Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132
2023-04-02 17:23:10 +02:00
LillyJadeKatrin
f3114b59f4
Added USE_RETRO_ACHIEVEMENTS compiler flag
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Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71
Added rcheevos to Externals
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Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80
Add Finnish translation
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A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
c97c80d1cb
NANDImporter: Check data bounds.
2023-04-02 03:45:34 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
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GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice
450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
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PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss
e24e52af3c
Jit64: Use utility function for function calls in dcbx.
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We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3
GameList: Check Wii save path
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Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
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Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops.
2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
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Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start.
2023-03-30 00:02:30 +02:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
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Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
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PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
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JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments.
2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a
Remove GCI Folder Path from the Wrote to OSD Message
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Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
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Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-24 21:58:41 +01:00
degasus
196c684ac1
Vulkan: Enable subgroupShuffle.
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It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
Admiral H. Curtiss
2edb69f89f
Merge pull request #11682 from lioncash/queue
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Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Pierre Bourdon
eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
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test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
Shawn Hoffman
fdc1626308
test-updater.py: include space and unicode in paths to test
2023-03-22 11:08:58 -07:00
Shawn Hoffman
3961afdbb9
windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
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this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
Lioncash
0f326c6067
Common: Move FixedSizeQueue into Common namespace
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Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Lioncash
0888c93d48
Common: Move FPU-related helpers into Common namespace
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Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Admiral H. Curtiss
8f16fd60dd
JitArm64: Use 64-bit register for pointer when falling back to interpreter.
2023-03-21 02:46:29 +01:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
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Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset
2023-03-20 20:59:38 +01:00
Robin Kertels
c1be9628fc
VideoBackends:Vulkan: Use WorkQueueThread
2023-03-20 16:40:32 +01:00
Robin Kertels
9d422d14d5
WorkQueueThread: Fix WaitForCompletion
2023-03-20 16:31:40 +01:00
Robin Kertels
9186050daa
VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage
2023-03-20 16:23:35 +01:00
Robin Kertels
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary.
2023-03-20 00:41:16 +01:00
Admiral H. Curtiss
454d2fd9ab
Interpreter: Avoid ppcState global (Interpreter_SystemRegisters.cpp).
2023-03-19 03:11:22 +01:00
Admiral H. Curtiss
c582aad0c7
Interpreter: Avoid ppcState global (Interpreter_Paired.cpp).
2023-03-19 03:11:18 +01:00
Admiral H. Curtiss
514a7af473
Interpreter: Avoid ppcState global (Interpreter_LoadStorePaired.cpp).
2023-03-19 03:11:13 +01:00
Admiral H. Curtiss
9af8410e4c
Interpreter: Avoid ppcState global (Interpreter_LoadStore.cpp).
2023-03-19 03:11:09 +01:00
Admiral H. Curtiss
8b13349886
Interpreter: Avoid ppcState global (Interpreter_Integer.cpp).
2023-03-19 03:11:05 +01:00
Admiral H. Curtiss
2ce86a890a
Interpreter: Avoid ppcState global (Interpreter_FloatingPoint.cpp).
2023-03-19 03:11:01 +01:00
Admiral H. Curtiss
d4ca591e02
Interpreter: Avoid ppcState global (Interpreter_Branch.cpp).
2023-03-19 03:10:56 +01:00
Admiral H. Curtiss
68ab623764
Interpreter: Avoid ppcState global (Interpreter.cpp).
2023-03-19 03:10:42 +01:00
Admiral H. Curtiss
3d67c11b91
Interpreter: Move global state into class, move instance to System.
2023-03-19 03:05:20 +01:00
Admiral H. Curtiss
919182eda2
Interpreter: Pass Interpreter to CPU instruction functions.
2023-03-19 03:05:11 +01:00
Admiral H. Curtiss
a4d3342419
Merge pull request #11665 from JosJuice/fix-movie-wii-save
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Core: Fix starting movie recording with existing Wii save
2023-03-19 01:46:21 +01:00
Admiral H. Curtiss
fb7a371ac0
Merge pull request #11666 from AdmiralCurtiss/updater-spaces
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WinUpdater: Quote path for args when relaunching Dolphin.
2023-03-18 18:32:35 +01:00
Admiral H. Curtiss
33d0ec97e9
WinUpdater: Quote path for args when relaunching Dolphin.
2023-03-17 12:48:39 +01:00
TellowKrinkle
d037c60caf
CMake: Use proper dependency tracking command for storyboard compiling
2023-03-17 01:28:33 -05:00
TellowKrinkle
66936f2087
CMake: Use generator expressions to get codesigning targets
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Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
2023-03-17 01:28:16 -05:00
Pokechu22
4dd658f4da
Remove PPCTables::UsesFPU
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We don't have getters for other flags, so it's not useful to have that.
2023-03-16 18:39:41 -07:00
Pokechu22
164ea57790
Split PPCTables from Interpreter_Tables
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This also allows use of constexpr in both places. Some additional work was needed in PPCTables due to mutable data associated with each opcode.
2023-03-16 18:36:25 -07:00
Pokechu22
cd627d1232
PPCTables: Fix OPLOG system
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Since OPLOG is defined in PPCTables.cpp only, it isn't visible elsewhere. This broke in 3ede866c37 .
2023-03-16 18:36:25 -07:00
Pokechu22
34f39ee22e
JitArm64_Tables: Use C++20 features
2023-03-16 18:36:25 -07:00
Pokechu22
ec7432ef36
Jit64_Tables: Use C++20 features
2023-03-16 18:36:25 -07:00
Pokechu22
14a93d24e1
Common: Add constexpr Fill function
2023-03-16 18:36:25 -07:00
JosJuice
d179acef38
Core: Refactor InitializeDeterministicWiiSaves
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Some simple deduplication.
2023-03-16 22:49:46 +01:00
JosJuice
9e7409e71e
Core: Fix starting movie recording with existing Wii save
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A change made in 0d095b4 didn't take into account that the movie system
doesn't set sync_titles.
2023-03-16 22:45:40 +01:00
Pierre Bourdon
d623871f3e
Merge pull request #11664 from OatmealDome/macos-updater-test-mode
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MacUI: Add stub implementation of UI::IsTestMode()
2023-03-16 15:24:49 +01:00
OatmealDome
bbe2bd5fec
MacUI: Add stub implementation of UI::IsTestMode()
2023-03-16 02:44:36 -04:00
Pierre Bourdon
91fca0783e
Merge pull request #11647 from AdmiralCurtiss/perfquery-inconsistency
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Fix PerfQuery inconsistencies across backends.
2023-03-15 15:20:11 +01:00
Mai
4281606838
Merge pull request #11641 from JosJuice/android-remove-old-config
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Android: Remove support for the old config system
2023-03-14 15:48:04 -04:00
Pierre Bourdon
e83b6e19ab
Merge pull request #11655 from AdmiralCurtiss/dtk-heap
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HW/DVDInterface: Avoid heap allocation in DTK callback.
2023-03-14 13:45:41 +01:00
Admiral H. Curtiss
4c21cdd0e6
HW/DVDInterface: Do DTK math in blocks instead of in samples.
2023-03-14 13:19:44 +01:00
Admiral H. Curtiss
66b6a60afe
HW/DVDInterface: Avoid heap allocation in DTK callback.
2023-03-14 10:58:03 +01:00
Pierre Bourdon
3783bedc25
Merge pull request #11635 from Dentomologist/wiimote_fix_disconnection_deadlock
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ControllerInterface: Fix deadlock when Wii Remote disconnects
2023-03-14 02:41:36 +01:00
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
Admiral H. Curtiss
ddd2b598da
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
Admiral H. Curtiss
43a5d506c8
Merge pull request #11644 from deReeperJosh/trapteamaudio
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Skylander Portal: Play Trap Team Audio
2023-03-14 01:29:20 +01:00
Admiral H. Curtiss
26605c0184
Merge pull request #11649 from Pokechu22/tas-controller-input-update-widgets
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DolphinQt: Fix TAS widgets not updating with enable controller input
2023-03-14 01:21:17 +01:00
Admiral H. Curtiss
3006c23c85
Core/CPUThreadGuard: Fetch System from Guard.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
31d33d0efd
HW/ProcessorInterface: Store reference to System in class.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
ba852a7812
HW/Memmap: Store reference to System in MemoryManager.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
026b6a3e0f
HW: Pass System to functions.
2023-03-13 18:13:20 +01:00
Mai
137b9d1da1
Merge pull request #11646 from AdmiralCurtiss/si-class
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HW/SerialInterface: Refactor to class.
2023-03-13 13:09:51 -04:00
Pierre Bourdon
a6b2655631
Merge pull request #11636 from shuffle2/updater-test
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Add test for Updater
2023-03-13 15:47:37 +01:00
Pokechu22
3f6b931150
DolphinQt: Fix TAS widgets not updating with enable controller input
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This regressed in 0300b44d23 . Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
2023-03-12 17:58:48 -07:00
Joshua de Reeper
f27e8216a5
Skylander Portal: Play Trap Team Audio
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Asserts and length handling
2023-03-13 13:01:48 +13:00
Admiral H. Curtiss
bf2f901a99
HW/SerialInterface: Refactor to class.
2023-03-12 16:08:56 +01:00
Admiral H. Curtiss
d371b17f37
HW/SerialInterface: Pass System to ISIDevice.
2023-03-12 14:19:38 +01:00
Mai
ab05dfc263
Merge pull request #11642 from shuffle2/winupdater-fail
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winupdater: improve wording of UI::Error
2023-03-12 04:11:16 -04:00
Shawn Hoffman
ab3da5e4ce
winupdater: improve wording of UI::Error
2023-03-11 13:25:38 -08:00
Shawn Hoffman
06cb4ffa64
winupdater: fix CR getting into parsed VCToolsUpdateURL
2023-03-11 12:58:33 -08:00
Shawn Hoffman
0a8725e4a9
updater: add test for update flow
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currently windows-only
2023-03-11 12:58:33 -08:00
Shawn Hoffman
de0bc06856
updater: flush log after each write
2023-03-11 12:58:33 -08:00
JosJuice
53e7090f55
Migrate game INI profile setting to new config system
2023-03-11 17:51:58 +01:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class.
2023-03-11 12:50:35 +01:00
Admiral H. Curtiss
2102e64299
HW/VideoInterface: Savestate members individually.
2023-03-11 12:48:02 +01:00
JosJuice
62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
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Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss
84542d915d
HW/MemoryInterface: Refactor to class.
2023-03-11 00:57:16 +01:00
Admiral H. Curtiss
bf95d4012f
HW/EXI: Refactor ExpansionInterface to class.
2023-03-11 00:56:37 +01:00
Mai
e4df388128
Merge pull request #11638 from JosJuice/tas-input-motionplus
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DolphinQt: Add MotionPlus support to TAS input
2023-03-10 16:54:35 -05:00
Admiral H. Curtiss
d31733ce64
HW/DVD: Rename DVDThreadManager to DVDThread.
2023-03-10 20:22:29 +01:00
Admiral H. Curtiss
25e883280a
HW/DVD: Merge DVDThread namespace into DVD.
2023-03-10 20:20:19 +01:00
JosJuice
4d34f86121
DolphinQt: Add MotionPlus support to TAS input
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Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.
Fixes https://bugs.dolphin-emu.org/issues/12443 .
2023-03-10 19:36:17 +01:00
Admiral H. Curtiss
d26a540253
HW/DVD: Rename DVDInterfaceManager to DVDInterface.
2023-03-10 18:37:46 +01:00
Admiral H. Curtiss
ee35103ed9
HW/DVD: Rename DVDInterface namespace to DVD.
2023-03-10 18:37:18 +01:00
Admiral H. Curtiss
dca8e9dc1e
HW/DVDThread: Refactor to class.
2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class.
2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
929222ffbd
HW/DSP: Refactor to class.
2023-03-09 22:35:29 +01:00
Mai
40ff9b25b7
Merge pull request #11633 from AdmiralCurtiss/ai-class
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HW/AudioInterface: Refactor to class.
2023-03-09 11:59:47 -05:00
Admiral H. Curtiss
1023e5dd4f
Merge pull request #11441 from JosJuice/jit64-lea-fixup
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Jit64: Fix the offsetAddedToAddress correction
2023-03-09 16:13:25 +01:00
Admiral H. Curtiss
9ed388fc8a
Merge pull request #11557 from AdmiralCurtiss/split-file-reader
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DiscIO: Add support for CleanRip-style split ISOs.
2023-03-09 16:13:15 +01:00
Admiral H. Curtiss
8c7997d6ca
Merge pull request #11601 from Dentomologist/bluetooth_adapter_missing_message
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Config: Restore Bluetooth adapter missing message in Controller Settings
2023-03-09 16:10:14 +01:00
Admiral H. Curtiss
234c5dd90e
Merge pull request #11622 from JosJuice/tas-input-nonblocking
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DolphinQt: Rework TAS input threading
2023-03-09 16:08:30 +01:00
Admiral H. Curtiss
d638d2dcb7
HW/AudioInterface: Refactor to class.
2023-03-09 02:40:29 +01:00
Dentomologist
d6a8e6caaf
ControllerInterface: Fix deadlock when Wii Remote disconnects
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In UpdateInput, lock m_devices_population_mutex before m_devices_mutex
to be consistent with other ControllerInterface functions. Normally the
former lock isn't needed in UpdateInput, but when a Wii Remote
disconnects it calls RemoveDevice which results in the mutexes being
locked in the wrong order.
2023-03-08 17:22:27 -08:00
Admiral H. Curtiss
a1c2651fee
HW/EXI: Pass System to IEXIDevice.
2023-03-08 22:51:17 +01:00
Admiral H. Curtiss
7044cff011
Core/Boot: Pass around System.
2023-03-08 22:41:43 +01:00
Admiral H. Curtiss
912cd456fb
Core: Add System parameter to CPUThreadGuard.
2023-03-08 22:41:42 +01:00
JosJuice
0300b44d23
DolphinQt: Rework TAS input threading, part 2 (analog inputs)
2023-03-08 17:49:03 +01:00
JosJuice
11e4d46927
DolphinQt: Remove unneeded out parameters in TASInputWindow
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IIRC we needed this before the input override system was added.
2023-03-08 17:49:03 +01:00
JosJuice
3eac1fc284
DolphinQt: Rework TAS input threading, part 1 (buttons)
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This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893 .
This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
2023-03-08 17:49:02 +01:00
Admiral H. Curtiss
3b364c5c16
HW/CPU: Refactor to class, move to System.
2023-03-08 12:23:37 +01:00
Admiral H. Curtiss
0b9002ec2a
Merge pull request #11568 from SMarioMan/socket-broadcast
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Network/Socket: Enable broadcast permissions in socket requests
2023-03-08 00:11:44 +01:00
Mai
16023ece6d
Merge pull request #11621 from deReeperJosh/skylandersfilefix
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Skylander Portal: Clearing and Reloading fix
2023-03-07 15:24:46 -05:00
Admiral H. Curtiss
6d38dd9821
Qt/WatchWidget: Don't update if not paused.
2023-03-07 20:31:15 +01:00
JosJuice
1b55d7c594
Android: Change how the overlay controller setting works
...
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.
To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice
4c326f2030
Android: Remove the in-emulation IR sensitivity options
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This too can be set in the normal controller settings now.
2023-03-07 17:39:34 +01:00
JosJuice
9b9b6d97bc
Config: Simplify IsSettingSaveable's handling of Android section
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The Android-specific controller mapping system is now gone,
so IsSettingSaveable can be greatly simplified.
2023-03-07 17:39:34 +01:00
JosJuice
c2779aef06
Android: Add the advanced input mapping dialog
...
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-07 17:39:30 +01:00
Admiral H. Curtiss
f389da2a33
HW/HSP: Refactor to class, move to System.
2023-03-07 02:11:39 +01:00
Admiral H. Curtiss
655cc7f75c
DiscIO: Add support for CleanRip-style split ISOs.
2023-03-05 19:23:55 +01:00
Scott Mansell
4acdbc0e84
Merge pull request #11625 from phire/eventhook_nodiscard
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Fix KillRenderer config changed regression
2023-03-06 03:09:12 +13:00
Scott Mansell
901f12c935
HookableEvents: Add [[nodiscard]] to Register
2023-03-06 00:12:26 +13:00
Scott Mansell
b7db2510ef
Don't discard ConfigChanged callback handle
2023-03-06 00:12:26 +13:00
Scott Mansell
70cfb46f8e
Fix duplicated FPS
...
This is a small regression from KillRenderer, which caused duplicated
frames to be counted on the FPS counter when the "Skip Presenting
Duplicated Frames" option was disabled.
2023-03-05 23:31:12 +13:00
Joshua de Reeper
2585ae9b2c
Skylander Portal: Clearing and Reloading fix
2023-03-04 20:13:54 +13:00
JosJuice
2b1dd52750
Android: Add input device selection
2023-03-03 22:28:24 +01:00
JosJuice
9a8a395560
GCPadEmu/WiimoteEmu: Reorder control groups
...
This way, Android (which will show groups in the order they're defined)
will show groups in a more logical order similar to DolphinQt.
The main thing that was annoying me was how early Rumble was for
Wii Remotes. Some of the other changes I'm making in this commit,
like the order of Shake/Tilt/Swing, are more arbitrary and were
made for consistency with DolphinQt. But there are also places
where I didn't go all the way with matching DolphinQt. Most notably,
DolphinQt puts sticks before buttons, but I don't see any reason
to do that for Android.
2023-03-03 22:28:24 +01:00
JosJuice
e0562abb7d
ControllerEmu: Add default mappings for Android
...
Unlike PCs, Android doesn't really have any input method (not counting
touch) that can reasonably be expected to exist on most devices.
Because of this, I don't think shipping with a default mapping for the
buttons and sticks of GameCube controllers and Wii Remotes makes sense.
I would however like to ship default mappings for a few things:
1. Mapping the Wii Remote's accelerometer and gyroscope to the device's
accelerometer and gyroscope. This functionality is useful mainly
for people who use the touchscreen, but can also be useful when
using a clip-on controller. The disadvantage of having this mapped
by default is that games disable pointer input if the accelerometer
reports that the Wii Remote is pointed at the ceiling.
2. Mapping GC keyboards for use with a physical keyboard, like on PC.
After all, there's no other way of mapping them that makes sense.
3. Mapping rumble to the device's vibrator.
Aside from the GC keyboards, this approach is effectively the same as
what we were doing before the input overhaul.
2023-03-03 22:28:23 +01:00
JosJuice
8e33458f48
ControllerInterface/Android: Implement rumble
2023-03-03 22:28:23 +01:00
JosJuice
065481d989
ControllerInterface/Android: Automatically suspend sensors
...
This is a battery-saving measure. Whether a sensor should be suspended
is determined in the same way as whether key events and motion events
should be handled by the OS rather than consumed by Dolphin.
2023-03-03 22:28:23 +01:00
JosJuice
36acb17700
ControllerInterface/Android: Implement sensor input for InputDevices
...
This functionality was added in Android 12 to let apps get motion data
for gamepads.
2023-03-03 22:28:23 +01:00
JosJuice
5e51b56d72
ControllerInterface/Android: Implement sensor input
2023-03-03 22:28:23 +01:00
JosJuice
104ea09892
ControllerInterface/Android: Implement hotplug
2023-03-03 22:28:23 +01:00
JosJuice
d6af294a23
ControllerInterface/Android: Return whether input was handled
...
When Android presents an input event to an app, it wants the app to
return true or false depending on whether the app handled the event or
not. If the event wasn't handled by the app, it will be passed on to
the system, which may decide to take an action depending on what kind
of input event it is. For instance, if a B button press is passed on to
the system, it will be turned into a Back press. But if an R1 press is
passed on to the system, nothing in particular happens.
It's important that we get this return value right in Dolphin. For
instance, the user generally wouldn't want a B button press to open
the EmulationActivity menu, so B button presses usually shouldn't be
passed on to the system - but volume button presses usually should be
passed on to the system, since it would be hard to adjust the volume
otherwise. What ButtonManager did was to pass on input events that are
for a button which the user has not mapped, which I think makes sense.
But exactly how to implement that is more complicated in the new input
backend than in ButtonManager, because now we have a separation between
the input backend and the code that keeps track of the user's mappings.
What I'm going with in this commit is to treat an input as mapped if
it has been polled recently. In part I chose this because it seemed
like a simple way of implementing it that wouldn't cause too many
layering violations, but it also has two useful side effects:
1. If a controller is not being polled (e.g. GameCube controllers in
Wii games that don't use them), its mappings will not be considered.
2. Once sensor input is implemented in the Android input backend,
we will be able to use this "polled recently" tracking to power down
the sensors at times when the game is using a Wii Remote reporting
mode that doesn't include motion data. (Assuming that the sensor
inputs only are mapped to Wii Remote motion controls, that is.)
2023-03-03 22:28:23 +01:00
JosJuice
ca508e4503
ControllerInterface/Android: Handle input events
...
Android doesn't let us poll inputs whenever we want. Instead, we
listen to input events (activities will have to forward them to the
input backend), and store the received values in atomic variables
in the Input classes. This is similar in concept to how ButtonManager
worked, but without its homegrown second input mapping system.
2023-03-03 22:28:23 +01:00
JosJuice
792cb62195
ControllerInterface/Android: Implement device population
2023-03-03 22:28:23 +01:00
JosJuice
0150f521f7
ControllerInterface/Android: Rip out ButtonManager
...
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice
95ce41ac56
Merge pull request #11399 from JosJuice/jit-one-stack
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Jit: Don't use a second stack
2023-03-03 22:27:16 +01:00
Minty-Meeo
bf079d6d3a
[[unlikely]] ASSERT
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and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Mai
6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
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Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
Mai
ab2f8d3475
Merge pull request #11607 from AdmiralCurtiss/sd-progress
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Qt/WiiPane: Add progress window for SD card conversion.
2023-03-02 15:08:18 -05:00
Pokechu22
9cdc0aca9b
Software: Fix "Auto-Adjust Window Size"
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This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
Pokechu22
78428dd8db
Software: Fix crash on startup when using "Compile Shaders Before Starting"
...
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.
Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
Pokechu22
4a2d3c83c7
Software: Implement GetSurfaceInfo()
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Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.
Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.
Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
SMarioMan
078730c873
Avoid altering TCP sockets
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Co-authored-by: sepalani <sepalani@hotmail.fr>
2023-03-01 20:52:43 -05:00
iwubcode
42cb3f3904
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
2023-03-01 12:11:04 -06:00
iwubcode
3e35255983
VideoCommon: add class to load custom texture data
2023-03-01 11:58:37 -06:00
Admiral H. Curtiss
e2bd7d1d95
Common/FatFsUtil: Close temp file before deleting it on conversion failure.
2023-02-28 20:31:56 +01:00
Admiral H. Curtiss
fe26b54efd
Qt/WiiPane: Add progress window for SD card conversion.
2023-02-28 20:31:55 +01:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion.
2023-02-28 20:31:51 +01:00
JosJuice
b6256a57ef
Jit: Move stack handling code to JitBase
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Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00
JosJuice
86c1f6e1e7
Jit: Don't use a second stack
...
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)
Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.
Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".
By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
JosJuice
0cdae98181
Jit: Fix GUARD_OFFSET calculation
...
Seems like this was broken all along. The safe zone is at the lower
addresses of the stack, not the higher addresses.
2023-02-28 19:11:35 +01:00
Admiral H. Curtiss
a0974c18cd
RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
...
Fixes https://bugs.dolphin-emu.org/issues/13138
2023-02-28 00:56:34 +01:00
Admiral H. Curtiss
bdb19085c4
Common: Add utility function for case-insensitive string comparison.
2023-02-28 00:56:33 +01:00
JosJuice
7586fc8134
Merge pull request #11608 from Dentomologist/fix_dynamicinputtextures_directory_error_logs
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UICommon: Create Load/DynamicInputTextures directory on startup
2023-02-27 18:07:57 +01:00
Admiral H. Curtiss
251fb92b80
Merge pull request #11606 from JosJuice/control-group-save-enabled
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InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
2023-02-27 12:02:25 +01:00
Admiral H. Curtiss
c730ee2de2
Merge pull request #11596 from AdmiralCurtiss/copyany
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Common/FileUtil: Migrate CopyDir() to a more clear interface.
2023-02-27 12:02:00 +01:00
Admiral H. Curtiss
a11b9d585f
Common/FileUtil: Remove obsolete CopyDir() function.
2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
4f462b4ef6
Migrate destructive calls of File::CopyDir() to File::Move().
2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
5367bf394c
Common/FileUtil: Add Move() function.
2023-02-26 23:17:09 +01:00
Dentomologist
e62162e486
UICommon: Create Load/DynamicInputTextures directory on startup
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Fix console error spam on Dolphin and game startup if the directory
doesn't exist.
2023-02-26 13:10:15 -08:00
Daniel Garza
02f7c0213f
Qt/GameList: Also filter by filename when searching.
2023-02-26 19:13:45 +01:00
JosJuice
9b3816c993
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
...
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.
This bug was added in 18a4afb053 , the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
Admiral H. Curtiss
26adf78e45
Merge pull request #11602 from JosJuice/cpu-guard-expression
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PowerPC: Rework CPUThreadGuard handling in Expression.cpp
2023-02-26 11:55:47 +01:00
Shawn Hoffman
28956cc6c2
workaround msvc optimizer bug
2023-02-25 23:26:27 -08:00
Dentomologist
ad6e95afb4
D3D: Restore workaround for erroneous NaN optimization
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The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice
ae5311d6e6
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
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See https://github.com/dolphin-emu/dolphin/pull/11554#discussion_r1113949572 .
2023-02-25 16:13:34 +01:00
Dentomologist
d18735e82e
Qt/WiimoteControllersWidget: Add bluetooth unavailable message
2023-02-24 14:30:43 -08:00
Admiral H. Curtiss
1ed0e014cd
Migrate non-destructive calls of File::CopyDir() to File::Copy().
2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
884917a6d5
Common/FileUtil: Use non-throwing overload of is_directory() in CreateDir() and CreateFullPath().
2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
e479f92418
Common/FileUtil: Add CreateDirs() function as a wrapper around std::filesystem::create_directories().
2023-02-24 20:32:18 +01:00
Admiral H. Curtiss
616d57e7fc
Common/FileUtil: Add Copy() function as a wrapper around std::filesystem::copy().
2023-02-24 20:32:18 +01:00
iwubcode
5d571b068f
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
Shawn Hoffman
2c2fb869a2
use std-provided randomness for JitArm64 unittests
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decreases runtime significantly and lessens dependency on mbedtls
2023-02-22 12:55:12 -08:00
Admiral H. Curtiss
e52aa52a66
Common/FileUtil: Rename Copy() to CopyRegularFile().
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This is to clarify that it can only copy files, not folders.
2023-02-22 11:43:58 +01:00
Léo Lam
3c4a21315d
Merge pull request #11592 from Pokechu22/fix-delete-ticket
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IOS/ES: Fix crash when deleting tickets
2023-02-21 10:53:37 +01:00
Pokechu22
f2ac3aec94
IOS/ES: Fix crash when deleting tickets
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This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176 . After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.
This was introduced in 2fd9852ca8 , although it didn't actually cause a crash until 929fba08e7 .
2023-02-20 18:33:34 -08:00
Mai
6f21ce7d95
Merge pull request #11555 from CookiePLMonster/wil-todos
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Address WIL todos in UICommon.cpp
2023-02-20 10:14:49 -05:00
Admiral H. Curtiss
4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard.
2023-02-20 03:10:12 +01:00
Admiral H. Curtiss
ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint.
2023-02-20 02:56:04 +01:00
Seeky
4e6e510003
Debugger: Add string comparison to conditional breakpoints.
2023-02-20 01:40:33 +01:00
JosJuice
f2be35c7cd
VideoCommon: Reword the unknown opcode error message
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When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?
To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
2023-02-19 16:35:28 +01:00
JosJuice
78c53bfec8
Jit64: Fix the offsetAddedToAddress correction
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The LEA that the signal handler is trying to undo the effects of is a
32-bit instruction, and the value in the register prior to the LEA is
also 32-bit, so the signal handler should use a 32-bit write.
(Actually, in the end this doesn't really matter, because the first
instruction that reads this value after backpatching is also a 32-bit
instruction...)
2023-02-18 21:14:31 +01:00
Admiral H. Curtiss
8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
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Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22
c94aacc968
AudioPane: Fix inconsistent initial state of audio stretching labels
...
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22
f1f3fd5d9d
InputCommon: Fix memory leak in ExpressionParser
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We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22
b6d476241a
CodeViewWidget: Fix memory leak
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Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html . The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22
1c5e223532
MemoryViewWidget: Fix memory leaks
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bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss
74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
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Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick
b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
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Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice
90b676d368
Android: Fix armeabi-v7a build
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This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)
Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne
49e897422f
Use a success count instead of files count
2023-02-17 15:49:31 +01:00
Yann Hodiesne
cb42a03299
Check the input and destination paths before converting a game file onto itself
...
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell
28331c5905
Merge pull request #11574 from K0bin/val-fix
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VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Admiral H. Curtiss
0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
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WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels
2695666e6d
VideoBackends:Vulkan: Fix printing validation errors
2023-02-16 17:53:15 +01:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
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VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
74a14c7d1f
ControllerInterface: Fix uninitialized variables in DualShockUDPClient
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Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22
67381cdb8b
VideoCommon: Remove unused ShutdownImGui function declaration
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This was moved to the ~OnScreenUI() destructor in 0d4537d60f .
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e
Fix uninitialized variable warnings (C26495)
2023-02-15 19:18:39 -08:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL
2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS
2023-02-15 12:05:54 -06:00
SMarioMan
301e97f7f7
Remove WinAPI-specific type from socket request
2023-02-15 09:29:21 -05:00
SMarioMan
a45f6d9438
Enable broadcast permissions in socket requests
2023-02-15 07:59:38 -05:00
Admiral H. Curtiss
0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
...
This was accidentally changed in 7e6436db34 .
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss
661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
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JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss
e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
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VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice
0049a76775
JitArm64: Fix special cases of cmp
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This fixes a regression from 592ba31 . When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.
Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.
I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss
22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
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Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice
5b6784432c
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 18:44:16 +01:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
Pokechu22
4f6ce51d69
VideoCommon: Clear blend configuration if color/alpha update disabled
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This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
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HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
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Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
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PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
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PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
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fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
...
This got broken in 7cecb28bdf .
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88
HookableEvent: Switch to construct on first use
...
A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
...
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6
PPCCache: Update PLRU on any cache access
...
The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.
This regressed in 9d39647f9e (part of #11183 , but it was fine in e97d380437 ), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).
I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
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DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
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Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f
Rename Fast Disc Speed to Emulate Disc Speed and invert option
2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d
Jit64: Properly handle backpatching overflowed address calculations
...
Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.
I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
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VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp
2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de
DolphinQt: Only update call stack if paused
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This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.
Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf
DolphinQt: Properly lock CPU before accessing emulated memory
...
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.
To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f
Rename VI Skip to VBI Skip
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VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
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DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e
BreakPoints: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d
MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2
CodeWidget: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10
State: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013
IOS: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb
Boot: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578
AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303
DSP: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
24df509447
DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
9c52c600c4
EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point]
2023-02-09 16:23:01 -08:00
Pokechu22
1465620721
GCMemcardDirectory: Fix variable shadowing warning
2023-02-09 16:23:01 -08:00
Pokechu22
c555a4f0c6
SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
72b4675c8f
VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
49a84cbc4c
Resolve various "no previous declaration" warnings
2023-02-09 16:23:01 -08:00
Pokechu22
2288ba28ae
Software/Tev: Fix member shadowing warnings
2023-02-09 16:23:01 -08:00
Pokechu22
8b98dd9be3
Move s_using_custom_client to DiscordPresence.cpp
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Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22
b316ce6fdd
Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
2023-02-09 16:23:01 -08:00
Pokechu22
af5013b60f
Suppress -Winvalid-offsetof for PowerPC::PowerPCState
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This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22
5283a85205
TextureCacheBase: Remove unused bitset include
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It was used for valid_bind_points, which was removed in 88bd10cd30 (and the declaration was more recently removed in 606c18210d ).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
a38e365931
Merge pull request #11547 from JosJuice/fix-gles
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OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice
6dfd582de6
OGL: Fix GLES crashing on initialization
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Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
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Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
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Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d
Hook up Presenter's ConfigChanged function
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Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9
Insert a more solid abstraction between Qt and Imgui
2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4
Presenter: Handle blanked frames correctly
2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265
Fix XFB duplicate detection
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Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee
Make sure m_prev_efb_format is initilized
2023-02-09 18:36:20 +13:00
Scott Mansell
59a4b026f6
Better documentation for HookableEvent.
2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac
Rename to HookableEvent. Because naming conflict
2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659
Add comment about "end of frame"
2023-02-09 18:36:20 +13:00
Scott Mansell
43b6a49012
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
05fad53fa0
Update STATE_VERSION
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Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
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There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
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It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
Joshua de Reeper
e0b3dd0dcf
Remove Imaginators Skylanders from list
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Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
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CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742
Optimise cond_var predicate order
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m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d
Prevent WaitForCompletion shutdown deadlock.
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Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3
Address review feedback
2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b
DSPTool: Fix missing error when redefining labels
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The logging was broken in 958cbf38a4 (DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce ).
AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell
7c4fcc30a3
WorkQueueThread: provide name and function at same time
2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10
WorkQueueThread: rework Cancel/Shutdown workflow
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- Cancel doesn't shut down anymore.
Allowing it to be used multiple times thoughout the life of
the WorkQueue
- Remove Clear, so we only have Cancel semantics
- Add IsCancelling so work items can abort early if cancelling
- Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
- Rename Flush to WaitForCompletion (As it's ambiguous if a function
called flush should be blocking or not)
- Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1
WorkQueueThread: Implement thread name
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Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8
WorkQueueThread: Rework without Flags/Events
2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683
WorkQueueThread: Implement proper Flush
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and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8
WorkQueueThread: Add Push
2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507
WorkQueueThread: Add flush capability
2023-02-04 14:31:16 +13:00
Sam Belliveau
4a97dc7c81
Let VI Skip work if variance > fallback
2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe
Set VI Skip Activation to Half The Audio Buffer
2023-02-02 20:55:13 -05:00
Joshua de Reeper
680db55239
Android: Add Skylanders Portal
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Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon
c92de420ef
lint: update to clang-format-13
2023-02-02 04:56:08 +01:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
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Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
OatmealDome
234de8af09
UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam
2023-01-31 17:57:09 -05:00
OatmealDome
7240290382
CommonPaths: Add Steam-specific user directory
2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50
CommonPaths: Split platform-specific definitions for user directories into two blocks
2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f
CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS
2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146
UICommon: Use NORMAL_USER_DIR for Windows
2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae
CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR
2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05
CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR
2023-01-31 17:57:08 -05:00
Pierre Bourdon
2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
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DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
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VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell
c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
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CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell
12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
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NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell
854a73dee0
CMake/MSVC: Fix PCH disabled build
2023-01-31 23:21:07 +13:00
Scott Mansell
1956ce151f
Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
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CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.
So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
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VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c
Expose Renderer's Framecount
...
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722
Introduce an Event system to VideoCommon
...
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
...
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
...
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
35a69cb1bb
Fix missing include
2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
...
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84
Fix warning
2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6
Present: Set surface info before initializing ImGui
...
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b
Fix misnamed local variable
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
...
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Scott Mansell
f0336a3129
Implement AbstractGfx for OpenGL
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
8a23629345
Split AbstractGfx out of Renderer
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Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
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The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec
TextureCache: Add content locking
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Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
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Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon
2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
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Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
TellowKrinkle
600ad5f498
VideoCommon: Better logic op invert approximation
2023-01-30 14:04:37 -06:00
Lioncash
cdd3e636e1
Common/Network: Resolve -Wexpansion-to-defined warning
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Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
Lioncash
f20790370a
Core/ActionReplay: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash
adb4c0492d
Core/GeckoCode: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church
81388eedaa
Use GNUInstallDirs for installation paths
2023-01-30 09:44:44 -06:00
Mandar1jn
c8a91abadc
Improve the data in the first data block of the skylanders figures
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* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
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Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
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VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
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Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
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CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
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Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
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Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
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Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
Scott Mansell
6ad182edd9
Ignore nullability-completeness warnings in VMA
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These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
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Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pokechu22
3b4e17292d
Revert "DSPLLE: Add assertion for bad DMA alignment"
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This reverts commit e140516130 . This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?
The change to DSPTool (e391a28102 ) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice
e27339039c
PPCAnalyst: Actually check if instructions want CR
2023-01-28 20:16:17 +01:00
JosJuice
9d2c4aa325
PPCAnalyst: Use bitsets for CR analysis
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Currently we're only performing CR analysis for CR0 and CR1, but I
would like to do it for all CRs. Bitsets are appropriate for this.
2023-01-28 20:16:16 +01:00
JosJuice
3b57fb1d21
PPCTables: Add new instruction flags for CR
2023-01-28 20:16:16 +01:00
MayImilae
37859ec1da
Cleanup: Remove CDUtils
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This is a cleaning followup for #11456 .
2023-01-28 03:50:57 -08:00
iwubcode
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
iwubcode
271c60781b
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer
2023-01-27 18:41:52 -06:00
Admiral H. Curtiss
be2d394b8c
GDBStub: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
dd9907ed93
PatchEngine: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
4c349caabd
MIOS: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
ed633476e6
IOS: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
0a0b4d325f
HW/SystemTimers: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
884130f95c
HW/Memmap: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
2bf72de43d
HW/GPFifo: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
e2f7855b0e
HW/DSP: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
18d9ec75f1
HW/CPU: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
078a460446
HW/AudioInterface: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
b52e8fd295
HLE_OS: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
30de91d843
GeckoCode: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
1a826b27a6
FifoPlayer: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
8adabb86cf
Debugger: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bfc951311f
CheatSearch: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bbdfb4bc14
CodeTrace: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
41ad0490f0
CoreTiming: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
94455ee9e1
Boot: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
51e7980d95
Core: Add PowerPCState reference to System.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor().
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
61ba516570
PowerPC: Move a few functions to PowerPCState.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
0dcf228aaf
PowerPC: Parametrize TU macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
a7d3315b4f
PowerPC: Parametrize TL macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
814c01162a
PowerPC: Remove SPRG0/1/2/3 macros.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
2f8b3ac1b7
PowerPC: Parametrize SRR1 macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
652113e6ba
PowerPC: Parametrize SRR0 macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
10dabd9975
PowerPC: Remove rDEC macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
c13ca271d8
PowerPC: Parametrize CTR macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0a343007cb
PowerPC: Parametrize LR macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0f301829d2
PowerPC: Remove rPS macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
0cd4a226d2
PowerPC: Remove rSPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
27ce432012
PowerPC: Remove rGPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
8fccefa3aa
PowerPC: Remove GPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
ba1b624e1b
PowerPC: Remove MSR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
4b6b8fa1ae
PowerPC: Remove FPSCR macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
2f3187eba9
PowerPC: Remove NPC macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
82f3170876
PowerPC: Parametrize THRM1/2/3 macros.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
8bab3ac755
PowerPC: Parametrize MMCR1 macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
126590c4cd
PowerPC: Parametrize MMCR0 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
38529a2d8d
PowerPC: Parametrize DMAL macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
2374365274
PowerPC: Parametrize DMAU macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
31483e492e
PowerPC: Parametrize HID4 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
6f0ab1b33e
PowerPC: Parametrize HID2 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
49eeb986c6
PowerPC: Parametrize HID0 macro.
2023-01-27 15:22:40 +01:00
Pierre Bourdon
f056cec859
Merge pull request #11480 from Pokechu22/dsp-code-alignment
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DSPLLE: Add assertion for bad DMA alignment
2023-01-26 23:17:09 +01:00
Pierre Bourdon
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
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Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
Pierre Bourdon
c6a7465529
Merge pull request #11485 from MayImilae/remove-filepath-from-states-messaging
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Remove Filepath from State Save/Load OSD Messages
2023-01-26 05:29:21 +01:00
Lioncash
0d93a31a38
Common/BitSet: Zero initialize data member
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Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash
6446fa7e48
Common/Bitset: Make initializer_list constructor constexpr
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This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
TellowKrinkle
7413be1487
VideoCommon: Add configuration option for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
a0e6d7c173
VideoCommon: Explicitly disable fp_contract for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
1be0149146
VideoCommon: Cull vertices on the CPU
2023-01-25 02:21:56 -06:00
TellowKrinkle
b170ef9651
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
2023-01-25 02:21:56 -06:00
Admiral H. Curtiss
6db2171fd0
Merge pull request #11488 from lioncash/point
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StringUtil: Make StringUTF8CodePointCount take string_view
2023-01-25 02:33:22 +01:00
Admiral H. Curtiss
9fc959cab0
Merge pull request #11489 from lioncash/init
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CoreTiming: Zero initialize all CoreTimingManager throttle members
2023-01-25 02:29:32 +01:00
Lioncash
3607c1dc7d
CoreTiming: Zero initialize all CoreTimingManager throttle members
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Gives two members without explicit initialization default values to be
consistent with the rest of the class and also ensuring deterministic
values on construction.
2023-01-24 17:20:08 -05:00
Pierre Bourdon
6fad8ac389
Merge pull request #11467 from Simonx22/remove-titlebar-fps-counter
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Core: Remove FPS, VPS and speed percentage from window title
2023-01-24 23:04:29 +01:00
Lioncash
1d03835c5d
StringUtil: Make StringUTF8CodePointCount take string_view
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There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash
e5b91f00b0
Common: Replace StringBeginsWith/StringEndsWith with std equivalents
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Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
MayImilae
ed121ee679
Removed filepath from State Save/Load OSD messages
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Though less important compared to #11470 , save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
Shawn Hoffman
a184d70193
convert File::ScanDirectoryTree to std::filesystem
2023-01-24 05:15:11 -08:00
Shawn Hoffman
7e6436db34
fileutil: use std::filesystem
2023-01-24 04:51:24 -08:00
Pierre Bourdon
caca662dbf
Merge pull request #10994 from shuffle2/fs
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get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Admiral H. Curtiss
d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
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Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss
7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
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DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper
c76d2c16eb
Valid block/num checks, rename variables, remove translatable strings
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Capitalize Skylander in tr strings
Lint and validation method fixes
Proper Attach and Change Interface method
Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
Pokechu22
e140516130
DSPLLE: Add assertion for bad DMA alignment
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I haven't tested this extensively on real hardware, but I do know that bad things happen if the address isn't properly aligned, and libogc says it should be 32-byte aligned.
