Commit Graph

642 Commits

Author SHA1 Message Date
Jordan Woyak
26583fd026 HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements. 2026-04-02 18:11:29 -05:00
JosJuice
5167adc8df Android: Add GBA settings
The following settings were excluded:

* Port 1-4 ROM: We're only supporting Game Boy Player for now
* Save in Same Directory as the ROM: Implementation nightmare due to SAF
2026-03-31 23:40:54 -05:00
JosJuice
051133787e Android: Add Triforce Baseboard
This lets users select Triforce Baseboard for SI and SP1. Limitations:

* The test, service and coin buttons can be bound to gamepads and other
  physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
  a table like in DolphinQt.
2026-02-15 23:13:18 -06:00
Sam Belliveau
51c8f18b73 feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
Leonardo Ledda
593c9f3836
Android: Switch to Theme.Material3.DynamicColors
* This fixes some UI elements (3-dot menu background, status bar when scrolling down in settings) not following Material You colors.
* It doesn't cause any issues on Android versions without dynamic colors (tested on Android 9, 11, 16)

Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 14:11:37 +01:00
JosJuice
fa2a9e72f9
Merge pull request #14159 from JosJuice/android-retroachievements-login-gone
Android: Tweak dialog_login.xml layout
2025-11-25 20:52:29 +01:00
JosJuice
79d74a3df1 Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
2025-11-23 11:17:16 +01:00
JosJuice
604e7fe833 Android: Use same margin above login text as below
This makes the login dialog look more balanced when "Logging In" or
"Login Failed" is visible.
2025-11-23 11:05:02 +01:00
JosJuice
738dcf86a6 Android: Remove unnecessary gravity in dialog_login.xml
Android Studio was complaining about these because their directions
didn't match the text alignment, but in this layout they have no effect
anyway.
2025-11-23 11:05:02 +01:00
JosJuice
9ec9b7d6f7 Android: Replace dialog_login.xml's invisible with gone
LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
2025-11-23 11:03:09 +01:00
JosJuice
f4f7424a9f
Merge pull request #13583 from LillyJadeKatrin/retroachievements-android
Android Support for RetroAchievements
2025-11-22 17:00:03 +01:00
LillyJadeKatrin
ddced1a070 RetroAchievements - Android login callback
Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
2025-11-18 20:40:15 -05:00
LillyJadeKatrin
f4f26a26d2 Add login to achievement settings 2025-11-16 22:05:54 -05:00
LillyJadeKatrin
b662cd93ce Add Achievements submenu to Android settings 2025-11-16 22:05:53 -05:00
Simonx22
4a3a0228ef Android: Keep main toolbar pinned on game grid
Prevents the version/build bar from sliding behind the status bar when scrolling so the time and build info remain readable instead of overlapping.
2025-11-10 06:47:10 -05:00
OatmealDome
4f849ec827
Merge pull request #14047 from Simonx22/reset-all-dolphin-settings-android
Android: Add Reset Dolphin Settings functionality
2025-11-08 14:03:44 -05:00
Simonx22
f718a6b72f Android: Add Reset Dolphin Settings functionality 2025-11-02 20:09:23 -05:00
JosJuice
249f999c6a
Merge pull request #13655 from JosJuice/android-always-expand-sheets
Android: Expand bottom sheets on devices with touch too
2025-11-01 12:22:45 +01:00
JosJuice
1b8a54024c Android: Expand bottom sheets on devices with touch too
In a few places in Dolphin, we're using BottomSheetDialogFragments.
These unhelpfully tend to start out in a "collapsed" state when in
landscape mode (presumably depending on factors like screen size). The
user then has to manually expand them before they can meaningfully
interact with them.

