JMC47
bbd275ccea
Merge pull request #14377 from Windsurf7/lozfsa-gameini
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
Martino Fontana
fdbc2883ef
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
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Split from #14293 .
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
2026-02-13 13:57:43 +01:00
Windsurf7
2c2a8c5c40
GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7
b1aab4ff01
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
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This PR provides formatting updates to The Legend of Zelda: Skyward Sword.
All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7
5c879a4973
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7
3ea6a26822
GameINI: Formatting updates to Wario World
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
Windsurf7
f372a32e16
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
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This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.
All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7
7d9254898c
GameINI: Formatting updates to Super Monkey Ball on wii
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7
d8ca279ca5
GameINI: Formatting updates to Super Monkey Ball Adventure
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
Dentomologist
59d255e8e7
Merge pull request #14332 from ElTioRata/megaman-ws
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Martino Fontana
f84cb40e2c
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 22:59:03 +01:00
ElTioRata
0bc5a8acb8
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-08 16:09:14 -03:00
JosJuice
2891bc9495
GameSettings: Update Rogue Squadron II and III
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I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.
Some settings I chose not to include:
* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
Without it, the affected fadeouts are replaced by a pure black screen.
I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
Squadron III, but this effect is minor enough that you probably won't
notice it's missing unless you know it's supposed to be there. Since
this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
fadeouts render properly instead of going from magenta to black, since
enabling XFB to RAM doesn't really hurt performance when you're
already enabling EFB to RAM. But then I was unable to find a reason
why we should enable EFB to RAM for this game.
Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JMC47
ac19ef5452
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-01 00:42:27 -05:00
Jordan Woyak
bb7e011673
Merge pull request #14254 from droidpeti/master
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GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
Jordan Woyak
8541dfa419
GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false.
2026-01-26 20:54:06 -06:00
JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
JMC47
e5b7f82c16
GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833
GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
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Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
811c090912
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-01-23 02:56:58 -06:00
Jordan Woyak
39ecd277d6
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-23 01:08:39 -06:00
Ballai Péter
0afdfd9146
GMSE01: Added author credits for Gecko Codes
2026-01-18 00:53:08 +01:00
JMC47
d32db5e319
Merge pull request #14256 from Tilka/we_cheer
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GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47
9e8e644fbf
Merge pull request #14193 from jordan-woyak/budokaiprogressive
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GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak
43ae718088
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
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The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47
663f71b5d1
Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
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GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47
a7b695bd08
Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
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GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
Martino Fontana
753537377a
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 19:25:11 +01:00
Tillmann Karras
de214d74c3
GameSettings: improve We Cheer and We Cheer 2 default settings
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Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Jordan Woyak
a01bf63665
GameSettings: Disable ImmediateXFB for many games where significantly problematic.
2025-12-24 02:02:51 -06:00
Jordan Woyak
c217698965
GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
2025-12-24 02:02:51 -06:00
JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
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Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
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VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
Filippo Tarpini
0aa0071bec
Update conversion matrix for NTSC-J
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These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.
These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
Anarky
bd9d865f80
GameSettings: Enable MMU for Vexx (PAL)
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Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
JMC47
80465b2554
GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
2025-12-04 05:01:28 -06:00
Jordan Woyak
40f2c99bac
GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai.
2025-12-04 02:53:57 -06:00
Jordan Woyak
936415de4a
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts.
2025-11-27 14:32:08 -06:00
Jordan Woyak
c935f712e7
Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
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GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak
4310403674
GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing.
2025-11-25 00:15:32 -06:00
Jordan Woyak
a358636234
GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen.
2025-11-25 00:15:32 -06:00
Jordan Woyak
5391c92f49
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled.
2025-11-24 16:13:02 -06:00
JosJuice
37194c7b93
GameSettings: Use three-character INIs for newly added settings
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This is a follow-up to 0f1ecf41f9 . Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.
SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak
6a334f3b47
GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game.
2025-11-24 02:18:44 -06:00
Martino Fontana
0f1ecf41f9
GameINI: Misc updates
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Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47
be0c852cd6
Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
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GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak
d522d2ea2c
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-22 14:41:21 -06:00
JMC47
a80f371326
Merge pull request #14118 from iwubcode/ztp_gc_bloom
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Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
iwubcode
e31a61d17d
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-18 18:38:20 -06:00
JosJuice
91c3a58889
Merge pull request #13922 from TryTwo/imgui_add_default_font
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OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak
b7e447e212
GameINI: Add patches to limit internal framerate in Driver: San Francisco.
2025-11-15 03:34:36 -06:00
Martino Fontana
c5d047480f
GameINI: Disable Dual Core for Spider-Man: Web of Shadows
2025-11-08 23:09:41 +01:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 16:25:08 -04:00
JMC47
509584d3d3
Merge pull request #13916 from Tilka/tex_filter_settings
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GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana
fe63d95e02
GameINI: Add patches to limit FPS for some uncapped games
2025-10-23 00:38:14 +02:00
Martino Fontana
2542c79d6b
GameINI: Add patches for idle loop detection (speed hack)
2025-10-23 00:03:59 +02:00
Martino Fontana
d423eb5a75
GameINI: Fix Egg Mania Japanese "Force Progressive" hack
2025-10-22 23:32:18 +02:00
TryTwo
c135af22dd
Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
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Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Sam Belliveau
0401f4a8c3
Add SDL Gamepad stock profile
2025-09-24 21:38:18 -04:00
JMC47
79614956f3
Merge pull request #13795 from matheuswillder/30-FPS-code
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder
0113b249bb
GameINI: Add 30 FPS codes for multiple games
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47
76d8451217
Merge pull request #13937 from jordan-woyak/terminator3-speedhack
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GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47
c7b4cd9961
Merge pull request #13876 from iwubcode/strikers_charged_cheat
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Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak
8fe82ce664
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-13 12:06:08 -05:00
Tillmann Karras
9396f0f58e
GameSettings: clean up texture filtering settings
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`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098 . The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
dreamsyntax
9e61bee2e0
Sys: Sync wiitdb files with GameTDB
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Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Jordan Woyak
ac715a7750
GameINI: Disable ImmediateXFBEnable for Grooverider.