2023-01-23 15:20:49 -08:00
Simonx22
df6f070a55
Core: Remove FPS, VPS and speed percentage from window title
2023-01-23 21:32:50 +01:00
JosJuice
d0da689eeb
DolphinQt: Add i18n comments for strings containing the word "watches"
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These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Pierre Bourdon
8d477c65c9
Merge pull request #11458 from shuffle2/winuver
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windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Pierre Bourdon
a8a4b9c6d0
Merge pull request #11475 from shuffle2/comdef
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windows: replace comdef dependency with winrt
2023-01-23 15:52:51 +01:00
Shawn Hoffman
e5f3a0a9bc
buildfix if discord isn't enabled
2023-01-23 06:39:41 -08:00
Shawn Hoffman
c338f9e2a1
windows: replace comdef dependency with winrt
2023-01-23 06:09:01 -08:00
Admiral H. Curtiss
8032a71c4c
Merge pull request #11471 from MayImilae/dont-update-titlebar-with-osd-messages
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Don't Write OSD Messages to the Titlebar
2023-01-23 06:46:32 +01:00
MayImilae
9df1f0276d
Don't Write OSD Messages to the titlebar
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Turns out all OSD messages, every single one, are written to the titlebar. We've just never seen them because the FPS is in the title bar and it replaces it in a fraction of a second. This was only visible when saving savestates because it halts emulation for a moment while writing.
This is dumb, let's not do that anymore.
2023-01-22 00:19:51 -08:00
Pierre Bourdon
0eb984f030
Merge pull request #11470 from MayImilae/remove-memory-card-path-from-osd-message
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Remove Memory Card Path from the Wrote to OSD Message
2023-01-22 08:13:51 +01:00
MayImilae
ef0d386954
Remove Memory Card Path from the Wrote OSD Message
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A few weeks ago, a vtuber tweeted that they had to remove a vod of their stream because Dolphin Emulator showed some personal information during the steam, and left a warning to everyone else that Dolphin shows the account name of the computer. And yea, we do, we show the full directory of the memory card every time a memory card is written, and due to mandatory Microsoft account nonsense, that is very likely to contain someone’s real name.
Fortunately this is very easy for us to solve. This change simply removes the filename from wrote memory card contents string. That’s it. All functionality of the wrote memory card OSD message remains the same, it just doesn’t say where the memory card is anymore.
There are lots of other potential solutions to this but after talking on IRC it seems the simplest one is the best.
2023-01-21 21:19:51 -08:00
Joshua de Reeper
18fd0d7dcd
Use Core timing instead of thread
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Skylander code tidy ups
Convert c array to std::array and fix comments
Formatting fixes/review changes
Variable comment
Migrate portal to System Impl and code tidy ups
Use struct
Restore review changes
Minor fix to schedule transfer method
Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper
f76a6789a0
Emulate Skylanders within Dolphin
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Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn
Missing new line chars
Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon
9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
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DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
OatmealDome
d40dbe4670
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
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See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
shockdude
a32b85691b
Fix Turntable extension's table range
2023-01-18 19:17:09 -08:00
Pierre Bourdon
8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
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VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Pierre Bourdon
1cd11b8f3a
Merge pull request #11381 from skyfloogle/traversal-fix-1
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Netplay: Fix traversal connections occasionally not working
2023-01-17 23:40:24 +01:00
Pierre Bourdon
a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
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VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
Pierre Bourdon
686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
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Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
John Papetti
e2db9cd142
NetKDTime: Use UTC timestamp
2023-01-17 13:59:01 -05:00
Shawn Hoffman
dff7f20f9d
windows: prefer os version from registry
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this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon
3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
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We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.
(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
MayImilae
dcc10cff11
Remove Boot from DVD Backup
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This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.
Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.
Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.
Also no one has DVD drives anymore. That’s kind of an important detail.
But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.
Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!
So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
JosJuice
8f88297122
Revert "MenuBar: Tweak string for open user folder option"
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This reverts commit 6788bda6c9 .
The user folder can be either global or local. If it is local,
we shouldn't call it global.
See also da0be24b2f .
2023-01-16 18:31:16 +01:00
Pierre Bourdon
aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
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MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon
bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
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UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome
6788bda6c9
MenuBar: Tweak string for open user folder option
2023-01-16 04:31:12 -05:00
OatmealDome
869aa9eb55
MenuBar: Add action which opens the user folder
2023-01-16 04:08:19 -05:00
OatmealDome
cc68d5321f
UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility
2023-01-16 01:37:14 -05:00
OatmealDome
3896934d5e
UICommon: Use the old User directory in Documents if it exists
2023-01-16 01:37:14 -05:00
OatmealDome
75d87ff90e
UICommon: Change default User directory location to AppData
2023-01-16 01:37:14 -05:00
Scott Mansell
7c202ab411
Reset throttle on savestate load
2023-01-16 14:18:42 +13:00
JMC47
30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
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Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
JosJuice
4fa9fa997e
Core: Allocate 2 GiB of guard pages below fastmem area
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See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?
Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice
9c90b31e6a
Memmap: Remove some remnants from the 32-bit JITs
2023-01-14 11:46:37 +01:00
Sam Belliveau
23ad07b368
Add VISkip
2023-01-14 01:56:37 -05:00
JMC47
8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
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CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22
3910bdd68b
VertexLoader: Don't write position_cache if vertex is skipped
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This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22
16c0593a52
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-13 15:38:00 -08:00
Pokechu22
2d53b73643
VertexLoaderTester: Add assertions for position/binormal/tangent caches
2023-01-13 15:38:00 -08:00
Pokechu22
c681d96d46
VertexLoaderTester: Use asserts instead of logs
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Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Sam Belliveau
e849172dc9
Limit Throttling to 1200hz
2023-01-13 18:17:24 -05:00
Sam Belliveau
e95c1d55e8
Limit Sleep Calls to 8192hz at most
2023-01-13 11:59:32 -05:00
Momo Cao
05ed25d482
DolphinQt: Add button to open graphics mod folder on settings
2023-01-12 21:47:18 -05:00
Pokechu22
7abee1a97b
DolphinQt: Fix typo in GBA TAS input window
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This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome
5c80a9fd87
CMakeLists: Copy LICENSE files when building for Steam Runtime
2023-01-10 23:21:24 -05:00
OatmealDome
fff13c385f
CMakeLists: Copy entire plugins folder on Steam Runtime build
2023-01-10 23:21:24 -05:00
Shawn Hoffman
d51e4e5236
get rid of HAS_STD_FILESYSTEM
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just use std::filesystem
2023-01-10 05:17:43 -08:00
UltraHDR
18454906cf
Set LSApplicationCategoryType to games
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https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Admiral H. Curtiss
653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
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DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss
993d2ab173
PatchEngine: Use std::span in ApplyMemoryPatches().
2023-01-09 17:24:41 +01:00
Admiral H. Curtiss
21c29bad6b
Merge pull request #11407 from AdmiralCurtiss/globals-gpfifo
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HW/GPFifo: Refactor to class, move to Core::System.
2023-01-09 17:09:48 +01:00
Admiral H. Curtiss
eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
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Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Sam Belliveau
901e4c7697
Reset Throttle Variables In Init
2023-01-09 11:06:12 -05:00
Sam Belliveau
f7de0e4147
Fix issue that would disable Throttling
2023-01-08 01:20:19 -05:00
TheLordScruffy
d85f6c8298
DolphinAnalytics: Remove ICACHE_MATTERS
2023-01-08 00:17:46 -05:00
TheLordScruffy
825bacde43
PPCCache: Change u32 to u8 for plru, valid, modified
2023-01-07 20:18:59 -05:00
TheLordScruffy
811d942222
Improve PPCCache lookup table
2023-01-07 07:30:42 -05:00
Pokechu22
d20b71c296
Move x64 DSP JIT into DolphinLib.x64.props
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Before, it was also compiled on ARM builds, but since it was unused it wasn't linked (and thus its dependency on the nonexistent x64Emitter didn't cause any link issues).
2023-01-06 22:42:21 -08:00
Sam Belliveau
bc1cc9eeb4
CoreTiming: Throttle Before Every Event Using Chrono
2023-01-06 17:21:17 -05:00
Sam Belliveau
588a72a4fc
PerformanceTracker: Add ownership of m_log_name.
2023-01-06 20:27:25 +01:00
Sam Belliveau
bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time.
2023-01-06 20:27:25 +01:00
Sam Belliveau
9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens
2023-01-06 20:27:17 +01:00
Admiral H. Curtiss
d33416fc35
HW/Memmap: Zero-initialize members by default.
2023-01-06 05:33:21 +01:00
Admiral H. Curtiss
fbcaf83d30
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-06 05:33:21 +01:00
Mai
cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
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IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
Admiral H. Curtiss
7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
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NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
Pokechu22
cefcd9c93c
IndexGenerator: Fix off-by-one in GetRemainingIndices
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Fixes https://bugs.dolphin-emu.org/issues/13136 .
2023-01-04 10:42:00 -08:00
Pokechu22
6c58ba353c
IndexGenerator: Add assertion for overflow in GetRemainingIndices
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This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136 ).
2023-01-04 10:41:14 -08:00
Admiral H. Curtiss
2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention.
2023-01-04 03:17:26 +01:00
Admiral H. Curtiss
74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System.
2023-01-04 03:00:10 +01:00
Pokechu22
d91f340c86
VertexManagerBase: Move free space check to after the buffer is reset
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Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312 .
I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
Admiral H. Curtiss
908cec04cb
Merge pull request #11396 from Pokechu22/fbfetch-analytics
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DolphinAnalytics: Track support of framebuffer fetch
2023-01-03 18:11:17 +01:00
Admiral H. Curtiss
ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
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PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
Pokechu22
c1b1d8d783
DolphinAnalytics: Track support of framebuffer fetch
2023-01-02 23:17:17 -08:00
Pokechu22
c645970578
VideoBackends/OGL: Always check for fbfetch support, not just on GLES
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GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
Pokechu22
277518837a
DolphinAnalytics: Track support of logic ops
2023-01-02 23:17:02 -08:00
Pokechu22
f433da6083
DolphinAnalytics: Fix comment wrapping
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This was broken in 3570c7f03a .
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
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InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss
f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
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InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TheLordScruffy
9d39647f9e
Fix PPC cache code formatting
2023-01-02 02:33:57 -05:00
TellowKrinkle
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
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Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai
20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
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PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai
e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
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AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai
acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
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JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss
f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
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WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
JMC47
a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
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Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
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Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
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Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related.
2022-12-29 05:49:26 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
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VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24
Software: Remove alpha=1 blending special-case
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This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).
Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
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VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables.
2022-12-28 16:00:15 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
Mai
0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
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VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22
f3df3a7727
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
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Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders ), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss
c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK().
2022-12-27 21:21:06 +01:00
Admiral H. Curtiss
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables.
2022-12-27 20:20:27 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
Sketch
929fba08e7
Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned
2022-12-27 12:18:44 -05:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
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The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle
c689e9cde0
Netplay: When connecting, ignore packets from traversal server
2022-12-26 23:35:42 +01:00
Pokechu22
4e05c569d4
AdvancedWidget: Fix typo in performance sample window tooltip
2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e
AdvancedWidget: Add title for performance sample window tooltip
2022-12-26 14:20:06 -08:00
Sam Belliveau
6052a5ca9b
Fix Speed Counter Sample Size
2022-12-26 16:47:12 -05:00
TheConfuZzledDude
288fa635f9
InputCommon/XInput2: Changed axis value reading to be more correct
2022-12-26 17:27:48 +00:00
Admiral H. Curtiss
f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
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DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak
4f4285cf5e
WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus.
2022-12-25 19:03:15 -06:00
Jordan Woyak
ab9fc3f2e4
WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus.
2022-12-25 19:03:15 -06:00
JosJuice
cf16f49068
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
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`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
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msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice
c744ff4934
JitArm64: Implement breakpoints
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Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.
Fixes https://bugs.dolphin-emu.org/issues/13127 .
2022-12-24 13:24:01 +01:00
JosJuice
0659827485
Jit64: Check for breakpoint without disabling block link
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Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice
494b041b34
DolphinQt: Add settings to GBA TAS input window
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We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice
71f1b1db34
Boot: Fix handling of M3U file paths containing backslashes
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Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice
3611045a6c
DolphinQt: Add more i18n comments
2022-12-24 08:32:49 +01:00
Sam Belliveau
e1d078ada6
Remove Redundant Access Specifiers
2022-12-23 20:13:01 -05:00
Sam Belliveau
673f81c18a
New FrameTime/VBlank Analyzer + Graph
2022-12-23 19:52:53 -05:00
TheConfuZzledDude
27d596b89c
InputCommon/Xinput: Cleaned up a bit
2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b
InputCommon/XInput2: Added an axis output for the scroll wheel
2022-12-23 22:10:28 +00:00
Pierre Bourdon
2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
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Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode
31bf9d0019
Core: add option to apply memory patch to not store the existing value (used during locking)
2022-12-23 12:31:33 -06:00
iwubcode
190cf5af30
DolphinQt: add multiselection to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309
DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list
2022-12-23 12:31:33 -06:00
iwubcode
7d7fcdddd3
DolphinQt: add lock state to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3
Core: add locked state to watches
2022-12-23 11:59:23 -06:00
iwubcode
41c9d706cb
DolphinQt: cleanup WatchWidget
2022-12-23 11:59:23 -06:00
iwubcode
3081a781fd
Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread
2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5
Core: add ability to add memory patches to the patch engine that will be executed each frame
2022-12-23 03:13:03 -06:00
iwubcode
1f87bcd202
Core: add ability to apply memory patches during a frame update in the PatchEngine
2022-12-23 03:13:03 -06:00
iwubcode
4743d74985
Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final
2022-12-23 03:13:03 -06:00
Minty-Meeo
14179f7565
Follow-up on a four-year-old Android NDK workaround
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Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau
5ca438dd97
Add Dear ImPlot Library
2022-12-22 14:32:42 -05:00
Shawn Hoffman
9dcae0b1c3
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-22 00:44:29 -08:00
Minty-Meeo
05bebee802
Replace BitUtils with C++20: Counting Zeroes
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With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Admiral H. Curtiss
d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
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DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22
66b3686d84
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 10:02:53 -08:00
Mai
5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
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JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
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Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
Sketch
c01ec96c92
Set checksum for NWC24Config during creation
2022-12-19 20:18:34 -05:00
JMC47
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
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VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice
547d956278
Common: Use C++20 <bit> header in BitSet.h
2022-12-18 16:51:32 +01:00
Sketch
b56411b84b
Fix MemoryViewWidget background colour
2022-12-17 10:37:37 +01:00
Mai
a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
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Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai
aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
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VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss
c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods.
2022-12-11 21:57:30 +01:00
Admiral H. Curtiss
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:57:19 +01:00
JosJuice
701ba7cd43
JitArm64: Improve pipelining of lmw/stmw
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The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.
Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry
17c14ac4b9
MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
2022-12-11 13:36:44 +00:00
JosJuice
454537d53e
Replace BitUtils with C++20: RotateLeft/RotateRight
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Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.
I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice
1fd8d476e8
Merge pull request #11325 from t895/extra-dark
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Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
Charles Lombardo
fd7a84b794
Android: Add black backgrounds toggle
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Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00
Mai
54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
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VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
Mai
48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
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Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
Mai
c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
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Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
Admiral H. Curtiss
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods.
2022-12-10 17:16:26 +01:00
Admiral H. Curtiss
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 17:16:19 +01:00
JosJuice
64bc150b8c
Revert "JitArm64: Optimize a few tail calls"
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This reverts commit 351d095fff .
In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
JosJuice
b5b8871bce
Arm64Emitter: Fix SHRN/SHRN2
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The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.
We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
Admiral H. Curtiss
1d199f4664
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
2022-12-09 02:02:17 +01:00
Admiral H. Curtiss
ff2cc4d02b
Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox.
2022-12-09 02:02:16 +01:00
Admiral H. Curtiss
8a3b8a925e
Core: Add option to force linear texture filtering.
2022-12-09 02:02:16 +01:00
TheLordScruffy
e97d380437
Implement PPC write-back data cache
2022-12-08 18:18:32 -05:00
Admiral H. Curtiss
b207611c33
Merge pull request #11274 from TryTwo/PR_Conditional_BP_Add_Memory
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Debugger: Add conditional breakpoints to memory BPs
2022-12-07 19:55:04 +01:00
Mai
000c6c4813
Merge pull request #11321 from JosJuice/jitarm64-accurate-nans
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JitArm64: Implement accurate NaNs
2022-12-07 00:58:13 +00:00
Mai
94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
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HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
Mai
a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
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Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
TryTwo
a17fbe7c65
Expand conditional breakpoints to memory breakpoints
2022-12-04 11:25:33 -07:00
Mai
b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
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Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
Mai
f21edf6d5a
Merge pull request #11270 from t895/theme-mode
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Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
Admiral H. Curtiss
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
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VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss
2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
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Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
Admiral H. Curtiss
2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
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Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
TryTwo
76bf1b5f7d
Add callstack to conditional breakpoints. Checks entire stack for value.
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Use: callstack(0x80000000).
!callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
JosJuice
eeef5363e4
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-03 21:05:05 +01:00
JosJuice
06e60ac327
JitArm64: Implement accurate NaNs
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For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice
5c41d3b602
JitArm64: Refactor temp reg handling in fp_arith/ps_arith
2022-12-03 19:08:27 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-03 13:27:02 +01:00
Mai
6b514e81f9
Merge pull request #11316 from Pokechu22/jit-widget-fixes
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Jit widget fixes
2022-12-02 20:54:48 +00:00
Charles Lombardo
b9fffa2e66
Android: Add theme mode switcher
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Similar to app themes, theme modes have to be loaded before directory initialization is ready. So we save the proper key the same way.
2022-12-02 13:31:57 -05:00
Pokechu22
3d6bfcd236
JITWidget: Convert to fmt
2022-12-01 17:44:41 -08:00
Pokechu22
6a6d24550e
Clean up DisassembleBlock and JitInterface::GetHostCode
2022-12-01 17:43:35 -08:00
Pokechu22
5842b90bee
Show JIT blocks widget when selecting 'PPC vs Host' in code widget
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Before, I just assumed this feature was broken since I didn't know what widget it used. Now, it behaves like show memory and show code elsewhere.
2022-12-01 17:43:35 -08:00
Pokechu22
0ccfa31ec8
Fix code widget not becoming visible when selecting 'view code' or similar
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This affected the memory and registers widgets (and possibly others). I'm pretty sure it regressed in 5f629abd8b .
The SetCodeVisible line is a new fix, but the equivalent already existed in the memory widget.
2022-12-01 17:43:35 -08:00
Pokechu22
4f4bd57fe9
Fix crash when stopping emulation while the JIT widget is in use
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The call to analyzer.Analyze breaks when it attempts to read an instruction, as it eventually tries to read memory when Memory::m_pRAM is nullptr. Trying to read when execution is not paused in general seems like a bad idea (especially as analyzer.Analyze uses PowerPC::TryReadInstruction which can update icache - this is probably still a problem).
2022-12-01 17:43:34 -08:00
TellowKrinkle
ffb73f43e1
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-11-30 21:11:37 -06:00
TryTwo
700eca1baa
MemoryViewWidget set target address as selected. Fix focus call. Always color selected item blue.
2022-11-30 16:38:56 -07:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
Robin Kertels
df2e07ad29
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
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HOST barriers need to be issued regardless of
whether the memory type is coherent
and we need to properly synchronize writes to the buffer.
2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type
2022-11-29 23:14:23 +01:00
Robin Kertels
6ba7573877
VideoBackends:Vulkan: Fix queries
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Fixes both checking whether queries are done
and actually resets query pools.
2022-11-29 23:14:07 +01:00
Mai
7cd9a78ebf
Merge pull request #11304 from JosJuice/jit64-nan-c
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Jit64: Correctly handle NaNs for ps_mulsX/ps_sumX
2022-11-29 12:57:43 +00:00
Mai
5f22a0054f
Merge pull request #11305 from JosJuice/jitarm64-optimize-ps-merge
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JitArm64: Optimize ps_mergeXX
2022-11-29 12:57:10 +00:00
Mai
ff830c08b6
Merge pull request #11307 from AdmiralCurtiss/globals-command-processor
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VideoCommon/CommandProcessor: Refactor to class, move to Core::System.
2022-11-29 12:56:30 +00:00
Admiral H. Curtiss
6941d2e7e6
VideoCommon/CommandProcessor: Refactor to class, move to Core::System.
2022-11-29 08:15:01 +01:00
TellowKrinkle
e3cc42069f
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
2022-11-28 21:28:24 -06:00
JosJuice
2f1a8ee1b9
Jit64: Skip HandleNaNs for operations that can't generate NaN
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Operations that have two operands and can't generate a default NaN,
i.e. addition and subtraction, already have the desired NaN handling
on x86. We just need to make sure to not reverse the operands.
This fixes ps_sum0/ps_sum1 outputting NaNs in cases where they shouldn't.
(HandleNaNs assumes that a NaN in a ps0 input always results in a NaN in
the ps0 output, and correspondingly for ps1.)
2022-11-27 11:30:10 +01:00
JosJuice
cbceae9176
Jit64: Correctly handle NaNs for ps_mulsX
2022-11-27 11:30:10 +01:00
JosJuice
d3180e3516
Jit64: Refactor HandleNaNs operand passing
2022-11-27 11:30:05 +01:00
Mai
44f8b8c100
Merge pull request #11303 from AdmiralCurtiss/coretiming-class
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CoreTiming: Refactor to class.
2022-11-27 06:00:46 +00:00
Admiral H. Curtiss
64bb9ae9a9
Correctly call CoUninitialize() on Cubeb helper class destruction.
2022-11-27 03:58:50 +01:00
Admiral H. Curtiss
daa70533cd
CoreTiming: Store Globals in CoreTimingManager.
2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class.
2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
3cdc6e3d4a
Merge pull request #10343 from AdmiralCurtiss/cubeb-2021
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Update cubeb to mozilla/cubeb@27d2a102b0
2022-11-27 03:26:11 +01:00
JosJuice
f45d3a6a2c
JitArm64: Optimize ps_mergeXX
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1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
Admiral H. Curtiss
e085bf14f9
Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function.
2022-11-26 05:05:57 +01:00
Admiral H. Curtiss
ca10e92ab9
Core: Abide by COM MTA requirement for cubeb on Windows. Partially based on https://github.com/dolphin-emu/dolphin/pull/8920#discussion_r459746604
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Co-authored-by: Michael M <mchtly@gmail.com>
2022-11-26 05:05:56 +01:00
Admiral H. Curtiss
59b1419a8e
Externals: Update cubeb to mozilla/cubeb@773f16b7ea and make it a submodule.
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CMakeLists.txt has been extracted and modified a bit to work with Dolphin's typical build settings.
2022-11-26 05:05:52 +01:00
Admiral H. Curtiss
4273d3754c
CoreTiming: Move static variables into Core::System.
2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
86f17511fc
CoreTiming: Move the 'Globals' instance into Core::System.
2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
70f353fb37
Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
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Netplay: Add more logging to save syncing.
2022-11-26 03:53:17 +01:00
Admiral H. Curtiss
d189c70d4d
Merge pull request #11230 from AdmiralCurtiss/gci-filenames
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GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
JoshuaMK
dd2282324b
Debugger BreakpointWidget: Allow editing breakpoints
2022-11-26 03:38:25 +01:00
TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
Mai
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
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HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Pokechu22
f5d11c1e38
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
Admiral H. Curtiss
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers.
2022-11-23 21:58:18 +01:00
Admiral H. Curtiss
0a6fdb9c13
HW: Pass System to MMIO handlers.
2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
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AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
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CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
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Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
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Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
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VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22
e13094766d
Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
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This regressed in 0a906f553f , I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22
0bcd3c79bb
VertexLoader: Eliminate use of DataReader
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DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.
Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance
2022-11-23 00:11:47 +01:00
Admiral H. Curtiss
5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
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Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss
19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
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DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss
81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set.
2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
c18d6c3deb
Config: Use JPN for custom GCI folder paths.
2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
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See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss
1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
c517e92719
GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
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This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
b31b2db5fa
GCMemcard: Remove unused methods.
2022-11-22 10:54:10 +01:00
Admiral H. Curtiss
2132e005c3
Core: Add config setting for base GCI folder path.
2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
5ebb894685
Updater: Delete the file we check for write rights with on Windows.
2022-11-22 02:38:42 +01:00
Admiral H. Curtiss
f0fb8c22b0
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 01:28:02 +01:00
Pokechu22
8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
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VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
JosJuice
d64c3dc267
Arm64Emitter: Add MOVPage2R utility function
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This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice
40571cf13c
DolphinQt: Add GBA TAS input window
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When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248 .
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JMC47
22bcf134bf
Merge pull request #11139 from JosJuice/jit64-nans-no-freg
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Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
JosJuice
4b6bad2f9e
Jit64: Use MOV instead of ADD for updating imm Ra
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The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
Admiral H. Curtiss
5d03577189
Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 06:57:54 +01:00
Robin Kertels
f179fd9c33
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
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A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Léo Lam
f1c9774159
Merge pull request #11240 from noahpistilli/es_v1_ticket
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IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8
IOS/ES: Add support for V1Ticket
2022-11-17 17:54:06 -05:00
Admiral H. Curtiss
f0b0fcbb95
Netplay: Add more logging to save syncing.
2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
99a918d884
Merge pull request #11280 from Pokechu22/efb-cache-cleanup
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VideoCommon/FramebufferManager: Further EFB cache cleanup
2022-11-16 02:22:53 +01:00
Admiral H. Curtiss
43e90ca023
Merge pull request #11105 from vpelletier/si_ignore_setGameId
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SI: Ignore non-standard setGameID command
2022-11-16 02:08:39 +01:00
Pokechu22
1fdf15a1be
VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
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This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Pokechu22
55e1c3b51d
VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTileRect
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This is for readability only, and should behave identically.
2022-11-15 15:48:56 -08:00
Pokechu22
90d05fe37e
VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
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0e02ddcf52 removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
JMC47
8a1c28be63
Merge pull request #11172 from K0bin/efb-refresh
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VideoCommon:FramebufferManager: Mark cache as valid after refresh
2022-11-15 16:33:46 -05:00
Admiral H. Curtiss
d7593dd721
Merge pull request #11243 from Sintendo/arm64mul
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JitArm64: Optimize multiplication
2022-11-15 04:05:49 +01:00
Admiral H. Curtiss
c9e74801ed
Merge pull request #11269 from vabold/dolphindevice-get-time
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Add DolphinDevice::GetSystemTime to allow for accurate Unix timestamp generation
2022-11-15 03:48:57 +01:00
Admiral H. Curtiss
6c9b9cbf95
Merge pull request #11255 from JosJuice/disable-sd-convert
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Disable SD card conversion while emulation is running
2022-11-15 03:44:49 +01:00
Admiral H. Curtiss
09c0321997
Merge pull request #11184 from Lobsterzelda/save-all-nand-files-to-save-state
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HostFileSystem: Set all NAND folders to be saved in save states
2022-11-15 03:42:26 +01:00
Admiral H. Curtiss
b6503d7585
Merge pull request #11018 from Dentomologist/add_updater_error_messages
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Add updater error messages
2022-11-15 01:08:55 +01:00
Admiral H. Curtiss
5bdb291d90
Qt/Updater: Remove unused member variable.
2022-11-15 00:56:08 +01:00
Admiral H. Curtiss
f05b0ad669
Merge pull request #11271 from jordan-woyak/mapping-button-expanding
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DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-15 00:53:02 +01:00
Admiral H. Curtiss
2a81fa6c26
Merge pull request #11015 from TryTwo/Conditional_Breakpoints
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Conditional breakpoints
2022-11-13 01:06:52 +01:00
vabold
083b8172e0
Replace std::time with std::chrono::system_clock
2022-11-12 05:36:49 -05:00
vabold
ff1c71cc38
Fix inaccurate function name, add old function
2022-11-12 05:36:49 -05:00
Jordan Woyak
6044bc32a8
DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-11 23:14:03 -06:00
Jordan Woyak
e9af3d945a
DolphinQt: Rename "Keyboard" to "Keyboard Controller" and add warning text.
2022-11-11 22:26:35 -06:00
Jordan Woyak
296959ec58
GCKeyboardEmu: Eliminate unused Options group.
2022-11-11 01:59:09 -06:00
Lobsterzelda
ed54e1905a
HostFileSystem: Set all NAND folders to be saved in save states when a movie is active
2022-11-10 14:02:29 -05:00
TellowKrinkle
37a51f1d09
VideoCommon: Add an option to disable mipmaps
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Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
Robin Kertels
3beb22ed7f
VideoBackends:Vulkan: Synchronize presentation
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Synchronize with the submission thread
if the last present is not done yet.
2022-11-07 02:20:22 +01:00
Admiral H. Curtiss
a98df18947
VideoCommon: Hold ImGui lock while initializing and shutting down ImGui.
2022-11-06 21:48:55 +01:00
Pokechu22
e37aa3ed90
RenderWidget: Fix random crash due to missing ImGui context
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`ImGui::GetIO` performs an assertion that a context exists, and if one doesn't then things will likely crash. Unfortunately this crash is hard to consistently reproduce.
2022-11-06 21:41:07 +01:00
Admiral H. Curtiss
c931529e7a
Merge pull request #11225 from iwubcode/graphics-mod-textureload-callable
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VideoCommon: call texture load graphics mod hook when textures are loaded
2022-11-06 18:58:51 +01:00
Admiral H. Curtiss
1348337277
Merge pull request #11246 from tellowkrinkle/PVDMemset
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VideoCommon: Zero PortableVertexDeclarations on initialization
2022-11-06 18:54:21 +01:00
Admiral H. Curtiss
c75b53c7ed
Merge pull request #11250 from AdmiralCurtiss/memory-widget-menu
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MemoryWidget: Split Actions into Import and Export.
2022-11-06 18:50:02 +01:00
Admiral H. Curtiss
a36a5c1308
CoreTiming: Pass Core::System to Events.
2022-11-06 17:54:58 +01:00
JosJuice
de93b4dc13
DolphinQt: Disable SD card conversion while emulation is running
2022-11-06 17:48:55 +01:00
Admiral H. Curtiss
db679ab620
Merge pull request #11249 from JosJuice/load-dol-elf-after-mem
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Boot: Load DOL/ELF after memory setup
2022-11-06 05:40:54 +01:00
Admiral H. Curtiss
e1f5eb3d8d
Merge pull request #11233 from AdmiralCurtiss/netplay-split-save-sync-function
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NetPlay: Split SyncSaveData() into two parts.
2022-11-06 05:39:26 +01:00
Admiral H. Curtiss
1c63349984
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-06 02:13:58 +01:00
Admiral H. Curtiss
e9caa09f7b
NetPlay: Split SyncSaveData() into two parts.
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This allows the 'save collection' part to run even if no clients are connected. Fixes issue 13095.
2022-11-06 01:51:01 +01:00
Admiral H. Curtiss
cf533df814
MemoryWidget: Split Actions into Import and Export.
2022-11-05 23:05:15 +01:00
Admiral H. Curtiss
89bc1649e3
Merge pull request #11111 from TryTwo/PR_MemoryView_TableUpdates
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MemoryViewWidget refactor memory table
2022-11-05 22:59:44 +01:00
JosJuice
fb916a4c33
Boot: Load DOL/ELF after memory setup
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I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70 ).
2022-11-05 13:55:17 +01:00
TellowKrinkle
d9ed9ae331
VideoCommon: Zero PortableVertexDeclarations on initialization
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Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
Admiral H. Curtiss
431301add3
Merge pull request #10771 from TryTwo/PR_AutoStep
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Debugger: Implement base code tracing logic. and feature to auto-step through code.
2022-11-04 23:32:54 +01:00
Admiral H. Curtiss
26b68f1f84
Merge pull request #11228 from Pokechu22/statistics-macros
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VideoCommon/Statistics: Require semicolons after statistics macros
2022-11-04 23:15:52 +01:00
Admiral H. Curtiss
8b4e315fb7
Merge pull request #11242 from Sintendo/arm64cmp
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JitArm64: Optimize cmp
2022-11-04 23:13:09 +01:00
Robin Kertels
0e02ddcf52
VideoCommon:FramebufferManager: Cleanup
2022-11-04 01:18:23 +01:00
Robin Kertels
371935d61e
VideoCommon:FramebufferManager: Mark cache as valid after refresh
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Otherwise we might never hit the early return
if either depth or color doesnt have any active
tiles.
2022-11-04 01:18:23 +01:00
TellowKrinkle
83ca1ad8a6
VideoBackends:Metal: Headless render support
2022-11-03 02:35:24 -05:00
Admiral H. Curtiss
1d07332657
Merge pull request #11193 from jordan-woyak/ciface-input-backend-interface
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ControllerInterface: Add InputBackend interface.
2022-11-03 04:42:05 +01:00
Bram Speeckaert
274e34ddf1
JitArm64: MultiplyImmediate - Handle -(2^n) + 1
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Let's take advantage of ARM64's input register shifting one last time,
shall we?
Before:
0x1280005b mov w27, #-0x3
0x1b1b7f18 mul w24, w24, w27
After:
0x4b180b18 sub w24, w24, w24, lsl #2
2022-11-02 21:53:19 +01:00
Bram Speeckaert
7073a135c6
JitArm64: MultiplyImmediate - Handle -(2^n)
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ARM64's flexible shifting of input registers also allows us to calculate
a negative power of two in one instruction; shift the input of a NEG
instruction.
Before:
0x128001f7 mov w23, #-0x10
0x1b1a7efa mul w26, w23, w26
0x93407f58 sxtw x24, w26
After:
0x4b1a13fa neg w26, w26, lsl #4
0x93407f58 sxtw x24, w26
2022-11-02 21:53:19 +01:00
Bram Speeckaert
1c87f040a3
JitArm64: mulli - Only allocate reg when necessary
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If the destination register doesn't equal the input register, using it
to temporarily hold the immediate value is fair game as it'll be
overwritten with the result of the multiplication anyway. This can
slightly reduce register pressure.
Before:
0x52800659 mov w25, #0x32
0x1b197f5b mul w27, w26, w25
After:
0x5280065b mov w27, #0x32
0x1b1b7f5b mul w27, w26, w27
2022-11-02 21:53:19 +01:00
Bram Speeckaert
20dd5cadab
JitArm64: MultiplyImmediate - Add comments
2022-11-02 21:53:17 +01:00
Bram Speeckaert
c349875cdc
JitArm64: MultiplyImmediate - Handle 2^n + 1
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By taking advantage of ARM64's ability to shift an input register by any
amount, we can calculate multiplication by a number that is one more
than a power of two with a single instruction.
Before:
0x52800838 mov w24, #0x41
0x1b187f7b mul w27, w27, w24
After:
0x0b1b1b7b add w27, w27, w27, lsl #6
2022-11-02 21:52:44 +01:00
Bram Speeckaert
3aaf1a2b8b
JitArm64: MultiplyImmediate - Handle 2^n
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Turn multiplications by a power of two into bitshifts.
Before:
0x52800817 mov w23, #0x40
0x1b167ef6 mul w22, w23, w22
After:
0x531a66d6 lsl w22, w22, #6
2022-11-02 21:52:37 +01:00
Markus Wick
0210d115c2
Merge pull request #11227 from JosJuice/jitarm64-mmio-clobber
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JitArm64: Move MMIO handler result before popping stack
2022-11-02 10:19:22 +01:00
Jordan Woyak
168a49c87f
ControllerInterface: DSU InputBackend implementation.
2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
Bram Speeckaert
f25611f388
JitArm64: MultiplyImmediate - Handle 1
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Multiplication by one is also trivial. Depending on the registers
involved, either a single MOV or no instructions will be generated.
Before:
0x52800038 mov w24, #0x1
0x1b1a7f1b mul w27, w24, w26
After:
0x2a1a03fb mov w27, w26
Before:
0x52800039 mov w25, #0x1
0x1b1a7f3a mul w26, w25, w26
After:
Nothing!
2022-11-01 21:13:45 +01:00
Bram Speeckaert
51cb918aa5
JitArm64: MultiplyImmediate - Handle 0
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Multiplication by zero always gives zero.
Before:
0x52800019 mov w25, #0x0
0x1b197f5b mul w27, w26, w25
After:
Nothing!
2022-11-01 21:13:38 +01:00
Bram Speeckaert
080513284c
JitArm64: mullwx - Use MultiplyImmediate
2022-11-01 19:05:33 +01:00
Bram Speeckaert
53a8cd1563
JitArm64: mulli - Use MultiplyImmediate
2022-11-01 19:04:50 +01:00
Bram Speeckaert
4aa0c0133a
JitArm64: Introduce MultiplyImmediate
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Add a new function that will handle all the special cases regarding
multiplication. It does nothing for now, but will be expanded in
follow-up commits.
2022-11-01 19:01:38 +01:00
Bram Speeckaert
d0de68c41b
JitArm64: cmp - Optimize general case
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We can merge an SXTW with the SUB, eliminating one instruction. In
addition, it is no longer necessary to allocate a temporary register,
reducing register pressure.
Before:
0x93407f59 sxtw x25, w26
0x93407ebb sxtw x27, w21
0xcb1b033b sub x27, x25, x27
After:
0x93407f5b sxtw x27, w26
0xcb35c37b sub x27, x27, w21, sxtw
2022-11-01 12:21:24 +01:00
Bram Speeckaert
ae6ce1df48
Arm64Emitter: Add ArithOption with ExtendSpecifier
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ARM64 can do perform various types of sign and zero extension on a
register value before using it. The Arm64Emitter already had support for
this, but it was kinda hidden away.
This commit exposes the functionality by making the ExtendSpecifier enum
available everywhere and adding a new ArithOption constructor.
2022-11-01 12:15:56 +01:00
Bram Speeckaert
82f22cdfa1
JitArm64: cmp - Optimize a == -1 case
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By explicitly handling this, we can avoid materializing -1 in a
register and generate more efficient code by taking advantage of -x ==
~x + 1.
Before:
0x12800015 mov w21, #-0x1
0x93407eb9 sxtw x25, w21
0x93407ef8 sxtw x24, w23
0xcb180338 sub x24, x25, x24
After:
0x2a3703f8 mvn w24, w23
0x93407f18 sxtw x24, w24
2022-11-01 12:00:32 +01:00
Bram Speeckaert
592ba31e22
JitArm64: cmp - Optimize a == 0 case
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By explicitly handling this, we can avoid materializing zero in a
register and generate more efficient code altogether.
Before:
0x52800016 mov w22, #0x0
0xb94093b5 ldr w21, [x29, #0x90]
0x93407ed7 sxtw x23, w22
0x93407eb9 sxtw x25, w21
0xcb1902f9 sub x25, x23, x25
After:
0xb94093b7 ldr w23, [x29, #0x90]
0x4b1703f9 neg w25, w23
0x93407f39 sxtw x25, w25
2022-11-01 11:52:00 +01:00
Bram Speeckaert
f5e7e70cc5
JitArm64: cmp - Refactor
2022-11-01 11:47:17 +01:00
Bram Speeckaert
dbb8f588c7
JitArm64: cmpl - Optimize a == 0 case
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By explicitly handling this, we can avoid materializing zero in a
register.
Before:
0x52800019 mov w25, #0x0
0xb94087b6 ldr w22, [x29, #0x84]
0xcb16033b sub x27, x25, x22
After:
0xb94087b9 ldr w25, [x29, #0x84]
0xcb1903fb neg x27, x25
2022-11-01 11:27:45 +01:00
Dentomologist
7cd08fde75
Updater: Add/clarify error messages
2022-10-31 23:36:07 -07:00
Dentomologist
2808db7f2f
FileUtil: Return success bool from CopyDir
2022-10-31 23:33:02 -07:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working"
2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
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MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645
OGL: use already known object label lengths
...
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4
OGL: fix compute shader labels
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This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
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[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Shawn Hoffman
7cc8e37aee
MacUpdater: test that os version check is working
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Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
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MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8
MacUpdater: check os version
2022-10-30 12:04:57 -07:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
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windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
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MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf
MemoryWidget: Make search address a combobox that holds address history.
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Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b
MacUpdater: add version info to Updater.app too
2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-29 19:57:26 -07:00
Pokechu22
fe559f3ed3
VideoCommon/Statistics: Require semicolons after statistics macros
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This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
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VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
...
BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.
Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.
Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646 : INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
...
Fixes the following error in the D3D12 debug layer:
D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328 : CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
...
Fixes the following error in the D3D12 debug layer:
D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315 : DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tillmann Karras
cacdd18ca0
VolumeVerifier: fix bogus "serial/version missing" error
...
When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00
Pokechu22
6dcf8a6fc9
Merge pull request #11201 from JoshuaMKW/fix-instruction-patches
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MemoryPatches: Fix instruction patches
2022-10-29 12:34:00 -07:00
JosJuice
431ee1c48a
JitArm64: Improve register handling for MMIO loadstores
...
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.
The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice
0660f12da4
JitArm64: Move MMIO handler result before popping stack
...
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083 .
2022-10-29 14:16:43 +02:00
iwubcode
ea3e133200
VideoCommon: call texture load graphics mod hook when Dolphin loads a texture
2022-10-28 19:24:43 -05:00
iwubcode
0e1ffe009a
VideoBackends: fix d3d12 subresource calculation
2022-10-28 19:07:08 -05:00
Admiral H. Curtiss
8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
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DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss
8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
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DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
JoshuaMK
e2f4400f49
Make SetPatch responsible for overwriting old patches
2022-10-26 22:46:49 -05:00
Pokechu22
2f3805e1b4
GraphicsSettings: Remove unused FreelookControlType enum forward declaration
2022-10-26 16:23:13 -07:00
Jordan Woyak
4fc05dd025
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-25 19:39:41 -05:00
Pokechu22
581a575042
VertexLoader: Remove "too many initializer values" workaround functions
...
I originally added these in 2b1d1038a6 , for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d00 (making the size functions obsolete), but it seems that the functions themselves are no longer needed now.
I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47
027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
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VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
JMC47
9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
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VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22
574939b683
VideoCommon: Treat invalid normal count as NormalTangentBinormal
...
See https://bugs.dolphin-emu.org/issues/13070 .
2022-10-24 22:36:43 -07:00
TellowKrinkle
fa8134deda
VideoBackends:Metal: Default to presentDrawable when vsync is on
2022-10-24 17:55:30 -05:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
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Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
JMC47
4787b25a7f
Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time
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DSP: Copy audio dma samples one block at a time
2022-10-24 01:43:22 -04:00
JoshuaMK
2594447c25
Have UnsetPatch only unset the argument address
2022-10-23 18:42:34 -05:00
JoshuaMK
e10b3308c2
Fix patch corruption using find_if instead of remove_if
2022-10-23 18:41:15 -05:00
JMC47
33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
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WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
JosJuice
7437d2d9ad
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
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For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.
Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice
063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
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PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
TryTwo
e2df81b0c1
Add logging and error reporting to Breakpoint Conditionals.
2022-10-23 08:22:35 -07:00
Shawn Hoffman
4705fb7588
Updater: clarify a string
2022-10-23 01:47:02 -07:00
Shawn Hoffman
08c019608d
WinUpdater: fix renaming of Updater
2022-10-23 01:34:04 -07:00
Shawn Hoffman
f952c3dbbe
this is a test commit for WinUpdater
2022-10-23 00:19:46 -07:00
JMC47
34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
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WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
JMC47
cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
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VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
JMC47
06bd0a9086
Merge pull request #11132 from K0bin/vma
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Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
Robin Kertels
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
Robin Kertels
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
Robin Kertels
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
Robin Kertels
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
TellowKrinkle
1e9b6f88e4
VideoCommon: Support hot reloading of VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
3912fa7a2e
VideoCommon: Add reasons for disabled VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
TellowKrinkle
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
Robin Kertels
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
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Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
TryTwo
6f4f4e057e
MemoryViewWidget refactor memory table.
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Don't re-create the table on every update.
2022-10-22 17:52:39 -07:00
Pokechu22
bac75de79c
Fifo recorder: Fix incorrect calculation of the size of an array
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The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array. Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).
I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
Pokechu22
c9ff2a9b3d
Fifo recorder: Fix NormalIndex3
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This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion). This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX). Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
Pokechu22
24b761acda
Fifo recorder: Fix position's type being used for normals/colors/texture coords
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In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct). However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192). Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.
This is a regression from b5fd35f951 .
2022-10-22 13:36:16 -07:00
JMC47
804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
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Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
Pokechu22
6de55e416b
WaveFile: Fix size check
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`count` is the number of stereo samples to write (where each stereo sample is two shorts), while `BUFFER_SIZE` is the size of the buffer in shorts. So `count` needs to be multiplied by `2`, not `BUFFER_SIZE`. Also, when this check was failed, the previous code just clobbered whatever was past the end of the buffer after logging the warning, which corrupted `basename`, eventually resulting in Dolphin crashing.
This affected Datel's Wii-compatible Action Replay, which uses a block size of 2298, or 18384 stereo samples, which is 36768 shorts, which is bigger than the buffer size of 32768. (However, the previous commit means that only one block is transfered at a time, eliminating this issue; fixing the bounds check is just a general safety thing instead of an actual bugfix now.)
2022-10-22 11:44:38 -07:00
Pokechu22
2a83b17ffb
DSP: Copy audio dma samples one block at a time
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Reverts 9f8e1e2a0d , but keeps the changes from e4e44909d5 .
This fixes missing audio in Datel titles; see https://bugs.dolphin-emu.org/issues/12281 .
2022-10-22 11:44:38 -07:00
GaryOderNichts
88c57a00a3
Show vWii System Menu version in Menu Bar
2022-10-22 13:36:55 +02:00
GaryOderNichts
82d20ce352
Support for loading Ancast images
2022-10-22 13:35:49 +02:00
JMC47
5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
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JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
JMC47
b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
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Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
JMC47
55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
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WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
JosJuice
812067ab7c
JitArm64: Move ps instructions from fp_arith to ps_arith
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This lets us simplify fp_arith without making ps_arith much more
complicated.
No behavior change.
2022-10-22 11:15:41 +02:00
JosJuice
554a2fd332
JitArm64: Merge ps_mulsX and ps_maddXX
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They have a lot of shared code, most notably the code for rounding c.
No behavior change.
2022-10-22 11:12:19 +02:00
JMC47
2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
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JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
JMC47
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Markus Wick
7a2256469e
Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
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JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
Markus Wick
583c2b8a0c
Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
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JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
Markus Wick
5c7b5514ed
Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
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JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
JosJuice
4dbf0b8e90
JitArm64: Reimplement Force25BitPrecision
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The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
Jordan Woyak
d9d6428189
WiimoteEmu: Replace shinkansen MixedTriggers with Triggers.
2022-10-22 02:42:40 -05:00
Jordan Woyak
d705b8d4b8
WiimoteEmu: Reorder shinkansen buttons in UI.
2022-10-22 02:37:28 -05:00
Markus Wick
bba38a3642
Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
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Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
Jordan Woyak
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
Shawn Hoffman
2b43f96899
WinUpdater: Defer modifying any files until Updater.exe
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Fixes https://bugs.dolphin-emu.org/issues/12151
2022-10-21 19:14:00 -07:00
Léo Lam
79e09c3731
Merge pull request #11186 from GaryOderNichts/ios/device_creation
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IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
GaryOderNichts
2fb45660b3
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 20:38:02 +02:00
JMC47
00e23da607
Merge pull request #11051 from shuffle2/update-vcredist
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WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00
JMC47
9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
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VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JosJuice
84375a91d9
Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
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This simplifies the callers of EmitShiftImm and EmitScalarShiftImm.
2022-10-19 20:20:39 +02:00
JMC47
9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
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VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Lobsterzelda
486a523e0d
IOS: Simplify IOS::HLE::Device savestate method
2022-10-17 23:11:04 -04:00
TellowKrinkle
6fd933915b
VideoBackends:Vulkan: Improve backend multithreading
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Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
Admiral H. Curtiss
10f973a87f
Merge pull request #11122 from K0bin/descriptor-overhaul
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VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-17 04:25:35 +02:00
Admiral H. Curtiss
9992a198f1
IOS/NetKDRequest: Don't abort on first unset bit in subtask mask.
2022-10-16 20:43:59 +02:00
Admiral H. Curtiss
cbc96adfd2
VFFUtil: Invalidate window on mount.
2022-10-16 18:06:51 +02:00
Admiral H. Curtiss
b1725dfb33
Zero-initialize structures passed to FatFs functions.
2022-10-16 17:12:04 +02:00
Robin Kertels
6992b0d8e1
VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-16 17:04:35 +02:00
JosJuice
09f9a58859
Jit64: Add dispatcher_no_timing_check jump target
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The new `dispatcher_no_timing_check` is the same as `dispatcher_no_check`
except it includes the "stepping check" in debug mode. This lets us avoid
the `m_enable_debugging ? dispatcher : dispatcher_no_check` dance.
2022-10-16 11:22:34 +02:00
Admiral H. Curtiss
c0476fdac3
Merge pull request #11072 from SketchMaster2001/wiiconnect24
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Add initial WiiConnect24 support
2022-10-16 04:31:28 +02:00
SketchMaster2001
e413d7f5ec
Add initial WiiConnect24 support
2022-10-16 04:19:36 +02:00
Admiral H. Curtiss
fbe782f1a9
Merge pull request #11077 from JosJuice/jitasm-no-breakpoint
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Jit64: Remove breakpoint check from JitAsm.cpp
2022-10-16 04:02:12 +02:00
JosJuice
351d095fff
JitArm64: Optimize a few tail calls
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Maybe "tail call" isn't quite the right term for what this code
is doing, since it's jumping to the dispatcher rather than
returning, but it's the same optimization as for a tail call.
2022-10-15 21:45:44 +02:00
JosJuice
2a5f4a2390
Jit64: Don't use fregsIn in HandleNaNs
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fregsIn will include FD for double-precision instructions, since for
dependency tracking purposes the instruction does read the upper
half of FD. This is not what we want in HandleNaNs.
The consequence of this bug is that if an instruction was supposed to
output a NaN and FD happens to contain a NaN and FD happens to be the
same register as an unused register in the instruction encoding, the
NaN in FD could get used as the output instead of the correct NaN.
This isn't known to affect any games, which isn't especially surprising
considering that there's only one game that needs AccurateNaNs anyway.
2022-10-15 18:11:40 +02:00
Admiral H. Curtiss
cd1f89a02b
Merge pull request #11138 from JosJuice/jit64-quiet-nans
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Jit64: Turn SNaN into QNaN in HandleNaNs
2022-10-15 18:06:40 +02:00
Admiral H. Curtiss
85f7cf7c1e
Merge pull request #11169 from JosJuice/jit64-speculative-constants-dispatcher
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Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
2022-10-15 17:46:22 +02:00
JosJuice
ec6a4115eb
Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
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Jumping to `dispatcher` requires first subtracting the downcount,
otherwise `dispatcher` may unpredictably jump to CoreTiming::Advance,
which could break determinism compatibility with JitArm64. We should
jump to `dispatcher_no_check` instead.
2022-10-15 17:21:38 +02:00
JosJuice
b9aed428e8
Jit64: Remove breakpoint check from JitAsm.cpp
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The breakpoint check in Jit.cpp makes it redundant.
Normally this redundant check doesn't cause any issues, but if you
create a breakpoint and enable logging without breaking, you get two
log messages if the breakpoint is at the beginning of a block. See
https://bugs.dolphin-emu.org/issues/13044 .
This is also a tiny performance improvement for when debugging is
active, since we no longer check for breakpoints for blocks that never
had any breakpoints to begin with.
2022-10-15 17:06:32 +02:00
JosJuice
dbf5dca11c
JitArm64: FIFO optimization improvements
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JitArm64 port of 789975e .
2022-10-15 12:57:18 +02:00
Jordan Woyak
9c1a936ca6
WiimoteEmu: Do send a status report on connection when an extension is already attached.
2022-10-15 03:35:01 -05:00
Lobsterzelda
65c7304bd4
VideoInterface: Simplify VideoInterface savestate code
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VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Admiral H. Curtiss
e47af664cc
HW: Move MemoryInterface variables to Core::System.
2022-10-13 04:28:17 +02:00
Admiral H. Curtiss
06f74bd7d1
Merge pull request #11152 from jordan-woyak/wm-emu-ir-point-size
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WiimoteEmu: Improve simulated IR point size accuracy.
2022-10-13 02:18:58 +02:00
Pokechu22
ae7b14887b
Remove varargs support from LOG_VULKAN_ERROR
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Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22
f9fe25291d
Remove most uses of StringFromFormat in favor of fmt
2022-10-12 16:50:47 -07:00
Mai
a5fa95adfd
Merge pull request #11151 from jordan-woyak/quat-fix
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Fix some bad quaternion math.
2022-10-12 17:35:50 +00:00
Mai
1f8b196d6d
Merge pull request #11158 from jordan-woyak/abs-function
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Input: Add "abs" input expression function.
2022-10-12 17:35:12 +00:00
Jordan Woyak
f5b9049421
Input: Add "abs" input expression function.
2022-10-11 19:28:21 -05:00
Jordan Woyak
bf53e14abe
WiimoteEmu: Fix gyroscope/quaternion conversion math.
2022-10-11 15:01:33 -05:00
Jordan Woyak
3939b32ed6
WiimoteEmu: Improve simulated IR point size accuracy.
2022-10-11 14:57:04 -05:00
Lioncash
dbfb8408d9
HW: Use unsigned indices in RegisterMMIO where applicable
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base is an unsigned variable, so we can make things little more
consistent by making the loop index unsigned so we aren't doing bit
arithmetic with signed types.
MemoryInterface already does this, so we can leave it alone.
No behavioral changes, just a consistency thing.
2022-10-11 09:27:34 -04:00
Minty-Meeo
a84633f748
Remove #pragma once in DesiredWiimoteState.cpp
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That shouldn't be there...
2022-10-11 01:16:56 -05:00
Jordan Woyak
6eb1f8beba
Common/Matrix: Fix Quaternion Norm function.
2022-10-10 21:16:35 -05:00
Admiral H. Curtiss
a056a1366f
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
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Include tangent/binormal cache in savestates and simplify saving CP state
2022-10-11 03:42:17 +02:00
Pokechu22
ffed23c059
Simplify saving CP state
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Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0d , we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00
Admiral H. Curtiss
333ede5416
Merge pull request #11136 from AdmiralCurtiss/gqr-array
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Jit64: Convert constantGqr to std::array.
2022-10-10 02:13:30 +02:00
Pokechu22
05f3bbfa4d
Include tangent/binormal cache in savestates
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This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Jordan Woyak
c3ceee8967
DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-09 17:27:25 -05:00
JosJuice
bf492c1ff3
JitArm64: Fix register number typo
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I think this typo was actually ignored by the code, but nevertheless,
it should be fixed.
2022-10-09 16:46:09 +02:00
JosJuice
04628034bc
JitAsm64: Reorder instructions in routines to allow macro-op fusion
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Micro-optimization. Some CPUs can fuse CMP+B, TST+B, arith+CBZ, etc.
I also moved things around for CMP+CSET and TST+CSET - which I'm not sure
if any CPUs support - but it doesn't hurt anything, so I might as well.
2022-10-09 16:46:09 +02:00
JosJuice
6e01ab56fa
JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
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The upper bits are masked away by the preceding LSR, and the lower bits
are masked away by the following BFXIL.
2022-10-09 14:17:18 +02:00
Admiral H. Curtiss
1647fa350b
Merge pull request #10804 from iwubcode/graphics-mod-input-output-structs
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VideoCommon: add structures to graphics mods internal API
2022-10-09 13:17:11 +02:00
Admiral H. Curtiss
4c7fcf58b0
Merge pull request #11140 from JosJuice/jit64-inaccurate-single-fprf
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Jit64: Fix single FPRF when !jo.accurateSinglePrecision
2022-10-09 13:08:53 +02:00
JosJuice
c361f9155b
Jit64: Turn SNaN into QNaN in HandleNaNs
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Improves accuracy but isn't known to affect any games.
This turned out to be fairly convenient to implement; ORing with the
PPC default NaN will quieten SNaNs and do nothing to QNaNs.
2022-10-09 09:49:52 +02:00
iwubcode
bc360584a3
VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead
2022-10-09 00:00:01 -05:00
Admiral H. Curtiss
6cf99195c6
Merge pull request #11142 from JosJuice/jit64-handle-nans-no-output
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Jit64: Remove HandleNaNs's xmm_out parameter
2022-10-09 04:16:57 +02:00
Admiral H. Curtiss
bfbc04ef5e
ENetUtil: Check return values of ENet functions in SendPacket().
2022-10-09 02:39:38 +02:00
Admiral H. Curtiss
66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket().
2022-10-09 02:25:28 +02:00
Admiral H. Curtiss
da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
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Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TryTwo
1ed6028af4
NewBreakpointDialog: Add a help message for conditionals.
2022-10-08 13:23:24 -07:00
Admiral H. Curtiss
1dd30b58f3
Merge pull request #11143 from K0bin/cmd_buffer_cleanup-fix
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VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 22:07:58 +02:00
Robin Kertels
332824f7d5
VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 21:40:33 +02:00
JosJuice
4b8a720c9b
Jit64: Remove HandleNaNs's xmm_out parameter
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All HandleNaNs does with the xmm_out parameter is emit MOVAPD at the end
if xmm_out != xmm. The caller might as well do that themselves.
2022-10-08 19:49:30 +02:00
JosJuice
0b1fdee289
Jit64: Fix single FPRF when !jo.accurateSinglePrecision
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jo.accurateSinglePrecision is always true, so it's not like this
matters much...
2022-10-08 18:35:46 +02:00
Admiral H. Curtiss
1c2182d069
Merge pull request #11134 from Pokechu22/memmap-remove-io-size
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Memmap: Remove unused IO size field
2022-10-08 13:59:44 +02:00
Admiral H. Curtiss
e7219f7389
Jit64: Convert constantGqr to std::array.
2022-10-08 13:54:50 +02:00
TellowKrinkle
fd2680d8b4
VideoBackends:Metal: Use a temporary buffer for large texture uploads
2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c
VideoBackends:Metal: Add config option to use presentDrawable
2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3
VideoBackends:Metal: Explicitly disable arc
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Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90
VideoBackends:Metal: Bring back unified memory config
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Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344
VideoBackends:Metal: Unroll lighting loop
2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da
VideoBackends:Metal: Properly set vsync on creation
2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
Admiral H. Curtiss
1abffc0b05
PPCAnalyst: Remove unused variables in BlockStats.
2022-10-08 03:30:56 +02:00
Admiral H. Curtiss
a5217c07b8
PPCAnalyst: Remove unused variables and methods in BlockRegStats.
2022-10-08 03:26:42 +02:00
Admiral H. Curtiss
6a2ed5758e
JitCache: Erase address from noSpeculativeConstantsAddresses when block is invalidated.
2022-10-08 02:44:36 +02:00
Pokechu22
be65e96991
Memmap: Remove unused IO size field
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This existed in the initial megacommit (though I don't know why) as IO_SIZE. It was used in Memmap's Init() to compute totalMemSize, but I don't know if it actually did anything then. That use was removed in 2d0f714546 , but the constant persisted until cc858c63b8 , when it became a static variable.
2022-10-07 17:24:51 -07:00
TryTwo
fb79c04cf1
MemoryView auto updateDebugger. Implement base codetrace logic. Add register breakpoints. Add CodeViewWidget autostepping to track a value.Debugger
2022-10-06 22:17:22 -07:00
smurf3tte
85cb4d1bc5
Support memory reads/writes from breakpoint expressions
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Co-authored-by: TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
1224575b0b
Add cast expression functions u8(), s8(), u16(), etc.
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This allows for easy reinterpretation of GPRs in an expression.
Co-authored-by: TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
7842f9a715
Debugger: Initial implementation of conditional breakpoints
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Expression class to store compiled expressions and associated variable list.
Co-authored-by: TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
Lobsterzelda
d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot.
2022-10-07 01:31:56 +02:00
Admiral H. Curtiss
691135dbc3
HW: Move SerialInterface variables to Core::System.
2022-10-06 22:08:20 +02:00
Pokechu22
4d33f6af7c
GCMemcard: Remove manual std::vector handling in DoState
2022-10-06 11:25:36 -07:00
Pokechu22
e8221d7948
Common/PointerWrap: Remove DoPOD
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This was added in 385d8e2b15 , but became somewhat redundant with Do in 4c7bbd96e4 , and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Mai
7498eb1e6c
Merge pull request #11121 from AdmiralCurtiss/globals-exi
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HW: Move ExpansionInterface variables to Core::System.
2022-10-06 10:33:22 -04:00
Admiral H. Curtiss
26318e2c51
HW: Move ExpansionInterface variables to Core::System.
2022-10-06 01:19:29 +02:00
Admiral H. Curtiss
de5a98a3fa
Merge pull request #11120 from AdmiralCurtiss/gci-open-fail
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HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-06 01:09:47 +02:00
Admiral H. Curtiss
662caf91ac
HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-05 19:56:05 +02:00
Admiral H. Curtiss
cf094eb415
Merge pull request #11117 from JosJuice/jitarm64-imm-not-dirty
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JitArm64: Fix BindToRegister in case Immediate && !set_dirty
2022-10-05 19:31:44 +02:00
JMC47
4b6086b20a
Merge pull request #11098 from K0bin/refresh-efb-cache
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VideoCommon: Update EFB peek cache on draw done and tokens
2022-10-04 22:40:58 -04:00
Admiral H. Curtiss
eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts.
2022-10-04 19:50:23 +02:00
Admiral H. Curtiss
9c944d5734
HW: Move VideoInterface variables to Core::System.
2022-10-04 02:25:12 +02:00
JosJuice
51ee05cb35
Android: Use input override system for touch controls
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This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49
DolphinQt: Use input override system for TAS input windows
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This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
8fd25259ee
ControllerEmu: Round input floats instead of casting, part 2
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Like 3bc4968 but for Wii Remote extensions. I'm doing this to ensure
that TAS input values will still roundtrip after the next commit.
2022-10-03 22:04:08 +02:00
JosJuice
cb16d20f2d
ControllerEmu: Add new "input override" system
2022-10-03 22:00:21 +02:00
JosJuice
f4f189c51f
JitArm64: Rename BindToRegister parameters for clarity
2022-10-03 21:41:34 +02:00
Admiral H. Curtiss
e137f7f878
WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth.
2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay.
2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
a1563f2def
Netplay: Implement batching for Wiimotes.
2022-10-02 23:25:10 +02:00
Admiral H. Curtiss
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
2022-10-02 23:22:02 +02:00
Admiral H. Curtiss
f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
a2dadbb2f0
Wiimote: Separate the Input system state update from the emulated state update.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
bb5943ae77
Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
b67ffb9ab5
WiimoteEmu: Make Reset() deterministic under WantsDeterminism().
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
e7543a9e05
WiimoteEmu: Update MotionPlus status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
9669722dfc
WiimoteEmu: Update accelerometer status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState.
2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
52424fe327
Qt: Allow opening controller settings during netplay.
2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
bc47a9a31a
Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay.
2022-10-02 23:13:26 +02:00
Admiral H. Curtiss
37ae9ab524
Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
2022-10-02 23:10:43 +02:00
JosJuice
42775eed36
JitArm64: Fix BindToRegister in case Immediate && !set_dirty
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Fixes a Rogue Squadron II regression from 9d73583 .
This set_dirty stuff is pretty tricky to reason about. I thought I
was clever when coming up with set_dirty, but maybe I was too clever
for my own good...
2022-10-02 22:38:00 +02:00
Admiral H. Curtiss
95cace837a
HW: Move DSP variables to Core::System.
2022-10-02 05:13:55 +02:00
Admiral H. Curtiss
c84835c53c
Merge pull request #11114 from JosJuice/jitarm64-divwx-imm
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JitArm64: Fix divwx BindToRegister condition
2022-10-02 01:10:48 +02:00
Admiral H. Curtiss
6911e1b730
Merge pull request #11113 from DivineWinds/translate_tooltip
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DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-02 00:16:25 +02:00
Admiral H. Curtiss
f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer.
2022-10-02 00:01:01 +02:00
Admiral H. Curtiss
e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
2022-10-02 00:00:29 +02:00
Admiral H. Curtiss
79efd5df1e
Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread.
2022-10-01 23:58:52 +02:00
Robin Kertels
4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings
2022-10-01 20:53:02 +02:00
JosJuice
8984777749
JitArm64: Call GetImm before BindToRegister
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In case the register we're binding is the same as the immediate register,
we should fetch the immediate before calling BindToRegister. The way
the register cache currently works, calling GetImm after BindToRegister
actually does work, but it's better to not rely on it.
2022-10-01 20:44:51 +02:00
JosJuice
8902d2fe3a
JitArm64: Fix divwx BindToRegister condition
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a is being used both as an immediate and as a register here.
Since it's being used as a register, it must be loaded.
2022-10-01 19:29:41 +02:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
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Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
DivineWinds
37892a8611
DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-01 12:32:49 +03:00
JMC47
c196c47e81
Merge pull request #11090 from K0bin/submit-rework
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Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels
e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
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Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
Robin Kertels
fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer
2022-10-01 01:26:04 +02:00
Robin Kertels
ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight
2022-10-01 01:26:04 +02:00
Robin Kertels
e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
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We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels
2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2
2022-10-01 01:26:03 +02:00
JMC47
68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
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Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels
81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
2022-09-30 21:13:42 +02:00
Sepalani
481ddd1308
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2022-09-29 23:08:25 +04:00
JosJuice
2e8d775df1
Jit64: boolX formatting fixes
2022-09-29 20:27:15 +02:00
Mai
1f2ec9afd6
Merge pull request #11052 from Tilka/shinkansen
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Add emulated Shinkansen controller
2022-09-29 09:21:27 -04:00
Mai
e3e6c3dfa4
Merge pull request #11088 from JosJuice/uicommon-set-enable-alert
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Move a SetEnableAlert call to UICommon
2022-09-29 09:09:29 -04:00
Mai
6805c9dd0d
Merge pull request #11108 from AdmiralCurtiss/fat-fs-callbacks
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FatFsUtil: Add ability to provide callbacks for the FatFs code.
2022-09-29 09:08:12 -04:00
Mai
0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
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Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00
Mai
865348cfb1
Merge pull request #11103 from JosJuice/android-gamefilecache-not-null
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Android: Allocate GameFileCache on GUI thread
2022-09-29 09:02:47 -04:00
Pokechu22
87f84d4f54
Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
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Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
2022-09-28 21:01:37 -07:00
Admiral H. Curtiss
3182d9178c
FatFsUtil: Add ability to provide callbacks for the FatFs code.
2022-09-29 05:16:21 +02:00
Vincent Pelletier
fbf9d6ea17
SI: Ignore non-standard setGameID command
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Avoids a panic when loading recent swiss. Not enough to have it run,
unfortunately.
2022-09-28 22:29:50 +00:00
Admiral H. Curtiss
dafe2c785a
Merge pull request #9481 from Sintendo/jit64boolx
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Jit64: boolX constant optimizations
2022-09-28 23:40:26 +02:00
Admiral H. Curtiss
95615ab91b
Merge pull request #11096 from Sintendo/arm64boolx
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JitArm64: boolX constant optimizations
2022-09-28 21:58:06 +02:00
Admiral H. Curtiss
32bdc54869
Merge pull request #11101 from Pokechu22/backend-multithreading-enabled
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DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-28 21:57:37 +02:00
Admiral H. Curtiss
4de70f1e99
Merge pull request #11099 from Pokechu22/draw_done_and_token_stats
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VideoCommon: Add statistics for draw done and token commands
2022-09-28 21:56:54 +02:00
Vincent Pelletier
85d2358157
EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
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Tested on an official DOL-014 (251 blocks) memory card by executing the
0xf4 command on a card with content along its entire length and then
dumping the whole card: it reads as 0xff all the way through.
Therefor, the current implementation is already consistent with hardware.
2022-09-28 11:55:46 +00:00
JosJuice
51debaeb47
Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
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This reverts commit fb265b610d .
The optimization in that commit is safe when the executor thread is
writing and the GUI thread is reading, but I had failed to take into
account that it's unsafe when the GUI thread is writing and the executor
thread is reading. (The native UpdateAdditionalMetadata function loops
through m_cached_files, which is unsafe if another thread is adding
elements to m_cached_files simultaneously.)
Losing out on this optimization isn't too bad, because
719930bb39 makes it very unlikely that
both threads will want the lock at the same time.
2022-09-27 19:06:05 +02:00
Pokechu22
3d0cd8b076
DolphinQt: Remove software renderer settings widget
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Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051 .
2022-09-26 19:43:57 -07:00
Pokechu22
b90d23158f
Software: Fix mipmaps and uneven strides in SWTexture
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I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22
94a77bc573
DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-26 19:25:11 -07:00
Pokechu22
a6c00c7633
D3D12: Fix backend multithreading incorrectly being marked as supported
2022-09-26 19:24:52 -07:00
Pokechu22
56fce3ba8a
Software: Remove dedicated texture/frame dumping infrastructure
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Pokechu22
39569392bd
VideoCommon: Add statistics for draw done and token commands
2022-09-26 16:19:54 -07:00
Pokechu22
67ed4fa92d
Common/Image: Add unit to log message
2022-09-26 15:04:15 -07:00
Bram Speeckaert
4914ff25d6
JitArm64: boolX constant optimizations
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A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
Bram Speeckaert
9d73583ea3
JitArm64: Skip redundant imm to register writes
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When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:
0x5280031b mov w27, #0x18
0x53187edb lsr w27, w22, #24
gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
Admiral H. Curtiss
f106bc150a
Merge pull request #11083 from sepalani/bba-check
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BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
Admiral H. Curtiss
63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
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Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
Admiral H. Curtiss
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
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Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
JosJuice
04072f0ce6
Integrate "Ignore for this session" better with config system
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Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.
This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.
For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00
JosJuice
16c71b9a35
Move a SetEnableAlert call to UICommon
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This fixes a problem where changing the Use Panic Handlers setting on
Android wouldn't take effect until the app was restarted.
2022-09-24 12:35:10 +02:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
Admiral H. Curtiss
70485472b1
Common/Matrix: Add equality operators to TVec2/3/4.
2022-09-24 01:38:01 +02:00
Admiral H. Curtiss
3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
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Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
Sepalani
34858e934f
BBA/BuiltIn: Ignore UPnP request to itself
2022-09-23 20:54:26 +04:00
Sepalani
df53ebb59f
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-23 18:59:27 +04:00
Admiral H. Curtiss
9860b68b9c
Common: Add [[nodiscard]] to GetStringT().
2022-09-23 14:58:18 +02:00
Admiral H. Curtiss
4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text.
2022-09-23 14:57:55 +02:00
Admiral H. Curtiss
f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
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Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
Admiral H. Curtiss
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
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Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
Admiral H. Curtiss
75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
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Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
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Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Minty-Meeo
73dfcc15a5
Use std::llround in MapFloat
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I don't see why not.
2022-09-22 11:30:32 -05:00
Shawn Hoffman
717c36bc43
WinUpdater: Check OS and VC++ Redist versions.
2022-09-20 15:57:50 -07:00
Admiral H. Curtiss
270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:47:16 +02:00
Admiral H. Curtiss
a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:46:45 +02:00
Admiral H. Curtiss
019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change.
2022-09-20 23:46:36 +02:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
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VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice
6203c101f8
JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 18:55:28 +02:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
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Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
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VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
Admiral H. Curtiss
0d095b4d9b
Netplay: Simplify save data options.
2022-09-20 01:37:32 +02:00
Admiral H. Curtiss
39314ac162
Add more logging around Wii save copying for Netplay.
2022-09-20 01:37:31 +02:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327
VideoBackends:Vulkan: Make dynamic vertex loader optional
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c
VideoCommon: Compile a few extra pipelines
2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
Admiral H. Curtiss
c21f2512c8
HW: Move g_SRAM to System.
2022-09-19 21:47:15 +02:00
Admiral H. Curtiss
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
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This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss
9963637463
HW: Remove global state from functions in Sram.h.
2022-09-19 21:42:43 +02:00
Josh
1fd60aeb5d
Merge branch 'dolphin-emu:master' into Fix-Metal-init
2022-09-19 12:27:37 -05:00
Josh
ef13a54b0a
VideoBackends - Enable Metal without Vulkan
2022-09-19 11:28:34 -05:00
JosJuice
720b3f5519
Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
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Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 17:55:36 +02:00
Pokechu22
d80201a57f
VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22
f148de161f
VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
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This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22
ad644d5e92
VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
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This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22
9a290c3d50
VertexLoaderARM64: Always use unscaled load/store instructions
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The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22
a34d5e5960
Arm64Emitter: Add additional alignment assertions
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Before, unaligned values would be silently ignored in most cases.
2022-09-18 23:33:24 -07:00
Pokechu22
afe5adb74d
VertexLoaderARM64: Use EnumMap for normal scales
2022-09-18 23:33:24 -07:00
Pokechu22
200676f4e3
VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e
VertexLoaderX64: Use EnumMap for normal scales
2022-09-18 23:33:23 -07:00
JMC47
6f4f5b0b7b
Merge pull request #11067 from K0bin/cache-vertex-size
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OpcodeDecoding: Cache vertex sizes
2022-09-18 22:38:06 -04:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 01:25:46 +02:00
Robin Kertels
2db74e7f21
OpcodeDecoding: Get vertex size from the loader
2022-09-19 01:14:53 +02:00
Robin Kertels
a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates
2022-09-19 01:14:49 +02:00
JosJuice
eec43ce3f3
Merge pull request #11068 from JosJuice/revert-vcredist
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Revert "windows: distribute vcredist loose files"
2022-09-18 23:40:33 +02:00
Admiral H. Curtiss
07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings.
2022-09-18 23:00:08 +02:00
Admiral H. Curtiss
69ad2cc4d0
Merge pull request #11059 from AdmiralCurtiss/netplay-graceful-shutdown
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NetPlayClient: Treat power button event as a netplay stop.
2022-09-18 00:00:44 +02:00
JosJuice
fec6f1bd5a
Revert "windows: distribute vcredist loose files"
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This reverts commit 0837af4344 .
2022-09-16 10:33:39 +02:00
Robin Kertels
a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
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Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
JMC47
32fba6dbd8
Merge pull request #11066 from K0bin/vertex-size-opt
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Optimize GetVertexSize
2022-09-15 14:25:32 -04:00
Robin Kertels
fdcd2b7d00
VertexLoader: Inline GetSize
2022-09-15 12:50:15 +02:00
Robin Kertels
8aa214453a
VertexLoader: Optimize GetVertexSize
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GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Shawn Hoffman
0837af4344
windows: distribute vcredist loose files
2022-09-14 13:15:45 -07:00
Admiral H. Curtiss
bf331ffa45
NetPlayClient: Treat power button event as a netplay stop.
2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
35f6d12acc
NetPlayClient: Consolidate stopping code to function.
2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
c4b3f2302a
NetPlayClient: Consolidate Wiimote buffer waiting code to function.
2022-09-13 01:26:45 +02:00
Shawn Hoffman
7432b6ce91
Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-12 03:35:03 -07:00
Tillmann Karras
f5670f870e
Add emulated Shinkansen controller
2022-09-11 17:12:19 +01:00
Mai
dbcf7fd2c9
Merge pull request #11049 from Tilka/tatacon
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TaTaCon: fix possible hotswap problem
2022-09-11 05:12:12 -04:00
Admiral H. Curtiss
1732071a10
Netplay: Pass netplay settings via BootSessionData.
2022-09-11 04:18:26 +02:00
Tillmann Karras
b418441f4a
TaTaCon: fix possible hotswap problem
2022-09-11 00:16:00 +01:00
Mai
4edb3a8074
Merge pull request #11041 from AdmiralCurtiss/global-state-audio
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HW: Move AudioInterface variables to Core::System.
2022-09-10 17:10:17 -04:00
Mai
804af55b3a
Merge pull request #11042 from AdmiralCurtiss/global-state-file-monitor
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HW: Convert FileMonitor::Log into a class.
2022-09-10 17:08:25 -04:00
JosJuice
84507ec420
Merge pull request #10725 from t895/theme-merge
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Android: App redesign with multi-theme system
2022-09-10 20:08:37 +02:00
Admiral H. Curtiss
b51d37fe49
HW: Convert FileMonitor::Log into a class.
2022-09-09 22:35:51 +02:00
Admiral H. Curtiss
001fe8f94d
HW: Move AudioInterface variables to Core::System.
2022-09-09 04:13:43 +02:00
TryTwo
50db8f35b8
Debugger MemoryWidget: Create mini-menu at top of sidebar. Move dump buttons and "set value from file" to the menu.
2022-09-08 16:36:36 -07:00
Admiral H. Curtiss
426b5b1927
Merge pull request #10123 from sepalani/ai-cleanup
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AudioInterface: Cleanup
2022-09-09 00:37:58 +02:00
Admiral H. Curtiss
200c9dd0c5
Merge pull request #11011 from Pokechu22/audio-mixer-assertions
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Mixer: Add assertions regarding num_samples versus buffer length
2022-09-08 22:01:18 +02:00
Admiral H. Curtiss
d4fe54147e
Merge pull request #10757 from AdmiralCurtiss/show-memcard-path-in-gui
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Qt: Show currently configured Memory Card path in the config window.
2022-09-08 21:12:21 +02:00
Pokechu22
72de74d4fc
Mixer: Add assertions regarding num_samples versus buffer length
2022-09-08 12:10:10 -07:00
Pokechu22
abb59a781a
Mixer: Use smaller array for PushWiimoteSpeakerSamples
2022-09-08 12:10:02 -07:00
Admiral H. Curtiss
329d279c05
Merge pull request #10751 from Zopolis4/manifesto
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Update supportedOS values in .manifest files
2022-09-08 20:36:28 +02:00
Admiral H. Curtiss
85bd57df0e
Merge pull request #11007 from PEmu2/enj
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Edit error message
2022-09-08 20:00:18 +02:00
Admiral H. Curtiss
696614fd1b
Merge pull request #11014 from AdmiralCurtiss/nand-repair-scrollable-box
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Qt: Make custom dialog for NAND Repair.
2022-09-08 19:58:46 +02:00
Admiral H. Curtiss
45c4aa288a
Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
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VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
Admiral H. Curtiss
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
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WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Pokechu22
2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
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Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Mai
74851fe94a
Merge pull request #11029 from AdmiralCurtiss/global-state-dvd
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HW: Move DVD variables to Core::System.
2022-09-07 23:40:16 -04:00
Mai
348db11bdb
Merge pull request #11040 from AdmiralCurtiss/update-references-deadlock
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InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 23:39:10 -04:00
Admiral H. Curtiss
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 22:37:24 +02:00
Admiral H. Curtiss
67c97a0bf2
WGInput: Work around crash with Steam overlay.
2022-09-07 21:06:26 +02:00
Admiral H. Curtiss
dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB.
2022-09-03 22:20:24 +02:00
Admiral H. Curtiss
2d45ce5c4e
HW: Move DVDInterface variables to Core::System.
2022-09-03 21:54:25 +02:00
Admiral H. Curtiss
c4d5804f60
HW: Move DVDThread variables to Core::System.
2022-09-03 21:54:25 +02:00
Sepalani
9b9f701ac5
AudioInterface: Add setters for AIS/AID sample rate
2022-09-03 23:36:34 +04:00
Sepalani
59eb1253a3
AudioInterface: Use anonymous namespace for static functions
2022-09-03 23:02:28 +04:00
Sepalani
f7a2972899
AudioInterface: Use IsPlaying method
2022-09-03 22:40:38 +04:00
dreamsyntax
78c6819f5e
Core: pause on panic handler option
2022-09-02 13:22:32 -07:00
Mai
23902f99ae
Merge pull request #11026 from AdmiralCurtiss/sound-stream
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AudioCommon: Move sound stream variables to Core::System.
2022-09-01 23:41:42 -04:00
Mai
50550cf978
Merge pull request #11009 from shuffle2/device-notify
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ciface/win32 and WGInput bug fixes
2022-09-01 00:27:55 -04:00
Charles Lombardo
940a38f172
Android: App redesign with multi-theme system
2022-08-31 18:01:15 -04:00
Admiral H. Curtiss
c310e504cb
AudioCommon: Move sound stream variables to Core::System.
2022-08-31 21:44:21 +02:00
Admiral H. Curtiss
9195e1a9b8
Merge pull request #11021 from merryhime/constructor-order
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Ensure constructor initializer order matches initialization order
2022-08-30 02:29:37 +02:00
Merry
362167fde5
MTLObjectCache: Correct signature of equality operator
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Not doing so produces a warning in clang:
ISO C++20 considers use of overloaded operator '!=' (with operand types
'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
ambiguous despite there being a unique best viable function with
non-reversed arguments
The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
Merry
b0717607b2
TextureInfo: Reorder members in constructor
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m_stage is initialized last
2022-08-29 21:16:21 +01:00
Merry
3323375efb
GraphicsModManager: Reorder DecoratedAction members to initialization order
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m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
Pokechu22
698def66ff
Fifo analyzer: Fix various XF mistakes
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* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
Pokechu22
3fb09e3297
Fifo analyzer: Improve some BP descriptions
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Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
Pokechu22
546f9952a2
UberShaderPixel: Fix typo
2022-08-29 11:10:05 -07:00
Pokechu22
5ef8a7973e
BPMemory: Make TevKSel more clear
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It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner). Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22
f21798b9b6
BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1
2022-08-29 11:10:05 -07:00
Pokechu22
e43f02c752
BPMemory: Improve consistency of hex offset comments
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I search for these somewhat often with control+f, but tend to default to adding a 0x prefix, which means I don't find them until I remove it.
2022-08-29 11:10:05 -07:00
Pokechu22
4206ac243b
SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap
2022-08-29 11:10:05 -07:00
Pokechu22
ae0fcd9a9f
SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors
2022-08-29 11:10:05 -07:00
Pokechu22
3b9a048291
SW/Tev: Use std::clamp for Clamp255 and Clamp1024
2022-08-29 11:10:05 -07:00
Pokechu22
bae0f21f74
SW/Tev: Remove Tev::Init
2022-08-29 11:10:05 -07:00
Pokechu22
c9936f8c1c
SW/Tev: Use EnumMap for scale/bias tables
2022-08-29 11:10:05 -07:00
Pokechu22
b02992548e
SW/Tev: Use EnumMap for Reg
2022-08-29 11:10:03 -07:00
Pokechu22
2db7569463
SW/Tev: Use TevColorRef/TevAlphaRef instead of raw s16 pointers
2022-08-29 11:05:10 -07:00
Pokechu22
ec1ed64832
EnumMap: Fix typo
2022-08-28 22:38:35 -07:00
JMC47
6d61e6a601
Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
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Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
2022-08-29 01:37:36 -04:00
Pokechu22
e04d23e086
SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
Sepalani
7dc647fd4c
BBA/BuiltIn: Add UPnP HTTP listener
2022-08-28 23:09:09 +04:00
Admiral H. Curtiss
59f3be8c54
Qt: Make custom dialog for NAND Repair.
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This is so that if you have a lot of titles that need repair the dialog can still fit on screen.
2022-08-28 03:11:17 +02:00
Shawn Hoffman
cd407abe34
WGInput: implement error handling
2022-08-27 02:11:27 -07:00
Shawn Hoffman
6bc8ab7001
WGInput: use c++/winrt
2022-08-26 23:20:34 -07:00
Shawn Hoffman
76d2e47444
ciface/win32: use CM_Register_Notification instead of wnd msgs
2022-08-26 21:59:56 -07:00
Sepalani
7202cf2650
BBA/BuiltIn: Add SSDP multicast support
2022-08-24 21:29:57 +04:00
Sepalani
f992f8f38c
BBA/BuiltIn: Make network interface consistent
2022-08-24 21:05:18 +04:00
Sepalani
e783a7f409
Common/Network: Add StrNetworkError helper function
2022-08-24 21:05:18 +04:00
Admiral H. Curtiss
9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
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Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
Admiral H. Curtiss
e5cfa286bd
Merge pull request #10960 from shuffle2/mz
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ResourcePack: dont scan for individual files
2022-08-24 17:11:21 +02:00
Admiral H. Curtiss
a7d358a97b
Merge pull request #11003 from sepalani/decode-error
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Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
Pokechu22
0cced44142
Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__
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Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).
Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.
This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
JosJuice
299aef945b
Merge pull request #11005 from t895/cover-only
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Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
Admiral H. Curtiss
aa8364a327
Merge pull request #10996 from JosJuice/gpu-texture-uint
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VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-23 10:48:51 +02:00
PEmu2
b516ae12ca
Edit error message
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Edit error message to be less sarcastic. I doubt many users appreciate this when Dolphin has just crashed.
