This should stop AchievementManager::LoadGame from being called for the
default ISO when CBoot::BootUp is booting something other than a disc or
IPL (most notably, the Wii Menu), while still detecting all disc changes
that happen while a disc game is running.
Don't copy null terminators from the log's `header.gameid` into
`FifoDataFile`'s `m_game_id`.
Doing so would cause an infinite loop in `Core::GenerateScreenshotName`
as the various concatenations and `fmt::format` calls would then
effectively drop all the timestamps and disambiguating arbitrary numbers
since they followed the null terminator in the gameid, and so the
`File::Exists` calls would always return true.
Fixes https://bugs.dolphin-emu.org/issues/14002.
Check the return value of calls to `GetBuffer` and stop the `WASAPI
handler` sound thread if they fail.
This prevents a crash due to a null pointer dereference if `GetBuffer`
is unable to retrieve a buffer, which could be triggered during
emulation by disabling the selected WASAPI output device in the Windows
Sound settings.
Reasons:
- Only 0.000341% of all Android users were on API 21-23 in the last 365 days.
- These devices are old and likely do not run Dolphin well.
- Android 5.x and 6.0 have been without security updates for about 8 years.
- Staying on API 21–23 blocks AndroidX updates, including Lifecycle.
Added SerialDevice base class interface.
Adapted MagneticCardReader to use the SerialDevice interface.
Implemented The Key of Avalon touchscreen SerialDevice.
Altered CSIDevice_AMBaseboard to use SerialDevice.
Made serial reads happen every GCAMCommand rather than only upon write.
Use the normal state changed `HookableEvent` instead of having
`Core::NotifyStateChanged` call `g_perf_metrics.OnEmulationStateChanged`
directly.
The direct call was added in bad78cfed4 to
avoid a crash. At the time state changed callbacks were stored in a
vector, and the crash was caused by `g_perf_metric`'s destructor trying
to remove the callback from the already-destroyed vector.
Later a97627e736 switched state changed
callbacks to use `HookableEvent`, which is specifically designed to
handle the case where a hook outlives its associated event.
Since the workaround is no longer necessary replace it with a standard
`EventHook`.
This switches from an O(log(N) * M) algorithm to an O(N * log(M))
algorithm. This is advantageous because N, the size of `mappings`, is
usually much smaller than M, the size of `m_page_table_mapped_entries`.
RemoveLargePageTableMapping already did something similar, so we can
even deduplicate some code between it and RemoveHostPageTableMappings.
Speeds up Rogue Squadron 3 by roughly 3% on my PC.