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This should stop AchievementManager::LoadGame from being called for the default ISO when CBoot::BootUp is booting something other than a disc or IPL (most notably, the Wii Menu), while still detecting all disc changes that happen while a disc game is running. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||