: Set SafeTextureCacheColorSamples to 2048 for Game Boy Player to more reliably fix partial frame updates.
2026-04-01 10:48:05 -05:00
JosJuice
c00808e52b
GameSettings: Set medium texture cache accuracy for Game Boy Player
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Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
2026-04-01 09:03:18 +02:00
Jordan Woyak
ac0f4390f7
GameSettings: Set a CPU overclock for Game Boy Player to avoid sporadic audio/video stream failures.
2026-03-31 23:40:54 -05:00
Jordan Woyak
a021806700
GameSettings: Add ini file for Game Boy Player to automatically attach the GBPlayer hardware.
2026-03-31 23:40:54 -05:00
Egor
2fb10fb1c0
GameINI: Fix animation stutter in Mistic Software ScummVM titles
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This is fixed by setting Texture Cache Accuracy to Safe.
Affected titles:
- R2F Freddi Fish: Kelp Seed Mystery
- RDL Spy Fox in Dry Cereal
- RJQ Pajama Sam: Don't Fear the Dark
2026-03-23 18:57:13 +02:00
Jordan Woyak
31029812f6
Merge pull request #14451 from JMC47/sa2palpatch
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GameINI: Patch startup error in Sonic Adventure 2: Battle PAL
2026-03-18 16:36:46 -05:00
JosJuice
f509481cbf
Disable page table fastmem for TimeSplitters: Future Perfect
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TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.
Fixes https://bugs.dolphin-emu.org/issues/14000 .
2026-03-17 19:05:29 +01:00
JMC47
5b51af7673
GameINI: Patch startup error in Sonic Adventure 2: Battle PAL
2026-03-12 02:50:11 -04:00
JMC47
239c4e444c
Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhack
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GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-04 00:35:45 -05:00
JMC47
aa1c198325
Merge pull request #14297 from jordan-woyak/speedhack-stunt-racer
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GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-03-03 16:12:55 -05:00
Jordan Woyak
b063fda9a8
GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
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Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-26 04:48:57 -06:00
Dentomologist
e9d7ee8b57
Merge pull request #14352 from Windsurf7/sonicmega-gameini
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GameINI: Formatting updates to Sonic Mega Collection
2026-02-23 18:28:38 -08:00
JosJuice
000eaf0c0c
Merge pull request #14389 from FrankyBuster/master
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Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23 19:11:58 +01:00
JosJuice
ffa03fec78
Merge pull request #14331 from JosJuice/game-inis-rs
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GameSettings: Update Rogue Squadron II and III
2026-02-23 16:56:06 +01:00
Dentomologist
b55aaa8ca7
Merge pull request #14376 from Windsurf7/lozss-gameini
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GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21 12:34:23 -08:00
Dentomologist
f6bfceed60
Merge pull request #14364 from Windsurf7/mariogalaxy-gameini
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GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-21 12:32:55 -08:00
FrankyBuster
e3c2ed6250
GameINI: PoP Two Thrones Aspect ratio correction
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20 20:02:51 -06:00
FrankyBuster
aff3e3190c
GameINI: Metal Arms Aspect ratio correction
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
Apply suggestion from @jordan-woyak
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-20 20:02:51 -06:00
crediar
2c62214875
Added Triforce support
2026-02-15 20:14:14 -06:00
Windsurf7
fe617172f3
GameINI: Formatting updates to Sonic Mega Collection
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This PR provides formatting updates to Sonic Mega Collection.
All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
2026-02-16 01:34:26 +03:00
spaceage64
c08db74e6b
Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
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Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JMC47
4e0a4fe5df
Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
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GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47
cbcaba1856
Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
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GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47
93afe0858c
Merge pull request #14370 from Windsurf7/warioworld-gameini
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GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47
bbd275ccea
Merge pull request #14377 from Windsurf7/lozfsa-gameini
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
Martino Fontana
fdbc2883ef
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
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Split from #14293 .
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
2026-02-13 13:57:43 +01:00
Windsurf7
2c2a8c5c40
GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7
b1aab4ff01
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
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This PR provides formatting updates to The Legend of Zelda: Skyward Sword.
All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7
5c879a4973
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7
3ea6a26822
GameINI: Formatting updates to Wario World
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
Windsurf7
f372a32e16
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
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This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.
All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7
7d9254898c
GameINI: Formatting updates to Super Monkey Ball on wii
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7
d8ca279ca5
GameINI: Formatting updates to Super Monkey Ball Adventure
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
Dentomologist
59d255e8e7
Merge pull request #14332 from ElTioRata/megaman-ws
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Martino Fontana
f84cb40e2c
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 22:59:03 +01:00
ElTioRata
0bc5a8acb8
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-08 16:09:14 -03:00
JosJuice
2891bc9495
GameSettings: Update Rogue Squadron II and III
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I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.
Some settings I chose not to include:
* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
Without it, the affected fadeouts are replaced by a pure black screen.
I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
Squadron III, but this effect is minor enough that you probably won't
notice it's missing unless you know it's supposed to be there. Since
this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
fadeouts render properly instead of going from magenta to black, since
enabling XFB to RAM doesn't really hurt performance when you're
already enabling EFB to RAM. But then I was unable to find a reason
why we should enable EFB to RAM for this game.
Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JMC47
ac19ef5452
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-01 00:42:27 -05:00
Jordan Woyak
bb7e011673
Merge pull request #14254 from droidpeti/master
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GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
Jordan Woyak
8541dfa419
GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false.
2026-01-26 20:54:06 -06:00
JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
JMC47
e5b7f82c16
GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833
GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
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Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
811c090912
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-01-23 02:56:58 -06:00