2022-08-22 19:52:13 -07:00
JMC47
48fdbcde23
Merge pull request #10809 from TryTwo/PR_CodeWidget_Filters
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Debugger CodeWidget: Add filter boxes to callstack, function calls, a…
2022-08-22 15:47:20 -04:00
Charles Lombardo
2caa1f3b43
Android: Add option to disable game cover text
2022-08-22 13:50:39 -04:00
Admiral H. Curtiss
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
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netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
Admiral H. Curtiss
8b7e6f1863
Merge pull request #10933 from shuffle2/vs
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msbuild: fix overbuilding of externals and lessen rebuild likelyhood
2022-08-22 15:19:13 +02:00
Admiral H. Curtiss
aba87ba1e3
Merge pull request #10997 from JosJuice/nfs-check
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DiscIO: Fix an incorrect error check in NFSBlob
2022-08-22 15:14:15 +02:00
Sepalani
597fb9ff6d
Move SocketManager's DecodeError to Common
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Fix thread safety issue
2022-08-22 14:02:26 +04:00
JosJuice
052fdfa00d
DiscIO: Fix an incorrect error check in NFSBlob
2022-08-21 00:06:53 +02:00
Mai
fef8325ff7
Merge pull request #10995 from JosJuice/nfs-size-out
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DiscIO: Fix calculation of NFS raw size
2022-08-20 17:57:46 -04:00
JosJuice
724bd3e597
VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-20 23:21:23 +02:00
JosJuice
aca624ef9c
DiscIO: Fix calculation of NFS raw size
2022-08-20 21:18:36 +02:00
Shawn Hoffman
7c3cdeda2b
qt: defer writing gamelist cache until EndRefresh
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large speedup
2022-08-19 19:51:31 -07:00
TellowKrinkle
1bc133f3ae
CMake: Properly include lzma include directories
2022-08-18 21:06:57 -05:00
TellowKrinkle
048f6fac52
CMake: Properly include zstd include directories
2022-08-18 21:06:57 -05:00
JMC47
498c06b85a
Merge pull request #10989 from CasualPokePlayer/fifo_reset_dual_core
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Fix crashes in dual core mode on a PI_FIFO_RESET
2022-08-18 17:32:29 -04:00
TellowKrinkle
588c4bd635
InputCommon:QuarzKB&M: Use view position instead of window position
2022-08-18 16:29:43 -05:00
TellowKrinkle
798b241832
InputCommon:QuarzKB&M: Use KVO to watch window position
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CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
CasualPokePlayer
ab8a8e6f84
Fix crashes in dual core mode on a PI_FIFO_RESET
2022-08-18 13:38:37 -07:00
Mai
39aa5f29a6
Merge pull request #10991 from Pokechu22/dsp-hle-ax-ucode-switch-state
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DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
2022-08-18 10:34:57 -04:00
Mai
7a23b45aa1
Merge pull request #10992 from Pokechu22/swapchain-unused-functions
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VideoCommon: Remove unused swap chain functions
2022-08-18 10:32:51 -04:00
Pokechu22
3c38f5c1d2
D3DCommon: Remove unused swap chain functions
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These were added in ea15080d8f (which added D3DCommon), but never were used.
2022-08-17 18:16:50 -07:00
Pokechu22
da7aded00d
Vulkan: Remove unused swap chain functions
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These were added in 5e29508b8f and 1f2d43c870 , but were replaced with CONFIG_CHANGE_BIT_VSYNC and CONFIG_CHANGE_BIT_STEREO_MODE in e4b205c769 .
2022-08-17 18:16:17 -07:00
Pokechu22
f9e1933111
DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
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Fixes https://bugs.dolphin-emu.org/issues/13017 . With uCode switching, the existing instance of AXUCode is re-activated when GBAUCode is done, but if the state remains as WaitingForNextTask, it won't be able to do anything. Instead, it needs to be in WaitingForCmdListSize.
(When the AX uCode is resumed, startpc is set to 0x0030, at least for 0x07f88145; this is the same location as MAIL_RESUME jumps to, so DSP_RESUME should be sent when the resuming happens; that's already handled by AXUCode::Update.)
2022-08-17 12:05:53 -07:00
Shawn Hoffman
4ae475b6a1
fix verifying wii dev signatures
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allows verifying dev-signed discs and wads
2022-08-16 12:47:26 -07:00
Admiral H. Curtiss
650f172637
DolphinQt: Only show raw memory card path if it's not the default.
2022-08-16 00:23:36 +02:00
Admiral H. Curtiss
d11839fd64
DolphinQt: Show raw memory card path and AGP cartridge path in config window.
2022-08-16 00:20:58 +02:00
Admiral H. Curtiss
43d4923e78
Config: Allow passing std::nullopt for the region in GetMemcardPath() to use the region as configured in the path itself. Falls back to the fallback region if no region is in the path.
2022-08-16 00:20:58 +02:00
Admiral H. Curtiss
92c6407c45
Merge pull request #10970 from AdmiralCurtiss/directoryblob-encrypted
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DirectoryBlob: Fix partition size mixup for encrypted Wii discs.
2022-08-12 22:35:40 +02:00
TellowKrinkle
b96bc4267e
InputCommon: Enable ARC for obj-c++
2022-08-12 02:09:53 -05:00
TellowKrinkle
235b67707f
Common:X64ABI: Work around clang-format being dumb
2022-08-11 23:57:28 -05:00
Léo Lam
be33e1079d
Merge pull request #10972 from AdmiralCurtiss/ios-fs-metadata-nop
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IOS/FS: Skip writing FST if SetMetadata() changes nothing.
2022-08-11 16:16:45 +01:00
TellowKrinkle
f2a074f4f8
Common:X64ABI: Make proper stack frames
2022-08-10 23:48:56 -05:00
Admiral H. Curtiss
7ac042d00b
DirectoryBlob: Fix partition size mixup for encrypted Wii discs.
2022-08-10 20:43:52 +02:00
Admiral H. Curtiss
0d39c4a78a
IOS/FS: Skip writing FST if SetMetadata() changes nothing.
2022-08-10 06:28:23 +02:00
Admiral H. Curtiss
dcdba11ded
Merge pull request #10962 from askew-etc/inc-dec-select-state-hotkeys
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Add hotkeys for incrementing/decrementing select state slot
2022-08-10 01:41:32 +02:00
Sage King
da803adf15
Work around for compiler bug on Debian and FreeBSD
2022-08-09 16:26:54 -06:00
Sage King
66276ac61b
Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an
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attempt to fix a failed call to operator<< in SendResponse()
2022-08-09 16:26:53 -06:00
Sage King
978b6a8724
Added comment explaining obscure folding syntax in NetPlayServer.cpp
2022-08-09 16:26:53 -06:00
Sage King
a12099404e
Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them
2022-08-09 16:26:52 -06:00
Sage King
477c20e28d
Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
2022-08-09 16:26:52 -06:00
Sage King
2f367d7a9b
Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions
2022-08-09 16:26:52 -06:00
Sage King
d81756e9b9
Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet
2022-08-09 16:26:51 -06:00
Sage King
9d14d95737
Removed code duplicating comments in NetPlayServer.cpp OnConnect()
2022-08-09 16:26:51 -06:00
Sage King
5dea8aaed0
Added initializer braces to Client player; in NetPlayServer.cpp OnConnect()
2022-08-09 16:26:50 -06:00
Sage King
d11df2b700
Refactored variable declared in NetPlayServer.cpp OnConnect() from npver to netplay_version
2022-08-09 16:26:50 -06:00
Mai
c2dd58c361
Merge pull request #10959 from JosJuice/frsp-subnormal
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Interpreter: Fix rounding edge case in frsp
2022-08-09 18:17:21 -04:00
Mai
e9e2c741a2
Merge pull request #10953 from JosJuice/aarch64-add-encoding
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Arm64Emitter: Fix encoding of size for ADD (vector)
2022-08-09 18:13:50 -04:00
Zopolis4
e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning
2022-08-08 11:25:19 +10:00
Zopolis4
e2aefe13a6
Restrict OpenSLES to Android via CMake
2022-08-08 09:18:36 +10:00
Scott Mansell
4c2d707538
Merge pull request #10940 from InvoxiPlayGames/ipc-discord
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Add Discord presence ioctlv to /dev/dolphin
2022-08-08 08:11:42 +12:00
askew-etc
914f38753a
Add hotkeys for incrementing/decrementing selected state slot (like RetroArch)
2022-08-07 12:20:09 -05:00
Shawn Hoffman
6e94c20abd
add TODO for chrono in GetLocalTimeSinceJan1970
2022-08-06 22:25:30 -07:00
Shawn Hoffman
292724b228
Revert "msvc: use std::chrono for GetLocalTimeSinceJan1970"
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This reverts commit 86da6c98fb .
2022-08-06 22:22:14 -07:00
Shawn Hoffman
9bb8315441
ResourcePack: dont scan for individual files
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walking the zip prevents minizip from re-reading the same
data repeatedly from the actual backing filesystem.
also improves most usages of minizip to allow for >4GB,
files altho we probably don't need it
2022-08-06 15:38:46 -07:00
iwubcode
637dca680c
VideoCommon: update ubershader pixel to not enforce d3d when writing color output that has been defined as uints
2022-08-06 16:08:58 -05:00
iwubcode
05135b4f43
VideoCommon: fix uint shader compiler error in specialized shaders. This error is in renderers that use uint for their color output (for logic ops). Remove D3D check for uint output since other backends could use uint output as well.
2022-08-06 16:08:58 -05:00
Dentomologist
02cd4ecf7d
Core: Use std::chrono time_since_epoch
2022-08-06 13:28:28 -07:00
Dentomologist
ff26f6435e
Use structured binding for pair values
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dir_path is used by PanicAlertFormatT, which prior to PR 10209 used a
lambda. Before c++20, referring to structured bindings in lambda captures
was forbidden. The problem is now doubly fixed, so put the structured
binding back in.
2022-08-06 13:28:28 -07:00
iwubcode
0b5f7d2c5f
VideoCommon: fix graphics target not properly setting 'draw_started' texture names for efb/xfb
2022-08-06 12:01:33 -05:00
JosJuice
c5d9514cd9
Interpreter: Fix rounding edge case in frsp
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Fixes the Dolphin bug mentioned in
https://github.com/dolphin-emu/hwtests/issues/45 .
Because this doesn't fix any observed behavior in games (no, 1080°
Avalanche isn't affected), I haven't implemented this in the JITs,
so as to not cause unnecessary performance degradations.
2022-08-06 18:54:19 +02:00
InvoxiPlayGames
f9e39cf200
Add Discord presence ioctlv to /dev/dolphin
2022-08-06 07:32:29 +01:00
Shawn Hoffman
3ca673a675
WiiSave: protect against a stack buffer overflow
2022-08-05 17:24:03 -07:00
Tilka
3595c8b295
Merge pull request #10952 from JosJuice/bitutils-remove-unused
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Common: Remove unused stuff from BitUtils.h
2022-08-05 21:08:02 +01:00
JosJuice
52661dcc76
Arm64Emitter: Fix encoding of size for ADD (vector)
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This was causing a bug in the rounding of paired single multiplication
operands. If Force25BitPrecision was called for quad registers, the
element size of its ADD instruction would get treated as if it was 16
instead of the intended 64, which would cause the result of the
calculation to be incorrect if the carry had to pass a 16-bit boundary.
Fixes one of the two bugs reported in
https://bugs.dolphin-emu.org/issues/12998 .
2022-08-05 21:49:28 +02:00
JosJuice
c00008e3cd
Common: Remove unused stuff from BitUtils.h
2022-08-05 17:54:51 +02:00
Tillmann Karras
b8e64b1f43
AX: fix comments and variable names (NFC)
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This command does not upload the MAIN buffers to CPU memory. This was
functionally fixed in f11a40f858 without
updating the comments and variable names.
2022-08-05 15:00:17 +01:00
Scott Mansell
ebf95370ef
Merge pull request #10946 from Pokechu22/remove-iLog
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VideoCommon: Remove old iLog field
2022-08-05 22:42:09 +12:00
JosJuice
939fa1ed1c
Merge pull request #10941 from shuffle2/crypto-cleanup
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Crypto cleanup
2022-08-05 12:12:34 +02:00
Zopolis4
b9b7ff6e25
Update supportedOS values in .manifest files
2022-08-05 10:26:22 +10:00
Tilka
e638bb658f
Merge pull request #10945 from Pokechu22/vulkan-source-file-name
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Vulkan: Call setSourceFile in addition to addSourceText
2022-08-05 00:03:25 +01:00
Pokechu22
354530cf61
VideoCommon: Remove old iLog field
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Prior to 7854bd7109 , this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27c ), and also framedumping (removed in 64927a2f81 and 2d8515c0cf ), shader dumping (removed in 2d8515c0cf and this commit), and texture dumping (removed in 54aeec7a8f ). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
2022-08-04 15:49:39 -07:00
Pokechu22
20a2a2174d
Vulkan: Call setSourceFile in addition to addSourceText
2022-08-04 15:09:12 -07:00
Admiral H. Curtiss
5508c52a95
Merge pull request #10932 from JosJuice/nfs
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DiscIO: Add support for the NFS format
2022-08-04 22:20:08 +02:00
JosJuice
6fc3bbbdd9
DiscIO/VolumeVerifier: Add a note about NFS bad dumps
2022-08-04 22:01:00 +02:00
JosJuice
02e3125f23
DiscIO/VolumeVerifier: Small logic cleanup
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Just for ease of reading. No behavioral difference.
2022-08-04 22:00:59 +02:00
JosJuice
40a4eb3893
DiscIO: Adjust GetDataSizeType logic for NFS
2022-08-04 22:00:59 +02:00
JosJuice
a87dffe52d
DiscIO: Replace IsDataSizeAccurate with GetDataSizeType
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
2022-08-04 22:00:59 +02:00
JosJuice
3a6df63e9b
DiscIO: Add support for the NFS format
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For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.
Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?
I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
JosJuice
bb27d4cc95
DiscIO/VolumeWii: Decouple "is encrypted" from "is hashed"
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Needed for the next commit. NFS disc images are hashed but not encrypted.
While we're at it, also get rid of SupportsIntegrityCheck.
It does the same thing as old IsEncryptedAndHashed and new HasWiiHashes.
2022-08-04 20:29:22 +02:00
Pokechu22
8129874d11
Sanitize and use increased precision when normalizing light directions
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This normalization was added in 02ac5e95c8 , and changed to use floats in 4bf031c064 . The conversion to floats means that sometimes there is insufficient precision for the normalization process, which results in values of NaN or infinity. Performing the whole process with doubles prevents that, but games also sometimes set the values to NaN or infinity directly (possibly accidentally due to the values not being initialized due to them not being used in the current configuration?).
The version of Mesa currently in use on FifoCI (20.3.5) has issues with NaN. Although this bug has been fixed (b3f3287eac in 21.2.0), FifoCI is stuck with the older version.
This change may or may not be incorrect, but it should result in the same behavior as already present in Dolphin, while working around the Mesa bug.
2022-08-04 08:52:44 -07:00
Mai
f59f1a2a35
Merge pull request #10740 from Tilka/cxx20
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Move to C++20 for non-MSVC compilers
2022-08-04 09:31:31 -04:00
Tilka
3ad6e3abc2
Merge pull request #10768 from Pokechu22/dsp-hle-gba-class
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DSPHLE: Eliminate global state in GBA and AX uCode + accuracy improvements
2022-08-04 13:50:30 +01:00
Tilka
8105d0034d
Merge pull request #10821 from Pokechu22/dimar-masking
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DVDInterface: Mask upper bits of DIMAR in GC mode
2022-08-04 12:50:49 +01:00
Pokechu22
bf70026728
DSPHLE: Require implementing DoState
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CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
2022-08-03 17:32:12 -07:00
Pokechu22
f2e833b5c4
DSPHLE: Eliminate global state in AX uCode
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This also increases accuracy as to when specific mail is allowed, and correctly handles masking of the 0xCDD1 mails.
2022-08-03 17:32:12 -07:00
Pokechu22
8d66c29f33
DSPHLE: Eliminate global state in GBA uCode + accuracy improvements
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The accuracy improvements are:
* The request mail must be 0xabba0000 exactly; both the low and high parts are checked
* The address is masked with 0x0fffffff
* Before, the global state meant that after the GBA uCode had been used once, it would accept 0xcdd1 commands immediately. Now, it only accepts them after execution has finished.
2022-08-03 17:32:12 -07:00
Pokechu22
8b65e84121
DSPHLE: Make all uCode implementations final classes
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(Apart from AXUCode, which is inherited by AXWiiUCode.)
2022-08-03 17:32:12 -07:00
Mai
27669fc7c8
Merge pull request #10828 from JosJuice/jitarm64-32-bit-exception
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JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
2022-08-03 14:36:19 -04:00
Mai
a8b2174ce6
Merge pull request #10872 from shuffle2/timer
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Timer improvements
2022-08-03 14:30:29 -04:00
Mai
385764ebe0
Merge pull request #10913 from shuffle2/vsnext
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msvc: fix issues with vs 17.3
2022-08-03 14:21:53 -04:00
Mai
ebb8402a24
Merge pull request #10934 from sepalani/bba-igmp
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BBA/BuiltIn: Add minimal IGMP support
2022-08-03 14:17:41 -04:00
Mai
f93b04dc94
Merge pull request #10935 from Pokechu22/icache-dont-save-lookup-table
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PPCCache: Stop storing lookup table in savestates
2022-08-03 14:14:39 -04:00
Minty-Meeo
347dd03c3f
Remove Vestigial Preprocessor Block in Jit64/Jit.cpp
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"Common/GekkoDisassembler.h" became used by Release builds with commit 77e9aa48bc , but this got left in by mistake.
2022-08-03 12:30:20 -05:00
Shawn Hoffman
bf5076eb01
crypto/sha1: add real workaround for msvc/arm64 bad codegen
2022-08-02 23:05:45 -07:00
Shawn Hoffman
78142e30cc
crypto/sha1: simplify enablement of sha insns on non-msvc
2022-08-02 23:05:07 -07:00
Shawn Hoffman
4e6aa28da4
crypto/aes: silence warning on godforsaken android gcc
2022-08-02 23:03:51 -07:00
Shawn Hoffman
403f3693da
NetPlay: use sha1 instead of md5
2022-08-02 22:25:05 -07:00
Shawn Hoffman
c7ce035a7f
NetPlay: rename md5 -> game digest
2022-08-02 22:25:05 -07:00
Shawn Hoffman
ec9b30681b
msvc: silence warning in qt header
2022-08-02 22:24:33 -07:00
Shawn Hoffman
bdf3a03c04
DolphinQt: fix BootSessionData dtor not being called
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std::unique_ptr can't/won't call deleter on incomplete type
generated warning on vs 17.3.0 preview 5.0
2022-08-02 22:24:33 -07:00
Shawn Hoffman
683f7f7210
msbuild: tidy up the linked libs
2022-08-02 22:24:22 -07:00
Shawn Hoffman
c5da2877cc
msbuild: refactor to reduce rebuild events
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* moves dolphin-specific settings out of Base.props
* creates exports.props for externals, allowing to easily import
individual Externals
* corrects some cruft that accumulated and probably contributed
to msbuild overbuilding
2022-08-02 22:24:22 -07:00
Shawn Hoffman
fec61f89a3
Timer: protect usages of ms timers from rollover
2022-08-02 22:24:06 -07:00
Shawn Hoffman
0fe99e9bc8
ThrottleCallback: correct units in log
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make first invocation a bit more correct
2022-08-02 22:24:06 -07:00
Shawn Hoffman
86da6c98fb
msvc: use std::chrono for GetLocalTimeSinceJan1970
2022-08-02 22:24:06 -07:00
Shawn Hoffman
b473c35873
windows: mark as HighQoS, ensure timer resolution is honored
2022-08-02 22:24:06 -07:00
Shawn Hoffman
3384b1385e
move "double time" code into State from Timer
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Ideally the statesave format could be changed
to just store a u64 in the future
2022-08-02 22:24:06 -07:00
Shawn Hoffman
49218f9695
DolphinDevice: expose elapsed ms in GetSystemTime
2022-08-02 22:24:06 -07:00
Shawn Hoffman
09089eeee0
Common::Timer: use chrono::steady_clock internally
2022-08-02 22:24:06 -07:00
Shawn Hoffman
8d16971a6f
LogManager: use own timestamp function
2022-08-02 22:24:05 -07:00
Shawn Hoffman
d71797154a
VolumeVerifier: enable fast hash functions by default
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sets defaults based on cpu support.
2022-08-02 22:23:49 -07:00
Tilka
7d2d5d914b
Merge pull request #10903 from shuffle2/hash-reorg
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Common/Hash: use zlib-ng for adler32. small cleanups.
2022-08-02 18:29:04 +01:00
Tilka
e62ceab349
Merge pull request #10902 from shuffle2/aes
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Implement hw accelerated AES
2022-08-02 18:28:47 +01:00
Pokechu22
134397754e
PPCCache: Stop storing lookup table in savestates
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These lookup tables total 4 megabytes, and contain data that's entirely redundant to the actual cache state (as part of an optimization, though I'm not sure whether the optimization actually is useful). This change instead recomputes these lookup tables when loading the state (which involves filling the lookup table with a marker (0xff), and then setting the 128 * 8 valid entries (1 kilobyte)).
2022-08-01 16:36:59 -07:00
Shawn Hoffman
17c554c165
Common/Hash: use zlib-ng for adler32. small cleanups.
2022-08-01 10:07:27 -07:00
Shawn Hoffman
46ad8b9d68
Implement hw accelerated AES
2022-08-01 10:00:42 -07:00
Sepalani
4fa65ec9cf
BBA/BuiltIn: Add minimal IGMP support
2022-08-01 12:49:38 +04:00
Sepalani
bfc2d11891
BBA/BuiltIn: Simplify HandleARP
2022-08-01 12:48:33 +04:00
Sepalani
7e9711d738
BBA/BuiltIn: Rename m_fake_mac to m_router_mac
2022-08-01 12:48:32 +04:00
Sepalani
b029b468cd
BBA/BuiltIn: Fix MAC address issues with TCP and UDP
2022-08-01 12:48:32 +04:00
Sepalani
cc7cfe249e
BBA/BuiltIn: Move TryGetDataFromSocket
2022-08-01 12:48:32 +04:00
Sepalani
0f5fe2274a
BBA/BuiltIn: Save current MAC address
2022-08-01 12:48:32 +04:00
Sepalani
ec60416c00
BBA/BuiltIn: Add an ARP table
2022-08-01 12:48:32 +04:00
Tilka
fb45ed3981
Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo
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ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
2022-07-31 17:06:37 +02:00
Tilka
45f8ae6d51
Merge pull request #10926 from shuffle2/old-gcc-warning
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SHA1/arm64: fix casting warning on certain gcc
2022-07-31 16:31:35 +02:00
Tillmann Karras
d033d92b05
Move to C++20 for non-MSVC compilers
2022-07-30 23:35:53 +01:00
Admiral H. Curtiss
92c7566646
Merge pull request #10924 from Pokechu22/symbols-missing-last-function
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PPCSymbolDB: Fix getting symbol for the last function
2022-07-30 21:52:10 +02:00
Shawn Hoffman
97ff757a74
SHA1/arm64: fix casting warning on certain gcc
2022-07-30 12:06:21 -07:00
JosJuice
ecc4bc5098
Merge pull request #10925 from AdmiralCurtiss/ppc-state-hle-print
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HLE_OS: Don't modify emulated state in printf hooks.
2022-07-30 19:49:18 +02:00
Admiral H. Curtiss
2a56113a5b
Merge pull request #10898 from Pokechu22/dsp-hle-homebrew-padding
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DSPHLE: Support padded versions of libasnd and libaesnd uCodes
2022-07-30 14:21:28 +02:00
Admiral H. Curtiss
a9d9f5c0da
Merge pull request #10899 from shuffle2/sha1
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add hw-accelerated SHA1
2022-07-30 14:11:37 +02:00
Admiral H. Curtiss
b364a301dc
HLE_OS: Don't modify emulated state in printf hooks, since the actual PPC function will be called afterwards.
2022-07-30 14:06:28 +02:00
Admiral H. Curtiss
4b6ad977c6
Merge pull request #10922 from Pokechu22/apploader-hle-no-replace
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Boot_BS2Emu: Create an actual function for AppLoaderReport
2022-07-30 14:05:58 +02:00
Pokechu22
1f17a3bb1e
PPCSymbolDB: Fix getting symbol for the last function
2022-07-29 18:41:11 -07:00
Pokechu22
e97ad90681
Boot/ElfReader: Log to BOOT log instead of MASTER log
2022-07-29 12:18:05 -07:00
Pokechu22
7a7a3a7f41
Boot_BS2EMU: Log apploader-related messages to BOOT log instead of MASTER log
2022-07-29 12:17:09 -07:00
Pokechu22
d3d7cc6f96
Boot_BS2Emu: Create an actual function for AppLoaderReport
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Before, we used a replace hook and didn't write anything there. Now, we write a BLR instruction to immediately return, and then use a start hook. This makes the behavior a bit clearer (though it shoudln't matter in practice).
2022-07-29 12:16:20 -07:00
Sepalani
18b8f147ab
BBA/BuiltIn: Ensure UDP ports are open
2022-07-29 21:25:17 +04:00
JMC47
a81f3a95db
Merge pull request #10917 from sepalani/bba-ntohs
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BBA/BuiltIn: Fix network byte order issues
2022-07-29 13:19:25 -04:00
JMC47
ae4fa53a9c
Merge pull request #10914 from JMC47/bbarename
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BBA - Rename Built In BBA to BBA (HLE)
2022-07-29 10:16:51 -04:00
JMC47
205d78d780
BBA - Rename BBA Built In to BBA (HLE)
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All of our BBA options are technically built in, so it made the BBA
Built In option kind of confusing as to what it did. So rename it to
BBA HLE to make it more clear what it is doing and why it doesn't need a
TAP.
2022-07-29 10:06:44 -04:00
Sepalani
2de4d52021
BBA/BuiltIn: Fix network byte order issues
2022-07-29 11:33:36 +04:00
JMC47
3bf1ddc549
Merge pull request #10730 from AdmiralCurtiss/riivolution-sysfile-patches
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Riivolution: Add custom extension to patch boot.bin, bi2.bin, and apploader.img.
2022-07-28 20:29:31 -04:00
Admiral H. Curtiss
000c9c7545
Merge pull request #10907 from shuffle2/pngend
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SavePNG: make sure to finalize image file
2022-07-28 19:28:00 +02:00
Shawn Hoffman
25462f4a3c
SavePNG: make sure to finalize image file
2022-07-28 10:12:36 -07:00
Mai
e10d66270f
Merge pull request #10909 from JosJuice/volume-verifier-read-succeeded
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VolumeVerifier: Fix read_succeeded condition
2022-07-28 12:05:03 -04:00
JosJuice
14c1a1c658
VolumeVerifier: Fix read_succeeded condition
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We shouldn't set m_read_errors_occurred to true just because
is_data_needed was false.
2022-07-28 09:57:17 +02:00
Shawn Hoffman
8939210d8a
Common/Crypto/SHA1: implement accelerated versions
2022-07-27 01:07:48 -07:00
Shawn Hoffman
bfa2a66c98
WIABlob: remove outdated mbedtls workaround
2022-07-26 22:16:37 -07:00
Shawn Hoffman
dd29a54cf6
introduce wrapper for SHA1 functionality
2022-07-26 22:16:37 -07:00
Pokechu22
cc02471da2
DSPHLE: Support padded versions of the libaesnd uCode
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This is used by libogc2 and libogc-rice.
2022-07-26 19:06:05 -07:00
Pokechu22
33b63a62d1
DSPHLE: Support padded version of libasnd uCode
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This is used by libogc2 and libogc-rice.
2022-07-26 18:44:08 -07:00
Josh
7e75bcd36f
Use Dynamic last Log Type
2022-07-27 00:07:53 +02:00
JosJuice
97100290ee
Merge pull request #10885 from JosJuice/android-graphics-mods
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Android: Add graphics mods support to GUI
2022-07-26 15:44:01 +02:00
Admiral H. Curtiss
a9edf129e3
Merge pull request #10889 from shuffle2/spng
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replace libpng with libspng
2022-07-26 12:53:04 +02:00
Admiral H. Curtiss
6b419c7ca3
Merge pull request #10876 from shuffle2/cpudetect
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CPUDetect: improve win/arm64 support
2022-07-26 12:52:50 +02:00
Admiral H. Curtiss
9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
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Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
Admiral H. Curtiss
c7752f80e4
Merge pull request #10892 from Pokechu22/dsp-hle-aesnd-more-versions
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DSPHLE: Support EDuke32 Wii libaesnd uCode
2022-07-26 11:36:18 +02:00
CasualPokePlayer
bd27e18d51
Fix ARAM Expansion Writes
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Looks like the memcpy here had its args in the wrong order.
2022-07-26 02:01:25 -07:00
Shawn Hoffman
76b4318b88
CPUDetect: improve win/arm64 support
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read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Pokechu22
1dcccb1f75
DSPHLE: Add warning to use of MAIL_TERMINATE
2022-07-25 20:35:43 -07:00
Pokechu22
e44b596f50
DSPHLE: Fix typos in libaesnd logging
2022-07-25 20:35:43 -07:00
Pokechu22
58d344e189
DSPHLE: Support EDuke32 Wii libaesnd uCode
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This version is exclusive to EDuke32 Wii (see https://bugs.dolphin-emu.org/issues/12990 ).
2022-07-25 20:35:41 -07:00
Pokechu22
a6d08571bd
DSPHLE: Move aesnd uCode hash constants into header
2022-07-25 20:32:02 -07:00
Pokechu22
4b179e01da
DSPHLE: Move asnd uCode hash constants into header
2022-07-25 20:31:04 -07:00
Shawn Hoffman
f92541fbd9
StripSpaces: only strip spaces
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StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Shawn Hoffman
acb10f0006
replace libpng with libspng
2022-07-25 18:32:16 -07:00
Admiral H. Curtiss
e4ff49769c
Merge pull request #10888 from shuffle2/zlib-ng
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replace zlib with zlib-ng
2022-07-26 02:25:17 +02:00
JMC47
bfd03cd1a4
Merge pull request #10793 from Pokechu22/dsp-hle-aesnd
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DSPHLE: Add HLE version of libaesnd ucode
2022-07-25 05:12:53 -04:00
JosJuice
86bb290cc5
Merge pull request #10886 from OatmealDome/metal-minor-fixes
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Metal: Prevent usage of macOS-only APIs on non-macOS platforms
2022-07-25 08:31:18 +02:00
Admiral H. Curtiss
d14bd10cd7
Quartz: Handle mouse centering hotkey.
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Co-authored-by: Dentomologist <dentomologist@gmail.com>
2022-07-25 01:26:57 +02:00
Admiral H. Curtiss
e0870166ef
XInput2: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
d57d04bb04
DInput: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
4d27022d0e
Add hotkey for centering mouse in render window.
2022-07-25 00:59:47 +02:00
Shawn Hoffman
c3b64012d1
replace zlib with zlib-ng
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since the benefits are so high, don't link with shared zlib
2022-07-24 14:33:37 -07:00
OatmealDome
700162b8bd
MTLUtil: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
77f44f1600
MTLMain: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
b32b27ae9a
MTLMain: Only compile NSView manipulation code on macOS
2022-07-23 17:22:04 -04:00
JosJuice
e5a177ece9
Merge pull request #10868 from tellowkrinkle/UsesDSBFix
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VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
JosJuice
8f410bff15
Android: Add graphics mods support to CheatsActivity
2022-07-23 21:58:45 +02:00
OatmealDome
8ad7fa0313
MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms
2022-07-23 13:53:31 -04:00
OatmealDome
7edd3aff75
MTLUtil: Don't attempt to get all GPUs on non-macOS platforms
2022-07-23 13:53:22 -04:00
OatmealDome
50d3ad58df
CMakeLists: Link videometal with Foundation
2022-07-23 13:53:15 -04:00
Pokechu22
6a7aa8f2c6
Convert CP/XF matrix indices mismatch panic alert to a warning
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https://bugs.dolphin-emu.org/issues/12977 indicates that this happens on startup of Spider-Man 2, even in single-core. I don't have the game, so I can't directly determine why this is happening, but presumably real hardware does not hang in this case, so we can make it less obtrusive.
2022-07-23 09:01:22 -07:00
JMC47
89c4fdeeea
Merge pull request #10754 from tellowkrinkle/Metal
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VideoBackends: Add Metal backend
2022-07-23 01:57:35 -04:00
Pokechu22
5bbdf7ae15
ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
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Fixes https://bugs.dolphin-emu.org/issues/12981
2022-07-22 22:22:34 -07:00
Pokechu22
97412553f9
Add a more detailed comment about SPR_WPAR's BNE bit
2022-07-22 22:22:34 -07:00
Pokechu22
c06f203e98
MMU: Clarify masking on gather pipe address
2022-07-22 22:22:34 -07:00
Pokechu22
1c833ddc3c
Create constant for GPFifo physical address
2022-07-22 22:22:33 -07:00
Pokechu22
b76f4dd5f8
ProcessorInterface: Remove unused fields
2022-07-22 22:20:26 -07:00
TellowKrinkle
6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
TellowKrinkle
a41345127f
VideoBackends:Metal: Remove unified memory config
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Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
TellowKrinkle
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
TellowKrinkle
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
TellowKrinkle
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
TellowKrinkle
5742ccf8de
VideoBackends:Metal: Cache pipelines
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Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
TellowKrinkle
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
Admiral H. Curtiss
df399b0995
Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
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BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
Pokechu22
6eaa4a4e89
DSPHLE: Add HLE version of libaesnd ucode
2022-07-20 18:41:47 -07:00
Pokechu22
5e64f453ab
DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr
2022-07-20 18:41:47 -07:00
Pokechu22
75ae3b7ec4
DSPHLE: Fix comment in libasnd uCode
2022-07-20 18:41:47 -07:00
Pokechu22
76fd0479b8
JitAsm: Remove old commented-out code
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I'm not sure what the XMM0 check was supposed to be, but the 0xCC008000 one is for the fifo and is handled elsewhere now (look for `optimizeGatherPipe`).
2022-07-20 16:38:54 -07:00
Léo Lam
e40be6e8fd
Merge pull request #10865 from JosJuice/volume-verifier-ios-case
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VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
Admiral H. Curtiss
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 21:32:44 +02:00
Pokechu22
a23a7f7b10
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-20 11:21:23 -07:00
Admiral H. Curtiss
b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
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VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
Admiral H. Curtiss
ec3cfc01c1
DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc.
2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
cc315cb7af
DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files.
2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
f5c132580c
DiscIO/DirectoryBlob: Add ContentSource that stores data locally in std::vector.
2022-07-19 00:55:03 +02:00
Admiral H. Curtiss
9e5bc98496
DiscIO/RiivolutionPatcher: Skip main.dol patches if no main.dol was given.
2022-07-19 00:55:03 +02:00
Admiral H. Curtiss
fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
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Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
JosJuice
1a2bc2eff9
VideoCommon: Fix CMPR compute shader layout
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Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
Shawn Hoffman
28828435bb
Qt/LogWidget: remove extra space
2022-07-18 09:52:54 -07:00
Shawn Hoffman
0a15d2fcec
cubeb: fix logged source file paths
2022-07-18 09:52:54 -07:00
TellowKrinkle
88c85ce471
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-17 20:50:53 -05:00
Joon Park
319288de8e
Fix OpenGL error on M1 Mac.
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Followup to #10466 . Resolves the following error:
ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
JosJuice
dabad82219
Require frontend to initialize controllers
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We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548 ). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
JosJuice
2f3c0cdbc5
Split out controller initialization to UICommon
2022-07-17 14:02:03 +02:00
JosJuice
81a20a1d74
VolumeVerifier: Ignore case when looking for IOS on update partition
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One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
CasualPokePlayer
581fd2b1e3
Fix SYSCONF movie settings
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The movie config layer is not active for recording, only playback. Thus, recording ends up stuck with default SYSCONF settings.
The fix is simply to add in the movie config layer when recording. The way it's done is a bit hacky, but seems to work.
2022-07-16 23:16:35 -07:00
JMC47
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
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Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
JMC47
f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
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Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
Admiral H. Curtiss
2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
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NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
OatmealDome
2eecfc8595
WiiPane: Adjust capitalization of conversion buttons and alert titles
2022-07-16 04:08:55 -04:00
OatmealDome
60aaa308bf
WiiPane: Trim automatic SD sync checkbox string
2022-07-16 04:00:26 -04:00
Pokechu22
a6e06f38ad
Add notes about precision of YUV->RGB conversion factors for XFB
2022-07-16 00:07:10 -07:00
Pokechu22
2f43889141
Software: Use hardware-verified numbers for RGB->YUV conversion
2022-07-16 00:07:10 -07:00
Pokechu22
e7339d63f1
Rework TextureConversionShader for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
Pokechu22
b16ec5b6dc
Rework TextureConverterShaderGen for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
Pokechu22
791bd16b28
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
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This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
TellowKrinkle
89ae060214
VideoCommon: Increase uniform stream buffer size to 64mb
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Densha De Go uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous
2022-07-15 18:21:50 -05:00
TellowKrinkle
fb5648541c
VideoCommon: Remove dstalpha from BlendingState
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It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
TellowKrinkle
991024173e
VideoCommon: Always use fbfetch in ubershaders if available
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Reduce the number of different pipelines needed. Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
Pokechu22
d20094efa2
Add extra Low and High fields to CopyFilterCoefficients
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This struct is the only one in BPMemory that uses u64 as its base. These fields are to allow viewing it as two u32s instead. It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
Pokechu22
bed278d3b7
Create dedicated enum for EFB/XFB gamma correction
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This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.
Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies. This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
Pokechu22
dd41a72378
Only use intensity formats if both intensity_fmt and auto_conv are set
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auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
Pokechu22
cd2cc5fa22
Rename EFB copy bit 2 from yuv to unknown_bit
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It was named yuv in 522746b2c2 , but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
Pokechu22
850e524514
Use fmt::to_string for texture format overlay
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This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
Pokechu22
290e62f179
Remove casts to integers for texture and EFB formats
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00
Admiral H. Curtiss
89067e66f9
InputCommon: Get rid of static strings.
2022-07-15 19:53:10 +02:00
Admiral H. Curtiss
537fe33997
Merge pull request #10843 from Pokechu22/freelook-background-input
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Free Look: Add background input setting (disabled by default)
2022-07-14 19:08:29 +02:00
Admiral H. Curtiss
a739f63d96
Merge pull request #10840 from AdmiralCurtiss/cmake-windows-sdl
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Fix CMake Windows build after SDL merge.
2022-07-14 19:05:25 +02:00
TellowKrinkle
6ab24e6c17
VideoCommon: Better driver bug handling
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
2022-07-13 21:51:24 -05:00
JMC47
e237aa1435
Merge pull request #10777 from tellowkrinkle/EFBFlush
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VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-13 19:45:31 -04:00
Pokechu22
25aa30ac69
Free Look: Add background input setting (disabled by default)
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Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
2022-07-13 15:23:00 -07:00
JMC47
5663a44962
Merge pull request #10842 from tellowkrinkle/ClearBackendInfo
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VideoCommon: Clear backend_info before populating
2022-07-13 16:40:46 -04:00
Admiral H. Curtiss
bae715f396
Merge pull request #10838 from AdmiralCurtiss/volume-verifier-out-of-bounds-read
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DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs.
2022-07-13 18:49:24 +02:00
Admiral H. Curtiss
10407cc8c1
DiscIO/VolumeVerifier: Don't try to verify data that would read out of bounds.
2022-07-13 13:35:18 +02:00
JMC47
cb350aed53
Merge pull request #10841 from tellowkrinkle/FBFetchLogicOpMasking
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VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 03:56:14 -04:00
TellowKrinkle
f83015649c
VideoCommon: Clear backend_info before populating
2022-07-13 02:55:54 -05:00
TellowKrinkle
6bd0fc86ba
VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 02:27:45 -05:00
Admiral H. Curtiss
e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows.
2022-07-13 01:37:05 +02:00
Sepalani
76fe7b6497
NetworkCaptureLogger: Add GameCube BBA support
2022-07-12 13:35:49 +04:00
Admiral H. Curtiss
2d8d3358c4
FatFsUtil: Skip past entries with invalid filenames.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
de9c9f2281
FatFsUtil: Improve error handling and error reporting.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
d2910b5753
Qt: Add 'convert now' buttons for the SD card in the WiiPane.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
f40eeebcf0
FatFsUtil: Add some path traversal attack protection when unpacking.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
a621fdf857
Core: In deterministic mode, build SD cards with a consistent filename order and dummy timestamps.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
1d12e95404
Qt: Put Wii SD card path and SD sync folder fields in the WiiPane.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
a5b1bfef68
Common: Change default path for Wii SD cards to not be inside the Wii NAND.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
4bf75c950b
Qt/WiiPane: Add checkbox for SD card folder syncing.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
77d4591fb4
Core: If configured, sync SD card image with SD card folder on emulation start and end.
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Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
b66cc1caf6
Config and UICommon: Add config option and user path for Wii SD card sync folder.
2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
96751c4457
Treewide: Rename references to SD Card image path to clarify they mean the image file, not the folder.
2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
fdc327c252
Externals/FatFs: Build as part of Dolphin.
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Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:37 +02:00
Admiral H. Curtiss
32523f155b
Merge pull request #10825 from Rudolchr/fix_build_with_libfmt-9
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MsgHandler: Add a check for libfmt version to fix build with libfmt-9
2022-07-11 23:02:08 +02:00
Admiral H. Curtiss
20059776d9
Merge pull request #10831 from sepalani/BBA-cleanup
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Common/Network+BBA/Builtin: Cleanup
2022-07-11 23:00:21 +02:00
JMC47
b2be9b40cc
Merge pull request #10561 from shuffle2/sdl-motion
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ControllerInterface: Add support for motion and rumble to SDL backend
2022-07-11 16:28:30 -04:00
Pokechu22
6cc8adb3ae
DVDInterface: Mask upper bits of DIMAR in GC mode
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The masking was removed in d3aad1d6d5 , based on a Wii hardware test. Based on https://bugs.dolphin-emu.org/issues/12970 the masking should apply in GameCube mode, though.
