VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)

Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
This commit is contained in:
Martino Fontana
2026-02-09 19:08:53 +01:00
parent ebc8c9d857
commit fdbc2883ef
15 changed files with 42 additions and 92 deletions

View File

@@ -23,7 +23,7 @@ public:
signals:
void BackendChanged(const QString& backend);
void UseFastTextureSamplingChanged();
void UseGPUTextureDecodingChanged();
void UpdateGPUTextureDecoding();
private:
void CreateMainLayout();