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VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Split from #14293. It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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@@ -23,7 +23,7 @@ public:
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signals:
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void BackendChanged(const QString& backend);
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void UseFastTextureSamplingChanged();
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void UseGPUTextureDecodingChanged();
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void UpdateGPUTextureDecoding();
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private:
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void CreateMainLayout();
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