2025-08-21 12:14:21 -05:00
iwubcode
8f2d036561
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-08-17 18:54:23 -05:00
JMC47
c63d74e6c0
Merge pull request #13790 from SuperSamus/retroachivements-update
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GameSettings: Minor approved cheats update
2025-07-31 16:34:19 -04:00
AGuy27
6105d025ca
Create SP4.ini
2025-07-29 20:05:23 -04:00
Martino Fontana
e2ecafcaf3
GameSettings: Minor approved cheats update
2025-07-27 11:22:28 +02:00
JMC47
b25e293cc8
Merge pull request #13767 from SuperSamus/misc-gameini-updates
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GameINI: Misc updates
2025-07-18 16:43:13 -04:00
JMC47
575b6a9cd8
Merge pull request #13648 from SuperSamus/dbz-budokai-xfb
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GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-07-18 14:14:56 -04:00
Matheus Willder
48a209d76e
GameINI: Disable Dual Core for Rally Championship
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When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.
There is no information about this on the Wiki, just a link to a gameplay on YouTube.
This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-27 20:47:28 -03:00
Martino Fontana
99be5eb6c8
GameINI: Misc updates
2025-06-28 00:44:51 +02:00
JMC47
2e8da29ca2
Merge pull request #13756 from Tilka/price_is_right
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GameSettings: some updates
2025-06-24 16:34:47 -04:00
JMC47
f7fa59e05d
Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
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GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
Tillmann Karras
ca004e35f7
GameSettings: add performance hack for Baby And Me
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The patch is not enabled by default.
2025-06-16 20:08:36 +01:00
Tillmann Karras
c39b067479
GameSettings: don't force EFB-to-tex for Fireblade
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This ini is from the initial mega commit. The game seems to work fine
without it.
2025-06-16 19:48:31 +01:00
Tillmann Karras
58b86074ae
GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It
2025-06-16 19:48:31 +01:00
Tillmann Karras
cc5933a6ce
GameSettings: fix purple screen in The Price Is Right
2025-06-16 19:48:31 +01:00
JMC47
95f6c76713
Merge pull request #13696 from fothugiyo/gecko-codes
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Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
Martino Fontana
46ce355d93
GameINI: Remove NSMBW PAL speed hack
2025-06-13 22:27:21 +02:00
JMC47
5800b874d7
Merge pull request #13741 from Tilka/bean_menu
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GameSettings: add bean menu patch for A Boy and His Blob
2025-06-09 00:12:52 -04:00
JMC47
8c3ca46988
Merge pull request #13676 from LillyJadeKatrin/retroachievements-allowlist-test-improvements
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RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
2025-06-08 12:56:19 -04:00
Tillmann Karras
b6ff1b5573
GameSettings: add bean menu patch for A Boy and His Blob
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The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177 .
2025-06-07 23:01:17 +01:00
JMC47
be3d48ec5f
GamePatch: Disney Trio of Destruction Pagetable Speedhack.
2025-06-06 17:17:11 -04:00
JMC47
84f2af73e6
Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches
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GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-04 15:17:10 -04:00
JMC47
88122ae956
Merge pull request #13715 from icup321/master
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GameINI: Disable Dual Core for more games
2025-06-01 02:57:17 -04:00
Tillmann Karras
2849173984
GameSettings: auto-disable immediate XFB for Dokapon Kingdom
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This avoids flickering throughout the game.
2025-06-01 03:06:35 +01:00
icup321
2604d73733
GameINI: Disable Dual Core for more games
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Disable Dual Core for more games that are known to crash/freeze.
2025-05-28 06:14:35 -04:00
JMC47
53b54406bd
Merge pull request #13690 from icup321/master
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GameINI: Disable icache for The Ant Bully [Wii]
2025-05-26 21:12:17 -04:00
OatmealDome
f5d7b1fb4c
Merge pull request #13644 from dreamsyntax/gup-disable-dualcore
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GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-26 13:58:54 -04:00
fothugiyo
67f73d95e3
Tales of Symphonia AR and Gecko Codes
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Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
2025-05-22 01:47:34 -06:00
LillyJadeKatrin
c23b4e1020
RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
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Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.
As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
2025-05-21 21:38:34 -04:00
JMC47
69af10ef86
Merge pull request #13663 from dreamsyntax/spiderman-heuristic
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GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 17:34:09 -04:00
dreamsyntax
f96e667a5f
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 14:05:19 -07:00
icup321
d22702a16f
Disable icache for The Ant Bully [Wii]
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This fixes an invalid read error that would happen specifically in the Wii version.
2025-05-20 03:36:00 -04:00
JMC47
f59708a26c
Merge pull request #13656 from icup321/master
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GameINI: Disable Dual Core for several games
2025-05-18 02:13:18 -04:00