2022-07-10 18:00:07 -07:00
Admiral H. Curtiss
99eef44765
Merge pull request #10832 from tellowkrinkle/FixCTZ
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Common: Fix CountTrailingZeros for weird compilers
2022-07-11 02:12:45 +02:00
JMC47
cce6133ef6
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
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VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
Shawn Hoffman
54b4ad8f55
ci/sdl: pump messages for SDL_hidapi so device detection works
2022-07-10 15:39:06 -07:00
Shawn Hoffman
ddf83462ac
sdl: enable SDL_HINT_JOYSTICK_THREAD
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fixes window message pumping
2022-07-10 15:39:06 -07:00
Shawn Hoffman
655fb94e61
ci/win32: give the wndclass a unique name
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other things (like SDL) may try to use "Message"
2022-07-10 15:39:06 -07:00
Shawn Hoffman
dd20c7cf78
ci/sdl: re-add the x360 controller block
2022-07-10 15:39:06 -07:00
Shawn Hoffman
3f7a2c6d4d
ci/sdl: minor cleanup
2022-07-10 15:39:06 -07:00
Jun Bo Bi
ceed42a0ee
Add SDL as a submodule
2022-07-10 15:38:59 -07:00
TellowKrinkle
3d34a20105
Common: Fix CountTrailingZeros for weird compilers
2022-07-10 17:35:47 -05:00
Jun Bo Bi
6cb936d0cf
Add SDL motion input and rumble support
2022-07-10 14:49:49 -07:00
JMC47
38cb76dea5
Merge pull request #10807 from merryhime/LogicalImm
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Arm64Emitter: Simplify LogicalImm logic
2022-07-10 17:27:47 -04:00
Merry
0d947ed6fe
Arm64Emitter: Simplify LogicalImm further
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h/t @dougallj
2022-07-10 22:17:09 +01:00
Merry
20ccc38f0f
BitUtils: Implement CountTrailingZeros
2022-07-10 22:17:09 +01:00
Sepalani
be2ede6109
BBA/BuiltIn: Move functions to anonymous namespace
2022-07-10 20:57:35 +04:00
Sepalani
b950d038b9
Common/Network: Update IP checksum since total_len might have changed
2022-07-10 20:56:07 +04:00
Sepalani
5fdf255a2d
Common/Network: Make Build() methods const
2022-07-10 20:12:07 +04:00
Sepalani
d902b04ae0
Common/Network: Remove unused offset variables
2022-07-10 14:11:50 +04:00
Sepalani
b206f98261
Common/Network: Remove unnecessary size checks
2022-07-10 14:04:03 +04:00
Sepalani
6238834c05
Common/Network: Add InsertObj helper
2022-07-10 13:56:33 +04:00
Sepalani
4efe1e7ca7
Common/Network: Ensure offsetof is valid
2022-07-10 12:48:12 +04:00
Sepalani
b7bd2a4001
Common/Network: Use member initializer list
2022-07-10 12:31:59 +04:00
Sepalani
13957a627c
Common/Network: Remove unused constructors
2022-07-10 11:42:58 +04:00
JosJuice
6e09b13ce3
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
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Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
OatmealDome
1c6a0073d2
ShaderCompiler: Use compute shader header in compute shaders
2022-07-09 19:01:58 -04:00
Admiral H. Curtiss
cdd3571491
D3DCommon: Add glslang include directories in CMake.
2022-07-10 00:59:32 +02:00
Admiral H. Curtiss
5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
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BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack
087020b23a
Refactoring of the code to match dolphin style
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Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
JosJuice
0ebc510e6f
JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
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If a 64-bit register is passed to WriteConditionalExceptionExit,
the LDR instruction in it will read too much data. This seems
to be harmless right now, but causes problem in one of my PRs.
2022-07-09 21:19:25 +02:00
Admiral H. Curtiss
5337943785
Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
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JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
JosJuice
6f40981ac0
JitArm64: Fix GPR unlocking in psq_stXX
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This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
Christopher Rudolph
66f330e573
Add a check for libfmt version so that in case libfmt-9 is used the function is_compile_string is called under it's new namespace
2022-07-09 17:02:09 +02:00
Admiral H. Curtiss
e072aaa769
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 13:17:53 +02:00
JMC47
fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
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VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47
7853b72c46
Merge pull request #10430 from OatmealDome/mac-portable
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UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
JMC47
59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
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JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist
e1e0f42b37
VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
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Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist
71541c1324
VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
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Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist
0fac1d6e87
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
Merry
3092f40e9f
Arm64Emitter: Simplify LogicalImm logic
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Heavily simplify logical immediate encoding.
This is based on the observation that if a valid repeating element
exists, it repeats through `value`. Thus it does not matter which
one you analyse. Thus we skip over the least significent element
if LSB = 1 by masking it out with `inverse_mask_from_trailing_ones`,
to avoid the degenerate case of a stretch of 1 bits going 'round
the end' of the word.
2022-07-07 22:53:36 +01:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
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WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss
ccdb909d06
Merge pull request #10710 from jordan-woyak/rename-range
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DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
TellowKrinkle
3ee4b89a46
VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-06 18:38:05 -05:00
JMC47
7321802b4b
Merge pull request #10811 from Pokechu22/bs2-dfi-typo
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BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
Pokechu22
263d2a419a
BS2Emu: Fix DFI typo
2022-07-05 17:15:59 -07:00
TryTwo
d0b33c7adf
Debugger CodeWidget: Add filter boxes to callstack, function calls, and function callers. Move symbols search box to align with changes.
2022-07-05 12:57:41 -07:00
OatmealDome
c6eb5e2623
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 15:13:20 -04:00
Admiral H. Curtiss
24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
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InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
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Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682
Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
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This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack
01ada3850f
BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting
2022-07-02 18:02:50 -04:00
Admiral H. Curtiss
3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
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Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
Admiral H. Curtiss
2f228310af
Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
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Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00
JosJuice
2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
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RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
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Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
JMC47
b5f4b0dffe
Merge pull request #10803 from Zopolis4/clangingaround
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Resolve additional warnings generated by clang
2022-07-02 03:12:34 -04:00
Zopolis4
0f07deb0ef
Remove unused variable in SI_DeviceKeyboard.h left over from SI_DeviceGCController.h
2022-07-02 16:16:54 +10:00
iwubcode
66f5085800
DolphinQt: add word wrap to graphics mods description
2022-07-01 19:31:19 -05:00
iwubcode
8dd4e916a7
DolphinQt: save changes to disk before refreshing mod list
2022-07-01 19:31:19 -05:00
TryTwo
bd59b0a490
Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-01 17:30:24 -07:00
Pokechu22
bf68211878
RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-01 17:13:00 -07:00
Minty-Meeo
69e32dea52
Resolve GCC Warnings
2022-06-30 15:26:48 -05:00
iwubcode
4788a05c76
VideoCommon: fix projection graphics mod affecting more than the intended draw call
2022-06-29 20:04:59 -05:00
JMC47
5d04e1e1de
Merge pull request #10518 from iwubcode/draw-mod
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Introducing a 'GraphicsMod' system for creators
2022-06-28 13:35:39 -04:00
JMC47
e50e45f400
Merge pull request #10700 from sepalani/ssl-handshake
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Socket: Fix some non-blocking connect edge cases
2022-06-27 21:39:36 -04:00
iwubcode
8aef0015fd
DolphinQt: add warning if graphics mods are not enabled
2022-06-27 18:28:28 -05:00
iwubcode
f3054aa99f
DolphinQt: add widget in game properties to list the various graphics mods available
2022-06-27 18:22:06 -05:00
iwubcode
1480b78f64
VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n'
2022-06-27 18:20:52 -05:00
iwubcode
69839df1eb
VideoCommon: support dynamically updating game mods at runtime
2022-06-27 18:20:52 -05:00
iwubcode
892678648e
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
2022-06-27 18:20:52 -05:00
iwubcode
62c186e14b
VideoCommon: add UninitializeEFBMemory to mirror XFB function
2022-06-27 18:20:52 -05:00
iwubcode
0f88155729
Core / DolphinQt / VideoCommon: add setting for enabling graphic mods
2022-06-27 18:20:52 -05:00
iwubcode
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
iwubcode
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
Jordan Woyak
87fb42b64c
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window. Removed the slider. Moved the spin box.
2022-06-26 22:52:20 -05:00
Jordan Woyak
4c409411ed
DolphinQt: Don't show the advanced input settings on the main dialog.
2022-06-26 22:48:13 -05:00
Jordan Woyak
80d9e79cf1
ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
2022-06-26 22:42:16 -05:00
Jordan Woyak
643f82539c
ControllerEmu: Expose gate size setting for octagon analog sticks.
2022-06-26 22:33:44 -05:00
iwubcode
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
iwubcode
3857e1fa66
Core: add GraphicsMod directory
2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4
VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures
2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0
VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file
2022-06-26 00:45:13 -05:00
iwubcode
7854afe512
VideoCommon: add support for setting and getting the stage from the texture info
2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68
VideoCommon: add function to check whether TextureFormat is a valid value
2022-06-26 00:45:13 -05:00
Pokechu22
76401e8ffb
BS2Emu: Initialize the last rows of postMatrices to the identity matrix
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This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1
BS2Emu: Set HID0/1/2/4 and MSR with correct default values
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These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.
There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.
This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223 ), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Pokechu22
9675faa232
DSPHLE: Properly reflect initial halt state in mail handler
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DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate.
2022-06-25 19:15:21 +02:00
Pokechu22
52f32e61dc
DSPHLE: Fix build error in the libasnd uCode
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This was a conflict between 8a144a735f and b063f15dcc .
2022-06-24 19:29:31 -07:00
JMC47
75943a7a2c
Merge pull request #10763 from Pokechu22/dsp-hle-asnd
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DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
iwubcode
a8b5266347
VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off
2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5
VideoCommon: update pixel shader output to match old D3D code
2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation
2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94
VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d
VideoCommon: add common spirv helper functions
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
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VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
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DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
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VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Zopolis4
5d2290ba3c
Removed unused variable MAX_MSGLEN in LogManager.cpp
2022-06-24 14:57:03 +10:00
Pokechu22
8a144a735f
DSPHLE: Add HLE version of libasnd ucode
2022-06-23 10:50:24 -07:00
Admiral H. Curtiss
0a2aabe6ec
Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
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DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
Pierre Bourdon
2bd72dfc6f
Merge pull request #10758 from shuffle2/x64-on-arm64
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windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
Pokechu22
f3c8e75666
DSPHLE: Move CDD1 constants to UCodes.h
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These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Shawn Hoffman
29ddd0e6f0
windows: detect and warn if running x64 dolphin on arm64
2022-06-22 15:33:12 -07:00
Pokechu22
a72fa4b9cc
DSPHLE: Don't generate new mail if the DSP is halted
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This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943 ). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b
DSPHLE: Return last mail with top bit cleared if there is no new mail
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This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a
DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails
2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c
DSPHLE: Remove empty destructors
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Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4
DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
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It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.
I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc
DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending
2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
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Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
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VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Pierre Bourdon
dc61f87fe4
Merge pull request #10772 from shuffle2/morepch
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msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
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Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs
2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver
2022-06-21 21:49:02 -05:00
Shawn Hoffman
b39a11e23b
msbuild: add pch for dolphinqt
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since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
Pokechu22
a334883c47
Qt/MemoryViewWidget: Don't elide text
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Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
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DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Pokechu22
c317f7fd22
DSPLLE: Don't log when DIRQ is set to 0
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No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Braxton Anderson
2b2b8e932d
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-17 20:11:53 -06:00
TellowKrinkle
f79ac768d8
VideoCommon:ShaderCache: Add const to some local variables
2022-06-17 20:14:32 -05:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
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Improve libusb error logging
2022-06-17 16:01:46 +02:00
Admiral H. Curtiss
b199108964
Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
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ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
Admiral H. Curtiss
efbf5a450b
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 03:49:05 +02:00
TellowKrinkle
26529a31ab
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-16 20:26:11 -05:00
Shawn Hoffman
896d5454f0
updater: use new platform id for win-arm64
2022-06-16 14:55:51 -07:00
Pokechu22
053b3e725b
DSPHLE: More accurately handle initialization behavior
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This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
Pokechu22
072913bbad
DSPLLE: More accurately handle initialization behavior
2022-06-16 12:18:05 -07:00
Pokechu22
c38c2b1aaa
DSPLLE: Fix debug logging in ReadMailboxLow
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The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
Pokechu22
3ceda1df8c
DSPLLE: Rename cr to control_reg
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Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
TellowKrinkle
c7892d7371
VideoCommon: Name ubershaders
2022-06-16 02:08:45 -05:00
TellowKrinkle
23c1721fbd
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
2022-06-16 02:08:45 -05:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
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InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation.
2022-06-15 10:42:14 +02:00
TellowKrinkle
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
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There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
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See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
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Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
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Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
Pokechu22
41939eeaf9
DSPDisassembler: Fix disassembly of LSR and ASR
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Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.
devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b
This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3
DSPCodeUtil: Include the PC and hex in the "Extra code words" section
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It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c
DSPCodeUtil: Give better output when comparing instructions with large immediates
2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded
DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
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For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.
The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00
Pokechu22
693a29f8ce
DSPCodeUtil: Use fmt::print instead of logging in DSP::Compare
2022-06-14 12:22:05 -07:00
TellowKrinkle
25929789c1
VideoCommon: Don't pass State by inout
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Spirv-cross's MSL codegen makes the amazing choice of compiling calls to inout functions as `State temp = s; call_function(temp); s = temp`. Not all Metal backends handle this mess well. In particular, it causes register spills on Intel, losing about 5% in performance.
2022-06-14 00:48:47 -05:00
TellowKrinkle
db6e928c8d
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
2022-06-14 00:48:47 -05:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
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Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
JMC47
f96e91119a
Merge pull request #10735 from CasualPokePlayer/audio_dump_volume_fix
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Have audio dumps apply volume
2022-06-13 17:09:58 -04:00
Jordan Woyak
1fc86cacd7
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-06-13 00:07:00 -05:00
Tillmann Karras
59dfc43949
Common: replace std::aligned_storage_t with alignas
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C++23 deprecates std::aligned_storage_t while alignas works since C++11.
This fixes issue 12925.
2022-06-13 00:06:19 +01:00
JosJuice
62ec19c1ba
JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
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All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e
JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
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X30 is used in fewer situations than the comment was claiming.
(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78
JitArm64: Properly reserve scratch register for soft MMU
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Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice
3dce1df00e
JitArm64: Implement "soft MMU"
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This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.
This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.
Co-authored-by: OatmealDome <julian@oatmealdome.me>
2022-06-12 11:03:25 +02:00
OatmealDome
3e5f1a4f99
MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
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This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
TellowKrinkle
7cf5547b97
CMake: Make bundled MoltenVK optional
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Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44
DiscIO: Fix creation of rvz with > 2mb chunk size
2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3
CMake: Respect SKIP_POSTPROCESS_BUNDLE
2022-06-11 15:46:38 -05:00
CasualPokePlayer
ad892176d0
have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
2022-06-10 21:27:10 -07:00
Silent
7faf5ea170
Clear the UI after async shader compilation
2022-06-10 17:19:59 +02:00
Silent
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation
2022-06-10 17:11:32 +02:00
JosJuice
bcc64a05b3
Memmap: Remove outdated comments for 32-bit
2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72
JitArm64: Refactor EmitBackpatchRoutine parameters, part 2
2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0
JitArm64: Refactor EmitBackpatchRoutine parameters, part 1
2022-06-09 19:51:36 +02:00
Pokechu22
27772e01d9
GCAdapter: Compare with LIBUSB_SUCCESS instead of 0
2022-06-08 15:30:22 -07:00
Pokechu22
83afaba785
IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS
2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206
BTReal: Log warnings when libusb calls fail
2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4
Log warnings when LibusbUtils::MakeConfigDescriptor fails
2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9
Log warnings when LibusbUtils::GetDeviceList fails
2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2
LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail
2022-06-08 13:18:31 -07:00
Sepalani
d7135daff5
Socket: Fix some errors related to non-blocking connect
2022-06-08 19:06:42 +04:00
Sepalani
c53a4c8c1a
Socket: Keep track of the socket connection progress
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Workaround for mbedtls handshake issues with partially connected sockets
2022-06-08 19:06:42 +04:00
Sepalani
cbadc6e81a
NetworkCaptureLogger: Move ErrorState struct to Common/Network
2022-06-08 19:06:42 +04:00
Sepalani
41ce3a83d5
Socket: Refactor WiiSockMan::Convert
2022-06-08 19:06:42 +04:00
JMC47
daf8e3ddde
Merge pull request #10462 from OatmealDome/steam-runtime
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DolphinQt: Add support for a Steam Runtime build
2022-06-06 20:18:06 -04:00
Tillmann Karras
79a7bf02eb
CMake: rename minizip to minizip-ng
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minizip-ng is the new name used by the upstream project as well as all
distros other than Fedora (but it looks like it will be renamed there).
2022-06-06 14:21:43 +02:00
Pokechu22
d03b277403
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-05 19:34:31 -07:00
Admiral H. Curtiss
4fd18cf207
DolphinQt: Unify handling of raw memory card path.
2022-06-05 21:48:13 +02:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path.
2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
b1d1f2aa06
Common/StringUtil: Add convenience function for converting paths to use forward slashes on Windows.
2022-06-05 21:24:45 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace.
2022-06-05 21:24:45 +02:00
JMC47
664663e8de
Merge pull request #10604 from Pokechu22/gcadapter-refactor
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Refactor GCAdapter, part 1
2022-06-04 16:30:25 -04:00
Admiral H. Curtiss
96f9d1000d
Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
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Fix warnings on generic builder
2022-06-04 21:51:58 +02:00
Dentomologist
92af703f29
DSPAssembler: Fix -Wswitch warning
2022-06-04 12:08:09 -07:00
Tilka
d7cda67462
Merge pull request #10716 from Pokechu22/dsp-lle-loop-saturation
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DSP LLE: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-04 15:30:06 +01:00
Admiral H. Curtiss
9fb17b5a48
Merge pull request #10718 from shuffle2/hotkeys
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qt: unregister Settings' DevicesChanged callback during shutdown
2022-06-03 13:48:28 +02:00
Shawn Hoffman
b16711f2af
qt: fix wiipane usb list layout
2022-06-02 23:58:13 -07:00
Shawn Hoffman
27dd2c4aa4
qt: unregister Settings' DevicesChanged callback during shutdown
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fixes a crash on close
2022-06-02 23:32:21 -07:00
Pokechu22
6823b4d7a0
GCAdapter: Use LibusbUtils::ErrorWrap in log messages
2022-06-02 19:39:36 -07:00
Pokechu22
457fcbaf5e
LibusbUtils: Create ErrorWrap
2022-06-02 19:39:36 -07:00
Pokechu22
0d8772ccbe
GCAdapter: Make local variables const where possible
2022-06-02 19:39:36 -07:00
Pokechu22
cd9edeacda
GCAdapter: Merge Read logic
2022-06-02 19:39:36 -07:00
Pokechu22
9ec65baf46
GCAdapter: Have the read thread control the write thread
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This was done for Android in 6cc40b1235 .
2022-06-02 19:39:36 -07:00
Pokechu22
0fa92694d1
GCAdapter: Exit early if the adapter fails to open on Android
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This is only so that indentation is consistent with the non-android code.
2022-06-02 19:39:36 -07:00
Pokechu22
749a4ad1ef
GCAdapter: Remove check on write size on android
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It was removed for non-android in 56239d1ae1 , and android already uses a separate thread, so presumably this isn't needed anymore.
2022-06-02 19:39:36 -07:00
Pokechu22
27947046af
GCAdapter: Harmonize read/write thread variable names
2022-06-02 19:39:36 -07:00
Pokechu22
279888da8c
GCAdapter: Remove unused includes
2022-06-02 19:39:36 -07:00
Pokechu22
3ae775e574
GCAdapter: Use determinism hack on Android
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This hack was added in 8f0cbefbe5 , and the part of it in SI_DeviceGCAdapter is present on Android already, so I don't see any reason why this part doesn't apply to Android.
2022-06-02 19:39:36 -07:00
Pokechu22
55922e6d17
GCAdapter: Convert ControllerType to an enum class
2022-06-02 19:39:36 -07:00
Pokechu22
682d86f4da
GCAdapter: Fix rumble enabled config on Android
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I believe the setting already existed in the UI; it just wasn't implemented in GCAdapter_Android.cpp.
2022-06-02 19:39:36 -07:00
Pokechu22
36d4ee0939
GCAdapter: Use std::array for controller read and write payloads
2022-06-02 19:39:36 -07:00
Pokechu22
dd6592698e
GCAdapter: Merge GCAdapter.cpp and GCAdapter_Android.cpp
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This is mostly a brainless merge, #ifdef-ing anything that doesn't match between the two while preserving common logic. I didn't rename any variables (although similar ones do exist), but I did change one log that was ERROR on android and NOTICE elsewhere to just always be NOTICE. Further merging will follow.
2022-06-02 19:39:36 -07:00
Mai M
f7f47d3cd0
Merge pull request #10692 from Pokechu22/dsp-manual-set40-and-write-backlog
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docs/DSP: Add sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register
2022-06-02 20:26:31 -04:00
Mai M
c8ab236e0a
Merge pull request #10709 from Pokechu22/dsp-lle-update-sr-16
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DSP LLE JIT: Fix Update_SR_Register16_OverS32
2022-06-02 20:22:36 -04:00
Mai M
84944625df
Merge pull request #10714 from OatmealDome/macos-mojave-bump
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BuildMacOSUniversalBinary: Bump minimum macOS to 10.14
2022-06-02 20:20:52 -04:00
Pokechu22
0fc1fb023f
Merge pull request #10678 from Dentomologist/skip_pagefault_test_if_no_exception_handler
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UnitTests: Skip PageFaultTest if exception handlers aren't supported
2022-06-02 16:21:21 -07:00
OatmealDome
7ce1a5717a
UICommon: Add support for portable.txt on macOS
2022-06-02 14:56:09 -04:00
Admiral H. Curtiss
a58bb2aa24
Merge pull request #10701 from TryTwo/PR_Memory_Widget_Connections
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Debugger MemoryWidget: Navigate to memory from breakpoint widget and cheat search.
2022-06-02 20:50:44 +02:00
Pokechu22
4bc42ded80
DSP LLE Interpreter: Remove OpReadRegisterAndSaturate
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Instead, saturate in OpReadRegister, as all uses of OpReadRegisterAndSaturate called OpReadRegister for other registers (and there isn't anything that writes to $ac0.m or $ac1.m without saturation).
2022-06-01 22:01:49 -07:00
Pokechu22
928f745e36
DSP LLE Interpreter: Fix typo in 'LS
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This was introduced in fc1db5eaa0 .
2022-06-01 22:01:49 -07:00
Pokechu22
e7f78379ec
DSP LLE Recompiler: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-01 22:01:49 -07:00
Pokechu22
bc206b7a27
DSP LLE Interpreter: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-01 22:01:49 -07:00
OatmealDome
803a0de5a4
VKMain: Remove check for macOS 10.14
2022-06-01 22:57:56 -04:00
OatmealDome
1cb3058abe
MemoryUtil: Remove __builtin_available for macOS 10.14
2022-06-01 22:57:56 -04:00
OatmealDome
6e2febd404
VideoBackendBase: Remove __builtin_available for macOS 10.14
2022-06-01 22:57:51 -04:00
TryTwo
177dae6a1a
Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget
2022-06-01 01:53:15 -07:00
TellowKrinkle
f9c6eb7b98
InputCommon/ControllerEmu: Use more locks
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Loading configs while another thread is messing with stuff just doesn't feel like a good idea
Hopefully fixes Wiimote Scanning Thread crashes on startup
2022-05-31 20:17:37 -05:00
Dentomologist
e0c9ae16b9
FileUtil: Refactor CreateSysDirectoryPath()
2022-05-31 16:18:08 -07:00
Dentomologist
c2be78079c
FileUtil: Remove GetSysDirectory log spam
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Create and log path the first time GetSysDirectory is called, then just
return the path on future calls.
2022-05-31 16:18:08 -07:00
Dentomologist
4d563ce4d1
Android: Ensure File::s_android_sys_directory is set only once
2022-05-31 16:18:08 -07:00
Pokechu22
f88b7ab6b3
DSP LLE JIT: Fix Update_SR_Register16_OverS32
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There were 3 bugs here:
- The input register for the full register wasn't actually being used; it was read into RCX but RCX wasn't used by Update_SR_Register16_OverS32 (except as a scratch register). The way the DSP LLE recompiler uses registers is in general confusing, so this commit changes a few uses to have a variable for the register being used, to make code a bit more readable. (Default parameter values were also removed so that they needed to be explicitly specified).
- Update_SR_Register16 was doing a 64-bit test, when it should have been doing a 16-bit test. For the most part this doesn't matter due to sign-extension, but it does come up with e.g. `ORI` or `ANDI`.
- Update_SR_Register16_OverS32 did the over s32 check, and then called Update_SR_Register16. Update_SR_Register16 masks $sr with ~SR_CMP_MASK, clearing the over s32 bit. Now the over s32 check is performed after calling Update_SR_Register16 (without masking a second time). No official uCode cares about the over s32 bit.
2022-05-30 20:10:55 -07:00
Pokechu22
7c63bd1893
docs/DSP: Fix inconsistency with ADDI and CMPI
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We don't have anything called $amD, though we do have $acsD. However, these instructions affect flags based on the whole accumulator, so it's better to just use $acD.
2022-05-29 15:00:09 -07:00
Pokechu22
baf2c710ff
DSP: Fix typo with TST
2022-05-29 15:00:09 -07:00
Pokechu22
4dc7208195
docs/DSP: Fix typo with arithmetic instructions that take a 16-bit immediate
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These instructions used an 'r' in their bit list, but a 'd' in the operands.
2022-05-29 15:00:09 -07:00
Pokechu22
b349254ff4
docs/DSP: Document the behavior when main and extended opcodes both write to the same register (the write backlog)
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For more information, ApplyWriteBackLog, WriteToBackLog, and ZeroWriteBackLog were added in b787f5f8f7 and the explanatory comment was added in fd40513fed , although it did not mention the specific instructions that could trigger this edge case. The statements about which registers can be written by main opcodes and extension opcodes are based on my own checking of all instructions in the manual.
2022-05-29 15:00:09 -07:00
OatmealDome
df22439826
FS: Reshuffle Rename to fix steamrt unit test failure
2022-05-29 13:50:32 -04:00
OatmealDome
09875c6403
DolphinQt: Copy qt.conf into Binaries output folder on Steam builds for Linux
2022-05-29 13:50:32 -04:00
OatmealDome
5c4122ec2a
DolphinQt: Copy Sys into Binaries output folder on Steam builds for Linux
2022-05-29 13:50:32 -04:00
OatmealDome
77fb5fa7dc
DolphinQt: Copy all Qt libraries into Binaries output folder on Steam builds for Linux
2022-05-29 13:50:32 -04:00
OatmealDome
6b05f5cca8
DolphinQt: Set the executable's rpath to a lib directory in $ORIGIN on Steam builds for Linux
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We will store our Qt shared libraries here.
2022-05-29 13:50:32 -04:00
OatmealDome
e679502a5d
GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC
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This type is already declared in glxext.h in the Steam Runtime.
2022-05-29 13:50:32 -04:00
Tilka
e17a4f49f5
Merge pull request #10668 from Dentomologist/convert_pointerwrap_mode_to_enum_class
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Convert PointerWrap::Mode to enum class
2022-05-29 00:57:43 +01:00
Tilka
3dbc18060b
Merge pull request #10694 from Pokechu22/dsp-assembler-error-messages-etc
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DSPAssembler: Rework errors and warnings, and related cleanup
2022-05-29 00:16:23 +01:00
Tilka
57e444cd5d
Merge pull request #10697 from Dentomologist/windows_remove_qt5_code_and_references
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Windows: Remove unused Qt5 block and reference
2022-05-29 00:14:34 +01:00
Pokechu22
d307c34af1
DSP LLE: Rename CMPAR to CMPAXH
2022-05-27 18:22:38 -07:00
Dentomologist
059cd5f6e1
Windows: Remove unused Qt 5 code and references
2022-05-25 17:51:17 -07:00
Dentomologist
c8e20c569b
Convert PointerWrap::Mode to enum class
2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc
Common: Refactor PointerWrap
2022-05-25 13:06:41 -07:00
Pokechu22
2341ff00ab
NetPlay: Make messages about non-matching games clearer
2022-05-24 23:20:45 -07:00
Pokechu22
ea9b0bff08
NetPlay: Delete NetPlayClient::GetPlayerList
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It's been unused since DolphinWX was removed in 44b22c90df . Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp. But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead. Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Tilka
b6ad5c5902
Merge pull request #10683 from Pokechu22/gamelist-home-end
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GameList: Have home/end keys move to first/last row
2022-05-24 22:10:38 +01:00
Pokechu22
bd3173e344
DSPAssembler: Rework errors and warnings
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Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22
db3d457e5f
DSPDisassembler: Remove redundant definition of CW
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CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22
b06d38389b
DSP: Remove some magic numbers for register IDs
2022-05-23 19:36:47 -07:00
Pokechu22
8b52c7315b
DSP: Fix assembling x8/x9/xA/xB conditions
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The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22
e7f6e19c61
DSPAssembler: Slightly improve readability of AssemblePass
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This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Admiral H. Curtiss
b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit.
2022-05-24 03:04:52 +02:00
Admiral H. Curtiss
f68c3b758e
Common/Network: Use std::array in IPv4Header.
2022-05-23 02:01:59 +02:00
JMC47
3a3357444e
Merge pull request #8067 from endrift/hsp
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Preliminary HSP support
2022-05-22 13:42:27 -04:00
Pokechu22
1c4a5d9fc9
GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end
2022-05-21 23:33:46 -07:00
Admiral H. Curtiss
8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 04:22:41 +02:00
Pokechu22
2d50ba0ca2
GameList: Have home/end keys move to first/last row
2022-05-21 18:11:24 -07:00
Admiral H. Curtiss
0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
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Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Pokechu22
8b3517a9f9
Merge pull request #10686 from Tilka/pikmin_demo
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DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Vicki Pfau
6a26b0ce8a
HW: Initial HSP implementation with ARAM expansion
2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
Admiral H. Curtiss
a5e85627b0
cmake: Use Policy CMP0117 for more sensible RTTI flag configuration on MSVC.
2022-05-22 00:30:56 +02:00
Admiral H. Curtiss
9908219dc6
cmake: Add a few missing settings from the Visual Studio project files on MSVC.
2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
dbee810a04
cmake: Fixes for Qt6 on Windows.
2022-05-22 00:29:48 +02:00
Scott Mansell
876f6651b4
cmake: fix PCH to work with msvc/ninja
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Ninja puts way more effort into compiling targets in parallel, and
ignores dependenceis until link time.
So we need to jump though hoops to force ninja to compile
pch.cpp before any targets which depend on the PCH.
2022-05-22 00:29:47 +02:00
Scott Mansell
0909e00117
cmake: fix MSVC PCH support
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I'm not sure if the previous implementation ever worked.
2022-05-22 00:29:47 +02:00
Scott Mansell
2348017ee8
cmake: ignore external warnings in MSVC
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Since we also treat all warnings as errors, we need to
ignore these to successfully build.
2022-05-22 00:29:46 +02:00
Scott Mansell
987f270083
cmake: fix buggy target sources on windows
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I have no idea why cmake supports PUBLIC on target_sources,
but it does. It causes all targets that depend on this target
to try and include the files in their sources.
Except it doesn't take paths into account, so it breaks. Mabye
it would work if you used an abolute source? But I'm not sure
there is a sane usecase.
2022-05-22 00:29:46 +02:00
Sage King
f0454ab2fa
Added double click to add expressions when mapping
2022-05-21 14:08:49 -06:00
Tillmann Karras
d7da4aca19
DSPHLE: handle crc of Pikmin 1 GC US Demo
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The DSP code only has minor differences to the final release.
2022-05-21 16:48:34 +01:00
Pokechu22
863cb591fe
MainSettings: Make MAIN_CUSTOM_RTC_VALUE default value less magical
2022-05-20 20:35:53 -07:00
Mai M
244e4acff2
Merge pull request #10674 from OatmealDome/mac-steam-overlay
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DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements
2022-05-19 22:43:57 -04:00
Pokechu22
151119cece
DSPInterpreter: Fix typo in isOverflow comment
2022-05-19 16:36:39 -07:00
Mai M
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
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Remove printf-style logging
2022-05-19 17:55:17 -04:00
Pokechu22
2aa0ae097b
Merge pull request #10672 from Pokechu22/xf-invtxspec
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Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22
8baeb75bd2
Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
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Fix antialiasing modes being determined from the wrong graphics adapter
2022-05-19 13:13:22 -07:00
Pokechu22
5f9212dd84
Common/LogManager: Remove old printf-style logging functions
2022-05-19 12:41:58 -07:00
Pokechu22
0637c17b59
VideoCommon/FrameDump: printf-format messages before logging them
2022-05-19 12:41:58 -07:00
Pokechu22
35cb5c8f75
EXI_DeviceEthernet: Replace INFO_LOG with INFO_LOG_FMT
2022-05-19 12:41:58 -07:00
Pokechu22
2f5e69a94e
JitArm64: Replace WARN_LOG with WARN_LOG_FMT
2022-05-19 12:41:57 -07:00
Pokechu22
642a1c1348
MainWindow: Replace WARN_LOG with WARN_LOG_FMT
2022-05-19 12:41:57 -07:00
Pokechu22
0faf0b80ad
TAPServer_Apple: Use fmt logging
2022-05-19 12:41:57 -07:00
Dentomologist
6ffd938f98
UnitTests: Skip PageFaultTest if exception handlers are not supported
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Page faults should only occur on architectures that support exception
handlers, so skip the test on other architectures to avoid spurious test
failures.
2022-05-19 12:26:41 -07:00
Pokechu22
a86fb9b475
Core/WGInput: Use fmt logging and include HRESULT in messages
2022-05-19 12:12:19 -07:00
OatmealDome
185188c009
DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements
2022-05-18 20:23:17 -04:00
Pokechu22
8df55b492c
Show a panic alert if the CP matrix indices don't match the XF matrix indices
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This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22
38a75f6a49
Show a panic alert if the CP vertex config doesn't match the XF vertex config
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This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Pokechu22
46bcdc4372
Rename CP and XF normal component count enums and update their descriptions
2022-05-18 14:43:14 -07:00
Pokechu22
736466a5d9
XFMemory: Rename hostinfo to invtxspec
2022-05-18 14:43:14 -07:00
Pokechu22
3949698acf
Verify graphics config validity after populating the backend info
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... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.
Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Pokechu22
3950bc4620
Treat changing the graphics adapter the same as changing the backend
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This results in the list of available antialiasing modes being updated; before, it would only show the modes available for the adapter that was selected when the graphics window was opened (or the backend was last changed).
The list of available modes is updated by `GraphicsWindow::OnBackendChanged`'s call to `VideoBackendBase::PopulateBackendInfoFromUI`, and then `EnhancementsWidget::LoadSettings` updates the UI. Both of these are connected to the `GraphicsWindow::BackendChanged` signal.
2022-05-16 16:59:31 -07:00
Mai M
4085d463a1
Merge pull request #10661 from Tilka/ax_init
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AX: refactor buffer initialization
2022-05-16 14:23:13 -04:00
Admiral H. Curtiss
b10808d815
Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
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DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
Tillmann Karras
ac7aeeece6
AX: refactor buffer initialization
2022-05-15 00:24:38 +01:00
Pokechu22
b8cca8f598
ProcessorInterface: Implement PI_FIFO_RESET
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Fixes unknown opcodes 0x0f and 0xff when resetting titles, e.g. https://bugs.dolphin-emu.org/issues/12492
2022-05-13 14:20:14 -07:00
Tilka
fcb3f9e35b
Merge pull request #10652 from shuffle2/fmt
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update fmt and fix warnings that popped up with vs 17.2
2022-05-13 22:09:01 +01:00
Tillmann Karras
855dbf88ca
AX: handle DPL2 mixer control in old GameCube titles
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This fixes the audio test in Rogue Squadron 2 (issue 12902).
2022-05-13 00:18:24 +01:00
Tillmann Karras
8438e647f2
AXWii: handle mixer control more precisely
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On GameCube, a ramp bit has no effect if its corresponding channel is
inactive. On Wii however, enabling just the ramp implicitly also enables
the channel. AXSetVoiceMix() never does that, so this commit should have
no impact on games unless they fiddle with the mixer control value
directly.
2022-05-12 21:21:03 +01:00
Tilka
333659cefa
Merge pull request #10643 from Tilka/ax_cleanup
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AX: fix missing ramp of main surround channel
2022-05-12 21:12:04 +01:00
Shawn Hoffman
7b8e6c5b36
fmt: do not define uint type in global namespace
2022-05-10 21:17:10 -07:00
Shawn Hoffman
fa17153ebc
fmt: use make_format_args instead of make_args_checked
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make_args_checked is deprecated
see https://github.com/fmtlib/fmt/pull/2760 and the linked comment
2022-05-10 19:25:48 -07:00
Shawn Hoffman
56626f73bf
fmt: fix 'ambigous overload' error
2022-05-10 19:19:52 -07:00
Tilka
c41467a8eb
Merge pull request #10650 from AdmiralCurtiss/memory-widget-resize-fix
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Qt/MemoryViewWidget: Fix resizing.
2022-05-10 21:25:33 +01:00
Admiral H. Curtiss
828ce0f3cf
Qt/MemoryViewWidget: Fix resizing.
2022-05-10 12:35:37 +02:00
Tilka
a768dc6f80
Merge pull request #10374 from Pokechu22/slots-unused-warning
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Work around false SLOTS defined but not used warning on GCC
2022-05-09 22:28:59 +01:00
Pokechu22
61a144ba06
Show a panic alert if movie is missing its starting savestate
2022-05-09 13:32:38 -07:00
Tilka
d82f2d7314
Merge pull request #10612 from AdmiralCurtiss/memory-widget-refactoring-2
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Qt/MemoryViewWidget: Replace the click-to-center behavior with a scrollbar.
2022-05-09 20:11:58 +01:00
Tilka
5ef17e60d0
Merge pull request #10633 from Minty-Meeo/generate-from-address-fix
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Index SymbolDB when generated from address
2022-05-09 19:38:25 +01:00
Shawn Hoffman
5d459380d1
qt/win: remove hack for tab bar scroll buttons
2022-05-09 01:45:42 -07:00
Admiral H. Curtiss
7f94e62dd5
Qt/MemoryViewWidget: Remove the behavior that clicking anywhere in the table centers the table on that row.
2022-05-08 23:14:37 +02:00
Admiral H. Curtiss
88dd9e57f3
Qt/MemoryViewWidget: Add a custom scrollbar.
2022-05-08 23:14:37 +02:00
Admiral H. Curtiss
4e153212a0
Qt/MemoryViewWidget: Convert into QWidget that has the table as a member.
2022-05-08 23:14:36 +02:00
Admiral H. Curtiss
0e1e2323ea
Qt/MemoryViewWidget: Keyboard navigation should observe the number of bytes per row instead of assuming 16.
2022-05-08 23:14:36 +02:00
Admiral H. Curtiss
b339c6cac1
Merge pull request #10594 from AdmiralCurtiss/gamecube-pane-signal-block
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Qt/GameCubePane: Don't trigger config change events when populating GUI.
2022-05-08 20:54:51 +02:00
Admiral H. Curtiss
6e54233eb8
Merge pull request #10593 from AdmiralCurtiss/interface-pane-signal-block
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Qt/InterfacePane: Don't trigger config change events when populating GUI.
2022-05-08 20:43:09 +02:00
JosJuice
e19b995a1c
Merge pull request #10644 from shuffle2/hide-balloon
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Qt: hide balloon tooltip when parent gets hidden
2022-05-08 17:46:12 +02:00
Admiral H. Curtiss
02ef946e81
HW/Memmap: Refuse to load savestate if memory settings are different.
2022-05-08 11:06:27 +02:00
Admiral H. Curtiss
e2dee9c3f8
Qt/InterfacePane: Don't trigger config change events when populating GUI.
2022-05-08 11:04:39 +02:00
Admiral H. Curtiss
1d224d1da5
Qt/GameCubePane: Don't trigger config change events when populating GUI.
2022-05-08 11:03:33 +02:00
Admiral H. Curtiss
67ee78b9dc
Merge pull request #10621 from TryTwo/PR_Register_Column_Type
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Debugger RegisterWidget Add option to change column's display type
2022-05-08 10:59:05 +02:00
Shawn Hoffman
1e033a4f73
Qt: hide balloon tooltip when parent gets hidden
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fixes balloon remaining onscreen when parent gets
hidden via escape key for example.
2022-05-08 00:48:30 -07:00
JMC47
5f04ad5c3c
Merge pull request #10559 from shuffle2/qt6
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update to Qt6 on windows, support Qt6 elsewhere
2022-05-08 01:29:46 -04:00
Mai M
997754bf3b
Merge pull request #10642 from JosJuice/refactor-mmu-read
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PowerPC: Refactor ReadFromHardware
2022-05-07 17:18:17 -04:00
JosJuice
b6b7030482
PowerPC: Add HW_PAGE_MASK constant
2022-05-07 19:37:44 +02:00
Tillmann Karras
e6e283a11c
AX: rename main depop fields and mixer flags
2022-05-07 18:30:32 +01:00
Tillmann Karras
048469f7c2
AX: fix missing ramp of main surround channel
2022-05-07 18:20:48 +01:00
JosJuice
ed40b43960
PowerPC: Reorder code in ReadFromHardware
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This refactorization is done just to match the order that I made
WriteToHardware use in 543ed8a . For WriteToHardware, it's important that
things like MMIO and gather pipe are handled before we reach a special
piece of code that only should get triggered for writes that hit memory
directly, but for ReadFromHardware we don't have any code like that.
2022-05-07 15:52:35 +02:00
JosJuice
3b3c60dc4c
PowerPC: Check page crossing for non-translated reads
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This fixes a problem where Dolphin could crash if a non-translated
read crossed the end of a physical memory region.
The same change was applied to WriteToHardware in ecbce0a .
2022-05-07 15:41:21 +02:00
Mai M
9858a79974
Merge pull request #10640 from JosJuice/jitarm64-low-dcbz
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JitArm64: Implement low DCBZ hack
2022-05-07 09:39:49 -04:00
JosJuice
16eb188f1d
JitArm64: Implement low DCBZ hack
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JitArm64 port of 76228fa .
2022-05-07 15:37:50 +02:00
Tillmann Karras
f65b7066f5
AX: put each volume and its ramp delta into a dedicated struct (NFC)
2022-05-07 13:19:15 +01:00
Tillmann Karras
83858e68d4
AX: clarify main LRS channel names (NFC)
2022-05-07 13:19:15 +01:00
OatmealDome
baabd63f81
WiiUtils: Change default NUS Shop URL to Dolphin's fake NUS
2022-05-05 15:21:02 -04:00
OatmealDome
8c669efe76
MainSettings: Add setting to control Wii NUS Shop URL for system updates
2022-05-05 00:35:53 -04:00
Minty-Meeo
8fec3224fc
Index SymbolDB when generated from address
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Otherwise every function will be the same color in the code view widget.