We've been automatically setting BottomSheetDialogFragments to the
expanded state if the device Dolphin is running on doesn't support
touch, since with d-pad navigation it's impossible to expand these
sheets. But I think we should set them to expanded on devices that
support touch too. I haven't encountered a single case where you can do
anything useful with any of Dolphin's BottomSheetDialogFragments while
they're collapsed, so the user always has to expand sheets manually if
they start out collapsed. And just because a device supports touch
doesn't necessarily mean you're interacting with it through the touch
screen right now - you could be using a gamepad, for instance.
2025-10-30 21:22:41 +01:00
Simonx22
82c86221d6 Android: Save settings instantly after edits 2025-10-29 16:49:16 -04:00
JosJuice
1002f29691 Android: Show input indicators in controller settings 2025-06-07 10:20:20 +02:00
JMC47
a62449711f
Merge pull request #12769 from sepalani/wii-speak
IOS/USB: Emulate Wii Speak using cubeb
2025-05-21 13:54:56 -04:00
JMC47
cf3702cbc8
Merge pull request #13046 from SuperSamus/vi-overclock
Add VBI Frequency Override
2025-05-12 13:36:55 -04:00
Martino Fontana
832570c658 Core: Add VBI Frequency Override
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00
JosJuice
5af5c83428
Merge pull request #13559 from tygyh/Android-Apply-style-alignment-refactorings
Android: Apply style alignment refactorings
2025-05-07 22:37:09 +02:00
Sepalani
61ab0faab8 Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTED 2025-05-07 20:33:22 +04:00
Sepalani
dbc09bfb0d Android: Add emulated Wii Speak 2025-05-07 20:33:22 +04:00
JosJuice
d64c20a67c Android: Fix incorrect ID in layout-ldrtl/list_item_mapping.xml
Probably a copy-paste error from layout-ldrtl/list_item_setting.xml.
This error made it so a long setting name could overlap with the
checkbox next to it if Dolphin was running with right-to-left layout.

The incorrect ID was apparently also causing the app:lintVitalRelease
build task to fail. I guess we're not running that build task, because I
only heard of this from someone building Dolphin locally.
2025-05-01 11:57:07 +02:00
Dr. Dystopia
71249dec33 Android: Apply style alignment refactorings 2025-04-22 13:34:21 +02:00
JosJuice
b8e70df413 Android: Show time played in game details
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
2025-04-19 14:34:49 +02:00
JosJuice
3eee52cb6b Android: Create toggle for enabling/disabling time tracking 2025-04-19 14:29:49 +02:00
Sam Belliveau
877864c23a Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
JosJuice
9e9faf3be1 Android: Show message when trying to map disconnected device
Having the MotionAlertDialog immediately close is confusing for users.
Let's show a message to tell them what went wrong.
2025-03-23 21:39:08 +01:00
Sam Belliveau
f09ba10daa AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00
Jordan Woyak
adc5b81c31 DolphinQt: Rename the pack/unpack SD Card buttons. 2025-02-12 13:30:48 -06:00
Daniel Peukert
f28e134c88
Clean up CRLF line endings 2025-01-12 11:06:04 +01:00
mitaclaw
ff9be97ea1 JitCache: Add WipeBlockProfilingData Function
Accessible from DolphinQt and Android.
2024-10-18 23:50:26 -07:00
JosJuice
564e640acf Android: Add vsync setting
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
2024-10-14 12:20:15 +02:00
JosJuice
0c1070a07b Android: Add the "Real Balance Board" setting 2024-09-22 21:51:12 +02:00
MayImilae
9a730bacce Change Dual Core (speedup) to Dual Core (speedhack) 2024-07-28 03:56:58 -07:00
MayImilae
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
OatmealDome
04b0ceedcd Android: Update copyright year in About dialog to 2024 2024-06-24 15:08:12 -04:00
deReeperJosh
a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
mitaclaw
94712ea06f Android: Access Software JIT Profiling 2024-04-09 13:43:32 -07:00
Matt
39f5597089 Add tapserver BBA and Modem Adapter UI config to Android
This PR simply exposes the tapserver options in Serial Port 1 on Android. They already exist and work, but are not selectable. I've tested the tapserver options myself with Phantasy Star Online Episode I & II and they work fine.
2024-03-25 17:37:29 +00:00
Martin Michelsen
02deaa6748 Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.

This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c implement tapserver BBA on all platforms
This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
JosJuice
b404da78c4 Android: Mention download size in the Wii Menu not installed message
Google Play's policies require us to tell the user the size of any large
download.

The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.

I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
JosJuice
c55f21729f Add "large entry points map" setting
To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00