2022-05-03 21:20:00 -05:00
Mai M
d0ed09ab6f
Merge pull request #10632 from Tilka/ax_ub
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AX: prevent undefined behavior
2022-05-03 20:13:07 -04:00
Tilka
ac643825ce
Merge pull request #10628 from Minty-Meeo/force_inline-minor-change
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Change _WIN32 check to a _MSC_VER check in Inline.h
2022-05-03 23:07:40 +01:00
Tilka
f75f19ae6a
Merge pull request #10629 from Tilka/spaces
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DolphinTool: add missing spaces in help text
2022-05-03 23:01:25 +01:00
Tillmann Karras
aee547aa0e
AX: prevent undefined behavior
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u16 gets promoted to s32 where changing the uppermost bit is UB.
2022-05-03 22:17:24 +01:00
spycrab
004e8a80b2
Add support for building against Qt 6
2022-05-02 22:39:33 -07:00
Tillmann Karras
4b66ce6c4d
DolphinTool: add missing spaces in help text
2022-05-02 12:19:01 +01:00
Minty-Meeo
9c22205ab1
Change _WIN32 check to a _MSC_VER check in Inline.h
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This is compiler dependent, not OS dependent.
2022-05-02 01:57:36 -05:00
TryTwo
95175bbb96
Debugger RegisterWidget: Add context options to change entire column's display type.
2022-04-29 17:21:39 -07:00
Shawn Hoffman
64cd4cc86f
msbuild: use default Project attrs
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maybe it makes the xml less scary :D
2022-04-27 15:26:43 -07:00
Shawn Hoffman
2808909a97
msbuild: simplify lang/scm projects a bit
2022-04-27 15:06:04 -07:00
Mai M
e4695e329c
Merge pull request #10616 from shuffle2/fmt-lib
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msbuild: fmt static library
2022-04-26 23:25:58 -04:00
Shawn Hoffman
44951a4cbc
use fmt as static library instead of headers
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reportedly improves compile time
2022-04-26 16:32:29 -07:00
Admiral H. Curtiss
01d4a2e9cc
TextureCacheBase: Don't log error while measuring state size.
2022-04-26 21:26:42 +02:00
JMC47
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
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Rework scissor handling
2022-04-24 15:00:42 -04:00
Pokechu22
8e7c848425
Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
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Vulkan: Improve shader compile error handling
2022-04-24 11:43:10 -07:00
JMC47
c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
Admiral H. Curtiss
61edcf7e4f
Merge pull request #10606 from AdmiralCurtiss/memory-widget-refactoring-1
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Qt/MemoryWidget: Light refactoring and quality of life features.
2022-04-24 18:02:19 +02:00
Admiral H. Curtiss
787e3efeb8
Qt/MemoryViewWidget: Detect row breakpoint cell by cell data instead of cell position.
2022-04-24 16:22:36 +02:00
Admiral H. Curtiss
6920a24f1d
Qt/MemoryViewWidget: Add option to copy the actually displayed cell value to clipboard.
2022-04-24 16:22:36 +02:00
Admiral H. Curtiss
54ec0bd0d0
Qt/MemoryViewWidget: Don't use a member variable to hold information about the current mouse click.
2022-04-24 16:14:42 +02:00
JosJuice
6abf367676
Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
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JitArm64: Always lock Q0 in psq_stXX
2022-04-24 10:37:45 +02:00
Admiral H. Curtiss
26f9c8b847
Qt/MemoryWidget: Don't force a fixed size for the sidebar.
2022-04-24 05:24:20 +02:00
Admiral H. Curtiss
4c080b8451
Merge pull request #10578 from TryTwo/PR_MemoryWidget_Dual_Views
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Debugger MemoryWidget: Add dual views
2022-04-23 22:23:31 +02:00
JosJuice
e0afcb3b94
Merge pull request #10540 from nyanpasu64/fix-gcadapter-atomics
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Remove atomic usage and fix mutex locking in GCAdapter code
2022-04-23 22:04:10 +02:00
Admiral H. Curtiss
8b5a61b8fd
Merge pull request #10599 from shuffle2/libusb
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Libusb fixups
2022-04-23 20:32:47 +02:00
TryTwo
a7111e3910
Dual View any size.
2022-04-23 02:46:25 -07:00
JosJuice
14f9ffeb02
JitArm64: Add documentation comment for EmitBackpatchRoutine
2022-04-23 11:37:52 +02:00
Pokechu22
784079853d
VideoCommon: Add comment explaining why only the first normal gets normalized
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Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22
2a5c77f43f
VideoCommon: Handle emboss texgen with only a single normal
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Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
39b2854b98
VertexLoader: Convert count register to remaining register
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This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22
97d0ff58c8
Convert vertex loader position cache to std::array
2022-04-22 16:54:38 -07:00
Pokechu22
f722bdf7f1
VertexLoaderX64: Refactor so that zfreeze is only in one place
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(Specifically, the copy for VertexLoaderManager::position_cache. The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22
6f1350ae51
VertexLoaderARM64: Fix z-freeze position matrix index
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Before, it would always write to index 0 (which is unused). Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
Pokechu22
88134a6786
VertexShaderGen: Simplify normal calculation
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This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
Pokechu22
0f92ab380e
Vulkan: Include the info log in the shader compile error panic alert
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The other backends do this, and it is helpful for quickly identifying errors during development.
2022-04-22 16:38:35 -07:00
Pokechu22
7ae71e643e
Vulkan: Close the output stream on shader compile error before showing the panic alert
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This fixes the file showing up as 0 bytes in Windows Explorer (although the file would still display properly when opened).
2022-04-22 16:37:43 -07:00
Shawn Hoffman
12cd81bdb3
GCAdapter: don't call libusb_detach_kernel_driver on apple
2022-04-22 09:56:47 -07:00
Shawn Hoffman
5cd3cf9072
GCAdapter: fix retval check of libusb_detach_kernel_driver
2022-04-22 09:56:47 -07:00
Shawn Hoffman
978c90845b
GCAdapter: move libusb context teardown last
2022-04-22 09:56:47 -07:00
Shawn Hoffman
1c9dfb7bb6
GCAdapter: some macro cleanup
2022-04-22 09:56:47 -07:00
Shawn Hoffman
f52d94832e
GCAdapter: set read/write thread names
2022-04-22 07:12:09 -07:00
OatmealDome
259a5fc7c0
DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-20 14:56:34 -04:00
OatmealDome
e7f5e5172c
DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs
2022-04-19 10:55:27 -04:00
OatmealDome
80dfefb32e
UberShaderPixel: Add support for non-dual source shader blending
2022-04-19 10:55:26 -04:00
OatmealDome
c1d87db6fa
PixelShaderGen: Add support for non-dual source shader blending
2022-04-19 10:55:26 -04:00
OatmealDome
bad0283ff7
VKPipeline: Add shader blending support
2022-04-19 10:55:26 -04:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals.
2022-04-18 03:41:14 +02:00
TryTwo
cc22f1a558
MemoryWidget add dual views for two separate column types. Force first column to be Hex32.
2022-04-17 00:15:44 -07:00
Pokechu22
f3eff70e2f
Implement ImGui window for scissor rectangles
...
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
4d1e1db3c5
Software: Fix scissor rectangle always being block-aligned
2022-04-16 12:35:00 -07:00
Pokechu22
8745d84949
Software: Disable clipping based on xfmem
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This fixes https://bugs.dolphin-emu.org/issues/12562 , and is also needed for a hardware test of mine.
2022-04-16 12:35:00 -07:00
Pokechu22
925ceab82f
Software: Use new scissor logic
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Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00
Pokechu22
076392a0f6
VideoCommon: Rework scissor handling
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March. However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening. If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22
4595b89ad8
VideoCommon: Remove bSupportsOversizedViewports
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I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22
b85b35d5ea
VideoCommon: Create dedicated structs for scissor pos/offset
2022-04-16 10:26:10 -07:00
Admiral H. Curtiss
0ec3f3a6ae
Merge pull request #10563 from TryTwo/PR_MemoryWidget_Display_Types
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Debugger MemoryWidget: More display types, use combo box for options
2022-04-16 14:35:29 +02:00
JosJuice
2ef2d4778d
JitArm64: Always lock Q0 in psq_stXX
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Q0 is used as a scratch register by EmitBackpatchRoutine.
Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300 .
2022-04-16 13:22:36 +02:00
TryTwo
a2aecc3794
Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.
2022-04-15 22:00:51 -07:00
Admiral H. Curtiss
0a4805c0b9
Merge pull request #10582 from AdmiralCurtiss/fmt-float
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Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-16 03:42:55 +02:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
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Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Admiral H. Curtiss
3fdc6cbffe
Merge pull request #10486 from ttttcrngyblflpp/negative-axis-scaling
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Make pos/neg analog axes symmetrical
2022-04-13 12:18:41 +02:00
Admiral H. Curtiss
5c687fc2a3
Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-12 23:35:19 +02:00
Shawn Hoffman
ef8e461ca2
windows: buildfix if pch not used
2022-04-12 12:28:57 -07:00
Admiral H. Curtiss
2f90a2c689
Merge pull request #10574 from EternityShack/master
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MemoryWidget: Load Files to Memory
2022-04-11 04:09:02 +02:00
EternityShack
c5b0b92513
MemoryWidget: Load Files to Memory
2022-04-10 21:02:33 -05:00
JosJuice
abffa93a72
MoltenVK: Fix pixel shader typo
2022-04-10 20:51:20 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
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VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
59f299d5d6
Software: Fix zfreeze with CullMode::All
2022-04-08 20:05:32 -07:00
Pokechu22
164e0f742d
Software: Store offset in Slope
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This is needed since we need a separate offset for zfreeze to work correctly. It also makes the code a bit less jank.
2022-04-08 20:05:32 -07:00
Pokechu22
3a742e99bb
Software: Remove config to disable ZComploc and ZFreeze
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These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
4e9a314776
Round viewport coordinates when vertex rounding is enabled
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This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22
dbb857b175
VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
2022-04-08 18:30:59 -07:00
Pokechu22
f6ab317374
Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
2022-04-08 18:30:59 -07:00
Mai M
91192efe59
Merge pull request #10573 from AdmiralCurtiss/pr10472
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DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
2022-04-08 21:24:59 -04:00
3t13nn3
5516d468ce
DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
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Fixes https://bugs.dolphin-emu.org/issues/12771
2022-04-09 03:01:10 +02:00
Mai M
004e834c14
Merge pull request #10558 from shuffle2/lang
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windows: simplify handling of gettext
2022-04-08 20:51:36 -04:00
Admiral H. Curtiss
df214af8a1
VideoCommon/FrameDump: Fix log messages with arguments.
2022-04-09 01:42:02 +02:00
Admiral H. Curtiss
36134abd0e
Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.
2022-04-09 01:41:40 +02:00
Admiral H. Curtiss
3382408b8e
VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 00:45:49 +02:00
Pokechu22
120208ae03
Merge pull request #10543 from Minty-Meeo/initmmio-combine
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Combine InitMMIO and InitMMIOWii
2022-04-08 14:35:03 -07:00
Admiral H. Curtiss
23508cafb2
Merge pull request #7675 from TryTwo/Debugger_Code_Features
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Debugger: Get target memory in load/store instructions
2022-04-08 05:28:22 +02:00
Admiral H. Curtiss
5fda8ee8ec
Core/WGInput: Dynamically load winrt function addresses.
2022-04-08 03:26:09 +02:00
JMC47
e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
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Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
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Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
JosJuice
6a326a9f73
Merge pull request #10544 from AdmiralCurtiss/default-font-size-workaround
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Qt: Set font size for default debug font.
2022-04-07 20:59:17 +02:00
Pokechu22
6e83e36beb
msbuild: Move WGInput to DolphinLib.props
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It was accidentally put into the main DolphinLib.vcxproj in #7614 .
2022-04-07 11:37:12 -07:00
Sepalani
5b658e77df
MemoryWidget: Fix preview of zero as float/double
2022-04-07 11:55:23 +04:00
Admiral H. Curtiss
368342cb9b
Merge pull request #10528 from TryTwo/PR_Debugger_Memory_Input_Types
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Debugger: MemoryWidget: add float and integer input types. Add input preview.
2022-04-07 02:13:21 +02:00
TryTwo
ed96b8e308
Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.
2022-04-06 16:20:55 -07:00
Admiral H. Curtiss
242cd4cbea
Merge pull request #10555 from Dentomologist/fix_manual_update_check_when_autoupdate_disabled
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Updater: Fix manual update check when autoupdate is disabled
2022-04-06 14:38:25 +02:00
Jordan Woyak
566dfc1cf4
ControllerInterface: Update sort priorities.
2022-04-03 19:03:44 -05:00
Jordan Woyak
076a262b9e
InputCommon: Add Windows.Gaming.Input to ControllerInterface.
2022-04-03 19:03:35 -05:00
Shawn Hoffman
db4d81b9a8
windows: simplify handling of gettext
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fixes binplace on first build
2022-04-02 15:24:46 -07:00
Dentomologist
c8d953d0c6
Updater: Fix manual update check when autoupdate is disabled
2022-04-02 12:22:06 -07:00
Admiral H. Curtiss
113fdc959d
Merge pull request #10534 from AdmiralCurtiss/more-cheat-search-qol
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DolphinQt: More Cheat Search QoL
2022-04-02 15:17:15 +02:00
Admiral H. Curtiss
25c173cefc
Merge pull request #8732 from dreamsyntax/debugger-function-differencing
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Qt/Debugger CodeWidget: Record and find specific functions by differencing
2022-04-02 05:42:33 +02:00
Admiral H. Curtiss
1942629d9a
DolphinQt/CheatSearchWidget: Drop whitespace when parsing integers and floats from the user.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
7f2fed0f68
DolphinQt/CheatsManager: Don't leak closed cheat search tabs.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
48c4ebeee0
DolphinQt/CheatSearchWidget: Remember state of Hex checkboxes across sessions.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
1ad7aac008
Qt: Set font size for default debug font.
2022-03-31 05:28:39 +02:00
Admiral H. Curtiss
4957b2edb9
Merge pull request #10530 from shuffle2/win-ffmpeg
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windows: move ffmpeg bins to submodule
2022-03-31 05:24:00 +02:00
Admiral H. Curtiss
cc3f8204da
Merge pull request #10542 from TryTwo/PR_MemoryViewWidget_Spacing
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Debugger MemoryViewWidget: fixed, tighter spacing
2022-03-30 22:53:05 +02:00
Shawn Hoffman
4fad2c26e4
framedump: enable compat with utvideo codec
2022-03-29 17:27:59 -07:00
Shawn Hoffman
decaea8f9b
FrameDump: improve debug logging
2022-03-29 17:27:59 -07:00
Shawn Hoffman
09432ef098
windows: move ffmpeg bins to submodule
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udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22
af316f7bfe
Software: Implement pixel engine alpha read mode
2022-03-29 15:34:43 -07:00
Pokechu22
8882eb040a
PixelEngine: Convert to BitField and enum class
2022-03-29 15:34:43 -07:00
Pokechu22
45b8ebeb25
PixelEngine: Remove old comment
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This comment was added in 76d24f2c0d (the link was updated in 5799824b22 , but both are dead now). An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
TryTwo
8f85e384c3
Debugger MemoryViewWidget: fixed, tighter spacing
2022-03-29 14:16:25 -07:00
Minty-Meeo
fbc9bf2342
Combine InitMMIO and InitMMIOWii
2022-03-29 01:21:17 -05:00
nyanpasu64
b5a7ae52b5
Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()
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I am not confident there are no race conditions between s_write_mutex,
s_controller_write_payload_size, and s_controller_write_payload. But
this code should be safer than before.
2022-03-27 22:39:26 -07:00
nyanpasu64
7616027684
Remove unnecessary atomic usage in GCAdapter_Android.cpp
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s_controller_write_payload_size needs to remain an atomic because Read()
loads and stores without holding a mutex, Output() stores while holding
s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm
pretty sure this code is wrong, specifically ResetRumble().
2022-03-27 22:39:26 -07:00
nyanpasu64
871b01a5d9
Remove unnecessary atomic usage in GCAdapter.cpp
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You can safely read or write non-atomic integers on multiple threads,
as long as every thread reading or writing it holds the same mutex
while doing so (here, s_mutex).
Removing the atomic accesses makes the code faster, but the actual
performance difference is probably negligible.
2022-03-27 22:27:57 -07:00
Admiral H. Curtiss
b379df360a
Merge pull request #10497 from martinD2014/master
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Change the highlighted button on each window
2022-03-27 16:05:23 +02:00
dreamsyntax
88a1acdfc0
implement CodeDiffTool Feature
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Add Diff button to CodeWidget
Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.
2022-03-26 11:41:08 -07:00
Admiral H. Curtiss
379de5de15
Merge pull request #10375 from Pokechu22/imgui-assert
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Externals: Use Common ASSERT for IM_ASSERT
2022-03-26 05:53:59 +01:00
Admiral H. Curtiss
57d8f2112c
Merge pull request #10514 from JosJuice/datel-no-gametdb
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DiscIO: Don't return GameTDB ID for any Datel disc
2022-03-26 03:38:57 +01:00
Pokechu22
30a34d06c1
RenderBase: Add call to IMGUI_CHECKVERSION()
2022-03-25 10:24:07 -07:00
Admiral H. Curtiss
e58cf36ca1
Merge pull request #10079 from sepalani/neg-offset
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MemoryWidget: Add negative offset search support
2022-03-25 07:09:08 +01:00
Sepalani
d5916fd14c
MemoryWidget: Add negative offset search support
2022-03-24 23:06:25 +04:00
JosJuice
c8f4800fb2
Merge pull request #10531 from iwubcode/opengl_objlabel_fix
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VideoBackends: fix opengl object label identifier
2022-03-24 18:02:32 +01:00
iwubcode
69e79045a3
VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE)
2022-03-24 00:25:59 -05:00
Admiral H. Curtiss
1a5a52c00c
Merge pull request #10507 from JosJuice/convertcommand-non-gc-wii
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DolphinTool: Allow converting non-GC/Wii files
2022-03-23 22:47:41 +01:00
Admiral H. Curtiss
c661a75961
DolphinQt: Set emulation speed setting only when the combobox is actually touched.
2022-03-22 19:19:47 +01:00
JosJuice
d0d27028a0
DolphinTool: Allow converting non-GC/Wii files
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This was requested by a forum user, and I thought why not.
It's a simple change to make since DiscIO already supports it,
and I assume command-line users know roughly what they're doing.
2022-03-22 18:59:01 +01:00
Admiral H. Curtiss
b466b9ef85
Merge pull request #10464 from Zarklord/override-wii-boot-ios
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Add Override for Boot IOS for Wii Titles
2022-03-22 03:01:44 +01:00
JMC47
bb7f0e18dd
Merge pull request #10524 from JosJuice/angle-in
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VideoCommon: Remove redundant in qualifiers
2022-03-21 19:16:13 -04:00
JosJuice
f1f02180fa
VideoCommon: Remove redundant in qualifiers
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ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
Zachary Lockwood
9130ad8fbe
Add support for overriding the IOS that boots with a wii game
2022-03-20 09:47:06 -04:00
Admiral H. Curtiss
7b0d5f2df3
Merge pull request #10491 from Minty-Meeo/dolphin-tool-more-stuff
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More dolphin-tool features and options
2022-03-20 05:43:53 +01:00
Minty-Meeo
deba9ce256
Added a way to check Block Size, Compression Method, and Compression Level flags to dolphin-tool
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New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level
Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.
Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
2022-03-19 17:13:28 -05:00
Admiral H. Curtiss
f5657d0a83
Merge pull request #10174 from dreamsyntax/panic-handles-restore-messages
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DolphinQt: Add "Reset Ignore Panic Handler" MenuBar Option
2022-03-19 16:52:20 +01:00
JMC47
edd63d8c3f
Merge pull request #10519 from jordan-woyak/fix-hotkey-detections
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MappingCommon: Fix detection of hotkey and conjunction expressions.
2022-03-19 00:41:00 -04:00
Pierre Bourdon
f73b2d70a6
Merge pull request #10516 from OatmealDome/steam
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CMakeLists: Add flag to enable / disable automatic update support
2022-03-18 08:33:13 +01:00
OatmealDome
e23df9369d
CMakeLists: Add option to disable automatic update support
2022-03-18 03:04:51 -04:00
TryTwo
53cf78d413
Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused.
2022-03-17 12:53:38 -07:00
Jordan Woyak
b589d720bf
MappingCommon: Fix detection of hotkey and conjunction expressions.
2022-03-16 22:25:04 -05:00
JosJuice
479489c999
DiscIO: Don't return GameTDB ID for any Datel disc
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DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
2022-03-15 18:56:49 +01:00
Léo Lam
bf261f6144
Merge pull request #10493 from jordan-woyak/netplay-show-traversal-external-port
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NetPlayDialog: Display external IP/Port as seen by the traversal server.
2022-03-15 16:03:28 +01:00
Léo Lam
e10967e918
Merge pull request #10502 from Pokechu22/defer-gcadapter
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GCAdapter: Defer initialization until MainWindow::InitControllers
2022-03-15 16:00:28 +01:00
Léo Lam
da6f86f381
Merge pull request #10496 from JosJuice/mappingcommon-split
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Move parts of MappingCommon out of DolphinQt
2022-03-15 15:54:04 +01:00
Léo Lam
a99c993f1d
Merge pull request #10509 from JosJuice/freeloader-too-small
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VolumeVerifier: Skip "lacks some data" check for Datel discs
2022-03-15 15:47:55 +01:00
Léo Lam
a39d11c47a
Merge pull request #10501 from jordan-woyak/dolphin-tool-no-need-for-a-unique-ptr
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DolphinTool: Kill an unnecessary unique_ptr.
2022-03-15 15:46:35 +01:00
Léo Lam
c883ec1c53
Merge pull request #10512 from stblr/device-change
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USBv5: Fix racy device change behavior
2022-03-15 15:45:40 +01:00
Jordan Woyak
c058c8e1a6
NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used.
2022-03-15 01:56:16 -05:00
Techjar
302dedbd24
NetPlay: Introduce constant for peer timeout
2022-03-15 01:26:55 -04:00
Pablo Stebler
7e7b0971ab
USBv5: Fix racy device change behavior
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This prevents the device changes happening between 2 GETDEVICECHANGE
calls from being missed by the application.
2022-03-14 22:32:30 +01:00
Techjar
b1122ec94f
NetPlay: Add timeout to traversal code path
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Amendment to 600c816 as I missed the traversal case.
2022-03-14 00:19:54 -04:00
JosJuice
41adf3cd53
DiscIO: Treat game ID DTLX01 as a Datel disc
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Needed for the disc mentioned in the previous commit.
2022-03-12 22:27:58 +01:00
JosJuice
6d1a344aab
VolumeVerifier: Skip "lacks some data" check for Datel discs
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Turns out there's some Freeloader disc for the GC that triggers this
despite being a good dump. This warning is mostly intended to catch
Wii games that have been truncated at the 4.00 GiB or 4.38 GiB mark
anyway, and if someone does have a Datel dump that has been truncated,
they'll still get the "unusual size" warning.
2022-03-12 22:24:38 +01:00
JosJuice
905e86d754
Merge pull request #10451 from JosJuice/skip-redundant-flushes
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Jit: Skip redundant flushes
2022-03-12 12:32:02 +01:00
JosJuice
7a3c719739
Merge pull request #10453 from JosJuice/output-in-use
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PPCAnalyst: Count outputs as being in use
2022-03-12 12:31:42 +01:00
Pokechu22
37806472e1
GCAdapter: Defer initialization until MainWindow::InitControllers
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If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies. Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
Pokechu22
0f3832dec6
Common/FileUtil: Change logging to debug level
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These messages hid other, more important, ones often. I have left AttemptMaxTimesWithExponentialDelay and GetSysDirectory/SetSysDirectory as info, since those are called infrequently and can be useful to the end-user.
2022-03-08 14:07:37 -08:00
Pokechu22
c657b80996
Software/EfbInterface: Remove logspam for RGB565_Z16 being unsupported
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This message would be logged, usually multiple times, for EVERY. SINGLE. PIXEL. That's pretty much useless and just makes the log unreadable. Plus, the current support (which acts as RGB8) is close enough that for end-user purposes, it's fine. I don't think the hardware backends support RGB565_Z16 and its antialiasing functionality correctly either, but they don't have similar logspam.
2022-03-08 13:59:55 -08:00
Jordan Woyak
f711b8dbae
DolphinTool: Kill an unnecessary unique_ptr.
2022-03-08 02:00:26 -06:00
Martin
a4d031cfda
Add NonDefaultQPushButton to set autoDefault of buttons to false
2022-03-08 08:51:29 +01:00
Shawn Hoffman
a546c451b7
windows: wrap all main funcs with utf8 conversions
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fixes 12858
2022-03-07 23:24:21 -08:00
JosJuice
1bc057614e
Move parts of MappingCommon out of DolphinQt
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Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
JosJuice
5446daaef9
Common: Make DynamicLibrary non-copyable
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The default implementations of DynamicLibrary's copy and move
constructors and assignment operators are unsafe.
2022-03-05 23:40:41 +01:00
Léo Lam
d32c72038a
Merge pull request #10467 from Dentomologist/fix_scalar_initializer_braces_warning
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Debugger: Fix warning on Debian builder
2022-03-02 12:56:09 +01:00
Léo Lam
c7361bc1b3
Merge pull request #10474 from Pokechu22/log-ogl-video-info
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OGLRender: Log video backend info, in addition to showing it via OSD
2022-03-02 12:29:51 +01:00
Léo Lam
bcc14d32b8
Merge pull request #10482 from Dentomologist/remove_redundant_statement
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FileUtil: Remove redundant statement
2022-03-02 12:27:21 +01:00
Léo Lam
ebfee3b2de
Merge pull request #10484 from AdmiralCurtiss/general-pane-signalblocker
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Qt/GeneralPane: Don't trigger config change events when populating GUI.
2022-03-02 11:59:02 +01:00
Léo Lam
666db19436
Merge pull request #10322 from Starsam80/nand
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NANDImporter: Various improvements and cleanup
2022-03-02 11:56:11 +01:00
Starsam80
41a3368889
NANDImporter: Only read the AES key once
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There is no need to constantly reset the key for every file entry.
2022-03-01 19:24:59 -07:00
Starsam80
80012ae253
NANDImporter: Make superblocks less magical
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Create a struct describing the superblock layout and use it directly
without needing to specify offsets and such.
2022-03-01 19:24:59 -07:00
Starsam80
73151a5753
NANDImporter: Don't pass paths if we don't need to
2022-03-01 19:24:59 -07:00
Starsam80
6758c77c39
NANDImporter: Reduce recursion in ProcessEntry
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It also simplifies the code flow, as it no longer goes backwards
through the filesystem chain.
2022-03-01 19:24:59 -07:00
Starsam80
2ccd974471
NANDImporter: Improve NANDFSTEntry
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`uid` is a u32, not a u16. Also, everything is big endian, so we
can simplify the code a little bit.
2022-03-01 19:24:59 -07:00
Pierre Bourdon
8ecfa537a2
Merge pull request #10473 from delroth/autoupdate-fail
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Fix manual update check which was hardcoded to "dev" track
2022-03-02 00:10:48 +01:00
Starsam80
643057fea2
NANDImporter: Make a class variable for the NAND root
2022-03-01 15:07:59 -07:00
JMC47
ea116fbbdf
Merge pull request #9834 from AdmiralCurtiss/fastmem-reserve-region-linux
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MemArena: Keep fastmem memory region mapped on Linux to ensure nothing allocates within the fastmem space.
2022-02-28 12:46:34 -05:00
JosJuice
bbb64ff993
Shadergen: Use real_ocol0 workaround for shader logic ops
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Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.
Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.
This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JMC47
f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
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BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JosJuice
608799f1e4
PixelShaderGen: Check uid_data for use_shader_logic_op
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On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
Tony Gong
c95c43bfb6
Make pos/neg analog axes symmetrical
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Currently, the axes for the main and C sticks range from 0-255, with
128 being the mid-point; but this isn't symmetrical: the negative axis
has 128 values not including 0, while the positive axis has 127 values
not including 0.
Normalizing so that the range is 1-255 makes the positive and negative
axes symmetrical. The inability to yield 0 shouldn't be an issue as a
real GC controller cannot yield it anyway.
2022-02-27 09:58:21 -08:00
Admiral H. Curtiss
1fd9a1117e
Qt/GeneralPane: Don't trigger config change events when populating GUI.
2022-02-27 17:56:35 +01:00
Admiral H. Curtiss
aa0ac83997
Merge pull request #10468 from JosJuice/sd-card-callback
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Use config changed callback to detect SD insertion/ejection
2022-02-26 17:31:31 +01:00
Dentomologist
01bd5e15ba
FileUtil: Remove redundant statement
2022-02-25 21:16:07 -08:00
Pokechu22
7d76eea4ea
OGLRender: Log video backend info, in addition to showing it via OSD
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This is mainly intended for debugging fifo.ci.
2022-02-23 18:30:02 -08:00
Pierre Bourdon
281dfd3e6a
Fix manual update check which was hardcoded to "dev" track
2022-02-23 18:39:28 +01:00
Pokechu22
23cbd570a1
FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
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I.e. flush pokes before running an EFB peek, if the cache tile isn't present. If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
JosJuice
128fa8aec3
Merge pull request #10388 from Dentomologist/android-fix-unused-variable-warning
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[Android] Fix unused variable warning
2022-02-20 18:56:50 +01:00
JosJuice
90c576e075
Use config changed callback to detect SD insertion/ejection
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This saves the GUI from having to manually call SDIO_EventNotify.
With that out of the way, we can let users change the
"Insert SD Card" setting on Android while a game is running.
2022-02-20 10:55:55 +01:00
Dentomologist
d20f3c9e64
Debugger: Fix warning on Debian builder
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Fix "braces around scalar initializer [-Wbraced-scalar-init]" warning
2022-02-19 08:50:15 -08:00
Léo Lam
bb7475ee2a
Merge pull request #10429 from Zopolis4/mapurge
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Remove the Maps folder from the Sys directory
2022-02-18 21:40:09 +01:00
Léo Lam
0c78167404
Merge pull request #10443 from JosJuice/port-wiimote-source
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Port Wiimote source settings to the new config system
2022-02-18 21:38:02 +01:00
JosJuice
aff45c91fc
Port Wiimote source settings to the new config system
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This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice
9ebfdff6b4
Merge pull request #10423 from Pokechu22/improperly-exclusive-radio-buttons
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Fix improperly exclusive radio buttons
2022-02-18 21:20:14 +01:00
JosJuice
35b436bd6b
Merge pull request #10377 from Pokechu22/warning-fixes-jan-2022
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Fix several compile warnings on GCC
2022-02-18 21:05:42 +01:00
Léo Lam
92455f7cef
Merge pull request #10446 from AdmiralCurtiss/unbreak-shift
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HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings.
2022-02-18 19:09:36 +01:00
Léo Lam
eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
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CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam
fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
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VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam
067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
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GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Mai M
8b0c6af75a
Merge pull request #10459 from Dentomologist/convert_movie_playmode_to_enum_class
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Movie: Convert PlayMode to enum class and move to cpp file
2022-02-18 10:00:33 -05:00
Mai M
1e126d23e6
Merge pull request #10457 from Pokechu22/movie-no-pause-menubar-desync
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Fix menu bar becoming desynced when Pause at End of Movie is disabled
2022-02-18 09:59:32 -05:00
Techjar
63181f0446
ShaderGenCommon: Add missing <functional> include
2022-02-18 06:34:01 -05:00
Dentomologist
edbe202aa3
VideoCommon: Convert OptionType to enum class
2022-02-17 10:03:08 -08:00
Dentomologist
f56251168e
Movie: Convert PlayMode to enum class and move to cpp file
2022-02-16 16:04:36 -08:00
Merry
be81fe86e1
JitRegister: Use fmt
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Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22
a81b44f697
Fix menu bar becoming desynced when Pause at End of Movie is disabled
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Previously, when Pause at End of Movie was disabled, the game would continue running as it should, but the menu bar would think the game was paused, showing the play button instead of the pause button. To make things worse, clicking the play button would then restart the game, instead of pausing or doing nothing. F10 paused/unpaused as normal, though.
The old behavior was essentially to enable stepping/pause mode (via `CPU::Break()`) and then if Pause at End of Movie was disabled, to un-pause on the host thread (via `CPU::EnableStepping(false)`). For reasons which aren't entirely clear to me, the first one notified the menu bar (through the `Host::UpdateDisasmDialog` callback, not the `Settings::EmulationStateChanged` one), and the second did not. In any case, this approach does not particularly make sense; I don't see any reason to pause and unpause if Pause at End of Movie is disabled; instead, we should only pause when Pause at End of Movie is enabled.
This behavior was probably introduced in c1944f623b , though I haven't tested it.
2022-02-16 11:07:12 -08:00
Pokechu22
68d987bbee
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
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directly_mapped_vars was added in #69 (4129b30494 ), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b ). As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Zopolis4
5e4d1f732d
Remove the Maps folder from the Sys directory
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It only had two out of date and game-specific maps from decades ago
2022-02-16 12:32:25 +11:00
Admiral H. Curtiss
ffbe6cb21f
MemArena: Keep fastmem region mapped on Linux.
2022-02-14 22:14:41 +01:00
JosJuice
20b2300ce1
PPCAnalyst: Count outputs as being in use
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In a code block where a guest register is accessed at least twice and the
last access is a write and the register is not discardable immediately
after the second-to-last instruction (perhaps there is an instruction
in between that can cause an exception), currently Dolphin's JITs will
flush the register after the second-to-last instruction.
It would be better if we replaced the flush after the second-to-last
instruction with a flush that only happens if the exception path is
taken. This change accomplishes that by marking guest registers as
"in use" not just when they are used as inputs but also when they are
used as outputs, preventing the loop in DoJit from flushing the
register until after the last access.
2022-02-14 22:09:21 +01:00
Admiral H. Curtiss
4a9553bf6d
MemArena: Load UnmapViewOfFileEx dynamically to restore Windows 7 support.
2022-02-14 21:57:18 +01:00
Admiral H. Curtiss
3a4de2b306
MemArena: Use Common::DynamicLibrary for m_api_ms_win_core_memory_l1_1_6_handle.
2022-02-14 21:57:15 +01:00
JosJuice
fd511a689f
Jit: Skip redundant flushes
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This makes codegen faster (by perhaps 10-20% in the case of Jit64,
I didn't measure too closely), which helps speed up NBA Live 2005
a little. But the game still has serious performance issues.
2022-02-14 19:17:59 +01:00
Pokechu22
d2ebbfb91a
GDB Stub: Make s_socket_context static
2022-02-13 14:38:59 -08:00
Pokechu22
50d9349926
Fix integer sign difference comparison warnings
2022-02-13 14:38:59 -08:00
Pokechu22
5f9e04be1d
DSPJit: Suppress offsetof conditionally-supported warnings
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The DSP JIT only applies on x64, so if it doesn't work on esoteric compilers then that's not a problem. (And if it fails to compile, then it'll still produce an error on that platform, just no warnings on other platforms)
2022-02-13 14:38:59 -08:00
Pokechu22
15f80f7234
MathUtil: Mark lo in SaturatingCast as [[maybe_unused]]
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It's unused in the case that T is unsigned and dest is signed (e.g. SaturatingCast<int, size_t> which appears SetIsoPaths in MainSettings.cpp)
2022-02-13 14:38:59 -08:00
Pokechu22
a6d516dc94
Fix shadowing variables in labmdas
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GCC generates warnings about these, although the variable being shadowed is not captured by the lambda.
2022-02-13 14:38:59 -08:00
Pokechu22
0e23dfbb25
FifoDataFile: Stop ignoring size
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The size variable started to be unused when I created std::array variants of ReadArray, but we should follow it in case any files have fewer registers stored than they should (otherwise the remaining registers would end up with garbage data from later in the fifolog). Though, there probably aren't many fifologs where this is relevant.
2022-02-13 14:38:59 -08:00
Pokechu22
a720596771
GDB Stub: Fix typo mixing ppcState.spr and ppcState.sr
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This resulted in an out-of-bounds array access, since sr is only 16 entries long and SPR_IBAT0U evaluates to 528.
2022-02-13 14:38:59 -08:00
Pokechu22
3b5faf90f3
FifoAnalyzer: Fix "enumeration value ‘NotPresent’ not handled in switch" warning
2022-02-13 14:38:59 -08:00
Pokechu22
edec1d5e3a
Work around false SLOTS defined but not used warning on GCC
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See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80351
2022-02-13 14:38:53 -08:00
Pokechu22
7c91acb000
Merge pull request #10449 from Pokechu22/unknown-opcode-log
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CommandProcessor: Move unknown opcode log message before the panic alert and log ignored unknown opcodes at warn level
2022-02-13 14:37:06 -08:00
JMC47
86dbf768b9
Merge pull request #10447 from JosJuice/resetcodeptr-on-decrement
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Common/CodeBlock: Call ResetCodePtr when decreasing region_size
2022-02-13 17:25:11 -05:00
Pokechu22
07578d8f1d
CommandProcessor: Log ignored unknown opcodes at warn level
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Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22
4ea9287a09
CommandProcessor: Move unknown opcode log message before the panic alert
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This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22
97482a61c6
CommandProcessor: Ignore unknown opcode for 0x3f
2022-02-12 23:38:20 -08:00
Pokechu22
68cdceb4be
CommandProcessor: Log PC and LR on unknown opcodes
2022-02-12 23:38:20 -08:00
Pokechu22
095803d1e9
CommandProcessor: Move contents of second unknown opcode panic alert to the log
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This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22
1c74867c71
GPFifo: Make s_gather_pipe size new constant GATHER_PIPE_EXTRA_SIZE
2022-02-12 23:38:19 -08:00
Pokechu22
55f8aa9921
VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32
2022-02-12 23:38:19 -08:00
Pokechu22
9ffe9d3dc1
CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant
2022-02-12 16:17:03 -08:00
Pokechu22
ce52ea35ec
Jit: Replace magic 32 with GPFifo::GATHER_PIPE_SIZE
2022-02-12 16:14:05 -08:00
Pokechu22
f2f9df7541
Remove unused includes of QButtonGroup
2022-02-12 11:40:53 -08:00
Pokechu22
0daee4fe9f
CheatSearchFactoryWidget: Set QButtonGroup's parent
2022-02-12 11:40:53 -08:00
Pokechu22
99b3ac21e4
NewBreakpointDialog: Fix improperly behaving radio buttons
2022-02-12 11:40:53 -08:00
Pokechu22
a05dd6b7e6
MemoryWidget: Fix improperly behaving radio buttons
2022-02-12 11:40:53 -08:00
JosJuice
989bdb8d6d
Common/CodeBlock: Call ResetCodePtr when decreasing region_size
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Fixes https://bugs.dolphin-emu.org/issues/12827 .
A description of what was going wrong:
JitArm64::Init first calls CodeBlock::AllocCodeSpace, after which
CodeBlock and Arm64Emitter consider us to have 96 MB of code space
available. JitArm64::Init then calls AddChildCodeSpace, which is
supposed to take 64 MiB of that space and give it to m_far_code.
CodeBlock's view of how much space there is gets updated from 96 MiB
to 32 MiB, but due to the missing call, Arm64Emitter keeps thinking
that it has 96 MiB of space available.
The last thing JitArm64::Init does is to call ResetFreeMemoryRanges.
This function asks Arm64Emitter how much code space is available and
stores a range of that size in m_free_ranges_near, meaning that
m_free_ranges_near ends up being backed by both nearcode and farcode!
This is a ticking time bomb; as soon as we grab memory from
m_free_ranges_near which is backed by farcode, we're in trouble.
The crash I ran into in my testing was caused by fastmem code being
allocated in farcode (our backpatch handler only handles accesses made
from nearcode), but you may as well get errors caused by code intended
for nearcode overwriting code intended for farcode or vice versa.
So why did NBA Live 2005 crash when most games had no problems,
and why was the bug bisected to the commit that increased the size
of far code from 16 MiB to 64 MiB? Well, as long as we're only
using the first 32 MiB of the big 96 MiB range, everything works.
What happens with NBA Live 2005 (I have not investigated exactly
through what mechanism this happens) is that at some point the range
in m_free_ranges_near gets split into two ranges, one which is
backed by nearcode and one which is backed by farcode. Dolphin
prefers to select the biggest range available (we don't want to
pick a tiny 1 KiB range that may not be able to fit the whole block
we're about to emit, after all), and after increasing the size of
farcode to 64 MiB, farcode is bigger than nearcode.
2022-02-12 17:51:32 +01:00
JMC47
9214174bb3
Merge pull request #10435 from AdmiralCurtiss/savestate-crash
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Core/State: Add some multithreading protections.
2022-02-11 06:28:46 -05:00
JMC47
9d69ca8850
Merge pull request #10386 from JosJuice/gba-save-dir-cond
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Don't create GBA saves dir when building without mGBA
2022-02-11 06:27:43 -05:00
JMC47
30a9777c5a
Merge pull request #10394 from Pokechu22/alpha-1-blend
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Revert TEV alpha lerp change and special-case alpha=1 in blending
2022-02-11 06:26:35 -05:00
Admiral H. Curtiss
af36b6c055
HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings.
2022-02-10 17:30:23 +01:00
JMC47
a6f9dd5a83
Merge pull request #9544 from AdmiralCurtiss/fastmem-placeholder-windows
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MemArena: Use memory placeholders for fastmem on Windows to ensure nothing allocates within the fastmem space.
2022-02-09 16:46:15 -05:00
Pokechu22
444f6fd0cb
Treat alpha as 0 if alpha is 1 for blending
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This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22
0327e6acb4
Use the same logic for lerp bias for color and alpha
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It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.
This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909 ) but reintroduces the white rectangle in Fortune Street.
This reverts commit 5aaa5141ed (and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
OatmealDome
a9b5188047
OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 14:53:51 -05:00
OatmealDome
bdc55f9557
RenderState: Set source and destination alpha factors in logic op workaround
2022-02-07 16:03:22 -05:00
Admiral H. Curtiss
79405de103
MemArena: Use placeholders on Windows.
2022-02-06 18:06:04 +01:00
Admiral H. Curtiss
73311694b0
Core/State: Guard g_save_thread with a mutex.
2022-02-05 21:50:37 +01:00
Admiral H. Curtiss
56ea1c1d74
Core/State: Guard SaveAs() and LoadAs() with a mutex.
2022-02-05 21:50:34 +01:00
Admiral H. Curtiss
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
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VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
Mai M
40cda23491
Merge pull request #10404 from iwubcode/vulkan_headers_update
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Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
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VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
8be3572c83
D3D12: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
73d957f65c
D3DMain: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
4c7fe45475
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
28f3cb3d97
VKTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
a8ce71fcd4
VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result
2022-01-31 01:17:40 -05:00
OatmealDome
801897467c
VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function
2022-01-31 01:17:40 -05:00
OatmealDome
a720083a7e
Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
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This reverts commit 2ab66390f8 .
2022-01-31 01:17:40 -05:00
OatmealDome
b36c866398
OGLTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
ea1ac73c38
OGLShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
390cc13834
OGLRender: Set object name support on GL >4.3 and GL ES 3.2
2022-01-31 01:17:40 -05:00
OatmealDome
947b562e06
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:17:37 -05:00
JMC47
8e21495c59
Merge pull request #10419 from OatmealDome/mac-updater-rename
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UpdaterCommon: Copy content file to a temporary file before renaming on macOS
2022-01-30 19:45:58 -05:00
OatmealDome
90665fbabe
UpdaterCommon: Copy content file to a temporary file before renaming on macOS
2022-01-30 15:40:28 -05:00
Jordan Woyak
a9a163657c
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const.
2022-01-30 13:16:51 -06:00
Admiral H. Curtiss
ff071f8b75
Core/BaseConfigLoader: Disallow loading the MAIN_MEMORY_CARD_SIZE from the global config INI.
2022-01-29 22:32:19 +01:00
Admiral H. Curtiss
63df67b7c8
Merge pull request #10395 from AdmiralCurtiss/memcard-size-setting
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Port memory card size override setting to new config system.
2022-01-29 22:32:00 +01:00
Pokechu22
4aeef95746
Fix copy filter clamping when EFB VRAM copies are disabled
2022-01-29 12:23:32 -08:00
iwubcode
8e3dbe9671
Externals / Vulkan: update Vulkan headers to v1.3.204. Fix default present mode in Vulkan swap chain
2022-01-29 00:47:51 -06:00
Admiral H. Curtiss
a336c4386c
IOFile: Rename Clear() to ClearError() for clarity.
2022-01-29 06:49:22 +01:00
Admiral H. Curtiss
36cfcb530f
IOFile: Make origin parameter to Seek() an enum class.
2022-01-29 06:49:21 +01:00
JMC47
c2d8191fbb
Merge pull request #10401 from JosJuice/adreno-primitive-restart
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DriverDetails: Disable primitive restart on Adreno
2022-01-28 15:12:43 -05:00
JosJuice
4f292f5ade
DriverDetails: Disable primitive restart on Adreno
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Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JMC47
f0136e0eb6
Merge pull request #10396 from Pokechu22/efb-copy-clamp
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Fix copy filter clamping (again)
2022-01-27 20:12:34 -05:00
JosJuice
80771ec89e
Merge pull request #10399 from Pokechu22/ubershader-fog-typo
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UberShaderPixel: Fix typo in fog calculation
2022-01-27 22:59:49 +01:00
JosJuice
90f7565fcc
Merge pull request #10385 from shuffle2/arm-buildfix
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msvc/arm64: fix shadowed variable warning
2022-01-27 18:00:33 +01:00
Pokechu22
cc9ed4815d
UberShaderPixel: Fix typo in fog calculation
2022-01-26 20:23:35 -08:00
Pokechu22
ab5e71abf3
Merge pull request #10387 from Pokechu22/geometry-shader-always-write-layer
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GeometryShaderGen: Write the layer for every vertex
2022-01-26 13:37:40 -08:00
Pokechu22
25c547e9e5
Fix incorrect copy filter clamping
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We need to clamp to the center of pixels, or else things end up working out incorrectly. This also fixes an off-by-1 for the bottom line.
2022-01-25 19:53:25 -08:00
Admiral H. Curtiss
407aefb6b9
Netplay: Get memory card size override setting from config system instead of manually parsing INI.
2022-01-26 00:57:44 +01:00
Admiral H. Curtiss
b88507a3ed
Core: Port memory card size override setting to new config system.
2022-01-25 23:50:03 +01:00
Dentomologist
d3ae1bd415
[Android] Fix unused variable warning
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Add [[maybe_unused]] attribute to ConsoleListener's m_use_color
2022-01-25 14:15:18 -08:00
Pokechu22
e741d4783a
TextureConverterShaderGen: Add missing newline
2022-01-25 13:22:56 -08:00
JosJuice
b237c7479e
Merge pull request #10371 from lynxnb/android-ir
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Android: add two QoL settings to IR pointer
2022-01-24 18:25:13 +01:00
lynxnb
b4edd16f24
Android: add an option to recenter IR after every pointer interaction
2022-01-24 12:03:51 +01:00
lynxnb
fe9ac4ed1d
Android: add IR pointer modes to InputOverlayPointer
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* Disabled: disables the overlay pointer
* Follow: default behaviour, IR pointer follows touch position
* Drag: IR pointer moves relative to the initial touch event position
2022-01-24 12:03:51 +01:00
JosJuice
ff5b323a56
DiscIO: Delete an unused function declaration
2022-01-23 22:15:56 +01:00
Pokechu22
8d7eff2a8a
VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
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That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Pokechu22
79b2185117
OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07
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A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104 ).
2022-01-22 16:49:19 -08:00
Pokechu22
6420845fcb
GeometryShaderGen: Write the layer for every vertex
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At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined. On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering.
Fixes https://bugs.dolphin-emu.org/issues/12001
2022-01-22 12:16:48 -08:00
JMC47
237947e2f1
Merge pull request #10369 from Simonx22/android-online-system-update-2
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Android: Add online system update functionality
2022-01-22 14:46:42 -05:00
JosJuice
a3f5d09a54
Don't create GBA saves dir when building without mGBA
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Currently, disabling mGBA when building gets rid of the ability to
change the GBA saves directory in DolphinQt, but it doesn't actually
get rid of Dolphin loading and storing the setting and creating the
folder. If the setting is set to a path you don't want to use
(perhaps you are trying to turn Dolphin portable), this is annoying.
To avoid accidentally making mistakes like this in the future,
I'm gating the existence of the setting behind an ifdef.
2022-01-22 16:05:21 +01:00
shuffle2
4ce9944cc5
remove redundant Unlock
2022-01-22 05:58:32 -08:00
Shawn Hoffman
acf6e24586
msvc/arm64: fix shadowed variable warning
2022-01-22 03:31:50 -08:00
OatmealDome
19e1809cdf
WiiUtils: Add function to convert UpdateResult to jint
2022-01-21 17:16:23 -05:00
JosJuice
7b8e846d0a
Merge pull request #10367 from Pokechu22/fmt-8.1.1
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Update to fmt 8.1.1
2022-01-20 21:14:41 +01:00
Pokechu22
75cdcd5ac2
FifoPlayer: Add missing call to LoadSettings()
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This resulted in the loop checkbox appearing unchecked, even though loop was enabled.
2022-01-17 11:00:13 -08:00
Shawn Hoffman
3175e38a2e
GXPipelineUid: remove explicit shallow copy where it's the default
2022-01-16 22:34:39 -08:00
Pokechu22
43e146a1d5
GameList: Convert file extensions to lowercase
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This means that dol/elf files with upercase extensions (e.g. BOOT.DOL) are properly detected.
2022-01-16 17:00:16 -08:00
Pokechu22
6e5f4125e3
Use Common::ToLower and Common::ToUpper
2022-01-16 17:00:12 -08:00
Pokechu22
aaec64501a
Create Common::ToLower and Common::ToUpper
2022-01-16 16:56:53 -08:00
Léo Lam
e627718560
Merge pull request #10373 from Pokechu22/cmake-tab
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CMakeLists: Replace tab characters with spaces
2022-01-17 00:47:29 +01:00
Léo Lam
cb19472f54
Merge pull request #10372 from Pokechu22/discio-core-dep
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CMakeLists: Change DiscIO dependency from common to core
2022-01-17 00:39:55 +01:00
Pokechu22
ad9e8d97a9
CMakeLists: Replace tab characters with spaces
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This commit only touches CMakeLists in Source and the main one; it doesn't touch them in Externals.
2022-01-16 15:20:40 -08:00
Pokechu22
65788290f6
Raise a panic alert if a movie is recorded with memcards but no memcards are inserted
2022-01-16 14:21:33 -08:00
Pokechu22
19ef936e27
Use Slot in GameCubePane
2022-01-16 14:21:33 -08:00
Pokechu22
9109258b85
Use Slot in GCMemcardManager
2022-01-16 14:21:32 -08:00
Pokechu22
777bb4d82c
Use Slot in EXI devices
2022-01-16 14:21:28 -08:00
Pokechu22
7935e614d1
CMakeLists: Change DiscIO dependency from common to core
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DiscIO depends on some IOS functions and other functions, which are in Core and not Common. This results in link errors if using DiscIO on its own (which is why DolphinTool had a listed dependency on videocommon; videocommon has a dependency on core so adding that made things build).
2022-01-16 13:29:51 -08:00
Pokechu22
3f0b23ed2b
Create Slot enum class for EXI slots
2022-01-14 20:24:53 -08:00
Pokechu22
fefde0481d
Use EnumFormatter to generate names for EXI devices
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This simplifies the code in GameCubePane, and allows us to use the EXIDeviceType enum in error messages.
2022-01-14 20:24:53 -08:00
Pokechu22
d354163fbe
Replace TEXIDevices with an enum class
2022-01-14 20:24:53 -08:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)
By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
JosJuice
d445d2ad36
DolphinQt: Improve the earlier panic alert deadlock fix
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If the purpose of calling SetFullscreen using RunAsCPUThread is
to make sure that the GPU thread is paused, the fix in ef77872
is faulty when dual core is used and a panic alert comes from
the CPU thread. This change re-adds synchronization for that case.
2022-01-13 22:19:54 +01:00
JosJuice
3367e5e026
DolphinQt: Fix the panic alert deadlock, GPU thread edition
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The fix in ef77872 worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
2022-01-13 22:19:54 +01:00
Pokechu22
fd04f4f32d
Replace use of of unsigned char* with fmt
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Using unsigned char* or signed char* results in a deprecation warning, which is treated as an error. It needs to be casted to regular char* for it to work.
2022-01-13 11:11:08 -08:00
Pokechu22
29d6dd609c
Fix non-constexpr format strings
2022-01-13 11:11:08 -08:00
Pokechu22
18cf8ac767
Create EnumFormatter for WD Command enums
2022-01-13 11:11:08 -08:00
Pokechu22
1a92699455
Cast to int for enums that are not formattable
2022-01-13 11:11:08 -08:00
Pokechu22
5465775d11
Fix ambiguous uses of format_to
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At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available). We want the latter.
2022-01-13 11:11:08 -08:00
Pokechu22
ac46b91673
Make all fmt::formatter constructors constexpr
2022-01-13 11:11:08 -08:00
Pokechu22
78e43a4404
Make all custom fmt::formatter's format functions const
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fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
Pokechu22
cc592ab814
Use fmt::runtime in FmtFormatT
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This format string is by definition dynamic and can't be checked at compile time. There are other similar strings in the log handler and in asserts, but they use vformat and thus don't need fmt::runtime. We might be able to do a similar thing where the untranslated string is compile-time checked, but FmtFormatT is used in so few places that I don't want to handle that in this PR.
2022-01-13 11:11:08 -08:00
Pokechu22
0cc211d1ef
Use fmt::format_string
2022-01-13 11:11:08 -08:00
Pokechu22
ff8965c40b
Replace uses of undocumented/deprecated fmt::format_to overload
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This was deprecated in fmt 8.0.0.
2022-01-13 11:11:08 -08:00
Pokechu22
54cf8d030c
Add fmt/xchar includes where wstring is used
2022-01-13 11:11:08 -08:00
Léo Lam
07fd17445c
Merge pull request #10366 from Pokechu22/bad-int3-constructor
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PixelShaderGen: Fix invalid use of int3(0)
2022-01-13 14:37:36 +01:00
Léo Lam
21b9e6a34f
Merge pull request #10355 from Pokechu22/fifo-player-config
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FifoPlayer: Store early memory updates option in the config and allow changing loop option at runtime
2022-01-13 14:36:48 +01:00
Mai M
1cea399e9c
Merge pull request #10345 from jordan-woyak/modifier-range
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InputCommon: Re-enable "Modifier" "Range" settings.
2022-01-13 08:32:15 -05:00
Pokechu22
fc0d958e26
PixelShaderGen: Fix invalid use of int3(0)
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This syntax is allowed by GLSL, but HLSL doesn't allow it. This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile. Super Mario Galaxy's water levels were affected by this.
2022-01-12 21:50:34 -08:00
JMC47
ca96421f42
Merge pull request #10365 from JosJuice/missing-ini-section
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Config: Add missing legacy game INI mappings
2022-01-11 19:12:58 -05:00
JosJuice
2ca37922dc
Config: Use "Controls" section for PadType in game INIs
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This matches BootManager.cpp's old behavior.
Note: The other settings of the "Controls" section (WiimoteSource
and WiimoteSourceBB) are still handled in BootManager.cpp.
2022-01-11 22:38:37 +01:00
JosJuice
5283a1dcc6
Config: Add "DSP" to GetINIToSectionMap
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The "DSP" game INI section name was supported by BootManager.cpp
before the section was ported to the new config system.
For backwards compatibility, we should keep supporting it.
Should fix https://bugs.dolphin-emu.org/issues/12792
2022-01-11 22:37:02 +01:00
JMC47
c18abfaecc
Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
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Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
JMC47
d32b13fb36
Merge pull request #10363 from JosJuice/systemtimers-dma-period
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SystemTimers: Refactor, get rid of s_audio_dma_period
2022-01-11 09:30:41 -05:00
Pokechu22
ca9bf3174f
Use HRWrap in remaining locations
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Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
2022-01-09 12:44:55 -08:00
Pokechu22
1b32e6dae2
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
Pokechu22
23cdb5c576
VideoBackends/D3D11: Include HRESULT in error messages
2022-01-09 12:44:15 -08:00
Pokechu22
140c8217f6
Common: Create HRWrap
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HRWrap now allows HRESULT to be formatted, giving useful information beyond "it failed" or a hex code that isn't obvious to most users. This commit does not add any uses of it, though.
2022-01-09 12:44:15 -08:00
Pokechu22
c296c34e00
Common/MsgHandler: Use caller's file and line number in log messages
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This will assist with finding the source of a panic alert based on logs; before, Common\MsgHandler.cpp:113 (or similar) was always used.
2022-01-09 12:44:14 -08:00
Pokechu22
f55571ee5d
Common/MsgHandler: Fix PanicAlertFmtT not actually being translated
2022-01-09 12:44:14 -08:00
Pokechu22
2a5016c2f8
Common/MsgHandler: Remove use of lambda, as it breaks __func__
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Specifically, this meant that __func__ in macros (namely ASSERT) would always be evaluate to "operator ()".
2022-01-09 12:44:14 -08:00
Pokechu22
558de04cfc
Common/Assert: Actually use the ASSERT_MSG's log type parameter
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Since it was unused, nonexistent values were used in a few places. I've replaced them.
2022-01-09 12:44:14 -08:00
Pokechu22
bab3ff0157
Common/MsgHandler: Remove non-format variants of PanicAlert
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They're no longer used.
2022-01-09 12:44:14 -08:00
Pokechu22
82acfa6a46
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
2022-01-09 12:44:13 -08:00
Pokechu22
161c627466
Treewide: Remove unused inclusions of <cinttypes>
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Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Pokechu22
44e93e91d7
Common/Assert: Switch to fmt
2022-01-09 12:43:11 -08:00
Pokechu22
1c0ca09e6f
Common/Assert: Include the condition and function in the message
2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
c82b2dccb5
Config: Port SyncGPU settings to new config system.
2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8b67bc15f
Config: Port BBDumpPort setting to new config system.
2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
92d2fd9d5f
Config: Port MMU setting to new config system.
2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8825f5635
Config: Port dual core setting to new config system.
2022-01-09 21:29:11 +01:00
JosJuice
e5ef597642
Merge pull request #10172 from JosJuice/reorder-exception
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PPCAnalyst: Less strict interrupt checks in CanSwapAdjacentOps
2022-01-09 19:41:16 +01:00
JosJuice
bcd1831339
Merge pull request #9815 from JosJuice/jitarm64-fmaless
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JitArm64: Implement FMA-less path for FMA instructions
2022-01-09 19:40:54 +01:00
JosJuice
1d9d9d6a6e
Merge pull request #10354 from AdmiralCurtiss/config-port-core-3
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Config: Port EXI device and SI device settings to new config system.
2022-01-09 19:40:23 +01:00
JosJuice
aa57eb57b1
SystemTimers: Refactor, get rid of s_audio_dma_period
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This static variable was only used within one function,
so we can get rid of it.
2022-01-09 12:02:22 +01:00
Admiral H. Curtiss
5c325eef38
Config: Port SI device settings to new config system.
2022-01-08 20:08:21 +01:00
Admiral H. Curtiss
a0a0bfc5ca
Config: Port EXI device settings to new config system.
2022-01-08 19:57:58 +01:00
Pokechu22
29df17d422
FifoPlayer: Allow changing loop option at runtime
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This option has always existed since it's used by FifoCI, but now it can be changed at runtime. Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created. Before, turning it off required restarting Dolphin.
2022-01-06 19:08:16 -08:00
Pokechu22
575062a612
FifoPlayer: Store early memory updates option in the config
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Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
2022-01-06 19:02:13 -08:00
JMC47
4c0dcf42b8
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
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VideoCommon: Fix shader precompilization detection
2022-01-06 16:28:15 -05:00
Admiral H. Curtiss
eb5bb2993e
Core/AudioCommon: Add config caching to Mixer.
2022-01-06 16:43:43 +01:00
Admiral H. Curtiss
ed1a1c1fae
Config: Port WiimoteControllerInterface setting to new config system.
2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
2354fb4466
Config: Port WiimoteEnableSpeaker setting to new config system.
2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
8c554d2e64
Config: Port WiimoteContinuousScanning setting to new config system.
2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
b2da738c81
Config: Port WiiKeyboard setting to new config system.
2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
f19cf1753b
Config: Port WiiSDCard setting to new config system.
2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
2aa44b10ba
Config: Port TimingVariance setting to new config system.
2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
dc7e7d08ad
Config: Port Fastmem setting to new config system.
2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
88d725c918
Config: Port SyncOnSkipIdle setting to new config system.
2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
e613cbf395
Config: Port FastDiscSpeed setting to new config system.
2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
7184983ee8
Config: Port DisableICache setting to new config system.
2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
d98c6b0b1d
Config: Port GPUDeterminismMode setting to new config system.
2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
68688e7903
Config: Port PerfMapDir setting to new config system.
2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
fb47035f97
Config: Port emulation speed setting to new config system.
2022-01-06 16:13:54 +01:00
JosJuice
804f78e0e4
Android: Mark s_android_send_report as static
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Fixes a compiler warning.
2022-01-06 12:20:09 +01:00
Mai M
7bd14c5d9f
Merge pull request #10338 from Pokechu22/natvis-improvements
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Natvis improvements
2022-01-06 04:01:25 -05:00
Mai M
6939fd9f18
Merge pull request #10348 from AdmiralCurtiss/config-remove-compare-server-client
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Config: Remove CompareServer and CompareClient settings.
2022-01-06 03:59:48 -05:00
Mai M
c0fada6fec
Merge pull request #10350 from Techjar/netplay-longer-timeout
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Core/NetPlay: Extend enet peer timeout
2022-01-06 03:58:58 -05:00
Mai M
c52485071b
Merge pull request #10351 from JosJuice/rb3-more-devices
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USBUtils: Add/fix some Rock Band devices
2022-01-06 03:58:00 -05:00
JosJuice
589c267355
USBUtils: Fix 1bad:3110/1bad:3430 mixup
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The wiki and the source code had these mismatched, and a user reported
that 1bad:3430 is the Mustang guitar, so the wiki must be right.
2022-01-06 09:46:05 +01:00
JosJuice
0de8ccc25f
USBUtils: Add "Harmonix RB3 Keyboard for Nintendo Wii"
2022-01-06 09:42:19 +01:00
Techjar
600c8169d5
Core/NetPlay: Extend enet peer timeout
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This extends the timeout to 30 seconds, so users who have brief
connection issues won't be so swiftly disconnected, allowing the
NetPlay session to continue.
2022-01-06 02:13:19 -05:00
Admiral H. Curtiss
032f0da35e
Config: Remove CompareServer and CompareClient settings.
2022-01-05 21:26:17 +01:00
JMC47
bc14485489
Merge pull request #10340 from AdmiralCurtiss/config-port-core-1
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Config: Port remaining Core settings to new config system (partial).
2022-01-05 04:53:04 -05:00
iwubcode
9b4e5b00ee
VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy
2022-01-04 20:40:07 -06:00
Admiral H. Curtiss
0bfffe4095
Config: Port GC Adapter settings to new config system.
2022-01-05 03:25:19 +01:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial).
2022-01-05 00:54:15 +01:00
Jordan Woyak
78a9bdf04a
InputCommon: Use value of "Modifier" button "Range" setting rather than always applying 50%.
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Make "Clear" button reset "Modifier" "Range" settings to 50%.
2022-01-04 14:09:50 -06:00
JMC47
3feea704e0
Merge pull request #10342 from JosJuice/vulkan-shader-crash
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Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
2022-01-04 10:47:55 -05:00
JMC47
9a914d33d5
Merge pull request #9414 from DevJPM/master
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Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
JosJuice
2ab66390f8
Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
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Fixes a crash that has been present on Android (and probably also
macOS) since f6883a0 .
2022-01-03 20:17:57 +01:00
Admiral H. Curtiss
8af737d3bd
D3D12: Fix nullptr dereference when creating a shader with a name.
2022-01-03 17:14:09 +01:00
Léo Lam
04a25818b2
Merge pull request #10330 from aldelaro5/gdb-stub-add-hostinfo
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GDB Stub: add support for lldb's qHostInfo
2022-01-03 12:43:57 +01:00
aldelaro5
d705a5fe9b
GDB Stub: add support for lldb's qHostInfo
2022-01-02 19:58:31 -05:00
Léo Lam
953eb49cd8
Merge pull request #10335 from ssdsnake/dolphintool_fix_20220102
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DolphinTool: initialize user directories before verify/convert operations
2022-01-03 01:46:22 +01:00
Léo Lam
7abb501e0a
Merge pull request #10334 from AdmiralCurtiss/json-maker
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Core: Add a Maker field for GameModDescriptors.
2022-01-03 01:43:02 +01:00
Léo Lam
0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
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Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Léo Lam
4ee20368f8
Merge pull request #10336 from aldelaro5/gdb-stub-fix-first-packet
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GDB Stub: do not send a packet when we just connected
2022-01-03 01:40:16 +01:00
Léo Lam
cbd1c4969d
Merge pull request #10309 from aldelaro5/gdb-stub-fix-watchpoints
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Gdb stub: fix watchpoints
2022-01-03 01:33:49 +01:00
Léo Lam
27a2df410a
Merge pull request #10308 from aldelaro5/gdb-stub-fix-unkown-pointer
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GDB Stub: validate the address exists before reading/writting to it
2022-01-03 01:33:21 +01:00
Léo Lam
f5a24ac7b9
Merge pull request #10300 from aldelaro5/gdb-stub-fix-thread-reports
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GDB Stub: fix thread report requests
2022-01-03 01:32:31 +01:00
Léo Lam
5953c55075
Merge pull request #10271 from Pokechu22/hash.h-merge
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Merge CRC32.h into Hash.h and remove MD5.h
2022-01-03 01:26:59 +01:00
Pokechu22
8e2b06906b
Create EnumMap natvis
2022-01-02 15:36:47 -08:00
Pokechu22
b96297f2ee
Improve BitField natvis
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Now, enums are properly displayed, and BitFieldArray is also displayed nicely. Signed values also work correctly, and 1-bit fields are not treated as bools unless the bitfield is explicitly marked as a bool.
2022-01-02 14:39:34 -08:00
ssdsnake
4d125064fe
DolphinTool: initialize user directories (fix unintential deletion of Wii files)
2022-01-02 12:34:24 -06:00
aldelaro5
4b131bf1ce
GDB Stub: do not send a packet when we just connected
2022-01-02 04:35:55 -05:00
Admiral H. Curtiss
2906889804
Core: Add a Maker field for GameModDescriptors.
2022-01-02 06:06:53 +01:00
aldelaro5
bfa675cb9d
GDB Stub: validate the address exists before reading/writting to it
2022-01-01 22:00:13 -05:00
aldelaro5
051197b83c
GDB Stub: fix thread report requests
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We are always reporting thread 1 existing and also fix an issue with a wrong memcmp size
2022-01-01 17:38:25 -05:00
aldelaro5
9c784ca8ab
GDB Stub: correctly define the breakpoint type values
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Read only and Write only were reversed, now they are properly defined.
2022-01-01 17:18:32 -05:00
aldelaro5
70b7e16d6c
GDB Stub: properly check for wrong breakpoint type
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Fix dolphin erroring out on requests to remove access watchpoints.
2022-01-01 17:18:30 -05:00
Pokechu22
3d5b46615c
NetPlayClient: Use fmt::join for MD5Sum
2022-01-01 11:52:53 -08:00
Pokechu22
301bc49efe
Common: Remove MD5.h
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It uses DiscIO, and Common shouldn't depend on DiscIO. Instead, put this code in NetPlayClient.cpp.
2022-01-01 11:52:53 -08:00
Pokechu22
afd02b79a5
VideoCommon: Add names for textures and shaders
2022-01-01 11:38:56 -08:00
JosJuice
ab8b2f9fe0
PPCAnalyst: Less strict interrupt checks in CanSwapAdjacentOps
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When these checks were originally added, we didn't have the nice
canCauseException attribute. Now we do, so let's use it.
2022-01-01 20:25:04 +01:00
Pokechu22
0c19f895d3
Replace remaining uses of zlib crc32 with Common/Hash.h
2022-01-01 10:36:38 -08:00
Pokechu22
2652aed85c
Common: Merge CRC32.h into Hash.h
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This makes it easier to find the relevant functions.
2022-01-01 10:36:38 -08:00
Admiral H. Curtiss
d590aa88a4
Config: Port remaining General settings to new config system.
2022-01-01 19:02:45 +01:00
Rafaël Kooi
b756dc40bb
RenderWidget: Add include to Windows.h
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Fixes errors when building with CMake. PCH support is currently broken,
however the code shouldn't have a hard dependency on PCH anyway.
2022-01-01 17:58:20 +01:00
Léo Lam
dc7ea16705
Merge pull request #10284 from JosJuice/no-blr-cr
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PPCAnalyst: Don't treat blr as writing to CR
2022-01-01 17:39:59 +01:00
Léo Lam
8b6b96a114
Merge pull request #10285 from Pokechu22/cursor-disabled-input-gate
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ControllerEmu: Hide the cursor if the input gate is disabled
2022-01-01 17:32:54 +01:00
Léo Lam
13939b13d7
Merge pull request #10311 from JosJuice/gles-sampler2dmsarray
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GLES: Fix missing precision for sampler2DMSArray
2022-01-01 16:49:34 +01:00
Léo Lam
379ab16e1b
Merge pull request #10301 from RA-Kooi/BBAFix
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BBA: Fix TAP detection
2022-01-01 16:39:41 +01:00
Léo Lam
0a62ba9beb
Merge pull request #10320 from OatmealDome/macos-headless
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VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount
2022-01-01 02:45:10 +01:00
Léo Lam
9a61514073
Merge pull request #10241 from AdmiralCurtiss/user-dir-consistency
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Ensure user paths are stored in a consistent manner.
2022-01-01 02:32:24 +01:00
Admiral H. Curtiss
b3a3ecd2b4
PPCAnalyzer: Most member functions can be const.
2021-12-31 17:46:45 +01:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system.
2021-12-31 17:40:04 +01:00
Admiral H. Curtiss
247f5d823f
Config: Port USBPassthrough setting to new config system.
2021-12-31 01:15:38 +01:00
Admiral H. Curtiss
526887899e
Config: Port BluetoothPassthrough settings to new config system.
2021-12-30 23:17:19 +01:00
Admiral H. Curtiss
810dcfa0f6
Config: Port Debug settings to new config system.
2021-12-30 22:28:05 +01:00
Admiral H. Curtiss
9c4b2b65b4
Config: Port Input setting to new config system.
2021-12-30 21:50:36 +01:00
Admiral H. Curtiss
aa437d9805
Config: Port Movie settings to new config system.
2021-12-30 20:16:17 +01:00
JMC47
1112b2a19e
Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
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Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
JMC47
de91afaff3
Merge pull request #10298 from aldelaro5/gdb-stub-fix-registers
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GDB Stub: Fix the id of the registers returned by p and P packets
2021-12-29 21:02:31 -05:00
JMC47
01f180217b
Merge pull request #10299 from aldelaro5/gdb-stub-add-query-packets
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GDB Stub: add support for various query packets
2021-12-29 19:37:28 -05:00
JMC47
1c8a7f1867
Merge pull request #10277 from AdmiralCurtiss/memarena-cleanup
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MemArena: Cleanup & interface changes for safer memory mapping.
2021-12-29 19:06:47 -05:00
aldelaro5
b369d822b1
GDB Stub: add support for various query packets
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These tends to get requested from either pure GDB or Ghidra. They reduce the verbosity of the communications. The QSupported packet is also important to implemnent for future proofing too.
2021-12-28 23:34:33 -05:00
OatmealDome
9ff7f80aa0
VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount
2021-12-28 21:18:47 -05:00
aldelaro5
beabd56ff8
GDB Stub: Fix the id of the registers returned by p and P packets
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The stub was made with the assumption that the GDB architecture is rs6000:6000, but the closest is actually powerpc:750 which features much more SPR that the gekko supports, but it also has slightly different ID. This commit now assumes the more proper powerpc:750.
2021-12-28 19:27:34 -05:00
JosJuice
68fd94e063
Merge pull request #10302 from RA-Kooi/CMakeQt
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DolphinQt: Fix generation of /external:I flags
2021-12-28 20:03:26 +01:00
JosJuice
a96cfe2531
GLES: Fix LOD bias int/float mismatch
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Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
JosJuice
76b508557e
GLES: Fix missing precision for sampler2DMSArray
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We don't use sampler2DMS, but we do use sampler2DMSArray.
I can't reproduce it on my phone, but a user who was running GLES
on a Tegra X1 reported a shader compilation error related to this.
2021-12-28 11:36:11 +01:00
JMC47
2a34118e1e
Merge pull request #10310 from AdmiralCurtiss/interpreter-cycle-count-debug
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Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 04:14:13 -05:00
JMC47
01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
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PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
OatmealDome
056613ecc5
PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
2021-12-28 02:10:45 -05:00
OatmealDome
4e12d6e871
ShaderGenCommon: Add bit for LOD bias
2021-12-28 02:10:39 -05:00
Admiral H. Curtiss
ebe27e0140
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 05:48:33 +01:00
Rafaël Kooi
edb843415d
BBA: Fix TAP detection
2021-12-27 22:03:00 +01:00
Admiral H. Curtiss
96fa0919be
Config: Port AutoUpdate settings to new config system.
2021-12-27 21:19:28 +01:00
JosJuice
8d237eb102
Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
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Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
JMC47
ddb3bad9c9
Merge pull request #10288 from JosJuice/jit64-safe-paired-load
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Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
Admiral H. Curtiss
56f747ebf3
Config: Port FifoPlayer setting to new config system.
2021-12-27 17:56:34 +01:00
Rafaël Kooi
d6c9831efd
DolphinQt: Fix generation of /external:I flags
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Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.
This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
JMC47
4dcf2327eb
Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
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GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
JMC47
1f1e78ee7a
Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
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FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
JMC47
66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
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Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
Admiral H. Curtiss
5999e9e139
Config: Port GameList settings to new config system.
2021-12-26 23:46:35 +01:00
Admiral H. Curtiss
7625cb7aca
CoreTiming: Cache the overclock factor instead of re-querying it every Advance().
2021-12-25 23:40:26 +01:00
Admiral H. Curtiss
319b00f1fd
Config: Allow unregistering callbacks.
2021-12-25 23:32:49 +01:00
Admiral H. Curtiss
cae4b545bd
Config: Port CPU overclock settings to new config system.
2021-12-25 21:52:50 +01:00
OatmealDome
91cdeb5aa6
SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
2021-12-25 15:17:19 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
Admiral H. Curtiss
269ae6f7e8
Core/UICommon: Use std::move() a bit more.
2021-12-25 20:21:33 +01:00
Admiral H. Curtiss
ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators.
2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
e54657254a
Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories.
2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
3e1511ce98
Common/FileUtil: Ensure consistency for custom user paths.
2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
1554128560
MemArena: Prepare interface for proper memory reservation.
2021-12-25 20:20:36 +01:00
Admiral H. Curtiss
812cc8b632
MemArena: Split into three separate files for each OS.
2021-12-25 20:20:36 +01:00
JosJuice
1295bc4272
Jit64: Make paired loads always safe
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It's always a good sign when the comments say "this will definitely
crash" and "I don't know if this is for a good reason".
Fixes https://bugs.dolphin-emu.org/issues/12762 .
2021-12-24 19:09:12 +01:00
JosJuice
5dd2ddb1df
Memmap: Replace some GetPointer calls
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These GetPointer calls could cause crashes, in part because the
callers didn't do null checks and in part because GetPointer
inherently is unsafe to use for accesses larger than 1 byte.
2021-12-24 11:03:58 +01:00
Pokechu22
1cd148d4c5
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
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Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
Pokechu22
de7c78ef3d
ControllerEmu: Hide the cursor if the input gate is disabled
2021-12-23 15:22:35 -08:00
Pokechu22
86f2b39d66
FifoPlayer: Wait after clearing the screen
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If we don't wait, then the copy will be performed at a later time, which may overwrite memory updates.
2021-12-23 12:35:18 -08:00
Pokechu22
d981944d7c
FifoPlayer: Fix uninitialized variable warnings in ClearEfb
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The actual values don't matter since we overwrite all of the relevant fields, but other bits were not initialized (e.g. the top 12 bits of X10Y10), so the warning was semi-valid.
2021-12-23 12:35:18 -08:00
Pokechu22
85025612bc
LightingShaderGen: Make s_lighting_struct not inline
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This generated warnings on the freebsd builder.
2021-12-22 15:17:52 -08:00
JosJuice
e6f40fa015
Merge pull request #10279 from Pokechu22/intensity-alpha
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TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
2021-12-23 00:14:06 +01:00
JMC47
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
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VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
JosJuice
b6395a7c49
PPCAnalyst: Don't treat blr as writing to CR
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This piece of code is rather hard to understand, but my best guess
at what it's trying to do is that it tries to create opportunities
to skip writing CRs back to ppcState if we know that there are no
CR instructions (or branch instructions, etc) between an instruction
that writes to a CR register and the next blr. This is technically
inaccurate emulation, but as long as games don't do anything too
weird with their ABIs, I suppose it doesn't break anything.
So why do I want to get rid of it? Well, other than breaking some
hypothetical weird game, I imagine it could trip up people trying
to debug a game who are looking at the CR contents. And the code
is just plain confusing. (blr clearly doesn't write to CRs!)
2021-12-21 21:29:55 +01:00
Pokechu22
fd2324e40a
Fifo analyzer: Rename mipmap filter to half scale for EFB copies
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The field itself is named half_scale, and it can be used for things unrelated to mipmaps, so reflecting that name in the fifo analyzer helps.
2021-12-20 11:34:05 -08:00
Pokechu22
2f6953efb6
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
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We were already doing this for non-intensity formats, but it seems like the same applies to intensity formats.
2021-12-20 11:34:05 -08:00
JMC47
32fed91b0d
Merge pull request #9718 from Pokechu22/better-fifo-analyzer-part-3
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Fifo analyzer improvements, part 3
2021-12-20 14:27:14 -05:00
JMC47
1714dc64bb
Merge pull request #10120 from Sintendo/jit64arithcxrefactor
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Jit64: Merge arithcx into addx/subfx
2021-12-20 14:20:49 -05:00
JMC47
9ed368ead7
Merge pull request #9376 from merryhime/rlwimix2
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Jit_Integer: Optimize rlwimix
2021-12-20 14:20:26 -05:00
JMC47
2d1c7352e4
Merge pull request #10280 from iwubcode/wfs_root_configurable
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Core / DolphinQt: make WFS directory configurable
2021-12-18 19:02:53 -05:00
Pokechu22
ffa512f5e7
DolphinTool: Remove direct dependency on core
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Videocommon also depends on core, which resulted in linking errors (though I'm not sure why). Ideally, dolphintool woudln't depend on videocommon... but some stuff in core does.
2021-12-18 15:24:29 -08:00
Pokechu22
e7d5f8ad5c
TextureCacheBase: Re-wrap GetTexture comment
2021-12-18 15:21:48 -08:00
Pokechu22
f4f4dbbc63
Switch to the Play / Record tab when fifo playback stops
2021-12-18 15:21:48 -08:00
Pokechu22
d1cc539476
BPMemory: Correct spelling of MaxAniso
2021-12-18 15:21:48 -08:00
Pokechu22
f0f12ac8d7
Fifo analyzer: Decode floats in primitive data
2021-12-18 15:21:48 -08:00
Pokechu22
27cb704466
Eliminate VarType for ComponentFormat
2021-12-18 15:21:48 -08:00
Pokechu22
1a964891f8
VertexLoader_Color: Use Common::swap24
2021-12-18 15:21:48 -08:00
Pokechu22
95e0f833f9
Fifo analyzer: Display equations for color/alpha combiners
2021-12-18 15:21:48 -08:00
Pokechu22
0afe318b55
OpcodeDecoding: Make s_is_fifo_error_seen static
2021-12-18 15:21:48 -08:00
Pokechu22
d039b1bc0d
VideoCommon: Move VertexLoaderManager logic out of CPState
2021-12-18 15:21:48 -08:00
Pokechu22
e4605fa399
Fifo analyzer: Create a new object for each EFB copy
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Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data. A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
2021-12-18 15:21:48 -08:00
Pokechu22
d84d695fdf
Remove DataReader from LoadXFReg
2021-12-18 15:21:48 -08:00
Pokechu22
b5fd35f951
Refactor OpcodeDecoding and FIFO analyzer to use callbacks
2021-12-18 15:21:36 -08:00
Pokechu22
0441826206
Fix wrapping in FifoPlayer comment
2021-12-18 12:51:56 -08:00
Pokechu22
d5cfac71d0
Refactor object listing code
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This also adds the commands after the last primitive data but before the next frame as a unique object; this is mainly just the XFB copy. It's nice to have these visible, though disabling the object does nothing since only primitive data is disabled and there is no primitive data in this case.
2021-12-18 12:51:56 -08:00
Pokechu22
1914087998
Create and use CPArray enum class
2021-12-18 12:51:56 -08:00
Pokechu22
3aaeb2b9ef
Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class
2021-12-18 12:51:56 -08:00
Pokechu22
3fc12431c5
Remove parameters to SWVertexLoader::SetFormat
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They haven't been used since efbe5bc4b6 .
2021-12-18 12:51:56 -08:00
Pokechu22
205ab23d80
GeometryShaderGen: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
f53dc6564f
UberShaderPixel: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
380b333387
PixelShaderGen: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
2b1d1038a6
VertexLoader: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
327126d1e8
ShaderGenCommon: Add WriteSwitch
2021-12-18 12:51:55 -08:00
iwubcode
5ecd5f010f
Core / DolphinQt: make WFS directory configurable
2021-12-18 01:08:35 -06:00
Admiral H. Curtiss
48560135b3
Jit64: Put the exception exit in twX into farcode.
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As a byproduct, this fixes the dont_trap jump not having enough available jump distance to its target in some instances (eg. in Not64).
2021-12-18 06:05:08 +01:00
Markus Wick
80ccb20931
Merge pull request #10267 from JosJuice/jitarm64-bigger-farcode
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JitArm64: Allocate 64 MB for farcode
2021-12-16 19:23:31 +01:00
JosJuice
094290792a
Core: Add missing header to NetPlayCommon.cpp
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https://bugs.dolphin-emu.org/issues/12765
2021-12-15 18:57:10 +01:00
Léo Lam
185475fe03
Merge pull request #10187 from AdmiralCurtiss/json-gamelist
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Support for GameModDescriptor files in Game List.
2021-12-14 11:08:38 +01:00
Admiral H. Curtiss
b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects.
2021-12-14 06:15:37 +01:00
Admiral H. Curtiss
387d148357
NetPlay: Add functions to sync folders.
2021-12-12 21:26:10 +01:00
Admiral H. Curtiss
418bb0b087
GameFile: Calculate a sensible sync hash for mod descriptors.
2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget.
2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
a2a39cfcfb
Core: Add ability to serialize a GameModDescriptor to json.
2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
da161faff4
GameList: Show game mod descriptor .json files in game list.
2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
b50861ea44
Core: Require game mod descriptor json to self-identify as one.
2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
ea17dd8dba
RiivolutionParser: Create config xml directory if it does not exist yet.
2021-12-12 21:24:36 +01:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Pokechu22
9304fe7124
DolphinQt: Remove 5~5~5~ typos
2021-12-10 13:59:38 -08:00
Pokechu22
824e0c00df
JitCache: Remove irrelevant comment
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It became irrelevant in 952dfcd610 , when the define was removed; now, the code the comment is referring to is in JitRegister.cpp, and oprofile is controlled by cmake.
2021-12-10 13:59:38 -08:00
Pokechu22
ea414b06ef
ParallelProgressDialog: Add missing license comment
2021-12-10 13:59:38 -08:00
Pokechu22
04d747dd10
GCMemcardUtils: Add missing license comment
2021-12-10 13:59:38 -08:00
Pokechu22
89f0b7b10c
DolphinAnalytics: Add missing license comment
2021-12-10 13:59:38 -08:00
JMC47
bfddce425d
Merge pull request #10268 from Pokechu22/code-view-widget-clamp-ub
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CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-10 05:59:47 -05:00
JosJuice
2f4ecde5cc
Merge pull request #10253 from Filoppi/fix_input_config_loading
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Fix InputConfig::LoadConfig() not always replacing emu controllers values
2021-12-09 22:21:02 +01:00
JosJuice
e0a61ed9a0
Merge pull request #10248 from Filoppi/fix_input_config_default_device_load
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Fix default input config default device not being loaded/found
2021-12-09 22:20:55 +01:00
JosJuice
d5d21c6533
Merge pull request #10252 from ssdsnake/feature_dolphintool
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DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ
2021-12-09 22:20:26 +01:00
Pokechu22
5bcbc8fcef
CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-08 21:42:15 -08:00
JosJuice
67787b59d6
JitArm64: Allocate 64 MB for farcode
...
My change in 867cd99 caused farcode to fill up much more than before.
Most games still ran fine, but certain games would have multiple
cache clears per minute, on top of being overall slow.
Maybe there's something prettier we can do about this than just
allocating more RAM, but we have the resource budget for making
Dolphin use more RAM, so I consider increasing the size of the
cache to be a good solution at least for the time being.
At least for Prince of Persia: The Forgotten Sands, 48 MB isn't
enough to stop the cache clears, but 64 MB is. (I only played the
game for a few minutes when testing, though.)
2021-12-08 20:56:00 +01:00
OatmealDome
1c421444ae
ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch
...
We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
2021-12-06 22:36:40 -05:00
OatmealDome
74a979db09
UberShaderPixel: Add shader logic ops support on OpenGL ES
2021-12-06 22:36:40 -05:00
OatmealDome
18b2f6953d
PixelShaderGen: Add shader logic ops support on OpenGL ES
...
To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
2021-12-06 22:36:40 -05:00
OatmealDome
a77ae14d94
UberShaderPixel: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
OatmealDome
e0837cb847
PixelShaderGen: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
OatmealDome
426c68b5a0
ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is supported
2021-12-06 22:36:40 -05:00
OatmealDome
f87f704f43
ShaderCompiler: Add helpers for Metal framebuffer fetch
2021-12-06 22:36:39 -05:00
OatmealDome
40eb071562
ShaderCompiler: Add new helper define for input attachment binding
2021-12-06 22:36:39 -05:00
OatmealDome
c12b9b013b
PixelShaderGen: Add logic ops to pixel_shader_uid_data
2021-12-06 22:36:34 -05:00
Filoppi
689545a795
InputCommon: fix InputConfig::LoadConfig() not always replacing emu controllers values
...
If InputConfig::LoadConfig() was called once with a non empty/customized config,
then called again after manually deleting the config (dolphin calls LoadConfig() every time it opens the mapping widget),
the second load would fail to clear the values on any non first EmulatedController and would instead keep the
previous config values despite it being deleted (while it would instead correctly default the first EmulatedController).
This is not a big bug though the code is better now.
2021-12-05 23:37:58 +02:00
Filoppi
125971d9f2
InputCommon: fix default input config default device not being loaded/found
...
Fixes bug: https://bugs.dolphin-emu.org/issues/12744
Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).
After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).
Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake
1aa8a4d46f
DolphinTool: CLI utility interface and disc image tools
2021-12-03 15:40:19 -06:00
JosJuice
85e5070215
Merge pull request #10257 from Pokechu22/no-bs2-rtc-flags
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BS2Emu: Stop clearing the RTC flags
2021-12-03 22:39:38 +01:00
Scott Mansell
0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
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Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
JMC47
c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
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Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
Pokechu22
5af18773bf
FifoPlayer: Clear EFB before starting playback
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This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00
sowens99
e4fed7cce8
Add Rerecord Count display
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Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
Pokechu22
5134caf68c
BS2Emu: Stop clearing the RTC flags
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The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either. This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game. This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting). Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Mai M
fc1ed33c11
Merge pull request #10250 from JosJuice/i18n-save-game
...
DolphinQt: Add i18n comment for "Save Game"
2021-11-30 16:54:20 -05:00
Scott Mansell
57d251c2f0
Merge pull request #10242 from smitdylan2001/master
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Fixed Gamecube naming to GameCube
2021-11-30 06:58:55 +13:00
JosJuice
6a1a7efdd5
DolphinQt: Add i18n comment for "Save Game"
...
It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Pokechu22
8cf841ecc7
Fix saving RGBA images
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PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
2021-11-24 14:56:12 -08:00
Pokechu22
99e589cc98
Log libpng warnings and errors
2021-11-24 14:56:12 -08:00
OatmealDome
04ec02c06b
ConstantManager: Add logic ops to PixelShaderConstants
2021-11-24 17:52:26 -05:00
OatmealDome
8e72136eeb
VulkanContext: Set Apple GPUs as supporting framebuffer fetch
2021-11-24 17:52:24 -05:00
Scott Mansell
f5c550e9cb
Delay singlecore gpu interrupts
...
Fixes Bomberman Jetters in single core mode.
When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.
This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
JMC47
55e331836d
Merge pull request #10243 from JosJuice/jitarm64-push-size
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JitArm64: Fix incorrect push size calculation
2021-11-24 16:53:06 -05:00
JosJuice
83d2d55aab
JitArm64: Fix incorrect push size calculation
2021-11-24 22:39:54 +01:00
Dylan Smit
9de7ef6d8d
Fix improper naming
...
I'm so sorry
2021-11-24 17:04:30 +01:00
Léo Lam
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
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Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam
e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
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ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
unknown
f43122cd8a
Trust MacOS not to crash during shader pre-compilation
2021-11-22 15:32:28 +01:00
DevJPM
613c4563c2
VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry
2021-11-22 09:34:28 +01:00
Admiral H. Curtiss
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
2021-11-22 01:33:46 +01:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it.
2021-11-22 00:52:15 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
Léo Lam
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
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NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
Admiral H. Curtiss
8488ff6884
GBA: Add import and export save options to context menu.
2021-11-21 18:08:23 +01:00
Admiral H. Curtiss
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 00:18:44 +01:00
JosJuice
5490797867
JitArm64: Implement memcheck for psq_lXX/psq_stXX with update
2021-11-20 23:39:27 +01:00
JosJuice
61c73061e9
JitArm64: Implement memcheck for psq_lXX/psq_stXX without update
2021-11-20 23:39:27 +01:00
JosJuice
9e43796912
JitArm64: Allow passing temp FPR to EmitMemcheck
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Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
JosJuice
89301b1f91
JitArm64: Implement memcheck for lfXX/stfXX with update
2021-11-20 23:39:27 +01:00
JosJuice
8c96e60cd1
JitArm64: Implement memcheck for lfXX/stfXX without update
2021-11-20 23:39:27 +01:00
JosJuice
1c8ddcdda1
JitArm64: Implement memcheck for dcbz
2021-11-20 23:39:27 +01:00
JosJuice
4fe15e788f
JitArm64: Implement memcheck for lmw/stmw
2021-11-20 23:39:27 +01:00
JosJuice
b4ffdce800
JitArm64: Implement memcheck for lXX/stX with update
2021-11-20 23:39:27 +01:00
JosJuice
662ae570a0
JitArm64: Make EmitBackpatchRoutine support saving W0
...
Being able to preserve the address register is useful for the
next commit, and W0 is the address register used for loads. Saving
the address register used for stores, W1, was already supported.
2021-11-20 23:39:27 +01:00
JosJuice
e316d0e94f
JitArm64: Don't update dest reg when load triggers exception, part 2
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If a host register has been newly allocated for the destination
guest register, and the load triggers an exception, we must make
sure to not write the old value in the host register into ppcState.
This commit achieves this by not marking the register as dirty
until after the load is done.
2021-11-20 23:39:26 +01:00
JosJuice
96190887ce
JitArm64: Don't update dest reg when load triggers exception
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Fixes a problem introduced in the previous commit.
2021-11-20 23:39:26 +01:00
JosJuice
ab1ceee16f
JitArm64: Implement memcheck for lXX/stX without update
2021-11-20 23:39:26 +01:00
JosJuice
8c905e152a
JitArm64: Make WriteConditionalExceptionExit more flexible
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You can now specify an already allocated register for it to use as a
temporary register, and it also supports being called while in farcode.
2021-11-20 23:37:02 +01:00
JMC47
e5a4a86672
Merge pull request #10055 from JosJuice/jitarm64-reuse-memory
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JitArm64: Codegen space reuse
2021-11-20 17:35:24 -05:00
DevJPM
61cfd8696e
Fix CPU Core Count detection and Enable Parallel Shader Compilation
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This does this following things:
- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
Filoppi
1badceb455
ControllerInterface: fix UpdateReferences() deadlock
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Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.
The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.
The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.
Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Admiral H. Curtiss
0fc563ee2e
RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch.
2021-11-20 01:15:18 +01:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
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Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
94ccf765af
Add option for setting the PNG zlib compression level
2021-11-18 13:10:22 -08:00
Pokechu22
95b9941044
Use Fast Texture Sampling by default
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This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab. This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187
VideoCommon: Handle custom texture sizes correctly
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Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke. That can happen with custom textures, and also with scaled EFB copies at non-native IRs. It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly). The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
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Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
ee80298ca4
VideoCommon: Implement diagonal LOD
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Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`. However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22
b9288212a0
Software: Adjust diagonal LOD implementation
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This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pokechu22
ddf2691395
VideoCommon: Manually handle texture wrapping and sampling
2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
9ef228503a
VideoCommon: Provide raw texdims to shaders
2021-11-17 20:04:34 -08:00
Pokechu22
a273b65566
RenderState: Use operator== for operator!= and adjust constructors
2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494
Eliminate SamplerCommon
2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0
Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
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This was added in 0b9a72a62d but became irrelevant in 70f9fc4e75 as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22
d2041b4c2a
VideoCommon: Add signed version of BitfieldExtract
2021-11-17 20:04:33 -08:00
Pokechu22
555a93057c
VideoCommon: Allow BitfieldExtract in specialized shaders
2021-11-17 20:04:33 -08:00
Scott Mansell
9bbc843542
VideoSoftware: Fix copy filter clamping
2021-11-17 09:29:16 +13:00
Scott Mansell
7128befb39
Fix copy filter clamping regression in Spyro
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This fixes horizontal lines in the bloom effect of Spyro: A Hero's Tail,
which is a regression caused by PR #10204
Screenshot of regression:
https://user-images.githubusercontent.com/138484/142030503-90fcd8d5-63d3-4820-874a-72e9be0c4768.png
Fixed:
https://user-images.githubusercontent.com/138484/142031598-b85ff55c-1302-4e4d-bcb2-57848974056b.png
Spyro uses an 640x80 pixel sub-buffer within the EFB to calculate
it's bloom effects, which it places below the main 640x448 buffer.
EFB layout:
https://user-images.githubusercontent.com/138484/142030573-e933b6ae-c37e-4be6-86d4-0bc779b92535.png
Note: Colors are wrong because the main color buffer uses RGBA6,
while the bloom is calculated in RGB8
This allows it to do bloom without backing up part of the EFB to
main memory, as most games do.
But, since some of the sub-buffers used in the bloom effect are taller
than 80 pixels, they need to be sliced up into smaller sub, sub buffers
which get combined later when copied to main memory.
At one point, a 320x224 buffer is broken up into 320x80, 320x64 and
320x80 slices. These are copied out with the copy filter set to a
vertical blur.
Because there was an off-by-one errror in the clamping coordinates,
the bottom line of the color buffer would be blurred into
the top of each slice.
Final combined EFB copy:
https://user-images.githubusercontent.com/138484/142031360-2c076839-7c96-4b3b-a093-d899d0a2c7ae.png
Fixed version:
https://user-images.githubusercontent.com/138484/142031370-72e41a35-3b3e-4662-a483-79203e357ecc.png
Before #10204 the copy filter wasn't enabled for efb copies, and most
other games don't do this type of slicing.
FIFO CI shows that a few other games are effected, it's always just a minor difference to the top line where there was previously a slight hint of garbage.
2021-11-17 06:12:46 +13:00
JMC47
26fdc19c8d
Merge pull request #10204 from Pokechu22/efb-copy-filter
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VideoCommon: Use the copy filter for EFB copies as well as XFB copies
2021-11-15 17:04:27 -05:00
Shawn Hoffman
a69adafdd8
msbuild: use /external:anglebrackets
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Revert usage of ExternalIncludePath, as that var is specifically
for external includes which do not get scanned for changes.
2021-11-15 00:33:51 -08:00
JosJuice
da0be24b2f
DSP: Reword inappropriate references to Global User Directory
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These messages apply to the User directory regardless of
whether it's global or local, so we shouldn't specify "global".
Also changing "directory" to "folder", just for consistency
with "GC folder" in the same sentence.
2021-11-14 22:55:50 +01:00
OatmealDome
2209dc0355
MoltenVK: Use an external project instead of a pre-compiled dylib
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Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
JosJuice
3e84279919
Merge pull request #10208 from thatSteveFan/patch-1
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Minor comment fix in Matrix.cpp
2021-11-13 15:09:28 +01:00
Pokechu22
868de78f16
VideoCommon: Use the copy filter for EFB copies as well as XFB copies
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This fixes the pink screens in EA Sports Active. See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Shawn Hoffman
58dc9e7049
msvc: fix compile warning on arm64
2021-11-11 08:01:39 -08:00
Shawn Hoffman
4008188654
msvc: update to vs2022 and windows sdk 10.0.22000
2021-11-11 08:01:26 -08:00
thatSteveFan
834a59d89b
Minor comment fix in Matrix.cpp
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Fix comment to say (NxM times MxP).
2021-11-08 15:30:39 -08:00
Merry
850d281cb8
Jit_Integer: Fix pure rotation rlwimix case
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We are writing to a.
2021-11-07 14:10:19 +00:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
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Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Mai M
c89226cbd4
Merge pull request #10203 from merryhime/ctx_lr
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MachineContext: Correct CTX_LR for Apple ARM64
2021-11-07 00:06:24 -04:00
Merry
c385e7e57b
MachineContext: Correct CTX_LR for Apple ARM64
2021-11-06 21:46:35 +00:00
Merry
9c75957319
JitArm64_FloatingPoint: Implement fctiwx in ARM64 JIT
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We implement this by first rounding to nearest integer using the current
rouding mode, then converting this value from floating point to an integral
value.
2021-11-06 20:54:26 +00:00
Merry
7c2b09e156
Arm64Emitter: Add FRINTI instruction
2021-11-06 19:15:26 +00:00
Léo Lam
2c5d11cace
Merge pull request #9721 from linkmauve/fix-warnings
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Fix some warnings found with gcc 11 and ffmpeg master
2021-11-06 14:38:07 +01:00
Sintendo
dfb32040bf
Jit64: divwx - Micro-optimize division by 2
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Prefer using eax to isolate the sign bit. This saves a byte when the
destination ends up as r8-15, because those require a REX prefix.
Before:
41 8B C5 mov eax,r13d
41 C1 ED 1F shr r13d,1Fh
44 03 E8 add r13d,eax
41 D1 FD sar r13d,1
After:
41 8B C5 mov eax,r13d
C1 E8 1F shr eax,1Fh
44 03 E8 add r13d,eax
41 D1 FD sar r13d,1
2021-11-03 21:01:41 +01:00
Sintendo
f18f6cd0a2
Jit64: divwx - Improve comments
2021-11-02 21:50:28 +01:00
Emmanuel Gil Peyrot
5a1333026b
VideoCommon: Add missing algorithm include for std::none_of
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Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7590f07b80
FrameDump: Remove deprecated call to av_init_packet()
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This function was deprecated in ffmpeg in January[1], while its
replacement got introduced in 2015[2], so now might be the time to start
using it in Dolphin. :)
[1] f7db77bd87
[2] a9a6010637
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
24db6e467a
DolphinQt: Fix a -Wunused-result in gcc 11
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Also use the correct error check for other similar calls in the same
file, despite nothing being doable on error.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
25b136ac17
VideoCommon: Fix a -Wclass-memaccess in gcc 11
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7e39a0405b
DolphinQt, VideoBackends: Fix all cases of -Wswitch in gcc 11
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
3d662e746b
Core: Fix a -Wshadow warning in gcc 11
...
This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest. crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
ab252aedfa
Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11
2021-11-02 13:50:21 +01:00
JosJuice
96a6d6fd95
Merge pull request #10184 from JosJuice/android-riivolution
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Android: Allow starting game with Riivolution patches from the GUI
2021-10-31 23:44:54 +01:00
Léo Lam
fb8b9f3251
Merge pull request #10194 from AdmiralCurtiss/riivolution-edge-cases
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Fix some Riivolution file patching edge cases.
2021-10-31 21:24:03 +01:00
Sepalani
e51119c4ce
HLE: Fix hooks overlapping Riivolution patches
2021-11-01 00:07:14 +04:00
Admiral H. Curtiss
e91e04fe1e
RiivolutionPatcher: More closely match behavior of filename searching file patches to actual Riivolution.
2021-10-31 05:47:39 +01:00
Admiral H. Curtiss
335a1b5cb5
RiivolutionPatcher: More closely match behavior of folder patches to actual Riivolution.
2021-10-31 05:47:39 +01:00
JosJuice
34021b5ebc
Android: Allow starting game with Riivolution patches from the GUI
2021-10-30 23:24:36 +02:00
Pokechu22
ef80d51df1
RenderWidget: Change "imgui.h" to <imgui.h>
...
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness). Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Admiral H. Curtiss
5bb71760d7
Core/CheatSearchSession: Mark class as final.
2021-10-28 06:50:57 +02:00
Admiral H. Curtiss
b154ba513c
Core/CheatSearchSession: Make a few methods const.
2021-10-28 02:16:19 +02:00
Admiral H. Curtiss
6e814cbb8f
Qt/CheatSearchWidget: Add a checkbox to force parsing a value as hexadecimal.
2021-10-28 02:00:38 +02:00
Admiral H. Curtiss
b3e17d2772
Qt/CheatSearchFactoryWidget: Refuse to start standard memory region searches when no game is running because the memory size and console type may not be accurate.
2021-10-28 01:59:52 +02:00
Admiral H. Curtiss
d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry.
2021-10-28 01:03:30 +02:00
Pokechu22
db54e4f2b0
Externals: Update imgui to 1.85
2021-10-26 15:07:57 -07:00
JosJuice
05b4aecf18
Merge pull request #10186 from leoetlino/hle-hbreload
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HLE: Fix hook flag for HBReload
2021-10-26 22:00:25 +02:00
Léo Lam
7073a90474
Merge pull request #10177 from Dentomologist/gamelist_grid_mode_fix_select_all
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GameList: Fix duplicate selections with ctrl+a in grid view
2021-10-25 17:22:58 +02:00
Léo Lam
8cb51f276c
HLE: Fix hook flag for HBReload
...
The reload stub is at a fixed address (0x80001800) so its hook flag
should be HookFlag::Fixed.
Otherwise the hook is installed by HLE::PatchFixedFunctions but
immediately removed by HLE::PatchFunctions (which is called by
HLE::Reload right after PatchFixedFunctions).
Should fix https://bugs.dolphin-emu.org/issues/12716
2021-10-25 16:54:25 +02:00
Pokechu22
04d8cdfe88
Convert LOG_TYPE and LOG_LEVELS to enum class
2021-10-24 11:48:36 -07:00
Pokechu22
ba107819ec
Create EnumMap
2021-10-24 11:48:36 -07:00
Admiral H. Curtiss
4f82810845
RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
0efff5167d
IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
...
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
09fc39e2e5
DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly.
2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
e3f1de023f
DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction.
2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
00ef9f2b4f
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc.
2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
3a72a39efd
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc.
2021-10-24 00:09:00 +02:00
Admiral H. Curtiss
b1802f6daa
DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes.
2021-10-23 23:51:23 +02:00
Admiral H. Curtiss
f8611f7139
DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume.
2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
b7a9cc37b1
DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource.
2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
a14436fe3f
DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource.
2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
885e6690c5
DiscIO/DirectoryBlob: Add explanations for DiscContent members.
2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
b988ab4441
DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource.
2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
7f57c24172
DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory.
2021-10-23 16:51:44 +02:00
Scott Mansell
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
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Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
Admiral H. Curtiss
f972ddf32f
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h.
2021-10-23 03:50:47 +02:00
aldelaro5
6a4d607e09
GDBStub: Add log when break is sent
2021-10-21 08:26:50 -04:00
aldelaro5
7ad586fe2c
GDBStub: Make step force pausing even if play was pressed
2021-10-21 08:26:50 -04:00
aldelaro5
2f7a3e59e5
GDBStub: upgrade some logs from debug to info
2021-10-21 08:26:50 -04:00
aldelaro5
1b92f81379
GDBStub: Refactor the whole code
2021-10-21 08:26:50 -04:00
aldelaro5
94a0f416eb
GDBStub: remove the cmake option and the ifdefs
2021-10-21 08:26:42 -04:00
aldelaro5
657bb00c01
GDBStub: Cleanly shut down on stop
2021-10-21 08:26:42 -04:00
aldelaro5
b8395280d3
GDBStub: Correctly inform the CPU thread if we are stepping
2021-10-21 08:26:28 -04:00
aldelaro5
b9b7c4ac80
GDBStub: Add support for the T command
2021-10-21 08:26:28 -04:00
aldelaro5
7d3ea4c3a1
GDBStub: rework the breakpoint and the control logic
2021-10-21 08:26:28 -04:00
aldelaro5
994847f09c
GDBStub: move the stalling logic to CPU::Run
2021-10-21 08:26:16 -04:00
aldelaro5
e3b978cf20
GDBStub: boot to pause
2021-10-21 08:26:16 -04:00
aldelaro5
e03ddc2116
Let the GDB stub listen for commands while running
...
This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
Dentomologist
1e4b2daedb
GameList: Fix duplicate selections with ctrl+a in grid view
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Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
dreamsyntax
61a5d3bf74
DolphinQt/MenuBar: add "reset ignore panic handler" button
2021-10-18 15:22:00 -07:00
Léo Lam
f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
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Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
Léo Lam
8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
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Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
sowens99
8ea6bef98f
Port Main.DSP to MainSettings
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.
This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
sowens99
ea81346fc3
Fix swapped frame advance speed increase/decrease
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Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00
Léo Lam
9a6f0bd9b2
Merge pull request #10168 from JosJuice/jitarm64-gcc-float-null
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JitArm64: Work around a GCC warning promoted to error
2021-10-15 23:03:57 +02:00
Léo Lam
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
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fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
Léo Lam
7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
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This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice
7c88ca7c4e
JitArm64: Work around a GCC warning promoted to error
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GCC complains about float_emit being null when inlining
ByteswapAfterLoad into MMIOLoadToReg. ByteswapAfterLoad
does dereference float_emit, but only when passing FLAG_FLOAT,
which MMIOLoadToReg has an assert for and does not support.
Also cleaning up some unnecessarily specified namespaces while
I'm at it.
2021-10-15 21:32:46 +02:00
Léo Lam
6bf10e0276
Merge pull request #10149 from malleoz/audiodump-add-timecode
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Add Game ID, timecode to dspdump and dtkdump filenames
2021-10-15 19:42:30 +02:00
JMC47
7d6393332d
Merge pull request #10164 from Pokechu22/per-pixel-lighting-vertex-color
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VideoCommon: Fix color channel logic when per-pixel lighting is in use
2021-10-14 14:17:06 -04:00
Fletcher Porter
f16e9045a2
Silence the -Wswitch warnings in Tev
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The compiler was loudly announcing each and every branch Tev was not checking in
a switch statement, but Tev has learned it's lesson and will produce that
warning no more.
2021-10-13 23:54:06 -07:00
Pokechu22
a372a5947b
VideoCommon: Fix color channel logic when per-pixel lighting is in use
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This was broken in #10012 (specifically by 06579e4d53 and c3dec34391 ).
2021-10-13 20:43:32 -07:00
JosJuice
2d1674cd56
JitArm64: Keep track of free code regions and reuse space when possible
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JitArm64 port of 306a5e6 .
2021-10-13 21:52:16 +02:00
JosJuice
44beaeaff5
Arm64Emitter: Check end of allocated space when emitting code
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JitArm64 port of 5b52b3e .
2021-10-13 21:52:16 +02:00
JosJuice
867cd99de1
JitArm64: Remove the ability to reuse backpatch slowmem handlers
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Reusing the slowmem handlers of existing blocks meshes badly
with reusing the empty space left when destroying blocks.
I don't think reusing slowmem handlers was much of a gain anyway.
2021-10-13 21:51:45 +02:00
Pokechu22
78bfd25964
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
Pokechu22
525e6b2194
MMU: Replace TryReadResult and TryWriteResult with std::optional
2021-10-13 11:44:28 -07:00
Pokechu22
673f886a7e
MMU: Replace uses of cassert with Common/Assert.h
2021-10-13 11:44:28 -07:00
Pokechu22
aacc1a5e49
IOFile: Add std::array functions
2021-10-13 11:44:28 -07:00
JosJuice
25bff91054
Interpreter: Fix NI_div ZX check
2021-10-13 17:42:56 +02:00
JosJuice
9f525d69c8
Jit: Raise program exception on floating point exceptions
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This is done entirely through interpreter fallbacks. It would
probably be possible to implement this using host exception
handlers instead, but I think it would be a lot of complexity
for a rarely used feature, so let's not do it for now.
For performance reasons, there are two settings for this feature:
One setting which does enables just what True Crime: New York City
needs and one setting which enables it all. The latter makes
almost all float instructions fall back to the interpreter.
2021-10-13 17:42:56 +02:00
JosJuice
7f7748e181
Interpreter: Raise program exception on floating point exceptions
2021-10-13 17:42:56 +02:00
JosJuice
c3bcc67653
PowerPC: Update FEX on FPSCR store instead of FPSCR load
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This is needed not only for the next commit, but also for
correctly emulating float instructions that write to CR1.
2021-10-13 17:42:56 +02:00
JosJuice
89a464dafa
Interpreter: Optimize FEX calculation
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The next commit will make the interpreter run this after every
float instruction, so I think a little optimization here is justified.
2021-10-13 17:42:56 +02:00
JosJuice
83c6df1965
PowerPC: Set SRR1 correctly for program exceptions
2021-10-13 17:42:56 +02:00
sowens99
2aa400e72f
Add option for Never Hide Mouse Cursor
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Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99
5145853351
Bug: fix unhide on mouse movement only responding to clicks
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Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.
Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Léo Lam
f19da1cf92
Merge pull request #10118 from lioncash/messageid
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NetPlayProto: Remove lots of casts to MessageId when inserting enum values into packets
2021-10-13 02:27:52 +02:00
Léo Lam
dd936c5072
Merge pull request #10126 from malleoz/l-r-digital-input-display
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Include digital L and R buttons in Input Display
2021-10-13 02:06:20 +02:00
Léo Lam
c746040112
Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
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MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
Léo Lam
0315fcf934
Merge pull request #10155 from malleoz/toggle-hotkeys-on-qfiledialog
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Disable hotkeys on static QFileDialog calls
2021-10-13 01:48:31 +02:00
Léo Lam
c2d17f3f17
Merge pull request #10160 from fpdotmonkey/heed-renderwidget-switch-warning
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Fix switch warning in RenderWidget
2021-10-13 01:44:24 +02:00
Léo Lam
6c1a625f0d
Merge pull request #10159 from JosJuice/print-callstack-log
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Core: Use log variant of PrintCallstack, not print variant
2021-10-13 01:40:07 +02:00
Mai M
6bf467ff4b
Merge pull request #10161 from JosJuice/jitarm64-emitting-routine
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JitArm64: Consistently set emitting_routine
2021-10-12 14:34:26 -04:00
JosJuice
26322a54cf
JitArm64: Consistently set emitting_routine
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Important regression fix for 96760093e9 .
2021-10-12 18:55:06 +02:00
JMC47
6987ea0596
Merge pull request #8350 from phire/fix-tmem
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Extend Minimal TMEM cache implementation.
2021-10-11 23:11:43 -04:00
Scott Mansell
edb66dab84
TextureCache: Remove deleted textures from bound_textures
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Fixes issue where vulkan might crash trying to bind a deleted
texture.
2021-10-12 15:51:24 +13:00
Scott Mansell
d771bee0fe
TMEM: Add some helpful comments
2021-10-12 15:51:24 +13:00
Scott Mansell
a33cf27885
TMEM: Handle savestate and init
2021-10-12 15:51:24 +13:00
Scott Mansell
88bd10cd30
Extend TMEM cache implementation
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Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:
* Sonic Riders
* Metal Arms: Glitch in the System
* Godzilla: Destroy All Monsters Melee
* NHL Slapshot
* Tak and the Power of Juju
* Night at the Museum: Battle of the Smithsonian
* 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Fletcher Porter
0a7eed71f3
Fix switch warning in RenderWidget
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The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
JMC47
3bfb3fa52b
Merge pull request #9884 from JosJuice/jitarm64-paired-loadstore-addr
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JitArm64: Improve psq_l/psq_st address checking
2021-10-11 16:49:26 -04:00
JosJuice
97a5a7be24
Core: Use log variant of PrintCallstack, not print variant
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There are two reasons for this.
1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.
2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
sowens99
839b04014e
Add wrapper function to disable hotkeys for QFileDialog
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Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.
This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
Scott Mansell
5a8455e8ce
BoundingBox: Add missing include
2021-10-10 13:21:31 +13:00
Scott Mansell
9fa26624b0
BPMemory: Refactor/consolidate TexUnit Addressing
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Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Scott Mansell
ef0e401708
BPMem: Abstract TexUnit Addressing into struct
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The addressing of the texture units is a bit non-obvious.
This struct abstracts the complexity away.
2021-10-10 09:01:57 +13:00
iwubcode
514475646d
VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
2021-10-08 18:17:20 -05:00
iwubcode
aa07fde8a0
VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera
2021-10-08 18:17:20 -05:00
iwubcode
0bbea6d67b
Core: Update state to account for save system change
2021-10-08 18:17:18 -05:00
iwubcode
e70157474b
Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
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VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
sowens99
530f5ecdd0
MappingWindow: disable hotkeys while window is active
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MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
Léo Lam
d90b30ca25
Merge pull request #10145 from NoNoTeal/master
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Import Apple/FFmpeg libraries for AVI dumps on macOS
2021-10-07 08:18:53 +02:00
nonoteal
90437d1574
Change how FFmpeg is imported for Apple computers.
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Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
Léo Lam
bf6a278c04
Merge pull request #10131 from malleoz/hotkey-syntax-fix
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IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
PPLToast
e26d2053e2
Update MappingWindow.cpp
2021-10-05 16:53:23 +03:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
sowens99
1d5d896eaa
Add timecode to dspdump and dtkdump
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Match the same formatting present in framedump filenames.
2021-10-03 18:20:01 -04:00
Léo Lam
33ffc7aa66
Merge pull request #10146 from JosJuice/nkit-convert-warning
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DolphinQt/Android: Add warning when converting NKit files
2021-10-03 21:47:04 +02:00
Léo Lam
480cd35951
Merge pull request #10138 from Pokechu22/abort-on-panic-alert-fmt
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Fix AbortOnPanicAlert with PanicAlertFmt
2021-10-03 19:10:19 +02:00
JosJuice
8f9086f28a
DolphinQt: Add i18n comment for "Keep addresses where value in memory"
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This string is extremely likely to be mistranslated without the
proper context. Actually, it's probably impossible to translate
this string in a good way to some languages, but I'm not sure how
to solve that. Let's at least add an i18 comment for now.
2021-10-03 16:12:37 +02:00
Pokechu22
ec9db320d3
Fix AbortOnPanicAlert with PanicAlertFmt
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PR #10066 added functionality to call std::abort when a panic alert occurs; however, that PR only implemented it for MsgAlert and not MsgAlertFmtImpl, meaning that the functionality was not used with PanicAlertFmt (only PanicAlert, which is not used frequently).
2021-10-02 17:24:09 -07:00
JosJuice
9bb85ca706
DolphinQt/Android: Add warning when converting NKit files
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Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!
More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
Shawn Hoffman
e11fdaabf1
fix unused variable warning
2021-09-30 14:27:53 -04:00
sowens99
faa5cf40ce
Movie: display correct input difference on movie mismatch
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Previously, s_temp_input was being used for BOTH the savestate's and the movie's input printout in the panic alert.
This commit simply performs memcpy from the correct vector for the movInput printout.
2021-09-29 20:58:19 -04:00
sowens99
30dcac15fa
RenderBase: Show input count on m_ShowFrameCount
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Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
2021-09-29 14:36:09 -04:00
Scott Mansell
a47b91e946
Merge pull request #9945 from OatmealDome/intel-broken-discard
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DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-30 06:04:06 +13:00
aldelaro5
39569ed1f8
Remove unecessary include of the gdb stub
2021-09-29 12:54:18 -04:00
JosJuice
c84c1ac69e
Merge pull request #10124 from malleoz/play-recording-hotkey-support
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HotkeyScheduler: add PlayRecording hotkey support
2021-09-29 16:26:56 +02:00
Scott Mansell
bb367394cf
Merge pull request #10129 from malleoz/recording-save-playback-window
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QFileDialog: differentiate between recording open/save
2021-09-29 15:39:25 +13:00
Scott Mansell
34b6a788c2
Merge pull request #10133 from malleoz/play-recording-vi-total-display
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Core: UpdateTitle with total framecount on recording playback
2021-09-29 15:33:21 +13:00
sowens99
51cd92a04c
QFileDialog: differentiate between recording export/play
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Previously, the file dialog window was ambiguous between saving or loading a .dtm. This commit simply gives a bit more context to differentiate the two windows.
2021-09-28 22:30:19 -04:00
sowens99
53ca2ec274
RenderBase: show total framecount on movie playback
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Previously, when playing back a movie, you could not see the total frame count of a movie, only the total number of input polls.
This change simply shows the total frame count on movie playback.
Note that this change also results in the framecount and framecount total ALWAYS being displayed if show_movie_window is true, regardless of whether or not m_ShowFrameCount is true. I believe this is fine, as TASers are much more likely to reference the framecount than the input poll count.
2021-09-28 22:15:25 -04:00
sowens99
ffaa149b96
Core: UpdateTitle with total framecount on recording playback
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Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
sowens99
556323561c
Do not update hotkey assignments on window close
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If this commit is not applied, then the previous commit will cause hotkeys to be saved if there is a syntax error when hitting "OK" and the user presses the X to close the window.
This commit only applies changes to hotkey config if no syntax error occurs.
2021-09-27 16:21:28 -04:00
sowens99
242bce27a1
Do not accept on hotkey syntax errors
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Previously you could type whatever gibberish you wanted into the formula bar, press OK, and receive a modal syntax error window. Closing the syntax error window would cause the hotkey config window to close as well, and your gibberish would be applied to the hotkey assignment.
This commit requires that a syntax error does not occur before accept() is called.
2021-09-27 14:28:08 -04:00
sowens99
6fd54276ea
Include digital L and R buttons in Input Display
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Previously, using TAS Input to activate the digital L and R buttons would not show these inputs in the Input Display. This commit adds the digital L and R presses to the Input Display, and also displays just "L" or "R" if the analog is set to 255.
2021-09-25 18:07:42 -04:00
sowens99
d5845ff281
HotkeyScheduler: add PlayRecording hotkey support
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This hotkey was not previously implemented in the scheduler, even though it's present in the hotkey menu.
2021-09-24 11:58:41 -04:00
sowens99
e5051c516f
Check for certain hotkeys in game list
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There are certain hotkeys that we absolutely want to be able to use
without being in-game. Presently, no hotkeys are recognized unless we
are in-game.
I've identified and moved the following hotkeys to be checked before the
HotkeyScheduler checks to see if the Core is running:
- Open
- Exit
- Start Recording
- Refresh Game List
Note that Play Recording should also be implemented here, however it
looks like there is no signal for a PlayRecording() function, so this
will have to be handled in a later PR once that signal is created and
implemented.
2021-09-23 10:46:04 -04:00
Sintendo
da9546cb2f
Jit64: Merge subfx and subfcx
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Again, logic and optimizations are mostly the same so it makes sense.
2021-09-22 22:29:20 +02:00
Sintendo
a725eb80ff
Jit64: Merge addx and addcx
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They are extremely similar and can share nearly all optimizations.
2021-09-22 22:28:54 +02:00
Lioncash
3840b55292
NetPlayClient/NetPlayServer: Remove now-unnecessary static_casts
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Now that we have the enum helpers in place, quite a few casts on their
own can be removed.
2021-09-22 15:59:43 -04:00
Lioncash
80b4a4d7fd
NetPlayProto: Remove now-unused MessageId type alias
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Now that we have enum helpers for inserting values into packets and have
migrated all other enumerations over, there's no need to keep this alias
around any longer.
2021-09-22 15:42:04 -04:00
Lioncash
a034f378a0
NetPlayProto: Turn connection error enum into an enum class
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Continues the migration off the MessageId type alias
2021-09-22 15:42:04 -04:00
Lioncash
dedd0b7ba1
NetPlayProto: Turn Sync-related enums into enum classes
2021-09-22 15:42:04 -04:00
Lioncash
af4aaf4609
NetPlayProto: Turn MessageID enum into an enum class
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Now we can leverage our helper to insert enum values without the need to
cast.
2021-09-22 15:42:04 -04:00
Lioncash
07af775afa
SFMLHelper: Add stream insertion overload helpers for enum types
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Will be used in future changes to eliminate the need to cast when
inserting various message IDs
2021-09-22 15:42:01 -04:00
Sintendo
a9e0f21373
Jit64: Split arithcx into addcx and subfcx
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JitArm64 also opts to separate the two. The shared logic makes less
sense once we start adding more optimizations.
2021-09-21 22:11:11 +02:00
Admiral H. Curtiss
6684e26ae2
DiscIO/DirectoryBlob: Fix swapped DiscContent comparison operators.
2021-09-21 08:01:21 +02:00
OatmealDome
a256c11d2f
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-20 19:14:41 -04:00
OatmealDome
aa64f7f14f
VulkanContext: Don't assume anv for Intel GPUs on macOS
2021-09-20 18:57:19 -04:00
Léo Lam
22f7c07caf
Merge pull request #10081 from sepalani/mem-hex0
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MemoryWidget: Simplify the search logic
2021-09-20 22:17:20 +02:00
sowens99
3bc9f66336
Inscribe StickWidget ellipse in square
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Previously, it was not clear where the boundary of the StickWidget was when interacting outside of the circle. This aims to restore the gray square present in the Wx-era.
2021-09-20 13:18:13 -04:00
Sepalani
94cba46467
MemoryWidget: Simplify the search logic
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Fix leading nul bytes being ignored in hex search
2021-09-20 20:46:26 +04:00
Léo Lam
6129290d31
Merge pull request #10057 from JosJuice/jitarm64-divwx
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JitArm64: Optimize divwx
2021-09-20 15:37:57 +02:00
Léo Lam
a25f4fab20
Merge pull request #10080 from lioncash/membf
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MemoryInterface: Migrate bitfields over to Common::BitField
2021-09-20 14:54:27 +02:00
Léo Lam
b43cee8fe4
Merge pull request #10098 from AdmiralCurtiss/scan-dir-tree-trailing-slash
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Common/FileUtil: Strip trailing path separator in ScanDirectoryTree().
2021-09-20 14:50:11 +02:00
Léo Lam
276ea43237
Merge pull request #10102 from lioncash/netplay
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NetPlayClient: Split out OnData() into smaller functions
2021-09-20 14:41:47 +02:00
Léo Lam
29d236068c
Merge pull request #10104 from AdmiralCurtiss/cheats-manager-ux
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Cheats Manager UX improvements.
2021-09-20 14:30:04 +02:00
Léo Lam
28e6e8752c
Merge pull request #10113 from JosJuice/tas-input-latency
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DolphinQt: Reduce latency of TAS input's controller input passthrough
2021-09-20 14:26:13 +02:00
Léo Lam
e7c0b8ecbd
Merge pull request #10114 from AdmiralCurtiss/disc-addresses
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Core/DiscIO: Extract disc and partition constants to DiscUtils.h.
2021-09-20 14:25:59 +02:00
Admiral H. Curtiss
ad410009bb
Core/DiscIO: Extract disc and partition constants to DiscUtils.h.
2021-09-19 22:43:52 +02:00
Mai M
57f71a55f8
Merge pull request #10110 from JosJuice/remove-request-refresh-info
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Core: Remove s_request_refresh_info
2021-09-19 16:09:58 -04:00
Mai M
ca2589f7df
Merge pull request #10103 from AdmiralCurtiss/cheat-search-length-underflow
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Core/CheatSearch: Avoid length underflow on new search.
2021-09-19 16:09:43 -04:00
JosJuice
1a5e0c2084
DolphinQt: Reduce latency of TAS input's controller input passthrough
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Fixes https://bugs.dolphin-emu.org/issues/12676 .
Needs testing to see if this impacts performance when controller
inputs are changing.
2021-09-19 17:08:10 +02:00
JMC47
31ca114721
Merge pull request #10068 from leoetlino/more-low-mem1-constants
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IOS: Add missing writes of low MEM1 constants
2021-09-19 09:45:01 -04:00
JMC47
ca064b55fe
Merge pull request #10111 from JosJuice/networkwidget-hidden
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DolphinQt: Don't update NetworkWidget when hidden
2021-09-18 09:33:45 -04:00
JosJuice
0a973ddcbb
DolphinQt: Don't update NetworkWidget when hidden
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Like 92a655c but for NetworkWidget (which was added later).
2021-09-18 14:41:11 +02:00
Scott Mansell
ce80a96aee
BPStructs: ensure side effects are same
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Missed this side effect when fixing crash in Mario Kart Wii wifi
2021-09-18 23:58:24 +12:00
JosJuice
e5ed9ee920
Core: Remove s_request_refresh_info
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It's only used for frame stepping. We can use s_frame_step instead.
2021-09-18 13:39:38 +02:00
OatmealDome
7e8f5208fe
VulkanContext: Disable subgroup reduction on macOS with AMD GPUs
2021-09-16 23:32:10 -04:00
Scott Mansell
7c7609f5b9
BPStructs: Ignore malformed efb copies
2021-09-17 12:42:23 +12:00
Léo Lam
7379450633
Merge pull request #10092 from JosJuice/android-cheats
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Android: Add cheat GUI
2021-09-16 19:21:33 +02:00
JosJuice
53ae1a0725
Android: Add Gecko code downloading
2021-09-16 18:48:39 +02:00
Admiral H. Curtiss
bd92c29ef5
Core/CheatSearch: Avoid length underflow on new search.
2021-09-16 08:13:02 +02:00
Admiral H. Curtiss
c40e8ee3a8
Qt/CheatsManager: Show disabled AR and Gecko tabs when no game is running.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
dd9047f7c5
Qt/GeckoCodeWidget: Disable functionality if no game id is given.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
a4b1ea3d70
Qt/ARCodeWidget: Disable functionality if no game id is given.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
aa2d089d1b
Qt/MenuBar: Allow opening Cheats Manager regardless of emulation state and configuration.
2021-09-16 08:01:26 +02:00
Admiral H. Curtiss
aee6e45386
Qt/CheatsManager: Let the 'Configure Dolphin' button shown in the Cheats Manager when Cheats are disabled actually open the settings.
2021-09-16 08:01:12 +02:00
JMC47
4d1bd54917
Merge pull request #10095 from phire/fix-out-of-range-efb
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BPStructs: fix out-of-range EFB copy clamping
2021-09-15 13:26:23 -04:00
Admiral H. Curtiss
55397b6d52
DolphinQt: Rewrite cheat search GUI.
2021-09-15 19:05:49 +02:00
Admiral H. Curtiss
f3346262d2
Core/CheatSearch: Implement cheat searching functionality.
2021-09-15 19:05:48 +02:00
Lioncash
2b9c65967e
NetPlayClient: Change return value of OnData() to void
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In all usage cases, the return value isn't utilized.
2021-09-15 11:31:32 -04:00